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[BotW] shadow stuff
-disable shadows in resolution packs -anything past 1800p is 2.5 scale -high res shadows makes a return, at 4x scale
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18
Enhancement/BreathOfTheWild_0HighShadows/rules.txt
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18
Enhancement/BreathOfTheWild_0HighShadows/rules.txt
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = "The Legend of Zelda: Breath of the Wild - High Resolution Shadows"
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version = 2
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[TextureRedefine]
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 1440 #x4
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overwriteHeight = 1440 #x4
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[TextureRedefine]
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 2880 #x4
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overwriteHeight = 2880 #x4
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@ -222,12 +222,12 @@ height = 305
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 1440
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overwriteHeight = 1440
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#overwriteWidth = 900 #x2.5
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#overwriteHeight = 900 #x2.5
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 2880
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overwriteHeight = 2880
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#overwriteWidth = 1800 #x2.5
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#overwriteHeight = 1800 #x2.5
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@ -221,12 +221,12 @@ height = 305
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 2160
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overwriteHeight = 2160
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#overwriteWidth = 900 #x2.5
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#overwriteHeight = 900 #x2.5
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 4320
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overwriteHeight = 4320
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#overwriteWidth = 1800 #x2.5
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#overwriteHeight = 1800 #x2.5
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@ -221,12 +221,12 @@ height = 305
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 2880
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overwriteHeight = 2880
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#overwriteWidth = 900 #x2.5
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#overwriteHeight = 900 #x2.5
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 5760
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overwriteHeight = 5760
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#overwriteWidth = 1800 #x2.5
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#overwriteHeight = 1800 #x2.5
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@ -236,12 +236,12 @@ height = 305
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 540
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overwriteHeight = 540
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#overwriteWidth = 540 #x1.5
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#overwriteHeight = 540 #x1.5
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 1080
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overwriteHeight = 1080
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#overwriteWidth = 1080 #x1.5
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#overwriteHeight = 1080 #x1.5
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@ -230,12 +230,12 @@ height = 305
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 540
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overwriteHeight = 540
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#overwriteWidth = 540 #x1.5
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#overwriteHeight = 540 #x1.5
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 1080
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overwriteHeight = 1080
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#overwriteWidth = 1080 #x1.5
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#overwriteHeight = 1080 #x1.5
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@ -236,12 +236,12 @@ height = 305
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 720
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overwriteHeight = 720
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#overwriteWidth = 720 #x2
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#overwriteHeight = 720 #x2
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 1440
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overwriteHeight = 1440
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#overwriteWidth = 1440 #x2
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#overwriteHeight = 1440 #x2
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@ -236,12 +236,12 @@ height = 305
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 720
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overwriteHeight = 720
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#overwriteWidth = 720 #x2
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#overwriteHeight = 720 #x2
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 1440
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overwriteHeight = 1440
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#overwriteWidth = 1440 #x2
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#overwriteHeight = 1440 #x2
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@ -230,12 +230,12 @@ height = 305
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 900
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overwriteHeight = 900
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#overwriteWidth = 900 #x2.5
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#overwriteHeight = 900 #x2.5
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 1800
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overwriteHeight = 1800
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#overwriteWidth = 1800 #x2.5
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#overwriteHeight = 1800 #x2.5
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@ -236,12 +236,12 @@ height = 305
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 1080
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overwriteHeight = 1080
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#overwriteWidth = 900 #x2.5
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#overwriteHeight = 900 #x2.5
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 2160
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overwriteHeight = 2160
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#overwriteWidth = 1800 #x2.5
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#overwriteHeight = 1800 #x2.5
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@ -230,12 +230,12 @@ height = 305
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width = 360
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height = 360
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formats = 0x005
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overwriteWidth = 1080
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overwriteHeight = 1080
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#overwriteWidth = 900 #x2.5
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#overwriteHeight = 900 #x2.5
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[TextureRedefine] #shadows
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width = 720
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height = 720
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formats = 0x005
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overwriteWidth = 2160
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overwriteHeight = 2160
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#overwriteWidth = 1800 #x2.5
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#overwriteHeight = 1800 #x2.5
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