diff --git a/Enthusiast/BreathOfTheWild_2880p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Enthusiast/BreathOfTheWild_2880p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 282a9041..e72bebbd 100644 --- a/Enthusiast/BreathOfTheWild_2880p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Enthusiast/BreathOfTheWild_2880p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -121,15 +121,9 @@ R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R127i.z))); PS0i = R4i.y; } if( activeMaskStackC[2] == true ) { -R1i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),intBitsToFloat(R1i.w)).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R2i.xy),intBitsToFloat(R2i.z)).xyz); -R3i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R3i.zx),intBitsToFloat(R3i.w)).xyz); -R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBitsToFloat(R4i.w)).xyz); -} -if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R4i.y) - intBitsToFloat(R3i.x) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Enthusiast/BreathOfTheWild_4320p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Enthusiast/BreathOfTheWild_4320p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 282a9041..e72bebbd 100644 --- a/Enthusiast/BreathOfTheWild_4320p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Enthusiast/BreathOfTheWild_4320p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -121,15 +121,9 @@ R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R127i.z))); PS0i = R4i.y; } if( activeMaskStackC[2] == true ) { -R1i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),intBitsToFloat(R1i.w)).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R2i.xy),intBitsToFloat(R2i.z)).xyz); -R3i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R3i.zx),intBitsToFloat(R3i.w)).xyz); -R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBitsToFloat(R4i.w)).xyz); -} -if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R4i.y) - intBitsToFloat(R3i.x) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Enthusiast/BreathOfTheWild_5760p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Enthusiast/BreathOfTheWild_5760p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 282a9041..e72bebbd 100644 --- a/Enthusiast/BreathOfTheWild_5760p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Enthusiast/BreathOfTheWild_5760p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -121,15 +121,9 @@ R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R127i.z))); PS0i = R4i.y; } if( activeMaskStackC[2] == true ) { -R1i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),intBitsToFloat(R1i.w)).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R2i.xy),intBitsToFloat(R2i.z)).xyz); -R3i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R3i.zx),intBitsToFloat(R3i.w)).xyz); -R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBitsToFloat(R4i.w)).xyz); -} -if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R4i.y) - intBitsToFloat(R3i.x) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_1080p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_1080p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 282a9041..e72bebbd 100644 --- a/Quality/BreathOfTheWild_1080p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_1080p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -121,15 +121,9 @@ R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R127i.z))); PS0i = R4i.y; } if( activeMaskStackC[2] == true ) { -R1i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),intBitsToFloat(R1i.w)).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R2i.xy),intBitsToFloat(R2i.z)).xyz); -R3i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R3i.zx),intBitsToFloat(R3i.w)).xyz); -R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBitsToFloat(R4i.w)).xyz); -} -if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R4i.y) - intBitsToFloat(R3i.x) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_1080pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_1080pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 282a9041..e72bebbd 100644 --- a/Quality/BreathOfTheWild_1080pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_1080pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -121,15 +121,9 @@ R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R127i.z))); PS0i = R4i.y; } if( activeMaskStackC[2] == true ) { -R1i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),intBitsToFloat(R1i.w)).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R2i.xy),intBitsToFloat(R2i.z)).xyz); -R3i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R3i.zx),intBitsToFloat(R3i.w)).xyz); -R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBitsToFloat(R4i.w)).xyz); -} -if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R4i.y) - intBitsToFloat(R3i.x) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_1440p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_1440p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 282a9041..e72bebbd 100644 --- a/Quality/BreathOfTheWild_1440p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_1440p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -121,15 +121,9 @@ R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R127i.z))); PS0i = R4i.y; } if( activeMaskStackC[2] == true ) { -R1i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),intBitsToFloat(R1i.w)).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R2i.xy),intBitsToFloat(R2i.z)).xyz); -R3i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R3i.zx),intBitsToFloat(R3i.w)).xyz); -R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBitsToFloat(R4i.w)).xyz); -} -if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R4i.y) - intBitsToFloat(R3i.x) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_1440pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_1440pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 282a9041..e72bebbd 100644 --- a/Quality/BreathOfTheWild_1440pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_1440pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -121,15 +121,9 @@ R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R127i.z))); PS0i = R4i.y; } if( activeMaskStackC[2] == true ) { -R1i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),intBitsToFloat(R1i.w)).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R2i.xy),intBitsToFloat(R2i.z)).xyz); -R3i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R3i.zx),intBitsToFloat(R3i.w)).xyz); -R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBitsToFloat(R4i.w)).xyz); -} -if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R4i.y) - intBitsToFloat(R3i.x) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_1800p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_1800p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 282a9041..e72bebbd 100644 --- a/Quality/BreathOfTheWild_1800p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_1800p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -121,15 +121,9 @@ R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R127i.z))); PS0i = R4i.y; } if( activeMaskStackC[2] == true ) { -R1i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),intBitsToFloat(R1i.w)).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R2i.xy),intBitsToFloat(R2i.z)).xyz); -R3i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R3i.zx),intBitsToFloat(R3i.w)).xyz); -R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBitsToFloat(R4i.w)).xyz); -} -if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R4i.y) - intBitsToFloat(R3i.x) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_2160p/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_2160p/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 282a9041..e72bebbd 100644 --- a/Quality/BreathOfTheWild_2160p/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_2160p/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -121,15 +121,9 @@ R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R127i.z))); PS0i = R4i.y; } if( activeMaskStackC[2] == true ) { -R1i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),intBitsToFloat(R1i.w)).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R2i.xy),intBitsToFloat(R2i.z)).xyz); -R3i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R3i.zx),intBitsToFloat(R3i.w)).xyz); -R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBitsToFloat(R4i.w)).xyz); -} -if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R4i.y) - intBitsToFloat(R3i.x) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_2160pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_2160pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 282a9041..e72bebbd 100644 --- a/Quality/BreathOfTheWild_2160pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_2160pUW/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -121,15 +121,9 @@ R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R127i.z))); PS0i = R4i.y; } if( activeMaskStackC[2] == true ) { -R1i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),intBitsToFloat(R1i.w)).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R2i.xy),intBitsToFloat(R2i.z)).xyz); -R3i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R3i.zx),intBitsToFloat(R3i.w)).xyz); -R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBitsToFloat(R4i.w)).xyz); -} -if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R4i.y) - intBitsToFloat(R3i.x) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0; diff --git a/Quality/BreathOfTheWild_Switch/c92c1c4c0a2fb839_0000000000001e49_ps.txt b/Quality/BreathOfTheWild_Switch/c92c1c4c0a2fb839_0000000000001e49_ps.txt index 282a9041..e72bebbd 100644 --- a/Quality/BreathOfTheWild_Switch/c92c1c4c0a2fb839_0000000000001e49_ps.txt +++ b/Quality/BreathOfTheWild_Switch/c92c1c4c0a2fb839_0000000000001e49_ps.txt @@ -121,15 +121,9 @@ R4i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R127i.z))); PS0i = R4i.y; } if( activeMaskStackC[2] == true ) { -R1i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),intBitsToFloat(R1i.w)).xyz); -R2i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R2i.xy),intBitsToFloat(R2i.z)).xyz); -R3i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R3i.zx),intBitsToFloat(R3i.w)).xyz); -R4i.xyz = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R4i.zy),intBitsToFloat(R4i.w)).xyz); -} -if( activeMaskStackC[2] == true ) { vec2 R9f = vec2( passParameterSem2.x, passParameterSem2.y ); //center point -vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R3i.x) - intBitsToFloat(R4i.y) ) * uf_fragCoordScale; +vec2 res = vec2( intBitsToFloat(R2i.x) - intBitsToFloat(R1i.x), intBitsToFloat(R4i.y) - intBitsToFloat(R3i.x) ) * uf_fragCoordScale; int r = int(floor(1.0 / uf_fragCoordScale.y + 0.5)); vec3 R10f = vec3(0.0); float count = 0.0;