mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
Get rid of gamepad scaling
improves preformance!
This commit is contained in:
parent
b3cd0948ac
commit
3eeaad3c75
@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -2,14 +2,8 @@
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titleIds = 0005000010172600,0005000010172700,000500001011b900
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name = "Bayonetta 2 - 2160p (4K)"
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[TextureRedefine] # tv
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[TextureRedefine] #tv
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width = 1280
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -9,9 +9,3 @@ height = 720
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# currently disabled, for some reason the game never upscales with the exclusion
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -9,9 +9,3 @@ height = 720
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# currently disabled, for some reason the game never upscales with the exclusion
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -9,9 +9,3 @@ height = 720
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# currently disabled, for some reason the game never upscales with the exclusion
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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60
README.md
60
README.md
@ -1,47 +1,31 @@
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# Supported Games
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-Bayonetta 2 (1080p, 1440p, 2160p)
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-Captain Toad: Treasure Tracker (1080p, 1440p, 2160p)
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-Donkey Kong Country: Tropical Freeze (1080p, 1440p, 2160p)
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-Mario Kart 8 (1080p, 1440p, 2160p)
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-New Super Luigi U (1080p, 1440p, 2160p)
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-New Super Mario Bros. U (1080p, 1440p, 2160p)
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-Nintendo Land (1080p, 1440p, 2160p)
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-Pikmin 3 (1080p, 1440p, 2160p)
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-Splatoon (1080p, 1440p, 2160p)
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-Super Mario 3D World (1080p, 1440p, 2160p)
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-Super Mario Maker (720p Gamepad)
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-Super Smash Bros. (1440p, 2160p)
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-The Wind Waker HD (1080p Gamepad, 1440p, 2160p)
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-Twilight Princess HD (1080p Gamepad, 1440p, 2160p)
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-Xenoblade Chronicles X (1080p, 1440p, 2160p)
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-Yoshi's Woolly World (1080p, 1440p, 2160p)
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- Bayonetta 2 (1080p, 1440p, 2160p)
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- Captain Toad: Treasure Tracker (1080p, 1440p, 2160p)
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- Donkey Kong Country: Tropical Freeze (1080p, 1440p, 2160p)
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- Mario Kart 8 (1080p, 1440p, 2160p)
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- New Super Luigi U (1080p, 1440p, 2160p)
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- New Super Mario Bros. U (1080p, 1440p, 2160p)
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- Nintendo Land (1080p, 1440p, 2160p)
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- Pikmin 3 (1080p, 1440p, 2160p)
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- Splatoon (1080p, 1440p, 2160p)
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- Super Mario 3D World (1080p, 1440p, 2160p)
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- Super Smash Bros. (1440p, 2160p)
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- The Wind Waker HD (1440p, 2160p)
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- Twilight Princess HD (1440p, 2160p)
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- Xenoblade Chronicles X (1080p, 1440p, 2160p)
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- Yoshi's Woolly World (1080p, 1440p, 2160p)
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#Issues
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-Donkey Kong Country: Tropical Freeze
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Donkey Kong Country: Tropical Freeze
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Water does not appear correctly
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- Water does not appear correctly
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-Nintendo Land
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Nintendo Land
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Title screen is completely white
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- Title screen is completely white
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- Gamepad screen is blurry during attraction gameplay
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Gamepad screen is blurry during attraction gameplay
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Splatoon
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-Splatoon
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Squid Sisters screen is blurry
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- Squid Sisters screen is blurry
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -8,9 +8,3 @@ height = 720
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formatsExcluded = 0x41A,0x034 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -8,9 +8,3 @@ height = 720
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formatsExcluded = 0x41A,0x034 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -8,9 +8,3 @@ height = 720
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formatsExcluded = 0x41A,0x034 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -1,9 +0,0 @@
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[Definition]
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titleIds = 000500001018DC00,000500001018DD00,000500001018DB00
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name = "Super Mario Maker - 720p (Gamepad)"
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[TextureRedefine]
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width = 854
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height = 480
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overwriteWidth = 1280
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overwriteHeight = 720
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@ -1,9 +0,0 @@
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[Definition]
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titleIds = 0005000010143400,0005000010143600,0005000010143500
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name = "The Wind Waker HD - 1080p (Gamepad)"
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -7,9 +7,3 @@ width = 1920
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height = 1080
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -7,9 +7,3 @@ width = 1920
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height = 1080
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -8,9 +8,3 @@ height = 720
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formatsExcluded = 0x031 # exclude the intro background texture
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -8,9 +8,3 @@ height = 720
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formatsExcluded = 0x031 # exclude the intro background texture
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -8,9 +8,3 @@ height = 720
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formatsExcluded = 0x031 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -1,9 +0,0 @@
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[Definition]
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titleIds = 000500001019C800,000500001019E600,000500001019E500
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name = "Twilight Princess HD - 1080p (Gamepad)"
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -7,9 +7,3 @@ width = 1920
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height = 1080
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -7,9 +7,3 @@ width = 1920
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height = 1080
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 1920
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overwriteHeight = 1080
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 1920
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overwriteHeight = 1080
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 2560
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overwriteHeight = 1440
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 2560
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overwriteHeight = 1440
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@ -7,9 +7,3 @@ width = 1280
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height = 720
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overwriteWidth = 3840
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overwriteHeight = 2160
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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overwriteWidth = 3840
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overwriteHeight = 2160
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