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Add Bayonetta and Bayonetta 2 build scripts
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52
Source/Bayonetta/rules.txt
Normal file
52
Source/Bayonetta/rules.txt
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@ -0,0 +1,52 @@
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<?php
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = $fullWidth . "x" . $fullHeight;
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?>
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[Definition]
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titleIds = 000500001014DB00,0005000010157E00,0005000010157F00
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name = "Bayonetta - <?=$title?>"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*1280)?>
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[TextureRedefine]#half-res
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine]#q-res1
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width = 320
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height = 176
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formatsExcluded = 0x01a
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*176)?>
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[TextureRedefine]#bloom workaround
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width = 320
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height = 176
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formats = 0x01a
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overwriteWidth = 0
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overwriteHeight = 0
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[TextureRedefine]#q-res2
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width = 320
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height = 180
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = <?=round($scaleFactorX*1280)?>
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#overwriteHeight = <?=round($scaleFactorY*720)?>
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44
Source/Bayonetta2/rules.txt
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44
Source/Bayonetta2/rules.txt
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@ -0,0 +1,44 @@
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<?php
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$fullWidth = $argv[1];
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$fullHeight = $argv[2];
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$scaleFactorX = $fullWidth / 1280.0;
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$scaleFactorY = $fullHeight / 720.0;
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$title = $fullWidth . "x" . $fullHeight;
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?>
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = "Bayonetta 2 - <?=$title?>"
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version = 2
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[TextureRedefine] # tv
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width = 1280
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height = 720
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tileModesExcluded = 0x001 # Excludes FMV B&W layer (only viewable with rajkosto's implementation)
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overwriteWidth = <?=round($scaleFactorX*1280)?>
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overwriteHeight = <?=round($scaleFactorY*1280)?>
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[TextureRedefine]#half-res
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width = 640
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height = 360
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine]#q-res1
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width = 320
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height = 176
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*176)?>
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[TextureRedefine]#q-res2
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width = 320
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height = 180
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] # gamepad
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width = 854
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height = 480
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#overwriteWidth = <?=round($scaleFactorX*1280)?>
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#overwriteHeight = <?=round($scaleFactorY*720)?>
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@ -256,4 +256,4 @@ overwriteHeight = <?=round($scaleFactorY*720)?>
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width = 854
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height = 480
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#overwriteWidth = <?=$fullWidth?>
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#overwriteHeight = <?=$fullHeight?>
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#overwriteHeight = <?=$fullHeight?>
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@ -99,4 +99,4 @@ width = 160
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height = 90
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formats = 0x816
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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@ -7,6 +7,5 @@ version = 2
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width = 320
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height = 176
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formats = 0x01a
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textures = 0xf4e11800
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overwriteWidth = 0
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overwriteHeight = 0
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22
build.sh
22
build.sh
@ -36,6 +36,26 @@ build_dir () {
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done
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}
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build_dir "Source/Bayonetta" "Enthusiast/Bayonetta_2880p" 5120 2880
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build_dir "Source/Bayonetta" "Enthusiast/Bayonetta_4320p" 7680 4320
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build_dir "Source/Bayonetta" "Enthusiast/Bayonetta_5760p" 10240 5760
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build_dir "Source/Bayonetta" "Performance/Bayonetta_360p" 640 360
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build_dir "Source/Bayonetta" "Performance/Bayonetta_540p" 960 540
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build_dir "Source/Bayonetta" "Quality/Bayonetta_1080p" 1920 1080
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build_dir "Source/Bayonetta" "Quality/Bayonetta_1440p" 2560 1440
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build_dir "Source/Bayonetta" "Quality/Bayonetta_1800p" 3200 1800
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build_dir "Source/Bayonetta" "Quality/Bayonetta_2160p" 3840 2160
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build_dir "Source/Bayonetta" "Quality/Bayonetta_900p" 1600 900
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build_dir "Source/Bayonetta2" "Enthusiast/Bayonetta2_2880p" 5120 2880
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build_dir "Source/Bayonetta2" "Enthusiast/Bayonetta2_4320p" 7680 4320
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build_dir "Source/Bayonetta2" "Enthusiast/Bayonetta2_5760p" 10240 5760
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build_dir "Source/Bayonetta2" "Performance/Bayonetta2_360p" 640 360
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build_dir "Source/Bayonetta2" "Performance/Bayonetta2_540p" 960 540
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build_dir "Source/Bayonetta2" "Quality/Bayonetta2_1080p" 1920 1080
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build_dir "Source/Bayonetta2" "Quality/Bayonetta2_1440p" 2560 1440
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build_dir "Source/Bayonetta2" "Quality/Bayonetta2_1800p" 3200 1800
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build_dir "Source/Bayonetta2" "Quality/Bayonetta2_2160p" 3840 2160
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build_dir "Source/Bayonetta2" "Quality/Bayonetta2_900p" 1600 900
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build_dir "Source/BreathOfTheWild" "Enthusiast/BreathOfTheWild_2880p" 5120 2880
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build_dir "Source/BreathOfTheWild" "Enthusiast/BreathOfTheWild_4320p" 7680 4320
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build_dir "Source/BreathOfTheWild" "Enthusiast/BreathOfTheWild_5760p" 10240 5760
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@ -74,4 +94,4 @@ build_dir "Source/SuperMario3DWorld" "Quality/SuperMario3DWorld_1440pUW" 3440 14
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build_dir "Source/SuperMario3DWorld" "Quality/SuperMario3DWorld_1800p" 3200 1800
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build_dir "Source/SuperMario3DWorld" "Quality/SuperMario3DWorld_2160p" 3840 2160
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build_dir "Source/SuperMario3DWorld" "Quality/SuperMario3DWorld_2160pUW" 5120 2160
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build_dir "Source/SuperMario3DWorld" "Quality/SuperMario3DWorld_900p" 1600 900
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build_dir "Source/SuperMario3DWorld" "Quality/SuperMario3DWorld_900p" 1600 900
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