[WWHD] 21:9, 48:9 res + patches

This commit is contained in:
getdls 2018-11-09 01:25:16 +01:00
parent a1db78f1ef
commit 3c26ac29b2
2 changed files with 90 additions and 42 deletions

View File

@ -0,0 +1,17 @@
[WWHDAspectEUR]
moduleMatches = 0xB7E748DE
0x1004AAF0 = .float $width/$height
0x101417E0 = .float $width/$height
0x101658A8 = .float $width/$height
[WWHDAspectJAP]
moduleMatches = 0x74BD3F6A
0x1004AAF0 = .float $width/$height
0x101417F8 = .float $width/$height
0x101658C0 = .float $width/$height
[WWHDAspectUSA]
moduleMatches = 0x475BD29F
0x1004AAF0 = .float $width/$height
0x101417D0 = .float $width/$height
0x10165898 = .float $width/$height

View File

@ -26,6 +26,26 @@ $internalRes = 2
$dither = 0.65
$scaleShader = 1.0
[Preset]
name = 2560x1080 (21:9 HD)
$width = 2560
$height = 1080
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 1
$dither = 0.5
$scaleShader = (1920.0/2560.0)
[Preset]
name = 5760x1080 (48:9 HD)
$width = 5760
$height = 1080
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 1
$dither = 0.5
$scaleShader = (1920.0/5760.0)
[Preset]
name = 1600x900
$width = 1600
@ -36,16 +56,6 @@ $internalRes = 1
$dither = 0.65
$scaleShader = 1.0
[Preset]
name = 1600x900 x2 sub scaling
$width = 1600
$height = 900
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 2
$dither = 0.66
$scaleShader = 0.75
[Preset]
name = 2560x1440
$width = 2560
@ -54,7 +64,7 @@ $gameWidth= 1920
$gameHeight= 1080
$internalRes = 1
$dither = 0.66
$scaleShader = 0.75
$scaleShader = 1.0 #(1920.0/2560.0)
[Preset]
name = 2560x1440 x2 sub scaling
@ -64,7 +74,27 @@ $gameWidth= 1920
$gameHeight= 1080
$internalRes = 2
$dither = 0.75
$scaleShader = 0.75
$scaleShader = (1920.0/2560.0)
[Preset]
name = 3440x1440 (21:9)
$width = 3440
$height = 1440
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 1
$dither = 0.66
$scaleShader = (2560.0/3440.0)
#[Preset] ## Too broken, disabled
#name = 7680x1440 (48:9)
#$width = 7680
#$height = 1440
#$gameWidth= 1920
#$gameHeight= 1080
#$internalRes = 1
#$dither = 0.66
#$scaleShader = (2560.0/7680.0)
[Preset]
name = 3200x1800
@ -74,17 +104,7 @@ $gameWidth= 1920
$gameHeight= 1080
$internalRes = 1
$dither = 0.75
$scaleShader = 0.75
[Preset]
name = 3200x1800 x2 sub scaling
$width = 3200
$height = 1800
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 2
$dither = 0.75
$scaleShader = 0.5
$scaleShader = 1.0
[Preset]
name = 3840x2160 (4k - Native x2)
@ -106,6 +126,16 @@ $internalRes = 2
$dither = 0.745
$scaleShader = 0.51
[Preset]
name = 5120x2160 (4k 21:9)
$width = 5120
$height = 2160
$gameWidth= 1920
$gameHeight= 1080
$internalRes = 1
$dither = 0.76
$scaleShader = 0.51
[Preset]
name = 5120x2880
$width = 5120
@ -148,6 +178,7 @@ $internalRes = 1
$dither = 1.5
$scaleShader = 1.0
[TextureRedefine]
width = 1920
height = 1088
@ -166,28 +197,28 @@ overwriteHeight = ($height/$gameHeight) * 1080
width = 1024
height = 1024
formats = 0x005 #,0x034,0x431,0x034
overwriteWidth = ($height/$gameHeight) * (1024*$internalRes)
overwriteWidth = ($width/$gameWidth) * (1024*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (1024*$internalRes)
[TextureRedefine] #Shadows
width = 1024
height = 544
#formats = 0x005,0x80e,0x019,0x001 #,0x034,0x431,0x034
overwriteWidth = ($width/$gameWidth) * (1024*$internalRes)
formats = 0x005,0x80e,0x019,0x001 #,0x034,0x431,0x034
overwriteWidth = ($width/$gameWidth) * (1024*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
[TextureRedefine]
width = 960
height = 540
#formats = 0x816,0x806,0x019,0x01a
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteWidth = ($width/$gameWidth) * (960*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (540*$internalRes)
[TextureRedefine]
width = 960
height = 544
#formats = 0x816,0x806,0x019,0x01a
overwriteWidth = ($width/$gameWidth) * (960*$internalRes)
overwriteWidth = ($width/$gameWidth) * (960*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (544*$internalRes)
[TextureRedefine]
@ -208,28 +239,28 @@ overwriteHeight = ($height/$gameHeight) * 480
width = 512
height = 512
formats = 0x806,0x019,0x01a
overwriteWidth = ($height/$gameHeight) * (512*$internalRes)
overwriteWidth = ($width/$gameWidth) * (512*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (512*$internalRes)
[TextureRedefine]
width = 480
height = 272
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
overwriteWidth = ($width/$gameWidth) * (480*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (272*$internalRes)
[TextureRedefine]
width = 480
height = 270
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * (480*$internalRes)
overwriteWidth = ($width/$gameWidth) * (480*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (270*$internalRes)
#[TextureRedefine]
#width = 360
#height = 346
##formats =
#overwriteWidth = ($width/$gameWidth) * (360*$internalRes)
#overwriteWidth = ($width/$gameWidth) * (360*$internalRes*$scaleShader)
#overwriteHeight = ($height/$gameHeight) * (346*$internalRes)
[TextureRedefine]
@ -237,70 +268,70 @@ width = 256
height = 144
#formats = 0x816
#formatsExcluded = 0x01a
overwriteWidth = ($width/$gameWidth) * (256*$internalRes)
overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (144*$internalRes)
[TextureRedefine]
width = 256
height = 256
formats = 0x816
overwriteWidth = ($width/$gameWidth) * (256*$internalRes)
overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (256*$internalRes)
[TextureRedefine]
width = 256
height = 144
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * (256*$internalRes)
overwriteWidth = ($width/$gameWidth) * (256*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (144*$internalRes)
[TextureRedefine]
width = 240
height = 135
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * (240*$internalRes)
overwriteWidth = ($width/$gameWidth) * (240*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (135*$internalRes)
[TextureRedefine]
width = 128
height = 128
formats = 0x816
overwriteWidth = ($width/$gameWidth) * (128*$internalRes)
overwriteWidth = ($width/$gameWidth) * (128*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (128*$internalRes)
[TextureRedefine]
width = 128
height = 80
#formats = 0x816
overwriteWidth = ($width/$gameWidth) * (128*$internalRes)
overwriteWidth = ($width/$gameWidth) * (128*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (80*$internalRes)
[TextureRedefine]
width = 120
height = 67
#formats =
overwriteWidth = ($width/$gameWidth) * (120*$internalRes)
overwriteWidth = ($width/$gameWidth) * (120*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (67*$internalRes)
[TextureRedefine]
width = 64
height = 64
formats = 0x816
overwriteWidth = ($height/$gameHeight) * (64*$internalRes)
overwriteWidth = ($width/$gameWidth) * (64*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (64*$internalRes)
[TextureRedefine]
width = 64
height = 48
#formats =
overwriteWidth = ($width/$gameWidth) * (64*$internalRes)
overwriteWidth = ($width/$gameWidth) * (64*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (48*$internalRes)
[TextureRedefine]
width = 60
height = 33
#formats =
overwriteWidth = ($width/$gameWidth) * (60*$internalRes)
overwriteWidth = ($width/$gameWidth) * (60*$internalRes*$scaleShader)
overwriteHeight = ($height/$gameHeight) * (33*$internalRes)
#[TextureRedefine]