From 437a249be186e5e4b5e5e9fede7a5a1f72c37759 Mon Sep 17 00:00:00 2001 From: Crementif <26669564+Crementif@users.noreply.github.com> Date: Sat, 19 Sep 2020 11:09:59 +0200 Subject: [PATCH] [BotW] Fix weather pack for legacy code patching This uses a workaround for Cemu's legacy patching (so the backwards compatibility that Cemu provides for patches.txt file, and now defaults too even if Cemuhook is found) not allowing one to have symbols that refer to a memory address that's outside of the game's own executable memory. --- Mods/BreathOfTheWild_Weather/patches.txt | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Mods/BreathOfTheWild_Weather/patches.txt b/Mods/BreathOfTheWild_Weather/patches.txt index 3799c380..ee318019 100644 --- a/Mods/BreathOfTheWild_Weather/patches.txt +++ b/Mods/BreathOfTheWild_Weather/patches.txt @@ -6,14 +6,14 @@ codeCaveSize = 0x20 # Constants 0x0000000 = .byte $weatherByte ; This address holds the value set by the presets _weatherConst = 0x0000000 ; Makes a symbol of the value above -_weatherAddress = 0x3FF7DB24 ; This symbol points to the weather address +_weatherAddress = 0x1000DB24 ; This symbol points to the weather address # Code that changes the weather address value. # This code is executed each frame since there's too many addresses that mess with the original one, and changing those caused crashes. Shouldn't affect performance regardless. _changeWeather = 0x00000004 0x0000004 = lis r6, _weatherConst@ha ; Load first half of the address to the "weather value" 0x0000008 = lbz r6, _weatherConst@l(r6) ; Use the first half of the "weather value" address to load the full value set by the current preset -0x000000C = lis r5, _weatherAddress@ha ; Load first half of the actual "weather address" +0x000000C = lis r5, 0x3FF7 ; Load first half of the actual "weather address" 0x0000010 = stb r6, _weatherAddress@l(r5) ; Store the "weather value" byte into the "weather address", using the first half of that address 0x0000014 = addi r6, r1, 0x18 ; Do the original instruction that got replaced by the code jump 0x0000018 = blr ; Return to the code before the code jump @@ -31,4 +31,4 @@ _changeWeather = 0x00000004 # .text:03668FEC stb r26, 0x18(r30) # 2. Fast travel into an area where the weather isn't constant # 3. After it hits the breakpoint, look at the register view and find the value after R30. -# 4. Use a hex calculator to add 0x18 to that address and you'll have the address. \ No newline at end of file +# 4. Use a hex calculator to add 0x18 to that address and you'll have the address.