diff --git a/Enhancements/BreathOfTheWild_!NoAO/15afdae4307b9a3d_0000000000000000_vs.txt b/Enhancements/BreathOfTheWild_!NoAO/15afdae4307b9a3d_0000000000000000_vs.txt index 65782166..eb6159ee 100644 --- a/Enhancements/BreathOfTheWild_!NoAO/15afdae4307b9a3d_0000000000000000_vs.txt +++ b/Enhancements/BreathOfTheWild_!NoAO/15afdae4307b9a3d_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 15afdae4307b9a3d // Used for: Vertical Ambient-Occlusion Blur diff --git a/Enhancements/BreathOfTheWild_!NoAO/e06e20b2efe87a84_0000000000000000_vs.txt b/Enhancements/BreathOfTheWild_!NoAO/e06e20b2efe87a84_0000000000000000_vs.txt index 243eab36..0609968d 100644 --- a/Enhancements/BreathOfTheWild_!NoAO/e06e20b2efe87a84_0000000000000000_vs.txt +++ b/Enhancements/BreathOfTheWild_!NoAO/e06e20b2efe87a84_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader e06e20b2efe87a84 // Used for: Horizontal Ambient-Occlusion Blur diff --git a/Enhancements/BreathOfTheWild_!NoDoF/cb0e6e8cbec4502a_0000000000000079_ps.txt b/Enhancements/BreathOfTheWild_!NoDoF/cb0e6e8cbec4502a_0000000000000079_ps.txt index a0f7b316..c09241ec 100644 --- a/Enhancements/BreathOfTheWild_!NoDoF/cb0e6e8cbec4502a_0000000000000079_ps.txt +++ b/Enhancements/BreathOfTheWild_!NoDoF/cb0e6e8cbec4502a_0000000000000079_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cb0e6e8cbec4502a // DoF blur effect - Battle, Camera, Scope diff --git a/Enhancements/BreathOfTheWild_AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt b/Enhancements/BreathOfTheWild_AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt index de73aa9a..10198c39 100644 --- a/Enhancements/BreathOfTheWild_AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Enhancements/BreathOfTheWild_AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt @@ -15,17 +15,17 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. #ifdef VULKAN layout(set = 1, binding = 2) uniform ufBlock { -uniform vec4 uf_fragCoordScale; uniform ivec4 uf_remappedPS[2]; +uniform vec4 uf_fragCoordScale; }; #else -uniform vec2 uf_fragCoordScale; uniform ivec4 uf_remappedPS[2]; +uniform vec2 uf_fragCoordScale; #endif // shader 0f2b9ee517917425 - dumped 1.15 // Used for: Removing/Restoring the native BotW Anti-Aliasing implementation to link in inventory screen diff --git a/Enhancements/BreathOfTheWild_AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Enhancements/BreathOfTheWild_AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt index dbc7ab31..beb5acde 100644 --- a/Enhancements/BreathOfTheWild_AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Enhancements/BreathOfTheWild_AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -15,17 +15,17 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. #ifdef VULKAN layout(set = 1, binding = 2) uniform ufBlock { -uniform vec4 uf_fragCoordScale; uniform ivec4 uf_remappedPS[4]; +uniform vec4 uf_fragCoordScale; }; #else -uniform vec2 uf_fragCoordScale; uniform ivec4 uf_remappedPS[4]; +uniform vec2 uf_fragCoordScale; #endif // shader f14bb57cd5c9cb77 - dumped 1.15 // Used for: Removing/Restoring the native BotW World Anti-Aliasing Implementation diff --git a/Enhancements/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt b/Enhancements/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt index 884beb98..c692a267 100644 --- a/Enhancements/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt +++ b/Enhancements/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 49ce4bf04a654e80 // ReflExtra - Enhanced Reflections diff --git a/Enhancements/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt b/Enhancements/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt index bed1051d..206b4265 100644 --- a/Enhancements/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt +++ b/Enhancements/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8ff2cf86e789335f // ReflExtra - Enhanced Reflections diff --git a/Enhancements/BreathOfTheWild_Shadows/22c410044398c7af_0000000000000000_vs.txt b/Enhancements/BreathOfTheWild_Shadows/22c410044398c7af_0000000000000000_vs.txt index 1d587b3b..76b4b098 100644 --- a/Enhancements/BreathOfTheWild_Shadows/22c410044398c7af_0000000000000000_vs.txt +++ b/Enhancements/BreathOfTheWild_Shadows/22c410044398c7af_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 22c410044398c7af // Fixed radius blur diff --git a/Enhancements/BreathOfTheWild_Shadows/2a2f55a2b2d64474_0000000000000000_vs.txt b/Enhancements/BreathOfTheWild_Shadows/2a2f55a2b2d64474_0000000000000000_vs.txt index b7ef209e..f3fbfaaa 100644 --- a/Enhancements/BreathOfTheWild_Shadows/2a2f55a2b2d64474_0000000000000000_vs.txt +++ b/Enhancements/BreathOfTheWild_Shadows/2a2f55a2b2d64474_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 2a2f55a2b2d64474 // Fixed radius blur diff --git a/Enhancements/BreathOfTheWild_Shadows/88133ee405eaae28_000003c000009269_ps.txt b/Enhancements/BreathOfTheWild_Shadows/88133ee405eaae28_000003c000009269_ps.txt index ab6ba049..a1736035 100644 --- a/Enhancements/BreathOfTheWild_Shadows/88133ee405eaae28_000003c000009269_ps.txt +++ b/Enhancements/BreathOfTheWild_Shadows/88133ee405eaae28_000003c000009269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 88133ee405eaae28 // Shadow 2x2 box blur fix diff --git a/Enhancements/BreathOfTheWild_Shadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt b/Enhancements/BreathOfTheWild_Shadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt index 2aba073f..425158af 100644 --- a/Enhancements/BreathOfTheWild_Shadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt +++ b/Enhancements/BreathOfTheWild_Shadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader ffe0e8c84f6e8da9 // Shadow 2x2 box blur fix diff --git a/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/6fa2baef8a4ece42_0000000000000709_ps.txt b/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/6fa2baef8a4ece42_0000000000000709_ps.txt index ee2674f0..d516bb85 100644 --- a/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/6fa2baef8a4ece42_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/6fa2baef8a4ece42_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 6fa2baef8a4ece42 // Divine Laser Beams Customizer - rings diff --git a/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/de960d36a997b34d_0000000000000709_ps.txt b/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/de960d36a997b34d_0000000000000709_ps.txt index 3cea1d59..002fbaef 100644 --- a/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/de960d36a997b34d_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/de960d36a997b34d_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader de960d36a997b34d // Divine Laser Beams Customizer - beams diff --git a/Mods/BreathOfTheWild_GlowLightsColors/0453fb7ad9cc0f79_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/0453fb7ad9cc0f79_0000000000003849_ps.txt index 57b16f12..0b00cb29 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/0453fb7ad9cc0f79_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/0453fb7ad9cc0f79_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 0453fb7ad9cc0f79 // Bomb - explosion sphere diff --git a/Mods/BreathOfTheWild_GlowLightsColors/097eac672c26b4a4_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/097eac672c26b4a4_00000000000000e1_ps.txt index 29e1b4a1..5d8aafae 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/097eac672c26b4a4_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/097eac672c26b4a4_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 097eac672c26b4a4 // Shrine - ending field shatter particles 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/0ce5fca5c70640d1_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/0ce5fca5c70640d1_0000000000003849_ps.txt index 3cd1c284..762861e2 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/0ce5fca5c70640d1_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/0ce5fca5c70640d1_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 0ce5fca5c70640d1 // Electric arc diff --git a/Mods/BreathOfTheWild_GlowLightsColors/12fe44a2273b452c_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/12fe44a2273b452c_000000000000001c_ps.txt index f5560710..efd55ec3 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/12fe44a2273b452c_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/12fe44a2273b452c_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 12fe44a2273b452c // Shrine - elevator pass through field diff --git a/Mods/BreathOfTheWild_GlowLightsColors/146164991e2929e2_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/146164991e2929e2_0000000000000709_ps.txt index a08ae766..f335389b 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/146164991e2929e2_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/146164991e2929e2_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 146164991e2929e2 // Shrine - volumetric light diff --git a/Mods/BreathOfTheWild_GlowLightsColors/14f5a7cf99f2904a_00000000000000f1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/14f5a7cf99f2904a_00000000000000f1_ps.txt index 1e238e35..b610f561 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/14f5a7cf99f2904a_00000000000000f1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/14f5a7cf99f2904a_00000000000000f1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 14f5a7cf99f2904a // Shrine - laser beam diff --git a/Mods/BreathOfTheWild_GlowLightsColors/15e2d4f74a5e8445_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/15e2d4f74a5e8445_000000000000001c_ps.txt index 0f839a8f..b13f8941 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/15e2d4f74a5e8445_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/15e2d4f74a5e8445_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 15e2d4f74a5e8445 // Bomb - explosion first sphere diff --git a/Mods/BreathOfTheWild_GlowLightsColors/1dd8be9054c94f4e_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/1dd8be9054c94f4e_0000000000003849_ps.txt index 25dd5235..219bca98 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/1dd8be9054c94f4e_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/1dd8be9054c94f4e_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 1dd8be9054c94f4e // Shrine - activation circle diff --git a/Mods/BreathOfTheWild_GlowLightsColors/233a000439032e75_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/233a000439032e75_00000000000000e1_ps.txt index a8ca6ae3..34b7cb4b 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/233a000439032e75_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/233a000439032e75_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 233a000439032e75 // Bomb - explosion circle diff --git a/Mods/BreathOfTheWild_GlowLightsColors/266a0d760fe1ddfc_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/266a0d760fe1ddfc_0000000000003849_ps.txt index b806f76f..10398ed6 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/266a0d760fe1ddfc_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/266a0d760fe1ddfc_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 266a0d760fe1ddfc // Shrine - elevator base diff --git a/Mods/BreathOfTheWild_GlowLightsColors/2a045e62b99640b5_00000001e1e21c49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/2a045e62b99640b5_00000001e1e21c49_ps.txt index faf1aed5..f86bf5b0 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/2a045e62b99640b5_00000001e1e21c49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/2a045e62b99640b5_00000001e1e21c49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 2a045e62b99640b5 // Shrine of Resurrection - walls diff --git a/Mods/BreathOfTheWild_GlowLightsColors/2a87149b7154c69d_000000000001c24b_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/2a87149b7154c69d_000000000001c24b_ps.txt index 1850b22a..d3fde6e8 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/2a87149b7154c69d_000000000001c24b_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/2a87149b7154c69d_000000000001c24b_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 2a87149b7154c69d // Bomb - smoke diff --git a/Mods/BreathOfTheWild_GlowLightsColors/2f64af19b1835ab0_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/2f64af19b1835ab0_00000000000000e1_ps.txt index 41c3523e..0e921fd2 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/2f64af19b1835ab0_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/2f64af19b1835ab0_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 2f64af19b1835ab0 // Shrine - ending particles diff --git a/Mods/BreathOfTheWild_GlowLightsColors/319e60116b59ceec_00000001e1e1fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/319e60116b59ceec_00000001e1e1fe49_ps.txt index afe4887b..33147fb5 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/319e60116b59ceec_00000001e1e1fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/319e60116b59ceec_00000001e1e1fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 319e60116b59ceec // Sheikah Tower - active diff --git a/Mods/BreathOfTheWild_GlowLightsColors/38d70ed9280bb3bc_0000000000000079_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/38d70ed9280bb3bc_0000000000000079_ps.txt index 222dd77c..76dc3ff0 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/38d70ed9280bb3bc_0000000000000079_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/38d70ed9280bb3bc_0000000000000079_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 38d70ed9280bb3bc // Bloom color cast diff --git a/Mods/BreathOfTheWild_GlowLightsColors/3d383d2d61500c9c_0000000f0f0ff249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/3d383d2d61500c9c_0000000f0f0ff249_ps.txt index 0a0a30ec..855f5e5a 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/3d383d2d61500c9c_0000000f0f0ff249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/3d383d2d61500c9c_0000000f0f0ff249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 3d383d2d61500c9c // Sheikah Tower - middle structure above control panel diff --git a/Mods/BreathOfTheWild_GlowLightsColors/42c9208b54ad72ca_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/42c9208b54ad72ca_00000000000000e1_ps.txt index ad2da7a8..5681e123 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/42c9208b54ad72ca_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/42c9208b54ad72ca_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 42c9208b54ad72ca // Guardian scout fire debris diff --git a/Mods/BreathOfTheWild_GlowLightsColors/458dd826bd589332_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/458dd826bd589332_0000000000000709_ps.txt index db254eb2..144cbba8 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/458dd826bd589332_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/458dd826bd589332_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 458dd826bd589332 // Hateno fire - glow diff --git a/Mods/BreathOfTheWild_GlowLightsColors/48a94cda336d2976_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/48a94cda336d2976_00000000000000e1_ps.txt index 2dfa7723..e26efd3a 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/48a94cda336d2976_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/48a94cda336d2976_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 48a94cda336d2976 // Hateno fire - horizontal flare diff --git a/Mods/BreathOfTheWild_GlowLightsColors/4af8a4670205be4c_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/4af8a4670205be4c_00000000000000e1_ps.txt index 56773f35..fb2ad00f 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/4af8a4670205be4c_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/4af8a4670205be4c_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 4af8a4670205be4c // Shrine - laser beam glow diff --git a/Mods/BreathOfTheWild_GlowLightsColors/4bdac25bb98f5804_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/4bdac25bb98f5804_0000000000003849_ps.txt index 562052d6..8aa216b5 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/4bdac25bb98f5804_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/4bdac25bb98f5804_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 4bdac25bb98f5804 // Hateno fire diff --git a/Mods/BreathOfTheWild_GlowLightsColors/5219277e990fe5ba_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/5219277e990fe5ba_00000000000000e1_ps.txt index 81a3b50f..882c2d12 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/5219277e990fe5ba_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/5219277e990fe5ba_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 5219277e990fe5ba // Bomb - horizontal appearance effect diff --git a/Mods/BreathOfTheWild_GlowLightsColors/5b04d28f319a1d6d_0000000f0f0ff249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/5b04d28f319a1d6d_0000000f0f0ff249_ps.txt index 99296dfb..561a23cc 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/5b04d28f319a1d6d_0000000f0f0ff249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/5b04d28f319a1d6d_0000000f0f0ff249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 5b04d28f319a1d6d // Bomb diff --git a/Mods/BreathOfTheWild_GlowLightsColors/5b9b7727ca24e22b_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/5b9b7727ca24e22b_0000000000000709_ps.txt index d6ad21dd..092f5f73 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/5b9b7727ca24e22b_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/5b9b7727ca24e22b_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 5b9b7727ca24e22b // Shrine - ending field 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/5f4e60117b59cf65_00000001e1e1fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/5f4e60117b59cf65_00000001e1e1fe49_ps.txt index 2234245e..12d8b821 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/5f4e60117b59cf65_00000001e1e1fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/5f4e60117b59cf65_00000001e1e1fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 5f4e60117b59cf65 // Sheikah Tower - inactive + Shrine diff --git a/Mods/BreathOfTheWild_GlowLightsColors/603d7ad06d86617e_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/603d7ad06d86617e_00000000000000e1_ps.txt index 5f6eed4f..af95c81f 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/603d7ad06d86617e_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/603d7ad06d86617e_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 603d7ad06d86617e // Teleportation - part 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/6240983542445009_00000001e1e21c49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/6240983542445009_00000001e1e21c49_ps.txt index 31560278..b87e792c 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/6240983542445009_00000001e1e21c49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/6240983542445009_00000001e1e21c49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 6240983542445009 // Shrine - bulbs diff --git a/Mods/BreathOfTheWild_GlowLightsColors/64342503518ca97a_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/64342503518ca97a_0000000000000709_ps.txt index 2518aac2..5ccf93ab 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/64342503518ca97a_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/64342503518ca97a_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 64342503518ca97a // Shrine - ending diff --git a/Mods/BreathOfTheWild_GlowLightsColors/6832b00344c32a71_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/6832b00344c32a71_00000000000000e1_ps.txt index e441c52e..459b2e4e 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/6832b00344c32a71_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/6832b00344c32a71_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 6832b00344c32a71 // Shrine - ending back wall diff --git a/Mods/BreathOfTheWild_GlowLightsColors/687da8c1b555b262_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/687da8c1b555b262_0000000000003849_ps.txt index 17ff901c..7b8f7c20 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/687da8c1b555b262_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/687da8c1b555b262_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 687da8c1b555b262 // Bomb - explosion sphere + distorsion diff --git a/Mods/BreathOfTheWild_GlowLightsColors/68aa37ce58db094d_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/68aa37ce58db094d_00000000000000e1_ps.txt index bda92028..7f641710 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/68aa37ce58db094d_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/68aa37ce58db094d_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 68aa37ce58db094d // Bomb - appear effect center diff --git a/Mods/BreathOfTheWild_GlowLightsColors/70a79265ab7d498a_0000000f0f10e249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/70a79265ab7d498a_0000000f0f10e249_ps.txt index 07d3b6c3..0a26d28e 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/70a79265ab7d498a_0000000f0f10e249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/70a79265ab7d498a_0000000f0f10e249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 70a79265ab7d498a // Electric balls diff --git a/Mods/BreathOfTheWild_GlowLightsColors/70d96b85a0ce93ef_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/70d96b85a0ce93ef_00000000000000e1_ps.txt index 723e9e8e..c71b1fd5 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/70d96b85a0ce93ef_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/70d96b85a0ce93ef_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 70d96b85a0ce93ef // Shrine - ending - field shatter effect particle diff --git a/Mods/BreathOfTheWild_GlowLightsColors/751393d6cbcd0c76_000003c3c3fc9249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/751393d6cbcd0c76_000003c3c3fc9249_ps.txt index 234ed4c4..1b9af5f9 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/751393d6cbcd0c76_000003c3c3fc9249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/751393d6cbcd0c76_000003c3c3fc9249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 751393d6cbcd0c76 // Shrine - walls 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/80b87385a0d2942f_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/80b87385a0d2942f_00000000000000e1_ps.txt index d5a9d664..73d817c9 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/80b87385a0d2942f_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/80b87385a0d2942f_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 80b87385a0d2942f // Bomp - appear effect circle 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/81adf9797e4661a7_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/81adf9797e4661a7_00000000000000e1_ps.txt index d9d9f943..1bc08b72 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/81adf9797e4661a7_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/81adf9797e4661a7_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 81adf9797e4661a7 // Shrine - ending glowing wall diff --git a/Mods/BreathOfTheWild_GlowLightsColors/8438998c284fe428_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/8438998c284fe428_000000000000001c_ps.txt index 9b38fa06..01a78d38 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/8438998c284fe428_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/8438998c284fe428_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8438998c284fe428 // Shrine - elevator particles 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/87790fa17c847fea_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/87790fa17c847fea_0000000000000709_ps.txt index cbd169b9..b7e4e486 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/87790fa17c847fea_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/87790fa17c847fea_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 87790fa17c847fea // Shrine - elevator field + distortion diff --git a/Mods/BreathOfTheWild_GlowLightsColors/8798144a6f066e7c_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/8798144a6f066e7c_00000000000000e1_ps.txt index 25856f8f..c31e1da3 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/8798144a6f066e7c_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/8798144a6f066e7c_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8798144a6f066e7c // Shrine - ending field 3 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/87babe7569572ff5_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/87babe7569572ff5_0000000000003849_ps.txt index d322fb30..fe88a094 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/87babe7569572ff5_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/87babe7569572ff5_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 87babe7569572ff5 // Bomb - trails 1 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/8836c3a20b053cf0_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/8836c3a20b053cf0_000000000000001c_ps.txt index ed68f56c..a49bdad3 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/8836c3a20b053cf0_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/8836c3a20b053cf0_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8836c3a20b053cf0 // Shrine - vertical lines field diff --git a/Mods/BreathOfTheWild_GlowLightsColors/8d0a18894dd0c9cb_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/8d0a18894dd0c9cb_0000000000000709_ps.txt index 1cc38ef7..6e6d3581 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/8d0a18894dd0c9cb_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/8d0a18894dd0c9cb_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8d0a18894dd0c9cb // Shrine - ending field 1 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/8e9e804a3cd384c3_00000000000ff259_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/8e9e804a3cd384c3_00000000000ff259_ps.txt index 675c77bf..2228b616 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/8e9e804a3cd384c3_00000000000ff259_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/8e9e804a3cd384c3_00000000000ff259_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8e9e804a3cd384c3 // Shrine lights, volcano path lights, generic lights, electric balls - reflection pass diff --git a/Mods/BreathOfTheWild_GlowLightsColors/8fe014235f134ac1_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/8fe014235f134ac1_00000000000000e1_ps.txt index 9f72b40a..b0a71172 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/8fe014235f134ac1_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/8fe014235f134ac1_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8fe014235f134ac1 // Shrine - generic particles diff --git a/Mods/BreathOfTheWild_GlowLightsColors/99122c964b6a1a19_000000000001fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/99122c964b6a1a19_000000000001fe49_ps.txt index c521c18d..97510444 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/99122c964b6a1a19_000000000001fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/99122c964b6a1a19_000000000001fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 99122c964b6a1a19 // Shrine - elevator reflection pass diff --git a/Mods/BreathOfTheWild_GlowLightsColors/99fc7f42b65ca284_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/99fc7f42b65ca284_0000000000000709_ps.txt index a427a68a..13efd00e 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/99fc7f42b65ca284_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/99fc7f42b65ca284_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 99fc7f42b65ca284 // Shrine - elevator diff --git a/Mods/BreathOfTheWild_GlowLightsColors/9aacad682248145f_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/9aacad682248145f_0000000000000709_ps.txt index 3aca3f47..79cf43be 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/9aacad682248145f_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/9aacad682248145f_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 9aacad682248145f // Teleportation - part 1 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/9c9c75d87bb9b4ef_0000000f0f10e249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/9c9c75d87bb9b4ef_0000000f0f10e249_ps.txt index b1462fab..97e5a6cd 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/9c9c75d87bb9b4ef_0000000f0f10e249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/9c9c75d87bb9b4ef_0000000f0f10e249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 9c9c75d87bb9b4ef // Shrine - ceiling decorations diff --git a/Mods/BreathOfTheWild_GlowLightsColors/a02a462f9ba59f2e_000000003c3c4389_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/a02a462f9ba59f2e_000000003c3c4389_ps.txt index 216d0f6b..77bae664 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/a02a462f9ba59f2e_000000003c3c4389_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/a02a462f9ba59f2e_000000003c3c4389_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a02a462f9ba59f2e // Sheikah Tower - inactive - middle part diff --git a/Mods/BreathOfTheWild_GlowLightsColors/a11251f0bffe8631_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/a11251f0bffe8631_000000000000001c_ps.txt index 8d39c728..d2f0ebeb 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/a11251f0bffe8631_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/a11251f0bffe8631_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a11251f0bffe8631 // Shrine - elevator particles 3 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/a54bdb88a57b9be9_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/a54bdb88a57b9be9_0000000000003849_ps.txt index 1c8f67b7..7bf3590f 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/a54bdb88a57b9be9_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/a54bdb88a57b9be9_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a54bdb88a57b9be9 // Bomb - explosion particles 1 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/a6ea718e4c60e157_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/a6ea718e4c60e157_00000000000000e1_ps.txt index 7a2fc580..d2c07ae2 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/a6ea718e4c60e157_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/a6ea718e4c60e157_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a6ea718e4c60e157 // Bomb - trails 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/a6eb708e4b616557_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/a6eb708e4b616557_00000000000000e1_ps.txt index f64a205e..adb304d4 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/a6eb708e4b616557_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/a6eb708e4b616557_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a6eb708e4b616557 // Bomb - explosion particles 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/a95fbb49ae2c8f46_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/a95fbb49ae2c8f46_00000000000000e1_ps.txt index 19a1887a..9c1e664b 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/a95fbb49ae2c8f46_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/a95fbb49ae2c8f46_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a95fbb49ae2c8f46 // Guardian scout fire diff --git a/Mods/BreathOfTheWild_GlowLightsColors/b2cf5924b04ea6a4_0000000f0f0ff249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/b2cf5924b04ea6a4_0000000f0f0ff249_ps.txt index 51cfe493..4140299a 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/b2cf5924b04ea6a4_0000000f0f0ff249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/b2cf5924b04ea6a4_0000000f0f0ff249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b2cf5924b04ea6a4 // Shrine - metal chests diff --git a/Mods/BreathOfTheWild_GlowLightsColors/b2e1c9ce2f160aab_000000003c3c4389_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/b2e1c9ce2f160aab_000000003c3c4389_ps.txt index 3e2f266c..c5893212 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/b2e1c9ce2f160aab_000000003c3c4389_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/b2e1c9ce2f160aab_000000003c3c4389_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b2e1c9ce2f160aab // Shrine of Resurrection - lights diff --git a/Mods/BreathOfTheWild_GlowLightsColors/b5b53042daaad65c_00000001e1e21c49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/b5b53042daaad65c_00000001e1e21c49_ps.txt index 34c120a5..e0502c82 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/b5b53042daaad65c_00000001e1e21c49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/b5b53042daaad65c_00000001e1e21c49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b5b53042daaad65c // Shrine - elements diff --git a/Mods/BreathOfTheWild_GlowLightsColors/bc9529a682410603_00000001e1e1fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/bc9529a682410603_00000001e1e1fe49_ps.txt index 9cc5f8ff..18f7a754 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/bc9529a682410603_00000001e1e1fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/bc9529a682410603_00000001e1e1fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader bc9529a682410603 // Divine Beasts + Stones near Castle diff --git a/Mods/BreathOfTheWild_GlowLightsColors/beb15cab79e5ca5d_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/beb15cab79e5ca5d_000000000000001c_ps.txt index a4da9323..d513c53b 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/beb15cab79e5ca5d_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/beb15cab79e5ca5d_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader beb15cab79e5ca5d // Shrine - ending Sheikah logo + Hateno fire flare diff --git a/Mods/BreathOfTheWild_GlowLightsColors/bee298edc2f7e315_00000001e1e1fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/bee298edc2f7e315_00000001e1e1fe49_ps.txt index f38c94f4..4f6ef5c2 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/bee298edc2f7e315_00000001e1e1fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/bee298edc2f7e315_00000001e1e1fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader bee298edc2f7e315 // Sheikah Tower - control panel diff --git a/Mods/BreathOfTheWild_GlowLightsColors/bf72a1fd35401be2_0000079749255249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/bf72a1fd35401be2_0000079749255249_ps.txt index 30be30e9..106bf15f 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/bf72a1fd35401be2_0000079749255249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/bf72a1fd35401be2_0000079749255249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader bf72a1fd35401be2 // Shrine - lower elements diff --git a/Mods/BreathOfTheWild_GlowLightsColors/c36b10f0e410def8_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/c36b10f0e410def8_00000000000000e1_ps.txt index 5fa0ebe7..7a404694 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/c36b10f0e410def8_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/c36b10f0e410def8_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader c36b10f0e410def8 // Guardian scout fire 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/cb27783c5e10df0e_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/cb27783c5e10df0e_000000000000001c_ps.txt index 6ece3247..b1d72113 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/cb27783c5e10df0e_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/cb27783c5e10df0e_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cb27783c5e10df0e // Shrine - elevator field 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/cc9529ae1a492d03_00000001e1e1fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/cc9529ae1a492d03_00000001e1e1fe49_ps.txt index 51fd89d0..e404eae0 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/cc9529ae1a492d03_00000001e1e1fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/cc9529ae1a492d03_00000001e1e1fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cc9529ae1a492d03 // Shrine - chests diff --git a/Mods/BreathOfTheWild_GlowLightsColors/cd1eba6802df67f7_0000000f0f0ff249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/cd1eba6802df67f7_0000000f0f0ff249_ps.txt index c72d12b3..483d4015 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/cd1eba6802df67f7_0000000f0f0ff249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/cd1eba6802df67f7_0000000f0f0ff249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cd1eba6802df67f7 // Shrine - ceiling diff --git a/Mods/BreathOfTheWild_GlowLightsColors/ce76f7a67517c0b2_000000003c3c4389_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/ce76f7a67517c0b2_000000003c3c4389_ps.txt index 3cae1f67..0fbaaac7 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/ce76f7a67517c0b2_000000003c3c4389_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/ce76f7a67517c0b2_000000003c3c4389_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader ce76f7a67517c0b2 // Shrine - top part diff --git a/Mods/BreathOfTheWild_GlowLightsColors/cf2e9b7aab93e342_000000000001fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/cf2e9b7aab93e342_000000000001fe49_ps.txt index c1f8c950..69aa2650 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/cf2e9b7aab93e342_000000000001fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/cf2e9b7aab93e342_000000000001fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cf2e9b7aab93e342 // Sheikah Tower - inactive, reflection pass diff --git a/Mods/BreathOfTheWild_GlowLightsColors/d178de668517df1e_000000003c3c4389_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/d178de668517df1e_000000003c3c4389_ps.txt index 1e85f69c..ada57679 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/d178de668517df1e_000000003c3c4389_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/d178de668517df1e_000000003c3c4389_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader d178de668517df1e // Shrine - entrance top diff --git a/Mods/BreathOfTheWild_GlowLightsColors/d3ac3a61f7749326_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/d3ac3a61f7749326_000000000000001c_ps.txt index 50ed5b9c..f2f64410 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/d3ac3a61f7749326_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/d3ac3a61f7749326_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader d3ac3a61f7749326 // Hateno fire particles diff --git a/Mods/BreathOfTheWild_GlowLightsColors/d48de6ada1e9ad03_00000001e1e1fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/d48de6ada1e9ad03_00000001e1e1fe49_ps.txt index 2bf2dd13..8d416ffa 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/d48de6ada1e9ad03_00000001e1e1fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/d48de6ada1e9ad03_00000001e1e1fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader d48de6ada1e9ad03 // Sheikah Towers - active - top part diff --git a/Mods/BreathOfTheWild_GlowLightsColors/db8bc69330c08206_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/db8bc69330c08206_0000000000003849_ps.txt index 7dbee6a6..8d27c435 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/db8bc69330c08206_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/db8bc69330c08206_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader db8bc69330c08206 // Shrine - elevator particles 1 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/e53233e53de8434f_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/e53233e53de8434f_0000000000000709_ps.txt index 543ca833..41c5f66a 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/e53233e53de8434f_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/e53233e53de8434f_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader e53233e53de8434f // Bomb - debris diff --git a/Mods/BreathOfTheWild_GlowLightsColors/e95d54571be1c0a9_000000000001fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/e95d54571be1c0a9_000000000001fe49_ps.txt index 473d1353..2212138f 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/e95d54571be1c0a9_000000000001fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/e95d54571be1c0a9_000000000001fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader e95d54571be1c0a9 // Shrine - balls, reflection pass diff --git a/Mods/BreathOfTheWild_GlowLightsColors/f62be0d03546ec39_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/f62be0d03546ec39_00000000000000e1_ps.txt index 4d6aaa56..1accab5e 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/f62be0d03546ec39_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/f62be0d03546ec39_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader f62be0d03546ec39 // Guardian scout fire 1 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/fb135efcb4540fb1_00000078787f9249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/fb135efcb4540fb1_00000078787f9249_ps.txt index 23582bc6..8c48f08f 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/fb135efcb4540fb1_00000078787f9249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/fb135efcb4540fb1_00000078787f9249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader fb135efcb4540fb1 // Shrine - wall decoration diff --git a/Mods/BreathOfTheWild_HUDRemover/37b9100c1310d3bb_0000000000000000_vs.txt b/Mods/BreathOfTheWild_HUDRemover/37b9100c1310d3bb_0000000000000000_vs.txt index 7a18a643..226813a1 100644 --- a/Mods/BreathOfTheWild_HUDRemover/37b9100c1310d3bb_0000000000000000_vs.txt +++ b/Mods/BreathOfTheWild_HUDRemover/37b9100c1310d3bb_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 37b9100c1310d3bb // PRO+ hud v2 diff --git a/Mods/BreathOfTheWild_HUDRemover/4d58e6f0906ff5cf_0000000000000000_vs.txt b/Mods/BreathOfTheWild_HUDRemover/4d58e6f0906ff5cf_0000000000000000_vs.txt index ef87cfa4..7368c578 100644 --- a/Mods/BreathOfTheWild_HUDRemover/4d58e6f0906ff5cf_0000000000000000_vs.txt +++ b/Mods/BreathOfTheWild_HUDRemover/4d58e6f0906ff5cf_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 4d58e6f0906ff5cf // PRO+ hud v2 diff --git a/Mods/BreathOfTheWild_HUDRemover/75faf095372864b1_0000000000000000_vs.txt b/Mods/BreathOfTheWild_HUDRemover/75faf095372864b1_0000000000000000_vs.txt index d35970f6..5302aefc 100644 --- a/Mods/BreathOfTheWild_HUDRemover/75faf095372864b1_0000000000000000_vs.txt +++ b/Mods/BreathOfTheWild_HUDRemover/75faf095372864b1_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 75faf095372864b1 // PRO+ hud v2 diff --git a/Mods/BreathOfTheWild_HUDRemover/b88c6020a8b17332_0000000000000000_vs.txt b/Mods/BreathOfTheWild_HUDRemover/b88c6020a8b17332_0000000000000000_vs.txt index 362f4852..2368aa24 100644 --- a/Mods/BreathOfTheWild_HUDRemover/b88c6020a8b17332_0000000000000000_vs.txt +++ b/Mods/BreathOfTheWild_HUDRemover/b88c6020a8b17332_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b88c6020a8b17332 // PRO+ hud v2 diff --git a/Mods/BreathOfTheWild_HUDRemover/f56fcbd319ceba00_0000000000000000_vs.txt b/Mods/BreathOfTheWild_HUDRemover/f56fcbd319ceba00_0000000000000000_vs.txt index 01e4eae3..88e267a9 100644 --- a/Mods/BreathOfTheWild_HUDRemover/f56fcbd319ceba00_0000000000000000_vs.txt +++ b/Mods/BreathOfTheWild_HUDRemover/f56fcbd319ceba00_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader f56fcbd319ceba00 // PRO+ hud v2 diff --git a/Mods/BreathOfTheWild_HUDRemover/f7ba548c1fefe24a_0000000000000000_vs.txt b/Mods/BreathOfTheWild_HUDRemover/f7ba548c1fefe24a_0000000000000000_vs.txt index df6b87e4..027c44eb 100644 --- a/Mods/BreathOfTheWild_HUDRemover/f7ba548c1fefe24a_0000000000000000_vs.txt +++ b/Mods/BreathOfTheWild_HUDRemover/f7ba548c1fefe24a_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader f7ba548c1fefe24a // PRO+ hud v2 diff --git a/Resolutions/BreathOfTheWild_Resolution/01ba1a725afa0b96_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/01ba1a725afa0b96_0000000000000000_vs.txt index 6ba9c76e..2784469b 100644 --- a/Resolutions/BreathOfTheWild_Resolution/01ba1a725afa0b96_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/01ba1a725afa0b96_0000000000000000_vs.txt @@ -23,7 +23,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. const float resScale = $height/720.0; diff --git a/Resolutions/BreathOfTheWild_Resolution/01bef64ec0cccd53_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/01bef64ec0cccd53_0000000000000000_vs.txt index 89fd083a..b5c9765b 100644 --- a/Resolutions/BreathOfTheWild_Resolution/01bef64ec0cccd53_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/01bef64ec0cccd53_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 01bef64ec0cccd53 // Used for: Fixing clouds in non-updated versions diff --git a/Resolutions/BreathOfTheWild_Resolution/0b9b8f5dfa16ad58_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/0b9b8f5dfa16ad58_0000000000000000_vs.txt index 1608638b..7ff090c4 100644 --- a/Resolutions/BreathOfTheWild_Resolution/0b9b8f5dfa16ad58_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/0b9b8f5dfa16ad58_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 0b9b8f5dfa16ad58 // Used For: Horizontal Menu Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/0bcd653c18367d59_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/0bcd653c18367d59_0000000000000000_vs.txt index fd8cc2c8..e3480698 100644 --- a/Resolutions/BreathOfTheWild_Resolution/0bcd653c18367d59_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/0bcd653c18367d59_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 0bcd653c18367d59 // Used for: Restoring the native BotW Anti-Aliasing implementation diff --git a/Resolutions/BreathOfTheWild_Resolution/0d6127fbed646d2b_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/0d6127fbed646d2b_0000000000000000_vs.txt index 7bfbd14d..a6a0074e 100644 --- a/Resolutions/BreathOfTheWild_Resolution/0d6127fbed646d2b_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/0d6127fbed646d2b_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 0d6127fbed646d2b // Used for: Fixing Ambient-Occlusion diff --git a/Resolutions/BreathOfTheWild_Resolution/0f2b9ee517917425_00000000000003c9_ps.txt b/Resolutions/BreathOfTheWild_Resolution/0f2b9ee517917425_00000000000003c9_ps.txt index 29887ca1..84c6a64b 100644 --- a/Resolutions/BreathOfTheWild_Resolution/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/0f2b9ee517917425_00000000000003c9_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 0f2b9ee517917425 - dumped cemu 1.15 // Used for: Restoring the native BotW Anti-Aliasing implementation in inventory screen diff --git a/Resolutions/BreathOfTheWild_Resolution/141f484aff9b9f5a_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/141f484aff9b9f5a_0000000000000000_vs.txt index 9e8123f4..51330e7d 100644 --- a/Resolutions/BreathOfTheWild_Resolution/141f484aff9b9f5a_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/141f484aff9b9f5a_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 141f484aff9b9f5a // Used for: Anti-Aliasing Color Mix diff --git a/Resolutions/BreathOfTheWild_Resolution/15afdae4307b9a3d_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/15afdae4307b9a3d_0000000000000000_vs.txt index 5aca9867..2d3032d0 100644 --- a/Resolutions/BreathOfTheWild_Resolution/15afdae4307b9a3d_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/15afdae4307b9a3d_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 15afdae4307b9a3d // Used for: Vertical Ambient-Occlusion Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/1a14de8e58d5b30a_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/1a14de8e58d5b30a_0000000000000000_vs.txt index 98c17ada..936e95f8 100644 --- a/Resolutions/BreathOfTheWild_Resolution/1a14de8e58d5b30a_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/1a14de8e58d5b30a_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 1a14de8e58d5b30a // Used for: Restoring the native BotW Anti-Aliasing implementation diff --git a/Resolutions/BreathOfTheWild_Resolution/381d034349896360_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/381d034349896360_0000000000000000_vs.txt index 3067c34a..46243c13 100644 --- a/Resolutions/BreathOfTheWild_Resolution/381d034349896360_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/381d034349896360_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 381d034349896360 // Used for: Horizontal Volumetric Light Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/44b73ce02e05c2e6_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/44b73ce02e05c2e6_0000000000000000_vs.txt index 90ae48c6..5f699df3 100644 --- a/Resolutions/BreathOfTheWild_Resolution/44b73ce02e05c2e6_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/44b73ce02e05c2e6_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 44b73ce02e05c2e6 // Used for: Vertical Self-Shadowing Mask Fix Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/4721609a424e9a1f_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/4721609a424e9a1f_0000000000000000_vs.txt index 687d91b8..70679d81 100644 --- a/Resolutions/BreathOfTheWild_Resolution/4721609a424e9a1f_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/4721609a424e9a1f_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 4721609a424e9a1f // Used for: Restoring the native BotW Anti-Aliasing implementation diff --git a/Resolutions/BreathOfTheWild_Resolution/5c1761d13feccdff_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/5c1761d13feccdff_0000000000000000_vs.txt index 631de591..37624435 100644 --- a/Resolutions/BreathOfTheWild_Resolution/5c1761d13feccdff_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/5c1761d13feccdff_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 5c1761d13feccdff // Used for: Vertical+Horizontal Fullscreen Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/5c975b0e3dac0562_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/5c975b0e3dac0562_0000000000000000_vs.txt index ca791181..46e3afef 100644 --- a/Resolutions/BreathOfTheWild_Resolution/5c975b0e3dac0562_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/5c975b0e3dac0562_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 5c975b0e3dac0562 // Used for: Horizontal Bloom Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/75a85b0cbcab764b_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/75a85b0cbcab764b_0000000000000000_vs.txt index 86861091..8689b6e9 100644 --- a/Resolutions/BreathOfTheWild_Resolution/75a85b0cbcab764b_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/75a85b0cbcab764b_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 75a85b0cbcab764b // Used for: Horizontal Reflection Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/771e24915acbb074_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/771e24915acbb074_0000000000000000_vs.txt index e98fefeb..8156781c 100644 --- a/Resolutions/BreathOfTheWild_Resolution/771e24915acbb074_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/771e24915acbb074_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 771e24915acbb074 // Used for: Vertical Reflection Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/81eb264a750163d9_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/81eb264a750163d9_0000000000000000_vs.txt index 297dce20..b3bf62d9 100644 --- a/Resolutions/BreathOfTheWild_Resolution/81eb264a750163d9_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/81eb264a750163d9_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 81eb264a750163d9 // Used for: Vertical Volumetric Light Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/8cab2ed476b991ea_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/8cab2ed476b991ea_0000000000000000_vs.txt index 14292753..8df4cfb1 100644 --- a/Resolutions/BreathOfTheWild_Resolution/8cab2ed476b991ea_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/8cab2ed476b991ea_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8cab2ed476b991ea // Used for: Restoring the native BotW Anti-Aliasing implementation diff --git a/Resolutions/BreathOfTheWild_Resolution/93f16bf1d083933b_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/93f16bf1d083933b_0000000000000000_vs.txt index 564be726..2210e49d 100644 --- a/Resolutions/BreathOfTheWild_Resolution/93f16bf1d083933b_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/93f16bf1d083933b_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 93f16bf1d083933b // Used for: Horizontal Self-Shadowing Mask Fix Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/a1cb9f79d093badb_0000f0f0ff34db6d_ps.txt b/Resolutions/BreathOfTheWild_Resolution/a1cb9f79d093badb_0000f0f0ff34db6d_ps.txt index 881329d2..112cfc0c 100644 --- a/Resolutions/BreathOfTheWild_Resolution/a1cb9f79d093badb_0000f0f0ff34db6d_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/a1cb9f79d093badb_0000f0f0ff34db6d_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a1cb9f79d093badb // Used for: Restoring the native BotW Anti-Aliasing implementation from water edges diff --git a/Resolutions/BreathOfTheWild_Resolution/a5b3a5e5ab2938bc_0000000000001e49_ps.txt b/Resolutions/BreathOfTheWild_Resolution/a5b3a5e5ab2938bc_0000000000001e49_ps.txt index 083d0266..9396ac46 100644 --- a/Resolutions/BreathOfTheWild_Resolution/a5b3a5e5ab2938bc_0000000000001e49_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/a5b3a5e5ab2938bc_0000000000001e49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a5b3a5e5ab2938bc // Used for: Restoring the native BotW Anti-Aliasing implementation diff --git a/Resolutions/BreathOfTheWild_Resolution/b4a729584b6188ea_0000000000001e49_ps.txt b/Resolutions/BreathOfTheWild_Resolution/b4a729584b6188ea_0000000000001e49_ps.txt index 3d0647f9..ac3967ed 100644 --- a/Resolutions/BreathOfTheWild_Resolution/b4a729584b6188ea_0000000000001e49_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/b4a729584b6188ea_0000000000001e49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b4a729584b6188ea // Used for: Restoring the native BotW Anti-Aliasing implementation for distant trees diff --git a/Resolutions/BreathOfTheWild_Resolution/bb50d2ee4fa87bc2_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/bb50d2ee4fa87bc2_0000000000000000_vs.txt index 3176b13d..46c31d03 100644 --- a/Resolutions/BreathOfTheWild_Resolution/bb50d2ee4fa87bc2_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/bb50d2ee4fa87bc2_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader bb50d2ee4fa87bc2 // Used for: Horizontal+Vertical Combat Targeting Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Resolutions/BreathOfTheWild_Resolution/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 7e2752a4..370dda64 100644 --- a/Resolutions/BreathOfTheWild_Resolution/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader c92c1c4c0a2fb839 // Used for: Camera Depth of Field Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/c9f2fd37115b0ee1_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/c9f2fd37115b0ee1_0000000000000000_vs.txt index 6e1597f1..2bf0f513 100644 --- a/Resolutions/BreathOfTheWild_Resolution/c9f2fd37115b0ee1_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/c9f2fd37115b0ee1_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader c9f2fd37115b0ee1 // Used for: Horizontal+Vertical Combat Targeting Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/cb0e6e8cbec4502a_0000000000000079_ps.txt b/Resolutions/BreathOfTheWild_Resolution/cb0e6e8cbec4502a_0000000000000079_ps.txt index 1c53e8d1..50b528f5 100644 --- a/Resolutions/BreathOfTheWild_Resolution/cb0e6e8cbec4502a_0000000000000079_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/cb0e6e8cbec4502a_0000000000000079_ps.txt @@ -16,7 +16,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cb0e6e8cbec4502a diff --git a/Resolutions/BreathOfTheWild_Resolution/d1cf6920c3d5b194_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/d1cf6920c3d5b194_0000000000000000_vs.txt index 6939273a..54f968fa 100644 --- a/Resolutions/BreathOfTheWild_Resolution/d1cf6920c3d5b194_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/d1cf6920c3d5b194_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader d1cf6920c3d5b194 // Used for: Restoring the native BotW Anti-Aliasing implementation for distant trees diff --git a/Resolutions/BreathOfTheWild_Resolution/e06e20b2efe87a84_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/e06e20b2efe87a84_0000000000000000_vs.txt index 67ea0973..0fb21902 100644 --- a/Resolutions/BreathOfTheWild_Resolution/e06e20b2efe87a84_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/e06e20b2efe87a84_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader e06e20b2efe87a84 // Used for: Horizontal Ambient-Occlusion Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/ea9a49a6185cf1e5_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/ea9a49a6185cf1e5_0000000000000000_vs.txt index 8adeb78b..15df4da6 100644 --- a/Resolutions/BreathOfTheWild_Resolution/ea9a49a6185cf1e5_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/ea9a49a6185cf1e5_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader ea9a49a6185cf1e5 // Used for: Fix Reflection diff --git a/Resolutions/BreathOfTheWild_Resolution/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Resolutions/BreathOfTheWild_Resolution/f14bb57cd5c9cb77_00000000000003c9_ps.txt index a0ac7b60..745aac15 100644 --- a/Resolutions/BreathOfTheWild_Resolution/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -16,7 +16,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader f14bb57cd5c9cb77 - dumped 1.15 diff --git a/Resolutions/BreathOfTheWild_Resolution/f69e84515ae56e70_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/f69e84515ae56e70_0000000000000000_vs.txt index 8ac8da85..6925a2eb 100644 --- a/Resolutions/BreathOfTheWild_Resolution/f69e84515ae56e70_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/f69e84515ae56e70_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader f69e84515ae56e70 // Used for: Vertical Bloom Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/fc3e63a2007625f8_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/fc3e63a2007625f8_0000000000000000_vs.txt index 14c03131..c6193f16 100644 --- a/Resolutions/BreathOfTheWild_Resolution/fc3e63a2007625f8_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/fc3e63a2007625f8_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader fc3e63a2007625f8 // Used For: Vertical Menu Blur diff --git a/Workarounds/BreathOfTheWild_!Intel_Shadows/09085793b5a9f364_00001ffe492e9249_ps.txt b/Workarounds/BreathOfTheWild_!Intel_Shadows/09085793b5a9f364_00001ffe492e9249_ps.txt index f8b86200..9703bd52 100644 --- a/Workarounds/BreathOfTheWild_!Intel_Shadows/09085793b5a9f364_00001ffe492e9249_ps.txt +++ b/Workarounds/BreathOfTheWild_!Intel_Shadows/09085793b5a9f364_00001ffe492e9249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader d2cb8f8abc8a00bc UNIFORM_BUFFER_LAYOUT(33, 1, 12) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!Intel_Shadows/45e72a252caba763_000003c000009269_ps.txt b/Workarounds/BreathOfTheWild_!Intel_Shadows/45e72a252caba763_000003c000009269_ps.txt index 05a88c35..34d87e8c 100644 --- a/Workarounds/BreathOfTheWild_!Intel_Shadows/45e72a252caba763_000003c000009269_ps.txt +++ b/Workarounds/BreathOfTheWild_!Intel_Shadows/45e72a252caba763_000003c000009269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cbbcf83b05c6d921 UNIFORM_BUFFER_LAYOUT(33, 1, 7) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!Intel_Shadows/59cba7eb9a9c1df6_00000007f924d249_ps.txt b/Workarounds/BreathOfTheWild_!Intel_Shadows/59cba7eb9a9c1df6_00000007f924d249_ps.txt index a7d568a1..209a9cad 100644 --- a/Workarounds/BreathOfTheWild_!Intel_Shadows/59cba7eb9a9c1df6_00000007f924d249_ps.txt +++ b/Workarounds/BreathOfTheWild_!Intel_Shadows/59cba7eb9a9c1df6_00000007f924d249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 9c98a67271f8cc75 UNIFORM_BUFFER_LAYOUT(33, 1, 10) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!Intel_Shadows/808ba0411f6f526e_0000007ff9249a49_ps.txt b/Workarounds/BreathOfTheWild_!Intel_Shadows/808ba0411f6f526e_0000007ff9249a49_ps.txt index 09e04fe4..9d137fd0 100644 --- a/Workarounds/BreathOfTheWild_!Intel_Shadows/808ba0411f6f526e_0000007ff9249a49_ps.txt +++ b/Workarounds/BreathOfTheWild_!Intel_Shadows/808ba0411f6f526e_0000007ff9249a49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a73d770e3204e2e6 UNIFORM_BUFFER_LAYOUT(33, 1, 10) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!Intel_Shadows/88133ee405eaae28_000003c000009269_ps.txt b/Workarounds/BreathOfTheWild_!Intel_Shadows/88133ee405eaae28_000003c000009269_ps.txt index 68f0bc61..3c70ffe8 100644 --- a/Workarounds/BreathOfTheWild_!Intel_Shadows/88133ee405eaae28_000003c000009269_ps.txt +++ b/Workarounds/BreathOfTheWild_!Intel_Shadows/88133ee405eaae28_000003c000009269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader ffe0e8c84f6e8da9 UNIFORM_BUFFER_LAYOUT(33, 1, 7) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!Intel_Shadows/9c0b7031078fba88_0000007800001269_ps.txt b/Workarounds/BreathOfTheWild_!Intel_Shadows/9c0b7031078fba88_0000007800001269_ps.txt index 4e7e52c0..647e9e27 100644 --- a/Workarounds/BreathOfTheWild_!Intel_Shadows/9c0b7031078fba88_0000007800001269_ps.txt +++ b/Workarounds/BreathOfTheWild_!Intel_Shadows/9c0b7031078fba88_0000007800001269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b8a18eeb20759bfd UNIFORM_BUFFER_LAYOUT(33, 1, 6) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/09085793b5a9f364_00001ffe492e9249_ps.txt b/Workarounds/BreathOfTheWild_!ShadowFix/09085793b5a9f364_00001ffe492e9249_ps.txt index f8b86200..9703bd52 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/09085793b5a9f364_00001ffe492e9249_ps.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/09085793b5a9f364_00001ffe492e9249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader d2cb8f8abc8a00bc UNIFORM_BUFFER_LAYOUT(33, 1, 12) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/45e72a252caba763_000003c000009269_ps.txt b/Workarounds/BreathOfTheWild_!ShadowFix/45e72a252caba763_000003c000009269_ps.txt index 05a88c35..34d87e8c 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/45e72a252caba763_000003c000009269_ps.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/45e72a252caba763_000003c000009269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cbbcf83b05c6d921 UNIFORM_BUFFER_LAYOUT(33, 1, 7) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/59cba7eb9a9c1df6_00000007f924d249_ps.txt b/Workarounds/BreathOfTheWild_!ShadowFix/59cba7eb9a9c1df6_00000007f924d249_ps.txt index a7d568a1..209a9cad 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/59cba7eb9a9c1df6_00000007f924d249_ps.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/59cba7eb9a9c1df6_00000007f924d249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 9c98a67271f8cc75 UNIFORM_BUFFER_LAYOUT(33, 1, 10) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/808ba0411f6f526e_0000007ff9249a49_ps.txt b/Workarounds/BreathOfTheWild_!ShadowFix/808ba0411f6f526e_0000007ff9249a49_ps.txt index 09e04fe4..9d137fd0 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/808ba0411f6f526e_0000007ff9249a49_ps.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/808ba0411f6f526e_0000007ff9249a49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a73d770e3204e2e6 UNIFORM_BUFFER_LAYOUT(33, 1, 10) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/88133ee405eaae28_000003c000009269_ps.txt b/Workarounds/BreathOfTheWild_!ShadowFix/88133ee405eaae28_000003c000009269_ps.txt index 68f0bc61..3c70ffe8 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/88133ee405eaae28_000003c000009269_ps.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/88133ee405eaae28_000003c000009269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader ffe0e8c84f6e8da9 UNIFORM_BUFFER_LAYOUT(33, 1, 7) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/9c0b7031078fba88_0000007800001269_ps.txt b/Workarounds/BreathOfTheWild_!ShadowFix/9c0b7031078fba88_0000007800001269_ps.txt index 4e7e52c0..647e9e27 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/9c0b7031078fba88_0000007800001269_ps.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/9c0b7031078fba88_0000007800001269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b8a18eeb20759bfd UNIFORM_BUFFER_LAYOUT(33, 1, 6) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_KakarikoShadows/8e9e804a3cd384c3_00000000000ff259_ps.txt b/Workarounds/BreathOfTheWild_KakarikoShadows/8e9e804a3cd384c3_00000000000ff259_ps.txt index 97e3e40a..cd42a6fd 100644 --- a/Workarounds/BreathOfTheWild_KakarikoShadows/8e9e804a3cd384c3_00000000000ff259_ps.txt +++ b/Workarounds/BreathOfTheWild_KakarikoShadows/8e9e804a3cd384c3_00000000000ff259_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8e9e804a3cd384c3 // Square Shadows Fix - Workaround for the square shadows seen around torches in Kakariko Village diff --git a/Workarounds/BreathOfTheWild_KakarikoShadows/ab0a485b9ae1bb1e_00000000000ff259_ps.txt b/Workarounds/BreathOfTheWild_KakarikoShadows/ab0a485b9ae1bb1e_00000000000ff259_ps.txt index 52194f82..83c23ddd 100644 --- a/Workarounds/BreathOfTheWild_KakarikoShadows/ab0a485b9ae1bb1e_00000000000ff259_ps.txt +++ b/Workarounds/BreathOfTheWild_KakarikoShadows/ab0a485b9ae1bb1e_00000000000ff259_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader ab0a485b9ae1bb1e // Square Shadows Fix - Workaround for the square shadows seen around torches in Kakariko Village diff --git a/Workarounds/BreathOfTheWild_Nvidia_StretchedClouds/73ddf96c9094eb92_0000000000000000_vs.txt b/Workarounds/BreathOfTheWild_Nvidia_StretchedClouds/73ddf96c9094eb92_0000000000000000_vs.txt index d6332931..32aead36 100644 --- a/Workarounds/BreathOfTheWild_Nvidia_StretchedClouds/73ddf96c9094eb92_0000000000000000_vs.txt +++ b/Workarounds/BreathOfTheWild_Nvidia_StretchedClouds/73ddf96c9094eb92_0000000000000000_vs.txt @@ -16,9 +16,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -/* This shaders was auto-converted from OpenGL to Cemu. -Conversion output: -*/ +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 73ddf96c9094eb92 UNIFORM_BUFFER_LAYOUT(6, 0, 2) uniform uniformBlockVS6 diff --git a/docs/v4-converter/convert-packs.js b/docs/v4-converter/convert-packs.js index a7cf52d6..c19c05af 100644 --- a/docs/v4-converter/convert-packs.js +++ b/docs/v4-converter/convert-packs.js @@ -271,7 +271,7 @@ function convertShader(shaderText, rulesPresets, folderArray, vulkanSet) { ufVariableShaderOrder.push(currLine.match(uniformUfRegex)[3]); if (indexUfVariable != -1) ufVariableCrossOffList.splice(0, indexUfVariable); else { - shaderOutput.push(`This shader (with the current ${currPreset.name}) doesn't follow the uf_* variable order from Cemu itself, so it might've been messed with. \r\nOrder found:${ufVariableShaderOrder}.`); + shaderOutput.push(`This shader (with "${currPreset.name}" preset) doesn't follow the uf_* variable order from Cemu, which means that some uf_* variables could've been left-out or added.\r`); } } currPreset.textureBindingCounter = textureBindingCounter; @@ -280,9 +280,11 @@ function convertShader(shaderText, rulesPresets, folderArray, vulkanSet) { // Sort the order of uf_variables let beforeOrder = [...allUfLines]; + function getSortRank(unit) { + let currUfVariableName = unit.match(uniformUfRegex)[3]; for (var i = 0; i < ufVariablesOrder.length; i++) { - if (unit.startsWith(ufVariablesOrder[i])) { + if (currUfVariableName.startsWith(ufVariablesOrder[i])) { return i; } } @@ -293,7 +295,11 @@ function convertShader(shaderText, rulesPresets, folderArray, vulkanSet) { return getSortRank(a) - getSortRank(b); }); - if (beforeOrder.toString() != allUfLines.toString()) console.log(allUfLines); + if (beforeOrder.toString() != allUfLines.toString()) { + shaderOutput.push(`Since the uf_* variables that were encountered were incorrect, the conversion script has corrected them.\r`); + shaderOutput.push(`Order found:\r\n${beforeOrder.join("\n")}`); + shaderOutput.push(`Expected/fixed order:\r\n${allUfLines.join("\n")}`); + } // Log some extra stuff if (!consecutiveUfVariables) { diff --git a/docs/v4-converter/verify-graphicPacks.js b/docs/v4-converter/verify-graphicPacks.js index 73cc83f0..843cc8ae 100644 --- a/docs/v4-converter/verify-graphicPacks.js +++ b/docs/v4-converter/verify-graphicPacks.js @@ -56,7 +56,6 @@ function extractShaderInfo(shaderText) { else if (ufBlockFlag) { let uniformMatch = currLine.match(uniformUfRegex); if (uniformMatch != null) { - if (uniformMatch[2].includes()) shaderInfo.ufBlock.ufVariables.push({type:uniformMatch[1], name: uniformMatch[2]}); } //else if (!currLine.startsWith("{") && currLine.trim() == "") console.log(currLine); @@ -124,7 +123,7 @@ function verifyShader(rulesPresets, dumpShader, shaderText, vulkanSet, shaderPat if (shaderLines[line].trim().startsWith("#ifdef VULKAN")) parsingVulkanHeader = true; else if (parsingVulkanHeader && (shaderLines[line].trim().startsWith("#define") || shaderLines[line].trim().startsWith("#else"))) shaderLines[line] = "\r"; else if (parsingVulkanHeader && shaderLines[line].trim().startsWith("#endif")) break; - else if (parsingVulkanHeader) console.error("what's this", shaderLines[line]); + //else if (parsingVulkanHeader) console.error("what's this", shaderLines[line]); } // Replace presets @@ -147,7 +146,7 @@ function verifyShader(rulesPresets, dumpShader, shaderText, vulkanSet, shaderPat headerlessPresetLines.push(currLine); } - // Remove all the unrelated preset code. + // Remove all the unrelated preset code let preprocessedPresetLines = undefined; try { let preprocessOutput = child_process.spawnSync("glslangValidator.exe", ["--stdin", "-E", "-DVULKAN", "-S "+((vulkanSet == 0) ? "vert" : "frag")], {encoding: "utf8", shell: true, input: headerlessPresetLines.join("\n")}); @@ -211,14 +210,15 @@ function verifyShader(rulesPresets, dumpShader, shaderText, vulkanSet, shaderPat } if (ufVariableMismatches.length != 0) console.error("The uf_* variables didn't match!", ufVariableMismatches); - if (attributesMatched && bufferLayoutsMatched && textureLayoutsMatched && ufBlockLocationMatched && (ufVariableMismatches.length == 0)) { //console.info("The shader matched!"); - verifiedShaders.push(shaderPath); + if (!invalidShaders.includes(shaderPath) && !verifiedShaders.includes(shaderPath)) verifiedShaders.push(shaderPath); } else { console.error("The shader didn't match... please fix the errors above."); if (!invalidShaders.includes(shaderPath)) invalidShaders.push(shaderPath); + let verifiedRemoveIndex = verifiedShaders.indexOf(shaderPath); + if (verifiedRemoveIndex != -1) verifiedShaders.slice(verifiedRemoveIndex, 1); } } } @@ -291,6 +291,7 @@ verifyGraphicPacks(["graphicPacks", "Workarounds"]); verifyGraphicPacks(["graphicPacks", "Mods"]); console.info("Finished verifying the graphic packs!"); +console.info(""); console.info("Verified shaders:"); console.info(verifiedShaders.join("\r\n")); console.info("Invalid shaders:");