Fix Taiko anti-aliasing

This commit is contained in:
Michael 2018-05-14 18:49:35 -07:00
parent 8e8fc3be14
commit 3fe46800d9

View File

@ -0,0 +1,272 @@
<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
$scaleFactorY = always_decimal_format($fullHeight / 720.0);
?>
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 9bc0b72c01bbaac2
const float resXScale = <?=$scaleFactorX?>;
const float resYScale = <?=$scaleFactorY?>;
uniform ivec4 uf_remappedPS[2];
uniform float uf_alphaTestRef;
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x16e68800 res 600x600x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 0 border: 0
layout(location = 0) in vec4 passParameterSem130;
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R124f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = passParameterSem130;
R6f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
// 0
PV0f.x = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x) / resXScale, intBitsToFloat(uf_remappedPS[1].x));
R127f.y = intBitsToFloat(uf_remappedPS[1].y) + 4.0;
R127f.z = R6f.w + -(1.0);
PV0f.w = mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].y) / resYScale, intBitsToFloat(uf_remappedPS[1].x));
PS0f = mul_nonIEEE(R6f.z, R6f.z);
// 1
backupReg0f = R0f.x;
backupReg0f = R0f.x;
R0f.x = backupReg0f + -(PV0f.x);
R123f.y = (mul_nonIEEE(R6f.y,R6f.y) + PS0f);
PV1f.y = R123f.y;
PV1f.z = R0f.y + -(PV0f.w);
R127f.w = R0f.y + PV0f.w;
PV1f.w = R127f.w;
R2f.x = backupReg0f + PV0f.x;
PS1f = R2f.x;
// 2
R123f.x = (mul_nonIEEE(R6f.x,R6f.x) + PV1f.y);
PV0f.x = R123f.x;
R0f.y = PV1f.z;
R2f.z = PV1f.z;
R2f.w = PV1f.w;
R1f.w = 1.0 / R127f.y;
PS0f = R1f.w;
// 3
R1f.x = (-(intBitsToFloat(uf_remappedPS[0].w)) * 0.5 + 1.0);
R7f.y = intBitsToFloat(((R127f.z >= 0.0)?(floatBitsToInt(1.0)):(0)));
PV1f.z = intBitsToFloat(uf_remappedPS[0].z) + -(0.0);
R2f.y = sqrt(PV0f.x);
PS1f = R2f.y;
// 4
R7f.x = intBitsToFloat(((PV1f.z >= 0.0)?(floatBitsToInt(1.0)):(0)));
R1f.y = R127f.w;
R1f.z = R0f.x;
R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
R3f.xyzw = (texture(textureUnitPS0, R2f.xz).xyzw);
R4f.xyzw = (texture(textureUnitPS0, R1f.zy).xyzw);
R5f.xyzw = (texture(textureUnitPS0, R2f.xw).xyzw);
// 0
backupReg0f = R0f.x;
backupReg0f = R0f.x;
backupReg1f = R0f.y;
backupReg1f = R0f.y;
backupReg2f = R0f.z;
backupReg2f = R0f.z;
backupReg0f = R0f.x;
tempf.x = dot(vec4(backupReg0f,backupReg1f,backupReg2f,-0.0),vec4(backupReg0f,backupReg1f,backupReg2f,0.0));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R125f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R6f.x) + backupReg0f);
PS0f = R125f.x;
// 1
tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,-0.0),vec4(R3f.x,R3f.y,R3f.z,0.0));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R127f.z = tempf.x;
PS1f = sqrt(PV0f.x);
// 2
R127f.x = dot(vec4(R4f.x,R4f.y,R4f.z,-0.0),vec4(R4f.x,R4f.y,R4f.z,0.0));
PV0f.x = R127f.x;
PV0f.y = R127f.x;
PV0f.z = R127f.x;
PV0f.w = R127f.x;
R126f.x = min(R2f.y, PS1f);
PS0f = R126f.x;
// 3
backupReg0f = R127f.z;
tempf.x = dot(vec4(R5f.x,R5f.y,R5f.z,-0.0),vec4(R5f.x,R5f.y,R5f.z,0.0));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R127f.z = tempf.x;
PS1f = sqrt(backupReg0f);
// 4
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R6f.y) + R0f.y);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R6f.w) + R0f.w);
PV0f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].y),R6f.z) + R0f.z);
PV0f.z = R123f.z;
R126f.w = min(PS1f, R126f.x);
R127f.w = sqrt(R127f.x);
PS0f = R127f.w;
// 5
backupReg0f = R127f.z;
PV1f.x = R3f.x + R125f.x;
R127f.y = R3f.w + PV0f.y;
R127f.z = R3f.z + PV0f.z;
PV1f.w = R3f.y + PV0f.x;
PS1f = sqrt(backupReg0f);
// 6
backupReg0f = R0f.x;
PV0f.x = R4f.x + PV1f.x;
R126f.y = backupReg0f + R3f.x;
PV0f.z = min(R127f.w, PS1f);
PV0f.w = R4f.y + PV1f.w;
R127f.w = R0f.y + R3f.y;
PS0f = R127f.w;
// 7
R125f.x = R4f.w + R127f.y;
PV1f.y = min(PV0f.z, R126f.w);
PV1f.y = clamp(PV1f.y, 0.0, 1.0);
PV1f.z = R4f.z + R127f.z;
R126f.w = R5f.x + PV0f.x;
R125f.w = R5f.y + PV0f.w;
PS1f = R125f.w;
// 8
backupReg0f = R127f.w;
PV0f.x = R4f.x + R126f.y;
PV0f.y = R0f.z + R3f.z;
PV0f.z = mul_nonIEEE(R6f.w, PV1f.y);
R127f.w = R4f.y + backupReg0f;
R127f.z = R5f.z + PV1f.z;
PS0f = R127f.z;
// 9
PV1f.x = R5f.w + R125f.x;
R126f.y = R0f.w + R3f.w;
R126f.z = R4f.z + PV0f.y;
R124f.w = R5f.x + PV0f.x;
tempResultf = log2(PV0f.z);
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
PS1f = tempResultf;
// 10
backupReg0f = R127f.z;
backupReg1f = R1f.w;
PV0f.x = PS1f * intBitsToFloat(0x40a00000);
R127f.y = R125f.w * R1f.w;
PV0f.y = R127f.y;
R127f.z = R126f.w * R1f.w;
PV0f.z = R127f.z;
R126f.w = backupReg0f * R1f.w;
R1f.w = PV1f.x * backupReg1f;
PS0f = R1f.w;
// 11
backupReg0f = R127f.w;
PV1f.x = R6f.y + -(PV0f.y);
PV1f.y = R4f.w + R126f.y;
PV1f.z = R6f.x + -(PV0f.z);
R127f.w = R5f.y + backupReg0f;
R125f.w = exp2(PV0f.x);
PS1f = R125f.w;
// 12
backupReg0f = R124f.w;
R123f.x = (mul_nonIEEE(PV1f.z,PS1f) + R127f.z);
PV0f.x = R123f.x;
PV0f.y = R5f.w + PV1f.y;
PV0f.z = R5f.z + R126f.z;
R124f.w = (mul_nonIEEE(PV1f.x,PS1f) + R127f.y);
R125f.x = backupReg0f * 0.25;
PS0f = R125f.x;
// 13
backupReg0f = R127f.w;
R127f.x = R6f.z + -(R126f.w);
R127f.y = PV0f.y * 0.25;
R127f.z = PV0f.z * 0.25;
R127f.w = backupReg0f * 0.25;
PV1f.w = R127f.w;
PS1f = -(PS0f) + PV0f.x;
// 14
backupReg0f = R125f.x;
R125f.x = -(PV1f.w) + R124f.w;
R123f.y = (mul_nonIEEE(PS1f,R7f.y) + backupReg0f);
PV0f.y = R123f.y;
PV0f.w = R6f.w + -(R1f.w);
// 15
R123f.x = (mul_nonIEEE(R127f.x,R125f.w) + R126f.w);
PV1f.x = R123f.x;
R123f.y = (intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(0x3eb40000) + PV0f.y);
PV1f.y = R123f.y;
R126f.z = mul_nonIEEE(PV0f.y, R1f.x);
R123f.w = (mul_nonIEEE(PV0f.w,R125f.w) + R1f.w);
PV1f.w = R123f.w;
// 16
PV0f.x = PV1f.y + intBitsToFloat(0x3edc0000);
PV0f.y = -(R127f.y) + PV1f.w;
PV0f.z = -(R127f.z) + PV1f.x;
R123f.w = (mul_nonIEEE(R125f.x,R7f.y) + R127f.w);
PV0f.w = R123f.w;
// 17
R123f.x = (intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(0x3e700000) + PV0f.w);
PV1f.x = R123f.x;
R123f.y = (mul_nonIEEE(PV0f.y,R7f.y) + R127f.y);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(PV0f.z,R7f.y) + R127f.z);
PV1f.z = R123f.z;
R126f.w = mul_nonIEEE(PV0f.w, R1f.x);
R127f.w = -(R126f.z) + PV0f.x;
PS1f = R127f.w;
// 18
R125f.x = PV1f.y;
PV0f.x = R125f.x;
R127f.y = mul_nonIEEE(PV1f.z, R1f.x);
PV0f.y = R127f.y;
PV0f.z = PV1f.x + intBitsToFloat(0x3ec80000);
R123f.w = (intBitsToFloat(uf_remappedPS[0].z) * intBitsToFloat(0x3df00000) + PV1f.z);
PV0f.w = R123f.w;
PS0f = PV1f.y;
// 19
PV1f.x = -(PV0f.x) + PS0f;
PV1f.y = -(PV0f.y) + PV0f.w;
PV1f.z = -(R126f.w) + PV0f.z;
R1f.x = (mul_nonIEEE(R127f.w,R7f.x) + R126f.z);
PS1f = R1f.x;
// 20
R1f.y = (mul_nonIEEE(PV1f.z,R7f.x) + R126f.w);
R1f.z = (mul_nonIEEE(PV1f.y,R7f.x) + R127f.y);
R1f.w = (mul_nonIEEE(PV1f.x,R7f.x) + R125f.x);
// export
if( ((vec4(R1f.x, R1f.y, R1f.z, R1f.w)).a > uf_alphaTestRef) == false) discard;
passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
}