diff --git a/Source/WindWakerHD_Resolution/rules.txt b/Source/WindWakerHD_Resolution/rules.txt index e01c3d82..5f9f28d8 100644 --- a/Source/WindWakerHD_Resolution/rules.txt +++ b/Source/WindWakerHD_Resolution/rules.txt @@ -15,35 +15,47 @@ $internalRes = 1 $dither = 0.5 $scaleShader = 1.0 +// Performance + [Preset] -name = 1920x1080 (HD) x2 sub scaling -$width = 1920 -$height = 1080 -$gameWidth= 1920 -$gameHeight= 1080 -$internalRes = 2 -$dither = 0.65 +name = 320x180 +$width = 320 +$height = 180 +$gameWidth = 1920 +$gameHeight = 1080 +$internalRes = 1 +$dither = 0.5 $scaleShader = 1.0 [Preset] -name = 2560x1080 (21:9 HD) -$width = 2560 -$height = 1080 -$gameWidth= 1920 -$gameHeight= 1080 +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1920 +$gameHeight = 1080 $internalRes = 1 $dither = 0.5 -$scaleShader = (1920.0/2560.0) +$scaleShader = 1.0 [Preset] -name = 5760x1080 (48:9 HD) -$width = 5760 -$height = 1080 -$gameWidth= 1920 -$gameHeight= 1080 +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1920 +$gameHeight = 1080 $internalRes = 1 $dither = 0.5 -$scaleShader = (1920.0/5760.0) +$scaleShader = 1.0 + +[Preset] +name = 1280x720 +$width = 1280 +$height = 720 +$gameWidth = 1920 +$gameHeight = 1080 +$internalRes = 1 +$dither = 0.5 +$scaleShader = 1.0 [Preset] name = 1600x900 @@ -55,8 +67,20 @@ $internalRes = 1 $dither = 0.65 $scaleShader = 1.0 +// Common HD Resolutions + [Preset] -name = 2560x1440 +name = 1920x1080 (HD) x2 sub scaling +$width = 1920 +$height = 1080 +$gameWidth= 1920 +$gameHeight= 1080 +$internalRes = 2 +$dither = 0.65 +$scaleShader = 1.0 + +[Preset] +name = 2560x1440 (2k) $width = 2560 $height = 1440 $gameWidth= 1920 @@ -66,7 +90,7 @@ $dither = 0.66 $scaleShader = 1.0 #(1920.0/2560.0) [Preset] -name = 2560x1440 x2 sub scaling +name = 2560x1440 (2k) x2 sub scaling $width = 2560 $height = 1440 $gameWidth= 1920 @@ -76,27 +100,7 @@ $dither = 0.75 $scaleShader = (1920.0/2560.0) [Preset] -name = 3440x1440 (21:9) -$width = 3440 -$height = 1440 -$gameWidth= 1920 -$gameHeight= 1080 -$internalRes = 1 -$dither = 0.66 -$scaleShader = (2560.0/3440.0) - -#[Preset] ## Too broken, disabled -#name = 7680x1440 (48:9) -#$width = 7680 -#$height = 1440 -#$gameWidth= 1920 -#$gameHeight= 1080 -#$internalRes = 1 -#$dither = 0.66 -#$scaleShader = (2560.0/7680.0) - -[Preset] -name = 3200x1800 +name = 3200x1800 (3k) $width = 3200 $height = 1800 $gameWidth= 1920 @@ -126,17 +130,7 @@ $dither = 0.745 $scaleShader = 1.0 [Preset] -name = 5120x2160 (4k 21:9) -$width = 5120 -$height = 2160 -$gameWidth= 1920 -$gameHeight= 1080 -$internalRes = 1 -$dither = 0.76 -$scaleShader = (3840.0/5120.0) - -[Preset] -name = 5120x2880 +name = 5120x2880 (5k) $width = 5120 $height = 2880 $gameWidth= 1920 @@ -146,7 +140,7 @@ $dither = 0.95 $scaleShader = 1.0 [Preset] -name = 5120x2880 x2 sub scaling +name = 5120x2880 (5k)x2 sub scaling $width = 5120 $height = 2880 $gameWidth= 1920 @@ -155,27 +149,59 @@ $internalRes = 2 $dither = 0.95 $scaleShader = 1.0 -// Enthusiast +// Common Ultrawide Resolutions [Preset] -name = 7680x4320 (8k - Native x3) -$width = 7680 -$height = 4320 +name = 2560x1080 (21:9 HD) +$width = 2560 +$height = 1080 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 -$dither = 1.5 -$scaleShader = 1.0 +$dither = 0.5 +$scaleShader = (1920.0/2560.0) [Preset] -name = 10240x5760 -$width = 10240 -$height = 5760 +name = 3440x1440 (21:9) +$width = 3440 +$height = 1440 $gameWidth= 1920 $gameHeight= 1080 $internalRes = 1 -$dither = 1.5 -$scaleShader = 1.0 +$dither = 0.66 +$scaleShader = (2560.0/3440.0) + +[Preset] +name = 5160x2160 (4k 21:9) +$width = 5160 +$height = 2160 +$gameWidth= 1920 +$gameHeight= 1080 +$internalRes = 1 +$dither = 0.76 +$scaleShader = (3840.0/5160.0) + +// 48:9 Aspect Ratio + +#[Preset] ## Too broken, disabled +#name = 7680x1440 (48:9) +#$width = 7680 +#$height = 1440 +#$gameWidth= 1920 +#$gameHeight= 1080 +#$internalRes = 1 +#$dither = 0.66 +#$scaleShader = (2560.0/7680.0) + +[Preset] +name = 5760x1080 (48:9 HD) +$width = 5760 +$height = 1080 +$gameWidth= 1920 +$gameHeight= 1080 +$internalRes = 1 +$dither = 0.5 +$scaleShader = (1920.0/5760.0) [TextureRedefine] @@ -338,4 +364,4 @@ overwriteHeight = ($height/$gameHeight) * (33*$internalRes) #height = 4 ##formats = #overwriteWidth = ($width/$gameWidth) * (4*$internalRes) -#overwriteHeight = ($height/$gameHeight) * (4*$internalRes) \ No newline at end of file +#overwriteHeight = ($height/$gameHeight) * (4*$internalRes)