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https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 09:39:17 +01:00
[WWHD] 21:9, 48:9 res + patches
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17
Source/WindWakerHD_Resolution/patches.txt
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17
Source/WindWakerHD_Resolution/patches.txt
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@ -0,0 +1,17 @@
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[WWHDAspectEUR]
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moduleMatches = 0xB7E748DE
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0x1004AAF0 = .float $width/$height
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0x101417E0 = .float $width/$height
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0x101658A8 = .float $width/$height
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[WWHDAspectJAP]
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moduleMatches = 0x74BD3F6A
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0x1004AAF0 = .float $width/$height
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0x101417F8 = .float $width/$height
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0x101658C0 = .float $width/$height
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[WWHDAspectUSA]
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moduleMatches = 0x475BD29F
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0x1004AAF0 = .float $width/$height
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0x101417D0 = .float $width/$height
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0x10165898 = .float $width/$height
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@ -26,6 +26,26 @@ $internalRes = 2
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$dither = 0.65
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$scaleShader = 1.0
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[Preset]
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name = 2560x1080 (21:9 HD)
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$width = 2560
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = (1920.0/2560.0)
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[Preset]
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name = 5760x1080 (48:9 HD)
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$width = 5760
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$height = 1080
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.5
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$scaleShader = (1920.0/5760.0)
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[Preset]
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name = 1600x900
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$width = 1600
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@ -36,16 +56,6 @@ $internalRes = 1
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$dither = 0.65
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$scaleShader = 1.0
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[Preset]
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name = 1600x900 x2 sub scaling
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$width = 1600
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$height = 900
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.66
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$scaleShader = 0.75
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[Preset]
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name = 2560x1440
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$width = 2560
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@ -54,7 +64,7 @@ $gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.66
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$scaleShader = 0.75
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$scaleShader = 1.0 #(1920.0/2560.0)
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[Preset]
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name = 2560x1440 x2 sub scaling
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@ -64,7 +74,27 @@ $gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.75
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$scaleShader = 0.75
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$scaleShader = (1920.0/2560.0)
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[Preset]
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name = 3440x1440 (21:9)
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$width = 3440
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$height = 1440
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.66
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$scaleShader = (2560.0/3440.0)
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#[Preset] ## Too broken, disabled
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#name = 7680x1440 (48:9)
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#$width = 7680
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#$height = 1440
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#$gameWidth= 1920
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#$gameHeight= 1080
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#$internalRes = 1
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#$dither = 0.66
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#$scaleShader = (2560.0/7680.0)
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[Preset]
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name = 3200x1800
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@ -74,17 +104,7 @@ $gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.75
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$scaleShader = 0.75
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[Preset]
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name = 3200x1800 x2 sub scaling
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$width = 3200
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$height = 1800
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 2
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$dither = 0.75
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$scaleShader = 0.5
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$scaleShader = 1.0
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[Preset]
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name = 3840x2160 (4k - Native x2)
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@ -106,6 +126,16 @@ $internalRes = 2
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$dither = 0.745
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$scaleShader = 0.51
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[Preset]
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name = 5120x2160 (4k 21:9)
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$width = 5120
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$height = 2160
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$gameWidth= 1920
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$gameHeight= 1080
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$internalRes = 1
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$dither = 0.76
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$scaleShader = 0.51
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[Preset]
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name = 5120x2880
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$width = 5120
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@ -148,6 +178,7 @@ $internalRes = 1
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$dither = 1.5
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$scaleShader = 1.0
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[TextureRedefine]
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width = 1920
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height = 1088
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@ -166,28 +197,28 @@ overwriteHeight = ($height/$gameHeight) * 1080
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width = 1024
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height = 1024
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formats = 0x005 #,0x034,0x431,0x034
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overwriteWidth = ($height/$gameHeight) * (1024*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (1024*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (1024*$internalRes)
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[TextureRedefine] #Shadows
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width = 1024
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height = 544
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#formats = 0x005,0x80e,0x019,0x001 #,0x034,0x431,0x034
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overwriteWidth = ($width/$gameWidth) * (1024*$internalRes)
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formats = 0x005,0x80e,0x019,0x001 #,0x034,0x431,0x034
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overwriteWidth = ($width/$gameWidth) * (1024*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
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[TextureRedefine]
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width = 960
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height = 540
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#formats = 0x816,0x806,0x019,0x01a
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
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[TextureRedefine]
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width = 960
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height = 544
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#formats = 0x816,0x806,0x019,0x01a
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (960*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
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[TextureRedefine]
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@ -208,28 +239,28 @@ overwriteHeight = ($height/$gameHeight) * 480
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width = 512
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height = 512
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formats = 0x806,0x019,0x01a
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overwriteWidth = ($height/$gameHeight) * (512*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (512*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (512*$internalRes)
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[TextureRedefine]
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width = 480
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height = 272
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
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[TextureRedefine]
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width = 480
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height = 270
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (480*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
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#[TextureRedefine]
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#width = 360
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#height = 346
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##formats =
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#overwriteWidth = ($width/$gameWidth) * (360*$internalRes)
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#overwriteWidth = ($width/$gameWidth) * (360*$internalRes*$scaleShader)
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#overwriteHeight = ($height/$gameHeight) * (346*$internalRes)
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[TextureRedefine]
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@ -237,70 +268,70 @@ width = 256
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height = 144
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#formats = 0x816
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#formatsExcluded = 0x01a
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overwriteWidth = ($width/$gameWidth) * (256*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (144*$internalRes)
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[TextureRedefine]
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width = 256
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height = 256
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (256*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (256*$internalRes)
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[TextureRedefine]
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width = 256
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height = 144
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (256*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (144*$internalRes)
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[TextureRedefine]
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width = 240
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height = 135
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (240*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (240*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (135*$internalRes)
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (128*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (128*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (128*$internalRes)
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[TextureRedefine]
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width = 128
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height = 80
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * (128*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (128*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (80*$internalRes)
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[TextureRedefine]
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width = 120
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height = 67
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#formats =
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overwriteWidth = ($width/$gameWidth) * (120*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (120*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (67*$internalRes)
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[TextureRedefine]
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width = 64
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height = 64
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formats = 0x816
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overwriteWidth = ($height/$gameHeight) * (64*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (64*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
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[TextureRedefine]
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width = 64
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height = 48
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#formats =
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overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (64*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (48*$internalRes)
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[TextureRedefine]
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width = 60
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height = 33
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#formats =
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overwriteWidth = ($width/$gameWidth) * (60*$internalRes)
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overwriteWidth = ($width/$gameWidth) * (60*$internalRes*$scaleShader)
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overwriteHeight = ($height/$gameHeight) * (33*$internalRes)
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#[TextureRedefine]
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