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Fix BotW Antialiasing pack always using FXAA
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@ -9,7 +9,7 @@
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#define aaSharper $inventorySharper
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#define aaBlurrier $inventoryBlurrier
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#if (preset == 0) // Disabled
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#if (preset == 0) // Native AA Disabled
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
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layout(location = 0) in vec4 passParameterSem2;
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layout(location = 0) out vec4 passPixelColor0;
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@ -20,7 +20,7 @@ passPixelColor0 = texture(textureUnitPS0, passParameterSem2.xy);
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}
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#endif
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#if (preset == 1) // Enabled
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#if (preset == 1) // Native AA Enabled
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uniform ivec4 uf_remappedPS[2];
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x37b40000 res 1280x720x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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@ -6,9 +6,9 @@
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// shader f14bb57cd5c9cb77 - dumped 1.15
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// Used for: Removing/Restoring the native BotW World Anti-Aliasing Implementation
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#define preset 2
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#define aaSharper 0.0
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#define aaBlurrier 0.0
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#define preset $preset
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#define aaSharper $inventorySharper
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#define aaBlurrier $inventoryBlurrier
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#if (preset == 0) // Native AA Disabled
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf49b1800 res 1280x720x1 dim 1 tm: 4 format 0019 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
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@ -176,9 +176,9 @@ passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
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#if (preset == 2) // FXAA
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/*-----------------------------settings-------------------------------------*/
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#define Subpix 1.0 //[0.000 to 1.000] Choose the amount of sub-pixel aliasing removal.
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#define EdgeThreshold 0.0125 //[0.000 to 1.000] Edge detection threshold. The minimum amount of local contrast required to apply algorithm.
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#define EdgeThresholdMin 0.0625 //[0.000 to 1.000] Darkness threshold. Trims the algorithm from processing darks.
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#define Subpix $subPix //[0.000 to 1.000] Choose the amount of sub-pixel aliasing removal.
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#define EdgeThreshold $edgeThreshold //[0.000 to 1.000] Edge detection threshold. The minimum amount of local contrast required to apply algorithm.
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#define EdgeThresholdMin $edgeThresholdMin //[0.000 to 1.000] Darkness threshold. Trims the algorithm from processing darks.
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/*--------------------------------------------------------------------------*/
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@ -45,7 +45,6 @@ $edgeThreshold = 0.0125
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$edgeThresholdMin = 0.0625
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# Adjust native AA implmentation - Only applies to Enabled preset
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# --- keep one of the varaibles at 0 while adjusting the other one
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# Sharper : Values - [0.0 - 1.0] - Recommended to Raise in increments of 0.1
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