From 491019144c8eadd5b8f7885dcbff23f6094aee50 Mon Sep 17 00:00:00 2001 From: Michael Date: Sat, 9 Dec 2017 14:35:56 -0800 Subject: [PATCH 01/18] add 1.4.0 FPS++ --- .../BreathOfTheWild_FPS++/patches.txt | 73 +++++++++++++++++++ 1 file changed, 73 insertions(+) diff --git a/Modifications/BreathOfTheWild_FPS++/patches.txt b/Modifications/BreathOfTheWild_FPS++/patches.txt index 3e770701..35bc828f 100644 --- a/Modifications/BreathOfTheWild_FPS++/patches.txt +++ b/Modifications/BreathOfTheWild_FPS++/patches.txt @@ -222,3 +222,76 @@ _fullspeed = 0x00000080 ;0x02F7DE00 = li r3, 0 ;0x02F862C4 = li r7, 1 ;0x02F86514 = li r7, 1 + +[BotwFPSv176] +moduleMatches = 0xFD091F9F + +#rodata constants +_float1 = 0x10000670 +_float30 = 0x101E78F4 + +#TestCave +codeCaveSize = 0x84 + +_fpsCalc = 0x00000008 +0x00000000 = .float 3 ; Don't edit me! +_lowlimit = 0x00000000 +0x00000004 = .float 62156250 +_busSpeed = 0x00000004 +0x00000008 = stw r0, 0x78(r30) +0x0000000C = xoris r12, r12, 0x8000 +0x00000010 = stw r12, 0x12C(r30) +0x00000014 = lis r12, 0x4330 +0x00000018 = stw r12, 0x128(r30) +0x0000001C = lfd f10, 0x128(r30) +0x00000020 = stw r12, 0x138(r30) +0x00000024 = lis r12, 0x8000 +0x00000028 = stw r12, 0x13C(r30) +0x0000002C = lfd f12, 0x138(r30) +0x00000030 = fsub f10, f10, f12 +0x00000034 = frsp f10, f10 +0x00000038 = lis r12, _float1@ha +0x0000003C = lfs f12, _float1@l(r12) +0x00000040 = fdivs f10, f12, f10 +0x00000048 = lis r12, _busSpeed@ha +0x0000004C = lfs f12, _busSpeed@l(r12) +0x00000050 = fmuls f10, f12, f10 +0x00000054 = stfs f10, 0x134(r30) +0x00000058 = lis r12, _float30@ha +0x0000005C = lfs f12, _float30@l(r12) +0x00000060 = fdivs f7, f12, f10 +0x00000064 = lis r12, _lowlimit@ha +0x00000068 = lfs f12, _lowlimit@l(r12) +0x0000006C = fcmpu cr0, f7, f12 +0x00000070 = bge .+0x0C +0x00000074 = stfs f7, 0x130(r30) +0x00000078 = blr +0x0000007c = stfs f12, 0x130(r30) +0x00000080 = blr + +#codeChanges +0x031F9E80 = bla _fpsCalc +0x03792620 = nop +0x0379262C = nop +0x03792670 = lis r29, 0x1134 +0x03792678 = lfs f0, 0xFE58@l(r29) +0x03792684 = nop +0x03414EF8 = lis r12, 0x1134 +0x03414F00 = lfs f0, 0xFE58@l(r12) +0x03414F08 = nop +0x02D90790 = lis r10, 0x1134 +0x02D90794 = lfs f11, 0xFE5C@l(r10) +0x02D907EC = lis r10, 0x1134 +0x02D907F0 = lfs f11, 0xFE5C@l(r10) + + +#break all forms of frame limiting +0x031F9FEC = li r0, 1 ;Better fence +;0x031FA004 = nop ; skip fence +0x031FA1D4 = nop ; disable vsync +0x031FA1F8 = nop ; disable vsync loop + +#Cheats +;0x02D90724 = fmr f29, f1 ;inf stamina +;0x02D44D44 = nop ;inf hearts +;0x02EB61BC = nop ;inf arrows From 8fa7cb45e8dfbb81b90eaa40e169e7ac281bb6d2 Mon Sep 17 00:00:00 2001 From: Rajko Stojadinovic Date: Sun, 10 Dec 2017 22:34:54 +0100 Subject: [PATCH 02/18] Try out a little different "Better fence" for FPS++ 1.4.0 --- Modifications/BreathOfTheWild_FPS++/patches.txt | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/Modifications/BreathOfTheWild_FPS++/patches.txt b/Modifications/BreathOfTheWild_FPS++/patches.txt index 35bc828f..8a293131 100644 --- a/Modifications/BreathOfTheWild_FPS++/patches.txt +++ b/Modifications/BreathOfTheWild_FPS++/patches.txt @@ -231,7 +231,7 @@ _float1 = 0x10000670 _float30 = 0x101E78F4 #TestCave -codeCaveSize = 0x84 +codeCaveSize = 0x98 _fpsCalc = 0x00000008 0x00000000 = .float 3 ; Don't edit me! @@ -269,6 +269,13 @@ _busSpeed = 0x00000004 0x0000007c = stfs f12, 0x130(r30) 0x00000080 = blr +_fenceNeg1 = 0x00000084 +0x00000084 = add r6, r12, r0 #orig instruction we are replacing +0x00000088 = cmpwi r6, 500 #check if less than 500 (full sync on those first frames to prevent milk water) +0x0000008C = blt .+0x08 #skip subtract if less than +0x00000090 = subi r6, r6, 1 #do the subtract +0x00000094 = blr #return + #codeChanges 0x031F9E80 = bla _fpsCalc 0x03792620 = nop @@ -286,8 +293,9 @@ _busSpeed = 0x00000004 #break all forms of frame limiting -0x031F9FEC = li r0, 1 ;Better fence -;0x031FA004 = nop ; skip fence +0x031FA000 = bla _fenceNeg1 ;Best fence (make sure GPU is never more than 1 frame ahead) +;0x031F9FEC = li r0, 1 ;Better fence (make sure GPU is never more than 1 second? ahead) +;0x031FA004 = nop ; skip fence (no waiting on GPU) 0x031FA1D4 = nop ; disable vsync 0x031FA1F8 = nop ; disable vsync loop From 46c9604a100f54fddafa5a58ec1b73dc294d1fc1 Mon Sep 17 00:00:00 2001 From: Alex Kiri Date: Sun, 10 Dec 2017 23:57:29 +0200 Subject: [PATCH 03/18] [BotW] Fixed issues with version 1.4.0 - Shadow filtering, Reflextra, Square shadows, etc --- .../49ce4bf04a654e80_00000003c9249749_ps.txt | 1 + .../8ff2cf86e789335f_00000003c9249749_ps.txt | 658 ++++++++++++++++ .../88133ee405eaae28_000003c000009269_ps.txt | 722 ++++++++++++++++++ .../b4a729584b6188ea_0000000000001e49_ps.txt | 92 +++ .../d1cf6920c3d5b194_0000000000000000_vs.txt | 81 ++ .../ffe0e8c84f6e8da9_000003c000009269_ps.txt | 1 + .../8e9e804a3cd384c3_00000000000ff259_ps.txt | 1 + .../ab0a485b9ae1bb1e_00000000000ff259_ps.txt | 601 +++++++++++++++ 8 files changed, 2157 insertions(+) create mode 100644 Enhancement/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt create mode 100644 Source/BreathOfTheWild/88133ee405eaae28_000003c000009269_ps.txt create mode 100644 Source/BreathOfTheWild/b4a729584b6188ea_0000000000001e49_ps.txt create mode 100644 Source/BreathOfTheWild/d1cf6920c3d5b194_0000000000000000_vs.txt create mode 100644 Workaround/BreathOfTheWild_SquareShadowsFix/ab0a485b9ae1bb1e_00000000000ff259_ps.txt diff --git a/Enhancement/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt b/Enhancement/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt index 2773114b..5cf66d8e 100644 --- a/Enhancement/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt +++ b/Enhancement/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt @@ -3,6 +3,7 @@ // shader 49ce4bf04a654e80 // ReflExtra - Enhanced Reflections // Reflections can be seen at greater distances +// shader dumped from BotW v1.3.1, using Cemu 1.9.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf513a800 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Enhancement/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt b/Enhancement/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt new file mode 100644 index 00000000..70b7bdf8 --- /dev/null +++ b/Enhancement/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt @@ -0,0 +1,658 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 8ff2cf86e789335f +// ReflExtra - Enhanced Reflections +// Reflections can be seen at greater distances +// shader dumped from BotW v1.4.0, using Cemu 1.11.1 +uniform ivec4 uf_remappedPS[10]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf513a800 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2DArray textureUnitPS11;// Tex11 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem3; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem3); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R4i.zw)).xyzw); +R2i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R127i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); +PS0i = R127i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PS1i = R2i.z; +// 2 +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); +R125i.w = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R126i.y = floatBitsToInt(tempResultf); +PS0i = R126i.y; +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); +R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +PS1i = R127i.w; +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R2i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +PS0i = R9i.x; +// 5 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R126i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(R0i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 6 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 7 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PS0i))); +R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.x)); +R125i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +PS1i = R125i.x; +// 8 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(intBitsToFloat(R126i.w)))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.w)); +R125i.z = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.z)); +PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); +// 9 +backupReg0i = R126i.z; +PV1i.x = floatBitsToInt(max(intBitsToFloat(R125i.x), -(intBitsToFloat(R125i.x)))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 4.0); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y))); +PS1i = R5i.z; +// 10 +backupReg0i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(fract(intBitsToFloat(R3i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R125i.x = floatBitsToInt(fract(intBitsToFloat(R3i.y))); +PS0i = R125i.x; +// 11 +R127i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.w))); +PV1i.x = R127i.x; +R126i.y = R4i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.y)); +PV1i.z = R126i.z; +R127i.w = R4i.y; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R125i.w = R5i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +PS1i = R125i.w; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x)); +// 13 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.y)) + intBitsToFloat(R2i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(R13i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(R127i.z)); +PV1i.w = clampFI32(PV1i.w); +R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R9i.z))); +PS1i = R125i.z; +// 14 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R1i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.x)); +PV0i.y = clampFI32(PV0i.y); +R11i.z = floatBitsToInt(roundEven(0.0)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)); +R10i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PS0i = R10i.w; +// 15 +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w))); +R1i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.y)); +R1i.y = floatBitsToInt(intBitsToFloat(R13i.y) + intBitsToFloat(uf_remappedPS[3].y)); +PS1i = R1i.y; +// 16 +R125i.x = floatBitsToInt(max(-(intBitsToFloat(R127i.y)), 0.0)); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.y))); +R6i.z = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); +R127i.w = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); +PS0i = R6i.y; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = 0; +PS1i = R1i.w; +// 18 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PS0i = R124i.z; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R4i.z = int(intBitsToFloat(R127i.w)); +PS1i = R4i.z; +// 20 +redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(R124i.x),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.x),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),cubeMapSTM,cubeMapFaceId); +R0i.x = floatBitsToInt(cubeMapSTM.x); +R0i.y = floatBitsToInt(cubeMapSTM.y); +R0i.z = floatBitsToInt(cubeMapSTM.z); +R0i.w = cubeMapFaceId; +PV0i.x = R0i.x; +PV0i.y = R0i.y; +PV0i.z = R0i.z; +PV0i.w = R0i.w; +R2i.y = floatBitsToInt(min(intBitsToFloat(R125i.x), 1.0)); +PS0i = R2i.y; +// 21 +R3i.x = 0; +R3i.y = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); +R10i.z = PV0i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R6i.y)) + intBitsToFloat(R6i.y))); +R3i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R3i.z; +// 0 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R3i.z)) + 1.5)); +PV0i.y = R123i.y; +R124i.z = R4i.z & 0x000000fc; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R3i.z)) + 1.5)); +PV0i.w = R123i.w; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); +PS0i = R127i.y; +// 1 +R10i.x = PV0i.y; +R10i.y = PV0i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); +R127i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(0x3c23d70a)); +R127i.w = clampFI32(R127i.w); +R126i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS1i = R126i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.y = int(intBitsToFloat(R3i.y)); +PS0i = R124i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R3i.x))))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R127i.x = floatBitsToInt(float(backupReg0i)); +PS0i = R127i.x; +// 5 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.x = R124i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 0.5 + 0.5)); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),-(intBitsToFloat(R1i.w))))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = R124i.y & int(1); +PS0i = R126i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 8 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) / 2.0); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3b820821)); +PV0i.w = R3i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); +PS0i = R122i.x; +// 9 +backupReg0i = R125i.y; +R127i.x = R126i.w; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +R126i.z = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * 0.25 + 0.25)); +PS1i = R7i.y; +// 10 +R3i.x = R126i.w; +R3i.x = clampFI32(R3i.x); +R126i.y = ((R126i.x == 0)?(0):(0x3f800000)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + 1.0); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R2i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); +PS0i = R125i.z; +// 11 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +R126i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +// 12 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z))); +PS0i = R127i.x; +// 13 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z))); +PV1i.w = R127i.w; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS1i = R125i.z; +// 14 +backupReg0i = R126i.z; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R124i.x))) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),-(intBitsToFloat(R126i.w))) + intBitsToFloat(PV1i.w))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R127i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R7i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R7i.x; +// 15 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +backupReg1i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),-(intBitsToFloat(R124i.x))) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.z))); +R127i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(PV0i.w)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R124i.x))) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +PS1i = R126i.y; +// 16 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y)); +R2i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i)); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x))); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R126i.z)); +R6i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(PV1i.x)); +PS0i = R6i.y; +// 17 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(R127i.w)); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R125i.y))); +R3i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R3i.z = clampFI32(R3i.z); +PV1i.w = floatBitsToInt(0.25 * intBitsToFloat(backupReg0i)); +R0i.w = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); +R6i.w = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R6i.w = clampFI32(R6i.w); +PS0i = R4i.z & int(1); +// 19 +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.x))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(PV0i.y))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV0i.z))); +R8i.z = floatBitsToInt(float(PS0i)); +PS1i = R8i.z; +// 20 +R4i.x = R11i.x; +R4i.y = R11i.y; +R4i.z = floatBitsToInt(roundEven(1.0)); +R8i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).x); +R13i.xzw = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R11i.xy)).xzw); +R0i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z))).xyz); +R1i.xyzw = floatBitsToInt(textureLod(textureUnitPS2, intBitsToFloat(R11i.xy),0.0).xyzw); +R4i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz); +///R10i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex9),intBitsToFloat(R10i.w)).xyz); +R10i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex9),0.0).xyz); +R11i.xyz = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R11i.xy)).xyz); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R13i.w) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.w),-(intBitsToFloat(R7i.y))) + intBitsToFloat(R13i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R8i.w)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R3i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R7i.x)) + intBitsToFloat(R4i.z))); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R6i.x))); +PS1i = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.y)); +// 2 +R126i.x = floatBitsToInt(-(intBitsToFloat(R12i.x)) + intBitsToFloat(PV1i.w)); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV1i.z)); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x)); +R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.y))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),-(intBitsToFloat(R1i.w))) + intBitsToFloat(PS1i))); +PS0i = R125i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R126i.w))); +// 4 +backupReg0i = R126i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); +PV0i.x = R123i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R7i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R13i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R2i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R2i.y)) + intBitsToFloat(R4i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R6i.y))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.x))); +// 6 +backupReg0i = R127i.w; +backupReg1i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R4i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg1i))); +PS0i = R4i.w; +// 7 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R3i.y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R8i.y; +backupReg1i = R5i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R127i.z))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.w)) + intBitsToFloat(R127i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); +// 10 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); +PV0i.y = clampFI32(PV0i.y); +// 11 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R6i.z)) + 1.0)); +PV1i.y = R123i.y; +// 12 +R10i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.x))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.y))); +PV0i.w = R123i.w; +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R10i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R10i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R10i.x))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R0i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R6i.w))); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.z)); +// 5 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R11i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R11i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R11i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Source/BreathOfTheWild/88133ee405eaae28_000003c000009269_ps.txt b/Source/BreathOfTheWild/88133ee405eaae28_000003c000009269_ps.txt new file mode 100644 index 00000000..fecc24da --- /dev/null +++ b/Source/BreathOfTheWild/88133ee405eaae28_000003c000009269_ps.txt @@ -0,0 +1,722 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 88133ee405eaae28 +// Shadow 2x2 box blur fix +// shader dumped from BotW v1.4.0, using Cemu 1.11.1 +const float resXScale = ; +const float resYScale = ; +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 38, std140) uniform uniformBlockPS6 +{ +vec4 uf_blockPS6[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x310be800 res 4x4x1 dim 1 tm: 2 format 0007 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x310be800 res 32x32x1 dim 1 tm: 2 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5371000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArrayShadow textureUnitPS8;// Tex8 addr 0xf557c800 res 720x720x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler8 ClampX/Y/Z: 6 6 2 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x310c0000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 1 1 1 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem5; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 5) out vec4 passPixelColor5; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[3]; +bool activeMaskStackC[4]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem5); +R2i = floatBitsToInt(passParameterSem6); +if( activeMaskStackC[1] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); +R7i.xzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw); +R2i.xy = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R2i.xy),0.0).xw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R7i.w)) + uf_blockPS1[14].x)); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R7i.z)) + uf_blockPS1[14].x)); +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R7i.x)) + uf_blockPS1[14].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x)); +PV0i.w = R123i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0))); +PS0i = R127i.x; +// 1 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w)))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w)))); +R12i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +R127i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0))); +R125i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0))); +PS1i = R125i.z; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.y)))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.y)))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.z)))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(R127i.z)))); +PS0i = R126i.z; +// 3 +R125i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.z)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.z))); +R124i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV0i.x)); +R125i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 4 +backupReg0i = R126i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R8i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R8i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R126i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(backupReg0i)); +PS0i = R126i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(R127i.y)); +PS1i = R126i.w; +// 6 +backupReg0i = R126i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), uf_blockPS6[43].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R126i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R126i.x))); +R125i.y = floatBitsToInt(sqrt(intBitsToFloat(backupReg0i))); +PS0i = R125i.y; +// 7 +backupReg0i = R127i.z; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), uf_blockPS6[45].x)); +R124i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); +R127i.z = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0))); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.x))); +tempResultf = 1.0 / sqrt(intBitsToFloat(backupReg0i)); +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R125i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); +R125i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS1[18].y, uf_blockPS1[18].z)); +PV0i.z = R125i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3d4ccccd)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PS0i = R2i.z; +// 9 +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R126i.z))); +R3i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[45].y) + intBitsToFloat(R124i.x))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.z))); +PS1i = R126i.w; +// 10 +backupReg0i = R126i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.w))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[43].z) + intBitsToFloat(R4i.w))); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R125i.w)) + intBitsToFloat(R124i.w))); +PV0i.z = R1i.z; +R125i.w = R4i.x; +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +R124i.z = R4i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0); +PS0i = R124i.z; +// 11 +R124i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R2i.x = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w))); +R2i.x = clampFI32(R2i.x); +PS1i = R2i.x; +// 12 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), -(intBitsToFloat(R126i.z)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0xbb6fe5d7)); +PV0i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3ca30589)); +PV0i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3ca30589)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0xbb6fe5d7)); +PS0i = R126i.z; +// 13 +R7i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R126i.y)); +R1i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.w))); +R3i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R12i.z)), uf_blockPS1[17].y)); +R1i.w = 0x3f800000; +R6i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.z))); +PS1i = R6i.x; +// 14 +R5i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R126i.z))); +R5i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R127i.y))); +R13i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R126i.x)); +R12i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w))); +R12i.w = clampFI32(R12i.w); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.y)); +// 15 +backupReg0i = R124i.y; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PS0i))); +PV1i.y = R124i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PS0i))); +PS1i = int(intBitsToFloat(backupReg0i)); +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = PS1i & int(1); +// 17 +R12i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.x))); +R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.y))); +R13i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R13i.w = clampFI32(R13i.w); +R2i.y = ((PS0i == 0)?(0):(0x3f800000)); +PS1i = R2i.y; +// 18 +tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x)); +R2i.w = floatBitsToInt(tempResultf); +PS0i = R2i.w; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(uf_blockPS10[2].z + 1.0); +R9i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); +R8i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); +PS0i = R8i.x; +// 1 +R10i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); +R14i.w = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x)); +R14i.w = clampFI32(R14i.w); +R4i.w = 0; +PS1i = R4i.w; +// 2 +predResult = (1.0 > intBitsToFloat(R12i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R13i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R6i.x)); +R13i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R1i.y)); +R14i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R6i.x))); +PS0i = R14i.x; +// 1 +R15i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R5i.x)); +R14i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R1i.y))); +R15i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R5i.y)); +PS1i = R15i.y; +// 2 +R16i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R5i.x))); +R16i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R5i.y))); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) * 1.5); +PV0i.y = floatBitsToInt(intBitsToFloat(R4i.y) * 1.5); +PV0i.z = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); +R127i.w = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); +PS0i = floatBitsToInt(intBitsToFloat(R2i.z) * 1.5); +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.x))); +PV1i.y = PV0i.z & int(1); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y))); +R1i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg1i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PS0i))); +PV1i.w = R1i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R3i.z) * 0.25 + 1.0)); +PS1i = R122i.x; +// 2 +backupReg0i = R2i.y; +R2i.x = floatBitsToInt(uf_blockPS6[53].y/resYScale); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(uf_blockPS6[53].x/resXScale); +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) / 2.0); +PV0i.y = R2i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +R3i.w = PV1i.y - R127i.w; +PV0i.w = R3i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +R3i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +R7i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +PV1i.w = PV0i.w << 0x00000002; +R1i.y = floatBitsToInt(float(PV0i.w)); +PS1i = R1i.y; +// 4 +R0i.x = PV1i.w + 0x0000002c; +R0i.y = PV1i.w + 0x0000002b; +R0i.z = PV1i.w + 0x0000002a; +R0i.w = PV1i.w + 0x0000002d; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.x))); +PS0i = R122i.x; +// 5 +backupReg0i = R2i.z; +backupReg0i = R2i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg0i)),vec4(-(intBitsToFloat(R8i.x)),-(intBitsToFloat(R9i.y)),-(intBitsToFloat(R10i.z)),-(intBitsToFloat(R4i.w))))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PS0i)); +R2i.w = floatBitsToInt(tempResultf); +PS1i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R6i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R2i.w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R2i.w))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(R2i.w))); +PV0i.z = R127i.z; +R127i.w = R2i.x; +R8i.z = floatBitsToInt(roundEven(intBitsToFloat(R1i.y))); +PS0i = R8i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.z = PS0i; +PS1i = R9i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x))); +PV0i.w = R123i.w; +R10i.z = R8i.z; +PS0i = R10i.z; +// 3 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.z))); +R11i.z = R8i.z; +PS1i = R11i.z; +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3da1ff2e)); +// 5 +backupReg0i = R12i.z; +R17i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R3i.x))); +PV1i.x = R17i.x; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R8i.y))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.x))); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R0i.x))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R127i.y))); +PV0i.z = R123i.z; +// 9 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.y)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.x)); +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.z)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.z; +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +// 12 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +PV0i.x = R127i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0xbb03126f)); +R8i.x = floatBitsToInt((uf_blockPS6[53].x / resXScale * 0.5 + intBitsToFloat(PV1i.y))); +PS0i = R8i.x; +// 13 +R126i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * intBitsToFloat(0x3a03126f) + intBitsToFloat(PV0i.z))); +R126i.x = clampFI32(R126i.x); +PV1i.x = R126i.x; +R8i.y = floatBitsToInt((uf_blockPS6[53].y / resYScale * 0.5 + intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R2i.y)); +PS1i = R9i.x; +// 14 +R10i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R7i.z)); +R9i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y)); +R8i.w = PV1i.x; +R9i.w = PV1i.x; +PS0i = R9i.w; +// 15 +R11i.x = floatBitsToInt((-(uf_blockPS6[53].x) / resXScale * 0.5 + intBitsToFloat(R127i.y))); +R10i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R127i.w)); +R10i.w = R126i.x; +R11i.y = floatBitsToInt((-(uf_blockPS6[53].y) / resYScale * 0.5 + intBitsToFloat(R127i.x))); +PS1i = R11i.y; +// 16 +R11i.w = R126i.x; +} +if( activeMaskStackC[2] == true ) { +R8i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w)))); +R9i.y = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w)))); +R10i.x = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.w)))); +R11i.w = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),intBitsToFloat(R11i.w)))); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(R9i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(R10i.x) * 0.5 + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +// 2 +R4i.z = floatBitsToInt((intBitsToFloat(R11i.w) * 0.5 + intBitsToFloat(PV1i.y))/2.0); +PV0i.z = R4i.z; +// 3 +PV1i.x = ((1.0 > intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.w = ((R3i.w > 0)?(PV1i.x):(0)); +// 5 +predResult = (R0i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.z = int(-1) + R3i.w; +// 1 +PV1i.y = PV0i.z << 0x00000002; +R4i.x = floatBitsToInt(float(PV0i.z)); +PS1i = R4i.x; +// 2 +R0i.x = PV1i.y + 0x0000002a; +R0i.y = PV1i.y + 0x0000002d; +R0i.z = PV1i.y + 0x0000002c; +R0i.w = PV1i.y + 0x0000002b; +R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); +PS0i = R5i.z; +} +if( activeMaskStackC[3] == true ) { +R1i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R1i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R2i.x))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R3i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R0i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.z)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +// 6 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0xbb03126f)); +// 7 +R5i.w = floatBitsToInt((-(intBitsToFloat(R4i.x)) * intBitsToFloat(0x3a03126f) + intBitsToFloat(PV0i.y))); +R5i.w = clampFI32(R5i.w); +} +if( activeMaskStackC[3] == true ) { +R5i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R4i.z; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.z))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R15i.xy)).x); +R0i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R16i.xy)).x); +R1i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R13i.xy)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R14i.xy)).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x3f7eb852)); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x41a00000)); +R124i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)) + 1.0); +R127i.w = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x3f555555)); +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R0i.y))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f8ba8d6)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3fbc4580)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0); +R126i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.x)); +PS1i = R126i.z; +// 2 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + 1.0)); +R127i.x = clampFI32(R127i.x); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + 0.5)); +R127i.y = clampFI32(R127i.y); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + 0.5)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg0i)); +PV0i.w = R126i.w; +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + 1.0)); +R125i.w = clampFI32(R125i.w); +PS0i = R125i.w; +// 3 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.z)) + 0.5)); +R126i.x = clampFI32(R126i.x); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + 0.5)); +R124i.w = clampFI32(R124i.w); +PV1i.w = R124i.w; +R0i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.z)) + 1.0)); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 4 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + 0.5)); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.w)) + 0.5)); +PV0i.w = R127i.w; +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R126i.w)) + 1.0)); +R125i.y = clampFI32(R125i.y); +PS0i = R125i.y; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PS0i)) + 0.5)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(PV0i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R0i.w)) + 0.5)); +PV1i.w = R126i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R12i.w)) + intBitsToFloat(R4i.z))); +PS1i = R3i.w; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(PV1i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.y))); +PV0i.w = R123i.w; +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e35e743)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e35e743)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.y))); +PV1i.w = R123i.w; +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 10 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xbedd476b)); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c00000)); +PV1i.x = clampFI32(PV1i.x); +// 12 +R1i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x38d1b717) + 0.5)); +R0i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(0x3903126f) + 0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +PV0i.w = R12i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R2i.z = R1i.w; +PS0i = R2i.z; +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); +R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); +R2i.w = 0x3f800000; +} +if( activeMaskStackC[1] == true ) { +R0i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R0i.xy),0.0).xyz); +R1i.y = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R13i.w))) + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 2 +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R127i.z; +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(PV0i.z))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R14i.w)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +// 5 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),uf_blockPS10[3].z) + uf_blockPS10[1].y)); +R2i.x = clampFI32(R2i.x); +} +// export +passPixelColor5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/BreathOfTheWild/b4a729584b6188ea_0000000000001e49_ps.txt b/Source/BreathOfTheWild/b4a729584b6188ea_0000000000001e49_ps.txt new file mode 100644 index 00000000..75f2b887 --- /dev/null +++ b/Source/BreathOfTheWild/b4a729584b6188ea_0000000000001e49_ps.txt @@ -0,0 +1,92 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +// shader b4a729584b6188ea +// AA restore for distant trees +// shader dumped from BotW v1.4.0, using Cemu 1.11.1 +const float resXScale = ; +const float resYScale = ; + +uniform ivec4 uf_remappedPS[3]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ad000 res 640x360x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R2f.w = (texture(textureUnitPS1, R0f.xy).x); +R1f.xyzw = (textureGather(textureUnitPS2, R0f.xy).xyzw); +// 0 +PV0f.x = -(R2f.w) + R1f.y; +PV0f.y = -(R2f.w) + R1f.x; +PV0f.z = -(R2f.w) + R1f.w; +PV0f.w = -(R2f.w) + R1f.z; +PS0f = R2f.w + intBitsToFloat(uf_remappedPS[0].x); +// 1 +PV1f.x = max(PV0f.x, -(PV0f.x)); +PV1f.y = max(PV0f.y, -(PV0f.y)); +PV1f.z = max(PV0f.z, -(PV0f.z)); +PV1f.w = max(PV0f.w, -(PV0f.w)); +PS1f = 1.0 / PS0f; +// 2 +PV0f.x = PV1f.y + -(PV1f.w); +PV0f.y = -(PV1f.x) + PV1f.z; +R127f.z = intBitsToFloat(uf_remappedPS[1].w) * PS1f; +R127f.w = fract(R0f.z); +R127f.y = fract(R0f.w); +PS0f = R127f.y; +// 3 +PV1f.z = PV0f.y + -(PV0f.x); +PV1f.w = PV0f.y + PV0f.x; +// 4 +R123f.x = (mul_nonIEEE(R127f.z,PV1f.z) + R127f.y); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R127f.z,PV1f.w) + R127f.w); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +// 5 +PV1f.z = -(R127f.y) + PV0f.x; +PV1f.w = -(R127f.w) + PV0f.y; +// 6 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +R0f.x = (mul_nonIEEE(PV1f.w,intBitsToFloat(uf_remappedPS[2].z) / resXScale) + backupReg0f); +R0f.y = (mul_nonIEEE(PV1f.z,intBitsToFloat(uf_remappedPS[2].w) / resYScale) + backupReg1f); +R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +} diff --git a/Source/BreathOfTheWild/d1cf6920c3d5b194_0000000000000000_vs.txt b/Source/BreathOfTheWild/d1cf6920c3d5b194_0000000000000000_vs.txt new file mode 100644 index 00000000..07d13f7e --- /dev/null +++ b/Source/BreathOfTheWild/d1cf6920c3d5b194_0000000000000000_vs.txt @@ -0,0 +1,81 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader d1cf6920c3d5b194 +// AA restore for distant trees +// shader dumped from BotW v1.4.0, using Cemu 1.11.1 +const float resXScale = ; +const float resYScale = ; + +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem1.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +backupReg0f = R1f.x; +backupReg1f = R1f.y; +R1f.x = backupReg0f; +R1f.x *= 2.0; +R1f.y = backupReg1f; +R1f.y *= 2.0; +R1f.z = 1.0; +R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedVS[0].x) * resXScale) + 0.5); +PV0f.w = R123f.w; +R122f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[0].y) * resYScale) + 0.5); +PS0f = R122f.x; +// 1 +R2f.z = PV0f.w; +R2f.w = PS0f; +// export +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.z); +// export +passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} diff --git a/Source/BreathOfTheWild/ffe0e8c84f6e8da9_000003c000009269_ps.txt b/Source/BreathOfTheWild/ffe0e8c84f6e8da9_000003c000009269_ps.txt index 7003b4f7..05da3e2d 100644 --- a/Source/BreathOfTheWild/ffe0e8c84f6e8da9_000003c000009269_ps.txt +++ b/Source/BreathOfTheWild/ffe0e8c84f6e8da9_000003c000009269_ps.txt @@ -9,6 +9,7 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_texture_gather : enable // shader ffe0e8c84f6e8da9 // Shadow 2x2 box blur fix +// shader dumped from BotW v1.3.1, using Cemu 1.10.0 const float resXScale = ; const float resYScale = ; layout(binding = 33, std140) uniform uniformBlockPS1 diff --git a/Workaround/BreathOfTheWild_SquareShadowsFix/8e9e804a3cd384c3_00000000000ff259_ps.txt b/Workaround/BreathOfTheWild_SquareShadowsFix/8e9e804a3cd384c3_00000000000ff259_ps.txt index b2665043..d7efaec6 100644 --- a/Workaround/BreathOfTheWild_SquareShadowsFix/8e9e804a3cd384c3_00000000000ff259_ps.txt +++ b/Workaround/BreathOfTheWild_SquareShadowsFix/8e9e804a3cd384c3_00000000000ff259_ps.txt @@ -2,6 +2,7 @@ #extension GL_ARB_texture_gather : enable // shader 8e9e804a3cd384c3 // Square Shadows Fix - Workaround for the square shadows seen around torches in Kakariko Village +// shader dumped from BotW v1.3.1, using Cemu 1.11.1 uniform ivec4 uf_remappedPS[13]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Workaround/BreathOfTheWild_SquareShadowsFix/ab0a485b9ae1bb1e_00000000000ff259_ps.txt b/Workaround/BreathOfTheWild_SquareShadowsFix/ab0a485b9ae1bb1e_00000000000ff259_ps.txt new file mode 100644 index 00000000..2a3fdc91 --- /dev/null +++ b/Workaround/BreathOfTheWild_SquareShadowsFix/ab0a485b9ae1bb1e_00000000000ff259_ps.txt @@ -0,0 +1,601 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader ab0a485b9ae1bb1e +// Square Shadows Fix - Workaround for the square shadows seen around torches in Kakariko Village +// shader dumped from BotW v1.4.0, using Cemu 1.11.1 +uniform ivec4 uf_remappedPS[13]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de50000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de51000 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 1) noperspective in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem0); +// 0 +backupReg0i = R0i.y; +R6i.x = 0x3f800000; +PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbc23d70a)); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbc23d70a)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +// 1 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[1].w))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.w))); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PS1i = R3i.z; +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * 2.0 + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R0i.x)) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x437f0000)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),-(intBitsToFloat(PV0i.w))) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R3i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R126i.w))) + -(intBitsToFloat(uf_remappedPS[3].y)))); +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),-(intBitsToFloat(R126i.w))) + -(intBitsToFloat(uf_remappedPS[3].z)))); +R4i.w = floatBitsToInt(-(intBitsToFloat(R126i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +backupReg0i = R127i.w; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3d4ccccd))); +R127i.w = clampFI32(R127i.w); +PS1i = int(intBitsToFloat(backupReg0i)); +// 4 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R2i.z)),-0.0),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R2i.z)),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R126i.z = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z)); +R126i.y = floatBitsToInt(tempResultf); +PS1i = R126i.y; +// 6 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R3i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R3i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.y))); +PS1i = R8i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R3i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R3i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R127i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R127i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R0i.x = floatBitsToInt(cubeMapSTM.x); +R0i.y = floatBitsToInt(cubeMapSTM.y); +R0i.z = floatBitsToInt(cubeMapSTM.z); +R0i.w = cubeMapFaceId; +PV1i.x = R0i.x; +PV1i.y = R0i.y; +PV1i.z = R0i.z; +PV1i.w = R0i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(uf_remappedPS[8].y))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[8].z)) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R127i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.y))); +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS0i)) + 1.5)); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS0i)) + 1.5)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R9i.x = floatBitsToInt(intBitsToFloat(R125i.y) + -(1.0)); +PS1i = R9i.x; +// 14 +backupReg0i = R1i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +R4i.y = floatBitsToInt(intBitsToFloat(R4i.y) / 2.0); +PV0i.y = R4i.y; +R6i.z = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x3ea2f983)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x40400000)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), -(intBitsToFloat(R126i.w)))); +PS0i = R1i.y; +// 15 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PV1i.x = R10i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[10].y))); +R2i.y = ((R125i.x == 0)?(R127i.z):(PV1i.z)); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0)); +R2i.w = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PS1i)); +R2i.w = clampFI32(R2i.w); +R1i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) / 2.0); +PS0i = R1i.x; +R0i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R0i.yx),R0i.w),cubeMapArrayIndex2)).x); +R0i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.xy)).x); +// 0 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(backupReg0i) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R0i.w):(0x42c80000)); +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R126i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R2i.w)); +// 2 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R8i.x)))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R6i.y)))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R6i.w)))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R5i.w)) + intBitsToFloat(R4i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R2i.z)),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.z; +backupReg1i = R126i.x; +backupReg2i = R126i.y; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.y))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.z))); +PV0i.z = R127i.z; +///R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(backupReg1i)) + 4.0) / 2.0); +R123i.w = floatBitsToInt((mul_nonIEEE(3.0*intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg1i)) + 4.0)/2.0); +PV0i.w = R123i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(backupReg2i))); +PS0i = R0i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R1i.x))); +R124i.z = clampFI32(R124i.z); +PS1i = R124i.z; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.w),intBitsToFloat(R1i.y),intBitsToFloat(R4i.w),intBitsToFloat(R6i.x)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.w),intBitsToFloat(R1i.y),intBitsToFloat(R4i.w),intBitsToFloat(R6i.x)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R4i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R127i.y = clampFI32(R127i.y); +R125i.z = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R1i.w)) + intBitsToFloat(R3i.z))); +PS0i = R2i.y; +// 9 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(R3i.y)))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg2i),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(R2i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.w),intBitsToFloat(R1i.y),intBitsToFloat(R4i.w),intBitsToFloat(R6i.x)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.z; +backupReg1i = R127i.y; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.z = ((R126i.z == 0)?(backupReg0i):(R124i.x)); +PS0i = R2i.z; +// 15 +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +R5i.x = clampFI32(R5i.x); +PV1i.x = R5i.x; +PV1i.y = R5i.x; +PV1i.z = R5i.x; +PV1i.w = R5i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R125i.z; +backupReg3i = R124i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R5i.w)) + intBitsToFloat(R4i.y))); +PV0i.w = R123i.w; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(R127i.w))); +PS0i = R124i.z; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w))); +R124i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.y = R124i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(PS0i)) + 1.0)); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.w = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PS1i = R127i.w; +// 20 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].z)),intBitsToFloat(R2i.y)) + 1.0)); +R4i.x = clampFI32(R4i.x); +PS0i = R4i.x; +// 21 +R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R2i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + 1.0); +R1i.z = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 22 +R8i.x = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS1i)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R126i.w))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R2i.z))); +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R2i.z))); +PS0i = R7i.x; +// 0 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R2i.y)) + intBitsToFloat(R5i.w))); +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R9i.x)) + -(1.0))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R2i.z))); +PS0i = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x3ea2f983)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(0x3ea2f983)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3ea2f983)); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[9].w)) + 1.0)); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.x))); +R6i.w = 0; +PS0i = R6i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * 0.25); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.z))); +R6i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PS1i = R6i.x; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +R6i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +R6i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PS0i = R6i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.y))); +// 6 +backupReg0i = R0i.w; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +// 12 +R0i.xyz = ivec3(R6i.x,R6i.y,R6i.z); +R0i.w = R6i.w; +// 13 +R1i.xyz = ivec3(R4i.x,R4i.y,R4i.z); +R1i.w = R4i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} From 0bf36a85921c69c349cf08fbd929559075a5f281 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 10 Dec 2017 15:00:11 -0800 Subject: [PATCH 04/18] [Splat] Fix Blank Stage Previews before: https://cdn.discordapp.com/attachments/292733452590120961/389547170979774464/unknown.png after: https://cdn.discordapp.com/attachments/292733452590120961/389551829542895617/unknown.png --- Source/Splatoon/rules.txt | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Splatoon/rules.txt b/Source/Splatoon/rules.txt index bc691aa9..5f98cbe4 100644 --- a/Source/Splatoon/rules.txt +++ b/Source/Splatoon/rules.txt @@ -37,6 +37,7 @@ overwriteHeight = [TextureRedefine] # quarter-res alpha width = 320 height = 180 +formatsExcluded = 0x35 overwriteWidth = overwriteHeight = From 80ec8227268d379dcbbd8b63eff4a0c09374d4f2 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 10 Dec 2017 15:56:03 -0800 Subject: [PATCH 05/18] [Tropical Freeze] fix missing loading texture The format somehow changed? --- Source/TropicalFreeze/rules.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/TropicalFreeze/rules.txt b/Source/TropicalFreeze/rules.txt index a39eb7e3..b7b90a51 100644 --- a/Source/TropicalFreeze/rules.txt +++ b/Source/TropicalFreeze/rules.txt @@ -15,7 +15,7 @@ version = 2 [TextureRedefine] # game rendering resolution width = 1280 height = 720 -tileModesExcluded = 0x001 -formatsExcluded = 0x41A # exclude the intro background texture +tileModesExcluded = 0x1 +formatsExcluded = 0x31 # exclude the intro background texture overwriteWidth = overwriteHeight = From 56c7f4b61f4eff6e42f6cb73603fc59bd5945131 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 10 Dec 2017 20:20:34 -0800 Subject: [PATCH 06/18] =?UTF-8?q?=F0=9F=91=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Enhancement/BreathOfTheWild_30FPS/rules.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Enhancement/BreathOfTheWild_30FPS/rules.txt b/Enhancement/BreathOfTheWild_30FPS/rules.txt index a2e3dae1..c07e6b3e 100644 --- a/Enhancement/BreathOfTheWild_30FPS/rules.txt +++ b/Enhancement/BreathOfTheWild_30FPS/rules.txt @@ -4,4 +4,4 @@ name = "The Legend of Zelda: Breath of the Wild - 30FPS Lock (Requires FPS++)" version = 2 [Control] -vsyncFrequency = 30 \ No newline at end of file +vsyncFrequency = 32 From 69647cf6e7dfe03f48fca5d1513aca7679b86b54 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 10 Dec 2017 23:05:47 -0800 Subject: [PATCH 07/18] remove botw's 30fps limit barely anybody uses it, and it barely works. --- Enhancement/BreathOfTheWild_30FPS/rules.txt | 7 ------- 1 file changed, 7 deletions(-) delete mode 100644 Enhancement/BreathOfTheWild_30FPS/rules.txt diff --git a/Enhancement/BreathOfTheWild_30FPS/rules.txt b/Enhancement/BreathOfTheWild_30FPS/rules.txt deleted file mode 100644 index c07e6b3e..00000000 --- a/Enhancement/BreathOfTheWild_30FPS/rules.txt +++ /dev/null @@ -1,7 +0,0 @@ -[Definition] -titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = "The Legend of Zelda: Breath of the Wild - 30FPS Lock (Requires FPS++)" -version = 2 - -[Control] -vsyncFrequency = 32 From d309813339b69f84bad21edc811c8a32b49b1f36 Mon Sep 17 00:00:00 2001 From: Michael Date: Mon, 11 Dec 2017 16:49:45 -0800 Subject: [PATCH 08/18] FINE --- Enhancement/BreathOfTheWild_30FPS/rules.txt | 7 +++++++ 1 file changed, 7 insertions(+) create mode 100644 Enhancement/BreathOfTheWild_30FPS/rules.txt diff --git a/Enhancement/BreathOfTheWild_30FPS/rules.txt b/Enhancement/BreathOfTheWild_30FPS/rules.txt new file mode 100644 index 00000000..44550b25 --- /dev/null +++ b/Enhancement/BreathOfTheWild_30FPS/rules.txt @@ -0,0 +1,7 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = "The Legend of Zelda: Breath of the Wild - 30FPS Lock (Requires Fence Skip)" +version = 2 + +[Control] +vsyncFrequency = 30 \ No newline at end of file From b40c14d2bd397be61739d53a6ffd62564c2bc299 Mon Sep 17 00:00:00 2001 From: Rajko Stojadinovic Date: Tue, 12 Dec 2017 04:45:29 +0100 Subject: [PATCH 09/18] Add the vsync disable from FPS++ into 30FPS so that it has no issues being used standalone --- Enhancement/BreathOfTheWild_30FPS/patches.txt | 62 +++++++++++++++++++ 1 file changed, 62 insertions(+) create mode 100644 Enhancement/BreathOfTheWild_30FPS/patches.txt diff --git a/Enhancement/BreathOfTheWild_30FPS/patches.txt b/Enhancement/BreathOfTheWild_30FPS/patches.txt new file mode 100644 index 00000000..eaee1b23 --- /dev/null +++ b/Enhancement/BreathOfTheWild_30FPS/patches.txt @@ -0,0 +1,62 @@ +[BotwNoVsyncV33] +moduleMatches = 0xD91A406D + +;0x03068414 = nop ;disables gx2 fence +0x030685E4 = nop ;disables wait for vsync +0x03068608 = nop ;disables wait for vsync loop + +[BotwNoVsyncV48] +moduleMatches = 0x0F748D9C + +;0x03068488 = nop ;disables gx2 fence +0x03068658 = nop ;disables wait for vsync +0x0306867C = nop ;disables wait for vsync loop + +[BotwNoVsyncV64] +moduleMatches = 0x9A61FF4C + +;0x03069B60 = nop ;disables gx2 fence +0x03069D30 = nop ;disables wait for vsync +0x03069D54 = nop ;disables wait for vsync loop + +[BotwNoVsyncV80] +moduleMatches = 0x8E3324A9 + +;0x03088A68 = nop ;disables gx2 fence +0x03088C38 = nop ;disables wait for vsync +0x03088C5C = nop ;disables wait for vsync loop + +[BotwNoVsyncV97] +moduleMatches = 0xD71D859D + +;0x030D42A0 = nop ;disables gx2 fence +0x030D4474 = nop ;disables wait for vsync +0x030D4498 = nop ;disables wait for vsync loop + +[BotwNoVsyncV112] +moduleMatches = 0x6FD41A61 + +;0x030D5200 = nop ;disables gx2 fence +0x030D53D4 = nop ;disables wait for vsync +0x030D53F8 = nop ;disables wait for vsync loop + +[BotwNoVsyncV144] +moduleMatches = 0x9A2CA0C7 + +;0x03102808 = nop ;disables gx2 fence +0x031029DC = nop ;disables wait for vsync +0x03102A00 = nop ;disables wait for vsync loop + +[BotwNoVsyncV160] +moduleMatches = 0x29DBB52A + +;0x031026D8 = nop ;disables gx2 fence +0x031028A8 = nop ;disables wait for vsync +0x031028CC = nop ;disables wait for vsync loop + +[BotwNoVsyncV176] +moduleMatches = 0xFD091F9F + +;0x031FA004 = nop ;disables gx2 fence +0x031FA1D4 = nop ;disables wait for vsync +0x031FA1F8 = nop ;disables wait for vsync loop From 9ea3bc51bed68fbc36c3f26663b648abd1c415e8 Mon Sep 17 00:00:00 2001 From: Rajko Stojadinovic Date: Tue, 12 Dec 2017 04:47:25 +0100 Subject: [PATCH 10/18] Add LWZX crash workaround to the repo because people update graphic packs more often than they check cemuhook zip --- .../BreathOfTheWild_LwzxNullCheck/patches.txt | 296 ++++++++++++++++++ .../BreathOfTheWild_LwzxNullCheck/rules.txt | 4 + 2 files changed, 300 insertions(+) create mode 100644 Workaround/BreathOfTheWild_LwzxNullCheck/patches.txt create mode 100644 Workaround/BreathOfTheWild_LwzxNullCheck/rules.txt diff --git a/Workaround/BreathOfTheWild_LwzxNullCheck/patches.txt b/Workaround/BreathOfTheWild_LwzxNullCheck/patches.txt new file mode 100644 index 00000000..fdcaed56 --- /dev/null +++ b/Workaround/BreathOfTheWild_LwzxNullCheck/patches.txt @@ -0,0 +1,296 @@ +[BotwPlsNoCrashV33] +moduleMatches = 0xD91A406D +#restore the 2 instructions possibly overwritten by cemu itself +0x03721B00 = stwu r1, -0x28(r1) +0x03721B04 = mflr r0 + +#null check functions +codeCaveSize = 0x40 + +_lwzxCheck = 0x00000000 ; null checked version of 'lwzx r31, r9, r0' +0x00000000 = add r30, r9, r0 +0x00000004 = xor r31, r31, r31 +0x00000008 = cmpwi r30, 0 +0x0000000C = beq .+0x8 +0x00000010 = lwzx r31, r9, r0 +0x00000014 = blr + +_lwzCheck = 0x00000020 ; null checked version of 'lwz r8, 0(r31)' +0x00000020 = xor r8, r8, r8 +0x00000024 = oris r8, r8, 0xD15A +0x00000028 = ori r8, r8, 0xB1ED +0x0000002C = cmpwi r31, 0 +0x00000030 = beq .+0x8 +0x00000034 = lwz r8, 0(r31) +0x00000038 = blr + +#replace simple loads with calls to these funcs +0x03721CA8 = bla _lwzxCheck +0x03721CB4 = bla _lwzCheck + +0x03721D20 = bla _lwzxCheck +0x03721D2C = bla _lwzCheck + +[BotwPlsNoCrashV48] +moduleMatches = 0x0F748D9C +#restore the 2 instructions possibly overwritten by cemu itself +0x03721F0C = stwu r1, -0x28(r1) +0x03721F10 = mflr r0 + +#null check functions +codeCaveSize = 0x40 + +_lwzxCheck = 0x00000000 ; null checked version of 'lwzx r31, r9, r0' +0x00000000 = add r30, r9, r0 +0x00000004 = xor r31, r31, r31 +0x00000008 = cmpwi r30, 0 +0x0000000C = beq .+0x8 +0x00000010 = lwzx r31, r9, r0 +0x00000014 = blr + +_lwzCheck = 0x00000020 ; null checked version of 'lwz r8, 0(r31)' +0x00000020 = xor r8, r8, r8 +0x00000024 = oris r8, r8, 0xD15A +0x00000028 = ori r8, r8, 0xB1ED +0x0000002C = cmpwi r31, 0 +0x00000030 = beq .+0x8 +0x00000034 = lwz r8, 0(r31) +0x00000038 = blr + +#replace simple loads with calls to these funcs +0x037220B4 = bla _lwzxCheck +0x037220C0 = bla _lwzCheck + +0x0372212C = bla _lwzxCheck +0x03722138 = bla _lwzCheck + +[BotwPlsNoCrashV64] +moduleMatches = 0x9A61FF4C +#restore the 2 instructions possibly overwritten by cemu itself +0x037235F4 = stwu r1, -0x28(r1) +0x037235F8 = mflr r0 + +#null check functions +codeCaveSize = 0x40 + +_lwzxCheck = 0x00000000 ; null checked version of 'lwzx r31, r9, r0' +0x00000000 = add r30, r9, r0 +0x00000004 = xor r31, r31, r31 +0x00000008 = cmpwi r30, 0 +0x0000000C = beq .+0x8 +0x00000010 = lwzx r31, r9, r0 +0x00000014 = blr + +_lwzCheck = 0x00000020 ; null checked version of 'lwz r8, 0(r31)' +0x00000020 = xor r8, r8, r8 +0x00000024 = oris r8, r8, 0xD15A +0x00000028 = ori r8, r8, 0xB1ED +0x0000002C = cmpwi r31, 0 +0x00000030 = beq .+0x8 +0x00000034 = lwz r8, 0(r31) +0x00000038 = blr + +#replace simple loads with calls to these funcs +0x0372379C = bla _lwzxCheck +0x037237A8 = bla _lwzCheck + +0x03723814 = bla _lwzxCheck +0x03723820 = bla _lwzCheck + +[BotwPlsNoCrashV80] +moduleMatches = 0x8E3324A9 +#restore the 2 instructions possibly overwritten by cemu itself +0x03744368 = stwu r1, -0x28(r1) +0x0374436C = mflr r0 + +#null check functions +codeCaveSize = 0x40 + +_lwzxCheck = 0x00000000 ; null checked version of 'lwzx r31, r9, r0' +0x00000000 = add r30, r9, r0 +0x00000004 = xor r31, r31, r31 +0x00000008 = cmpwi r30, 0 +0x0000000C = beq .+0x8 +0x00000010 = lwzx r31, r9, r0 +0x00000014 = blr + +_lwzCheck = 0x00000020 ; null checked version of 'lwz r8, 0(r31)' +0x00000020 = xor r8, r8, r8 +0x00000024 = oris r8, r8, 0xD15A +0x00000028 = ori r8, r8, 0xB1ED +0x0000002C = cmpwi r31, 0 +0x00000030 = beq .+0x8 +0x00000034 = lwz r8, 0(r31) +0x00000038 = blr + +#replace simple loads with calls to these funcs +0x03744510 = bla _lwzxCheck +0x0374451C = bla _lwzCheck + +0x03744588 = bla _lwzxCheck +0x03744594 = bla _lwzCheck + +[BotwPlsNoCrashV97] +moduleMatches = 0xD71D859D +#restore the 2 instructions possibly overwritten by cemu itself +0x03799E3C = stwu r1, -0x28(r1) +0x03799E40 = mflr r0 + +#null check functions +codeCaveSize = 0x40 + +_lwzxCheck = 0x00000000 ; null checked version of 'lwzx r31, r9, r0' +0x00000000 = add r30, r9, r0 +0x00000004 = xor r31, r31, r31 +0x00000008 = cmpwi r30, 0 +0x0000000C = beq .+0x8 +0x00000010 = lwzx r31, r9, r0 +0x00000014 = blr + +_lwzCheck = 0x00000020 ; null checked version of 'lwz r8, 0(r31)' +0x00000020 = xor r8, r8, r8 +0x00000024 = oris r8, r8, 0xD15A +0x00000028 = ori r8, r8, 0xB1ED +0x0000002C = cmpwi r31, 0 +0x00000030 = beq .+0x8 +0x00000034 = lwz r8, 0(r31) +0x00000038 = blr + +#replace simple loads with calls to these funcs +0x03799FE4 = bla _lwzxCheck +0x03799FF0 = bla _lwzCheck + +0x0379A05C = bla _lwzxCheck +0x0379A068 = bla _lwzCheck + +[BotwPlsNoCrashV112] +moduleMatches = 0x6FD41A61 +#restore the 2 instructions possibly overwritten by cemu itself +0x0379AF6C = stwu r1, -0x28(r1) +0x0379AF70 = mflr r0 + +#null check functions +codeCaveSize = 0x40 + +_lwzxCheck = 0x00000000 ; null checked version of 'lwzx r31, r9, r0' +0x00000000 = add r30, r9, r0 +0x00000004 = xor r31, r31, r31 +0x00000008 = cmpwi r30, 0 +0x0000000C = beq .+0x8 +0x00000010 = lwzx r31, r9, r0 +0x00000014 = blr + +_lwzCheck = 0x00000020 ; null checked version of 'lwz r8, 0(r31)' +0x00000020 = xor r8, r8, r8 +0x00000024 = oris r8, r8, 0xD15A +0x00000028 = ori r8, r8, 0xB1ED +0x0000002C = cmpwi r31, 0 +0x00000030 = beq .+0x8 +0x00000034 = lwz r8, 0(r31) +0x00000038 = blr + +#replace simple loads with calls to these funcs +0x0379B114 = bla _lwzxCheck +0x0379B120 = bla _lwzCheck + +0x0379B18C = bla _lwzxCheck +0x0379B198 = bla _lwzCheck + +[BotwPlsNoCrashV144] +moduleMatches = 0x9A2CA0C7 +#restore the 2 instructions possibly overwritten by cemu itself +0x037CF648 = stwu r1, -0x28(r1) +0x037CF64C = mflr r0 + +#null check functions +codeCaveSize = 0x40 + +_lwzxCheck = 0x00000000 ; null checked version of 'lwzx r31, r9, r0' +0x00000000 = add r30, r9, r0 +0x00000004 = xor r31, r31, r31 +0x00000008 = cmpwi r30, 0 +0x0000000C = beq .+0x8 +0x00000010 = lwzx r31, r9, r0 +0x00000014 = blr + +_lwzCheck = 0x00000020 ; null checked version of 'lwz r8, 0(r31)' +0x00000020 = xor r8, r8, r8 +0x00000024 = oris r8, r8, 0xD15A +0x00000028 = ori r8, r8, 0xB1ED +0x0000002C = cmpwi r31, 0 +0x00000030 = beq .+0x8 +0x00000034 = lwz r8, 0(r31) +0x00000038 = blr + +#replace simple loads with calls to these funcs +0x037CF7F0 = bla _lwzxCheck +0x037CF7FC = bla _lwzCheck + +0x037CF868 = bla _lwzxCheck +0x037CF874 = bla _lwzCheck + +[BotwPlsNoCrashV160] +moduleMatches = 0x29DBB52A +#restore the 2 instructions possibly overwritten by cemu itself +0x037CF514 = stwu r1, -0x28(r1) +0x037CF518 = mflr r0 + +#null check functions +codeCaveSize = 0x40 + +_lwzxCheck = 0x00000000 ; null checked version of 'lwzx r31, r9, r0' +0x00000000 = add r30, r9, r0 +0x00000004 = xor r31, r31, r31 +0x00000008 = cmpwi r30, 0 +0x0000000C = beq .+0x8 +0x00000010 = lwzx r31, r9, r0 +0x00000014 = blr + +_lwzCheck = 0x00000020 ; null checked version of 'lwz r8, 0(r31)' +0x00000020 = xor r8, r8, r8 +0x00000024 = oris r8, r8, 0xD15A +0x00000028 = ori r8, r8, 0xB1ED +0x0000002C = cmpwi r31, 0 +0x00000030 = beq .+0x8 +0x00000034 = lwz r8, 0(r31) +0x00000038 = blr + +#replace simple loads with calls to these funcs +0x037CF6BC = bla _lwzxCheck +0x037CF6C8 = bla _lwzCheck + +0x037CF734 = bla _lwzxCheck +0x037CF740 = bla _lwzCheck + +[BotwPlsNoCrashV176] +moduleMatches = 0xFD091F9F +#restore the 2 instructions possibly overwritten by cemu itself +0x038E3A30 = stwu r1, -0x28(r1) +0x038E3A34 = mflr r0 + +#null check functions +codeCaveSize = 0x40 + +_lwzxCheck = 0x00000000 ; null checked version of 'lwzx r31, r9, r0' +0x00000000 = add r30, r9, r0 +0x00000004 = xor r31, r31, r31 +0x00000008 = cmpwi r30, 0 +0x0000000C = beq .+0x8 +0x00000010 = lwzx r31, r9, r0 +0x00000014 = blr + +_lwzCheck = 0x00000020 ; null checked version of 'lwz r8, 0(r31)' +0x00000020 = xor r8, r8, r8 +0x00000024 = oris r8, r8, 0xD15A +0x00000028 = ori r8, r8, 0xB1ED +0x0000002C = cmpwi r31, 0 +0x00000030 = beq .+0x8 +0x00000034 = lwz r8, 0(r31) +0x00000038 = blr + +#replace simple loads with calls to these funcs +0x038E3BD8 = bla _lwzxCheck +0x038E3BE4 = bla _lwzCheck + +0x038E3C50 = bla _lwzxCheck +0x038E3C5C = bla _lwzCheck \ No newline at end of file diff --git a/Workaround/BreathOfTheWild_LwzxNullCheck/rules.txt b/Workaround/BreathOfTheWild_LwzxNullCheck/rules.txt new file mode 100644 index 00000000..6f4c38f8 --- /dev/null +++ b/Workaround/BreathOfTheWild_LwzxNullCheck/rules.txt @@ -0,0 +1,4 @@ +[Definition] +titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 +name = "The Legend of Zelda: Breath of the Wild - LWZX Crash workaround" +version = 2 \ No newline at end of file From 92c205e479906f8095e9611765a5bf11931a2cbe Mon Sep 17 00:00:00 2001 From: Rajko Stojadinovic Date: Tue, 12 Dec 2017 04:52:52 +0100 Subject: [PATCH 11/18] Slightly correct 30FPS warning --- Enhancement/BreathOfTheWild_30FPS/rules.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Enhancement/BreathOfTheWild_30FPS/rules.txt b/Enhancement/BreathOfTheWild_30FPS/rules.txt index 44550b25..f5b79d3d 100644 --- a/Enhancement/BreathOfTheWild_30FPS/rules.txt +++ b/Enhancement/BreathOfTheWild_30FPS/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = "The Legend of Zelda: Breath of the Wild - 30FPS Lock (Requires Fence Skip)" +name = "The Legend of Zelda: Breath of the Wild - 30FPS Lock (Requires Fence Skip or FPS++)" version = 2 [Control] From 2e912c962af6573160a302408a871eb6de600543 Mon Sep 17 00:00:00 2001 From: cypher80b Date: Tue, 12 Dec 2017 21:40:27 +0100 Subject: [PATCH 12/18] Updated AMD lights fix for BotW 1.4.0 --- .../d2082c0e0e8ddf27_000000000001fe49_ps.txt | 424 +++++++++++++++ .../e7e31b26bbd728fc_000000000001fe49_ps.txt | 506 ++++++++++++++++++ .../BreathOfTheWild_!AMDLights/rules.txt | 2 +- 3 files changed, 931 insertions(+), 1 deletion(-) create mode 100644 Workaround/BreathOfTheWild_!AMDLights/d2082c0e0e8ddf27_000000000001fe49_ps.txt create mode 100644 Workaround/BreathOfTheWild_!AMDLights/e7e31b26bbd728fc_000000000001fe49_ps.txt diff --git a/Workaround/BreathOfTheWild_!AMDLights/d2082c0e0e8ddf27_000000000001fe49_ps.txt b/Workaround/BreathOfTheWild_!AMDLights/d2082c0e0e8ddf27_000000000001fe49_ps.txt new file mode 100644 index 00000000..750cec2e --- /dev/null +++ b/Workaround/BreathOfTheWild_!AMDLights/d2082c0e0e8ddf27_000000000001fe49_ps.txt @@ -0,0 +1,424 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader d2082c0e0e8ddf27 +uniform ivec4 uf_remappedPS[8]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de51000 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 1) noperspective in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem0); +// 0 +backupReg0i = R0i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbc23d70a)); +PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbc23d70a)); +R3i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +PS0i = R3i.w; +// 1 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[1].w))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.x))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.y))); +R8i.w = 0; +PS1i = R8i.w; +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * 2.0 + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R0i.x)) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R127i.w; +R126i.w = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x437f0000)); +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),-(intBitsToFloat(PV0i.w))) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R124i.x; +// 2 +R3i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV0i.x = R3i.x; +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R127i.w))) + -(intBitsToFloat(uf_remappedPS[3].y)))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),-(intBitsToFloat(R127i.w))) + -(intBitsToFloat(uf_remappedPS[3].z)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +backupReg0i = R126i.w; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3d4ccccd))); +R126i.w = clampFI32(R126i.w); +PS1i = int(intBitsToFloat(backupReg0i)); +// 4 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R126i.z)),-0.0),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R126i.z)),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R0i.x = PS1i & 0x00000002; +PS0i = R0i.x; +// 5 +R2i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R2i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5)); +R6i.w = floatBitsToInt((0.0 * intBitsToFloat(uf_remappedPS[4].w) + 1.0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z)); +PS1i = floatBitsToInt(tempResultf); +// 6 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +PV0i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +PV0i.y = R4i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.z = R3i.z; +R1i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + -(1.0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 7 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R124i.x)), intBitsToFloat(PS0i))); +PS1i = R125i.x; +// 8 +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z))); +R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) / 2.0); +PV0i.x = R1i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.y)), intBitsToFloat(R126i.w))); +R7i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(R126i.w))); +PV0i.w = PV1i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(R126i.w))); +// 9 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(R4i.x)))); +PV1i.x = R126i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(R4i.y)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(R3i.z)))); +PV1i.z = R127i.z; +R2i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +R124i.y = floatBitsToInt(min(intBitsToFloat(PS0i), 1.0)); +PS1i = R124i.y; +// 10 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R2i.y)),-(intBitsToFloat(R126i.z)),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = R127i.x; +PS0i = clampFI32(PS0i); +// 11 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.x))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.y))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R2i.w)) + intBitsToFloat(R1i.x))); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R124i.y)); +PS1i = R126i.x; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.y = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x3ea2f983)); +PS0i = R7i.y; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R7i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 14 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x40400000)); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(1.0))); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(uf_remappedPS[6].y))); +PV0i.z = R1i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y))); +PV0i.w = R5i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 15 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].y))); +R6i.z = ((intBitsToFloat(PV0i.z) > intBitsToFloat(uf_remappedPS[7].x))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS0i)); +PV1i.w = clampFI32(PV1i.w); +R6i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R6i.y; +// 16 +backupReg0i = R127i.y; +backupReg1i = R127i.z; +backupReg2i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R124i.x)))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R2i.y)))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R126i.z)))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(uf_remappedPS[6].w))); +PV0i.w = R126i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i)); +PS0i = R127i.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R127i.x)); +PV0i.y = clampFI32(PV0i.y); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(uf_remappedPS[4].y))); +R5i.z = clampFI32(R5i.z); +PV0i.w = ((intBitsToFloat(R126i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 19 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.x = R2i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R2i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R0i.z; +R123i.w = ((PV0i.w == 0)?(0):(PV0i.x)); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 20 +backupReg0i = R0i.x; +R0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +R3i.y = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(PV1i.y)); +R2i.z = floatBitsToInt(intBitsToFloat(R3i.z) + intBitsToFloat(PV1i.z)); +R0i.w = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PS1i)); +R1i.y = R126i.w; +PS0i = R1i.y; +R1i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R1i.yy)).x); + +//backupReg0i = R0i.x; +//backupReg1i = R0i.y; +//R0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +//R3i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.y)); +//R0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z)); +//R3i.w = R126i.z; +//R4i.y = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i)); +//PS0i = R4i.y; +//R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R3i.ww)).x); + +//backupReg0i = R0i.x; +//backupReg1i = R0i.y; +//R0i.x = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(PV1i.x)); +//R3i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV1i.y)); +//R2i.z = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); +//R1i.y = R126i.w; +//R0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(PS1i)); +//PS0i = R1i.y; +//R1i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R1i.yy)).x); + +//R127i.z = ((R6i.z == 0)?(R1i.y):(R127i.w)); +//R1i.y = ((backupReg0i == 0)?(R126i.w):(PV1i.w)); +//PS0i = R1i.y; +//R1i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R1i.zy)).x); + +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +backupReg1i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R3i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R3i.y),intBitsToFloat(R2i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(backupReg1i))); +PS0i = R127i.w; +// 1 +backupReg0i = R0i.z; +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(backupReg0i),0.0))); +R124i.x = clampFI32(R124i.x); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R2i.w)) + intBitsToFloat(R1i.x))); +PV0i.w = R123i.w; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R0i.w))); +PS0i = R125i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R126i.w; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R127i.y; +// 5 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(R5i.z)) + 1.0)); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R126i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R127i.z = ((R6i.z == 0)?(R1i.y):(R127i.w)); +PS1i = R127i.z; +// 6 +PV0i.x = floatBitsToInt(max(-(intBitsToFloat(R7i.z)), 0.0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.w)) + 1.0)); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PS0i = R127i.x; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].z)),intBitsToFloat(PV0i.y)) + 1.0)); +R125i.y = clampFI32(R125i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +R127i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +R127i.y = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0); +PS1i = R127i.y; +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R127i.z))); +R124i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R127i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R127i.z))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 9 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3ea2f983)); +PV1i.z = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3ea2f983)); +PS1i = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3ea2f983)); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R124i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.y))); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.x))); +// 12 +R8i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +R8i.y = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * 0.25); +R8i.z = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +PS0i = R8i.z; +// 13 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.z))); +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.y))); +// 15 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV0i.x))); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV1i.w))); +// 17 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.z))); +// 19 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PV0i.z))); +// 20 +R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.y), intBitsToFloat(0x42000000))); +R7i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +R7i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +// 21 +R0i.xyz = ivec3(R8i.x,R8i.y,R8i.z); +R0i.w = R8i.w; +// 22 +R1i.xyz = ivec3(R7i.x,R7i.y,R7i.z); +R1i.w = R7i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} diff --git a/Workaround/BreathOfTheWild_!AMDLights/e7e31b26bbd728fc_000000000001fe49_ps.txt b/Workaround/BreathOfTheWild_!AMDLights/e7e31b26bbd728fc_000000000001fe49_ps.txt new file mode 100644 index 00000000..7ca52c14 --- /dev/null +++ b/Workaround/BreathOfTheWild_!AMDLights/e7e31b26bbd728fc_000000000001fe49_ps.txt @@ -0,0 +1,506 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader e7e31b26bbd728fc +uniform ivec4 uf_remappedPS[10]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x3de51000 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 1) noperspective in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem0); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + 1.0)); +PV0i.x = R123i.x; +R7i.y = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(uf_remappedPS[0].y)); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(0xbc23d70a)); +PV0i.w = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbc23d70a)); +R1i.w = floatBitsToInt(1.0 / intBitsToFloat(uf_remappedPS[1].w)); +PS0i = R1i.w; +// 1 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[2].z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].w))); +R0i.z = 0; +R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.x))); +R4i.x = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(uf_remappedPS[0].x)); +PS1i = R4i.x; +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * 2.0 + -(1.0))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(R0i.x)) + intBitsToFloat(uf_remappedPS[3].x))); +PV0i.w = R127i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.w)); +R126i.w = floatBitsToInt(tempResultf); +PS0i = R126i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PS1i = R126i.y; +// 2 +backupReg0i = R127i.w; +R124i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(uf_remappedPS[4].z)); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.w))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.w)))); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(backupReg0i)))); +PV0i.w = R127i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R125i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(uf_remappedPS[4].x)); +PV1i.w = R125i.w; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(uf_remappedPS[4].y)); +PS1i = R125i.y; +// 4 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(PV1i.w)),-(intBitsToFloat(PS1i)),-(intBitsToFloat(R124i.x)),-0.0),vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.w))); +PS0i = R11i.y; +// 5 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.w))); +R0i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV1i.y = R0i.y; +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(R1i.w)); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R3i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[5].x)); +R6i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[5].y)); +PS1i = R6i.y; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[4].x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(PV1i.z)) + intBitsToFloat(uf_remappedPS[4].y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * 0.5 + 0.5)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(0x3d4ccccd))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R14i.w = 0; +PS0i = R14i.w; +// 7 +R127i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),intBitsToFloat(R127i.z)) + intBitsToFloat(uf_remappedPS[4].z))); +PV1i.w = R123i.w; +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R9i.y = floatBitsToInt(intBitsToFloat(R9i.y) / 2.0); +PS1i = R9i.y; +// 8 +R5i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +R13i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(1.0)); +R127i.z = floatBitsToInt(intBitsToFloat(R126i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.z = R127i.z; +R4i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ea2f983)); +R8i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[5].z)); +PS0i = R8i.y; +// 9 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.z = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R6i.x))); +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R12i.y),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R11i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 11 +backupReg0i = R127i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(PS0i))); +PV1i.y = PV0i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R127i.z = PV0i.x; +R127i.z = clampFI32(R127i.z); +R0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(PS0i))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PS0i))); +PS1i = R126i.x; +// 12 +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.y)) + -(intBitsToFloat(R10i.y)))); +PV0i.x = R1i.x; +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(PV1i.y)) + -(intBitsToFloat(R11i.y)))); +PV0i.y = R1i.y; +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV1i.y)) + -(intBitsToFloat(R6i.x)))); +PV0i.z = R1i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.x)), intBitsToFloat(R127i.w))); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R5i.x)) + intBitsToFloat(R9i.y))); +PS1i = R122i.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.w),intBitsToFloat(R125i.y),intBitsToFloat(R124i.x),-0.0),vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R4i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +PS0i = R4i.z; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.w),intBitsToFloat(R125i.y),intBitsToFloat(R124i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R127i.y))); +PS1i = R127i.x; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.w),intBitsToFloat(R125i.y),intBitsToFloat(R124i.x),-0.0),vec4(intBitsToFloat(R125i.w),intBitsToFloat(R125i.y),intBitsToFloat(R124i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); +// 17 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x40400000)); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[1].w)),intBitsToFloat(R127i.z)) + intBitsToFloat(backupReg0i))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R126i.x))); +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(uf_remappedPS[7].x)) + intBitsToFloat(uf_remappedPS[7].y))); +PS1i = R2i.x; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R12i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R126i.w),intBitsToFloat(R125i.x),intBitsToFloat(R0i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 19 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(uf_remappedPS[8].y))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(uf_remappedPS[9].y))); +R3i.y = clampFI32(R3i.y); +PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +PV1i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(PS0i)); +PV1i.w = clampFI32(PV1i.w); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +// 20 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.w))); +PV0i.x = R3i.x; +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.y))); +PV0i.y = R4i.y; +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R124i.x))); +PV0i.z = R2i.z; +PV0i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +R2i.w = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PS1i)); +R2i.w = clampFI32(R2i.w); +PS0i = R2i.w; +// 21 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = tempi.x; +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(uf_remappedPS[8].z)) + intBitsToFloat(uf_remappedPS[8].w))); +PS1i = R4i.y; +R7i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.yy)).x); + +//tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +//PV1i.x = tempi.x; +//PV1i.y = tempi.x; +//PV1i.z = tempi.x; +//PV1i.w = tempi.x; +//R1i.w = tempi.x; +//R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(uf_remappedPS[7].z)) + intBitsToFloat(uf_remappedPS[7].w))); +//PS1i = R2i.y; +//R5i.y = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.yy)).x); + +// 0 +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.w)) + -(intBitsToFloat(R3i.x)))); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.w)) + -(intBitsToFloat(R4i.y)))); +PV0i.y = R125i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R1i.w)) + -(intBitsToFloat(R2i.z)))); +PV0i.z = R126i.z; +R126i.w = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[8].x))?int(0xFFFFFFFF):int(0x0)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R2i.w)); +// 1 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(PS0i)); +PS1i = R127i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.w),intBitsToFloat(R6i.y),intBitsToFloat(R0i.z),-0.0),vec4(intBitsToFloat(R3i.w),intBitsToFloat(R6i.y),intBitsToFloat(R6i.y),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R4i.x)),-(intBitsToFloat(R7i.y)),-(intBitsToFloat(R7i.y)),-0.0),vec4(intBitsToFloat(R3i.w),intBitsToFloat(R6i.y),intBitsToFloat(backupReg0i),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R3i.y)) + 1.0)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(R0i.x))); +R125i.z = floatBitsToInt(max(-(intBitsToFloat(R0i.w)), 0.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[6].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +// 5 +backupReg0i = R124i.x; +backupReg1i = R125i.y; +backupReg2i = R126i.z; +backupReg3i = R126i.w; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); +PV1i.x = R124i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.y))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg2i),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.z))); +PV1i.z = R126i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(PS0i)); +R126i.w = clampFI32(R126i.w); +PV1i.w = R126i.w; +R125i.x = ((backupReg3i == 0)?(R5i.y):(PV0i.y)); +PS1i = R125i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R4i.x))); +PS0i = R122i.x; +// 7 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(uf_remappedPS[0].z))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(R7i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R124i.x; +backupReg1i = R125i.y; +backupReg2i = R126i.z; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(R125i.x))); +PS0i = R126i.w; +// 9 +backupReg0i = R127i.x; +R127i.xyz = floatBitsToInt(vec3(intBitsToFloat(R10i.y),intBitsToFloat(R11i.y),intBitsToFloat(R6i.x)) + vec3(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z))); +PV1i.x = R127i.x; +PV1i.y = R127i.y; +PV1i.z = R127i.z; +R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV0i.w)) + 1.0)); +R124i.w = clampFI32(R124i.w); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(R125i.x))); +PS1i = R124i.z; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(R125i.x))); +PS0i = R126i.y; +// 11 +backupReg0i = R125i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R12i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R126i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R9i.y))); +PV0i.w = R123i.w; +R125i.w = floatBitsToInt(min(intBitsToFloat(R125i.z), 1.0)); +PS0i = R125i.w; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R11i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R12i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +PS0i = R127i.z; +// 15 +backupReg0i = R126i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x))); +R124i.x = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3ea2f983)); +PS1i = R124i.x; +// 16 +backupReg0i = R13i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.y))); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R124i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(0x3ea2f983)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x3ea2f983)); +// 17 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(backupReg0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.z))); +// 18 +R14i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), intBitsToFloat(0x42000000))); +R14i.y = floatBitsToInt(min(intBitsToFloat(PS1i), intBitsToFloat(0x42000000))); +R127i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 19 +R14i.z = floatBitsToInt(min(intBitsToFloat(R124i.x), intBitsToFloat(0x42000000))); +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(PS0i)); +// 20 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R127i.z))); +// 21 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y))); +// 22 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * 0.25); +// 23 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.w))); +// 24 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +// 25 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.y))); +// 26 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(PV1i.x))); +// 27 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.w))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.y))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z))); +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(R5i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(R7i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(R4i.z))); +// 1 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +// 2 +R0i.xyz = ivec3(R14i.x,R14i.y,R14i.z); +R0i.w = R14i.w; +// 3 +R1i.xyz = ivec3(R4i.x,R4i.y,R4i.z); +R1i.w = R4i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +} \ No newline at end of file diff --git a/Workaround/BreathOfTheWild_!AMDLights/rules.txt b/Workaround/BreathOfTheWild_!AMDLights/rules.txt index 223ed328..ef11b6a4 100644 --- a/Workaround/BreathOfTheWild_!AMDLights/rules.txt +++ b/Workaround/BreathOfTheWild_!AMDLights/rules.txt @@ -5,4 +5,4 @@ version = 2 # credit of identifying shaders go to Kiri # these two shaders are based on Glow Lights Color Mod -# works Cemu 1.11.0c and BotW 1.3.1 \ No newline at end of file +# works Cemu 1.11.0c and BotW 1.3.1 and 1.4.0 \ No newline at end of file From d9dd2faba00c5316802edcd84c450cd60fa69285 Mon Sep 17 00:00:00 2001 From: Michael Date: Wed, 13 Dec 2017 14:30:10 -0800 Subject: [PATCH 13/18] Oops --- Source/MonsterHunter3Ultimate/rules.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Source/MonsterHunter3Ultimate/rules.txt b/Source/MonsterHunter3Ultimate/rules.txt index 3697f0bf..76ee0933 100644 --- a/Source/MonsterHunter3Ultimate/rules.txt +++ b/Source/MonsterHunter3Ultimate/rules.txt @@ -14,14 +14,14 @@ version = 2 [TextureRedefine] # tv width = 1920 height = 1080 -tileModesExcluded = 0x001 +tileModesExcluded = 0x1 overwriteWidth = overwriteHeight = [TextureRedefine] # half scale -width = 1920 -height = 1080 -tileModesExcluded = 0x001 +width = 960 +height = 540 +tileModesExcluded = 0x1 overwriteWidth = overwriteHeight = From f8b64c7e9849aa6c3991764a61c0a83a6e567ad5 Mon Sep 17 00:00:00 2001 From: getdls Date: Thu, 14 Dec 2017 00:33:02 +0100 Subject: [PATCH 14/18] [XCX] - Cleanup scale and remove old blur Fix - Scales to res cut scene blur Update - Remove old blur that doesn't scale --- .../840947e29015aa9a_00000000000003c9_ps.txt | 158 +++++------------- 1 file changed, 44 insertions(+), 114 deletions(-) diff --git a/Source/XenobladeX/840947e29015aa9a_00000000000003c9_ps.txt b/Source/XenobladeX/840947e29015aa9a_00000000000003c9_ps.txt index 68d2f41a..ce8810e4 100644 --- a/Source/XenobladeX/840947e29015aa9a_00000000000003c9_ps.txt +++ b/Source/XenobladeX/840947e29015aa9a_00000000000003c9_ps.txt @@ -8,12 +8,10 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #version 420 #extension GL_ARB_texture_gather : enable -// shader 840947e29015aa9a // fix circle -// cutscene DOF, reveal talk BG -// To-do. Tweak blur scaling to resolution. Weights are funky, too bright - +// shader 840947e29015aa9a // Looking at LA cut-scene base blur +// +//const float resScale = 3.0; const float resScale = ; -//const float resScale = 3; uniform ivec4 uf_remappedPS[3]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf470a000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4386000 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 @@ -21,128 +19,60 @@ layout(location = 0) in vec4 passParameterSem0; layout(location = 1) in vec4 passParameterSem1; layout(location = 0) out vec4 passPixelColor0; uniform vec2 uf_fragCoordScale; - -vec2 Circle(float Start, float Points, float Point) -{ - float Rad = (3.141592 * 2.0 * (1.0 / Points)) * (Point + Start); - return vec2(sin(Rad), cos(Rad)); -} - -highp float lineRand(vec2 co) -{ - highp float a = 12.9898; - highp float b = 78.233; - highp float c = 43758.5453; - highp float dt = dot(co.xy, vec2(a, b)); - highp float sn = mod(dt, 3.14); - return fract(sin(sn) * c); -} - -vec4 circleBlur(sampler2D image, vec2 vuv, vec2 res) { - - - vec2 uv = vuv; - vec2 PixelOffset = 1.25 / res.xy; //1.0 - - float Start = 2.0 / 14.0; - vec2 Scale = 0.66 * 4.0 * 2.0 * PixelOffset.xy; - - vec3 N0 = texture(image, uv + Circle(Start, 14.0, 0.0) * Scale).rgb; - vec3 N1 = texture(image, uv + Circle(Start, 14.0, 1.0) * Scale).rgb; - vec3 N2 = texture(image, uv + Circle(Start, 14.0, 2.0) * Scale).rgb; - vec3 N3 = texture(image, uv + Circle(Start, 14.0, 3.0) * Scale).rgb; - vec3 N4 = texture(image, uv + Circle(Start, 14.0, 4.0) * Scale).rgb; - vec3 N5 = texture(image, uv + Circle(Start, 14.0, 5.0) * Scale).rgb; - vec3 N6 = texture(image, uv + Circle(Start, 14.0, 6.0) * Scale).rgb; - vec3 N7 = texture(image, uv + Circle(Start, 14.0, 7.0) * Scale).rgb; - vec3 N8 = texture(image, uv + Circle(Start, 14.0, 8.0) * Scale).rgb; - vec3 N9 = texture(image, uv + Circle(Start, 14.0, 9.0) * Scale).rgb; - vec3 N10 = texture(image, uv + Circle(Start, 14.0, 10.0) * Scale).rgb; - vec3 N11 = texture(image, uv + Circle(Start, 14.0, 11.0) * Scale).rgb; - vec3 N12 = texture(image, uv + Circle(Start, 14.0, 12.0) * Scale).rgb; - vec3 N13 = texture(image, uv + Circle(Start, 14.0, 13.0) * Scale).rgb; - vec3 N14 = texture(image, uv).rgb; - - - vec3 color = vec3(0, 0, 0); - - color.rgb = - (N0 * 0.01478636) + - (N1 * 0.03696590) + - (N2 * 0.07393179) + - (N3 * 0.07393179) + - (N4 * 0.12013917) + - (N5 * 0.16018555) + - (N6 * 0.17620411) + - (N7 * 0.17620411) + - (N8 * 0.16018555) + - (N9 * 0.12013917) + - (N10 * 0.07393179) + - (N11 * 0.07393179) + - (N12 * 0.03696590) + - (N13 * 0.03696590) + - (N14 * 0.01478636); - - return vec4(color.rgb, 1.0); - -} - int clampFI32(int v) { - if (v == 0x7FFFFFFF) - return floatBitsToInt(1.0); - else if (v == 0xFFFFFFFF) - return floatBitsToInt(0.0); - return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); } -float mul_nonIEEE(float a, float b) { return min(a*b, min(abs(a)*3.40282347E+38F, abs(b)*3.40282347E+38F)); } +float mul_nonIEEE(float a, float b){ return min(a*b,min(abs(a)*3.40282347E+38F,abs(b)*3.40282347E+38F)); } void main() { - vec4 R0f = vec4(0.0); - vec4 R1f = vec4(0.0); - vec4 R2f = vec4(0.0); - vec4 R3f = vec4(0.0); - vec4 R4f = vec4(0.0); - vec4 R5f = vec4(0.0); - vec4 R6f = vec4(0.0); - vec4 R7f = vec4(0.0); - vec4 R8f = vec4(0.0); - vec4 R123f = vec4(0.0); - vec4 R127f = vec4(0.0); - float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; - vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); - float PS0f = 0.0, PS1f = 0.0; - vec4 tempf = vec4(0.0); - float tempResultf; - int tempResulti; - ivec4 ARi = ivec4(0); - bool predResult = true; - vec3 cubeMapSTM; - int cubeMapFaceId; - R0f = passParameterSem0; - R1f = passParameterSem1; - // 0er - R2f.x = R1f.x + (intBitsToFloat(uf_remappedPS[0].x) / resScale); - R2f.y = R1f.y + (intBitsToFloat(uf_remappedPS[0].y) / resScale); - R0f.z = R1f.x + (intBitsToFloat(uf_remappedPS[0].z) ); - R0f.w = R1f.y + (intBitsToFloat(uf_remappedPS[0].w) ); - // 1 +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R3f = vec4(0.0); +vec4 R4f = vec4(0.0); +vec4 R5f = vec4(0.0); +vec4 R6f = vec4(0.0); +vec4 R7f = vec4(0.0); +vec4 R8f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R1f = passParameterSem1; +// 0 +R2f.x = R1f.x + (intBitsToFloat(uf_remappedPS[0].x) / resScale); +R2f.y = R1f.y + (intBitsToFloat(uf_remappedPS[0].y) / resScale); +R0f.z = R1f.x + (intBitsToFloat(uf_remappedPS[0].z) / resScale); +R0f.w = R1f.y + (intBitsToFloat(uf_remappedPS[0].w) / resScale); +// 1 backupReg0f = R1f.x; backupReg1f = R1f.y; backupReg0f = R1f.x; backupReg1f = R1f.y; -R1f.xyz = vec3(backupReg0f,backupReg1f,backupReg0f) + vec3(intBitsToFloat(uf_remappedPS[1].x) / resScale,intBitsToFloat(uf_remappedPS[1].y) / resScale,intBitsToFloat(uf_remappedPS[1].z)); -R1f.w = backupReg1f + intBitsToFloat(uf_remappedPS[1].w) ; +R1f.xyz = vec3(backupReg0f,backupReg1f,backupReg0f) + vec3(intBitsToFloat(uf_remappedPS[1].x) / resScale,intBitsToFloat(uf_remappedPS[1].y) / resScale,intBitsToFloat(uf_remappedPS[1].z) / resScale); +R1f.w = backupReg1f + intBitsToFloat(uf_remappedPS[1].w) / resScale; R3f.xyz = (texture(textureUnitPS1, R2f.xy).xyz); R4f.xyz = (texture(textureUnitPS1, R0f.zw).xyz); R5f.xyz = (texture(textureUnitPS1, R1f.xy).xyz); R6f.xyz = (texture(textureUnitPS1, R1f.zw).xyz); - -//R6f = circleBlur(textureUnitPS0, R1f.xy, textureSize(textureUnitPS0, 0)); -R2f.xyz = (circleBlur(textureUnitPS0, R2f.xy, textureSize(textureUnitPS0, 0)).xyz); -R7f.xyz = (circleBlur(textureUnitPS0, R0f.zw, textureSize(textureUnitPS0, 0)).xyz); -R8f.xyz = (circleBlur(textureUnitPS0, R1f.xy, textureSize(textureUnitPS0, 0)).xyz); -R1f.xyz = (circleBlur(textureUnitPS0, R1f.zw, textureSize(textureUnitPS0, 0)).xyz); +R2f.xyz = (texture(textureUnitPS0, R2f.xy).xyz); +R7f.xyz = (texture(textureUnitPS0, R0f.zw).xyz); +R8f.xyz = (texture(textureUnitPS0, R1f.xy).xyz); +R1f.xyz = (texture(textureUnitPS0, R1f.zw).xyz); // 0 tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,-0.0),vec4(intBitsToFloat(0x3e000000),intBitsToFloat(0x41ff0000),intBitsToFloat(0x45fe0100),0.0)); PV0f.x = tempf.x; From 2f098d5d9495629dfd4bd1e56df7485d0092afdd Mon Sep 17 00:00:00 2001 From: cypher80b Date: Thu, 14 Dec 2017 08:49:17 +0200 Subject: [PATCH 15/18] Updated AMD shadows fix for BotW 1.4.0 --- ...2e9249_ps.txt => 09085793b5a9f364_00001ffe492e9249_ps.txt} | 0 ...009269_ps.txt => 45e72a252caba763_000003c000009269_ps.txt} | 0 ...24d249_ps.txt => 59cba7eb9a9c1df6_00000007f924d249_ps.txt} | 0 ...249a49_ps.txt => 808ba0411f6f526e_0000007ff9249a49_ps.txt} | 0 ...009269_ps.txt => 88133ee405eaae28_000003c000009269_ps.txt} | 0 ...001269_ps.txt => 9c0b7031078fba88_0000007800001269_ps.txt} | 0 Workaround/BreathOfTheWild_!AMDShadows/rules.txt | 4 +++- 7 files changed, 3 insertions(+), 1 deletion(-) rename Workaround/BreathOfTheWild_!AMDShadows/{d2cb8f8abc8a00bc_00001ffe492e9249_ps.txt => 09085793b5a9f364_00001ffe492e9249_ps.txt} (100%) rename Workaround/BreathOfTheWild_!AMDShadows/{cbbcf83b05c6d921_000003c000009269_ps.txt => 45e72a252caba763_000003c000009269_ps.txt} (100%) rename Workaround/BreathOfTheWild_!AMDShadows/{9c98a67271f8cc75_00000007f924d249_ps.txt => 59cba7eb9a9c1df6_00000007f924d249_ps.txt} (100%) rename Workaround/BreathOfTheWild_!AMDShadows/{a73d770e3204e2e6_0000007ff9249a49_ps.txt => 808ba0411f6f526e_0000007ff9249a49_ps.txt} (100%) rename Workaround/BreathOfTheWild_!AMDShadows/{ffe0e8c84f6e8da9_000003c000009269_ps.txt => 88133ee405eaae28_000003c000009269_ps.txt} (100%) rename Workaround/BreathOfTheWild_!AMDShadows/{b8a18eeb20759bfd_0000007800001269_ps.txt => 9c0b7031078fba88_0000007800001269_ps.txt} (100%) diff --git a/Workaround/BreathOfTheWild_!AMDShadows/d2cb8f8abc8a00bc_00001ffe492e9249_ps.txt b/Workaround/BreathOfTheWild_!AMDShadows/09085793b5a9f364_00001ffe492e9249_ps.txt similarity index 100% rename from Workaround/BreathOfTheWild_!AMDShadows/d2cb8f8abc8a00bc_00001ffe492e9249_ps.txt rename to Workaround/BreathOfTheWild_!AMDShadows/09085793b5a9f364_00001ffe492e9249_ps.txt diff --git a/Workaround/BreathOfTheWild_!AMDShadows/cbbcf83b05c6d921_000003c000009269_ps.txt b/Workaround/BreathOfTheWild_!AMDShadows/45e72a252caba763_000003c000009269_ps.txt similarity index 100% rename from Workaround/BreathOfTheWild_!AMDShadows/cbbcf83b05c6d921_000003c000009269_ps.txt rename to Workaround/BreathOfTheWild_!AMDShadows/45e72a252caba763_000003c000009269_ps.txt diff --git a/Workaround/BreathOfTheWild_!AMDShadows/9c98a67271f8cc75_00000007f924d249_ps.txt b/Workaround/BreathOfTheWild_!AMDShadows/59cba7eb9a9c1df6_00000007f924d249_ps.txt similarity index 100% rename from Workaround/BreathOfTheWild_!AMDShadows/9c98a67271f8cc75_00000007f924d249_ps.txt rename to Workaround/BreathOfTheWild_!AMDShadows/59cba7eb9a9c1df6_00000007f924d249_ps.txt diff --git a/Workaround/BreathOfTheWild_!AMDShadows/a73d770e3204e2e6_0000007ff9249a49_ps.txt b/Workaround/BreathOfTheWild_!AMDShadows/808ba0411f6f526e_0000007ff9249a49_ps.txt similarity index 100% rename from Workaround/BreathOfTheWild_!AMDShadows/a73d770e3204e2e6_0000007ff9249a49_ps.txt rename to Workaround/BreathOfTheWild_!AMDShadows/808ba0411f6f526e_0000007ff9249a49_ps.txt diff --git a/Workaround/BreathOfTheWild_!AMDShadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt b/Workaround/BreathOfTheWild_!AMDShadows/88133ee405eaae28_000003c000009269_ps.txt similarity index 100% rename from Workaround/BreathOfTheWild_!AMDShadows/ffe0e8c84f6e8da9_000003c000009269_ps.txt rename to Workaround/BreathOfTheWild_!AMDShadows/88133ee405eaae28_000003c000009269_ps.txt diff --git a/Workaround/BreathOfTheWild_!AMDShadows/b8a18eeb20759bfd_0000007800001269_ps.txt b/Workaround/BreathOfTheWild_!AMDShadows/9c0b7031078fba88_0000007800001269_ps.txt similarity index 100% rename from Workaround/BreathOfTheWild_!AMDShadows/b8a18eeb20759bfd_0000007800001269_ps.txt rename to Workaround/BreathOfTheWild_!AMDShadows/9c0b7031078fba88_0000007800001269_ps.txt diff --git a/Workaround/BreathOfTheWild_!AMDShadows/rules.txt b/Workaround/BreathOfTheWild_!AMDShadows/rules.txt index e15fcf09..8a724823 100644 --- a/Workaround/BreathOfTheWild_!AMDShadows/rules.txt +++ b/Workaround/BreathOfTheWild_!AMDShadows/rules.txt @@ -1,4 +1,6 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "The Legend of Zelda: Breath of the Wild - AMD Shadows" # made by ethrillo -version = 2 \ No newline at end of file +version = 2 + +#Updated by Cypher to support BotW 1.40 \ No newline at end of file From 2ede447f74eae8271103ea6906a2743dac138fa8 Mon Sep 17 00:00:00 2001 From: Alex Kiri Date: Thu, 14 Dec 2017 22:07:57 +0200 Subject: [PATCH 16/18] [BotW] Updated Monochromia for game version 1.4.0 --- .../07d4d8363600f2d4_0000000079249749_ps.txt | 732 ++++++++++++++++ .../10a2a18d2a9a02d8_000000007924d249_ps.txt | 2 +- .../1bd1c50969e7e4ac_000000000f249a49_ps.txt | 527 +++++++++++ .../1cf7d93fabd9e8e3_000000007924d249_ps.txt | 2 +- .../1f8a651427ddb2a8_000000000f249a49_ps.txt | 820 ++++++++++++++++++ .../2e2543216c04766d_0000000079249749_ps.txt | 684 +++++++++++++++ .../3179b85d41bfb80d_0000000079249749_ps.txt | 586 +++++++++++++ .../3c49f88069390494_0000000079249749_ps.txt | 2 +- .../49ce4bf04a654e80_00000003c9249749_ps.txt | 2 +- .../4c324d20f5b6de3b_000000007924d249_ps.txt | 2 +- .../53422d4f43914447_0000000000000079_ps.txt | 2 +- .../5648500869d5db39_0000000079249749_ps.txt | 620 +++++++++++++ .../7c6e02daf538f23e_000000000f249a49_ps.txt | 748 ++++++++++++++++ .../7f33027db819f935_0000000079249749_ps.txt | 690 +++++++++++++++ .../81bbc347eb4b6dbc_0000000079249749_ps.txt | 2 +- .../8d24f32f18e6de47_0000000079249749_ps.txt | 648 ++++++++++++++ .../8daf3642d5942233_000000007924d249_ps.txt | 2 +- .../8ff2cf86e789335f_00000003c9249749_ps.txt | 668 ++++++++++++++ .../a2986482c342660f_000000007924d249_ps.txt | 2 +- .../a5b3a5e5ab2938bc_0000000000001e49_ps.txt | 2 +- .../ac099496a4733213_000000007924d249_ps.txt | 643 ++++++++++++++ .../b2e61dfb5275f27d_000000000f249a49_ps.txt | 502 +++++++++++ .../bd8bba59e2149449_00000000000003c9_ps.txt | 2 +- .../bdc96b6928e88c78_0000000079249749_ps.txt | 2 +- .../bff17056bfac28dd_0000000079249749_ps.txt | 2 +- .../c580a12764680547_000000000f249a49_ps.txt | 782 +++++++++++++++++ .../de2bafbeb363afb3_0000000079249749_ps.txt | 2 +- .../dee484f174698fba_000000007924d249_ps.txt | 2 +- .../eabf1e8268c0acf2_0000000079249749_ps.txt | 2 +- .../BreathOfTheWild_Monochromia/readMe.txt | 15 +- 30 files changed, 8674 insertions(+), 23 deletions(-) create mode 100644 Modifications/BreathOfTheWild_Monochromia/07d4d8363600f2d4_0000000079249749_ps.txt create mode 100644 Modifications/BreathOfTheWild_Monochromia/1bd1c50969e7e4ac_000000000f249a49_ps.txt create mode 100644 Modifications/BreathOfTheWild_Monochromia/1f8a651427ddb2a8_000000000f249a49_ps.txt create mode 100644 Modifications/BreathOfTheWild_Monochromia/2e2543216c04766d_0000000079249749_ps.txt create mode 100644 Modifications/BreathOfTheWild_Monochromia/3179b85d41bfb80d_0000000079249749_ps.txt create mode 100644 Modifications/BreathOfTheWild_Monochromia/5648500869d5db39_0000000079249749_ps.txt create mode 100644 Modifications/BreathOfTheWild_Monochromia/7c6e02daf538f23e_000000000f249a49_ps.txt create mode 100644 Modifications/BreathOfTheWild_Monochromia/7f33027db819f935_0000000079249749_ps.txt create mode 100644 Modifications/BreathOfTheWild_Monochromia/8d24f32f18e6de47_0000000079249749_ps.txt create mode 100644 Modifications/BreathOfTheWild_Monochromia/8ff2cf86e789335f_00000003c9249749_ps.txt create mode 100644 Modifications/BreathOfTheWild_Monochromia/ac099496a4733213_000000007924d249_ps.txt create mode 100644 Modifications/BreathOfTheWild_Monochromia/b2e61dfb5275f27d_000000000f249a49_ps.txt create mode 100644 Modifications/BreathOfTheWild_Monochromia/c580a12764680547_000000000f249a49_ps.txt diff --git a/Modifications/BreathOfTheWild_Monochromia/07d4d8363600f2d4_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/07d4d8363600f2d4_0000000079249749_ps.txt new file mode 100644 index 00000000..c3935e14 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/07d4d8363600f2d4_0000000079249749_ps.txt @@ -0,0 +1,732 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 07d4d8363600f2d4 +// Monochromia +// Water - rainy weather +// original shader dumped using cemu 1.11.2, BotW 1.4.0 +#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect + +uniform ivec4 uf_remappedPS[14]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem4; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex8 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem4); +R2i = floatBitsToInt(passParameterSem6); +R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); +PS0i = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); +// 1 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); +R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[2].y))); +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +R127i.z = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); +PS1i = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +PS0i = R4i.y; +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)); +PV1i.w = PS0i; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w)); +// 4 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y)))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); +PS0i = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i)))); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(PS0i))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R127i.y = floatBitsToInt(fract(intBitsToFloat(R1i.x))); +PS1i = R127i.y; +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.z)); +R127i.z = floatBitsToInt(fract(intBitsToFloat(R1i.y))); +R5i.w = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); +R5i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); +PS0i = R5i.y; +// 7 +R5i.x = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); +R8i.y = uf_remappedPS[3].y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.x)); +R9i.y = uf_remappedPS[4].y; +PS1i = R9i.y; +// 8 +backupReg0i = R0i.z; +R3i.x = uf_remappedPS[5].y; +R7i.y = floatBitsToInt(-(intBitsToFloat(R126i.y))); +PV0i.y = R7i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z)); +PV0i.z = clampFI32(PV0i.z); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.y)); +PV0i.w = clampFI32(PV0i.w); +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), -(intBitsToFloat(R126i.y)))); +PS0i = R4i.x; +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R126i.y)))); +PV1i.y = R3i.y; +R5i.z = floatBitsToInt(intBitsToFloat(PS0i) + -(intBitsToFloat(uf_remappedPS[6].x))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w)); +R4i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(uf_remappedPS[6].z))); +PS1i = R4i.z; +// 10 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i))); +R0i.z = floatBitsToInt(roundEven(1.0)); +R0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + -(intBitsToFloat(uf_remappedPS[6].y))); +R10i.w = 0x40400000; +PS0i = R10i.w; +R15i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R0i.xy)).xyzw); +R14i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz); +R16i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R0i.xy)).xyz); +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R5i.y),intBitsToFloat(R5i.x),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R15i.y) * 2.0 + -(1.0))); +R122i.x = clampFI32(R122i.x); +PS0i = R122i.x; +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(0x41c80000)); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0); +R127i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0); +R11i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +backupReg0i = R5i.y; +backupReg1i = R5i.x; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i))); +PV0i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.z = R0i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f4ccccd)); +R124i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * 0.5 + 0.5)); +PS0i = R124i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.y),intBitsToFloat(R9i.y),intBitsToFloat(R3i.x),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].x)), intBitsToFloat(uf_remappedPS[7].w))); +PS1i = R1i.x; +// 4 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R126i.x = floatBitsToInt((intBitsToFloat(R127i.z) * 0.5 + 0.5)); +R1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].y)), intBitsToFloat(uf_remappedPS[7].w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +PV0i.z = R127i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.x), intBitsToFloat(R15i.w))); +PS0i = R125i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R3i.y),intBitsToFloat(R7i.y),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R3i.y),intBitsToFloat(R7i.y),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.y)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R5i.x))); +PS1i = R127i.x; +// 6 +backupReg0i = R127i.z; +R0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].z)), intBitsToFloat(uf_remappedPS[7].w))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(R127i.z)) + intBitsToFloat(R5i.y))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(backupReg0i)) + intBitsToFloat(R0i.z))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(0x3c23d70a)); +R126i.w = clampFI32(R126i.w); +R127i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +backupReg0i = R127i.w; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +PV0i.x = R6i.x; +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS1i))); +PV0i.y = R0i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x43480000)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R125i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.y = R125i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.z = R126i.z; +R6i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[8].x)); +R6i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(uf_remappedPS[8].y)); +PS1i = R6i.y; +// 10 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(uf_remappedPS[8].z)); +PS0i = R6i.z; +// 11 +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.x)) + intBitsToFloat(R6i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R0i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.z)) + intBitsToFloat(R1i.z))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R126i.x))); +R12i.y = floatBitsToInt(intBitsToFloat(R12i.y) / 2.0); +PS1i = R12i.y; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.z),intBitsToFloat(R0i.w),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R5i.z),intBitsToFloat(R0i.w),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(0x3f4ccccd)); +R7i.x = clampFI32(R7i.x); +PS0i = R7i.x; +// 13 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); +R13i.y = floatBitsToInt(intBitsToFloat(R125i.w) + 0.25); +R13i.y = clampFI32(R13i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +R126i.x = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x437f0000)); +PS1i = R126i.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R5i.z),intBitsToFloat(R0i.w),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PS0i = R9i.x; +// 15 +backupReg0i = R2i.y; +R12i.x = floatBitsToInt((intBitsToFloat(R2i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R12i.x = clampFI32(R12i.x); +R2i.y = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R2i.y = clampFI32(R2i.y); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)) + -(intBitsToFloat(R127i.w)))); +PV1i.z = R123i.z; +R3i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R3i.w = clampFI32(R3i.w); +R127i.w = int(intBitsToFloat(R126i.x)); +PS1i = R127i.w; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.y),intBitsToFloat(R9i.y),intBitsToFloat(R3i.x),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z))); +// 17 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i)); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R127i.y; +R5i.z = R127i.w & int(1); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.z), intBitsToFloat(R15i.z))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R6i.y))); +// 18 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R126i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R4i.x))); +PV0i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PS1i))); +PS0i = R122i.x; +// 19 +backupReg0i = R8i.y; +R3i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(PV0i.w)); +PV1i.x = R3i.x; +R8i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(PV0i.z)); +PV1i.y = R8i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PV0i.y)); +PV1i.z = R2i.z; +R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R125i.x))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(R6i.w)) + intBitsToFloat(PS0i))); +PS1i = R4i.z; +// 20 +backupReg0i = R9i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R125i.y))); +PS0i = R9i.y; +// 21 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.w),intBitsToFloat(PS0i),intBitsToFloat(R2i.x),-0.0),vec4(intBitsToFloat(R0i.w),intBitsToFloat(PS0i),intBitsToFloat(R2i.x),0.0))); +PV1i.x = R4i.x; +PV1i.y = R4i.x; +PV1i.z = R4i.x; +PV1i.w = R4i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R2i.w = floatBitsToInt(tempResultf); +PS1i = R2i.w; +// 0 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R2i.w))); +PS0i = R125i.x; +// 1 +backupReg0i = R0i.z; +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),0.0))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 2 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R2i.w))); +PS0i = R125i.y; +// 3 +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R2i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.x)); +R127i.w = floatBitsToInt(tempResultf); +PS1i = R127i.w; +// 4 +redcCUBE(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(R127i.z),intBitsToFloat(R127i.z)),cubeMapSTM,cubeMapFaceId); +R124i.x = floatBitsToInt(cubeMapSTM.x); +R124i.y = floatBitsToInt(cubeMapSTM.y); +R124i.z = floatBitsToInt(cubeMapSTM.z); +R124i.w = cubeMapFaceId; +PV0i.x = R124i.x; +PV0i.y = R124i.y; +PV0i.z = R124i.z; +PV0i.w = R124i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R4i.z)); +R127i.y = floatBitsToInt(tempResultf); +PS0i = R127i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R127i.z; +// 6 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = R4i.x; +PV0i.y = R4i.x; +PV0i.z = R4i.x; +PV0i.w = R4i.x; +R4i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PS0i = R4i.z; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.y = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.z)) + 1.5)); +PS1i = R122i.x; +// 8 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R127i.w))); +R10i.y = PS1i; +R10i.z = R124i.w; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.z)) + 1.5)); +PV0i.w = R123i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(R127i.w))); +PS0i = R5i.y; +// 9 +redcCUBE(vec4(intBitsToFloat(R4i.z),intBitsToFloat(R4i.z),intBitsToFloat(R4i.x),intBitsToFloat(R4i.y)),vec4(intBitsToFloat(R4i.y),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),cubeMapSTM,cubeMapFaceId); +R124i.x = floatBitsToInt(cubeMapSTM.x); +R124i.y = floatBitsToInt(cubeMapSTM.y); +R124i.z = floatBitsToInt(cubeMapSTM.z); +R124i.w = cubeMapFaceId; +PV1i.x = R124i.x; +PV1i.y = R124i.y; +PV1i.z = R124i.z; +PV1i.w = R124i.w; +R10i.x = PV0i.w; +PS1i = R10i.x; +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R127i.y))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R127i.w))); +R11i.z = PV1i.w; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R127i.y))); +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R127i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS0i)) + 1.5)); +PV1i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(uf_remappedPS[7].w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS0i)) + 1.5)); +PV1i.w = R123i.w; +R9i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[7].w))); +PS1i = R9i.y; +// 12 +backupReg0i = R1i.z; +R11i.x = PV1i.w; +R11i.y = PV1i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.x)), intBitsToFloat(uf_remappedPS[7].w))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.y))); +R6i.y = floatBitsToInt(float(R5i.z)); +PS0i = R6i.y; +R10i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex8),intBitsToFloat(R10i.w)).xyz); +R11i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R11i.xy),R11i.z),cubeMapArrayIndex8),intBitsToFloat(R11i.w)).xyz); +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.w),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R17i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(R5i.w))); +PS0i = R17i.w; +// 1 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R1i.z))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.y))); +PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0)); +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R4i.y))); +PS1i = R124i.x; +// 2 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(PV1i.x),-0.0),vec4(intBitsToFloat(R6i.z),intBitsToFloat(R9i.y),1.0,0.0))); +R125i.x = clampFI32(R125i.x); +PV0i.x = R125i.x; +PV0i.y = R125i.x; +PV0i.z = R125i.x; +PV0i.w = R125i.x; +R124i.y = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PS0i = R124i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.z),intBitsToFloat(R9i.y),intBitsToFloat(R124i.x),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),1.0,0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R124i.y)) + 1.0); +R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(PS1i))); +PV0i.w = R124i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R127i.y))); +PS0i = R122i.x; +// 5 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.y)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PS0i))); +R127i.y = clampFI32(R127i.y); +PV1i.y = R127i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV0i.x)) + -(intBitsToFloat(PV0i.x)))); +PV1i.w = R127i.w; +// 6 +backupReg0i = R124i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),-(intBitsToFloat(R12i.y))) + intBitsToFloat(R124i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + 1.0); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.z))); +PV0i.w = R124i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R12i.y))) + intBitsToFloat(PV1i.y))); +PS0i = R122i.x; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PS0i)); +R127i.w = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(PV0i.x)); +R122i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a))); +PS1i = R122i.x; +// 8 +backupReg0i = R127i.y; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R13i.y))); +R127i.y = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PS1i)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(backupReg0i))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R7i.x))); +PV0i.w = R124i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 9 +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a))); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R10i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R10i.x))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS0i))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 10 +backupReg0i = R124i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R10i.z))); +PV0i.x = R123i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(PS1i)); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R124i.z)); +// 11 +backupReg0i = R125i.x; +backupReg0i = R125i.x; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R124i.y))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R9i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x))); +PS1i = R127i.y; +// 12 +backupReg0i = R124i.w; +backupReg1i = R125i.y; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.x),intBitsToFloat(R124i.w)) + intBitsToFloat(R14i.x))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(R14i.y))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R14i.z))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R12i.x))); +PS0i = R126i.y; +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R3i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R124i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R124i.y))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R2i.y))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(R124i.y))); +// 14 +backupReg0i = R124i.x; +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R125i.y)) + intBitsToFloat(R124i.w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R127i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PS0i = R122i.x; +// 15 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w)); +// 16 +R17i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R16i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(PV1i.x)); +R17i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R16i.y))); +PS0i = R17i.y; +// 17 +R17i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R16i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R17i.x), intBitsToFloat(R17i.y), intBitsToFloat(R17i.z), intBitsToFloat(R17i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +#if (ENABLE_COLOR_FADE == 1) +float depth = texture(textureUnitPS4, passParameterSem0.xy).x; +float factor = smoothstep(0.0005, 0.00075, depth); +passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); +#else +passPixelColor0.rgb = vec3(luma); +#endif +} diff --git a/Modifications/BreathOfTheWild_Monochromia/10a2a18d2a9a02d8_000000007924d249_ps.txt b/Modifications/BreathOfTheWild_Monochromia/10a2a18d2a9a02d8_000000007924d249_ps.txt index 26fa5fed..5d7ecb2f 100644 --- a/Modifications/BreathOfTheWild_Monochromia/10a2a18d2a9a02d8_000000007924d249_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/10a2a18d2a9a02d8_000000007924d249_ps.txt @@ -3,7 +3,7 @@ // shader 10a2a18d2a9a02d8 // Monochromia // Link's face -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 uniform ivec4 uf_remappedPS[9]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Modifications/BreathOfTheWild_Monochromia/1bd1c50969e7e4ac_000000000f249a49_ps.txt b/Modifications/BreathOfTheWild_Monochromia/1bd1c50969e7e4ac_000000000f249a49_ps.txt new file mode 100644 index 00000000..d4e6e135 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/1bd1c50969e7e4ac_000000000f249a49_ps.txt @@ -0,0 +1,527 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 1bd1c50969e7e4ac +// Monochromia +// Link's equipment +// original shader dumped using cemu 1.11.2, BotW 1.4.0 +uniform ivec4 uf_remappedPS[9]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +R5i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +// 0 +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); +R125i.y = floatBitsToInt(fract(intBitsToFloat(R3i.x))); +R5i.z = 0; +PV0i.w = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); +R125i.z = floatBitsToInt(fract(intBitsToFloat(R3i.y))); +PS0i = R125i.z; +// 1 +R126i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0))); +R124i.y = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0))); +R8i.z = floatBitsToInt(roundEven(0.0)); +R125i.w = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0))); +R124i.z = int(intBitsToFloat(PV0i.w)); +PS1i = R124i.z; +// 2 +R4i.x = 0x3f19999a; +PV0i.y = PS1i >> 0x00000005; +R4i.z = floatBitsToInt(1.0); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R4i.w))); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +// 3 +PV1i.x = PV0i.y & 0x00000007; +R126i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x40400000)); +R9i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS0i))); +PV1i.z = R9i.z; +R4i.w = 0; +R126i.z = R124i.z & 0x0000001c; +PS1i = R126i.z; +// 4 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.z)), intBitsToFloat(uf_remappedPS[1].y))); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV1i.z)); +PV0i.z = R127i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(float(PV1i.x)); +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.x))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.y))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xc0000000)); +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +PS1i = R127i.x; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x41200000)); +R127i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +R127i.w = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 7 +backupReg0i = R126i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.y = R126i.y; +PV1i.z = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3fb8aa3b)); +PS1i = R127i.y; +// 8 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +PV0i.w = PV1i.y; +PV0i.w = clampFI32(PV0i.w); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.w))); +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(PS0i)); +R123i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(0x3dcccccd) + 1.0)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.y))); +R6i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x40400000)); +R6i.x = floatBitsToInt(exp2(intBitsToFloat(R127i.y))); +PS1i = R6i.x; +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z)); +PV0i.z = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.z = clampFI32(PV0i.z); +R9i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x42960000)); +R126i.y = floatBitsToInt(float(R126i.z)); +PS0i = R126i.y; +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.z)); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R125i.y)); +PV1i.y = clampFI32(PV1i.y); +R6i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x41000000)); +PV1i.w = R124i.z & 0x00000002; +R11i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * 0.25); +PS1i = R11i.x; +// 12 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.x)); +R9i.y = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x3d124925)); +R13i.z = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +PV0i.z = R13i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.y)); +R14i.z = floatBitsToInt(float(PV1i.w)); +R14i.z = floatBitsToInt(intBitsToFloat(R14i.z) / 2.0); +PS0i = R14i.z; +// 13 +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.y))); +R15i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +PV1i.z = R15i.z; +R10i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +R12i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) + -(intBitsToFloat(PV0i.z))); +PS1i = R12i.z; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R125i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].y) + -(intBitsToFloat(PV1i.z))); +PS0i = R10i.y; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.w),intBitsToFloat(R9i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +PS1i = R126i.y; +// 16 +R10i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].z) + -(intBitsToFloat(R10i.w))); +R13i.y = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R13i.y = clampFI32(R13i.y); +R16i.z = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R16i.z = clampFI32(R16i.z); +R123i.w = floatBitsToInt((intBitsToFloat(PS1i) * 4.0 + intBitsToFloat(0xc0400000))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R127i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R127i.x; +// 17 +R125i.x = R124i.z & int(1); +R5i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5)); +R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) * 4.0); +R5i.y = clampFI32(R5i.y); +PV1i.y = R5i.y; +R11i.w = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R11i.w = clampFI32(R11i.w); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.y)); +// 18 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3f4ccccd)); +PV0i.w = clampFI32(PV0i.w); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +// 19 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i))); +PV1i.x = R9i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS0i))); +PV1i.y = R4i.y; +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i))); +PV1i.z = R10i.z; +R7i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0)); +R11i.z = floatBitsToInt(float(R125i.x)); +PS1i = R11i.z; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R7i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.z = tempi.x; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[5].z))); +PS0i = R7i.x; +// 0 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.y = R124i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R7i.z) + 1.0); +R125i.z = clampFI32(R125i.z); +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(uf_remappedPS[5].y)) + intBitsToFloat(R7i.x))); +PS0i = R125i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R5i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * 1.5); +PS1i = R127i.x; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.z)) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(R125i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R4i.x)) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.y)), 0.0)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 4 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.x = R125i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +R8i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +PV0i.z = PS1i; +PV0i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +R6i.y = floatBitsToInt(exp2(intBitsToFloat(R124i.z))); +PS0i = R6i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R7i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PS1i = R124i.z; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R7i.y),intBitsToFloat(R3i.z),intBitsToFloat(R3i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R4i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV1i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R6i.x; +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0x3f666666)); +R6i.x = clampFI32(R6i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(0x40a00000)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R124i.z))); +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.w),intBitsToFloat(PV1i.y)) + 1.0)); +PV0i.x = R123i.x; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbe0f5c29)); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbba3d70a)); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.x))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.x))); +PS1i = R12i.y; +// 12 +R124i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x42c80000)); +R124i.y = clampFI32(R124i.y); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x428c0000)); +PV0i.w = clampFI32(PV0i.w); +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e99999a)); +// 14 +R123i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(PV1i.x))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +// 15 +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R6i.z))); +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z), intBitsToFloat(R3i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[7].w)), intBitsToFloat(R3i.y))); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg1i))); +R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R17i.xyzw = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R8i.xy)).xyzw); +R3i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z))).xyz); +R8i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R8i.xy)).xyz); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.w), intBitsToFloat(R6i.y))); +PV0i.w = R125i.w; +PS0i = floatBitsToInt(intBitsToFloat(R17i.x) + intBitsToFloat(0xbecccccd)); +// 1 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0xbf400000)); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41200000)); +PS1i = clampFI32(PS1i); +// 2 +R126i.x = floatBitsToInt(-(intBitsToFloat(R5i.x)) + intBitsToFloat(PV1i.z)); +PV0i.x = R126i.x; +R124i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(PV1i.y)); +PV0i.y = R124i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.w)); +PV0i.z = R125i.z; +R124i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41800000)); +R124i.w = clampFI32(R124i.w); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.y), intBitsToFloat(PS1i))); +PS0i = R127i.w; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R4i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +R122i.x = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3e99999a) + intBitsToFloat(R8i.w))); +PS1i = R122i.x; +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.z))); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xbecccccd)); +R124i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R124i.w))); +R124i.y = clampFI32(R124i.y); +PS0i = R124i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(R127i.w) + -(1.0)); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.z), intBitsToFloat(R17i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R9i.w))); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x3dea4a8c)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R124i.y)) + 1.0)); +PV0i.w = R123i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +R123i.x = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0x3f162b6b) + intBitsToFloat(PV0i.z))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.y)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS0i))); +R123i.w = floatBitsToInt((0.5 * intBitsToFloat(PV0i.w) + 0.5)); +PV1i.w = R123i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PV0i.x))); +PS1i = R0i.w; +// 8 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), intBitsToFloat(PV1i.z))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x))); +R123i.w = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0x3e99096c) + intBitsToFloat(PV1i.x))); +PV0i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(backupReg0i)); +R127i.w = clampFI32(R127i.w); +PS0i = R127i.w; +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3df5c28f)); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = ((intBitsToFloat(PV0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R13i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R15i.z))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(R14i.z)) + intBitsToFloat(PV1i.w))); +R126i.z = clampFI32(R126i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R10i.w))); +PV0i.w = R123i.w; +R122i.x = ((PV1i.y == 0)?(0):(PS1i)); +PS0i = R122i.x; +// 11 +backupReg0i = R124i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x42200000)); +PV1i.x = clampFI32(PV1i.x); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(uf_remappedPS[8].x))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[8].z))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[8].y))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PS1i = R126i.y; +// 12 +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41000000)); +// 13 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.z))); +PV1i.y = clampFI32(PV1i.y); +// 14 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R11i.x))); +// 15 +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R7i.y)) + intBitsToFloat(PV0i.w))); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +// 16 +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40400000) + intBitsToFloat(R126i.z))); +PV0i.y = R123i.y; +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PV0i.y))); +// 18 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R7i.w))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R12i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R11i.y))); +PV0i.w = R123i.w; +// 19 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R11i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R16i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R13i.y))); +// 21 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.w = R123i.w; +// 22 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R8i.x))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R8i.y))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R8i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/1cf7d93fabd9e8e3_000000007924d249_ps.txt b/Modifications/BreathOfTheWild_Monochromia/1cf7d93fabd9e8e3_000000007924d249_ps.txt index e43ef9ca..7e1577f8 100644 --- a/Modifications/BreathOfTheWild_Monochromia/1cf7d93fabd9e8e3_000000007924d249_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/1cf7d93fabd9e8e3_000000007924d249_ps.txt @@ -3,7 +3,7 @@ // shader 1cf7d93fabd9e8e3 // Monochromia // Link's hair -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 uniform ivec4 uf_remappedPS[9]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Modifications/BreathOfTheWild_Monochromia/1f8a651427ddb2a8_000000000f249a49_ps.txt b/Modifications/BreathOfTheWild_Monochromia/1f8a651427ddb2a8_000000000f249a49_ps.txt new file mode 100644 index 00000000..44b983ff --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/1f8a651427ddb2a8_000000000f249a49_ps.txt @@ -0,0 +1,820 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 1f8a651427ddb2a8 +// Monochromia +// Link's face +// original shader dumped using cemu 1.11.2, BotW 1.4.0 +uniform ivec4 uf_remappedPS[9]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R18i = ivec4(0); +ivec4 R19i = ivec4(0); +ivec4 R20i = ivec4(0); +ivec4 R21i = ivec4(0); +ivec4 R22i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R19i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R19i.w) * intBitsToFloat(0x437f0000)); +R124i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); +PV0i.w = R124i.w; +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); +PS0i = R127i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R21i.y = int(intBitsToFloat(PV0i.z)); +PS1i = R21i.y; +// 2 +PV0i.x = PS1i >> 0x00000005; +R4i.y = 0; +R127i.z = 0x358637bd; +R4i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x))); +R8i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R8i.w; +// 3 +R126i.x = floatBitsToInt(fract(intBitsToFloat(R3i.y))); +PV1i.y = R21i.y >> int(1); +R10i.z = floatBitsToInt(roundEven(0.0)); +R127i.w = PV0i.x & 0x00000007; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +// 4 +R125i.x = PV1i.y & 0x0000000f; +R13i.y = floatBitsToInt(intBitsToFloat(0x3df5c28f) * intBitsToFloat(uf_remappedPS[1].z)); +R13i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i))); +PV0i.z = R13i.z; +R7i.w = 0; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R8i.w)); +PS0i = R125i.z; +// 5 +backupReg0i = R127i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z)); +PV1i.w = R127i.w; +PS1i = floatBitsToInt(float(backupReg0i)); +// 6 +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y))); +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +PS0i = R124i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +// 8 +backupReg0i = R126i.y; +backupReg0i = R126i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(0x41200000)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +PV0i.z = R8i.z; +R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R126i.w; +backupReg0i = R126i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[3].x))); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), 2.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i))); +R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS1i = R126i.w; +// 10 +backupReg0i = R126i.y; +backupReg0i = R126i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c00000)); +R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.w))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(max(intBitsToFloat(R126i.z), -(intBitsToFloat(R126i.z)))); +R126i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS0i = R126i.y; +// 11 +R127i.x = R8i.z; +R127i.x = clampFI32(R127i.x); +PV1i.x = R127i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w))); +PS1i = R127i.w; +// 12 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R125i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e4ccccd)); +PV0i.w = PV1i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R8i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.y)); +PS0i = R8i.x; +// 13 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y)); +R8i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z)); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i))); +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.x))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.y))); +PS1i = R9i.y; +// 14 +backupReg0i = R0i.z; +R5i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x40400000)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w)); +R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R13i.z))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R13i.z))); +PS0i = R12i.y; +// 15 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R126i.x)); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R4i.w)); +PV1i.y = clampFI32(PV1i.y); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.z))); +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w))); +PS1i = R5i.y; +// 16 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV1i.x)); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.z)) + intBitsToFloat(R1i.z))); +R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.y)); +PS0i = floatBitsToInt(float(R125i.x)); +// 17 +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.y))); +R4i.z = floatBitsToInt(intBitsToFloat(R8i.z) * intBitsToFloat(0x40c00000)); +PV1i.z = R4i.z; +R4i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3d888889)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R6i.w))); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.w),intBitsToFloat(R12i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(R9i.w),intBitsToFloat(R12i.y),intBitsToFloat(R13i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e4ccccd)); +R124i.w = clampFI32(R124i.w); +PS0i = R124i.w; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 20 +R3i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +R15i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R127i.w))); +R6i.z = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3dcccccd) + 1.0)); +R6i.w = floatBitsToInt(max(intBitsToFloat(R19i.y), intBitsToFloat(R19i.z))); +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +PS0i = R3i.w; +// 0 +backupReg0i = R3i.w; +backupReg0i = R3i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.x = R124i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.y = R126i.y; +R14i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R3i.w))); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(backupReg0i))); +R15i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(backupReg0i))); +PS0i = R15i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w))); +PS1i = R3i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R14i.z),intBitsToFloat(R3i.w),intBitsToFloat(R15i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R6i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R6i.x = clampFI32(R6i.x); +PV1i.x = R6i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt((intBitsToFloat(R14i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R124i.x)))); +R124i.y = floatBitsToInt((intBitsToFloat(R3i.w) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R126i.y)))); +PS1i = R124i.y; +// 4 +R127i.x = floatBitsToInt(intBitsToFloat(R14i.z) + intBitsToFloat(R124i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R127i.z = floatBitsToInt((intBitsToFloat(R15i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R3i.z)))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R126i.y)); +R126i.z = floatBitsToInt(intBitsToFloat(R15i.z) + intBitsToFloat(R3i.z)); +PS0i = R126i.z; +// 5 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.w),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.w),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = R126i.x; +PV1i.y = R126i.x; +PV1i.z = R126i.x; +PV1i.w = R126i.x; +tempResultf = log2(intBitsToFloat(PV0i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125i.x = floatBitsToInt(tempResultf); +PS1i = R125i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.w),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.w),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = tempi.x; +R124i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +PS0i = R124i.w; +// 7 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R14i.z))); +R127i.y = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R3i.w))); +R124i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R15i.z))); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x41000000)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x)); +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R124i.y; +backupReg1i = R127i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +R10i.w = floatBitsToInt(min(intBitsToFloat(R3i.x), 1.0)); +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.z)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R12i.z = floatBitsToInt(exp2(intBitsToFloat(R124i.w))); +PS1i = R12i.z; +// 10 +backupReg0i = R127i.x; +backupReg1i = R126i.z; +backupReg2i = R6i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R127i.w))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R127i.w))); +R6i.w = floatBitsToInt(max(intBitsToFloat(R19i.x), intBitsToFloat(backupReg2i))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R127i.w = floatBitsToInt(tempResultf); +PS0i = R127i.w; +// 11 +backupReg0i = R127i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(backupReg0i),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +PS1i = R126i.x; +// 12 +backupReg0i = R127i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w))); +PS0i = R127i.y; +// 13 +backupReg0i = R127i.z; +R127i.x = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0)); +R14i.y = R8i.z; +R14i.y = floatBitsToInt(intBitsToFloat(R14i.y) * 4.0); +R14i.y = clampFI32(R14i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R127i.w))); +R125i.w = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(0x2edbe6ff)); +tempResultf = log2(intBitsToFloat(backupReg0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.z = floatBitsToInt(tempResultf); +PS1i = R127i.z; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.z = tempi.x; +R3i.y = floatBitsToInt(exp2(intBitsToFloat(R126i.w))); +PS0i = R3i.y; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.z),intBitsToFloat(R3i.w),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(R3i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +R126i.w = floatBitsToInt(min(intBitsToFloat(R127i.x), 1.0)); +PS1i = R126i.w; +// 16 +backupReg0i = R7i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R3i.z)),-(intBitsToFloat(R7i.w))))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x41a00000)); +// 17 +PV1i.x = floatBitsToInt(max(-(intBitsToFloat(R127i.w)), 0.0)); +R6i.y = floatBitsToInt(intBitsToFloat(R124i.z) + 1.0); +R6i.y = clampFI32(R6i.y); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),intBitsToFloat(R126i.w)) + -(0.5))); +PV1i.z = R123i.z; +R4i.w = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x40a00000) + intBitsToFloat(0x40a00000))); +R4i.w = clampFI32(R4i.w); +R3i.x = floatBitsToInt(exp2(intBitsToFloat(PS0i))); +PS1i = R3i.x; +// 18 +backupReg0i = R4i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x42200000)); +PV0i.x = clampFI32(PV0i.x); +R18i.y = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0)); +PV0i.y = R18i.y; +R4i.z = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(0x42960000)); +PV0i.w = floatBitsToInt(min(intBitsToFloat(R19i.y), intBitsToFloat(R19i.z))); +R7i.x = backupReg0i; +R7i.x = clampFI32(R7i.x); +PS0i = R7i.x; +// 19 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +R17i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +PV1i.y = R17i.y; +R3i.z = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +PV1i.z = R3i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R8i.w) * 4.0 + intBitsToFloat(0xc0400000))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +R4i.x = floatBitsToInt(min(intBitsToFloat(R19i.x), intBitsToFloat(PV0i.w))); +PS1i = R4i.x; +// 20 +R9i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R9i.x = floatBitsToInt(intBitsToFloat(R9i.x) * 4.0); +R9i.x = clampFI32(R9i.x); +R16i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(PV1i.y))); +R6i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(PV1i.z))); +R8i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e19999a)); +R11i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +PS0i = R11i.x; +// 0 +backupReg0i = R4i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R7i.z))); +R4i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.x)),intBitsToFloat(R11i.x)) + 1.0)); +R7i.z = R8i.z; +R7i.z = floatBitsToInt(intBitsToFloat(R7i.z) * 2.0); +R7i.z = clampFI32(R7i.z); +PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(backupReg0i))); +tempResultf = log2(intBitsToFloat(R6i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R5i.x)) + intBitsToFloat(backupReg1i))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R18i.y))); +R7i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a)); +R5i.x = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +PS1i = R5i.x; +R8i.y = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x); +R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R9i.zy)).x); +R8i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R22i.xyzw = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R10i.xy)).xyzw); +R20i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z))).xyz); +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R10i.xy)).xyz); +// 0 +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.y = R126i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R8i.y)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R8i.x)) + intBitsToFloat(uf_remappedPS[0].x))); +PS0i = R125i.w; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.y))); +R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.w))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R11i.y))); +// 2 +backupReg0i = R126i.y; +R127i.x = floatBitsToInt(-(intBitsToFloat(R9i.w)) + intBitsToFloat(PV1i.z)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV1i.x)); +R124i.z = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(PV1i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R11i.z))); +R126i.x = floatBitsToInt(-(intBitsToFloat(R9i.w)) + intBitsToFloat(PS1i)); +PS0i = R126i.x; +// 3 +backupReg0i = R127i.y; +backupReg1i = R124i.x; +R124i.x = floatBitsToInt(-(intBitsToFloat(R125i.w))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV0i.w)); +R126i.z = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(backupReg0i)); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(backupReg1i))); +R127i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R127i.w))); +PS1i = R127i.z; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.z),intBitsToFloat(R3i.w),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.w = tempi.x; +R0i.x = floatBitsToInt(-(intBitsToFloat(R9i.w)) + intBitsToFloat(PV1i.w)); +PS0i = R0i.x; +// 5 +backupReg0i = R127i.x; +R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.z),intBitsToFloat(R3i.w),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0))); +PV1i.x = R1i.x; +PV1i.y = R1i.x; +PV1i.z = R1i.x; +PV1i.w = R1i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +PS1i = R127i.x; +// 6 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R22i.w), intBitsToFloat(R12i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(R124i.z))); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(intBitsToFloat(R22i.x) + intBitsToFloat(0xbecccccd)); +PS0i = R127i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(R127i.z)); +PS1i = R126i.y; +// 8 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.z)),intBitsToFloat(R1i.x)) + intBitsToFloat(backupReg0i))); +PV0i.y = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x41200000)); +PV0i.y = clampFI32(PV0i.y); +R127i.z = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(R124i.x)); +R9i.w = floatBitsToInt(intBitsToFloat(R7i.z) * 0.25); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(0xbf400000)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R1i.x)) + intBitsToFloat(R126i.z))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3e99999a) + intBitsToFloat(0xbecccccd))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R22i.y), intBitsToFloat(PV0i.y))); +PS1i = R124i.w; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41800000)); +R5i.w = clampFI32(R5i.w); +PS0i = R5i.w; +// 11 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R14i.z),intBitsToFloat(R3i.w),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z))); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i))); +R127i.y = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3c23d70a)); +R127i.y = clampFI32(R127i.y); +PS0i = R127i.y; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(R3i.y))); +R3i.w = clampFI32(R3i.w); +PS1i = R3i.w; +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R6i.y))); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R3i.x)); +PV0i.y = clampFI32(PV0i.y); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R10i.w)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R7i.y)); +R126i.x = floatBitsToInt(intBitsToFloat(R124i.w) + -(1.0)); +PS0i = R126i.x; +// 15 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(R125i.w))); +PV1i.x = clampFI32(PV1i.x); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R18i.y)) + intBitsToFloat(0xbecccccd))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000)); +PV1i.z = clampFI32(PV1i.z); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV0i.y))); +PV1i.w = R125i.w; +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +PS1i = floatBitsToInt(tempResultf); +// 16 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x42960000)); +PV0i.z = clampFI32(PV0i.z); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R15i.y)) + intBitsToFloat(0xbd4ccccd))); +PS0i = R126i.z; +// 17 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(0xbecccccd))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R5i.w))); +PV1i.y = clampFI32(PV1i.y); +R14i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R8i.w))); +R14i.z = clampFI32(R14i.z); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PV0i.w))); +PV1i.w = clampFI32(PV1i.w); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R4i.z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 18 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R15i.y)) + intBitsToFloat(0xbc23d70a))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x41a00000)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x42960000)); +PV0i.z = clampFI32(PV0i.z); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.y)) + 1.0)); +PV0i.w = R125i.w; +R126i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +PS0i = R126i.z; +// 19 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3da3d70a)); +R15i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); +R15i.y = floatBitsToInt(intBitsToFloat(R15i.y) * 2.0); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x42480000)); +PV1i.z = clampFI32(PV1i.z); +R4i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R124i.w)); +R4i.w = clampFI32(R4i.w); +PV1i.w = R4i.w; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3df5c28f)); +// 20 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(R17i.y))); +R16i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x42200000)); +R16i.y = clampFI32(R16i.y); +R4i.z = floatBitsToInt(-(intBitsToFloat(R14i.z)) + intBitsToFloat(R125i.w)); +R8i.w = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(R126i.w)); +R8i.w = clampFI32(R8i.w); +R17i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PS1i))); +R17i.y = clampFI32(R17i.y); +PS0i = R17i.y; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R15i.y) * intBitsToFloat(0x3e4ccccd)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R8i.w)) + intBitsToFloat(R14i.z))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R16i.y) * intBitsToFloat(0x41000000)); +PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(R7i.x)); +PV0i.w = clampFI32(PV0i.w); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(uf_remappedPS[8].y))); +PS0i = R124i.w; +// 1 +backupReg0i = R0i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R17i.y)) + intBitsToFloat(PV0i.x))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z))); +PV1i.z = clampFI32(PV1i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R4i.w)) + intBitsToFloat(R3i.z))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt((-(intBitsToFloat(R4i.y)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PS1i = R126i.w; +// 2 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[8].x))); +PV0i.x = R125i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R9i.x) + intBitsToFloat(0x3f4ccccd)); +R126i.y = clampFI32(R126i.y); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R9i.w)) + intBitsToFloat(PV1i.x))); +R127i.z = clampFI32(R127i.z); +R125i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(R5i.x))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R7i.w))); +// 3 +R126i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(0x2edbe6ff)); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R2i.w))); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3da3d70a)); +R126i.w = floatBitsToInt(intBitsToFloat(R18i.y) * intBitsToFloat(0x40a00000)); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 4 +backupReg0i = R126i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x3d23d70a)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R4i.w)) + intBitsToFloat(R5i.x))); +R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(1.0)); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(R2i.x))); +R0i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R127i.z)) + intBitsToFloat(R4i.y))); +R0i.z = clampFI32(R0i.z); +PS0i = R0i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R20i.x),intBitsToFloat(R20i.y),intBitsToFloat(R20i.z),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = tempi.x; +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.y))); +PS1i = R3i.z; +// 6 +backupReg0i = R126i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R124i.z)) + intBitsToFloat(R6i.w))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R126i.w)) + 1.0)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[8].z))); +R126i.w = floatBitsToInt(intBitsToFloat(R19i.x) + -(intBitsToFloat(R6i.w))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 7 +backupReg0i = R125i.z; +R126i.x = floatBitsToInt(intBitsToFloat(R19i.y) + -(intBitsToFloat(R6i.w))); +PV1i.y = ((intBitsToFloat(R125i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 8 +backupReg0i = R125i.y; +R124i.x = floatBitsToInt(intBitsToFloat(R19i.z) + -(intBitsToFloat(R6i.w))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(backupReg0i))); +PV0i.y = R125i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R126i.y))); +R123i.w = ((PV1i.y == 0)?(0):(PS1i)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R126i.y))); +// 9 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.y))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.w))); +PV1i.w = R124i.w; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.z)) + intBitsToFloat(R6i.w))); +PS1i = R126i.y; +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(R6i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(R127i.w)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.z)) + intBitsToFloat(R6i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y))); +PS0i = R125i.y; +// 11 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(R126i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(0xba0a8ec8))); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(0xba0a8ec8))); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(0xba0a8ec8))); +R122i.x = clampFI32(R122i.x); +PS1i = R122i.x; +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.y))); +PV0i.w = R21i.y & int(1); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R22i.z), intBitsToFloat(R22i.z))); +PS0i = R126i.x; +// 13 +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(float(PV0i.w)); +// 14 +backupReg0i = R10i.x; +backupReg1i = R10i.y; +backupReg2i = R10i.z; +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(backupReg0i))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(backupReg1i))); +R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(backupReg2i))); +R10i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.x))); +// export +passPixelColor0 = vec4(intBitsToFloat(R10i.x), intBitsToFloat(R10i.y), intBitsToFloat(R10i.z), intBitsToFloat(R10i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/2e2543216c04766d_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/2e2543216c04766d_0000000079249749_ps.txt new file mode 100644 index 00000000..f2db7947 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/2e2543216c04766d_0000000079249749_ps.txt @@ -0,0 +1,684 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 2e2543216c04766d +// Monochromia +// Water - normal weather +// original shader dumped using cemu 1.11.2, BotW 1.4.0 +#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect + +uniform ivec4 uf_remappedPS[14]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem4; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex8 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem4); +R2i = floatBitsToInt(passParameterSem6); +R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); +// 0 +R126i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); +R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); +R127i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R123i.w; +R126i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); +PS0i = R126i.z; +// 1 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R2i.x; +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R2i.y; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R124i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[2].y))); +R125i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); +PS1i = R125i.x; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R2i.z; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.x = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +PS1i = R127i.x; +// 4 +R124i.x = floatBitsToInt(intBitsToFloat(R2i.x) + -(intBitsToFloat(uf_remappedPS[3].x))); +R126i.y = floatBitsToInt(intBitsToFloat(R2i.y) + -(intBitsToFloat(uf_remappedPS[3].y))); +R125i.z = floatBitsToInt(intBitsToFloat(R124i.z) + -(intBitsToFloat(uf_remappedPS[3].z))); +R125i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0x43480000)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R127i.w = R2i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +// 6 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +PV0i.x = R11i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i))); +PV0i.y = R11i.y; +R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); +PV0i.z = R12i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); +PS0i = R127i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R127i.w))); +PS1i = R125i.y; +// 8 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +backupReg1i = R125i.x; +backupReg1i = R125i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.x)) + intBitsToFloat(R11i.x))); +R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.y)) + intBitsToFloat(R11i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R11i.z)) + intBitsToFloat(R12i.z))); +R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +R125i.x = floatBitsToInt(max(intBitsToFloat(backupReg1i), -(intBitsToFloat(backupReg1i)))); +PS0i = R125i.x; +// 9 +backupReg0i = R126i.w; +backupReg0i = R126i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS1i = R126i.w; +// 10 +backupReg0i = R127i.y; +backupReg0i = R127i.y; +backupReg1i = R125i.w; +backupReg1i = R125i.w; +R126i.x = floatBitsToInt(fract(intBitsToFloat(R1i.y))); +R127i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +R127i.z = floatBitsToInt(fract(intBitsToFloat(R1i.x))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg1i)),intBitsToFloat(backupReg1i)) + intBitsToFloat(PV1i.x))); +R8i.w = 0x40400000; +PS0i = R8i.w; +// 11 +backupReg0i = R126i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = tempi.x; +R3i.z = floatBitsToInt(roundEven(1.0)); +PS1i = R3i.z; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(R125i.w)))); +PS0i = R122i.x; +// 13 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PS0i))); +// 14 +R124i.x = floatBitsToInt(-(intBitsToFloat(R126i.y)) + intBitsToFloat(PS1i)); +PV0i.x = R124i.x; +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); +PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y)))); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.x))); +PS1i = R122i.x; +// 16 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(R124i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R124i.x)) + intBitsToFloat(R2i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.w))); +R2i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(PS1i)); +PS0i = R2i.x; +// 17 +R124i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.w))); +R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(PV0i.z)); +PV1i.y = R2i.y; +R5i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PV0i.y)); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +R9i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PS1i = R9i.w; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.z)); +PS0i = clampFI32(PS0i); +// 19 +R5i.x = uf_remappedPS[4].y; +PV1i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(R126i.x)); +PV1i.y = clampFI32(PV1i.y); +R10i.z = uf_remappedPS[5].y; +R3i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PS0i)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R5i.w = floatBitsToInt(tempResultf); +PS1i = R5i.w; +// 20 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.w = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV1i.y)); +PS0i = R4i.w; +// 21 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),0.0))); +PV1i.x = R4i.x; +PV1i.y = R4i.x; +PV1i.z = R4i.x; +PV1i.w = R4i.x; +R4i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PS1i = R4i.z; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.y = tempi.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R5i.w))); +PS0i = R126i.x; +// 1 +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R3i.w)) + intBitsToFloat(R0i.x))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R5i.w))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R5i.w))); +R3i.w = uf_remappedPS[9].y; +PS1i = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x41c80000)); +PS1i = clampFI32(PS1i); +// 2 +R0i.x = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(uf_remappedPS[10].x)); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R4i.w)) + intBitsToFloat(R0i.y))); +R0i.z = floatBitsToInt(intBitsToFloat(R11i.y) + intBitsToFloat(uf_remappedPS[10].y)); +R0i.w = floatBitsToInt((intBitsToFloat(PS1i) * 0.5 + 0.5)); +R1i.z = floatBitsToInt(intBitsToFloat(R12i.z) + intBitsToFloat(uf_remappedPS[10].z)); +PS0i = R1i.z; +// 3 +redcCUBE(vec4(intBitsToFloat(R4i.z),intBitsToFloat(R4i.z),intBitsToFloat(R4i.x),intBitsToFloat(R4i.y)),vec4(intBitsToFloat(R4i.y),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),cubeMapSTM,cubeMapFaceId); +R125i.x = floatBitsToInt(cubeMapSTM.x); +R125i.y = floatBitsToInt(cubeMapSTM.y); +R125i.z = floatBitsToInt(cubeMapSTM.z); +R125i.w = cubeMapFaceId; +PV1i.x = R125i.x; +PV1i.y = R125i.y; +PV1i.z = R125i.z; +PV1i.w = R125i.w; +R127i.w = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0); +PS1i = R127i.w; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.x = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +PS0i = R124i.x; +// 5 +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = R4i.x; +PV1i.y = R4i.x; +PV1i.z = R4i.x; +PV1i.w = R4i.x; +R4i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PS1i = R4i.z; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.y = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R124i.x)) + 1.5)); +PS0i = R122i.x; +// 7 +backupReg0i = R125i.w; +R125i.x = floatBitsToInt((intBitsToFloat(R127i.w) * 0.5 + 0.5)); +R8i.y = PS0i; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R124i.x)) + 1.5)); +PV1i.z = R123i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); +R8i.z = backupReg0i; +PS1i = R8i.z; +// 8 +redcCUBE(vec4(intBitsToFloat(R4i.z),intBitsToFloat(R4i.z),intBitsToFloat(R4i.x),intBitsToFloat(R4i.y)),vec4(intBitsToFloat(R4i.y),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),cubeMapSTM,cubeMapFaceId); +R124i.x = floatBitsToInt(cubeMapSTM.x); +R124i.y = floatBitsToInt(cubeMapSTM.y); +R124i.z = floatBitsToInt(cubeMapSTM.z); +R124i.w = cubeMapFaceId; +PV0i.x = R124i.x; +PV0i.y = R124i.y; +PV0i.z = R124i.z; +PV0i.w = R124i.w; +R8i.x = PV1i.z; +PS0i = R8i.x; +// 9 +R6i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R6i.x = clampFI32(R6i.x); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x))); +R6i.y = floatBitsToInt(intBitsToFloat(R6i.y) / 2.0); +R9i.z = PV0i.w; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +// 10 +R7i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R7i.x = clampFI32(R7i.x); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5)); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0x3c23d70a)); +PV0i.z = clampFI32(PV0i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5)); +PV0i.w = R123i.w; +R6i.z = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R6i.z = clampFI32(R6i.z); +PS0i = R6i.z; +// 11 +R9i.x = PV0i.w; +R9i.y = PV0i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R11i.z))); +R7i.y = int(intBitsToFloat(R125i.w)); +PS1i = R7i.y; +R2i.xzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xzw); +R8i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R8i.xy),R8i.z),cubeMapArrayIndex8),intBitsToFloat(R8i.w)).xyz); +R9i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R9i.xy),R9i.z),cubeMapArrayIndex8),intBitsToFloat(R9i.w)).xyz); +R4i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz); +R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz); +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R10i.z),intBitsToFloat(R7i.w),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),1.0,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].x)), intBitsToFloat(uf_remappedPS[11].w))); +PS0i = R127i.x; +// 1 +R126i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].y)), intBitsToFloat(uf_remappedPS[11].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R2i.w))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].w), intBitsToFloat(uf_remappedPS[11].w))); +R125i.x = R7i.y & int(1); +PS1i = R125i.x; +// 2 +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R10i.x))); +PV0i.x = R124i.x; +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R10i.y))); +PV0i.y = R124i.y; +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R11i.z))); +PV0i.z = R124i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].z)), intBitsToFloat(uf_remappedPS[11].w))); +R10i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0x3f4ccccd)); +R10i.x = clampFI32(R10i.x); +PS0i = R10i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), intBitsToFloat(R125i.z))); +PS1i = R126i.y; +// 4 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.z),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.z),intBitsToFloat(R1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +backupReg0i = R124i.z; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i))); +PV1i.x = R5i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PV1i.z = R124i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R125i.z) + 0.25); +R127i.w = clampFI32(R127i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R125i.z = floatBitsToInt(tempResultf); +PS1i = R125i.z; +// 6 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +// 7 +backupReg0i = R0i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R125i.z))); +R124i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(uf_remappedPS[11].w))); +PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.z))); +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +PS1i = R0i.x; +// 8 +R124i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0)); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.w)), intBitsToFloat(uf_remappedPS[11].w))); +PV0i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.x)), intBitsToFloat(uf_remappedPS[11].w))); +PV0i.z = R125i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R2i.z))); +R127i.z = floatBitsToInt(float(R125i.x)); +PS0i = R127i.z; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.x),intBitsToFloat(R124i.w),-0.0),vec4(intBitsToFloat(R124i.y),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +R125i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.y),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(R125i.x)) + intBitsToFloat(R125i.x))); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R124i.z))); +R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i))); +PV1i.w = R124i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(R6i.y))) + intBitsToFloat(R124i.x))); +PS1i = R122i.x; +// 12 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV1i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(PV1i.x)))); +PV0i.w = R125i.w; +PS0i = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PS1i)); +// 13 +backupReg0i = R125i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(PV0i.x))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.z))); +PV1i.y = R125i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + 1.0); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.y))); +R124i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R124i.z; +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R6i.y))) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a))); +PV0i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R10i.x))); +PV0i.w = R124i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +PS0i = R125i.z; +// 15 +backupReg0i = R124i.z; +PV1i.x = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.x)); +R126i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV0i.z)); +R124i.z = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a))); +R125i.w = floatBitsToInt(0.25 * intBitsToFloat(backupReg0i)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 16 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R127i.w))); +PV0i.x = R127i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R8i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R8i.x))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +// 17 +backupReg0i = R126i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R8i.z))); +PV1i.x = R123i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R0i.x))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); +PS1i = R122i.x; +// 18 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(R127i.x)) + intBitsToFloat(R125i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.z)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R6i.x))); +PS0i = R125i.y; +// 19 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R7i.x))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.z))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R6i.z))); +PS1i = R125i.w; +// 20 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R126i.y))); +R4i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(R126i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R126i.y))); +R8i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PS0i = R8i.y; +// 21 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.w))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.x))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.y))); +R3i.w = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.w))); +PS1i = R6i.w; +// 22 +PV0i.y = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(R3i.w)); +PV0i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(R8i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R4i.y)); +// 23 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x))); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R3i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +#if (ENABLE_COLOR_FADE == 1) +float depth = texture(textureUnitPS4, passParameterSem0.xy).x; +float factor = smoothstep(0.0005, 0.00075, depth); +passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); +#else +passPixelColor0.rgb = vec3(luma); +#endif +} diff --git a/Modifications/BreathOfTheWild_Monochromia/3179b85d41bfb80d_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/3179b85d41bfb80d_0000000079249749_ps.txt new file mode 100644 index 00000000..8e29ace2 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/3179b85d41bfb80d_0000000079249749_ps.txt @@ -0,0 +1,586 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 3179b85d41bfb80d +// Monochromia +// Plants - normal weather +// original shader dumped using cemu 1.11.2, BotW 1.4.0 +#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect + +uniform ivec4 uf_remappedPS[10]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem4; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex8 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem4); +R2i = floatBitsToInt(passParameterSem6); +R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); +// 0 +R124i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); +R124i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); +R124i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R123i.w; +R126i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); +PS0i = R126i.x; +// 1 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w)))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w)))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[2].y))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); +PS1i = R126i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +PS0i = R126i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 4 +R125i.x = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.x)); +R125i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); +R126i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); +R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 5 +backupReg0i = R127i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R5i.z)); +R127i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R5i.w)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS0i))); +PS1i = R5i.z; +// 6 +backupReg0i = R126i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.y = tempi.x; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(backupReg0i))); +PS0i = R125i.z; +// 7 +backupReg0i = R125i.y; +backupReg0i = R125i.y; +backupReg1i = R126i.z; +backupReg1i = R126i.z; +backupReg2i = R126i.w; +backupReg2i = R126i.w; +PV1i.x = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); +R125i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg1i), -(intBitsToFloat(backupReg1i)))); +R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i)))); +PS1i = floatBitsToInt(max(intBitsToFloat(R125i.x), -(intBitsToFloat(R125i.x)))); +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0); +// 8 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y)))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); +PV0i.z = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.w = floatBitsToInt(max(intBitsToFloat(R125i.w), -(intBitsToFloat(R125i.w)))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); +tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.y)); +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 9 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i))); +PS1i = R5i.y; +// 10 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z)); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(fract(intBitsToFloat(R1i.x))); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R127i.z))); +PV0i.z = R2i.z; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(PV1i.y))); +PV0i.w = R126i.w; +R125i.w = floatBitsToInt(fract(intBitsToFloat(R1i.y))); +PS0i = R125i.w; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R5i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 12 +PV0i.x = R2i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R125i.y)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(R126i.w))); +PV0i.w = R5i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +PS0i = R2i.z; +PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0); +// 13 +backupReg0i = R125i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x))); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.w))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.w)); +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.y)); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PS0i)) + intBitsToFloat(R5i.z))); +PS1i = R127i.z; +// 14 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.x))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)); +R4i.z = floatBitsToInt(roundEven(0.0)); +R3i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +R5i.x = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(uf_remappedPS[3].x)); +PS0i = R5i.x; +// 15 +backupReg0i = R5i.z; +R0i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(uf_remappedPS[3].y)); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y))); +R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(uf_remappedPS[3].z)); +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000)); +R5i.w = 0; +PS1i = R5i.w; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.y = int(intBitsToFloat(PV1i.w)); +PS0i = R9i.y; +// 17 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PS1i = R124i.z; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.y = tempi.x; +R125i.y = floatBitsToInt(max(-(intBitsToFloat(R124i.w)), 0.0)); +PS0i = R125i.y; +// 19 +backupReg0i = R124i.x; +backupReg0i = R124i.x; +backupReg1i = R124i.z; +backupReg1i = R124i.z; +redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); +R124i.x = floatBitsToInt(cubeMapSTM.x); +R124i.y = floatBitsToInt(cubeMapSTM.y); +R124i.z = floatBitsToInt(cubeMapSTM.z); +R124i.w = cubeMapFaceId; +PV1i.x = R124i.x; +PV1i.y = R124i.y; +PV1i.z = R124i.z; +PV1i.w = R124i.w; +R1i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0); +PS1i = R1i.z; +// 20 +PV0i.x = R9i.y & 0x000000fc; +R2i.y = floatBitsToInt(min(intBitsToFloat(R125i.y), 1.0)); +R3i.z = PV1i.w; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(PS1i))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 21 +R1i.x = 0; +R0i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3c23d70a)); +R0i.y = clampFI32(R0i.y); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS0i)) + 1.5)); +R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS0i)) + 1.5)); +R1i.w = floatBitsToInt(float(PV0i.x)); +PS1i = R1i.w; +// 0 +R3i.x = R0i.w; +R3i.y = R0i.z; +R0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); +PS0i = R1i.y; +R9i.xzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R4i.xy)).xzw); +R7i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz); +R3i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R3i.xy),R3i.z),cubeMapArrayIndex8),intBitsToFloat(R3i.w)).xyz); +R4i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R4i.xy)).xyz); +// 0 +backupReg0i = R0i.x; +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R5i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); +PS0i = R127i.z; +// 1 +backupReg0i = R1i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R0i.y))); +R124i.y = R9i.y & 0x00000002; +R1i.z = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(0x3b820821)); +PV1i.z = R1i.z; +R124i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * 0.5 + 0.5)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 2 +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R0i.z)) + intBitsToFloat(R0i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PS1i))); +R127i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * 0.25 + 0.25)); +PS0i = R127i.w; +// 3 +backupReg0i = R124i.y; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.x = R124i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.y = R124i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.z = R124i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R124i.w))); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) / 2.0); +R127i.x = floatBitsToInt(float(backupReg0i)); +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0); +PS1i = R127i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R0i.w)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); +PS0i = R124i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R5i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R124i.z)),-(intBitsToFloat(R5i.w))))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = R124i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R5i.y),intBitsToFloat(R2i.z),intBitsToFloat(R2i.z)),vec4(-(intBitsToFloat(R0i.w)),-(intBitsToFloat(R1i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R1i.x))))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 7 +backupReg0i = R126i.x; +backupReg1i = R124i.w; +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R124i.y)) + intBitsToFloat(R124i.y))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PV0i.x))); +PV1i.y = R124i.y; +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PS0i)) + -(intBitsToFloat(PS0i)))); +PV1i.z = R124i.z; +R124i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + 4.0)); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +PS1i = R125i.z; +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a)); +R127i.y = floatBitsToInt((intBitsToFloat(R9i.w) * 0.5 + 0.5)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),-(intBitsToFloat(R127i.w))) + intBitsToFloat(R9i.w))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R125i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0); +PS0i = R125i.y; +// 9 +backupReg0i = R124i.w; +R124i.x = floatBitsToInt((-(intBitsToFloat(R1i.z)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.y))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),-(intBitsToFloat(R125i.w))) + intBitsToFloat(R2i.y))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +// 10 +backupReg0i = R126i.x; +backupReg1i = R127i.w; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R127i.z)); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(uf_remappedPS[8].x))); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y)); +PV1i.x = clampFI32(PV1i.x); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R1i.z)) + intBitsToFloat(R124i.x))); +R127i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R124i.w)); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),-(intBitsToFloat(R127i.x))) + intBitsToFloat(PS0i))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),-(intBitsToFloat(R125i.w))) + intBitsToFloat(R126i.w))); +PS1i = R122i.x; +// 12 +backupReg0i = R127i.x; +backupReg1i = R126i.z; +R127i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(PS1i)); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R127i.w))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 13 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R127i.y))); +PV1i.x = R123i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R124i.w))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R125i.z))) + intBitsToFloat(R127i.y))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z)); +PS1i = R127i.y; +// 14 +backupReg0i = R125i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +R125i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV1i.z)); +R125i.z = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(0x3f400000)); +R124i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x)); +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +PS0i = R126i.z; +// 15 +backupReg0i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R127i.w)) + intBitsToFloat(R7i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R127i.w)) + intBitsToFloat(R7i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R7i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 16 +backupReg0i = R125i.z; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.z))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.w))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PS0i = R126i.z; +// 17 +R123i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +PS1i = R125i.x; +// 18 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); +PS0i = R126i.w; +// 19 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R125i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R125i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R125i.z))); +R127i.x = R9i.y & int(1); +PS1i = R127i.x; +// 20 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.z = R123i.z; +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.y))); +R122i.x = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PS0i = R122i.x; +// 21 +R3i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.z))); +R3i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PS0i)); +R6i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z)); +R3i.y = floatBitsToInt(float(R127i.x)); +PS1i = R3i.y; +// 22 +backupReg0i = R3i.x; +R3i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R4i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(R8i.w) + intBitsToFloat(backupReg0i)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R9i.y))); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(R4i.y))); +PS0i = R3i.y; +// 23 +R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R4i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +#if (ENABLE_COLOR_FADE == 1) +float depth = texture(textureUnitPS4, passParameterSem0.xy).x; +float factor = smoothstep(0.0005, 0.00075, depth); +passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); +#else +passPixelColor0.rgb = vec3(luma); +#endif +} diff --git a/Modifications/BreathOfTheWild_Monochromia/3c49f88069390494_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/3c49f88069390494_0000000079249749_ps.txt index cf3c8196..b7076c25 100644 --- a/Modifications/BreathOfTheWild_Monochromia/3c49f88069390494_0000000079249749_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/3c49f88069390494_0000000079249749_ps.txt @@ -3,7 +3,7 @@ // shader 3c49f88069390494 // Monochromia // Plants - rainy weather -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 #define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect uniform ivec4 uf_remappedPS[10]; diff --git a/Modifications/BreathOfTheWild_Monochromia/49ce4bf04a654e80_00000003c9249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/49ce4bf04a654e80_00000003c9249749_ps.txt index e6b7a496..d6a7d301 100644 --- a/Modifications/BreathOfTheWild_Monochromia/49ce4bf04a654e80_00000003c9249749_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/49ce4bf04a654e80_00000003c9249749_ps.txt @@ -3,7 +3,7 @@ // shader 49ce4bf04a654e80 // Monochromia // Shrine interiors -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 #define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect uniform ivec4 uf_remappedPS[10]; diff --git a/Modifications/BreathOfTheWild_Monochromia/4c324d20f5b6de3b_000000007924d249_ps.txt b/Modifications/BreathOfTheWild_Monochromia/4c324d20f5b6de3b_000000007924d249_ps.txt index ca1df12f..a31fb388 100644 --- a/Modifications/BreathOfTheWild_Monochromia/4c324d20f5b6de3b_000000007924d249_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/4c324d20f5b6de3b_000000007924d249_ps.txt @@ -3,7 +3,7 @@ // shader 4c324d20f5b6de3b // Monochromia // Link's and other human character's eyes -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 uniform ivec4 uf_remappedPS[9]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Modifications/BreathOfTheWild_Monochromia/53422d4f43914447_0000000000000079_ps.txt b/Modifications/BreathOfTheWild_Monochromia/53422d4f43914447_0000000000000079_ps.txt index f90c20a8..bb9e697f 100644 --- a/Modifications/BreathOfTheWild_Monochromia/53422d4f43914447_0000000000000079_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/53422d4f43914447_0000000000000079_ps.txt @@ -3,7 +3,7 @@ // shader 53422d4f43914447 // Monochromia // Sky -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 uniform ivec4 uf_remappedPS[5]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3da26000 res 256x256x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(location = 0) in vec4 passParameterSem0; diff --git a/Modifications/BreathOfTheWild_Monochromia/5648500869d5db39_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/5648500869d5db39_0000000079249749_ps.txt new file mode 100644 index 00000000..490206c1 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/5648500869d5db39_0000000079249749_ps.txt @@ -0,0 +1,620 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 5648500869d5db39 +// Monochromia +// Plants - rainy weather +// original shader dumped using cemu 1.11.2, BotW 1.4.0 +#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect + +uniform ivec4 uf_remappedPS[10]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem4; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex8 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem4); +R2i = floatBitsToInt(passParameterSem6); +R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw); +R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R10i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw); +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x)); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z)); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R126i.w; +PS0i = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[2].y))); +R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +R125i.y = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); +PS1i = R125i.y; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y)); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PS0i))); +PS1i = R126i.y; +// 4 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y)))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); +R127i.x = floatBitsToInt(fract(intBitsToFloat(R1i.x))); +PS0i = R127i.x; +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x437f0000)); +PS1i = R127i.w; +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y)); +R127i.y = floatBitsToInt(fract(intBitsToFloat(R1i.y))); +R4i.z = floatBitsToInt(-(intBitsToFloat(R126i.w))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.z))); +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R126i.w)))); +PS0i = R2i.x; +// 7 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R126i.w)))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +R5i.w = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); +PS1i = int(intBitsToFloat(R127i.w)); +// 8 +R4i.x = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.y)); +PV0i.y = clampFI32(PV0i.y); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.x)); +PV0i.z = clampFI32(PV0i.z); +R3i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); +PS0i = PS1i & int(1); +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z)); +R123i.y = ((PS0i == 0)?(0):(0x3f800000)); +PV1i.y = R123i.y; +R2i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(0x3f400000)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y)); +R5i.z = floatBitsToInt(roundEven(0.0)); +PS1i = R5i.z; +// 10 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.y))); +R0i.z = floatBitsToInt((intBitsToFloat(0x3ecccccd) * intBitsToFloat(PV1i.y) + intBitsToFloat(0x3dcccccd))); +R0i.w = floatBitsToInt(intBitsToFloat(R10i.w) * intBitsToFloat(0x437f0000)); +R1i.w = 0; +PS0i = R1i.w; +R11i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R5i.xy)).xyzw); +R9i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z))).xyz); +R12i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R5i.xy)).xyz); +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R3i.x),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R3i.x),intBitsToFloat(R4i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt((intBitsToFloat(R11i.y) * 2.0 + -(1.0))); +R127i.z = clampFI32(R127i.z); +PS0i = R127i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.w),intBitsToFloat(R4i.x),intBitsToFloat(R3i.w),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R4i.x),intBitsToFloat(R3i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +PS1i = R127i.y; +// 2 +R127i.x = R11i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(R127i.z))); +R1i.z = floatBitsToInt((intBitsToFloat(R11i.w) * 0.5 + 0.5)); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(uf_remappedPS[4].x))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS0i))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R0i.z))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +// 4 +backupReg0i = R0i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i))); +PV0i.z = R126i.z; +PV0i.w = R127i.x; +PV0i.w = clampFI32(PV0i.w); +R5i.w = int(intBitsToFloat(backupReg0i)); +PS0i = R5i.w; +// 5 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R4i.x))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R124i.y))); +PV1i.y = R127i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(R124i.z))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R6i.w))); +PV1i.w = R126i.w; +R125i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[5].x)); +PS1i = R125i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.w = floatBitsToInt((-(intBitsToFloat(PV1i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PS0i = R7i.w; +// 7 +R124i.x = floatBitsToInt(-(intBitsToFloat(R126i.w)) + 1.0); +R125i.y = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(uf_remappedPS[5].y)); +R125i.z = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(uf_remappedPS[5].z)); +R127i.w = R5i.w & 0x000000fc; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R5i.y; +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PV0i.z = R2i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[3].w))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[3].w))); +PS0i = R6i.y; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = PV0i.x; +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R126i.x))); +PV0i.y = R5i.y; +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); +PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +PV0i.w = R2i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[3].w))); +PS0i = R127i.z; +// 11 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R124i.x)) + intBitsToFloat(R124i.x))); +PV1i.x = R123i.x; +R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(PV0i.y)) + intBitsToFloat(R126i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.y)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R126i.z))); +R124i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +R127i.y = floatBitsToInt(float(R127i.w)); +PS1i = R127i.y; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(0x3c23d70a)); +PS0i = clampFI32(PS0i); +// 13 +R5i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3b820821)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +R127i.w = R5i.w & 0x00000002; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 14 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt((intBitsToFloat(R124i.x) * 0.5 + 0.5)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i))); +R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PS0i = R126i.x; +// 15 +R124i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[3].w))); +PV1i.x = R124i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(uf_remappedPS[3].w))); +PV1i.y = R125i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[3].w))); +PV1i.z = R125i.z; +R0i.w = floatBitsToInt((intBitsToFloat(R5i.x) * 0.25 + 0.25)); +R3i.z = floatBitsToInt(float(R127i.w)); +R3i.z = floatBitsToInt(intBitsToFloat(R3i.z) / 2.0); +PS1i = R3i.z; +// 16 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R127i.z)),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = tempi.x; +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x))); +R3i.x = floatBitsToInt(intBitsToFloat(R3i.x) / 2.0); +PS0i = R3i.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R5i.y),intBitsToFloat(R2i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = R125i.y; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R1i.w))))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.z = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +R2i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV0i.x))); +PV1i.y = R2i.y; +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + -(intBitsToFloat(PS0i)))); +PV1i.z = R4i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x))); +PV1i.w = R123i.w; +R1i.y = floatBitsToInt((-(intBitsToFloat(R126i.w)) * intBitsToFloat(0x40400000) + 4.0)); +PS1i = R1i.y; +// 20 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.w),-(intBitsToFloat(R0i.w))) + intBitsToFloat(R11i.w))); +R4i.y = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x3e19999a)); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w))); +R1i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0); +PS0i = R3i.y; +// 21 +backupReg0i = R2i.z; +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R127i.z)),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R3i.x))) + intBitsToFloat(R124i.w))); +PS1i = R3i.w; +// 0 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = floatBitsToInt((-(intBitsToFloat(R5i.x)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); +PS0i = R124i.w; +// 1 +backupReg0i = R0i.y; +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),0.0))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R0i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R2i.x)) + intBitsToFloat(R2i.x))); +PS0i = R125i.w; +// 3 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R127i.z; +backupReg1i = R127i.z; +redcCUBE(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); +R127i.x = floatBitsToInt(cubeMapSTM.x); +R127i.y = floatBitsToInt(cubeMapSTM.y); +R127i.z = floatBitsToInt(cubeMapSTM.z); +R127i.w = cubeMapFaceId; +PV1i.x = R127i.x; +PV1i.y = R127i.y; +PV1i.z = R127i.z; +PV1i.w = R127i.w; +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.y)); +PS1i = R126i.x; +// 4 +backupReg0i = R2i.x; +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R4i.y)) + intBitsToFloat(R2i.y))); +R2i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R4i.x)); +R7i.z = PV1i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.w))); +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 5 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.y))); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R126i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + 1.5)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + 1.5)); +PV1i.w = R123i.w; +R0i.z = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R3i.w)); +PS1i = R0i.z; +// 6 +backupReg0i = R1i.z; +R7i.x = PV1i.w; +R7i.y = PV1i.z; +R1i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(backupReg0i)); +R1i.z = clampFI32(R1i.z); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R124i.w))); +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),-(intBitsToFloat(R3i.x))) + intBitsToFloat(R2i.z))); +PS0i = R4i.x; +R7i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R7i.xy),R7i.z),cubeMapArrayIndex8),intBitsToFloat(R7i.w)).xyz); +// 0 +R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(R4i.x)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.w),-(intBitsToFloat(R3i.z))) + intBitsToFloat(R4i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),-(intBitsToFloat(R3i.z))) + intBitsToFloat(R2i.y))); +PV0i.z = R123i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R1i.z))); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), intBitsToFloat(uf_remappedPS[3].w))); +PS0i = R127i.x; +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(R3i.y))) + intBitsToFloat(R3i.w))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R2i.z))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(R0i.w))) + intBitsToFloat(R3i.w))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f400000)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R6i.x)); +// 2 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); +R125i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.z)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS1i))); +R125i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R0i.z)); +// 3 +backupReg0i = R124i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R124i.w)) + intBitsToFloat(R9i.x))); +PV1i.x = R123i.x; +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R124i.w)) + intBitsToFloat(R9i.y))); +PV1i.z = floatBitsToInt(0.25 * intBitsToFloat(PS0i)); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R9i.z))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x)); +// 4 +backupReg0i = R127i.y; +backupReg1i = R127i.x; +backupReg2i = R125i.w; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg2i))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x))); +PS0i = R127i.w; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(R124i.w)) + intBitsToFloat(R124i.w))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(R124i.y)) + intBitsToFloat(R124i.y))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(R10i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R122i.x = clampFI32(R122i.x); +PS1i = R122i.x; +// 6 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.y))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.x))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x))); +PS0i = R126i.x; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R125i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R125i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R125i.w))); +// 8 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R124i.x)) + intBitsToFloat(PV1i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.x)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +PV0i.z = R5i.w & int(1); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(PS1i))); +R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PS0i = R122i.x; +// 9 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R11i.z))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i)); +PS1i = floatBitsToInt(float(PV0i.z)); +// 10 +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(PV1i.y)); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z))); +// 11 +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R12i.y))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R12i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R5i.x), intBitsToFloat(R5i.y), intBitsToFloat(R5i.z), intBitsToFloat(R5i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +#if (ENABLE_COLOR_FADE == 1) +float depth = texture(textureUnitPS4, passParameterSem0.xy).x; +float factor = smoothstep(0.0005, 0.00075, depth); +passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); +#else +passPixelColor0.rgb = vec3(luma); +#endif +} diff --git a/Modifications/BreathOfTheWild_Monochromia/7c6e02daf538f23e_000000000f249a49_ps.txt b/Modifications/BreathOfTheWild_Monochromia/7c6e02daf538f23e_000000000f249a49_ps.txt new file mode 100644 index 00000000..5042f590 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/7c6e02daf538f23e_000000000f249a49_ps.txt @@ -0,0 +1,748 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 7c6e02daf538f23e +// Monochromia +// Link and other characters +// original shader dumped using cemu 1.11.2, BotW 1.4.0 +uniform ivec4 uf_remappedPS[9]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R18i = ivec4(0); +ivec4 R19i = ivec4(0); +ivec4 R20i = ivec4(0); +ivec4 R21i = ivec4(0); +ivec4 R22i = ivec4(0); +ivec4 R23i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +// 0 +R126i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 2.0 + -(1.0))); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000)); +R127i.z = floatBitsToInt((intBitsToFloat(R5i.y) * 2.0 + -(1.0))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R5i.z) * 2.0 + -(1.0))); +PV0i.w = R125i.w; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); +PS0i = R127i.x; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R22i.z = int(intBitsToFloat(PV0i.y)); +PS1i = R22i.z; +// 2 +PV0i.x = PS1i >> 0x00000005; +R7i.y = 0; +R126i.z = 0x358637bd; +R4i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x))); +R8i.y = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R8i.y; +// 3 +R4i.x = 0; +R4i.y = floatBitsToInt(fract(intBitsToFloat(R3i.y))); +R12i.z = floatBitsToInt(roundEven(0.0)); +R127i.w = PV0i.x & 0x00000007; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x)); +// 4 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(R5i.w))); +R15i.y = floatBitsToInt(intBitsToFloat(0x3df5c28f) * intBitsToFloat(uf_remappedPS[1].z)); +R8i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i))); +PV0i.z = R8i.z; +R5i.w = floatBitsToInt(max(intBitsToFloat(R9i.y), intBitsToFloat(R9i.z))); +R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R8i.y)); +PS0i = R124i.w; +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z)); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y))); +PS1i = floatBitsToInt(float(R127i.w)); +// 6 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.z))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.y))); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.x))); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000)); +R5i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R5i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R126i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 8 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.w))); +R126i.y = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z)))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(0x41200000)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R127i.y; +backupReg0i = R127i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[3].x))); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), 2.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS1i = R127i.y; +// 10 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.w))); +PV0i.x = R127i.x; +R124i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c00000)); +PV0i.y = R124i.y; +R127i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); +R126i.w = R6i.z; +R126i.w = clampFI32(R126i.w); +PS0i = R126i.w; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R126i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.y))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R125i.x))); +PV1i.z = R125i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.y))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.w))); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e4ccccd)); +PV0i.z = R126i.w; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R124i.y))); +R125i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PS1i))); +PS0i = R125i.y; +// 13 +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.x))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(R0i.y))); +PV1i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)); +R11i.w = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.w)); +R11i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.y)); +PS1i = R11i.y; +// 14 +backupReg0i = R0i.w; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(R125i.y))); +R6i.y = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x40400000)); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R8i.z))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.y)); +R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R8i.z))); +PS0i = R14i.y; +// 15 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.y)); +PV1i.x = clampFI32(PV1i.x); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R10i.x)) + intBitsToFloat(R1i.z))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R124i.w))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R4i.w)); +PV1i.w = clampFI32(PV1i.w); +R127i.x = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(0x40c00000)); +PS1i = R127i.x; +// 16 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R4i.y)) + intBitsToFloat(PV1i.x)); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R10i.y)) + intBitsToFloat(R1i.w))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R11i.w)) + intBitsToFloat(R1i.z))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R4i.w)) + intBitsToFloat(PV1i.w)); +PS0i = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +PS0i = clampFI32(PS0i); +// 17 +R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x))); +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.y))); +R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R124i.x))); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R11i.y)) + intBitsToFloat(R1i.w))); +R20i.z = floatBitsToInt(max(intBitsToFloat(R9i.x), intBitsToFloat(R5i.w))); +PS1i = R20i.z; +// 18 +backupReg0i = R5i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.z),intBitsToFloat(R14i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R7i.z),intBitsToFloat(R14i.y),intBitsToFloat(R8i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R5i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3dcccccd) + 1.0)); +PS0i = R5i.x; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 20 +R3i.x = floatBitsToInt(min(intBitsToFloat(R9i.y), intBitsToFloat(R9i.z))); +R3i.y = floatBitsToInt(intBitsToFloat(R20i.z) + intBitsToFloat(0x2edbe6ff)); +R14i.z = R127i.x; +R14i.z = clampFI32(R14i.z); +R5i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +R3i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +PS0i = R3i.w; +// 0 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.y = R127i.y; +R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R3i.w))); +R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.y), intBitsToFloat(R3i.w))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R3i.w))); +PS0i = R11i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R7i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R7i.y),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w))); +PS1i = R124i.z; +// 2 +R127i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R125i.x)))); +R125i.y = floatBitsToInt((intBitsToFloat(R8i.w) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R127i.y)))); +R127i.z = floatBitsToInt((intBitsToFloat(R11i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(PS1i)))); +R125i.w = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R10i.z))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +backupReg0i = R5i.w; +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R124i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R8i.w))); +R126i.z = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R11i.z))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(min(intBitsToFloat(backupReg0i), 1.0)); +PS1i = R7i.y; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R10i.z),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.w = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(0x42960000)); +PS0i = R7i.w; +// 5 +R123i.x = floatBitsToInt((intBitsToFloat(R8i.y) * 4.0 + intBitsToFloat(0xc0400000))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(min(intBitsToFloat(R9i.x), intBitsToFloat(R3i.x))); +R15i.z = R6i.z; +R15i.z = floatBitsToInt(intBitsToFloat(R15i.z) * 4.0); +R15i.z = clampFI32(R15i.z); +R10i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R10i.w = clampFI32(R10i.w); +PV1i.w = R10i.w; +R16i.w = floatBitsToInt(1.0 / intBitsToFloat(R3i.y)); +PS1i = R16i.w; +// 6 +PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R3i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5)); +R3i.y = floatBitsToInt(intBitsToFloat(R3i.y) * 4.0); +R3i.y = clampFI32(R3i.y); +R3i.z = R22i.z & 0x0000001c; +R15i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PS1i)) + 1.0)); +tempResultf = log2(intBitsToFloat(PV1i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125i.z = floatBitsToInt(tempResultf); +PS0i = R125i.z; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +R124i.x = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(0x3ecccccd)); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +R125i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x41000000)); +R124i.w = R6i.z; +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) * 2.0); +R124i.w = clampFI32(R124i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R126i.w = R22i.z & 0x00000002; +R6i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R6i.z; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R3i.x = floatBitsToInt(exp2(intBitsToFloat(R125i.z))); +PS0i = R3i.x; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.w),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R125i.w),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R125i.y = floatBitsToInt(tempResultf); +PS1i = R125i.y; +// 12 +backupReg0i = R4i.x; +R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R124i.z)),-(intBitsToFloat(backupReg0i))))); +R4i.x = clampFI32(R4i.x); +PV0i.x = R4i.x; +PV0i.y = R4i.x; +PV0i.z = R4i.x; +PV0i.w = R4i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 13 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x41400000)); +R5i.x = floatBitsToInt(exp2(intBitsToFloat(R124i.x))); +PS1i = R5i.x; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +PS0i = R6i.w; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.z),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R8i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R8i.x = clampFI32(R8i.x); +PS1i = R8i.x; +// 16 +R15i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +PV0i.y = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +R5i.z = floatBitsToInt((-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x40a00000) + intBitsToFloat(0x40a00000))); +R5i.z = clampFI32(R5i.z); +R12i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +tempResultf = log2(intBitsToFloat(R20i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 17 +R11i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0)); +PV1i.x = R11i.x; +R5i.y = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +R17i.z = floatBitsToInt(intBitsToFloat(R124i.w) * 0.25); +PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a)); +PS1i = floatBitsToInt(float(R3i.z)); +// 18 +R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(PV1i.x))); +R127i.y = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(0x3f4ccccd)); +R127i.y = clampFI32(R127i.y); +R123i.z = floatBitsToInt((-(intBitsToFloat(R15i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PV0i.z = R123i.z; +R14i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3d124925)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 19 +R14i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(R15i.x))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i))); +R16i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(R12i.w))); +R13i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(R5i.y))); +R18i.z = floatBitsToInt(float(R126i.w)); +R18i.z = floatBitsToInt(intBitsToFloat(R18i.z) / 2.0); +PS1i = R18i.z; +// 20 +R7i.x = floatBitsToInt(intBitsToFloat(R11i.x) * intBitsToFloat(0x40a00000)); +R7i.x = clampFI32(R7i.x); +R16i.y = floatBitsToInt(intBitsToFloat(R9i.x) + -(intBitsToFloat(R20i.z))); +R3i.z = floatBitsToInt(intBitsToFloat(R127i.y) + -(1.0)); +R3i.w = floatBitsToInt(intBitsToFloat(R15i.w) + intBitsToFloat(0x2edbe6ff)); +R17i.w = floatBitsToInt(intBitsToFloat(R9i.y) + -(intBitsToFloat(R20i.z))); +PS0i = R17i.w; +// 0 +backupReg0i = R3i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R7i.x)) + 1.0)); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(R5i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R6i.x))); +R3i.w = floatBitsToInt(intBitsToFloat(R9i.z) + -(intBitsToFloat(R20i.z))); +R3i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R3i.z; +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(backupReg1i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.x))); +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.x))); +R19i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.x))); +PS1i = R19i.z; +R0i.z = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R10i.xy)).x); +R11i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R11i.wy)).x); +R10i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R23i.xyzw = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R12i.xy)).xyzw); +R21i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R12i.z))).xyz); +R12i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R12i.xy)).xyz); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.z)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R11i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R10i.x)) + intBitsToFloat(uf_remappedPS[0].x))); +PS0i = R126i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(R13i.y))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(R4i.y))); +R124i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R4i.z))); +// 2 +R124i.x = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(PV1i.x)); +R125i.y = floatBitsToInt(-(intBitsToFloat(R14i.y)) + intBitsToFloat(PV1i.y)); +R127i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(R4i.w))); +R127i.x = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(PS1i)); +PS0i = R127i.x; +// 3 +backupReg0i = R124i.z; +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(R126i.w))); +R127i.y = floatBitsToInt(-(intBitsToFloat(R14i.y)) + intBitsToFloat(PV0i.w)); +R124i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(backupReg0i)); +R126i.w = floatBitsToInt(-(intBitsToFloat(R126i.z))); +R125i.x = floatBitsToInt(intBitsToFloat(R23i.x) + intBitsToFloat(0xbecccccd)); +PS1i = R125i.x; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.z),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.z = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R14i.y)) + intBitsToFloat(PV1i.x)); +PS0i = R126i.y; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.z),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R14i.y = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(R125i.x) * intBitsToFloat(0x41200000)); +PS1i = clampFI32(PS1i); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R23i.w), intBitsToFloat(R6i.z))); +R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y))); +PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.z)), intBitsToFloat(R125i.z))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R23i.y), intBitsToFloat(PS1i))); +R126i.x = floatBitsToInt(intBitsToFloat(R21i.x) * intBitsToFloat(0x3e99096c)); +PS0i = R126i.x; +// 7 +backupReg0i = R125i.y; +R125i.x = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(PV0i.z)); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.w)),intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(R126i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbf400000)); +R126i.w = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e99999a) + intBitsToFloat(0xbecccccd))); +PS1i = R126i.w; +// 8 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(R4i.z)) + intBitsToFloat(R124i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(R14i.y)) + intBitsToFloat(backupReg0i))); +R7i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x41800000)); +R7i.z = clampFI32(R7i.z); +PV0i.z = R7i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R4i.x)); +R124i.w = floatBitsToInt(intBitsToFloat(R4i.w) + -(1.0)); +PS0i = R124i.w; +// 9 +backupReg0i = R127i.z; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000)); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(PV0i.z))); +PV1i.y = clampFI32(PV1i.y); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.z)),intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg0i))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R3i.x))); +R127i.w = clampFI32(R127i.w); +PV1i.w = R127i.w; +PS1i = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R7i.y)); +// 10 +backupReg0i = R124i.z; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.y)) + 1.0)); +R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.z)),intBitsToFloat(R14i.y)) + intBitsToFloat(backupReg0i))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R6i.w)); +PV0i.w = clampFI32(PV0i.w); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R7i.w))); +R7i.y = clampFI32(R7i.y); +PS0i = R7i.y; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV0i.w))); +PS1i = R127i.z; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R124i.w = floatBitsToInt(tempResultf); +PS0i = R124i.w; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.z),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 14 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.z))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.y), intBitsToFloat(PS1i))); +R125i.x = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(0x3da3d70a)); +PS0i = R125i.x; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.w))); +// 16 +PV0i.x = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3c23d70a)); +PV0i.x = clampFI32(PV0i.x); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R13i.z)) + intBitsToFloat(0xbc23d70a))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R13i.z)) + intBitsToFloat(0xbd4ccccd))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.y), intBitsToFloat(PS1i))); +PV0i.w = clampFI32(PV0i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41a00000)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R8i.x))); +R125i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x42480000)); +R125i.w = clampFI32(R125i.w); +PS1i = R125i.w; +// 18 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.x)) + intBitsToFloat(0xbecccccd))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3df5c28f)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.y), intBitsToFloat(PV1i.z))); +PV0i.z = clampFI32(PV0i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R11i.x)) + intBitsToFloat(0xbecccccd))); +PV0i.w = R123i.w; +R10i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R125i.x)); +R10i.w = clampFI32(R10i.w); +PS0i = R10i.w; +// 19 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + -(0.5)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x42960000)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000)); +PV1i.z = clampFI32(PV1i.z); +R8i.w = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV0i.y))); +R8i.w = clampFI32(R8i.w); +R6i.w = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(R7i.y)); +R6i.w = clampFI32(R6i.w); +PS1i = R6i.w; +// 20 +backupReg0i = R2i.w; +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(PV1i.y))); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) * 2.0); +R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.z), intBitsToFloat(PV1i.z))); +R2i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x42200000)); +R2i.z = clampFI32(R2i.z); +R2i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R4i.w)); +R2i.w = clampFI32(R2i.w); +R11i.x = floatBitsToInt((intBitsToFloat(R21i.y) * intBitsToFloat(0x3f162b6b) + intBitsToFloat(R126i.x))); +PS0i = R11i.x; +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3e4ccccd)); +R123i.y = floatBitsToInt((intBitsToFloat(R21i.z) * intBitsToFloat(0x3dea4a8c) + intBitsToFloat(R11i.x))); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + intBitsToFloat(R4i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x41000000)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(R2i.w)) + intBitsToFloat(R12i.w))); +PS0i = R126i.y; +// 1 +PV1i.x = ((intBitsToFloat(PV0i.y) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R2i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(PV0i.w))); +PV1i.z = clampFI32(PV1i.z); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.w),intBitsToFloat(R8i.w)) + intBitsToFloat(PV0i.x))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R17i.z)) + intBitsToFloat(PV1i.w))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PV1i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.x),intBitsToFloat(R2i.w)) + intBitsToFloat(R15i.x))); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.w),intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y))); +R127i.w = ((PV1i.x == 0)?(0):(PS1i)); +PS0i = R127i.w; +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R8i.y)) + intBitsToFloat(R20i.z))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R15i.w))); +R123i.y = clampFI32(R123i.y); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[8].x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.w),intBitsToFloat(R18i.z)) + intBitsToFloat(PV0i.y))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(uf_remappedPS[8].y))); +PS1i = R126i.z; +// 4 +backupReg0i = R127i.w; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[8].z))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R3i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.w), intBitsToFloat(PV1i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PV1i.w))); +PV0i.w = R127i.w; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(backupReg0i))); +PS0i = R124i.z; +// 5 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z))); +R127i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(PV0i.z)); +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(R20i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(R20i.z))); +PV0i.y = R123i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(R20i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R19i.z))); +PV0i.w = R123i.w; +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.y),intBitsToFloat(R124i.z)) + intBitsToFloat(R125i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.x),intBitsToFloat(R124i.z)) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(0xba0a8ec8))); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.z),intBitsToFloat(R124i.z)) + intBitsToFloat(PV0i.w))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(0xba0a8ec8))); +R122i.x = clampFI32(R122i.x); +PS1i = R122i.x; +// 8 +PV0i.x = R22i.z & int(1); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(0xba0a8ec8))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R23i.z), intBitsToFloat(R23i.z))); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(float(PV0i.x)); +// 10 +R22i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.x))); +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.y = R123i.y; +R22i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y))); +R22i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R12i.y))); +PS0i = R22i.y; +// 11 +R22i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R12i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R22i.x), intBitsToFloat(R22i.y), intBitsToFloat(R22i.z), intBitsToFloat(R22i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/7f33027db819f935_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/7f33027db819f935_0000000079249749_ps.txt new file mode 100644 index 00000000..900fab89 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/7f33027db819f935_0000000079249749_ps.txt @@ -0,0 +1,690 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 7f33027db819f935 +// Monochromia +// Terrain - rainy weather +// original shader dumped using cemu 1.11.2, BotW 1.4.0 +#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect + +uniform ivec4 uf_remappedPS[10]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem3; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex8 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem3); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R13i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +// 0 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); +PS0i = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); +// 1 +R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z)))); +R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x)))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[2].y))); +R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +R125i.w = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i)))); +PS1i = R125i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 2.0); +// 3 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.z)); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PS0i))); +PS1i = R126i.w; +// 4 +PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x)))); +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0); +PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y)))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0); +PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0); +PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0); +R127i.z = floatBitsToInt(fract(intBitsToFloat(R3i.x))); +PS0i = R127i.z; +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +R127i.y = floatBitsToInt(fract(intBitsToFloat(R3i.y))); +PS1i = R127i.y; +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + -(intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w)); +R6i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); +R6i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); +PS0i = R6i.y; +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R9i.y = floatBitsToInt(-(intBitsToFloat(R126i.y))); +R6i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.z) + -(intBitsToFloat(PV0i.y))); +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R126i.y)))); +PS1i = R6i.x; +// 8 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.z)); +PV0i.x = clampFI32(PV0i.x); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R126i.y)))); +R5i.z = floatBitsToInt(-(intBitsToFloat(R7i.w)) + intBitsToFloat(0x3f400000)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.y)); +PV0i.w = clampFI32(PV0i.w); +PS0i = int(intBitsToFloat(R127i.x)); +// 9 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w)); +PV1i.y = floatBitsToInt(intBitsToFloat(R13i.w) * intBitsToFloat(0x437f0000)); +PV1i.z = PS0i & int(1); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)); +R8i.z = floatBitsToInt(roundEven(0.0)); +PS1i = R8i.z; +// 10 +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.x))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.y))); +R3i.z = ((PV1i.z == 0)?(0):(0x3f800000)); +R3i.w = 0; +R14i.y = int(intBitsToFloat(PV1i.y)); +PS0i = R14i.y; +R15i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R8i.xy)).xyzw); +R12i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z))).xyz); +R16i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R8i.xy)).xyz); +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.w),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.w),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = floatBitsToInt((intBitsToFloat(R15i.y) * 2.0 + -(1.0))); +R127i.z = clampFI32(R127i.z); +PS0i = R127i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R9i.y),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R5i.y),intBitsToFloat(R9i.y),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +R126i.z = floatBitsToInt(tempResultf); +PS1i = R126i.z; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i))); +PV0i.y = R125i.y; +R123i.z = floatBitsToInt((intBitsToFloat(0x3ecccccd) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3dcccccd))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(R127i.z))); +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 3 +backupReg0i = R2i.y; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.z))); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y))); +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.x))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R126i.z))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 4 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS1i))); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i))); +PV0i.y = R3i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS1i))); +PV0i.z = R0i.z; +PV0i.w = R15i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R8i.z = floatBitsToInt(roundEven(1.0)); +PS0i = R8i.z; +// 5 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.x))); +PV1i.x = R127i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R125i.y))); +PV1i.y = R127i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R125i.w))); +PV1i.z = R126i.z; +PV1i.w = PV0i.w; +PV1i.w = clampFI32(PV1i.w); +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R2i.z)) + intBitsToFloat(R1i.z))); +PS1i = R6i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R7i.w))); +PS0i = R125i.x; +// 7 +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(R1i.w))); +R126i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(uf_remappedPS[4].x)); +R127i.z = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(uf_remappedPS[4].y)); +R4i.w = floatBitsToInt((-(intBitsToFloat(PS0i)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 8 +R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R9i.x; +R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R10i.y; +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i))); +PV0i.z = R9i.z; +R126i.w = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(uf_remappedPS[4].z)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0); +PS0i = R127i.y; +// 9 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = PV0i.x; +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 10 +PV0i.x = R9i.z; +PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0); +R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R3i.x))); +PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +PV0i.w = R10i.y; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0); +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(uf_remappedPS[3].w))); +PS0i = R5i.x; +// 11 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(uf_remappedPS[3].w))); +R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.y))); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.z))); +R124i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.y))); +PS1i = R127i.x; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),intBitsToFloat(R126i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(uf_remappedPS[3].w))); +PS0i = R6i.z; +// 13 +PV1i.x = R14i.y & 0x000000fc; +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(0x3c23d70a)); +PV1i.y = clampFI32(PV1i.y); +R126i.z = floatBitsToInt((intBitsToFloat(R127i.y) * 0.5 + 0.5)); +R127i.w = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 14 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i))); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i))); +PS0i = floatBitsToInt(float(PV1i.x)); +// 15 +R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(uf_remappedPS[3].w))); +PV1i.x = R127i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[3].w))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(uf_remappedPS[3].w))); +PV1i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w))); +R8i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821)); +PS1i = R8i.w; +// 16 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R10i.x)),-(intBitsToFloat(R6i.z)),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R1i.w = tempi.x; +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +R11i.x = floatBitsToInt(intBitsToFloat(R11i.x) / 2.0); +PS0i = R11i.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R10i.y),intBitsToFloat(R9i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R10i.x)),-(intBitsToFloat(R6i.z)),-(intBitsToFloat(R3i.w))))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R7i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +R7i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.x), intBitsToFloat(uf_remappedPS[5].x))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(PS0i)) + -(intBitsToFloat(PS0i)))); +PV1i.z = R127i.z; +R3i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(0x40400000) + 4.0)); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), intBitsToFloat(uf_remappedPS[3].w))); +// 20 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0); +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R126i.w)) + intBitsToFloat(R126i.w))); +PV0i.y = R123i.y; +R10i.z = floatBitsToInt((intBitsToFloat(R13i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R10i.z = clampFI32(R10i.z); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PS1i))); +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R11i.x))) + intBitsToFloat(R124i.w))); +PS0i = R6i.w; +// 21 +R1i.x = R7i.w; +R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) * 2.0); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y))); +R5i.z = R7i.w; +R5i.z = clampFI32(R5i.z); +R0i.w = floatBitsToInt((intBitsToFloat(R15i.w) * 0.5 + 0.5)); +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x))); +PS1i = R2i.x; +// 0 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.w = floatBitsToInt((-(intBitsToFloat(R8i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); +PS0i = R2i.w; +// 1 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),0.0))); +PV1i.x = R127i.x; +PV1i.y = R127i.x; +PV1i.z = R127i.x; +PV1i.w = R127i.x; +R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PS1i = R127i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R7i.x)) + intBitsToFloat(R7i.x))); +PS0i = R125i.y; +// 3 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +backupReg1i = R127i.z; +backupReg1i = R127i.z; +redcCUBE(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId); +R127i.x = floatBitsToInt(cubeMapSTM.x); +R127i.y = floatBitsToInt(cubeMapSTM.y); +R127i.z = floatBitsToInt(cubeMapSTM.z); +R127i.w = cubeMapFaceId; +PV1i.x = R127i.x; +PV1i.y = R127i.y; +PV1i.z = R127i.z; +PV1i.w = R127i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R3i.w)); +// 4 +backupReg0i = R1i.x; +R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R125i.y))); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i))); +R4i.z = PV1i.w; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(backupReg0i))); +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w))); +R0i.y = floatBitsToInt((intBitsToFloat(R8i.w) * 0.25 + 0.25)); +PV1i.y = R0i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PS0i)) + 1.5)); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS0i)) + 1.5)); +PV1i.w = R123i.w; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.x), intBitsToFloat(R5i.z))); +PS1i = R3i.z; +// 6 +backupReg0i = R5i.z; +backupReg1i = R6i.w; +R4i.x = PV1i.w; +R4i.y = PV1i.z; +R5i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R0i.w)); +R5i.z = clampFI32(R5i.z); +R6i.w = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(backupReg1i)); +R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.w),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R15i.w))); +PS0i = R1i.z; +R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R2i.zy)).x); +R4i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R4i.xy),R4i.z),cubeMapArrayIndex8),intBitsToFloat(R4i.w)).xyz); +R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z))).xyz); +// 0 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(R8i.w)) + intBitsToFloat(R2i.w))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),intBitsToFloat(R8i.w)) + intBitsToFloat(R2i.w))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.z = R123i.z; +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(R8i.w)) + intBitsToFloat(R2i.w))); +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R5i.z))); +PS0i = R126i.x; +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(backupReg0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R6i.y))); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(R2i.x)); +PS1i = R127i.w; +// 2 +R127i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(PV1i.w)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.z)); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.x)); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R1i.x))) + intBitsToFloat(R124i.w))); +R5i.y = floatBitsToInt(1.0 / intBitsToFloat(R6i.w)); +PS0i = R5i.y; +// 3 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),-(intBitsToFloat(R1i.x))) + intBitsToFloat(R125i.y))); +PS1i = R122i.x; +// 4 +backupReg0i = R127i.y; +backupReg1i = R126i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PS1i)); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg1i)); +PS0i = R126i.w; +// 5 +backupReg0i = R124i.w; +backupReg0i = R124i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),-(intBitsToFloat(R1i.y))) + intBitsToFloat(R125i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),-(intBitsToFloat(R1i.y))) + intBitsToFloat(R125i.y))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R1i.y))) + intBitsToFloat(backupReg0i))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(R126i.x)) + intBitsToFloat(R12i.z))); +PS1i = R7i.z; +// 6 +R125i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(R126i.y)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R1i.z)); +R127i.w = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.x)); +R126i.z = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV1i.y)); +PS0i = R126i.z; +// 7 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R10i.x)),-(intBitsToFloat(R6i.z)),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R10i.y),intBitsToFloat(R9i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R11i.x))) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV1i.x))); +R124i.z = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(R124i.w)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R126i.x)) + intBitsToFloat(R12i.x))); +PS0i = R127i.x; +// 9 +PV1i.x = floatBitsToInt(0.25 * intBitsToFloat(R5i.y)); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R126i.x)) + intBitsToFloat(R12i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(PV0i.x)); +R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R5i.w))); +PS1i = R12i.z; +// 10 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); +PV0i.y = clampFI32(PV0i.y); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.x))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV1i.x))); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +// 11 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R127i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R7i.x)) + 1.0)); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R127i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.z))); +R127i.w = floatBitsToInt((intBitsToFloat(R13i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R127i.w = clampFI32(R127i.w); +PS1i = R127i.w; +// 12 +backupReg0i = R125i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R8i.x))); +R125i.z = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R125i.z = clampFI32(R125i.z); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R124i.z))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(R8i.y))); +PS0i = R126i.y; +// 13 +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R8i.z))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.x))); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R126i.w))); +PS1i = R127i.x; +// 14 +backupReg0i = R125i.z; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R125i.x))); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R10i.z))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg0i))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(backupReg1i))); +// 15 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.x))); +PV1i.z = R14i.y & int(1); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R6i.z))); +R122i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PS1i = R122i.x; +// 16 +R123i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.y))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PS1i)); +R126i.y = floatBitsToInt(float(PV1i.z)); +PS0i = R126i.y; +// 17 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.z), intBitsToFloat(R15i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.y)); +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R16i.x))); +PS1i = R6i.x; +// 18 +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R16i.y))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R16i.z))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +// export +passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +#if (ENABLE_COLOR_FADE == 1) +float depth = texture(textureUnitPS4, passParameterSem0.xy).x; +float factor = smoothstep(0.0005, 0.00075, depth); +passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); +#else +passPixelColor0.rgb = vec3(luma); +#endif +} diff --git a/Modifications/BreathOfTheWild_Monochromia/81bbc347eb4b6dbc_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/81bbc347eb4b6dbc_0000000079249749_ps.txt index f7302295..0fb61ac0 100644 --- a/Modifications/BreathOfTheWild_Monochromia/81bbc347eb4b6dbc_0000000079249749_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/81bbc347eb4b6dbc_0000000079249749_ps.txt @@ -3,7 +3,7 @@ // shader 81bbc347eb4b6dbc // Monochromia // Plants - normal weather -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 #define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect uniform ivec4 uf_remappedPS[10]; diff --git a/Modifications/BreathOfTheWild_Monochromia/8d24f32f18e6de47_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/8d24f32f18e6de47_0000000079249749_ps.txt new file mode 100644 index 00000000..4febd2c3 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/8d24f32f18e6de47_0000000079249749_ps.txt @@ -0,0 +1,648 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader 8d24f32f18e6de47 +// Monochromia +// Terrain - normal weather +// original shader dumped using cemu 1.11.2, BotW 1.4.0 +uniform ivec4 uf_remappedPS[10]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem3; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex8 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem3); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R127i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); +PS0i = R127i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PS1i = R9i.z; +// 2 +R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); +R125i.w = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R126i.y = floatBitsToInt(tempResultf); +PS0i = R126i.y; +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); +R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +PS1i = R127i.w; +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +PS0i = R9i.x; +// 5 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R126i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(R0i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 6 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 7 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PS0i))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PS0i))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.x)); +R125i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +PS1i = R125i.x; +// 8 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(intBitsToFloat(R126i.w)))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.w)); +R125i.z = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.z)); +PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); +// 9 +backupReg0i = R126i.z; +PV1i.x = floatBitsToInt(max(intBitsToFloat(R125i.x), -(intBitsToFloat(R125i.x)))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 4.0); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y))); +PS1i = R5i.z; +// 10 +backupReg0i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(fract(intBitsToFloat(R3i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R125i.x = floatBitsToInt(fract(intBitsToFloat(R3i.y))); +PS0i = R125i.x; +// 11 +R127i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.w))); +PV1i.x = R127i.x; +R126i.y = R4i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.y)); +PV1i.z = R126i.z; +R127i.w = R4i.y; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R125i.w = R5i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +PS1i = R125i.w; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R12i.y),intBitsToFloat(R11i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x)); +// 13 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.y)) + intBitsToFloat(R5i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(R12i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(R127i.z)); +PV1i.w = clampFI32(PV1i.w); +R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R11i.z))); +PS1i = R125i.z; +// 14 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R1i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.x)); +PV0i.y = clampFI32(PV0i.y); +R10i.z = floatBitsToInt(roundEven(0.0)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)); +R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PS0i = R2i.w; +// 15 +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w))); +R1i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(uf_remappedPS[3].x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.y)); +R1i.y = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(uf_remappedPS[3].y)); +PS1i = R1i.y; +// 16 +R125i.x = floatBitsToInt(max(-(intBitsToFloat(R127i.y)), 0.0)); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.y))); +R3i.z = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(uf_remappedPS[3].z)); +R127i.w = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000)); +R6i.z = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); +PS0i = R6i.z; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = 0; +PS1i = R1i.w; +// 18 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PS0i = R124i.z; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R4i.z = int(intBitsToFloat(R127i.w)); +PS1i = R4i.z; +// 20 +redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(R124i.x),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.x),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),cubeMapSTM,cubeMapFaceId); +R0i.x = floatBitsToInt(cubeMapSTM.x); +R0i.y = floatBitsToInt(cubeMapSTM.y); +R0i.z = floatBitsToInt(cubeMapSTM.z); +R0i.w = cubeMapFaceId; +PV0i.x = R0i.x; +PV0i.y = R0i.y; +PV0i.z = R0i.z; +PV0i.w = R0i.w; +R6i.y = floatBitsToInt(min(intBitsToFloat(R125i.x), 1.0)); +PS0i = R6i.y; +// 21 +R1i.x = 0; +R3i.y = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); +R2i.z = PV0i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R6i.z)) + intBitsToFloat(R6i.z))); +R3i.x = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R3i.x; +// 0 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R3i.x)) + 1.5)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R3i.x)) + 1.5)); +PV0i.w = R123i.w; +R124i.y = R4i.z & 0x000000fc; +PS0i = R124i.y; +// 1 +R2i.x = PV0i.w; +R2i.y = PV0i.z; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); +R127i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(0x3c23d70a)); +R127i.w = clampFI32(R127i.w); +R125i.w = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0); +PS1i = R125i.w; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R3i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = int(intBitsToFloat(R3i.y)); +PS0i = R127i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R124i.z)),-(intBitsToFloat(R1i.x))))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i))); +R127i.x = floatBitsToInt(float(R124i.y)); +PS0i = R127i.x; +// 5 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.x = R124i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.y = R124i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.z = R126i.z; +R125i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 0.5 + 0.5)); +R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); +PS1i = R125i.z; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),-(intBitsToFloat(R1i.w))))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = R127i.y & int(1); +PS0i = R126i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R124i.z)),-0.0),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R126i.z)),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 8 +R1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3b820821)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R125i.w))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) / 2.0); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R125i.z)) + intBitsToFloat(R125i.z))); +PS0i = R122i.x; +// 9 +backupReg0i = R126i.x; +R126i.x = R126i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.w))); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); +R124i.y = ((backupReg0i == 0)?(0):(0x3f800000)); +PS1i = R124i.y; +// 10 +backupReg0i = R127i.w; +R7i.x = R126i.w; +R7i.x = clampFI32(R7i.x); +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.z) + 1.0); +R124i.z = floatBitsToInt((-(intBitsToFloat(R1i.x)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R6i.y))); +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z))); +PS0i = R122i.x; +// 11 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i))); +R7i.z = floatBitsToInt((intBitsToFloat(R1i.x) * 0.25 + 0.25)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(backupReg0i))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +// 12 +backupReg0i = R124i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R127i.w)); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R7i.x))); +PV0i.w = R123i.w; +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.z))); +PS0i = R125i.x; +// 13 +backupReg0i = R127i.y; +backupReg1i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.z))); +PV1i.y = R127i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.z))); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.w)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +PS1i = R127i.w; +// 14 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(PV1i.z))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z))); +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R125i.x))); +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R125i.y))) + intBitsToFloat(PV1i.y))); +R6i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R6i.y; +// 15 +backupReg0i = R126i.x; +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R125i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y))); +PV1i.y = R123i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.w))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R126i.w)); +PS1i = R127i.z; +// 16 +backupReg0i = R127i.x; +backupReg1i = R126i.y; +R127i.x = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R125i.w)); +R126i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(backupReg0i)); +R5i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg1i)); +R125i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R124i.z)); +R6i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(PV1i.y)); +PS0i = R6i.z; +// 17 +PV1i.x = floatBitsToInt(0.25 * intBitsToFloat(R6i.y)); +R6i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R126i.x)); +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R126i.z))); +R3i.w = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R3i.w = clampFI32(R3i.w); +R0i.w = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 18 +R0i.x = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R0i.x = clampFI32(R0i.x); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x))); +PS0i = R4i.z & int(1); +// 19 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV0i.w))); +R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y))); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(PV0i.z))); +R3i.z = floatBitsToInt(float(PS0i)); +PS1i = R3i.z; +// 20 +R4i.x = R10i.x; +R4i.y = R10i.y; +R4i.z = floatBitsToInt(roundEven(1.0)); +R8i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R9i.xy)).x); +R12i.xzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R10i.xy)).xzw); +R13i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z))).xyz); +R4i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz); +R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz); +R10i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R10i.xy)).xyz); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.w),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R12i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(R12i.w) * 0.5 + 0.5)); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R8i.w)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(R7i.x))); +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R12i.z))); +PS0i = R125i.x; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R6i.x))); +R126i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x)); +PS1i = R126i.x; +// 2 +R127i.x = floatBitsToInt(-(intBitsToFloat(R11i.x)) + intBitsToFloat(PV1i.w)); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R11i.y)) + intBitsToFloat(PV1i.z)); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x)); +R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w))); +PS0i = R124i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R12i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R5i.z))); +PS1i = R125i.y; +// 4 +backupReg0i = R126i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x))); +PV0i.x = R123i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R6i.z))); +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +// 5 +backupReg0i = R125i.y; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.w))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R4i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R6i.y))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R1i.z))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(R4i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R4i.z))); +PV0i.w = R123i.w; +// 7 +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w))); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z))); +R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R125i.y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 8 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(R125i.x))); +PS0i = R4i.w; +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); +// 10 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); +PV0i.y = clampFI32(PV0i.y); +// 11 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.z)) + 1.0)); +PV1i.y = R123i.y; +// 12 +backupReg0i = R1i.x; +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R8i.w)) + intBitsToFloat(R13i.x))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R8i.w)) + intBitsToFloat(R13i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R8i.w)) + intBitsToFloat(R13i.y))); +PV0i.w = R123i.w; +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R1i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R1i.x))); +// 2 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R0i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(backupReg0i))); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z)); +// 5 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R10i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R10i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R10i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/8daf3642d5942233_000000007924d249_ps.txt b/Modifications/BreathOfTheWild_Monochromia/8daf3642d5942233_000000007924d249_ps.txt index 36769909..9d9400e1 100644 --- a/Modifications/BreathOfTheWild_Monochromia/8daf3642d5942233_000000007924d249_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/8daf3642d5942233_000000007924d249_ps.txt @@ -3,7 +3,7 @@ // shader 8daf3642d5942233 // Monochromia // Link's equipment -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 uniform ivec4 uf_remappedPS[9]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Modifications/BreathOfTheWild_Monochromia/8ff2cf86e789335f_00000003c9249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/8ff2cf86e789335f_00000003c9249749_ps.txt new file mode 100644 index 00000000..9900773f --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/8ff2cf86e789335f_00000003c9249749_ps.txt @@ -0,0 +1,668 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 8ff2cf86e789335f +// Monochromia +// Shrine interiors +// original shader dumped using cemu 1.11.2, BotW 1.4.0 +#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect + +uniform ivec4 uf_remappedPS[10]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf513a800 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2DArray textureUnitPS11;// Tex11 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem3; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem3); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R4i.zw)).xyzw); +R2i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R127i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); +PS0i = R127i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PS1i = R2i.z; +// 2 +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); +R125i.w = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R126i.y = floatBitsToInt(tempResultf); +PS0i = R126i.y; +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); +R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +PS1i = R127i.w; +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R2i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +PS0i = R9i.x; +// 5 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R126i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(R0i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 6 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 7 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PS0i))); +R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.x)); +R125i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +PS1i = R125i.x; +// 8 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(intBitsToFloat(R126i.w)))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.w)); +R125i.z = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.z)); +PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); +// 9 +backupReg0i = R126i.z; +PV1i.x = floatBitsToInt(max(intBitsToFloat(R125i.x), -(intBitsToFloat(R125i.x)))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 4.0); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y))); +PS1i = R5i.z; +// 10 +backupReg0i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(fract(intBitsToFloat(R3i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R125i.x = floatBitsToInt(fract(intBitsToFloat(R3i.y))); +PS0i = R125i.x; +// 11 +R127i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.w))); +PV1i.x = R127i.x; +R126i.y = R4i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.y)); +PV1i.z = R126i.z; +R127i.w = R4i.y; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R125i.w = R5i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +PS1i = R125i.w; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x)); +// 13 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.y)) + intBitsToFloat(R2i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(R13i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(R127i.z)); +PV1i.w = clampFI32(PV1i.w); +R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R9i.z))); +PS1i = R125i.z; +// 14 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R1i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.x)); +PV0i.y = clampFI32(PV0i.y); +R11i.z = floatBitsToInt(roundEven(0.0)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)); +R10i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PS0i = R10i.w; +// 15 +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w))); +R1i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.y)); +R1i.y = floatBitsToInt(intBitsToFloat(R13i.y) + intBitsToFloat(uf_remappedPS[3].y)); +PS1i = R1i.y; +// 16 +R125i.x = floatBitsToInt(max(-(intBitsToFloat(R127i.y)), 0.0)); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.y))); +R6i.z = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); +R127i.w = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); +PS0i = R6i.y; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = 0; +PS1i = R1i.w; +// 18 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PS0i = R124i.z; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R4i.z = int(intBitsToFloat(R127i.w)); +PS1i = R4i.z; +// 20 +redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(R124i.x),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.x),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),cubeMapSTM,cubeMapFaceId); +R0i.x = floatBitsToInt(cubeMapSTM.x); +R0i.y = floatBitsToInt(cubeMapSTM.y); +R0i.z = floatBitsToInt(cubeMapSTM.z); +R0i.w = cubeMapFaceId; +PV0i.x = R0i.x; +PV0i.y = R0i.y; +PV0i.z = R0i.z; +PV0i.w = R0i.w; +R2i.y = floatBitsToInt(min(intBitsToFloat(R125i.x), 1.0)); +PS0i = R2i.y; +// 21 +R3i.x = 0; +R3i.y = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); +R10i.z = PV0i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R6i.y)) + intBitsToFloat(R6i.y))); +R3i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R3i.z; +// 0 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R3i.z)) + 1.5)); +PV0i.y = R123i.y; +R124i.z = R4i.z & 0x000000fc; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R3i.z)) + 1.5)); +PV0i.w = R123i.w; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); +PS0i = R127i.y; +// 1 +R10i.x = PV0i.y; +R10i.y = PV0i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); +R127i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(0x3c23d70a)); +R127i.w = clampFI32(R127i.w); +R126i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS1i = R126i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.y = int(intBitsToFloat(R3i.y)); +PS0i = R124i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R3i.x))))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R127i.x = floatBitsToInt(float(backupReg0i)); +PS0i = R127i.x; +// 5 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.x = R124i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 0.5 + 0.5)); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),-(intBitsToFloat(R1i.w))))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = R124i.y & int(1); +PS0i = R126i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 8 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) / 2.0); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3b820821)); +PV0i.w = R3i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); +PS0i = R122i.x; +// 9 +backupReg0i = R125i.y; +R127i.x = R126i.w; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +R126i.z = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * 0.25 + 0.25)); +PS1i = R7i.y; +// 10 +R3i.x = R126i.w; +R3i.x = clampFI32(R3i.x); +R126i.y = ((R126i.x == 0)?(0):(0x3f800000)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + 1.0); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R2i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); +PS0i = R125i.z; +// 11 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +R126i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +// 12 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z))); +PS0i = R127i.x; +// 13 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z))); +PV1i.w = R127i.w; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS1i = R125i.z; +// 14 +backupReg0i = R126i.z; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R124i.x))) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),-(intBitsToFloat(R126i.w))) + intBitsToFloat(PV1i.w))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R127i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R7i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R7i.x; +// 15 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +backupReg1i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),-(intBitsToFloat(R124i.x))) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.z))); +R127i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(PV0i.w)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R124i.x))) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +PS1i = R126i.y; +// 16 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y)); +R2i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i)); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x))); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R126i.z)); +R6i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(PV1i.x)); +PS0i = R6i.y; +// 17 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(R127i.w)); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R125i.y))); +R3i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R3i.z = clampFI32(R3i.z); +PV1i.w = floatBitsToInt(0.25 * intBitsToFloat(backupReg0i)); +R0i.w = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); +R6i.w = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R6i.w = clampFI32(R6i.w); +PS0i = R4i.z & int(1); +// 19 +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.x))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(PV0i.y))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV0i.z))); +R8i.z = floatBitsToInt(float(PS0i)); +PS1i = R8i.z; +// 20 +R4i.x = R11i.x; +R4i.y = R11i.y; +R4i.z = floatBitsToInt(roundEven(1.0)); +R8i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).x); +R13i.xzw = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R11i.xy)).xzw); +R0i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z))).xyz); +R1i.xyzw = floatBitsToInt(textureLod(textureUnitPS2, intBitsToFloat(R11i.xy),0.0).xyzw); +R4i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz); +///R10i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex9),intBitsToFloat(R10i.w)).xyz); +R10i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex9),0.0).xyz); +R11i.xyz = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R11i.xy)).xyz); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R13i.w) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.w),-(intBitsToFloat(R7i.y))) + intBitsToFloat(R13i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R8i.w)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R3i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R7i.x)) + intBitsToFloat(R4i.z))); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R6i.x))); +PS1i = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.y)); +// 2 +R126i.x = floatBitsToInt(-(intBitsToFloat(R12i.x)) + intBitsToFloat(PV1i.w)); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV1i.z)); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x)); +R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.y))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),-(intBitsToFloat(R1i.w))) + intBitsToFloat(PS1i))); +PS0i = R125i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R126i.w))); +// 4 +backupReg0i = R126i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); +PV0i.x = R123i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R7i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R13i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R2i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R2i.y)) + intBitsToFloat(R4i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R6i.y))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.x))); +// 6 +backupReg0i = R127i.w; +backupReg1i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R4i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg1i))); +PS0i = R4i.w; +// 7 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R3i.y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R8i.y; +backupReg1i = R5i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R127i.z))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.w)) + intBitsToFloat(R127i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); +// 10 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); +PV0i.y = clampFI32(PV0i.y); +// 11 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R6i.z)) + 1.0)); +PV1i.y = R123i.y; +// 12 +R10i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.x))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.y))); +PV0i.w = R123i.w; +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R10i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R10i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R10i.x))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R0i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R6i.w))); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.z)); +// 5 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R11i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R11i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R11i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +#if (ENABLE_COLOR_FADE == 1) +float depth = texture(textureUnitPS4, passParameterSem0.xy).x; +float factor = smoothstep(0.0005, 0.00075, depth); +passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor); +#else +passPixelColor0.rgb = vec3(luma); +#endif +} diff --git a/Modifications/BreathOfTheWild_Monochromia/a2986482c342660f_000000007924d249_ps.txt b/Modifications/BreathOfTheWild_Monochromia/a2986482c342660f_000000007924d249_ps.txt index 02dccd09..a63a5c3f 100644 --- a/Modifications/BreathOfTheWild_Monochromia/a2986482c342660f_000000007924d249_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/a2986482c342660f_000000007924d249_ps.txt @@ -3,7 +3,7 @@ // shader a2986482c342660f // Monochromia // Link's Sheikah Slate -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 uniform ivec4 uf_remappedPS[9]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Modifications/BreathOfTheWild_Monochromia/a5b3a5e5ab2938bc_0000000000001e49_ps.txt b/Modifications/BreathOfTheWild_Monochromia/a5b3a5e5ab2938bc_0000000000001e49_ps.txt index 71467195..b3eb7122 100644 --- a/Modifications/BreathOfTheWild_Monochromia/a5b3a5e5ab2938bc_0000000000001e49_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/a5b3a5e5ab2938bc_0000000000001e49_ps.txt @@ -3,7 +3,7 @@ // shader a5b3a5e5ab2938bc // Monochromia + AARestore v2 // Clouds and other effects -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 uniform ivec4 uf_remappedPS[3]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ad000 res 640x360x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Modifications/BreathOfTheWild_Monochromia/ac099496a4733213_000000007924d249_ps.txt b/Modifications/BreathOfTheWild_Monochromia/ac099496a4733213_000000007924d249_ps.txt new file mode 100644 index 00000000..d03ff4d0 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/ac099496a4733213_000000007924d249_ps.txt @@ -0,0 +1,643 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader ac099496a4733213 +// Monochromia +// Link's Sheikah Slate +// original shader dumped using cemu 1.11.2, BotW 1.4.0 +uniform ivec4 uf_remappedPS[9]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R18i = ivec4(0); +ivec4 R19i = ivec4(0); +ivec4 R20i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000)); +R126i.z = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); +PV0i.z = R126i.z; +R126i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); +PV0i.w = R126i.w; +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); +PS0i = R127i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R4i.w = int(intBitsToFloat(PV0i.y)); +PS1i = R4i.w; +// 2 +PV0i.x = PS1i >> 0x00000005; +R4i.y = 0; +R125i.z = 0x358637bd; +R125i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x))); +R4i.z = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R4i.z; +// 3 +R125i.x = R4i.w & 0x0000001c; +R125i.y = floatBitsToInt(fract(intBitsToFloat(R3i.y))); +R127i.z = PV0i.x & 0x00000007; +R10i.w = floatBitsToInt(roundEven(0.0)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +// 4 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R6i.w))); +R124i.y = R4i.w & 0x00000002; +R10i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i))); +PV0i.z = R10i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z))); +R126i.x = floatBitsToInt(1.0 / intBitsToFloat(R4i.z)); +PS0i = R126i.x; +// 5 +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z)); +PV1i.w = R127i.w; +PS1i = floatBitsToInt(float(R127i.z)); +// 6 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z))); +PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000)); +R4i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +PS0i = R4i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w))); +// 8 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i))); +PV0i.x = R5i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(R4i.x) * intBitsToFloat(0x41200000)); +R127i.w = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), 2.0)); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i))); +PV1i.w = PV0i.x; +PV1i.w = clampFI32(PV1i.w); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].x))); +PS1i = R127i.x; +// 10 +backupReg0i = R127i.y; +backupReg0i = R127i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c00000)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.y))); +R5i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40400000)); +PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS0i = R127i.y; +// 11 +backupReg0i = R127i.w; +PV1i.x = floatBitsToInt(max(intBitsToFloat(R126i.y), -(intBitsToFloat(R126i.y)))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +PV1i.z = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x))); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(backupReg0i))); +PS1i = R127i.w; +// 12 +backupReg0i = R0i.x; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e4ccccd)); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.y))); +R9i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.z))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV1i.x))); +// 13 +backupReg0i = R0i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.w) + -(intBitsToFloat(PV0i.w))); +R9i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.x)); +PV1i.y = R9i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R10i.z))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PS0i)); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R10i.z))); +PS1i = R12i.y; +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PV1i.x))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.x))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x)); +R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.z)) + intBitsToFloat(R1i.z))); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.w))); +PS0i = R11i.y; +// 15 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y)); +PV1i.x = clampFI32(PV1i.x); +R127i.y = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x437f0000)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.w)); +PV1i.z = clampFI32(PV1i.z); +R9i.w = floatBitsToInt((intBitsToFloat(R124i.x) * 1.5 + 1.0)); +PS1i = floatBitsToInt(float(R125i.x)); +// 16 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.x)); +R16i.y = floatBitsToInt(max(intBitsToFloat(R8i.x), intBitsToFloat(R124i.w))); +R15i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3d124925)); +PV0i.z = R15i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)); +R14i.w = floatBitsToInt(float(R124i.y)); +R14i.w = floatBitsToInt(intBitsToFloat(R14i.w) / 2.0); +PS0i = R14i.w; +// 17 +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.y))); +R127i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3dcccccd) + 1.0)); +R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),-(intBitsToFloat(PS0i))) + intBitsToFloat(PV0i.z))); +R3i.w = int(intBitsToFloat(R127i.y)); +PS1i = R3i.w; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.z),intBitsToFloat(R12i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R7i.z),intBitsToFloat(R12i.y),intBitsToFloat(R10i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R4i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z))); +PS0i = R4i.x; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 20 +R3i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +R6i.y = floatBitsToInt(intBitsToFloat(R16i.y) + intBitsToFloat(0x2edbe6ff)); +R13i.z = R5i.x; +R13i.z = floatBitsToInt(intBitsToFloat(R13i.z) * 4.0); +R13i.z = clampFI32(R13i.z); +R12i.w = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x42960000)); +R3i.y = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +PS0i = R3i.y; +// 0 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.y = R125i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R3i.y))); +R11i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(R3i.y))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R3i.y))); +PS0i = R6i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w))); +PS1i = R125i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(R3i.z),intBitsToFloat(R11i.w),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +R124i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R124i.y = clampFI32(R124i.y); +PV1i.y = R124i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R3i.z))); +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +R127i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R11i.w))); +PS1i = R127i.y; +// 4 +R125i.x = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R6i.z))); +PV0i.x = R125i.x; +R4i.y = floatBitsToInt(min(intBitsToFloat(R3i.x), 1.0)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); +R125i.w = floatBitsToInt((intBitsToFloat(R4i.z) * 4.0 + intBitsToFloat(0xc0400000))); +R125i.w = clampFI32(R125i.w); +R124i.x = R3i.w & int(1); +PS0i = R124i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV0i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(R6i.w) * 0.25); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +R126i.z = floatBitsToInt(min(intBitsToFloat(R8i.x), intBitsToFloat(R4i.x))); +R124i.w = R5i.x; +R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) * 2.0); +R124i.w = clampFI32(R124i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +R126i.w = ((R124i.x == 0)?(0):(0x3f800000)); +R6i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R6i.w; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R14i.y = floatBitsToInt(1.0 / intBitsToFloat(R6i.y)); +PS0i = R14i.y; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.z),intBitsToFloat(R11i.w),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = log2(intBitsToFloat(R16i.y)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R126i.x = floatBitsToInt(tempResultf); +PS1i = R126i.x; +// 10 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(0x3f4ccccd)); +R5i.y = floatBitsToInt(intBitsToFloat(R127i.z) + 1.0); +R5i.y = clampFI32(R5i.y); +R14i.z = floatBitsToInt(intBitsToFloat(R125i.w) + -(0.5)); +R14i.z = floatBitsToInt(intBitsToFloat(R14i.z) * 4.0); +R14i.z = clampFI32(R14i.z); +PV0i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +R15i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.z)),intBitsToFloat(R14i.y)) + 1.0)); +PS0i = R15i.w; +// 11 +R4i.x = floatBitsToInt(intBitsToFloat(R124i.w) * 0.25); +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R127i.x))); +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +PV1i.z = R4i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3f19999a)); +R13i.w = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +PS1i = R13i.w; +// 12 +R7i.x = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +PV0i.x = R7i.x; +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.z))); +R12i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +PV0i.z = R12i.z; +R123i.w = floatBitsToInt((-(intBitsToFloat(R15i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w))); +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(R14i.z) + intBitsToFloat(0x3f4ccccd)); +PV1i.x = clampFI32(PV1i.x); +R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i))); +R11i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(PV0i.z))); +R3i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(R13i.w))); +R6i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(PV0i.x))); +PS1i = R6i.y; +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.z) * intBitsToFloat(0x40a00000)); +PV0i.x = clampFI32(PV0i.x); +R15i.y = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R16i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + -(1.0)); +PV0i.w = floatBitsToInt(intBitsToFloat(R15i.w) + intBitsToFloat(0x2edbe6ff)); +R16i.w = floatBitsToInt(intBitsToFloat(R8i.y) + -(intBitsToFloat(R16i.y))); +PS0i = R16i.w; +// 15 +PV1i.x = R4i.w & int(1); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x)) + 1.0)); +PV1i.y = R123i.y; +R17i.z = floatBitsToInt(intBitsToFloat(R8i.z) + -(intBitsToFloat(R16i.y))); +R8i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R8i.z; +// 16 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV1i.y))); +R16i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV1i.y))); +R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV1i.y))); +R4i.w = floatBitsToInt(float(PV1i.x)); +PS0i = R4i.w; +// 0 +PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(R6i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R5i.w))); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R5i.z)) + intBitsToFloat(backupReg1i))); +R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R9i.zy)).x); +R6i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R19i.xyzw = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R10i.xy)).xyzw); +R9i.z = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R10i.xy)).y); +R18i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.w))).xyz); +R20i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R10i.xy)).xyz); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.x = R123i.x; +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R6i.x)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.w = R126i.w; +tempResultf = log2(intBitsToFloat(R9i.z)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(R11i.y))); +R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(R7i.w))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(PV0i.z))); +// 2 +backupReg0i = R124i.y; +R127i.x = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(PV1i.z)); +R124i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.w)), intBitsToFloat(backupReg0i))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV1i.w)); +R124i.x = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(PS1i)); +PS0i = R124i.x; +// 3 +backupReg0i = R127i.z; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R19i.w), intBitsToFloat(R6i.w))); +PV1i.x = R125i.x; +R127i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV0i.z)); +R127i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(R125i.y)); +R124i.w = floatBitsToInt(intBitsToFloat(R19i.x) + intBitsToFloat(0xbecccccd)); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.z),intBitsToFloat(R11i.w),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.w = tempi.x; +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(0xbf400000)); +PS0i = R126i.x; +// 5 +backupReg0i = R127i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.z),intBitsToFloat(R11i.w),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = tempi.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +PS1i = R127i.x; +// 6 +backupReg0i = R125i.x; +backupReg1i = R125i.y; +R125i.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x41800000)); +R125i.x = clampFI32(R125i.x); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R124i.y))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.w))); +R123i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3e99999a) + intBitsToFloat(R4i.y))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(exp2(intBitsToFloat(backupReg1i))); +// 7 +backupReg0i = R124i.x; +backupReg1i = R127i.y; +backupReg2i = R127i.z; +R124i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i))); +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.w)),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg1i))); +R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg2i))); +R11i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0xbecccccd)); +R126i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbecccccd)); +PS1i = R126i.w; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x41200000)); +R125i.y = clampFI32(R125i.y); +PS0i = R125i.y; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R126i.w; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R19i.y), intBitsToFloat(R125i.y))); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R125i.x))); +R125i.y = clampFI32(R125i.y); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i))); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x42960000)); +R126i.w = clampFI32(R126i.w); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3c23d70a)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), intBitsToFloat(R12i.w))); +PV1i.z = clampFI32(PV1i.z); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i))); +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R19i.z), intBitsToFloat(R19i.z))); +PS1i = R127i.x; +// 12 +backupReg0i = R124i.x; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R5i.y))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.y)) + 1.0)); +PV0i.z = R123i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV1i.z)); +R125i.w = clampFI32(R125i.w); +R124i.x = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(backupReg0i)); +R124i.x = clampFI32(R124i.x); +PS0i = R124i.x; +// 13 +R126i.x = floatBitsToInt((0.5 * intBitsToFloat(PV0i.z) + 0.5)); +PV1i.x = R126i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R4i.z)) + intBitsToFloat(0xbecccccd))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PS0i)) + intBitsToFloat(R13i.w))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3df5c28f)); +PV1i.w = clampFI32(PV1i.w); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R12i.z))); +PS1i = R127i.w; +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x42960000)); +PV0i.x = clampFI32(PV0i.x); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x))); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R124i.x)) + intBitsToFloat(R7i.x))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[8].x))); +PS0i = R127i.y; +// 15 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[8].y))); +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[8].z))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42200000)); +PV1i.z = clampFI32(PV1i.z); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(PV0i.x))); +PV1i.w = R127i.w; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(backupReg0i))); +PS1i = R6i.w; +// 16 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x41000000)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(R126i.x)); +PS0i = floatBitsToInt(intBitsToFloat(R18i.z) * intBitsToFloat(0x3dea4a8c)); +// 17 +R123i.x = floatBitsToInt((intBitsToFloat(R18i.y) * intBitsToFloat(0x3f162b6b) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R127i.w))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV0i.x))); +PV1i.w = clampFI32(PV1i.w); +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(PV1i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.x))); +R123i.z = floatBitsToInt((intBitsToFloat(R18i.x) * intBitsToFloat(0x3e99096c) + intBitsToFloat(PV1i.x))); +PV0i.z = R123i.z; +// 19 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.y))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +PV1i.y = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(R14i.w)) + intBitsToFloat(PV0i.x))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +// 20 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R13i.y)) + intBitsToFloat(R16i.y))); +R123i.x = clampFI32(R123i.x); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R15i.w))); +R123i.y = clampFI32(R123i.y); +PV0i.y = R123i.y; +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PV1i.w))); +R127i.w = ((PV1i.y == 0)?(0):(PS1i)); +// 21 +backupReg0i = R8i.x; +backupReg1i = R8i.w; +R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R8i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.y), intBitsToFloat(PV0i.x))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(backupReg1i))); +R15i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV0i.z)) + intBitsToFloat(R16i.z))); +PS1i = R15i.w; +// 22 +backupReg0i = R15i.y; +backupReg1i = R17i.z; +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R16i.y))); +R15i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.y)) + intBitsToFloat(R16i.y))); +R17i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w))); +R16i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.y)) + intBitsToFloat(R16i.y))); +R8i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(PV1i.z)); +PS0i = R8i.z; +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R18i.y),intBitsToFloat(R17i.z)) + intBitsToFloat(R8i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R18i.x),intBitsToFloat(R17i.z)) + intBitsToFloat(R8i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R15i.y)) + intBitsToFloat(0xba0a8ec8))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R18i.z),intBitsToFloat(R17i.z)) + intBitsToFloat(R15i.w))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R4i.x)) + intBitsToFloat(0xba0a8ec8))); +R122i.x = clampFI32(R122i.x); +PS0i = R122i.x; +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R16i.w)) + intBitsToFloat(0xba0a8ec8))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.w))); +R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.w = R123i.w; +// 3 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R20i.x))); +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R20i.y))); +PS1i = R6i.y; +// 4 +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R20i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/b2e61dfb5275f27d_000000000f249a49_ps.txt b/Modifications/BreathOfTheWild_Monochromia/b2e61dfb5275f27d_000000000f249a49_ps.txt new file mode 100644 index 00000000..f61a0d0d --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/b2e61dfb5275f27d_000000000f249a49_ps.txt @@ -0,0 +1,502 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader b2e61dfb5275f27d +// Monochromia +// Link's and other human character's eyes +// original shader dumped using cemu 1.11.2, BotW 1.4.0 +uniform ivec4 uf_remappedPS[9]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R5i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R6i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); +R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +R10i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt((intBitsToFloat(R5i.z) * 2.0 + -(1.0))); +PV0i.z = R125i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); +PV0i.w = R123i.w; +R127i.z = 0x358637bd; +PS0i = R127i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 2 +R6i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +R125i.y = floatBitsToInt(fract(intBitsToFloat(R3i.y))); +R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i))); +PV0i.z = R6i.z; +R124i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x))); +R125i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R125i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV0i.z))); +R4i.z = floatBitsToInt(roundEven(0.0)); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z)); +PV1i.w = R127i.w; +R124i.z = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +PS1i = R124i.z; +// 4 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +PV0i.x = R8i.x; +R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +PV0i.y = R11i.y; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.y))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.x))); +R5i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x)); +PS0i = R5i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.y = floatBitsToInt(intBitsToFloat(PS0i) * 0.25); +PS1i = R126i.y; +// 6 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(min(intBitsToFloat(PS1i), 2.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(0x41200000)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.z))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +backupReg0i = R126i.w; +backupReg0i = R126i.w; +R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c00000)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[3].x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PS0i))); +R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS1i = R126i.w; +// 8 +PV0i.x = floatBitsToInt(max(intBitsToFloat(R126i.z), -(intBitsToFloat(R126i.z)))); +PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.w))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); +R127i.z = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w)))); +PS0i = R127i.z; +// 9 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(backupReg0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(backupReg0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R126i.w))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.w))); +// 10 +backupReg0i = R127i.y; +backupReg1i = R0i.w; +R7i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV1i.z)); +PV0i.x = R7i.x; +R127i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.z))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e4ccccd)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R6i.z))); +PS0i = R6i.y; +// 11 +backupReg0i = R125i.w; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R1i.z))); +R7i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.w)); +PV1i.y = R7i.y; +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R124i.z))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z)); +R125i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * 4.0 + intBitsToFloat(0xc0400000))); +R125i.w = clampFI32(R125i.w); +PS1i = R125i.w; +// 12 +backupReg0i = R1i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R127i.y)); +R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(R127i.y))); +R123i.w = floatBitsToInt((intBitsToFloat(R5i.z) * intBitsToFloat(0x3dcccccd) + 1.0)); +PV0i.w = R123i.w; +R1i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x40c00000)); +PS0i = R1i.x; +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R124i.w)); +PV1i.x = clampFI32(PV1i.x); +R9i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R125i.y)); +PV1i.z = clampFI32(PV1i.z); +R7i.w = R126i.y; +R7i.w = floatBitsToInt(intBitsToFloat(R7i.w) * 4.0); +R7i.w = clampFI32(R7i.w); +R12i.y = floatBitsToInt(intBitsToFloat(R125i.w) + -(0.5)); +R12i.y = floatBitsToInt(intBitsToFloat(R12i.y) * 4.0); +R12i.y = clampFI32(R12i.y); +PS1i = R12i.y; +// 14 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.z)); +R8i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +PV0i.y = R8i.y; +R5i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +PV0i.z = R5i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(R124i.w)) + intBitsToFloat(PV1i.x)); +R1i.z = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3dcccccd)); +R1i.z = clampFI32(R1i.z); +PS0i = R1i.z; +// 15 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.y))); +R3i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) + -(intBitsToFloat(R6i.x))); +R0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(PV0i.y))); +R0i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].z) + -(intBitsToFloat(PV0i.z))); +PS1i = R0i.x; +R0i.z = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R7i.xy)).x); +R14i.xyzw = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R4i.xy)).xyzw); +R13i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz); +R4i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R4i.xy)).xyz); +// 0 +backupReg0i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.y),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R5i.y),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[0].x))); +PS0i = R122i.x; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(R5i.x))); +PV1i.y = floatBitsToInt(-(intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(intBitsToFloat(R14i.x) + intBitsToFloat(0xbecccccd)); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(R1i.y))); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 2 +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.x)); +R125i.y = floatBitsToInt(-(intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.w)); +R125i.z = floatBitsToInt(-(intBitsToFloat(R6i.z)) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x41200000)); +PV0i.w = clampFI32(PV0i.w); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 3 +backupReg0i = R1i.z; +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i))); +PV1i.x = R5i.x; +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i))); +PV1i.y = R5i.y; +R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS0i))); +PV1i.z = R1i.z; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.y), intBitsToFloat(PV0i.w))); +PV1i.w = R124i.w; +R6i.y = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(backupReg0i) + intBitsToFloat(0x3ecccccd))); +PS1i = R6i.y; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R11i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0)); +PS0i = R126i.x; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.x = clampFI32(PV1i.x); +R126i.y = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(0x3fe66666)); +R124i.z = floatBitsToInt(intBitsToFloat(R12i.y) + intBitsToFloat(0x3f4ccccd)); +R124i.z = clampFI32(R124i.z); +R125i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R124i.w)); +R125i.w = clampFI32(R125i.w); +R125i.x = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(0x3d4ccccd)); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R1i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.w = tempi.x; +PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R125i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R125i.z))); +PV1i.z = R123i.z; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R6i.x))); +tempResultf = log2(intBitsToFloat(PS0i)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +PS0i = R125i.z; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R11i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 10 +backupReg0i = R0i.x; +backupReg1i = R8i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(R5i.z))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i))); +PV0i.w = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R125i.z))); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.w), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0)); +R3i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3c23d70a)); +R3i.z = clampFI32(R3i.z); +R0i.w = floatBitsToInt(intBitsToFloat(R124i.z) + -(1.0)); +R125i.y = floatBitsToInt(intBitsToFloat(R10i.w) * intBitsToFloat(0x437f0000)); +PS1i = R125i.y; +// 12 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.y))); +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e99999a) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.y))); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(0xbf400000)); +R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.y))); +PS0i = R1i.w; +// 13 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(0xbecccccd)); +R1i.y = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R1i.y = clampFI32(R1i.y); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x41800000)); +R127i.z = clampFI32(R127i.z); +PV1i.z = R127i.z; +R5i.w = floatBitsToInt((intBitsToFloat(R10i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R5i.w = clampFI32(R5i.w); +PS1i = int(intBitsToFloat(R125i.y)); +// 14 +backupReg0i = R10i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R9i.y))); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(PV1i.z))); +PV0i.y = clampFI32(PV0i.y); +R10i.z = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R10i.z = clampFI32(R10i.z); +PV0i.w = PS1i & 0x000000fc; +R125i.y = PS1i & int(1); +PS0i = R125i.y; +// 15 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(R125i.x) + intBitsToFloat(0x3ecccccd))); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(R14i.z))); +R2i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV0i.x)); +R2i.z = clampFI32(R2i.z); +R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.y)) + 1.0)); +R124i.z = floatBitsToInt(float(PV0i.w)); +PS1i = R124i.z; +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.x),intBitsToFloat(R13i.y),intBitsToFloat(R13i.z),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(float(R125i.y)); +PS0i = R125i.z; +// 17 +PV1i.x = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(0x3b820821)); +PV1i.w = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 18 +R123i.y = ((PV1i.w == 0)?(0):(PS1i)); +PV0i.y = R123i.y; +R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R126i.x))); +R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R126i.y))); +// 19 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.y))); +// 0 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w))); +PV0i.y = R126i.y; +// 1 +R125i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R5i.x))); +R125i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R5i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w))); +// 2 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(uf_remappedPS[8].x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(uf_remappedPS[8].z))); +R127i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R1i.z))); +PV0i.z = R127i.z; +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(uf_remappedPS[8].y))); +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.z))); +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(PS0i))); +PS1i = R122i.x; +// 4 +backupReg0i = R126i.x; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R127i.x))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R125i.w))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R127i.y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(-(intBitsToFloat(PV0i.y)), 0.0)); +R126i.y = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd))); +PS1i = R126i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R11i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.y; +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +PV1i.x = clampFI32(PV1i.x); +PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40a00000)); +PV1i.y = clampFI32(PV1i.y); +R126i.z = floatBitsToInt((intBitsToFloat(R125i.w) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd))); +R126i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(PV1i.y)) + 1.0)); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.x))); +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(0xbecccccd))); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV0i.x))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.x))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.x))); +// 10 +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x42960000)); +PV0i.w = clampFI32(PV0i.w); +// 11 +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(PV0i.w))); +PV1i.z = R127i.z; +// 12 +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R2i.w)); +// 13 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R2i.z)) + intBitsToFloat(R127i.z))); +PV1i.x = R123i.x; +// 14 +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PV1i.x))); +// 15 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R6i.y))); +// 16 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R125i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R125i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R125i.z))); +PV0i.w = R123i.w; +// 17 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.w))); +PV1i.w = R123i.w; +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R10i.z))); +// 19 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +// 20 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(PV1i.y))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +// 21 +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.x))); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R4i.y))); +R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R4i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R9i.x), intBitsToFloat(R9i.y), intBitsToFloat(R9i.z), intBitsToFloat(R9i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/bd8bba59e2149449_00000000000003c9_ps.txt b/Modifications/BreathOfTheWild_Monochromia/bd8bba59e2149449_00000000000003c9_ps.txt index df2700fc..6fedadba 100644 --- a/Modifications/BreathOfTheWild_Monochromia/bd8bba59e2149449_00000000000003c9_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/bd8bba59e2149449_00000000000003c9_ps.txt @@ -4,7 +4,7 @@ // Monochromia // Simple Levels + Curves + LumaSharpening // Credits to Jamie, NAVras for LumaSharpening; CeeJay.dk for Levels, Curves -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 // Levels controls const int BlackPoint = 3; //[0, 255] The black point is the new black - literally. Everything darker than this will become completely black diff --git a/Modifications/BreathOfTheWild_Monochromia/bdc96b6928e88c78_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/bdc96b6928e88c78_0000000079249749_ps.txt index 0f951f8a..677fb226 100644 --- a/Modifications/BreathOfTheWild_Monochromia/bdc96b6928e88c78_0000000079249749_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/bdc96b6928e88c78_0000000079249749_ps.txt @@ -3,7 +3,7 @@ // shader bdc96b6928e88c78 // Monochromia // Terrain - rainy weather -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 #define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect uniform ivec4 uf_remappedPS[10]; diff --git a/Modifications/BreathOfTheWild_Monochromia/bff17056bfac28dd_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/bff17056bfac28dd_0000000079249749_ps.txt index ae8ef282..359c0c4c 100644 --- a/Modifications/BreathOfTheWild_Monochromia/bff17056bfac28dd_0000000079249749_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/bff17056bfac28dd_0000000079249749_ps.txt @@ -3,7 +3,7 @@ // shader bff17056bfac28dd // Monochromia // Water - rainy weather -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 #define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect uniform ivec4 uf_remappedPS[14]; diff --git a/Modifications/BreathOfTheWild_Monochromia/c580a12764680547_000000000f249a49_ps.txt b/Modifications/BreathOfTheWild_Monochromia/c580a12764680547_000000000f249a49_ps.txt new file mode 100644 index 00000000..4737a9c7 --- /dev/null +++ b/Modifications/BreathOfTheWild_Monochromia/c580a12764680547_000000000f249a49_ps.txt @@ -0,0 +1,782 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +// shader c580a12764680547 +// Monochromia +// Link's hair +// original shader dumped using cemu 1.11.2, BotW 1.4.0 +uniform ivec4 uf_remappedPS[9]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem2; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R18i = ivec4(0); +ivec4 R19i = ivec4(0); +ivec4 R20i = ivec4(0); +ivec4 R21i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem2); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R18i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw); +R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R126i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0))); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(intBitsToFloat(R18i.w) * intBitsToFloat(0x437f0000)); +R124i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0))); +PV0i.w = R124i.w; +R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0)); +PS0i = R127i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R20i.y = int(intBitsToFloat(PV0i.z)); +PS1i = R20i.y; +// 2 +PV0i.x = PS1i >> 0x00000005; +R7i.y = 0; +R127i.z = 0x358637bd; +R125i.w = floatBitsToInt(fract(intBitsToFloat(R3i.x))); +R4i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +PS0i = R4i.w; +// 3 +R126i.x = floatBitsToInt(fract(intBitsToFloat(R3i.y))); +PV1i.y = floatBitsToInt(max(intBitsToFloat(R18i.y), intBitsToFloat(R18i.z))); +R10i.z = floatBitsToInt(roundEven(0.0)); +R127i.w = PV0i.x & 0x00000007; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +// 4 +R12i.x = floatBitsToInt(max(intBitsToFloat(R18i.x), intBitsToFloat(PV1i.y))); +R4i.y = R20i.y & 0x0000001c; +R9i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i))); +PV0i.z = R9i.z; +R7i.w = 0; +R126i.z = floatBitsToInt(1.0 / intBitsToFloat(R4i.w)); +PS0i = R126i.z; +// 5 +backupReg0i = R127i.w; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y))); +R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z)); +PV1i.w = R127i.w; +PS1i = floatBitsToInt(float(backupReg0i)); +// 6 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z))); +PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000)); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y))); +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z)); +PS0i = R124i.y; +// 7 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z))); +// 8 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i))); +PV0i.x = R5i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w))); +PV0i.z = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(0x41200000)); +R127i.w = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 9 +backupReg0i = R126i.w; +backupReg0i = R126i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS0i))); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[3].x))); +PV1i.z = floatBitsToInt(min(intBitsToFloat(PV0i.x), 2.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PS0i))); +R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS1i = R126i.w; +// 10 +backupReg0i = R127i.y; +backupReg0i = R127i.y; +R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c00000)); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.w))); +PV0i.y = R127i.y; +PV0i.z = floatBitsToInt(max(intBitsToFloat(R126i.y), -(intBitsToFloat(R126i.y)))); +PV0i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x))); +PS0i = R127i.z; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R126i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.w))); +// 12 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.x))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PS1i)); +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e4ccccd)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + -(intBitsToFloat(PV1i.z))); +R127i.x = R5i.x; +R127i.x = clampFI32(R127i.x); +PS0i = R127i.x; +// 13 +R9i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.x)); +R9i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + -(intBitsToFloat(PV0i.w))); +PS1i = PS0i; +PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0); +// 14 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.x)); +PV0i.x = clampFI32(PV0i.x); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.w)); +PV0i.y = clampFI32(PV0i.y); +R8i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg1i))); +R4i.z = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x40400000)); +PS0i = R4i.z; +// 15 +PV1i.x = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R9i.z))); +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R9i.z))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y)); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R126i.z))); +PS1i = R5i.z; +// 16 +R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.x))); +R10i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.y))); +R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R1i.z))); +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w))); +R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.z)) + intBitsToFloat(R1i.z))); +PS0i = R7i.x; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.y),intBitsToFloat(R11i.z),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R5i.y),intBitsToFloat(R11i.z),intBitsToFloat(R9i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.w)) + intBitsToFloat(R1i.w))); +PS1i = R5i.w; +// 18 +R3i.x = floatBitsToInt(intBitsToFloat(R12i.x) + intBitsToFloat(0x2edbe6ff)); +R12i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(0x40c00000)); +R12i.y = clampFI32(R12i.y); +R3i.z = R20i.y & 0x00000002; +PV0i.w = floatBitsToInt(min(intBitsToFloat(R18i.y), intBitsToFloat(R18i.z))); +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 19 +R11i.x = floatBitsToInt(intBitsToFloat(0x3df5c28f) * intBitsToFloat(uf_remappedPS[1].z)); +R6i.y = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3dcccccd) + 1.0)); +R6i.z = floatBitsToInt(min(intBitsToFloat(R18i.x), intBitsToFloat(PV0i.w))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R6i.w))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 20 +backupReg0i = R4i.y; +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PS1i))); +R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS1i))); +R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PV1i.w))); +R6i.x = floatBitsToInt(float(backupReg0i)); +PS0i = R6i.x; +// 0 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.x = R124i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w))); +PV0i.y = R125i.y; +R14i.z = R5i.x; +R14i.z = floatBitsToInt(intBitsToFloat(R14i.z) * 4.0); +R14i.z = clampFI32(R14i.z); +R16i.w = floatBitsToInt(intBitsToFloat(R6i.x) * intBitsToFloat(0x3d124925)); +R16i.y = floatBitsToInt(float(R3i.z)); +R16i.y = floatBitsToInt(intBitsToFloat(R16i.y) / 2.0); +PS0i = R16i.y; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R7i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R7i.y),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w))); +PS1i = R125i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +R126i.x = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R124i.x)))); +R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i))); +R11i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R11i.w = clampFI32(R11i.w); +PV1i.w = R11i.w; +R124i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R125i.y)))); +PS1i = R124i.y; +// 4 +R125i.x = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R8i.x))); +R127i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R4i.y))); +R126i.z = floatBitsToInt((intBitsToFloat(R12i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R125i.z)))); +PV0i.z = R126i.z; +PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0); +R127i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R12i.z))); +PS0i = R127i.z; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV0i.w)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 6 +R127i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x41000000)); +PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd)); +R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),-(intBitsToFloat(R16i.y))) + intBitsToFloat(R16i.w))); +R13i.w = floatBitsToInt(intBitsToFloat(R6i.y) * intBitsToFloat(0x42960000)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i))); +R124i.w = floatBitsToInt((intBitsToFloat(0x3ff33333) * intBitsToFloat(R12i.x) + intBitsToFloat(0x3dcccccd))); +R6i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.y))); +PS1i = R6i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R6i.w = floatBitsToInt(exp2(intBitsToFloat(R127i.x))); +PS0i = R6i.w; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = log2(intBitsToFloat(PV0i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS1i = floatBitsToInt(tempResultf); +// 10 +PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x40c00000)); +R124i.y = floatBitsToInt((intBitsToFloat(R4i.w) * 4.0 + intBitsToFloat(0xc0400000))); +R124i.y = clampFI32(R124i.y); +R15i.z = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd)); +R14i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R15i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd)); +R4i.w = floatBitsToInt(exp2(intBitsToFloat(PV0i.x))); +PS1i = R4i.w; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R16i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.x)); +PS0i = R16i.z; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +R6i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R6i.y = clampFI32(R6i.y); +PS1i = R6i.y; +// 14 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R125i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R7i.w))))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R10i.w = tempi.x; +R125i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +PS0i = R125i.z; +// 15 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R17i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(R16i.z)) + 1.0)); +PS1i = R17i.y; +// 16 +PV0i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0)); +R3i.y = floatBitsToInt(min(intBitsToFloat(R125i.z), 1.0)); +R6i.z = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(0x40a00000) + intBitsToFloat(0x40a00000))); +R6i.z = clampFI32(R6i.z); +PV0i.w = floatBitsToInt(-(intBitsToFloat(PS1i)) + 1.0); +PV0i.w = clampFI32(PV0i.w); +R13i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R124i.w)); +R13i.y = clampFI32(R13i.y); +PS0i = R13i.y; +// 17 +R4i.x = floatBitsToInt(intBitsToFloat(R124i.y) + -(0.5)); +R4i.x = floatBitsToInt(intBitsToFloat(R4i.x) * 4.0); +R4i.x = clampFI32(R4i.x); +R14i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(R15i.z))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PV0i.w))); +R12i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0)); +R15i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(R14i.w))); +PS1i = R15i.y; +// 18 +backupReg0i = R5i.x; +R5i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(R15i.w))); +R11i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40400000)); +R11i.y = clampFI32(R11i.y); +PV0i.z = backupReg0i; +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0); +PV0i.z = clampFI32(PV0i.z); +R17i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), intBitsToFloat(R3i.y))); +tempResultf = log2(intBitsToFloat(R12i.x)); +if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F; +PS0i = floatBitsToInt(tempResultf); +// 19 +R3i.x = floatBitsToInt(intBitsToFloat(PV0i.z) * 0.25); +R8i.y = floatBitsToInt((-(intBitsToFloat(R17i.y)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +R5i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a)); +R7i.w = floatBitsToInt(intBitsToFloat(R4i.x) + intBitsToFloat(0x3f4ccccd)); +R7i.w = clampFI32(R7i.w); +R19i.w = floatBitsToInt(intBitsToFloat(R18i.x) + -(intBitsToFloat(R12i.x))); +PS1i = R19i.w; +// 0 +backupReg0i = R7i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R3i.z))); +R7i.y = floatBitsToInt(intBitsToFloat(R3i.y) * intBitsToFloat(0x40a00000)); +R7i.y = clampFI32(R7i.y); +PV0i.z = floatBitsToInt(intBitsToFloat(R17i.y) + intBitsToFloat(0x2edbe6ff)); +PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(backupReg0i))); +PS0i = floatBitsToInt(exp2(intBitsToFloat(R5i.z))); +// 1 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg0i))); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R4i.z)) + intBitsToFloat(backupReg1i))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i))); +R0i.w = floatBitsToInt(intBitsToFloat(R7i.w) + -(1.0)); +R8i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +PS1i = R8i.y; +R9i.y = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R9i.xy)).x); +R8i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.zw)).x); +R21i.xyzw = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R10i.xy)).xyzw); +R9i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x); +R19i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z))).xyz); +R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R10i.xy)).xyz); +// 0 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z))); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R8i.w)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.y = R124i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R9i.y)) + intBitsToFloat(uf_remappedPS[0].x))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R21i.w), intBitsToFloat(R6i.x))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w))); +PS0i = R127i.y; +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R3i.w))); +R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R7i.z))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R7i.x))); +// 2 +backupReg0i = R124i.y; +R124i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.z)); +PV0i.x = R124i.x; +R124i.y = floatBitsToInt(-(intBitsToFloat(R11i.z)) + intBitsToFloat(PV1i.x)); +PV0i.y = R124i.y; +R125i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.w)); +PV0i.z = R125i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R5i.w))); +R127i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PS1i)); +PS0i = R127i.x; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = tempi.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R11i.z)) + intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.y))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R125i.y)); +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.z))); +PV0i.w = R123i.w; +R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R9i.x)) + intBitsToFloat(uf_remappedPS[0].x))); +PS0i = R125i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.y = tempi.x; +R125i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(0xbf400000)); +PS1i = R125i.z; +// 6 +R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0))); +PV0i.x = R126i.x; +PV0i.y = R126i.x; +PV0i.z = R126i.x; +PV0i.w = R126i.x; +PS0i = floatBitsToInt(-(intBitsToFloat(R125i.w))); +// 7 +backupReg0i = R127i.x; +R124i.x = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PS0i)); +R0i.y = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(0x41800000)); +R0i.y = clampFI32(R0i.y); +PV1i.y = R0i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R127i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R125i.w)), intBitsToFloat(R125i.x))); +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +PS1i = R127i.x; +// 8 +backupReg0i = R126i.y; +R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.y)) + intBitsToFloat(PV1i.w)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R11i.z)) + intBitsToFloat(PV1i.z)); +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(R126i.x)) + intBitsToFloat(backupReg0i))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.z))); +PV0i.w = R123i.w; +R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R6i.w))); +R11i.z = clampFI32(R11i.z); +PS0i = R11i.z; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(R125i.y)); +PS1i = floatBitsToInt(tempResultf); +// 10 +R127i.x = floatBitsToInt((intBitsToFloat(R127i.w) * intBitsToFloat(0x3e99999a) + intBitsToFloat(0xbecccccd))); +R125i.y = floatBitsToInt(intBitsToFloat(R21i.x) + intBitsToFloat(0xbecccccd)); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i))); +R6i.w = floatBitsToInt(intBitsToFloat(R18i.y) + -(intBitsToFloat(R12i.x))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R127i.z = floatBitsToInt(tempResultf); +PS0i = R127i.z; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R4i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.x),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3c23d70a)); +PS1i = clampFI32(PS1i); +// 12 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.x))); +PV0i.z = R123i.z; +R127i.w = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(R4i.w)); +R127i.w = clampFI32(R127i.w); +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R6i.y))); +PS0i = R125i.x; +// 13 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R127i.z))); +PS1i = R124i.w; +// 14 +PV0i.x = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x41200000)); +PV0i.x = clampFI32(PV0i.x); +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.w), intBitsToFloat(R127i.w))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(0xbecccccd))); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R10i.w)); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 15 +backupReg0i = R125i.w; +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R124i.w))); +PV1i.x = clampFI32(PV1i.x); +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000)); +PV1i.z = clampFI32(PV1i.z); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R21i.y), intBitsToFloat(PV0i.x))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +PS1i = R125i.w; +// 16 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PV1i.z))); +R127i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x42960000)); +R127i.y = clampFI32(R127i.y); +PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R12i.w)); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), intBitsToFloat(PV1i.x))); +R124i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R0i.y))); +R124i.y = clampFI32(R124i.y); +PS0i = R124i.y; +// 17 +backupReg0i = R125i.w; +PV1i.x = floatBitsToInt(intBitsToFloat(R126i.w) + -(1.0)); +PV1i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(0xbe0f5c29)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(0xbe0f5c29))); +PV1i.z = R123i.z; +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R13i.w))); +R127i.w = clampFI32(R127i.w); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(backupReg0i))); +R125i.w = clampFI32(R125i.w); +PS1i = R125i.w; +// 18 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.y)) + 1.0)); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x428c0000)); +PV0i.y = clampFI32(PV0i.y); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(R127i.y))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(0xbecccccd))); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x428c0000)); +PS0i = clampFI32(PS0i); +// 19 +backupReg0i = R0i.y; +backupReg1i = R127i.w; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),-(intBitsToFloat(R11i.y))) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f333333)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000)); +PV1i.z = clampFI32(PV1i.z); +R127i.w = floatBitsToInt(intBitsToFloat(R125i.w) + -(0.5)); +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(backupReg1i)); +R127i.z = clampFI32(R127i.z); +PS1i = R127i.z; +// 20 +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PV1i.z))); +R8i.x = floatBitsToInt(intBitsToFloat(R8i.x) * 2.0); +PV0i.y = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(R127i.x)); +R14i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R13i.y))); +R13i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R126i.w)); +R13i.w = clampFI32(R13i.w); +PV0i.w = R13i.w; +R11i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e19999a)); +PS0i = R11i.w; +// 21 +backupReg0i = R14i.y; +backupReg1i = R15i.z; +backupReg2i = R14i.w; +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(R125i.z))); +R14i.y = floatBitsToInt(intBitsToFloat(R127i.x) + 0.5); +R15i.z = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x42200000)); +R15i.z = clampFI32(R15i.z); +R14i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg1i))); +R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg2i))); +PS1i = R6i.z; +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(R14i.y)); +R127i.x = clampFI32(R127i.x); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R13i.w)) + intBitsToFloat(R15i.w))); +R127i.z = floatBitsToInt((intBitsToFloat(R14i.z) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R11i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R11i.x))); +PS0i = floatBitsToInt(intBitsToFloat(R15i.z) * intBitsToFloat(0x41000000)); +// 1 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.w), intBitsToFloat(uf_remappedPS[8].x))); +PV1i.x = R125i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.w), intBitsToFloat(PS0i))); +R124i.y = clampFI32(R124i.y); +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),intBitsToFloat(R16i.y)) + intBitsToFloat(PV0i.w))); +R125i.z = clampFI32(R125i.z); +PV1i.z = R125i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R8i.x) * intBitsToFloat(0x3e4ccccd)); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(uf_remappedPS[8].y))); +PS1i = R126i.w; +// 2 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[8].z))); +PV0i.x = R126i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(PV1i.z))) + intBitsToFloat(R2i.w))); +PV0i.y = R127i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.w))); +R123i.z = clampFI32(R123i.z); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x3da3d70a)); +PS0i = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3da3d70a)); +// 3 +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3da3d70a)); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(PS0i)) + intBitsToFloat(R2i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.z))); +R127i.w = clampFI32(R127i.w); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R7i.y)) + 1.0)); +PS1i = R124i.y; +// 4 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R19i.x),intBitsToFloat(R19i.y),intBitsToFloat(R19i.z),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R2i.z))); +PS0i = R126i.z; +// 5 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R17i.y)),intBitsToFloat(R127i.w)) + intBitsToFloat(R17i.y))); +R123i.x = clampFI32(R123i.x); +PV1i.x = R123i.x; +PV1i.y = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R124i.z = floatBitsToInt(intBitsToFloat(R18i.z) + -(intBitsToFloat(R12i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R0i.z)) + intBitsToFloat(R12i.x))); +R123i.w = clampFI32(R123i.w); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x)); +// 6 +backupReg0i = R125i.z; +backupReg1i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R8i.y))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(PV1i.w))); +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(backupReg0i))); +PV0i.z = R125i.z; +R123i.w = ((PV1i.y == 0)?(0):(PS1i)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R124i.y))); +// 7 +backupReg0i = R125i.x; +backupReg1i = R124i.y; +backupReg1i = R124i.y; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.w))); +R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.z)) + intBitsToFloat(PS0i))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(backupReg1i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(backupReg1i))); +R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(R12i.x))); +PS1i = R124i.x; +// 8 +backupReg0i = R124i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.w))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(R127i.x)) + intBitsToFloat(R12i.x))); +PV0i.y = R123i.y; +R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.x)) + intBitsToFloat(R12i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.z))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(R127i.y)); +PS0i = R125i.z; +// 9 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.y),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.x),intBitsToFloat(R125i.x)) + intBitsToFloat(R124i.y))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R124i.x)) + intBitsToFloat(0xba0a8ec8))); +R123i.z = clampFI32(R123i.z); +PV1i.z = R123i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.w))); +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(PV0i.y)) + intBitsToFloat(0xba0a8ec8))); +R122i.x = clampFI32(R122i.x); +PS1i = R122i.x; +// 10 +PV0i.x = R20i.y & int(1); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R124i.z)) + intBitsToFloat(0xba0a8ec8))); +R123i.w = clampFI32(R123i.w); +PV0i.w = R123i.w; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R21i.z), intBitsToFloat(R21i.z))); +PS0i = R125i.x; +// 11 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.w))); +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.w = R123i.w; +PS1i = floatBitsToInt(float(PV0i.x)); +// 12 +R20i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.x))); +R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV0i.y = R123i.y; +R20i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R125i.x))); +R20i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R10i.y))); +PS0i = R20i.y; +// 13 +R20i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R21i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R10i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R20i.x), intBitsToFloat(R20i.y), intBitsToFloat(R20i.z), intBitsToFloat(R20i.w)); +float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722)); +passPixelColor0.rgb = vec3(luma); +} diff --git a/Modifications/BreathOfTheWild_Monochromia/de2bafbeb363afb3_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/de2bafbeb363afb3_0000000079249749_ps.txt index d67347c2..582b6cfc 100644 --- a/Modifications/BreathOfTheWild_Monochromia/de2bafbeb363afb3_0000000079249749_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/de2bafbeb363afb3_0000000079249749_ps.txt @@ -3,7 +3,7 @@ // shader de2bafbeb363afb3 // Monochromia // Water - normal weather -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 #define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect uniform ivec4 uf_remappedPS[14]; diff --git a/Modifications/BreathOfTheWild_Monochromia/dee484f174698fba_000000007924d249_ps.txt b/Modifications/BreathOfTheWild_Monochromia/dee484f174698fba_000000007924d249_ps.txt index b2bbc9eb..00eb2b15 100644 --- a/Modifications/BreathOfTheWild_Monochromia/dee484f174698fba_000000007924d249_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/dee484f174698fba_000000007924d249_ps.txt @@ -3,7 +3,7 @@ // shader dee484f174698fba // Monochromia // Link and other characters -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 uniform ivec4 uf_remappedPS[9]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Modifications/BreathOfTheWild_Monochromia/eabf1e8268c0acf2_0000000079249749_ps.txt b/Modifications/BreathOfTheWild_Monochromia/eabf1e8268c0acf2_0000000079249749_ps.txt index 12d6005f..368e23a5 100644 --- a/Modifications/BreathOfTheWild_Monochromia/eabf1e8268c0acf2_0000000079249749_ps.txt +++ b/Modifications/BreathOfTheWild_Monochromia/eabf1e8268c0acf2_0000000079249749_ps.txt @@ -3,7 +3,7 @@ // shader eabf1e8268c0acf2 // Monochromia // Terrain - normal weather -// original shader dumped using cemu 1.11.c, BotW 1.3.1 +// original shader dumped using cemu 1.11.0c, BotW 1.3.1 #define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect uniform ivec4 uf_remappedPS[10]; diff --git a/Modifications/BreathOfTheWild_Monochromia/readMe.txt b/Modifications/BreathOfTheWild_Monochromia/readMe.txt index e2dc7735..fb70076e 100644 --- a/Modifications/BreathOfTheWild_Monochromia/readMe.txt +++ b/Modifications/BreathOfTheWild_Monochromia/readMe.txt @@ -15,25 +15,26 @@ This can be enabled by setting ENABLE_COLOR_FADE to 1. Only the first 7 shaders Listed below are the customizable elements, with the corresponding shader files below: Shrine interiors -49ce4bf04a654e80 +49ce4bf04a654e80, 8ff2cf86e789335f Terrain and buildings -eabf1e8268c0acf2, bdc96b6928e88c78 +eabf1e8268c0acf2, bdc96b6928e88c78, 8d24f32f18e6de47, 7f33027db819f935 Trees and plants -81bbc347eb4b6dbc, 3c49f88069390494 +81bbc347eb4b6dbc, 3c49f88069390494, 3179b85d41bfb80d, 5648500869d5db39 Water -bff17056bfac28dd, de2bafbeb363afb3 +bff17056bfac28dd, de2bafbeb363afb3, 2e2543216c04766d, 07d4d8363600f2d4 Link and other characters -dee484f174698fba +dee484f174698fba, 7c6e02daf538f23e Link 1cf7d93fabd9e8e3, a2986482c342660f, 10a2a18d2a9a02d8, 8daf3642d5942233 +1bd1c50969e7e4ac, 1f8a651427ddb2a8, c580a12764680547, ac099496a4733213 Link's and other human character's eyes -4c324d20f5b6de3b +4c324d20f5b6de3b, b2e61dfb5275f27d Clouds and other effects a5b3a5e5ab2938bc @@ -43,6 +44,6 @@ bd8bba59e2149449 This is a postprocessing shader, a preset I created that is tuned for black/white. You can adjust the some values, or you can replace it entirely with the one from Clarity -Shaders dumped from Cemu 1.11.0b and BotW 1.3.1 +Shaders dumped from BotW 1.3.1 using Cemu 1.11.0b and from BotW 1.4.0 using Cemu 1.11.2 Pack made by Kiri Have fun with it \ No newline at end of file From b76894bcfecbb3f7960679d518e253a5a3dce104 Mon Sep 17 00:00:00 2001 From: Michael Date: Fri, 15 Dec 2017 08:56:59 -0800 Subject: [PATCH 17/18] Fix misleading name --- Workaround/BreathOfTheWild_SquareShadowsFix/rules.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Workaround/BreathOfTheWild_SquareShadowsFix/rules.txt b/Workaround/BreathOfTheWild_SquareShadowsFix/rules.txt index 8a8b2b0b..1d688869 100644 --- a/Workaround/BreathOfTheWild_SquareShadowsFix/rules.txt +++ b/Workaround/BreathOfTheWild_SquareShadowsFix/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = "The Legend of Zelda: Breath of the Wild - Square Shadows Fix" +name = "The Legend of Zelda: Breath of the Wild - Square Karakiko Torch Shadows Fix" version = 2 # Workaround for the square shadows seen around torches in Kakariko Village From c9ebe5e48dceeebcd9db375917b0433d41783984 Mon Sep 17 00:00:00 2001 From: Michael Date: Fri, 15 Dec 2017 08:58:03 -0800 Subject: [PATCH 18/18] Update rules.txt --- Workaround/BreathOfTheWild_SquareShadowsFix/rules.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Workaround/BreathOfTheWild_SquareShadowsFix/rules.txt b/Workaround/BreathOfTheWild_SquareShadowsFix/rules.txt index 1d688869..e816cf95 100644 --- a/Workaround/BreathOfTheWild_SquareShadowsFix/rules.txt +++ b/Workaround/BreathOfTheWild_SquareShadowsFix/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 -name = "The Legend of Zelda: Breath of the Wild - Square Karakiko Torch Shadows Fix" +name = "The Legend of Zelda: Breath of the Wild - Square Kakariko Torch Shadows Fix" version = 2 # Workaround for the square shadows seen around torches in Kakariko Village