From 3d492aa6568d2933b31ce48b595e88083b508a9b Mon Sep 17 00:00:00 2001 From: Crementif <26669564+Crementif@users.noreply.github.com> Date: Sun, 5 Jan 2020 04:16:42 +0100 Subject: [PATCH] [BotW] Fixes for updated Vulkan graphic packs Should fix the native anti-aliasing preset most importantly, but since I ported all of the packs now the script "watermark" is at least a proper sentence, heh. Also, I fixed the porting scripts. Basically, there were a bug in the verification script that wouldn't check if the uf_* variables matched and the conversion script also had a fun bug where it wasn't automatically fixing an incorrect order of the uf_* variables. So that basically made both of them slip through. Both are now fixed however. Don't know if it's needed to check the previously ported graphic packs to see if the error affected those, but it might not hurt. --- .../15afdae4307b9a3d_0000000000000000_vs.txt | 2 +- .../e06e20b2efe87a84_0000000000000000_vs.txt | 2 +- .../cb0e6e8cbec4502a_0000000000000079_ps.txt | 2 +- .../0f2b9ee517917425_00000000000003c9_ps.txt | 6 +++--- .../f14bb57cd5c9cb77_00000000000003c9_ps.txt | 6 +++--- .../49ce4bf04a654e80_00000003c9249749_ps.txt | 2 +- .../8ff2cf86e789335f_00000003c9249749_ps.txt | 2 +- .../22c410044398c7af_0000000000000000_vs.txt | 2 +- .../2a2f55a2b2d64474_0000000000000000_vs.txt | 2 +- .../88133ee405eaae28_000003c000009269_ps.txt | 2 +- .../ffe0e8c84f6e8da9_000003c000009269_ps.txt | 2 +- .../6fa2baef8a4ece42_0000000000000709_ps.txt | 2 +- .../de960d36a997b34d_0000000000000709_ps.txt | 2 +- .../0453fb7ad9cc0f79_0000000000003849_ps.txt | 2 +- .../097eac672c26b4a4_00000000000000e1_ps.txt | 2 +- .../0ce5fca5c70640d1_0000000000003849_ps.txt | 2 +- .../12fe44a2273b452c_000000000000001c_ps.txt | 2 +- .../146164991e2929e2_0000000000000709_ps.txt | 2 +- .../14f5a7cf99f2904a_00000000000000f1_ps.txt | 2 +- .../15e2d4f74a5e8445_000000000000001c_ps.txt | 2 +- .../1dd8be9054c94f4e_0000000000003849_ps.txt | 2 +- .../233a000439032e75_00000000000000e1_ps.txt | 2 +- .../266a0d760fe1ddfc_0000000000003849_ps.txt | 2 +- .../2a045e62b99640b5_00000001e1e21c49_ps.txt | 2 +- .../2a87149b7154c69d_000000000001c24b_ps.txt | 2 +- .../2f64af19b1835ab0_00000000000000e1_ps.txt | 2 +- .../319e60116b59ceec_00000001e1e1fe49_ps.txt | 2 +- .../38d70ed9280bb3bc_0000000000000079_ps.txt | 2 +- .../3d383d2d61500c9c_0000000f0f0ff249_ps.txt | 2 +- .../42c9208b54ad72ca_00000000000000e1_ps.txt | 2 +- .../458dd826bd589332_0000000000000709_ps.txt | 2 +- .../48a94cda336d2976_00000000000000e1_ps.txt | 2 +- .../4af8a4670205be4c_00000000000000e1_ps.txt | 2 +- .../4bdac25bb98f5804_0000000000003849_ps.txt | 2 +- .../5219277e990fe5ba_00000000000000e1_ps.txt | 2 +- .../5b04d28f319a1d6d_0000000f0f0ff249_ps.txt | 2 +- .../5b9b7727ca24e22b_0000000000000709_ps.txt | 2 +- .../5f4e60117b59cf65_00000001e1e1fe49_ps.txt | 2 +- .../603d7ad06d86617e_00000000000000e1_ps.txt | 2 +- .../6240983542445009_00000001e1e21c49_ps.txt | 2 +- .../64342503518ca97a_0000000000000709_ps.txt | 2 +- .../6832b00344c32a71_00000000000000e1_ps.txt | 2 +- .../687da8c1b555b262_0000000000003849_ps.txt | 2 +- .../68aa37ce58db094d_00000000000000e1_ps.txt | 2 +- .../70a79265ab7d498a_0000000f0f10e249_ps.txt | 2 +- .../70d96b85a0ce93ef_00000000000000e1_ps.txt | 2 +- .../751393d6cbcd0c76_000003c3c3fc9249_ps.txt | 2 +- .../80b87385a0d2942f_00000000000000e1_ps.txt | 2 +- .../81adf9797e4661a7_00000000000000e1_ps.txt | 2 +- .../8438998c284fe428_000000000000001c_ps.txt | 2 +- .../87790fa17c847fea_0000000000000709_ps.txt | 2 +- .../8798144a6f066e7c_00000000000000e1_ps.txt | 2 +- .../87babe7569572ff5_0000000000003849_ps.txt | 2 +- .../8836c3a20b053cf0_000000000000001c_ps.txt | 2 +- .../8d0a18894dd0c9cb_0000000000000709_ps.txt | 2 +- .../8e9e804a3cd384c3_00000000000ff259_ps.txt | 2 +- .../8fe014235f134ac1_00000000000000e1_ps.txt | 2 +- .../99122c964b6a1a19_000000000001fe49_ps.txt | 2 +- .../99fc7f42b65ca284_0000000000000709_ps.txt | 2 +- .../9aacad682248145f_0000000000000709_ps.txt | 2 +- .../9c9c75d87bb9b4ef_0000000f0f10e249_ps.txt | 2 +- .../a02a462f9ba59f2e_000000003c3c4389_ps.txt | 2 +- .../a11251f0bffe8631_000000000000001c_ps.txt | 2 +- .../a54bdb88a57b9be9_0000000000003849_ps.txt | 2 +- .../a6ea718e4c60e157_00000000000000e1_ps.txt | 2 +- .../a6eb708e4b616557_00000000000000e1_ps.txt | 2 +- .../a95fbb49ae2c8f46_00000000000000e1_ps.txt | 2 +- .../b2cf5924b04ea6a4_0000000f0f0ff249_ps.txt | 2 +- .../b2e1c9ce2f160aab_000000003c3c4389_ps.txt | 2 +- .../b5b53042daaad65c_00000001e1e21c49_ps.txt | 2 +- .../bc9529a682410603_00000001e1e1fe49_ps.txt | 2 +- .../beb15cab79e5ca5d_000000000000001c_ps.txt | 2 +- .../bee298edc2f7e315_00000001e1e1fe49_ps.txt | 2 +- .../bf72a1fd35401be2_0000079749255249_ps.txt | 2 +- .../c36b10f0e410def8_00000000000000e1_ps.txt | 2 +- .../cb27783c5e10df0e_000000000000001c_ps.txt | 2 +- .../cc9529ae1a492d03_00000001e1e1fe49_ps.txt | 2 +- .../cd1eba6802df67f7_0000000f0f0ff249_ps.txt | 2 +- .../ce76f7a67517c0b2_000000003c3c4389_ps.txt | 2 +- .../cf2e9b7aab93e342_000000000001fe49_ps.txt | 2 +- .../d178de668517df1e_000000003c3c4389_ps.txt | 2 +- .../d3ac3a61f7749326_000000000000001c_ps.txt | 2 +- .../d48de6ada1e9ad03_00000001e1e1fe49_ps.txt | 2 +- .../db8bc69330c08206_0000000000003849_ps.txt | 2 +- .../e53233e53de8434f_0000000000000709_ps.txt | 2 +- .../e95d54571be1c0a9_000000000001fe49_ps.txt | 2 +- .../f62be0d03546ec39_00000000000000e1_ps.txt | 2 +- .../fb135efcb4540fb1_00000078787f9249_ps.txt | 2 +- .../37b9100c1310d3bb_0000000000000000_vs.txt | 2 +- .../4d58e6f0906ff5cf_0000000000000000_vs.txt | 2 +- .../75faf095372864b1_0000000000000000_vs.txt | 2 +- .../b88c6020a8b17332_0000000000000000_vs.txt | 2 +- .../f56fcbd319ceba00_0000000000000000_vs.txt | 2 +- .../f7ba548c1fefe24a_0000000000000000_vs.txt | 2 +- .../01ba1a725afa0b96_0000000000000000_vs.txt | 2 +- .../01bef64ec0cccd53_0000000000000000_vs.txt | 2 +- .../0b9b8f5dfa16ad58_0000000000000000_vs.txt | 2 +- .../0bcd653c18367d59_0000000000000000_vs.txt | 2 +- .../0d6127fbed646d2b_0000000000000000_vs.txt | 2 +- .../0f2b9ee517917425_00000000000003c9_ps.txt | 2 +- .../141f484aff9b9f5a_0000000000000000_vs.txt | 2 +- .../15afdae4307b9a3d_0000000000000000_vs.txt | 2 +- .../1a14de8e58d5b30a_0000000000000000_vs.txt | 2 +- .../381d034349896360_0000000000000000_vs.txt | 2 +- .../44b73ce02e05c2e6_0000000000000000_vs.txt | 2 +- .../4721609a424e9a1f_0000000000000000_vs.txt | 2 +- .../5c1761d13feccdff_0000000000000000_vs.txt | 2 +- .../5c975b0e3dac0562_0000000000000000_vs.txt | 2 +- .../75a85b0cbcab764b_0000000000000000_vs.txt | 2 +- .../771e24915acbb074_0000000000000000_vs.txt | 2 +- .../81eb264a750163d9_0000000000000000_vs.txt | 2 +- .../8cab2ed476b991ea_0000000000000000_vs.txt | 2 +- .../93f16bf1d083933b_0000000000000000_vs.txt | 2 +- .../a1cb9f79d093badb_0000f0f0ff34db6d_ps.txt | 2 +- .../a5b3a5e5ab2938bc_0000000000001e49_ps.txt | 2 +- .../b4a729584b6188ea_0000000000001e49_ps.txt | 2 +- .../bb50d2ee4fa87bc2_0000000000000000_vs.txt | 2 +- .../c92c1c4c0a2fb839_0000000000001e49_ps.txt | 2 +- .../c9f2fd37115b0ee1_0000000000000000_vs.txt | 2 +- .../cb0e6e8cbec4502a_0000000000000079_ps.txt | 2 +- .../d1cf6920c3d5b194_0000000000000000_vs.txt | 2 +- .../e06e20b2efe87a84_0000000000000000_vs.txt | 2 +- .../ea9a49a6185cf1e5_0000000000000000_vs.txt | 2 +- .../f14bb57cd5c9cb77_00000000000003c9_ps.txt | 2 +- .../f69e84515ae56e70_0000000000000000_vs.txt | 2 +- .../fc3e63a2007625f8_0000000000000000_vs.txt | 2 +- .../09085793b5a9f364_00001ffe492e9249_ps.txt | 2 +- .../45e72a252caba763_000003c000009269_ps.txt | 2 +- .../59cba7eb9a9c1df6_00000007f924d249_ps.txt | 2 +- .../808ba0411f6f526e_0000007ff9249a49_ps.txt | 2 +- .../88133ee405eaae28_000003c000009269_ps.txt | 2 +- .../9c0b7031078fba88_0000007800001269_ps.txt | 2 +- .../09085793b5a9f364_00001ffe492e9249_ps.txt | 2 +- .../45e72a252caba763_000003c000009269_ps.txt | 2 +- .../59cba7eb9a9c1df6_00000007f924d249_ps.txt | 2 +- .../808ba0411f6f526e_0000007ff9249a49_ps.txt | 2 +- .../88133ee405eaae28_000003c000009269_ps.txt | 2 +- .../9c0b7031078fba88_0000007800001269_ps.txt | 2 +- .../8e9e804a3cd384c3_00000000000ff259_ps.txt | 2 +- .../ab0a485b9ae1bb1e_00000000000ff259_ps.txt | 2 +- .../73ddf96c9094eb92_0000000000000000_vs.txt | 4 +--- docs/v4-converter/convert-packs.js | 12 +++++++++--- docs/v4-converter/verify-graphicPacks.js | 11 ++++++----- 143 files changed, 160 insertions(+), 155 deletions(-) diff --git a/Enhancements/BreathOfTheWild_!NoAO/15afdae4307b9a3d_0000000000000000_vs.txt b/Enhancements/BreathOfTheWild_!NoAO/15afdae4307b9a3d_0000000000000000_vs.txt index 65782166..eb6159ee 100644 --- a/Enhancements/BreathOfTheWild_!NoAO/15afdae4307b9a3d_0000000000000000_vs.txt +++ b/Enhancements/BreathOfTheWild_!NoAO/15afdae4307b9a3d_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 15afdae4307b9a3d // Used for: Vertical Ambient-Occlusion Blur diff --git a/Enhancements/BreathOfTheWild_!NoAO/e06e20b2efe87a84_0000000000000000_vs.txt b/Enhancements/BreathOfTheWild_!NoAO/e06e20b2efe87a84_0000000000000000_vs.txt index 243eab36..0609968d 100644 --- a/Enhancements/BreathOfTheWild_!NoAO/e06e20b2efe87a84_0000000000000000_vs.txt +++ b/Enhancements/BreathOfTheWild_!NoAO/e06e20b2efe87a84_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader e06e20b2efe87a84 // Used for: Horizontal Ambient-Occlusion Blur diff --git a/Enhancements/BreathOfTheWild_!NoDoF/cb0e6e8cbec4502a_0000000000000079_ps.txt b/Enhancements/BreathOfTheWild_!NoDoF/cb0e6e8cbec4502a_0000000000000079_ps.txt index a0f7b316..c09241ec 100644 --- a/Enhancements/BreathOfTheWild_!NoDoF/cb0e6e8cbec4502a_0000000000000079_ps.txt +++ b/Enhancements/BreathOfTheWild_!NoDoF/cb0e6e8cbec4502a_0000000000000079_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cb0e6e8cbec4502a // DoF blur effect - Battle, Camera, Scope diff --git a/Enhancements/BreathOfTheWild_AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt b/Enhancements/BreathOfTheWild_AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt index de73aa9a..10198c39 100644 --- a/Enhancements/BreathOfTheWild_AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Enhancements/BreathOfTheWild_AntiAliasing/0f2b9ee517917425_00000000000003c9_ps.txt @@ -15,17 +15,17 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. #ifdef VULKAN layout(set = 1, binding = 2) uniform ufBlock { -uniform vec4 uf_fragCoordScale; uniform ivec4 uf_remappedPS[2]; +uniform vec4 uf_fragCoordScale; }; #else -uniform vec2 uf_fragCoordScale; uniform ivec4 uf_remappedPS[2]; +uniform vec2 uf_fragCoordScale; #endif // shader 0f2b9ee517917425 - dumped 1.15 // Used for: Removing/Restoring the native BotW Anti-Aliasing implementation to link in inventory screen diff --git a/Enhancements/BreathOfTheWild_AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Enhancements/BreathOfTheWild_AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt index dbc7ab31..beb5acde 100644 --- a/Enhancements/BreathOfTheWild_AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Enhancements/BreathOfTheWild_AntiAliasing/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -15,17 +15,17 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. #ifdef VULKAN layout(set = 1, binding = 2) uniform ufBlock { -uniform vec4 uf_fragCoordScale; uniform ivec4 uf_remappedPS[4]; +uniform vec4 uf_fragCoordScale; }; #else -uniform vec2 uf_fragCoordScale; uniform ivec4 uf_remappedPS[4]; +uniform vec2 uf_fragCoordScale; #endif // shader f14bb57cd5c9cb77 - dumped 1.15 // Used for: Removing/Restoring the native BotW World Anti-Aliasing Implementation diff --git a/Enhancements/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt b/Enhancements/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt index 884beb98..c692a267 100644 --- a/Enhancements/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt +++ b/Enhancements/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 49ce4bf04a654e80 // ReflExtra - Enhanced Reflections diff --git a/Enhancements/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt b/Enhancements/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt index bed1051d..206b4265 100644 --- a/Enhancements/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt +++ b/Enhancements/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8ff2cf86e789335f // ReflExtra - Enhanced Reflections diff --git a/Enhancements/BreathOfTheWild_Shadows/22c410044398c7af_0000000000000000_vs.txt b/Enhancements/BreathOfTheWild_Shadows/22c410044398c7af_0000000000000000_vs.txt index 1d587b3b..76b4b098 100644 --- a/Enhancements/BreathOfTheWild_Shadows/22c410044398c7af_0000000000000000_vs.txt +++ b/Enhancements/BreathOfTheWild_Shadows/22c410044398c7af_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 22c410044398c7af // Fixed radius blur diff --git a/Enhancements/BreathOfTheWild_Shadows/2a2f55a2b2d64474_0000000000000000_vs.txt b/Enhancements/BreathOfTheWild_Shadows/2a2f55a2b2d64474_0000000000000000_vs.txt index b7ef209e..f3fbfaaa 100644 --- a/Enhancements/BreathOfTheWild_Shadows/2a2f55a2b2d64474_0000000000000000_vs.txt +++ b/Enhancements/BreathOfTheWild_Shadows/2a2f55a2b2d64474_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 2a2f55a2b2d64474 // Fixed radius blur diff --git a/Enhancements/BreathOfTheWild_Shadows/88133ee405eaae28_000003c000009269_ps.txt b/Enhancements/BreathOfTheWild_Shadows/88133ee405eaae28_000003c000009269_ps.txt index ab6ba049..a1736035 100644 --- a/Enhancements/BreathOfTheWild_Shadows/88133ee405eaae28_000003c000009269_ps.txt +++ b/Enhancements/BreathOfTheWild_Shadows/88133ee405eaae28_000003c000009269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 88133ee405eaae28 // Shadow 2x2 box blur fix diff --git a/Enhancements/BreathOfTheWild_Shadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt b/Enhancements/BreathOfTheWild_Shadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt index 2aba073f..425158af 100644 --- a/Enhancements/BreathOfTheWild_Shadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt +++ b/Enhancements/BreathOfTheWild_Shadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader ffe0e8c84f6e8da9 // Shadow 2x2 box blur fix diff --git a/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/6fa2baef8a4ece42_0000000000000709_ps.txt b/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/6fa2baef8a4ece42_0000000000000709_ps.txt index ee2674f0..d516bb85 100644 --- a/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/6fa2baef8a4ece42_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/6fa2baef8a4ece42_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 6fa2baef8a4ece42 // Divine Laser Beams Customizer - rings diff --git a/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/de960d36a997b34d_0000000000000709_ps.txt b/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/de960d36a997b34d_0000000000000709_ps.txt index 3cea1d59..002fbaef 100644 --- a/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/de960d36a997b34d_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/de960d36a997b34d_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader de960d36a997b34d // Divine Laser Beams Customizer - beams diff --git a/Mods/BreathOfTheWild_GlowLightsColors/0453fb7ad9cc0f79_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/0453fb7ad9cc0f79_0000000000003849_ps.txt index 57b16f12..0b00cb29 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/0453fb7ad9cc0f79_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/0453fb7ad9cc0f79_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 0453fb7ad9cc0f79 // Bomb - explosion sphere diff --git a/Mods/BreathOfTheWild_GlowLightsColors/097eac672c26b4a4_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/097eac672c26b4a4_00000000000000e1_ps.txt index 29e1b4a1..5d8aafae 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/097eac672c26b4a4_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/097eac672c26b4a4_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 097eac672c26b4a4 // Shrine - ending field shatter particles 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/0ce5fca5c70640d1_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/0ce5fca5c70640d1_0000000000003849_ps.txt index 3cd1c284..762861e2 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/0ce5fca5c70640d1_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/0ce5fca5c70640d1_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 0ce5fca5c70640d1 // Electric arc diff --git a/Mods/BreathOfTheWild_GlowLightsColors/12fe44a2273b452c_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/12fe44a2273b452c_000000000000001c_ps.txt index f5560710..efd55ec3 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/12fe44a2273b452c_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/12fe44a2273b452c_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 12fe44a2273b452c // Shrine - elevator pass through field diff --git a/Mods/BreathOfTheWild_GlowLightsColors/146164991e2929e2_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/146164991e2929e2_0000000000000709_ps.txt index a08ae766..f335389b 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/146164991e2929e2_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/146164991e2929e2_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 146164991e2929e2 // Shrine - volumetric light diff --git a/Mods/BreathOfTheWild_GlowLightsColors/14f5a7cf99f2904a_00000000000000f1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/14f5a7cf99f2904a_00000000000000f1_ps.txt index 1e238e35..b610f561 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/14f5a7cf99f2904a_00000000000000f1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/14f5a7cf99f2904a_00000000000000f1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 14f5a7cf99f2904a // Shrine - laser beam diff --git a/Mods/BreathOfTheWild_GlowLightsColors/15e2d4f74a5e8445_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/15e2d4f74a5e8445_000000000000001c_ps.txt index 0f839a8f..b13f8941 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/15e2d4f74a5e8445_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/15e2d4f74a5e8445_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 15e2d4f74a5e8445 // Bomb - explosion first sphere diff --git a/Mods/BreathOfTheWild_GlowLightsColors/1dd8be9054c94f4e_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/1dd8be9054c94f4e_0000000000003849_ps.txt index 25dd5235..219bca98 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/1dd8be9054c94f4e_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/1dd8be9054c94f4e_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 1dd8be9054c94f4e // Shrine - activation circle diff --git a/Mods/BreathOfTheWild_GlowLightsColors/233a000439032e75_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/233a000439032e75_00000000000000e1_ps.txt index a8ca6ae3..34b7cb4b 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/233a000439032e75_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/233a000439032e75_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 233a000439032e75 // Bomb - explosion circle diff --git a/Mods/BreathOfTheWild_GlowLightsColors/266a0d760fe1ddfc_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/266a0d760fe1ddfc_0000000000003849_ps.txt index b806f76f..10398ed6 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/266a0d760fe1ddfc_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/266a0d760fe1ddfc_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 266a0d760fe1ddfc // Shrine - elevator base diff --git a/Mods/BreathOfTheWild_GlowLightsColors/2a045e62b99640b5_00000001e1e21c49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/2a045e62b99640b5_00000001e1e21c49_ps.txt index faf1aed5..f86bf5b0 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/2a045e62b99640b5_00000001e1e21c49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/2a045e62b99640b5_00000001e1e21c49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 2a045e62b99640b5 // Shrine of Resurrection - walls diff --git a/Mods/BreathOfTheWild_GlowLightsColors/2a87149b7154c69d_000000000001c24b_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/2a87149b7154c69d_000000000001c24b_ps.txt index 1850b22a..d3fde6e8 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/2a87149b7154c69d_000000000001c24b_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/2a87149b7154c69d_000000000001c24b_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 2a87149b7154c69d // Bomb - smoke diff --git a/Mods/BreathOfTheWild_GlowLightsColors/2f64af19b1835ab0_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/2f64af19b1835ab0_00000000000000e1_ps.txt index 41c3523e..0e921fd2 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/2f64af19b1835ab0_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/2f64af19b1835ab0_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 2f64af19b1835ab0 // Shrine - ending particles diff --git a/Mods/BreathOfTheWild_GlowLightsColors/319e60116b59ceec_00000001e1e1fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/319e60116b59ceec_00000001e1e1fe49_ps.txt index afe4887b..33147fb5 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/319e60116b59ceec_00000001e1e1fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/319e60116b59ceec_00000001e1e1fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 319e60116b59ceec // Sheikah Tower - active diff --git a/Mods/BreathOfTheWild_GlowLightsColors/38d70ed9280bb3bc_0000000000000079_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/38d70ed9280bb3bc_0000000000000079_ps.txt index 222dd77c..76dc3ff0 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/38d70ed9280bb3bc_0000000000000079_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/38d70ed9280bb3bc_0000000000000079_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 38d70ed9280bb3bc // Bloom color cast diff --git a/Mods/BreathOfTheWild_GlowLightsColors/3d383d2d61500c9c_0000000f0f0ff249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/3d383d2d61500c9c_0000000f0f0ff249_ps.txt index 0a0a30ec..855f5e5a 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/3d383d2d61500c9c_0000000f0f0ff249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/3d383d2d61500c9c_0000000f0f0ff249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 3d383d2d61500c9c // Sheikah Tower - middle structure above control panel diff --git a/Mods/BreathOfTheWild_GlowLightsColors/42c9208b54ad72ca_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/42c9208b54ad72ca_00000000000000e1_ps.txt index ad2da7a8..5681e123 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/42c9208b54ad72ca_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/42c9208b54ad72ca_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 42c9208b54ad72ca // Guardian scout fire debris diff --git a/Mods/BreathOfTheWild_GlowLightsColors/458dd826bd589332_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/458dd826bd589332_0000000000000709_ps.txt index db254eb2..144cbba8 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/458dd826bd589332_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/458dd826bd589332_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 458dd826bd589332 // Hateno fire - glow diff --git a/Mods/BreathOfTheWild_GlowLightsColors/48a94cda336d2976_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/48a94cda336d2976_00000000000000e1_ps.txt index 2dfa7723..e26efd3a 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/48a94cda336d2976_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/48a94cda336d2976_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 48a94cda336d2976 // Hateno fire - horizontal flare diff --git a/Mods/BreathOfTheWild_GlowLightsColors/4af8a4670205be4c_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/4af8a4670205be4c_00000000000000e1_ps.txt index 56773f35..fb2ad00f 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/4af8a4670205be4c_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/4af8a4670205be4c_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 4af8a4670205be4c // Shrine - laser beam glow diff --git a/Mods/BreathOfTheWild_GlowLightsColors/4bdac25bb98f5804_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/4bdac25bb98f5804_0000000000003849_ps.txt index 562052d6..8aa216b5 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/4bdac25bb98f5804_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/4bdac25bb98f5804_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 4bdac25bb98f5804 // Hateno fire diff --git a/Mods/BreathOfTheWild_GlowLightsColors/5219277e990fe5ba_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/5219277e990fe5ba_00000000000000e1_ps.txt index 81a3b50f..882c2d12 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/5219277e990fe5ba_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/5219277e990fe5ba_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 5219277e990fe5ba // Bomb - horizontal appearance effect diff --git a/Mods/BreathOfTheWild_GlowLightsColors/5b04d28f319a1d6d_0000000f0f0ff249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/5b04d28f319a1d6d_0000000f0f0ff249_ps.txt index 99296dfb..561a23cc 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/5b04d28f319a1d6d_0000000f0f0ff249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/5b04d28f319a1d6d_0000000f0f0ff249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 5b04d28f319a1d6d // Bomb diff --git a/Mods/BreathOfTheWild_GlowLightsColors/5b9b7727ca24e22b_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/5b9b7727ca24e22b_0000000000000709_ps.txt index d6ad21dd..092f5f73 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/5b9b7727ca24e22b_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/5b9b7727ca24e22b_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 5b9b7727ca24e22b // Shrine - ending field 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/5f4e60117b59cf65_00000001e1e1fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/5f4e60117b59cf65_00000001e1e1fe49_ps.txt index 2234245e..12d8b821 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/5f4e60117b59cf65_00000001e1e1fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/5f4e60117b59cf65_00000001e1e1fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 5f4e60117b59cf65 // Sheikah Tower - inactive + Shrine diff --git a/Mods/BreathOfTheWild_GlowLightsColors/603d7ad06d86617e_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/603d7ad06d86617e_00000000000000e1_ps.txt index 5f6eed4f..af95c81f 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/603d7ad06d86617e_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/603d7ad06d86617e_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 603d7ad06d86617e // Teleportation - part 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/6240983542445009_00000001e1e21c49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/6240983542445009_00000001e1e21c49_ps.txt index 31560278..b87e792c 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/6240983542445009_00000001e1e21c49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/6240983542445009_00000001e1e21c49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 6240983542445009 // Shrine - bulbs diff --git a/Mods/BreathOfTheWild_GlowLightsColors/64342503518ca97a_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/64342503518ca97a_0000000000000709_ps.txt index 2518aac2..5ccf93ab 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/64342503518ca97a_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/64342503518ca97a_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 64342503518ca97a // Shrine - ending diff --git a/Mods/BreathOfTheWild_GlowLightsColors/6832b00344c32a71_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/6832b00344c32a71_00000000000000e1_ps.txt index e441c52e..459b2e4e 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/6832b00344c32a71_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/6832b00344c32a71_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 6832b00344c32a71 // Shrine - ending back wall diff --git a/Mods/BreathOfTheWild_GlowLightsColors/687da8c1b555b262_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/687da8c1b555b262_0000000000003849_ps.txt index 17ff901c..7b8f7c20 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/687da8c1b555b262_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/687da8c1b555b262_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 687da8c1b555b262 // Bomb - explosion sphere + distorsion diff --git a/Mods/BreathOfTheWild_GlowLightsColors/68aa37ce58db094d_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/68aa37ce58db094d_00000000000000e1_ps.txt index bda92028..7f641710 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/68aa37ce58db094d_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/68aa37ce58db094d_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 68aa37ce58db094d // Bomb - appear effect center diff --git a/Mods/BreathOfTheWild_GlowLightsColors/70a79265ab7d498a_0000000f0f10e249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/70a79265ab7d498a_0000000f0f10e249_ps.txt index 07d3b6c3..0a26d28e 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/70a79265ab7d498a_0000000f0f10e249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/70a79265ab7d498a_0000000f0f10e249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 70a79265ab7d498a // Electric balls diff --git a/Mods/BreathOfTheWild_GlowLightsColors/70d96b85a0ce93ef_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/70d96b85a0ce93ef_00000000000000e1_ps.txt index 723e9e8e..c71b1fd5 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/70d96b85a0ce93ef_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/70d96b85a0ce93ef_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 70d96b85a0ce93ef // Shrine - ending - field shatter effect particle diff --git a/Mods/BreathOfTheWild_GlowLightsColors/751393d6cbcd0c76_000003c3c3fc9249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/751393d6cbcd0c76_000003c3c3fc9249_ps.txt index 234ed4c4..1b9af5f9 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/751393d6cbcd0c76_000003c3c3fc9249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/751393d6cbcd0c76_000003c3c3fc9249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 751393d6cbcd0c76 // Shrine - walls 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/80b87385a0d2942f_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/80b87385a0d2942f_00000000000000e1_ps.txt index d5a9d664..73d817c9 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/80b87385a0d2942f_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/80b87385a0d2942f_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 80b87385a0d2942f // Bomp - appear effect circle 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/81adf9797e4661a7_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/81adf9797e4661a7_00000000000000e1_ps.txt index d9d9f943..1bc08b72 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/81adf9797e4661a7_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/81adf9797e4661a7_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 81adf9797e4661a7 // Shrine - ending glowing wall diff --git a/Mods/BreathOfTheWild_GlowLightsColors/8438998c284fe428_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/8438998c284fe428_000000000000001c_ps.txt index 9b38fa06..01a78d38 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/8438998c284fe428_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/8438998c284fe428_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8438998c284fe428 // Shrine - elevator particles 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/87790fa17c847fea_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/87790fa17c847fea_0000000000000709_ps.txt index cbd169b9..b7e4e486 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/87790fa17c847fea_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/87790fa17c847fea_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 87790fa17c847fea // Shrine - elevator field + distortion diff --git a/Mods/BreathOfTheWild_GlowLightsColors/8798144a6f066e7c_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/8798144a6f066e7c_00000000000000e1_ps.txt index 25856f8f..c31e1da3 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/8798144a6f066e7c_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/8798144a6f066e7c_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8798144a6f066e7c // Shrine - ending field 3 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/87babe7569572ff5_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/87babe7569572ff5_0000000000003849_ps.txt index d322fb30..fe88a094 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/87babe7569572ff5_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/87babe7569572ff5_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 87babe7569572ff5 // Bomb - trails 1 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/8836c3a20b053cf0_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/8836c3a20b053cf0_000000000000001c_ps.txt index ed68f56c..a49bdad3 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/8836c3a20b053cf0_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/8836c3a20b053cf0_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8836c3a20b053cf0 // Shrine - vertical lines field diff --git a/Mods/BreathOfTheWild_GlowLightsColors/8d0a18894dd0c9cb_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/8d0a18894dd0c9cb_0000000000000709_ps.txt index 1cc38ef7..6e6d3581 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/8d0a18894dd0c9cb_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/8d0a18894dd0c9cb_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8d0a18894dd0c9cb // Shrine - ending field 1 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/8e9e804a3cd384c3_00000000000ff259_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/8e9e804a3cd384c3_00000000000ff259_ps.txt index 675c77bf..2228b616 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/8e9e804a3cd384c3_00000000000ff259_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/8e9e804a3cd384c3_00000000000ff259_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8e9e804a3cd384c3 // Shrine lights, volcano path lights, generic lights, electric balls - reflection pass diff --git a/Mods/BreathOfTheWild_GlowLightsColors/8fe014235f134ac1_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/8fe014235f134ac1_00000000000000e1_ps.txt index 9f72b40a..b0a71172 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/8fe014235f134ac1_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/8fe014235f134ac1_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8fe014235f134ac1 // Shrine - generic particles diff --git a/Mods/BreathOfTheWild_GlowLightsColors/99122c964b6a1a19_000000000001fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/99122c964b6a1a19_000000000001fe49_ps.txt index c521c18d..97510444 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/99122c964b6a1a19_000000000001fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/99122c964b6a1a19_000000000001fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 99122c964b6a1a19 // Shrine - elevator reflection pass diff --git a/Mods/BreathOfTheWild_GlowLightsColors/99fc7f42b65ca284_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/99fc7f42b65ca284_0000000000000709_ps.txt index a427a68a..13efd00e 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/99fc7f42b65ca284_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/99fc7f42b65ca284_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 99fc7f42b65ca284 // Shrine - elevator diff --git a/Mods/BreathOfTheWild_GlowLightsColors/9aacad682248145f_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/9aacad682248145f_0000000000000709_ps.txt index 3aca3f47..79cf43be 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/9aacad682248145f_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/9aacad682248145f_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 9aacad682248145f // Teleportation - part 1 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/9c9c75d87bb9b4ef_0000000f0f10e249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/9c9c75d87bb9b4ef_0000000f0f10e249_ps.txt index b1462fab..97e5a6cd 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/9c9c75d87bb9b4ef_0000000f0f10e249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/9c9c75d87bb9b4ef_0000000f0f10e249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 9c9c75d87bb9b4ef // Shrine - ceiling decorations diff --git a/Mods/BreathOfTheWild_GlowLightsColors/a02a462f9ba59f2e_000000003c3c4389_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/a02a462f9ba59f2e_000000003c3c4389_ps.txt index 216d0f6b..77bae664 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/a02a462f9ba59f2e_000000003c3c4389_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/a02a462f9ba59f2e_000000003c3c4389_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a02a462f9ba59f2e // Sheikah Tower - inactive - middle part diff --git a/Mods/BreathOfTheWild_GlowLightsColors/a11251f0bffe8631_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/a11251f0bffe8631_000000000000001c_ps.txt index 8d39c728..d2f0ebeb 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/a11251f0bffe8631_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/a11251f0bffe8631_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a11251f0bffe8631 // Shrine - elevator particles 3 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/a54bdb88a57b9be9_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/a54bdb88a57b9be9_0000000000003849_ps.txt index 1c8f67b7..7bf3590f 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/a54bdb88a57b9be9_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/a54bdb88a57b9be9_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a54bdb88a57b9be9 // Bomb - explosion particles 1 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/a6ea718e4c60e157_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/a6ea718e4c60e157_00000000000000e1_ps.txt index 7a2fc580..d2c07ae2 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/a6ea718e4c60e157_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/a6ea718e4c60e157_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a6ea718e4c60e157 // Bomb - trails 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/a6eb708e4b616557_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/a6eb708e4b616557_00000000000000e1_ps.txt index f64a205e..adb304d4 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/a6eb708e4b616557_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/a6eb708e4b616557_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a6eb708e4b616557 // Bomb - explosion particles 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/a95fbb49ae2c8f46_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/a95fbb49ae2c8f46_00000000000000e1_ps.txt index 19a1887a..9c1e664b 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/a95fbb49ae2c8f46_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/a95fbb49ae2c8f46_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a95fbb49ae2c8f46 // Guardian scout fire diff --git a/Mods/BreathOfTheWild_GlowLightsColors/b2cf5924b04ea6a4_0000000f0f0ff249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/b2cf5924b04ea6a4_0000000f0f0ff249_ps.txt index 51cfe493..4140299a 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/b2cf5924b04ea6a4_0000000f0f0ff249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/b2cf5924b04ea6a4_0000000f0f0ff249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b2cf5924b04ea6a4 // Shrine - metal chests diff --git a/Mods/BreathOfTheWild_GlowLightsColors/b2e1c9ce2f160aab_000000003c3c4389_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/b2e1c9ce2f160aab_000000003c3c4389_ps.txt index 3e2f266c..c5893212 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/b2e1c9ce2f160aab_000000003c3c4389_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/b2e1c9ce2f160aab_000000003c3c4389_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b2e1c9ce2f160aab // Shrine of Resurrection - lights diff --git a/Mods/BreathOfTheWild_GlowLightsColors/b5b53042daaad65c_00000001e1e21c49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/b5b53042daaad65c_00000001e1e21c49_ps.txt index 34c120a5..e0502c82 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/b5b53042daaad65c_00000001e1e21c49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/b5b53042daaad65c_00000001e1e21c49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b5b53042daaad65c // Shrine - elements diff --git a/Mods/BreathOfTheWild_GlowLightsColors/bc9529a682410603_00000001e1e1fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/bc9529a682410603_00000001e1e1fe49_ps.txt index 9cc5f8ff..18f7a754 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/bc9529a682410603_00000001e1e1fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/bc9529a682410603_00000001e1e1fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader bc9529a682410603 // Divine Beasts + Stones near Castle diff --git a/Mods/BreathOfTheWild_GlowLightsColors/beb15cab79e5ca5d_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/beb15cab79e5ca5d_000000000000001c_ps.txt index a4da9323..d513c53b 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/beb15cab79e5ca5d_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/beb15cab79e5ca5d_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader beb15cab79e5ca5d // Shrine - ending Sheikah logo + Hateno fire flare diff --git a/Mods/BreathOfTheWild_GlowLightsColors/bee298edc2f7e315_00000001e1e1fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/bee298edc2f7e315_00000001e1e1fe49_ps.txt index f38c94f4..4f6ef5c2 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/bee298edc2f7e315_00000001e1e1fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/bee298edc2f7e315_00000001e1e1fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader bee298edc2f7e315 // Sheikah Tower - control panel diff --git a/Mods/BreathOfTheWild_GlowLightsColors/bf72a1fd35401be2_0000079749255249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/bf72a1fd35401be2_0000079749255249_ps.txt index 30be30e9..106bf15f 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/bf72a1fd35401be2_0000079749255249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/bf72a1fd35401be2_0000079749255249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader bf72a1fd35401be2 // Shrine - lower elements diff --git a/Mods/BreathOfTheWild_GlowLightsColors/c36b10f0e410def8_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/c36b10f0e410def8_00000000000000e1_ps.txt index 5fa0ebe7..7a404694 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/c36b10f0e410def8_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/c36b10f0e410def8_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader c36b10f0e410def8 // Guardian scout fire 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/cb27783c5e10df0e_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/cb27783c5e10df0e_000000000000001c_ps.txt index 6ece3247..b1d72113 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/cb27783c5e10df0e_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/cb27783c5e10df0e_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cb27783c5e10df0e // Shrine - elevator field 2 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/cc9529ae1a492d03_00000001e1e1fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/cc9529ae1a492d03_00000001e1e1fe49_ps.txt index 51fd89d0..e404eae0 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/cc9529ae1a492d03_00000001e1e1fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/cc9529ae1a492d03_00000001e1e1fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cc9529ae1a492d03 // Shrine - chests diff --git a/Mods/BreathOfTheWild_GlowLightsColors/cd1eba6802df67f7_0000000f0f0ff249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/cd1eba6802df67f7_0000000f0f0ff249_ps.txt index c72d12b3..483d4015 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/cd1eba6802df67f7_0000000f0f0ff249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/cd1eba6802df67f7_0000000f0f0ff249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cd1eba6802df67f7 // Shrine - ceiling diff --git a/Mods/BreathOfTheWild_GlowLightsColors/ce76f7a67517c0b2_000000003c3c4389_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/ce76f7a67517c0b2_000000003c3c4389_ps.txt index 3cae1f67..0fbaaac7 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/ce76f7a67517c0b2_000000003c3c4389_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/ce76f7a67517c0b2_000000003c3c4389_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader ce76f7a67517c0b2 // Shrine - top part diff --git a/Mods/BreathOfTheWild_GlowLightsColors/cf2e9b7aab93e342_000000000001fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/cf2e9b7aab93e342_000000000001fe49_ps.txt index c1f8c950..69aa2650 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/cf2e9b7aab93e342_000000000001fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/cf2e9b7aab93e342_000000000001fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cf2e9b7aab93e342 // Sheikah Tower - inactive, reflection pass diff --git a/Mods/BreathOfTheWild_GlowLightsColors/d178de668517df1e_000000003c3c4389_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/d178de668517df1e_000000003c3c4389_ps.txt index 1e85f69c..ada57679 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/d178de668517df1e_000000003c3c4389_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/d178de668517df1e_000000003c3c4389_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader d178de668517df1e // Shrine - entrance top diff --git a/Mods/BreathOfTheWild_GlowLightsColors/d3ac3a61f7749326_000000000000001c_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/d3ac3a61f7749326_000000000000001c_ps.txt index 50ed5b9c..f2f64410 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/d3ac3a61f7749326_000000000000001c_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/d3ac3a61f7749326_000000000000001c_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader d3ac3a61f7749326 // Hateno fire particles diff --git a/Mods/BreathOfTheWild_GlowLightsColors/d48de6ada1e9ad03_00000001e1e1fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/d48de6ada1e9ad03_00000001e1e1fe49_ps.txt index 2bf2dd13..8d416ffa 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/d48de6ada1e9ad03_00000001e1e1fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/d48de6ada1e9ad03_00000001e1e1fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader d48de6ada1e9ad03 // Sheikah Towers - active - top part diff --git a/Mods/BreathOfTheWild_GlowLightsColors/db8bc69330c08206_0000000000003849_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/db8bc69330c08206_0000000000003849_ps.txt index 7dbee6a6..8d27c435 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/db8bc69330c08206_0000000000003849_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/db8bc69330c08206_0000000000003849_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader db8bc69330c08206 // Shrine - elevator particles 1 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/e53233e53de8434f_0000000000000709_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/e53233e53de8434f_0000000000000709_ps.txt index 543ca833..41c5f66a 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/e53233e53de8434f_0000000000000709_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/e53233e53de8434f_0000000000000709_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader e53233e53de8434f // Bomb - debris diff --git a/Mods/BreathOfTheWild_GlowLightsColors/e95d54571be1c0a9_000000000001fe49_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/e95d54571be1c0a9_000000000001fe49_ps.txt index 473d1353..2212138f 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/e95d54571be1c0a9_000000000001fe49_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/e95d54571be1c0a9_000000000001fe49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader e95d54571be1c0a9 // Shrine - balls, reflection pass diff --git a/Mods/BreathOfTheWild_GlowLightsColors/f62be0d03546ec39_00000000000000e1_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/f62be0d03546ec39_00000000000000e1_ps.txt index 4d6aaa56..1accab5e 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/f62be0d03546ec39_00000000000000e1_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/f62be0d03546ec39_00000000000000e1_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader f62be0d03546ec39 // Guardian scout fire 1 diff --git a/Mods/BreathOfTheWild_GlowLightsColors/fb135efcb4540fb1_00000078787f9249_ps.txt b/Mods/BreathOfTheWild_GlowLightsColors/fb135efcb4540fb1_00000078787f9249_ps.txt index 23582bc6..8c48f08f 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/fb135efcb4540fb1_00000078787f9249_ps.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/fb135efcb4540fb1_00000078787f9249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader fb135efcb4540fb1 // Shrine - wall decoration diff --git a/Mods/BreathOfTheWild_HUDRemover/37b9100c1310d3bb_0000000000000000_vs.txt b/Mods/BreathOfTheWild_HUDRemover/37b9100c1310d3bb_0000000000000000_vs.txt index 7a18a643..226813a1 100644 --- a/Mods/BreathOfTheWild_HUDRemover/37b9100c1310d3bb_0000000000000000_vs.txt +++ b/Mods/BreathOfTheWild_HUDRemover/37b9100c1310d3bb_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 37b9100c1310d3bb // PRO+ hud v2 diff --git a/Mods/BreathOfTheWild_HUDRemover/4d58e6f0906ff5cf_0000000000000000_vs.txt b/Mods/BreathOfTheWild_HUDRemover/4d58e6f0906ff5cf_0000000000000000_vs.txt index ef87cfa4..7368c578 100644 --- a/Mods/BreathOfTheWild_HUDRemover/4d58e6f0906ff5cf_0000000000000000_vs.txt +++ b/Mods/BreathOfTheWild_HUDRemover/4d58e6f0906ff5cf_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 4d58e6f0906ff5cf // PRO+ hud v2 diff --git a/Mods/BreathOfTheWild_HUDRemover/75faf095372864b1_0000000000000000_vs.txt b/Mods/BreathOfTheWild_HUDRemover/75faf095372864b1_0000000000000000_vs.txt index d35970f6..5302aefc 100644 --- a/Mods/BreathOfTheWild_HUDRemover/75faf095372864b1_0000000000000000_vs.txt +++ b/Mods/BreathOfTheWild_HUDRemover/75faf095372864b1_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 75faf095372864b1 // PRO+ hud v2 diff --git a/Mods/BreathOfTheWild_HUDRemover/b88c6020a8b17332_0000000000000000_vs.txt b/Mods/BreathOfTheWild_HUDRemover/b88c6020a8b17332_0000000000000000_vs.txt index 362f4852..2368aa24 100644 --- a/Mods/BreathOfTheWild_HUDRemover/b88c6020a8b17332_0000000000000000_vs.txt +++ b/Mods/BreathOfTheWild_HUDRemover/b88c6020a8b17332_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b88c6020a8b17332 // PRO+ hud v2 diff --git a/Mods/BreathOfTheWild_HUDRemover/f56fcbd319ceba00_0000000000000000_vs.txt b/Mods/BreathOfTheWild_HUDRemover/f56fcbd319ceba00_0000000000000000_vs.txt index 01e4eae3..88e267a9 100644 --- a/Mods/BreathOfTheWild_HUDRemover/f56fcbd319ceba00_0000000000000000_vs.txt +++ b/Mods/BreathOfTheWild_HUDRemover/f56fcbd319ceba00_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader f56fcbd319ceba00 // PRO+ hud v2 diff --git a/Mods/BreathOfTheWild_HUDRemover/f7ba548c1fefe24a_0000000000000000_vs.txt b/Mods/BreathOfTheWild_HUDRemover/f7ba548c1fefe24a_0000000000000000_vs.txt index df6b87e4..027c44eb 100644 --- a/Mods/BreathOfTheWild_HUDRemover/f7ba548c1fefe24a_0000000000000000_vs.txt +++ b/Mods/BreathOfTheWild_HUDRemover/f7ba548c1fefe24a_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader f7ba548c1fefe24a // PRO+ hud v2 diff --git a/Resolutions/BreathOfTheWild_Resolution/01ba1a725afa0b96_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/01ba1a725afa0b96_0000000000000000_vs.txt index 6ba9c76e..2784469b 100644 --- a/Resolutions/BreathOfTheWild_Resolution/01ba1a725afa0b96_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/01ba1a725afa0b96_0000000000000000_vs.txt @@ -23,7 +23,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. const float resScale = $height/720.0; diff --git a/Resolutions/BreathOfTheWild_Resolution/01bef64ec0cccd53_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/01bef64ec0cccd53_0000000000000000_vs.txt index 89fd083a..b5c9765b 100644 --- a/Resolutions/BreathOfTheWild_Resolution/01bef64ec0cccd53_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/01bef64ec0cccd53_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 01bef64ec0cccd53 // Used for: Fixing clouds in non-updated versions diff --git a/Resolutions/BreathOfTheWild_Resolution/0b9b8f5dfa16ad58_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/0b9b8f5dfa16ad58_0000000000000000_vs.txt index 1608638b..7ff090c4 100644 --- a/Resolutions/BreathOfTheWild_Resolution/0b9b8f5dfa16ad58_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/0b9b8f5dfa16ad58_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 0b9b8f5dfa16ad58 // Used For: Horizontal Menu Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/0bcd653c18367d59_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/0bcd653c18367d59_0000000000000000_vs.txt index fd8cc2c8..e3480698 100644 --- a/Resolutions/BreathOfTheWild_Resolution/0bcd653c18367d59_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/0bcd653c18367d59_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 0bcd653c18367d59 // Used for: Restoring the native BotW Anti-Aliasing implementation diff --git a/Resolutions/BreathOfTheWild_Resolution/0d6127fbed646d2b_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/0d6127fbed646d2b_0000000000000000_vs.txt index 7bfbd14d..a6a0074e 100644 --- a/Resolutions/BreathOfTheWild_Resolution/0d6127fbed646d2b_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/0d6127fbed646d2b_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 0d6127fbed646d2b // Used for: Fixing Ambient-Occlusion diff --git a/Resolutions/BreathOfTheWild_Resolution/0f2b9ee517917425_00000000000003c9_ps.txt b/Resolutions/BreathOfTheWild_Resolution/0f2b9ee517917425_00000000000003c9_ps.txt index 29887ca1..84c6a64b 100644 --- a/Resolutions/BreathOfTheWild_Resolution/0f2b9ee517917425_00000000000003c9_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/0f2b9ee517917425_00000000000003c9_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 0f2b9ee517917425 - dumped cemu 1.15 // Used for: Restoring the native BotW Anti-Aliasing implementation in inventory screen diff --git a/Resolutions/BreathOfTheWild_Resolution/141f484aff9b9f5a_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/141f484aff9b9f5a_0000000000000000_vs.txt index 9e8123f4..51330e7d 100644 --- a/Resolutions/BreathOfTheWild_Resolution/141f484aff9b9f5a_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/141f484aff9b9f5a_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 141f484aff9b9f5a // Used for: Anti-Aliasing Color Mix diff --git a/Resolutions/BreathOfTheWild_Resolution/15afdae4307b9a3d_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/15afdae4307b9a3d_0000000000000000_vs.txt index 5aca9867..2d3032d0 100644 --- a/Resolutions/BreathOfTheWild_Resolution/15afdae4307b9a3d_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/15afdae4307b9a3d_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 15afdae4307b9a3d // Used for: Vertical Ambient-Occlusion Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/1a14de8e58d5b30a_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/1a14de8e58d5b30a_0000000000000000_vs.txt index 98c17ada..936e95f8 100644 --- a/Resolutions/BreathOfTheWild_Resolution/1a14de8e58d5b30a_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/1a14de8e58d5b30a_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 1a14de8e58d5b30a // Used for: Restoring the native BotW Anti-Aliasing implementation diff --git a/Resolutions/BreathOfTheWild_Resolution/381d034349896360_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/381d034349896360_0000000000000000_vs.txt index 3067c34a..46243c13 100644 --- a/Resolutions/BreathOfTheWild_Resolution/381d034349896360_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/381d034349896360_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 381d034349896360 // Used for: Horizontal Volumetric Light Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/44b73ce02e05c2e6_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/44b73ce02e05c2e6_0000000000000000_vs.txt index 90ae48c6..5f699df3 100644 --- a/Resolutions/BreathOfTheWild_Resolution/44b73ce02e05c2e6_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/44b73ce02e05c2e6_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 44b73ce02e05c2e6 // Used for: Vertical Self-Shadowing Mask Fix Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/4721609a424e9a1f_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/4721609a424e9a1f_0000000000000000_vs.txt index 687d91b8..70679d81 100644 --- a/Resolutions/BreathOfTheWild_Resolution/4721609a424e9a1f_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/4721609a424e9a1f_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 4721609a424e9a1f // Used for: Restoring the native BotW Anti-Aliasing implementation diff --git a/Resolutions/BreathOfTheWild_Resolution/5c1761d13feccdff_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/5c1761d13feccdff_0000000000000000_vs.txt index 631de591..37624435 100644 --- a/Resolutions/BreathOfTheWild_Resolution/5c1761d13feccdff_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/5c1761d13feccdff_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 5c1761d13feccdff // Used for: Vertical+Horizontal Fullscreen Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/5c975b0e3dac0562_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/5c975b0e3dac0562_0000000000000000_vs.txt index ca791181..46e3afef 100644 --- a/Resolutions/BreathOfTheWild_Resolution/5c975b0e3dac0562_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/5c975b0e3dac0562_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 5c975b0e3dac0562 // Used for: Horizontal Bloom Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/75a85b0cbcab764b_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/75a85b0cbcab764b_0000000000000000_vs.txt index 86861091..8689b6e9 100644 --- a/Resolutions/BreathOfTheWild_Resolution/75a85b0cbcab764b_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/75a85b0cbcab764b_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 75a85b0cbcab764b // Used for: Horizontal Reflection Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/771e24915acbb074_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/771e24915acbb074_0000000000000000_vs.txt index e98fefeb..8156781c 100644 --- a/Resolutions/BreathOfTheWild_Resolution/771e24915acbb074_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/771e24915acbb074_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 771e24915acbb074 // Used for: Vertical Reflection Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/81eb264a750163d9_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/81eb264a750163d9_0000000000000000_vs.txt index 297dce20..b3bf62d9 100644 --- a/Resolutions/BreathOfTheWild_Resolution/81eb264a750163d9_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/81eb264a750163d9_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 81eb264a750163d9 // Used for: Vertical Volumetric Light Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/8cab2ed476b991ea_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/8cab2ed476b991ea_0000000000000000_vs.txt index 14292753..8df4cfb1 100644 --- a/Resolutions/BreathOfTheWild_Resolution/8cab2ed476b991ea_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/8cab2ed476b991ea_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8cab2ed476b991ea // Used for: Restoring the native BotW Anti-Aliasing implementation diff --git a/Resolutions/BreathOfTheWild_Resolution/93f16bf1d083933b_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/93f16bf1d083933b_0000000000000000_vs.txt index 564be726..2210e49d 100644 --- a/Resolutions/BreathOfTheWild_Resolution/93f16bf1d083933b_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/93f16bf1d083933b_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 93f16bf1d083933b // Used for: Horizontal Self-Shadowing Mask Fix Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/a1cb9f79d093badb_0000f0f0ff34db6d_ps.txt b/Resolutions/BreathOfTheWild_Resolution/a1cb9f79d093badb_0000f0f0ff34db6d_ps.txt index 881329d2..112cfc0c 100644 --- a/Resolutions/BreathOfTheWild_Resolution/a1cb9f79d093badb_0000f0f0ff34db6d_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/a1cb9f79d093badb_0000f0f0ff34db6d_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a1cb9f79d093badb // Used for: Restoring the native BotW Anti-Aliasing implementation from water edges diff --git a/Resolutions/BreathOfTheWild_Resolution/a5b3a5e5ab2938bc_0000000000001e49_ps.txt b/Resolutions/BreathOfTheWild_Resolution/a5b3a5e5ab2938bc_0000000000001e49_ps.txt index 083d0266..9396ac46 100644 --- a/Resolutions/BreathOfTheWild_Resolution/a5b3a5e5ab2938bc_0000000000001e49_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/a5b3a5e5ab2938bc_0000000000001e49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a5b3a5e5ab2938bc // Used for: Restoring the native BotW Anti-Aliasing implementation diff --git a/Resolutions/BreathOfTheWild_Resolution/b4a729584b6188ea_0000000000001e49_ps.txt b/Resolutions/BreathOfTheWild_Resolution/b4a729584b6188ea_0000000000001e49_ps.txt index 3d0647f9..ac3967ed 100644 --- a/Resolutions/BreathOfTheWild_Resolution/b4a729584b6188ea_0000000000001e49_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/b4a729584b6188ea_0000000000001e49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b4a729584b6188ea // Used for: Restoring the native BotW Anti-Aliasing implementation for distant trees diff --git a/Resolutions/BreathOfTheWild_Resolution/bb50d2ee4fa87bc2_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/bb50d2ee4fa87bc2_0000000000000000_vs.txt index 3176b13d..46c31d03 100644 --- a/Resolutions/BreathOfTheWild_Resolution/bb50d2ee4fa87bc2_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/bb50d2ee4fa87bc2_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader bb50d2ee4fa87bc2 // Used for: Horizontal+Vertical Combat Targeting Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Resolutions/BreathOfTheWild_Resolution/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 7e2752a4..370dda64 100644 --- a/Resolutions/BreathOfTheWild_Resolution/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader c92c1c4c0a2fb839 // Used for: Camera Depth of Field Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/c9f2fd37115b0ee1_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/c9f2fd37115b0ee1_0000000000000000_vs.txt index 6e1597f1..2bf0f513 100644 --- a/Resolutions/BreathOfTheWild_Resolution/c9f2fd37115b0ee1_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/c9f2fd37115b0ee1_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader c9f2fd37115b0ee1 // Used for: Horizontal+Vertical Combat Targeting Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/cb0e6e8cbec4502a_0000000000000079_ps.txt b/Resolutions/BreathOfTheWild_Resolution/cb0e6e8cbec4502a_0000000000000079_ps.txt index 1c53e8d1..50b528f5 100644 --- a/Resolutions/BreathOfTheWild_Resolution/cb0e6e8cbec4502a_0000000000000079_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/cb0e6e8cbec4502a_0000000000000079_ps.txt @@ -16,7 +16,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cb0e6e8cbec4502a diff --git a/Resolutions/BreathOfTheWild_Resolution/d1cf6920c3d5b194_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/d1cf6920c3d5b194_0000000000000000_vs.txt index 6939273a..54f968fa 100644 --- a/Resolutions/BreathOfTheWild_Resolution/d1cf6920c3d5b194_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/d1cf6920c3d5b194_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader d1cf6920c3d5b194 // Used for: Restoring the native BotW Anti-Aliasing implementation for distant trees diff --git a/Resolutions/BreathOfTheWild_Resolution/e06e20b2efe87a84_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/e06e20b2efe87a84_0000000000000000_vs.txt index 67ea0973..0fb21902 100644 --- a/Resolutions/BreathOfTheWild_Resolution/e06e20b2efe87a84_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/e06e20b2efe87a84_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader e06e20b2efe87a84 // Used for: Horizontal Ambient-Occlusion Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/ea9a49a6185cf1e5_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/ea9a49a6185cf1e5_0000000000000000_vs.txt index 8adeb78b..15df4da6 100644 --- a/Resolutions/BreathOfTheWild_Resolution/ea9a49a6185cf1e5_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/ea9a49a6185cf1e5_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader ea9a49a6185cf1e5 // Used for: Fix Reflection diff --git a/Resolutions/BreathOfTheWild_Resolution/f14bb57cd5c9cb77_00000000000003c9_ps.txt b/Resolutions/BreathOfTheWild_Resolution/f14bb57cd5c9cb77_00000000000003c9_ps.txt index a0ac7b60..745aac15 100644 --- a/Resolutions/BreathOfTheWild_Resolution/f14bb57cd5c9cb77_00000000000003c9_ps.txt +++ b/Resolutions/BreathOfTheWild_Resolution/f14bb57cd5c9cb77_00000000000003c9_ps.txt @@ -16,7 +16,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader f14bb57cd5c9cb77 - dumped 1.15 diff --git a/Resolutions/BreathOfTheWild_Resolution/f69e84515ae56e70_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/f69e84515ae56e70_0000000000000000_vs.txt index 8ac8da85..6925a2eb 100644 --- a/Resolutions/BreathOfTheWild_Resolution/f69e84515ae56e70_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/f69e84515ae56e70_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader f69e84515ae56e70 // Used for: Vertical Bloom Blur diff --git a/Resolutions/BreathOfTheWild_Resolution/fc3e63a2007625f8_0000000000000000_vs.txt b/Resolutions/BreathOfTheWild_Resolution/fc3e63a2007625f8_0000000000000000_vs.txt index 14c03131..c6193f16 100644 --- a/Resolutions/BreathOfTheWild_Resolution/fc3e63a2007625f8_0000000000000000_vs.txt +++ b/Resolutions/BreathOfTheWild_Resolution/fc3e63a2007625f8_0000000000000000_vs.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader fc3e63a2007625f8 // Used For: Vertical Menu Blur diff --git a/Workarounds/BreathOfTheWild_!Intel_Shadows/09085793b5a9f364_00001ffe492e9249_ps.txt b/Workarounds/BreathOfTheWild_!Intel_Shadows/09085793b5a9f364_00001ffe492e9249_ps.txt index f8b86200..9703bd52 100644 --- a/Workarounds/BreathOfTheWild_!Intel_Shadows/09085793b5a9f364_00001ffe492e9249_ps.txt +++ b/Workarounds/BreathOfTheWild_!Intel_Shadows/09085793b5a9f364_00001ffe492e9249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader d2cb8f8abc8a00bc UNIFORM_BUFFER_LAYOUT(33, 1, 12) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!Intel_Shadows/45e72a252caba763_000003c000009269_ps.txt b/Workarounds/BreathOfTheWild_!Intel_Shadows/45e72a252caba763_000003c000009269_ps.txt index 05a88c35..34d87e8c 100644 --- a/Workarounds/BreathOfTheWild_!Intel_Shadows/45e72a252caba763_000003c000009269_ps.txt +++ b/Workarounds/BreathOfTheWild_!Intel_Shadows/45e72a252caba763_000003c000009269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cbbcf83b05c6d921 UNIFORM_BUFFER_LAYOUT(33, 1, 7) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!Intel_Shadows/59cba7eb9a9c1df6_00000007f924d249_ps.txt b/Workarounds/BreathOfTheWild_!Intel_Shadows/59cba7eb9a9c1df6_00000007f924d249_ps.txt index a7d568a1..209a9cad 100644 --- a/Workarounds/BreathOfTheWild_!Intel_Shadows/59cba7eb9a9c1df6_00000007f924d249_ps.txt +++ b/Workarounds/BreathOfTheWild_!Intel_Shadows/59cba7eb9a9c1df6_00000007f924d249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 9c98a67271f8cc75 UNIFORM_BUFFER_LAYOUT(33, 1, 10) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!Intel_Shadows/808ba0411f6f526e_0000007ff9249a49_ps.txt b/Workarounds/BreathOfTheWild_!Intel_Shadows/808ba0411f6f526e_0000007ff9249a49_ps.txt index 09e04fe4..9d137fd0 100644 --- a/Workarounds/BreathOfTheWild_!Intel_Shadows/808ba0411f6f526e_0000007ff9249a49_ps.txt +++ b/Workarounds/BreathOfTheWild_!Intel_Shadows/808ba0411f6f526e_0000007ff9249a49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a73d770e3204e2e6 UNIFORM_BUFFER_LAYOUT(33, 1, 10) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!Intel_Shadows/88133ee405eaae28_000003c000009269_ps.txt b/Workarounds/BreathOfTheWild_!Intel_Shadows/88133ee405eaae28_000003c000009269_ps.txt index 68f0bc61..3c70ffe8 100644 --- a/Workarounds/BreathOfTheWild_!Intel_Shadows/88133ee405eaae28_000003c000009269_ps.txt +++ b/Workarounds/BreathOfTheWild_!Intel_Shadows/88133ee405eaae28_000003c000009269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader ffe0e8c84f6e8da9 UNIFORM_BUFFER_LAYOUT(33, 1, 7) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!Intel_Shadows/9c0b7031078fba88_0000007800001269_ps.txt b/Workarounds/BreathOfTheWild_!Intel_Shadows/9c0b7031078fba88_0000007800001269_ps.txt index 4e7e52c0..647e9e27 100644 --- a/Workarounds/BreathOfTheWild_!Intel_Shadows/9c0b7031078fba88_0000007800001269_ps.txt +++ b/Workarounds/BreathOfTheWild_!Intel_Shadows/9c0b7031078fba88_0000007800001269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b8a18eeb20759bfd UNIFORM_BUFFER_LAYOUT(33, 1, 6) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/09085793b5a9f364_00001ffe492e9249_ps.txt b/Workarounds/BreathOfTheWild_!ShadowFix/09085793b5a9f364_00001ffe492e9249_ps.txt index f8b86200..9703bd52 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/09085793b5a9f364_00001ffe492e9249_ps.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/09085793b5a9f364_00001ffe492e9249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader d2cb8f8abc8a00bc UNIFORM_BUFFER_LAYOUT(33, 1, 12) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/45e72a252caba763_000003c000009269_ps.txt b/Workarounds/BreathOfTheWild_!ShadowFix/45e72a252caba763_000003c000009269_ps.txt index 05a88c35..34d87e8c 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/45e72a252caba763_000003c000009269_ps.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/45e72a252caba763_000003c000009269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader cbbcf83b05c6d921 UNIFORM_BUFFER_LAYOUT(33, 1, 7) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/59cba7eb9a9c1df6_00000007f924d249_ps.txt b/Workarounds/BreathOfTheWild_!ShadowFix/59cba7eb9a9c1df6_00000007f924d249_ps.txt index a7d568a1..209a9cad 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/59cba7eb9a9c1df6_00000007f924d249_ps.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/59cba7eb9a9c1df6_00000007f924d249_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 9c98a67271f8cc75 UNIFORM_BUFFER_LAYOUT(33, 1, 10) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/808ba0411f6f526e_0000007ff9249a49_ps.txt b/Workarounds/BreathOfTheWild_!ShadowFix/808ba0411f6f526e_0000007ff9249a49_ps.txt index 09e04fe4..9d137fd0 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/808ba0411f6f526e_0000007ff9249a49_ps.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/808ba0411f6f526e_0000007ff9249a49_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader a73d770e3204e2e6 UNIFORM_BUFFER_LAYOUT(33, 1, 10) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/88133ee405eaae28_000003c000009269_ps.txt b/Workarounds/BreathOfTheWild_!ShadowFix/88133ee405eaae28_000003c000009269_ps.txt index 68f0bc61..3c70ffe8 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/88133ee405eaae28_000003c000009269_ps.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/88133ee405eaae28_000003c000009269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader ffe0e8c84f6e8da9 UNIFORM_BUFFER_LAYOUT(33, 1, 7) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/9c0b7031078fba88_0000007800001269_ps.txt b/Workarounds/BreathOfTheWild_!ShadowFix/9c0b7031078fba88_0000007800001269_ps.txt index 4e7e52c0..647e9e27 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/9c0b7031078fba88_0000007800001269_ps.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/9c0b7031078fba88_0000007800001269_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader b8a18eeb20759bfd UNIFORM_BUFFER_LAYOUT(33, 1, 6) uniform uniformBlockPS1 diff --git a/Workarounds/BreathOfTheWild_KakarikoShadows/8e9e804a3cd384c3_00000000000ff259_ps.txt b/Workarounds/BreathOfTheWild_KakarikoShadows/8e9e804a3cd384c3_00000000000ff259_ps.txt index 97e3e40a..cd42a6fd 100644 --- a/Workarounds/BreathOfTheWild_KakarikoShadows/8e9e804a3cd384c3_00000000000ff259_ps.txt +++ b/Workarounds/BreathOfTheWild_KakarikoShadows/8e9e804a3cd384c3_00000000000ff259_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 8e9e804a3cd384c3 // Square Shadows Fix - Workaround for the square shadows seen around torches in Kakariko Village diff --git a/Workarounds/BreathOfTheWild_KakarikoShadows/ab0a485b9ae1bb1e_00000000000ff259_ps.txt b/Workarounds/BreathOfTheWild_KakarikoShadows/ab0a485b9ae1bb1e_00000000000ff259_ps.txt index 52194f82..83c23ddd 100644 --- a/Workarounds/BreathOfTheWild_KakarikoShadows/ab0a485b9ae1bb1e_00000000000ff259_ps.txt +++ b/Workarounds/BreathOfTheWild_KakarikoShadows/ab0a485b9ae1bb1e_00000000000ff259_ps.txt @@ -15,7 +15,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -// This shaders was auto-converted from OpenGL to Cemu. +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader ab0a485b9ae1bb1e // Square Shadows Fix - Workaround for the square shadows seen around torches in Kakariko Village diff --git a/Workarounds/BreathOfTheWild_Nvidia_StretchedClouds/73ddf96c9094eb92_0000000000000000_vs.txt b/Workarounds/BreathOfTheWild_Nvidia_StretchedClouds/73ddf96c9094eb92_0000000000000000_vs.txt index d6332931..32aead36 100644 --- a/Workarounds/BreathOfTheWild_Nvidia_StretchedClouds/73ddf96c9094eb92_0000000000000000_vs.txt +++ b/Workarounds/BreathOfTheWild_Nvidia_StretchedClouds/73ddf96c9094eb92_0000000000000000_vs.txt @@ -16,9 +16,7 @@ #define SET_POSITION(_v) gl_Position = _v #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif -/* This shaders was auto-converted from OpenGL to Cemu. -Conversion output: -*/ +// This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. // shader 73ddf96c9094eb92 UNIFORM_BUFFER_LAYOUT(6, 0, 2) uniform uniformBlockVS6 diff --git a/docs/v4-converter/convert-packs.js b/docs/v4-converter/convert-packs.js index a7cf52d6..c19c05af 100644 --- a/docs/v4-converter/convert-packs.js +++ b/docs/v4-converter/convert-packs.js @@ -271,7 +271,7 @@ function convertShader(shaderText, rulesPresets, folderArray, vulkanSet) { ufVariableShaderOrder.push(currLine.match(uniformUfRegex)[3]); if (indexUfVariable != -1) ufVariableCrossOffList.splice(0, indexUfVariable); else { - shaderOutput.push(`This shader (with the current ${currPreset.name}) doesn't follow the uf_* variable order from Cemu itself, so it might've been messed with. \r\nOrder found:${ufVariableShaderOrder}.`); + shaderOutput.push(`This shader (with "${currPreset.name}" preset) doesn't follow the uf_* variable order from Cemu, which means that some uf_* variables could've been left-out or added.\r`); } } currPreset.textureBindingCounter = textureBindingCounter; @@ -280,9 +280,11 @@ function convertShader(shaderText, rulesPresets, folderArray, vulkanSet) { // Sort the order of uf_variables let beforeOrder = [...allUfLines]; + function getSortRank(unit) { + let currUfVariableName = unit.match(uniformUfRegex)[3]; for (var i = 0; i < ufVariablesOrder.length; i++) { - if (unit.startsWith(ufVariablesOrder[i])) { + if (currUfVariableName.startsWith(ufVariablesOrder[i])) { return i; } } @@ -293,7 +295,11 @@ function convertShader(shaderText, rulesPresets, folderArray, vulkanSet) { return getSortRank(a) - getSortRank(b); }); - if (beforeOrder.toString() != allUfLines.toString()) console.log(allUfLines); + if (beforeOrder.toString() != allUfLines.toString()) { + shaderOutput.push(`Since the uf_* variables that were encountered were incorrect, the conversion script has corrected them.\r`); + shaderOutput.push(`Order found:\r\n${beforeOrder.join("\n")}`); + shaderOutput.push(`Expected/fixed order:\r\n${allUfLines.join("\n")}`); + } // Log some extra stuff if (!consecutiveUfVariables) { diff --git a/docs/v4-converter/verify-graphicPacks.js b/docs/v4-converter/verify-graphicPacks.js index 73cc83f0..843cc8ae 100644 --- a/docs/v4-converter/verify-graphicPacks.js +++ b/docs/v4-converter/verify-graphicPacks.js @@ -56,7 +56,6 @@ function extractShaderInfo(shaderText) { else if (ufBlockFlag) { let uniformMatch = currLine.match(uniformUfRegex); if (uniformMatch != null) { - if (uniformMatch[2].includes()) shaderInfo.ufBlock.ufVariables.push({type:uniformMatch[1], name: uniformMatch[2]}); } //else if (!currLine.startsWith("{") && currLine.trim() == "") console.log(currLine); @@ -124,7 +123,7 @@ function verifyShader(rulesPresets, dumpShader, shaderText, vulkanSet, shaderPat if (shaderLines[line].trim().startsWith("#ifdef VULKAN")) parsingVulkanHeader = true; else if (parsingVulkanHeader && (shaderLines[line].trim().startsWith("#define") || shaderLines[line].trim().startsWith("#else"))) shaderLines[line] = "\r"; else if (parsingVulkanHeader && shaderLines[line].trim().startsWith("#endif")) break; - else if (parsingVulkanHeader) console.error("what's this", shaderLines[line]); + //else if (parsingVulkanHeader) console.error("what's this", shaderLines[line]); } // Replace presets @@ -147,7 +146,7 @@ function verifyShader(rulesPresets, dumpShader, shaderText, vulkanSet, shaderPat headerlessPresetLines.push(currLine); } - // Remove all the unrelated preset code. + // Remove all the unrelated preset code let preprocessedPresetLines = undefined; try { let preprocessOutput = child_process.spawnSync("glslangValidator.exe", ["--stdin", "-E", "-DVULKAN", "-S "+((vulkanSet == 0) ? "vert" : "frag")], {encoding: "utf8", shell: true, input: headerlessPresetLines.join("\n")}); @@ -211,14 +210,15 @@ function verifyShader(rulesPresets, dumpShader, shaderText, vulkanSet, shaderPat } if (ufVariableMismatches.length != 0) console.error("The uf_* variables didn't match!", ufVariableMismatches); - if (attributesMatched && bufferLayoutsMatched && textureLayoutsMatched && ufBlockLocationMatched && (ufVariableMismatches.length == 0)) { //console.info("The shader matched!"); - verifiedShaders.push(shaderPath); + if (!invalidShaders.includes(shaderPath) && !verifiedShaders.includes(shaderPath)) verifiedShaders.push(shaderPath); } else { console.error("The shader didn't match... please fix the errors above."); if (!invalidShaders.includes(shaderPath)) invalidShaders.push(shaderPath); + let verifiedRemoveIndex = verifiedShaders.indexOf(shaderPath); + if (verifiedRemoveIndex != -1) verifiedShaders.slice(verifiedRemoveIndex, 1); } } } @@ -291,6 +291,7 @@ verifyGraphicPacks(["graphicPacks", "Workarounds"]); verifyGraphicPacks(["graphicPacks", "Mods"]); console.info("Finished verifying the graphic packs!"); +console.info(""); console.info("Verified shaders:"); console.info(verifiedShaders.join("\r\n")); console.info("Invalid shaders:");