From 3c8621e6658a7a65c78ebaab85961aca8a55f7c2 Mon Sep 17 00:00:00 2001 From: Crementif <26669564+Crementif@users.noreply.github.com> Date: Fri, 31 May 2019 10:12:09 +0200 Subject: [PATCH] Add Runner2 res pack Probably the easiest version 3 resolution pack to make! No viewports with some margin or half-res stuff, 2 formats for all of it's rendering (doesn't even blur by downscaling viewports)... Also added a shader edit for the background, just because. This game is also pretty cool. --- .../4fe1bb2bc0611f15_0000000000000079_ps.txt | 315 ++++++++++++++++++ Resolutions/Runner2_Resolution/rules.txt | 94 ++++++ docs/_data/GameTitles.yml | 2 +- 3 files changed, 410 insertions(+), 1 deletion(-) create mode 100644 Resolutions/Runner2_Resolution/4fe1bb2bc0611f15_0000000000000079_ps.txt create mode 100644 Resolutions/Runner2_Resolution/rules.txt diff --git a/Resolutions/Runner2_Resolution/4fe1bb2bc0611f15_0000000000000079_ps.txt b/Resolutions/Runner2_Resolution/4fe1bb2bc0611f15_0000000000000079_ps.txt new file mode 100644 index 00000000..87083851 --- /dev/null +++ b/Resolutions/Runner2_Resolution/4fe1bb2bc0611f15_0000000000000079_ps.txt @@ -0,0 +1,315 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 4fe1bb2bc0611f15 +// Used for: Horizontal and vertical background blur +float resScale = float($width)/float($gameWidth); + +uniform ivec4 uf_remappedPS[1]; +uniform vec2 uf_fragCoordScale; +layout(binding = 0) uniform sampler2D textureUnitPS0; +layout(location = 0) out vec4 passPixelColor0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));} +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R9f = vec4(0.0); +vec4 R10f = vec4(0.0); +vec4 R11f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R124f = vec4(0.0); +vec4 R125f = vec4(0.0); +vec4 R126f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw); +// 0 +PV0f.z = R0f.x + 0.5; +PV0f.w = R0f.y + 0.5; +// 1 +R4f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[0].x)); +PV1f.x = R4f.x; +R4f.y = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[0].y)); +PV1f.y = R4f.y; +// 2 +R0f.xyz = vec3(PV1f.x,PV1f.y,PV1f.x) + vec3(intBitsToFloat(0xba99999a)/resScale,0.0,0.0); +R0f.w = PV1f.y + intBitsToFloat(0xbb088889)/resScale; +R1f.x = PV1f.x + intBitsToFloat(0x3a99999a)/resScale; +PS0f = R1f.x; +// 3 +R2f.x = R4f.x + 0.0; +R1f.y = R4f.y + 0.0; +R2f.zwy = vec3(R4f.y,R4f.x,R4f.y) + vec3(intBitsToFloat(0x3b088889)/resScale,intBitsToFloat(0xba99999a)/resScale,intBitsToFloat(0xbb088889)/resScale); +PS1f = R2f.y; +// 4 +R3f.x = R4f.x + intBitsToFloat(0xba99999a)/resScale; +R3f.y = R4f.y + intBitsToFloat(0x3b088889)/resScale; +R1f.z = R4f.x + intBitsToFloat(0x3a99999a)/resScale; +R1f.w = R4f.y + intBitsToFloat(0xbb088889)/resScale; +R6f.x = R4f.x + intBitsToFloat(0x3a99999a)/resScale; +PS0f = R6f.x; +R11f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw); +R5f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +R0f.xyzw = (texture(textureUnitPS0, R0f.zw).xyzw); +R7f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw); +R8f.xyzw = (texture(textureUnitPS0, R2f.xz).xyzw); +R9f.xyzw = (texture(textureUnitPS0, R2f.wy).xyzw); +R3f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw); +R10f.xyzw = (texture(textureUnitPS0, R1f.zw).xyzw); +// 0 +R127f.x = -(R11f.x) + R5f.x; +R6f.y = R4f.y + intBitsToFloat(0x3b088889)/resScale; +R123f.z = (R11f.w * 2.0 + -(1.0)); +PV0f.z = R123f.z; +PV0f.w = R5f.w + intBitsToFloat(0x3c23d70a)/resScale; +R127f.w = -(R11f.y) + R5f.y; +PS0f = R127f.w; +// 1 +R126f.x = -(R11f.z) + R5f.z; +PV1f.y = max(PV0f.z, -(PV0f.z)); +PV1f.z = -(R11f.w) + PV0f.w; +R126f.w = -(R11f.w) + R5f.w; +PS1f = R0f.w + intBitsToFloat(0x3c23d70a)/resScale; +// 2 +backupReg0f = R0f.x; +PV0f.x = -(PV1f.y) + 1.0; +R123f.y = intBitsToFloat(((PV1f.z >= 0.0)?(floatBitsToInt(1.0)):(0))); +PV0f.y = R123f.y; +R127f.z = -(R11f.w) + PS1f; +R5f.w = R7f.w + intBitsToFloat(0x3c23d70a)/resScale; +R1f.w = -(R11f.x) + backupReg0f; +PS0f = R1f.w; +// 3 +R5f.x = (mul_nonIEEE(R127f.x,PV0f.y) + R11f.x); +R5f.y = (mul_nonIEEE(R127f.w,PV0f.y) + R11f.y); +R5f.z = (mul_nonIEEE(R126f.x,PV0f.y) + R11f.z); +R2f.w = max(PV0f.x, intBitsToFloat(0x3de38e39)/resScale); +PV1f.w = R2f.w; +R4f.y = (mul_nonIEEE(R126f.w,PV0f.y) + R11f.w); +PS1f = R4f.y; +// 4 +backupReg0f = R0f.y; +backupReg1f = R0f.z; +backupReg2f = R0f.w; +R4f.x = intBitsToFloat(((R127f.z >= 0.0)?(floatBitsToInt(1.0)):(0))); +R0f.yzw = vec3(-(R11f.y),-(PV1f.w),-(R11f.z)) + vec3(backupReg0f,1.0,backupReg1f); +R0f.x = -(R11f.w) + backupReg2f; +PS0f = R0f.x; +R6f.xyzw = (texture(textureUnitPS0, R6f.xy).xyzw); +// 0 +backupReg0f = R0f.y; +R127f.x = R8f.w + intBitsToFloat(0x3c23d70a); +R0f.y = R0f.z * intBitsToFloat(0x3e15f619); +PV0f.y = R0f.y; +R127f.z = -(R11f.w) + R5f.w; +R126f.w = (mul_nonIEEE(backupReg0f,R4f.x) + R11f.y); +R125f.x = (mul_nonIEEE(R0f.x,R4f.x) + R11f.w); +PS0f = R125f.x; +// 1 +PV1f.x = mul_nonIEEE(PV0f.y, R5f.x); +PV1f.y = mul_nonIEEE(PV0f.y, R4f.y); +PV1f.z = mul_nonIEEE(PV0f.y, R5f.z); +PV1f.w = mul_nonIEEE(PV0f.y, R5f.y); +R127f.w = (mul_nonIEEE(R1f.w,R4f.x) + R11f.x); +PS1f = R127f.w; +// 2 +R126f.x = (mul_nonIEEE(R11f.x,R2f.w) + PV1f.x); +R126f.y = (mul_nonIEEE(R11f.w,R2f.w) + PV1f.y); +R126f.z = (mul_nonIEEE(R11f.z,R2f.w) + PV1f.z); +R125f.w = (mul_nonIEEE(R11f.y,R2f.w) + PV1f.w); +R127f.y = (mul_nonIEEE(R0f.w,R4f.x) + R11f.z); +PS0f = R127f.y; +// 3 +R124f.x = -(R11f.x) + R7f.x; +R124f.y = intBitsToFloat(((R127f.z >= 0.0)?(floatBitsToInt(1.0)):(0))); +R127f.z = -(R11f.z) + R7f.z; +R124f.w = -(R11f.y) + R7f.y; +R125f.y = -(R11f.w) + R7f.w; +PS1f = R125f.y; +// 4 +backupReg0f = R127f.x; +backupReg1f = R0f.y; +backupReg2f = R126f.z; +backupReg1f = R0f.y; +R127f.x = (mul_nonIEEE(R0f.y,R127f.w) + R126f.x); +PV0f.y = -(R11f.w) + backupReg0f; +R126f.z = (mul_nonIEEE(backupReg1f,R127f.y) + backupReg2f); +R127f.w = R9f.w + intBitsToFloat(0x3c23d70a); +R126f.x = (mul_nonIEEE(backupReg1f,R125f.x) + R126f.y); +PS0f = R126f.x; +// 5 +backupReg0f = R124f.x; +R124f.x = (mul_nonIEEE(backupReg0f,R124f.y) + R11f.x); +R127f.y = (mul_nonIEEE(R127f.z,R124f.y) + R11f.z); +R127f.z = (mul_nonIEEE(R0f.y,R126f.w) + R125f.w); +R126f.w = (mul_nonIEEE(R124f.w,R124f.y) + R11f.y); +R7f.x = intBitsToFloat(((PV0f.y >= 0.0)?(floatBitsToInt(1.0)):(0))); +PS1f = R7f.x; +// 6 +backupReg0f = R127f.w; +R125f.x = -(R11f.z) + R8f.z; +R123f.y = (mul_nonIEEE(R125f.y,R124f.y) + R11f.w); +PV0f.y = R123f.y; +R125f.z = -(R11f.w) + R8f.w; +R127f.w = -(R11f.x) + R8f.x; +R124f.z = -(R11f.w) + backupReg0f; +PS0f = R124f.z; +// 7 +backupReg0f = R127f.x; +backupReg1f = R126f.w; +R127f.x = R3f.w + intBitsToFloat(0x3c23d70a); +R125f.y = (mul_nonIEEE(R0f.y,R124f.x) + backupReg0f); +PV1f.z = -(R11f.y) + R8f.y; +R126f.w = (mul_nonIEEE(R0f.y,backupReg1f) + R127f.z); +R125f.w = (mul_nonIEEE(R0f.y,PV0f.y) + R126f.x); +PS1f = R125f.w; +// 8 +backupReg0f = R125f.x; +backupReg1f = R127f.y; +backupReg2f = R126f.z; +backupReg3f = R127f.w; +R125f.x = (mul_nonIEEE(PV1f.z,R7f.x) + R11f.y); +R127f.y = (mul_nonIEEE(backupReg0f,R7f.x) + R11f.z); +R126f.z = (mul_nonIEEE(R0f.y,backupReg1f) + backupReg2f); +R127f.w = (mul_nonIEEE(backupReg3f,R7f.x) + R11f.x); +R126f.x = (mul_nonIEEE(R125f.z,R7f.x) + R11f.w); +PS0f = R126f.x; +// 9 +R124f.x = -(R11f.x) + R9f.x; +R126f.y = intBitsToFloat(((R124f.z >= 0.0)?(floatBitsToInt(1.0)):(0))); +R124f.zwy = vec3(-(R11f.z),-(R11f.y),-(R11f.w)) + vec3(R9f.z,R9f.y,R9f.w); +PS1f = R124f.y; +// 10 +backupReg0f = R127f.x; +backupReg1f = R0f.y; +backupReg2f = R126f.z; +backupReg1f = R0f.y; +R127f.x = (mul_nonIEEE(R0f.y,R127f.w) + R125f.y); +PV0f.y = -(R11f.w) + backupReg0f; +R126f.z = (mul_nonIEEE(backupReg1f,R127f.y) + backupReg2f); +R127f.w = R10f.w + intBitsToFloat(0x3c23d70a); +R9f.x = backupReg1f * intBitsToFloat(0x3f3504f3); +PS0f = R9f.x; +// 11 +backupReg0f = R126f.x; +R126f.x = (mul_nonIEEE(R0f.y,backupReg0f) + R125f.w); +R127f.y = (mul_nonIEEE(R124f.z,R126f.y) + R11f.z); +R124f.z = (mul_nonIEEE(R0f.y,R125f.x) + R126f.w); +R126f.w = (mul_nonIEEE(R124f.w,R126f.y) + R11f.y); +R125f.x = intBitsToFloat(((PV0f.y >= 0.0)?(floatBitsToInt(1.0)):(0))); +PS1f = R125f.x; +// 12 +backupReg0f = R126f.y; +R123f.x = (mul_nonIEEE(R124f.x,R126f.y) + R11f.x); +PV0f.x = R123f.x; +R126f.y = (mul_nonIEEE(R124f.y,backupReg0f) + R11f.w); +R125f.z = -(R11f.z) + R3f.z; +R125f.w = -(R11f.x) + R3f.x; +R124f.x = -(R11f.w) + R3f.w; +PS0f = R124f.x; +// 13 +backupReg0f = R127f.y; +backupReg1f = R126f.z; +PV1f.x = -(R11f.w) + R127f.w; +R127f.y = R6f.w + intBitsToFloat(0x3c23d70a); +PV1f.z = -(R11f.y) + R3f.y; +R127f.w = (mul_nonIEEE(R9f.x,PV0f.x) + R127f.x); +R126f.z = (mul_nonIEEE(R9f.x,backupReg0f) + backupReg1f); +PS1f = R126f.z; +// 14 +backupReg0f = R126f.x; +backupReg1f = R126f.w; +R126f.x = (mul_nonIEEE(R9f.x,R126f.y) + backupReg0f); +R126f.y = (mul_nonIEEE(R125f.z,R125f.x) + R11f.z); +R125f.z = (mul_nonIEEE(PV1f.z,R125f.x) + R11f.y); +R126f.w = (mul_nonIEEE(R9f.x,backupReg1f) + R124f.z); +R3f.y = intBitsToFloat(((PV1f.x >= 0.0)?(floatBitsToInt(1.0)):(0))); +PS0f = R3f.y; +// 15 +backupReg0f = R125f.x; +backupReg0f = R125f.x; +R125f.x = (mul_nonIEEE(R124f.x,backupReg0f) + R11f.w); +R124f.y = -(R11f.y) + R10f.y; +R124f.z = -(R11f.z) + R10f.z; +R123f.w = (mul_nonIEEE(R125f.w,backupReg0f) + R11f.x); +PV1f.w = R123f.w; +R125f.y = -(R11f.w) + R10f.w; +PS1f = R125f.y; +// 16 +backupReg0f = R127f.w; +backupReg1f = R126f.z; +R124f.x = -(R11f.x) + R10f.x; +PV0f.y = -(R11f.w) + R127f.y; +R126f.z = (mul_nonIEEE(R9f.x,R125f.z) + R126f.w); +R127f.w = (mul_nonIEEE(R9f.x,PV1f.w) + backupReg0f); +R127f.y = (mul_nonIEEE(R9f.x,R126f.y) + backupReg1f); +PS0f = R127f.y; +// 17 +backupReg0f = R126f.x; +backupReg1f = R124f.z; +backupReg2f = R124f.y; +R126f.x = (mul_nonIEEE(R9f.x,R125f.x) + backupReg0f); +R124f.y = intBitsToFloat(((PV0f.y >= 0.0)?(floatBitsToInt(1.0)):(0))); +PV1f.y = R124f.y; +R124f.z = (mul_nonIEEE(backupReg1f,R3f.y) + R11f.z); +R126f.w = (mul_nonIEEE(backupReg2f,R3f.y) + R11f.y); +PS1f = -(R11f.z) + R6f.z; +// 18 +R123f.x = (mul_nonIEEE(R124f.x,R3f.y) + R11f.x); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R125f.y,R3f.y) + R11f.w); +PV0f.y = R123f.y; +R125f.z = -(R11f.w) + R6f.w; +R125f.w = -(R11f.x) + R6f.x; +R125f.y = (mul_nonIEEE(PS1f,PV1f.y) + R11f.z); +PS0f = R125f.y; +// 19 +backupReg0f = R126f.x; +R126f.x = (mul_nonIEEE(R9f.x,PV0f.x) + R127f.w); +R123f.y = (mul_nonIEEE(R9f.x,R124f.z) + R127f.y); +PV1f.y = R123f.y; +PV1f.z = -(R11f.y) + R6f.y; +R127f.w = (mul_nonIEEE(R9f.x,R126f.w) + R126f.z); +R126f.w = (mul_nonIEEE(R9f.x,PV0f.y) + backupReg0f); +PS1f = R126f.w; +// 20 +R123f.x = (mul_nonIEEE(R125f.z,R124f.y) + R11f.w); +PV0f.x = R123f.x; +R123f.z = (mul_nonIEEE(PV1f.z,R124f.y) + R11f.y); +PV0f.z = R123f.z; +R123f.w = (mul_nonIEEE(R125f.w,R124f.y) + R11f.x); +PV0f.w = R123f.w; +R11f.z = (mul_nonIEEE(R9f.x,R125f.y) + PV1f.y); +PS0f = R11f.z; +// 21 +R11f.x = (mul_nonIEEE(R9f.x,PV0f.w) + R126f.x); +R11f.y = (mul_nonIEEE(R9f.x,PV0f.z) + R127f.w); +R11f.w = (mul_nonIEEE(R9f.x,PV0f.x) + R126f.w); +// export +passPixelColor0 = vec4(R11f.x, R11f.y, R11f.z, R11f.w); +} diff --git a/Resolutions/Runner2_Resolution/rules.txt b/Resolutions/Runner2_Resolution/rules.txt new file mode 100644 index 00000000..fc602a2f --- /dev/null +++ b/Resolutions/Runner2_Resolution/rules.txt @@ -0,0 +1,94 @@ +[Definition] +titleIds = 000500001011AF00,0005000010136300,00050000101DD600 +name = Resolution +path = "BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien/Graphics/Resolution" +description = Changes the resolution of the game. +version = 3 + +[Preset] +name = 1280x720 (Default) +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 + +// Performance + +[Preset] +name = 320x180 +$width = 320 +$height = 180 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1280 +$gameHeight = 720 + +// Common HD Resolutions + +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 1920x1080 +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 2560x1440 +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3200x1800 +$width = 3200 +$height = 1800 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 3840x2160 +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 + +[Preset] +name = 5120x2880 +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 + +[TextureRedefine] # TV Resolution +width = 1280 +height = 720 +formats = 0x41a,0x80e +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] # Gamepad Resolution +width = 864 +height = 480 +formats = 0x41a +overwriteWidth = ($width/$gameWidth) * 864 +overwriteHeight = ($height/$gameHeight) * 480 \ No newline at end of file diff --git a/docs/_data/GameTitles.yml b/docs/_data/GameTitles.yml index 1419867a..f645610f 100644 --- a/docs/_data/GameTitles.yml +++ b/docs/_data/GameTitles.yml @@ -42,7 +42,7 @@ "BIT.TRIP Presents… Runner2: Future Legend of Rhythm Alien": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/BIT.TRIP_Presents..._Runner2:_Future_Legend_of_Rhythm_Alien" - version: 2 + version: 3 "Brunswick Pro Bowling": nativeRes: 720 compatLink: "http://compat.cemu.info/wiki/Brunswick_Pro_Bowling"