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Calrity EDIT
One more time
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@ -579,16 +579,16 @@ float DPX_Strength = 0.20;
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#elif (Preset == 7) //CellHunter
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#define adjust_bloom 1
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const float bloomFactor = 0.115;
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const float bloomFactor = 0.215;
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#define HDRpassing 1
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const float HDRPower = 1.150;
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const float radius1 = 1.200;
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const float HDRPower = 1.200;
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const float radius1 = 1.050;
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const float radius2 = 1.000;
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#define lumapassing 0
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const float sharp_strength = 0.35;
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const float sharp_clamp = 0.85;
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const float sharp_strength = 0.45;
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const float sharp_clamp = 0.65;
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const float offset_bias = 1.00;
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#define Tone_map 8
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#define Tone_map 0
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const float Exposure = 1.00;
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const float Bleach = 0.0;
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const float Gamma = 1.00;
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@ -602,23 +602,23 @@ float DPX_Strength = 0.20;
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const int BlackPoint = 16;
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const int WhitePoint = 215;
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#define lggpass 1
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vec3 RGB_Lift = vec3(1.000, 0.985, 1.000);
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vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000);
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vec3 RGB_Gain = vec3(1.000, 1.000, 1.000);
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vec3 RGB_Lift = vec3(1.000, 1.000, 1.000);
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vec3 RGB_Gamma = vec3(1.000, 0.965, 1.010);
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vec3 RGB_Gain = vec3(1.000, 0.975, 1.010);
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#define vibpass 1
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const float Vibrance = 0.735;
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vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0);
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const float Vibrance = 0.335;
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vec3 VibranceRGBBalance = vec3(0.7, 0.9, 0.7);
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#define Tech 0
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const float Power = 1.0;
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vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
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float Strength = 0.05;
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#define Techine 1
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const float Technicolor2_Red_Strength = -0.15;
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const float Technicolor2_Green_Strength = 0.25;
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const float Technicolor2_Blue_Strength = 0.55;
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const float Technicolor2_Brightness = 1.65;
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const float Technicolor2_Red_Strength = 0.10;
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const float Technicolor2_Green_Strength = 0.15;
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const float Technicolor2_Blue_Strength = 0.15;
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const float Technicolor2_Brightness = 0.10;
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const float Technicolor2_Strength = 1.00;
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const float Technicolor2_Saturation = 1.00;
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const float Technicolor2_Saturation = 0.80;
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#define cmatrix 0
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vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
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vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
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@ -631,7 +631,7 @@ float DPX_Strength = 0.20;
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const float Filmic_Bleach = 0.0;
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const float Saturation = -0.15;
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const float Filmic_Strength = 0.60;
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const float Fade = 0.45;
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const float Fade = 0.05;
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const float Linearization = 0.7;
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const float BaseCurve = 0.7;
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const float BaseGamma = 1.00;
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