Calrity EDIT

One more time
This commit is contained in:
CellHunter 2019-06-06 02:18:42 -05:00 committed by GitHub
parent f7d3cf68cd
commit 42d24c4c0d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -579,16 +579,16 @@ float DPX_Strength = 0.20;
#elif (Preset == 7) //CellHunter #elif (Preset == 7) //CellHunter
#define adjust_bloom 1 #define adjust_bloom 1
const float bloomFactor = 0.115; const float bloomFactor = 0.215;
#define HDRpassing 1 #define HDRpassing 1
const float HDRPower = 1.150; const float HDRPower = 1.200;
const float radius1 = 1.200; const float radius1 = 1.050;
const float radius2 = 1.000; const float radius2 = 1.000;
#define lumapassing 0 #define lumapassing 0
const float sharp_strength = 0.35; const float sharp_strength = 0.45;
const float sharp_clamp = 0.85; const float sharp_clamp = 0.65;
const float offset_bias = 1.00; const float offset_bias = 1.00;
#define Tone_map 8 #define Tone_map 0
const float Exposure = 1.00; const float Exposure = 1.00;
const float Bleach = 0.0; const float Bleach = 0.0;
const float Gamma = 1.00; const float Gamma = 1.00;
@ -602,23 +602,23 @@ float DPX_Strength = 0.20;
const int BlackPoint = 16; const int BlackPoint = 16;
const int WhitePoint = 215; const int WhitePoint = 215;
#define lggpass 1 #define lggpass 1
vec3 RGB_Lift = vec3(1.000, 0.985, 1.000); vec3 RGB_Lift = vec3(1.000, 1.000, 1.000);
vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000); vec3 RGB_Gamma = vec3(1.000, 0.965, 1.010);
vec3 RGB_Gain = vec3(1.000, 1.000, 1.000); vec3 RGB_Gain = vec3(1.000, 0.975, 1.010);
#define vibpass 1 #define vibpass 1
const float Vibrance = 0.735; const float Vibrance = 0.335;
vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0); vec3 VibranceRGBBalance = vec3(0.7, 0.9, 0.7);
#define Tech 0 #define Tech 0
const float Power = 1.0; const float Power = 1.0;
vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88); vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
float Strength = 0.05; float Strength = 0.05;
#define Techine 1 #define Techine 1
const float Technicolor2_Red_Strength = -0.15; const float Technicolor2_Red_Strength = 0.10;
const float Technicolor2_Green_Strength = 0.25; const float Technicolor2_Green_Strength = 0.15;
const float Technicolor2_Blue_Strength = 0.55; const float Technicolor2_Blue_Strength = 0.15;
const float Technicolor2_Brightness = 1.65; const float Technicolor2_Brightness = 0.10;
const float Technicolor2_Strength = 1.00; const float Technicolor2_Strength = 1.00;
const float Technicolor2_Saturation = 1.00; const float Technicolor2_Saturation = 0.80;
#define cmatrix 0 #define cmatrix 0
vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000); vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000); vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
@ -631,7 +631,7 @@ float DPX_Strength = 0.20;
const float Filmic_Bleach = 0.0; const float Filmic_Bleach = 0.0;
const float Saturation = -0.15; const float Saturation = -0.15;
const float Filmic_Strength = 0.60; const float Filmic_Strength = 0.60;
const float Fade = 0.45; const float Fade = 0.05;
const float Linearization = 0.7; const float Linearization = 0.7;
const float BaseCurve = 0.7; const float BaseCurve = 0.7;
const float BaseGamma = 1.00; const float BaseGamma = 1.00;