Get rid of gamepad scaling

improves preformance!
This commit is contained in:
Michael 2017-01-11 17:45:58 -08:00
parent b3cd0948ac
commit 3eeaad3c75
35 changed files with 23 additions and 252 deletions

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -2,14 +2,8 @@
titleIds = 0005000010172600,0005000010172700,000500001011b900 titleIds = 0005000010172600,0005000010172700,000500001011b900
name = "Bayonetta 2 - 2160p (4K)" name = "Bayonetta 2 - 2160p (4K)"
[TextureRedefine] # tv [TextureRedefine] #tv
width = 1280 width = 1280
height = 720 height = 720
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -9,9 +9,3 @@ height = 720
# currently disabled, for some reason the game never upscales with the exclusion # currently disabled, for some reason the game never upscales with the exclusion
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -9,9 +9,3 @@ height = 720
# currently disabled, for some reason the game never upscales with the exclusion # currently disabled, for some reason the game never upscales with the exclusion
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -9,9 +9,3 @@ height = 720
# currently disabled, for some reason the game never upscales with the exclusion # currently disabled, for some reason the game never upscales with the exclusion
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,47 +1,31 @@
# Supported Games # Supported Games
-Bayonetta 2 (1080p, 1440p, 2160p)
-Captain Toad: Treasure Tracker (1080p, 1440p, 2160p) - Bayonetta 2 (1080p, 1440p, 2160p)
- Captain Toad: Treasure Tracker (1080p, 1440p, 2160p)
-Donkey Kong Country: Tropical Freeze (1080p, 1440p, 2160p) - Donkey Kong Country: Tropical Freeze (1080p, 1440p, 2160p)
- Mario Kart 8 (1080p, 1440p, 2160p)
-Mario Kart 8 (1080p, 1440p, 2160p) - New Super Luigi U (1080p, 1440p, 2160p)
- New Super Mario Bros. U (1080p, 1440p, 2160p)
-New Super Luigi U (1080p, 1440p, 2160p) - Nintendo Land (1080p, 1440p, 2160p)
- Pikmin 3 (1080p, 1440p, 2160p)
-New Super Mario Bros. U (1080p, 1440p, 2160p) - Splatoon (1080p, 1440p, 2160p)
- Super Mario 3D World (1080p, 1440p, 2160p)
-Nintendo Land (1080p, 1440p, 2160p) - Super Smash Bros. (1440p, 2160p)
- The Wind Waker HD (1440p, 2160p)
-Pikmin 3 (1080p, 1440p, 2160p) - Twilight Princess HD (1440p, 2160p)
- Xenoblade Chronicles X (1080p, 1440p, 2160p)
-Splatoon (1080p, 1440p, 2160p) - Yoshi's Woolly World (1080p, 1440p, 2160p)
-Super Mario 3D World (1080p, 1440p, 2160p)
-Super Mario Maker (720p Gamepad)
-Super Smash Bros. (1440p, 2160p)
-The Wind Waker HD (1080p Gamepad, 1440p, 2160p)
-Twilight Princess HD (1080p Gamepad, 1440p, 2160p)
-Xenoblade Chronicles X (1080p, 1440p, 2160p)
-Yoshi's Woolly World (1080p, 1440p, 2160p)
#Issues #Issues
-Donkey Kong Country: Tropical Freeze Donkey Kong Country: Tropical Freeze
Water does not appear correctly - Water does not appear correctly
-Nintendo Land Nintendo Land
Title screen is completely white - Title screen is completely white
- Gamepad screen is blurry during attraction gameplay
Gamepad screen is blurry during attraction gameplay Splatoon
-Splatoon - Squid Sisters screen is blurry
Squid Sisters screen is blurry

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -8,9 +8,3 @@ height = 720
formatsExcluded = 0x41A,0x034 # exclude the intro background texture formatsExcluded = 0x41A,0x034 # exclude the intro background texture
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -8,9 +8,3 @@ height = 720
formatsExcluded = 0x41A,0x034 # exclude the intro background texture formatsExcluded = 0x41A,0x034 # exclude the intro background texture
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -8,9 +8,3 @@ height = 720
formatsExcluded = 0x41A,0x034 # exclude the intro background texture formatsExcluded = 0x41A,0x034 # exclude the intro background texture
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,9 +0,0 @@
[Definition]
titleIds = 000500001018DC00,000500001018DD00,000500001018DB00
name = "Super Mario Maker - 720p (Gamepad)"
[TextureRedefine]
width = 854
height = 480
overwriteWidth = 1280
overwriteHeight = 720

View File

@ -1,9 +0,0 @@
[Definition]
titleIds = 0005000010143400,0005000010143600,0005000010143500
name = "The Wind Waker HD - 1080p (Gamepad)"
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -7,9 +7,3 @@ width = 1920
height = 1080 height = 1080
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -7,9 +7,3 @@ width = 1920
height = 1080 height = 1080
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -8,9 +8,3 @@ height = 720
formatsExcluded = 0x031 # exclude the intro background texture formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -8,9 +8,3 @@ height = 720
formatsExcluded = 0x031 # exclude the intro background texture formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -8,9 +8,3 @@ height = 720
formatsExcluded = 0x031 # exclude the intro background texture formatsExcluded = 0x031 # exclude the intro background texture
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -1,9 +0,0 @@
[Definition]
titleIds = 000500001019C800,000500001019E600,000500001019E500
name = "Twilight Princess HD - 1080p (Gamepad)"
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -7,9 +7,3 @@ width = 1920
height = 1080 height = 1080
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -7,9 +7,3 @@ width = 1920
height = 1080 height = 1080
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 1920 overwriteWidth = 1920
overwriteHeight = 1080 overwriteHeight = 1080
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 1920
overwriteHeight = 1080

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 2560 overwriteWidth = 2560
overwriteHeight = 1440 overwriteHeight = 1440
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 2560
overwriteHeight = 1440

View File

@ -7,9 +7,3 @@ width = 1280
height = 720 height = 720
overwriteWidth = 3840 overwriteWidth = 3840
overwriteHeight = 2160 overwriteHeight = 2160
[TextureRedefine] # gamepad
width = 854
height = 480
overwriteWidth = 3840
overwriteHeight = 2160