diff --git a/Enhancements/Bayonetta2_Contrasty/rules.txt b/Enhancements/Bayonetta2_Contrasty/rules.txt index 17f563c8..7fcecb42 100644 --- a/Enhancements/Bayonetta2_Contrasty/rules.txt +++ b/Enhancements/Bayonetta2_Contrasty/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010172600,0005000010172700,000500001011B900 name = Contrasty path = "Bayonetta 2/Enhancements/Contrasty" -description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. +description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls. version = 3 [Preset] @@ -91,4 +91,4 @@ $exposure = 1.01 $vibrance = 0.15 $crushContrast = 0.00 $bleach = 0.85 -$sharp_mix = 0.15 \ No newline at end of file +$sharp_mix = 0.15 diff --git a/Enhancements/Bayonetta2_Shadows/rules.txt b/Enhancements/Bayonetta2_Shadows/rules.txt index b7573ce7..6ec948a3 100644 --- a/Enhancements/Bayonetta2_Shadows/rules.txt +++ b/Enhancements/Bayonetta2_Shadows/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010172600,0005000010172700,000500001011B900 name = Shadow Resolution path = "Bayonetta 2/Graphics/Shadow Resolution" -description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. +description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee. version = 4 [Preset] diff --git a/Enhancements/Bayonetta_Contrasty/rules.txt b/Enhancements/Bayonetta_Contrasty/rules.txt index a47369f0..93e341c5 100644 --- a/Enhancements/Bayonetta_Contrasty/rules.txt +++ b/Enhancements/Bayonetta_Contrasty/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001014DB00,0005000010157E00,0005000010157F00 name = Contrasty path = "Bayonetta/Enhancements/Contrasty" -description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. +description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls. version = 3 [Preset] @@ -113,4 +113,4 @@ $exposure = 1.01 $vibrance = 0.15 $crushContrast = 0.00 $bleach = 0.85 -$sharp_mix = 0.15 \ No newline at end of file +$sharp_mix = 0.15 diff --git a/Enhancements/BreathOfTheWild_!NoDoF/cb0e6e8cbec4502a_0000000000000079_ps.txt b/Enhancements/BreathOfTheWild_!NoDoF/cb0e6e8cbec4502a_0000000000000079_ps.txt index c09241ec..6428e4e8 100644 --- a/Enhancements/BreathOfTheWild_!NoDoF/cb0e6e8cbec4502a_0000000000000079_ps.txt +++ b/Enhancements/BreathOfTheWild_!NoDoF/cb0e6e8cbec4502a_0000000000000079_ps.txt @@ -16,7 +16,6 @@ #define GET_FRAGCOORD() vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw) #endif // This shader was automatically converted to be cross-compatible with Vulkan and OpenGL. - // shader cb0e6e8cbec4502a // DoF blur effect - Battle, Camera, Scope TEXTURE_LAYOUT(0, 1, 0) uniform sampler2D textureUnitPS0; @@ -30,10 +29,7 @@ uniform vec4 uf_fragCoordScale; #else uniform vec2 uf_fragCoordScale; #endif - -const float resScale = 0; -const int radius = int(2*resScale); - +const int radius = int(0); void main() { vec2 center = (passParameterSem3.xy + passParameterSem3.zw) / 2; vec2 step = passParameterSem3.xw - passParameterSem3.zy; diff --git a/Enhancements/BreathOfTheWild_!NoDoF/rules.txt b/Enhancements/BreathOfTheWild_!NoDoF/rules.txt index 3512800b..e22ced96 100644 --- a/Enhancements/BreathOfTheWild_!NoDoF/rules.txt +++ b/Enhancements/BreathOfTheWild_!NoDoF/rules.txt @@ -2,5 +2,5 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "No Depth of Field" path = "The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field" -description = Disables depth of field. +description = Disables depth of field, may possibly improve performance. Made by BSoD Gaming. version = 4 diff --git a/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt b/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt index 6747a8d0..6a700d95 100644 --- a/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt +++ b/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt @@ -2,22 +2,22 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Anti-Aliasing path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing" -description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings. +description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the rules.txt of this pack for info about the individual settings. Made by Skalfate. version = 4 [Preset] -name = Alternative FXAA (Nvidia's implementation) +name = Alternative FXAA (NVIDIA's implementation) $preset:int = 2 # Customize these 3 values $subPix:int = 1.0 $edgeThreshold:int = 0.125 $edgeThresholdMin:int = 0.0156 -# Unrelated for Nvidia FXAA -$inventorySharper:int = 0.0 -$inventoryBlurrier:int = 0.0 -$worldSharper:int = 0.0 -$worldBlurrier:int = 0.0 +# Not used for NVIDIA's FXAA, do not touch. +$inventorySharper:int = 0.0 # Ignore +$inventoryBlurrier:int = 0.0 # Ignore +$worldSharper:int = 0.0 # Ignore +$worldBlurrier:int = 0.0 # Ignore [Preset] name = Enable Native AA @@ -28,7 +28,7 @@ $inventoryBlurrier:int = 0.0 $worldSharper:int = 0.0 $worldBlurrier:int = 0.0 -# Not used for Native AA +# Not used for Native AA, do not touch. $subPix:int = 0.75 # Ignore $edgeThreshold:int = 0.166 # Ignore $edgeThresholdMin:int = 0.0312 # Ignore @@ -39,13 +39,13 @@ name = Disable Native AA $preset:int = 0 # Disables all anti-aliasing, doesn't have any customizations -$inventorySharper:int = 0.0 -$inventoryBlurrier:int = 0.0 -$worldSharper:int = 0.0 -$worldBlurrier:int = 0.0 -$subPix:int = 0.75 -$edgeThreshold:int = 0.166 -$edgeThresholdMin:int = 0.0312 +$inventorySharper:int = 0.0 # Ignore +$inventoryBlurrier:int = 0.0 # Ignore +$worldSharper:int = 0.0 # Ignore +$worldBlurrier:int = 0.0 # Ignore +$subPix:int = 0.75 # Ignore +$edgeThreshold:int = 0.166 # Ignore +$edgeThresholdMin:int = 0.0312 # Ignore # Adjust native AA implmentation - Only applies to Enabled preset @@ -67,7 +67,7 @@ $edgeThresholdMin:int = 0.0312 # 0.333 - too little (faster) # 0.250 - low quality # 0.166 - default -# 0.125 - high quality +# 0.125 - high quality # 0.063 - overkill (slower) # EdgeThresholdMin: diff --git a/Enhancements/BreathOfTheWild_Clarity/rules.txt b/Enhancements/BreathOfTheWild_Clarity/rules.txt index 6a558f5d..9f1eb715 100644 --- a/Enhancements/BreathOfTheWild_Clarity/rules.txt +++ b/Enhancements/BreathOfTheWild_Clarity/rules.txt @@ -2,39 +2,39 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = "Clarity" path = "The Legend of Zelda: Breath of the Wild/Enhancements/Clarity" -description = Select the visual look of the game that you'll like with these hand-made presets that adjusts saturation, vibrance, colors and more. You can select a preset. Selecting "User-Defined" requires making your own preset. check the "BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt" file in your graphicPacks folder to create one. +description = Select the visual look of the game that you'll like with these hand-made presets that adjusts saturation, vibrance, colors and more. You can select a preset. Selecting "User-Defined" requires making your own preset. check the "BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt" file in your graphicPacks folder to create one. Made by Jamie and preset creators (names are listed). version = 4 [Preset] -name = Serfrost Preset (Default) +name = Serfrost's Preset (Default) $preset:int = 10 [Preset] -name = Serfrost Preset (Dim Display) +name = Serfrost's Preset (Dim Display) $preset:int = 9 [Preset] -name = Serfrost Preset (Bright Display) +name = Serfrost's Preset (Bright Display) $preset:int = 8 [Preset] -name = Bruz Preset +name = Bruz's Preset $preset:int = 1 [Preset] -name = CellHunter Preset +name = CellHunter's Preset $preset:int = 7 [Preset] -name = Jamie Preset +name = Jamie's Preset $preset:int = 3 [Preset] -name = BSoD Gaming Preset +name = BSoD Gaming's Preset $preset:int = 2 [Preset] -name = The Complaining Gamer Preset +name = The Complaining Gamer's Preset $preset:int = 5 [Preset] @@ -50,11 +50,11 @@ name = Filmic Preset $preset:int = 6 [Preset] -name = Survival of the Wild Preset (Warmer) +name = Silentverge's Survival of the Wild Preset (Warmer) $preset:int = 12 [Preset] -name = Survival of the Wild Preset (Colder) +name = Silentverge's Survival of the Wild Preset (Colder) $preset:int = 13 [Preset] diff --git a/Enhancements/DrLuigi_!AntiAliasing/rules.txt b/Enhancements/DrLuigi_!AntiAliasing/rules.txt index cd01c39d..fecfeefc 100644 --- a/Enhancements/DrLuigi_!AntiAliasing/rules.txt +++ b/Enhancements/DrLuigi_!AntiAliasing/rules.txt @@ -2,5 +2,5 @@ titleIds = 0005000010150300,0005000010152A00,0005000010152B00 name = Anti-Aliasing path = "Dr. Luigi/Graphics/Anti-Aliasing (WIP)" -description = Re-enables the game's anti-aliasing and scales it up to the current resolution. +description = Re-enables the game's anti-aliasing and scales it up to the current resolution. Made by Slashiee. version = 3 diff --git a/Enhancements/HyruleWarriors_Contrasty/rules.txt b/Enhancements/HyruleWarriors_Contrasty/rules.txt index c73c1fee..eb16e8a0 100644 --- a/Enhancements/HyruleWarriors_Contrasty/rules.txt +++ b/Enhancements/HyruleWarriors_Contrasty/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001017D800,000500001017D900,000500001017CD00 name = Contrasty path = "Hyrule Warriors/Enhancements/Contrasty" -description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. +description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls. version = 3 [Preset] diff --git a/Enhancements/M&SRio2016_NoHUD/rules.txt b/Enhancements/M&SRio2016_NoHUD/rules.txt index bca70e05..01bc0b94 100644 --- a/Enhancements/M&SRio2016_NoHUD/rules.txt +++ b/Enhancements/M&SRio2016_NoHUD/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = No HUD path = "Mario & Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD" -description = Removes the HUD of the game. +description = Removes the HUD of the game. Made by Slashiee. version = 3 [Preset] diff --git a/Enhancements/MarioKart8_Contrasty/rules.txt b/Enhancements/MarioKart8_Contrasty/rules.txt index 518d7625..e8ff4d30 100644 --- a/Enhancements/MarioKart8_Contrasty/rules.txt +++ b/Enhancements/MarioKart8_Contrasty/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Contrasty -path = "Mario Kart 8/Enhancements/Contrasty" -description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. +path = "Mario Kart 8/Enhancements/Contrasty" +description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls. version = 4 [Preset] diff --git a/Enhancements/NinjaGaiden3_Contrasty/rules.txt b/Enhancements/NinjaGaiden3_Contrasty/rules.txt index 23ab30de..bc42e57f 100644 --- a/Enhancements/NinjaGaiden3_Contrasty/rules.txt +++ b/Enhancements/NinjaGaiden3_Contrasty/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 0005000010110900,0005000010110A00,0005000010110B00 name = Contrasty -path = "Ninja Gaiden 3: Razors Edge/Enhancements/Contrasty" -description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. +path = "Ninja Gaiden 3: Razors Edge/Enhancements/Contrasty" +description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls. version = 3 [Preset] @@ -91,4 +91,4 @@ $exposure = 1.01 $vibrance = 0.15 $crushContrast = 0.00 $bleach = 0.85 -$sharp_mix = 0.25 \ No newline at end of file +$sharp_mix = 0.25 diff --git a/Enhancements/PokkenTournament_Shadows/rules.txt b/Enhancements/PokkenTournament_Shadows/rules.txt index b1b7ee48..64e8e820 100644 --- a/Enhancements/PokkenTournament_Shadows/rules.txt +++ b/Enhancements/PokkenTournament_Shadows/rules.txt @@ -2,7 +2,7 @@ titleIds = 00050000101DF400,00050002101DF401,00050000101DF500 name = Shadow Resolution path = "Pokken Tournament/Graphics/Shadow Resolution" -description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. +description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee. version = 4 [Preset] diff --git a/Enhancements/RiseOfLyric_Shadows/rules.txt b/Enhancements/RiseOfLyric_Shadows/rules.txt index 143951b3..96a23eaa 100644 --- a/Enhancements/RiseOfLyric_Shadows/rules.txt +++ b/Enhancements/RiseOfLyric_Shadows/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010175B00,0005000010177800,0005000010191F00 name = Shadow Resolution path = "Sonic Boom: Rise of Lyric/Graphics/Shadow Resolution" -description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. +description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee. version = 4 [Preset] diff --git a/Enhancements/SkylandersImaginators_Shadows/rules.txt b/Enhancements/SkylandersImaginators_Shadows/rules.txt index 58a79105..5566fffd 100644 --- a/Enhancements/SkylandersImaginators_Shadows/rules.txt +++ b/Enhancements/SkylandersImaginators_Shadows/rules.txt @@ -2,7 +2,7 @@ titleIds = 00050000101F4D00,00050000101FB100 name = Shadow Resolution path = "Skylanders Imaginators/Graphics/Shadow Resolution" -description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. +description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Crementif. version = 4 [Preset] diff --git a/Enhancements/SkylandersTrapTeam_Shadows/rules.txt b/Enhancements/SkylandersTrapTeam_Shadows/rules.txt index 4f6264e5..0255ed25 100644 --- a/Enhancements/SkylandersTrapTeam_Shadows/rules.txt +++ b/Enhancements/SkylandersTrapTeam_Shadows/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001017C600,0005000010181F00 name = Shadow Resolution path = "Skylanders Trap Team/Graphics/Shadow Resolution" -description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. +description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Crementif. version = 4 [Preset] diff --git a/Enhancements/Splatoon_Bloom/rules.txt b/Enhancements/Splatoon_Bloom/rules.txt index 4ae5740f..e2c86a4a 100644 --- a/Enhancements/Splatoon_Bloom/rules.txt +++ b/Enhancements/Splatoon_Bloom/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = Bloom Adjustment path = "Splatoon/Enhancements/Bloom Adjustment" -description = Allows you to adjust how strong the bloom is. Full amount is the default intensity of bloom. +description = Allows you to adjust how strong the bloom is. Full amount is the default intensity of bloom. Made by Slashiee. version = 4 [Preset] diff --git a/Enhancements/Splatoon_NoVignette/rules.txt b/Enhancements/Splatoon_NoVignette/rules.txt index f02dc918..cb7abf27 100644 --- a/Enhancements/Splatoon_NoVignette/rules.txt +++ b/Enhancements/Splatoon_NoVignette/rules.txt @@ -2,5 +2,5 @@ titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = No Vignette path = "Splatoon/Enhancements/No Vignette" -description = Removes the game's vignette. +description = Removes the game's vignette. Made by Slashiee. version = 4 diff --git a/Enhancements/Splatoon_Shadows/rules.txt b/Enhancements/Splatoon_Shadows/rules.txt index 82aad27a..1c116112 100644 --- a/Enhancements/Splatoon_Shadows/rules.txt +++ b/Enhancements/Splatoon_Shadows/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = Shadow Resolution path = "Splatoon/Graphics/Shadow Resolution" -description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. +description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. Made by Slashiee. version = 4 [Preset] diff --git a/Enhancements/SuperMario3DWorld_Contrasty/rules.txt b/Enhancements/SuperMario3DWorld_Contrasty/rules.txt index 6a511254..6ffe8acc 100644 --- a/Enhancements/SuperMario3DWorld_Contrasty/rules.txt +++ b/Enhancements/SuperMario3DWorld_Contrasty/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 0005000010145D00,0005000010145C00,0005000010106100 name = Contrasty -path = "Super Mario 3D World/Enhancements/Contrasty" -description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Doesn't work if you also upscale or downscale the resolution. +path = "Super Mario 3D World/Enhancements/Contrasty" +description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Doesn't work if you also upscale or downscale the resolution. Made by getdls. version = 4 [Preset] @@ -113,4 +113,4 @@ $exposure = 1.01 $vibrance = 0.15 $crushContrast = 0.00 $bleach = 0.85 -$sharp_mix = 0.1 \ No newline at end of file +$sharp_mix = 0.1 diff --git a/Enhancements/SuperSmashBros_Contrasty/rules.txt b/Enhancements/SuperSmashBros_Contrasty/rules.txt index 96513ba4..9a429d85 100644 --- a/Enhancements/SuperSmashBros_Contrasty/rules.txt +++ b/Enhancements/SuperSmashBros_Contrasty/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010110E00,0005000010145000,0005000010144F00 name = Contrasty path = "Super Smash Bros. for Wii U/Enhancements/Contrasty" -description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. +description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls. version = 3 [Preset] @@ -113,4 +113,4 @@ $exposure = 1.01 $vibrance = 0.15 $crushContrast = 0.00 $bleach = 0.85 -$sharp_mix = 0.1 \ No newline at end of file +$sharp_mix = 0.1 diff --git a/Enhancements/SuperSmashBros_NoBoxingRingScreen/rules.txt b/Enhancements/SuperSmashBros_NoBoxingRingScreen/rules.txt index 4fe0b0ca..4e7f768d 100644 --- a/Enhancements/SuperSmashBros_NoBoxingRingScreen/rules.txt +++ b/Enhancements/SuperSmashBros_NoBoxingRingScreen/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010110E00,0005000010145000,0005000010144F00 name = No Boxing Ring Screen path = "Super Smash Bros. for Wii U/Enhancements/No Boxing Ring Screen" -description = Disables the screen in the Boxing Ring stage. Can be used for aesthetic or performance reasons. +description = Disables the screen in the Boxing Ring stage. Can be used for aesthetic or performance reasons. Made by Slashiee. version = 4 [TextureRedefine] diff --git a/Enhancements/TokyoMirage_!AARemoval/rules.txt b/Enhancements/TokyoMirage_!AARemoval/rules.txt index 86d6b4bd..b6caee7f 100644 --- a/Enhancements/TokyoMirage_!AARemoval/rules.txt +++ b/Enhancements/TokyoMirage_!AARemoval/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 name = AA Removal -path = "Tokyo Mirage Sessions FE/Enhancements/AA Removal" -description = Removes AA, no performance gain. Used for clean look or injecting external AA. +path = "Tokyo Mirage Sessions FE/Enhancements/AA Removal" +description = Removes AA, no performance gain. Used for clean look or injecting external AA. Made by getdls. version = 3 diff --git a/Enhancements/TokyoMirage_!VideoPanNScan/rules.txt b/Enhancements/TokyoMirage_!VideoPanNScan/rules.txt index 41a0a77a..6ce5bbc9 100644 --- a/Enhancements/TokyoMirage_!VideoPanNScan/rules.txt +++ b/Enhancements/TokyoMirage_!VideoPanNScan/rules.txt @@ -1,14 +1,14 @@ [Definition] titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 -name = Video pan n scan -path = "Tokyo Mirage Sessions FE/Graphics/Video pan n scan" -description = 21:9 Video, cuts of sides instead of pillarboxing +name = Video pan n scan +path = "Tokyo Mirage Sessions FE/Graphics/Video pan n scan" +description = 21:9 Video, cuts of sides instead of pillar-boxing. Made by getdls. version = 3 [Preset] name = 21:9 Pan n scan (Cut top, bottom) $UIAspectX = 1.0 -$UIAspectY = (2560.0 / 1080.0) / (1280.0/720.0) +$UIAspectY = (2560.0 / 1080.0) / (1280.0/720.0) [Preset] name = 16:10 Pan n scan (Cut sides) diff --git a/Enhancements/TokyoMirage_AdjustBlur/rules.txt b/Enhancements/TokyoMirage_AdjustBlur/rules.txt index 89b3561d..75aefed4 100644 --- a/Enhancements/TokyoMirage_AdjustBlur/rules.txt +++ b/Enhancements/TokyoMirage_AdjustBlur/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 -name = Adjust CutScene Blur Pack -path = "Tokyo Mirage Sessions FE/Graphics/Adjust Blur" -description = Changes the in-game cut-scenes blur. +name = Adjust Cutscene Blur +path = "Tokyo Mirage Sessions FE/Graphics/Adjust Cutscene Blur" +description = Changes the in-game cut-scenes blur. Made by getdls. version = 3 [Preset] diff --git a/Enhancements/TokyoMirage_Contrasty/rules.txt b/Enhancements/TokyoMirage_Contrasty/rules.txt index 2ffd739c..fd2a3ae5 100644 --- a/Enhancements/TokyoMirage_Contrasty/rules.txt +++ b/Enhancements/TokyoMirage_Contrasty/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 name = Contrasty -path = "Tokyo Mirage Sessions FE/Enhancements/Contrasty" -description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. +path = "Tokyo Mirage Sessions FE/Enhancements/Contrasty" +description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls. version = 3 [Preset] @@ -91,4 +91,4 @@ $exposure = 1.01 $vibrance = 0.15 $crushContrast = 0.00 $bleach = 0.85 -$sharp_mix = 0.1 \ No newline at end of file +$sharp_mix = 0.1 diff --git a/Enhancements/TokyoMirage_NegLod/rules.txt b/Enhancements/TokyoMirage_NegLod/rules.txt index 799d5efc..e4d3316f 100644 --- a/Enhancements/TokyoMirage_NegLod/rules.txt +++ b/Enhancements/TokyoMirage_NegLod/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 name = Negative texture LOD bias -path = "Tokyo Mirage Sessions FE/Enhancements/Negative Texture LOD" -description = Texture LOD override, possible shimmer but sharper textures +path = "Tokyo Mirage Sessions FE/Enhancements/Negative Texture LOD" +description = Texture LOD override, possible shimmer but sharper textures. Made by getdls. version = 4 [Preset] @@ -33,8 +33,6 @@ $LOD = -8 name = LOD -16 (Sharpest) $LOD = -16 - [TextureRedefine] formats = 0x01a,0x31,0x32,0x33,0x34,0x35,0x431,0x432,0x433,0x434,0x435 overwriteRelativeLodBias = $LOD - diff --git a/Enhancements/TwilightPrincessHD_Bicubic/rules.txt b/Enhancements/TwilightPrincessHD_Bicubic/rules.txt index acceb40b..e072a5f9 100644 --- a/Enhancements/TwilightPrincessHD_Bicubic/rules.txt +++ b/Enhancements/TwilightPrincessHD_Bicubic/rules.txt @@ -2,7 +2,7 @@ name = Optimized Bicubic spline resampler titleIds = 000500001019C800,000500001019E600,000500001019E500 path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Bicubic Sharpen Filters" -description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively. +description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively. Made by NAVras and getdls. version = 3 [OutputShader] diff --git a/Enhancements/TwilightPrincessHD_Contrasty/rules.txt b/Enhancements/TwilightPrincessHD_Contrasty/rules.txt index f5d56d68..93996d59 100644 --- a/Enhancements/TwilightPrincessHD_Contrasty/rules.txt +++ b/Enhancements/TwilightPrincessHD_Contrasty/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Contrasty path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty" -description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. +description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Made by getdls. version = 3 [Preset] @@ -72,7 +72,7 @@ $bleach = 0.85 $sharp_mix = 0.05 [Preset] # Colourful midway between original and cold -name = Warm / Colorful +name = Warm / Colorful $redShadows = 0.96 $greenShadows = 0.97 $blueSadows = 1.01 @@ -94,7 +94,7 @@ $bleach = 0.85 $sharp_mix = 0.05 [Preset] #Neutral/cold white point, light and shadows interplay, caves are dark. Some discoloration of multi layer fx -name = Cold +name = Cold $redShadows = 0.99 #0.99 $greenShadows = 1.0 # 1.0 $blueSadows = 1.0 #1.0 #1.01 @@ -115,7 +115,7 @@ $crushContrast = 0.0 $bleach = 0.875 $sharp_mix = 0.00 -[Preset] #Warm colour palette, light and shadows interplay, caves are dark. +[Preset] #Warm colour palette, light and shadows interplay, caves are dark. name = Warm contrast crush $redShadows = 1.0 #1.02 #0.99 $greenShadows = 1.0 #1.05 # 1.0 @@ -182,7 +182,7 @@ $bleach = 0.875 $sharp_mix = 0.00 -[Preset] # jff +[Preset] # jff name = Skyward Swordish $redShadows = 0.95 $greenShadows = 0.95 diff --git a/Enhancements/TwilightPrincessHD_FancyFX/rules.txt b/Enhancements/TwilightPrincessHD_FancyFX/rules.txt index 9301da2a..117528ee 100644 --- a/Enhancements/TwilightPrincessHD_FancyFX/rules.txt +++ b/Enhancements/TwilightPrincessHD_FancyFX/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Resolution path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX" -description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia. +description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia. Made by getdls. version = 3 @@ -51,7 +51,7 @@ $internalRes = 1 $presetPass:int = 2 $enableBlur:int = 1 -[Preset] # +[Preset] # name = Disable extra blur, keep other tweaks active $dither = 0.2 $scaleShader = 1.0 @@ -72,13 +72,13 @@ $enableBlur:int = 0 [TextureRedefine] #Double shadow res width = 384 height = 384 -###formatsExcluded = +###formatsExcluded = overwriteWidth = 768 overwriteHeight = 768 ## 1a -> 1f -#De-banding +#De-banding [TextureRedefine] width = 1920 height = 1088 @@ -145,7 +145,7 @@ height = 272 formats = 0x01a overwriteFormat = 0x01f -[TextureRedefine] # x8 +[TextureRedefine] # x8 width = 480 height = 270 formats = 0x01a @@ -217,7 +217,7 @@ overwriteFormat = 0x01f #formats = 0x01a #overwriteFormat = 0x01f -## 7->f +## 7->f [TextureRedefine] #viewport width = 960 height = 544 @@ -307,7 +307,7 @@ height = 720 formats = 0x001 overwriteFormat = 0x005 -#[TextureRedefine] # +#[TextureRedefine] # #width = 1024 #height = 1024 #formats = 0x001 diff --git a/Enhancements/TwilightPrincessHD_NegativeLOD/rules.txt b/Enhancements/TwilightPrincessHD_NegativeLOD/rules.txt index 25124c23..8adf8390 100644 --- a/Enhancements/TwilightPrincessHD_NegativeLOD/rules.txt +++ b/Enhancements/TwilightPrincessHD_NegativeLOD/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Level of detail path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Negative Texture LOD" -description = Sharper textures at risk of shimmering when set too high +description = Sharper textures at risk of shimmering when set too high. Made by getdls. version = 4 [Preset] @@ -45,16 +45,16 @@ $0x035 = +2 $0x01a = 0 [TextureRedefine] -formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used. -overwriteRelativeLodBias = $0x031 +formats = 0x031 #0x431,0x432,0x433,0x434,0x435 not used. +overwriteRelativeLodBias = $0x031 [TextureRedefine]#Per format, possible to have separate scaling if needed -formats = 0x033 -overwriteRelativeLodBias = $0x033 +formats = 0x033 +overwriteRelativeLodBias = $0x033 [TextureRedefine] formats = 0x034 -overwriteRelativeLodBias = $0x034 +overwriteRelativeLodBias = $0x034 [TextureRedefine] formats = 0x035 @@ -62,4 +62,4 @@ overwriteRelativeLodBias = $0x035 [TextureRedefine] formats = 0x01a -overwriteRelativeLodBias = $0x01a \ No newline at end of file +overwriteRelativeLodBias = $0x01a diff --git a/Enhancements/VCGBA_Undarken/rules.txt b/Enhancements/VCGBA_Undarken/rules.txt index 131fb22b..4223457e 100644 --- a/Enhancements/VCGBA_Undarken/rules.txt +++ b/Enhancements/VCGBA_Undarken/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 5000010173E00,5000010174000,5000010174100,5000010176100,5000010176000,5000010176200,5000010176D00,5000010176C00,5000010176E00,500001017A000,500001017A100,500001017BA00,500001017A200,500001017BB00,500001017BC00,5000010180100,500001017A400,500001017A300,5000010156700,5000010156600,5000010156800,5000010156A00,5000010156900,5000010156B00,5000010156E00,5000010156C00,5000010156F00,5000010157100,5000010157000,5000010157200,5000010157400,5000010157300,5000010157500,500001015D800,500001015D700,500001015D900,500001015DB00,500001015DA00,500001015DC00,500001015DE00,500001015DD00,500001015DF00,500001015E000,500001015E400,500001015E300,500001015E500,500001015E100,500001015E200,500001016CF00,5000010169700,500001016D000,500001016D100,5000010169800,500001016D200,5000010169A00,5000010169900,5000010169B00,5000010169D00,5000010169C00,5000010169E00,500001016A000,5000010169F00,500001016A100,500001016F200,500001016F100,5000010170900,500001016F400,500001016F300,5000010172C00,500001016F600,500001016F500,5000010172D00,500001016F800,500001016F700,5000010172E00,500001016FA00,500001016F900,5000010172F00,5000010173600,5000010173500,5000010173700,5000010173900,5000010173800,5000010173F00,5000010173B00,5000010173A00,5000010173C00 name = Undarken -path = Virtual Console/GBA/Enhancements/Undarken -description = Undarkens the emulator output. +path = Virtual Console/GBA/Enhancements/Undarken +description = Undarkens the emulator output. Made by Zalnor. version = 3 diff --git a/Enhancements/VCN64_Undarken/rules.txt b/Enhancements/VCN64_Undarken/rules.txt index b0dabb14..b658d5cd 100644 --- a/Enhancements/VCN64_Undarken/rules.txt +++ b/Enhancements/VCN64_Undarken/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 50000101FEA00,50000101FE900,5000010199200,5000010199100,5000010199300,5000010199500,5000010199400,5000010199700,5000010199600,5000010199800,5000010199B00,5000010199A00,5000010199C00,50000101A0E00,50000101A0D00,50000101A1000,50000101A5900,50000101A5800,50000101A5B00,50000101A5A00,50000101AC400,50000101AC600,50000101AC500,50000101B4600,50000101B4500,50000101B4800,50000101B4700,50000101BAF00,50000101BAE00,50000101BB000,50000101BB200,50000101BB100,50000101C5D00,50000101C5C00,50000101C5E00,50000101DA800,50000101DA700,50000101DA900,50000101E6500,50000101E6400,50000101E6700,50000101E6600,50000101EBB00,50000101FE800,50000101FE700 name = Undarken -path = Virtual Console/N64/Enhancements/Undarken -description = Undarkens the emulator output. +path = Virtual Console/N64/Enhancements/Undarken +description = Undarkens the emulator output. Made by Zalnor. version = 3 diff --git a/Enhancements/VCNES_Undarken/rules.txt b/Enhancements/VCNES_Undarken/rules.txt index a72959ba..d753e6ff 100644 --- a/Enhancements/VCNES_Undarken/rules.txt +++ b/Enhancements/VCNES_Undarken/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 500001012A100,500001012DF00,500001012DE00,500001012E000,500001012E100,500001012E300,500001012E200,500001012E400,500001012E700,500001012E600,500001012E800,500001012F400,500001012F300,500001012F500,500001012F700,500001012F600,500001012F800,5000010106D00,5000010106C00,5000010106E00,5000010107000,5000010106F00,5000010107100,5000010107500,5000010107200,5000010107600,5000010107800,5000010107700,5000010107900,5000010107C00,5000010107B00,5000010107D00,5000010107F00,5000010107E00,5000010108000,5000010108200,5000010108100,5000010108300,5000010108500,5000010108400,5000010108600,5000010108800,5000010108700,5000010108900,5000010108B00,5000010108A00,5000010108C00,5000010113F00,5000010113E00,5000010114000,5000010114200,5000010114100,5000010114300,5000010114500,5000010114400,5000010114600,5000010114800,5000010114700,5000010114900,5000010114A00,5000010119200,5000010119100,5000010119300,500001011A900,5000010119400,500001011AA00,500001011AE00,5000010119500,5000010119700,5000010119800,500001011AC00,500001011AB00,500001011AD00,5000010129800,5000010129700,5000010129900,5000010129A00,5000010129C00,5000010129B00,5000010129D00,5000010129F00,5000010129E00,500001012A000 name = Undarken -path = Virtual Console/NES/Enhancements/Undarken -description = Undarkens the emulator output. +path = Virtual Console/NES/Enhancements/Undarken +description = Undarkens the emulator output. Made by Zalnor. version = 3 diff --git a/Enhancements/WindWakerHD_Contrasty/rules.txt b/Enhancements/WindWakerHD_Contrasty/rules.txt index 73695935..9161ec7c 100644 --- a/Enhancements/WindWakerHD_Contrasty/rules.txt +++ b/Enhancements/WindWakerHD_Contrasty/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 0005000010143400,0005000010143600,0005000010143500 name = Contrasty -path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty v1.1" -description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings. +path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty v1.1" +description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings. Made by getdls. version = 3 [Preset] @@ -28,11 +28,11 @@ $bleach = 1.0 $sharp_mix = 0.0 $skyboxRed = 1.0 -$skyboxGreen = 1.05 +$skyboxGreen = 1.05 $skyboxBlue = 0.9 $skyboxMix = 1.05 $AO = 1.0 -$beach = 1.0 +$beach = 1.0 [Preset] name = Less sky bloom @@ -57,11 +57,11 @@ $bleach = 1.0 $sharp_mix = 0.0 $skyboxRed = 1.0 -$skyboxGreen = 1.05 +$skyboxGreen = 1.05 $skyboxBlue = 0.9 $skyboxMix = 0.775 $AO = 1.0 -$beach = 1.0 +$beach = 1.0 [Preset] name = High Contrasty @@ -86,11 +86,11 @@ $bleach = 0.85 $sharp_mix = 0.1 $skyboxRed = 1.0 -$skyboxGreen = 1.0 +$skyboxGreen = 1.0 $skyboxBlue = 1.0 $skyboxMix = 1.15 $AO = 1.0 -$beach = 1.0 +$beach = 1.0 [Preset] name = Colourful @@ -115,11 +115,11 @@ $bleach = 0.85 $sharp_mix = 0.0 $skyboxRed = 1.0 -$skyboxGreen = 1.0 +$skyboxGreen = 1.0 $skyboxBlue = 1.0 $skyboxMix = 0.9 $AO = 1.0 -$beach = 1.0 +$beach = 1.0 [Preset] name = Gamecube style @@ -144,11 +144,11 @@ $bleach = 0.85 $sharp_mix = 0.0 $skyboxRed = 1.1 -$skyboxGreen = 0.95 +$skyboxGreen = 0.95 $skyboxBlue = 1.1 $skyboxMix = 0.75 $AO = 0.5 -$beach = 0.85 +$beach = 0.85 [Preset] name = Gangnam style @@ -173,8 +173,8 @@ $bleach = 0.85 $sharp_mix = 0.9 $skyboxRed = 1.5 -$skyboxGreen = 0.95 +$skyboxGreen = 0.95 $skyboxBlue = 1.1 $skyboxMix = 1.5 $AO = 1.5 -$beach = 1.1 \ No newline at end of file +$beach = 1.1 diff --git a/Enhancements/XenobladeX_Contrasty/rules.txt b/Enhancements/XenobladeX_Contrasty/rules.txt index 826cf9b7..6a2c1573 100644 --- a/Enhancements/XenobladeX_Contrasty/rules.txt +++ b/Enhancements/XenobladeX_Contrasty/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = Contrasty -path = "Xenoblade Chronicles X/Enhancements/Contrasty" -description = This pack tweaks the colours and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings. +path = "Xenoblade Chronicles X/Enhancements/Contrasty" +description = This pack tweaks the colours and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings. Made by getdls. version = 4 [Preset] @@ -113,4 +113,4 @@ $exposure = 1.0 $vibrance = 0.0 $crushContrast = 0.0 $bleach = 1.0 -$sharp_mix = 0.0 \ No newline at end of file +$sharp_mix = 0.0 diff --git a/Enhancements/XenobladeX_FancyFX/rules.txt b/Enhancements/XenobladeX_FancyFX/rules.txt index 69e398d9..c304c861 100644 --- a/Enhancements/XenobladeX_FancyFX/rules.txt +++ b/Enhancements/XenobladeX_FancyFX/rules.txt @@ -1,12 +1,12 @@ [Definition] titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = Fancy GFX # I would have called this RTX on, but Nvidia has trademarked it ;) -path = "Xenoblade Chronicles X/Enhancements/Fancy FX" -description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. +path = "Xenoblade Chronicles X/Enhancements/Fancy FX" +description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. Made by getdls. version = 4 -#Disabled, causes gfx errors on 1.15.x Enable if fixed. -#[TextureRedefine] +#Disabled, causes gfx errors on 1.15.x Enable if fixed. +#[TextureRedefine] #width = 1280 #height = 720 #formats = 0x816 @@ -84,7 +84,7 @@ height = 192 formats = 0x816 overwriteFormat = 0x820 -[TextureRedefine] # Bloom, DOF +[TextureRedefine] # Bloom, DOF width = 320 height = 180 formats = 0x816 @@ -96,7 +96,7 @@ height = 192 formats = 0x001 overwriteFormat = 0x005 -[TextureRedefine] # Bloom, DOF +[TextureRedefine] # Bloom, DOF width = 320 height = 180 formats = 0x001 @@ -108,7 +108,7 @@ height = 192 formats = 0x01a overwriteFormat = 0x01f -[TextureRedefine] # Bloom, DOF +[TextureRedefine] # Bloom, DOF width = 320 height = 180 formats = 0x01a @@ -120,7 +120,7 @@ height = 144 formats = 0x816 overwriteFormat = 0x820 -[TextureRedefine] # Bloom 2nd +[TextureRedefine] # Bloom 2nd width = 160 height = 96 formats = 0x816 @@ -145,7 +145,7 @@ formats = 0x816 overwriteFormat = 0x820 [Preset] -name = 1080 -> 1440 +name = 1080 -> 1440 $width = 2560 $height = 1440 $gameWidth = 1280 @@ -156,7 +156,7 @@ $scaleShader = (1440.0/1080.0) $scaleBlur = 0.5 [Preset] -name = 1440 -> 2880 +name = 1440 -> 2880 $width = 3840 $height = 2160 $gameWidth = 1280 diff --git a/Filters/Bicubic (4 taps)/rules.txt b/Filters/Bicubic (4 taps)/rules.txt index 0a42ff77..6d52fe6d 100644 --- a/Filters/Bicubic (4 taps)/rules.txt +++ b/Filters/Bicubic (4 taps)/rules.txt @@ -1,8 +1,8 @@ [Definition] name = Optimized Bicubic B-spline resampler -titleIds = +titleIds = path = "Filters/Bicubic (4 taps)" -description = Cemu's Bicubic. Because it's B-spline so it was optimized down to 4 taps. +description = Cemu's Bicubic. Because it's B-spline so it was optimized down to 4 taps. Created by NAVras. version = 3 [OutputShader] diff --git a/Filters/Bicubic/rules.txt b/Filters/Bicubic/rules.txt index 7c2be14e..330c2107 100644 --- a/Filters/Bicubic/rules.txt +++ b/Filters/Bicubic/rules.txt @@ -1,8 +1,8 @@ [Definition] name = Optimized Bicubic spline resampler -titleIds = +titleIds = path = "Filters/Bicubic" -description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively. +description = The b and c can adjust the properties of the cubic; sometimes referred to as "blurring" and "ringing" respectively. Created by NAVras. version = 3 [OutputShader] diff --git a/Filters/Jinc/rules.txt b/Filters/Jinc/rules.txt index 477aa131..aa8675b6 100644 --- a/Filters/Jinc/rules.txt +++ b/Filters/Jinc/rules.txt @@ -1,8 +1,8 @@ [Definition] name = Jinc windowed-jinc with anti-ringing -titleIds = +titleIds = path = "Filters/Jinc" -description = This is an approximation of Jinc. If B=1.0, it's a lanczos filter. +description = This is an approximation of Jinc. If B=1.0, it's a lanczos filter. Created by NAVras. version = 3 [OutputShader] # need texels @@ -40,7 +40,7 @@ $SINC = 0.825 $Anti_Ringing = 0.8 # $Window_Sinc == A; $SINC == B. -# Increase A to get more blur. Decrease it to get a sharper picture. +# Increase A to get more blur. Decrease it to get a sharper picture. # B = 0.825 to get rid of dithering. Increase B to get a fine sharpness, though dithering returns. # $Anti_Ringing reduces overshoot. diff --git a/Mods/BatmanArkhamOrigins_60FPS/rules.txt b/Mods/BatmanArkhamOrigins_60FPS/rules.txt index 31d1f7fc..9feb374d 100644 --- a/Mods/BatmanArkhamOrigins_60FPS/rules.txt +++ b/Mods/BatmanArkhamOrigins_60FPS/rules.txt @@ -1,11 +1,9 @@ [Definition] titleIds = 0005000010136c00,0005000010137c00,0005000010154500,000500001016d300,000500001016df00 path = "Batman: Arkham Origins/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 [Control] #Give boost to performance vsyncFrequency = 120 - -# Made by theboy181 diff --git a/Mods/BreathOfTheWild_FPS++/Dynamic Gamespeed/readme.txt b/Mods/BreathOfTheWild_FPS++/Dynamic Gamespeed/readme.txt index 589941f2..4596d83b 100644 --- a/Mods/BreathOfTheWild_FPS++/Dynamic Gamespeed/readme.txt +++ b/Mods/BreathOfTheWild_FPS++/Dynamic Gamespeed/readme.txt @@ -1,4 +1,4 @@ -Since this work isn't wholy mine anymore I feel it needs a readme. -Thanks to the contributors Crementif and EpigramX and as always Rajkosto for the input early on and for making it possible to begin with. Also thanks to the Cemu dev team for creating such a fun emulator. They recently added a debugger to aid in projects like this and I can't wait to try it out. +Since this work isn't wholly mine anymore I feel it needs a readme. +Thanks to the contributors Crementif and epigramx and as always rajkosto for the input early on and for making it possible to begin with. Also thanks to the Cemu dev team for creating such a fun emulator. They recently added a debugger to aid in projects like this and I can't wait to try it out. -Credits for the Arrow fix go to EpigramX and the initial porting of it to fps++ by Crementif. It's always nice to see people contribute to make something better. I fully welcome others messing around with this and have added comments to all the original code in hope that it is easier to understand. But I suck at comments as much as I suck at code. If you have questions about patching feel free to ask me on discord. I would like to avoid situations where a whole bunch of lines are copy pasted into fps++, where 90% of them don't do anything,claiming it fixes things it doesnt. And fragmenting the user base with regards to which fps++ they should use. \ No newline at end of file +Credits for the arrow fix go to epigramx and the initial porting of it to FPS++ by Crementif. It's always nice to see people contribute to make something better. I fully welcome others messing around with this and have added comments to all the original code in hope that it is easier to understand. But I suck at comments as much as I suck at code. If you have questions about patching feel free to ask me on Discord. I would like to avoid situations where a whole bunch of lines are copy pasted into FPS++, where 90% of them don't do anything, claiming it fixes things it doesn't. And fragmenting the user base with regards to which FPS++ they should use. diff --git a/Mods/BreathOfTheWild_FPS++/Dynamic Gamespeed/rules.txt b/Mods/BreathOfTheWild_FPS++/Dynamic Gamespeed/rules.txt index da56c0cc..bed37251 100644 --- a/Mods/BreathOfTheWild_FPS++/Dynamic Gamespeed/rules.txt +++ b/Mods/BreathOfTheWild_FPS++/Dynamic Gamespeed/rules.txt @@ -2,7 +2,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Dynamic Gamespeed path = "The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required)" -description = DON'T USE STATIC FPS WITH FPS++! Don't forget to set the FPS limit if you want to exceed 30 FPS. Lowering the amount of averaged frames, how more reactive the gamespeed becomes to your FPS. +description = DON'T USE STATIC FPS WITH FPS++! Don't forget to set the FPS limit if you want to exceed 30 FPS. Lowering the amount of averaged frames, how more reactive the gamespeed becomes to your FPS. Made by Xalphenos, Crementif, and epigramx. version = 4 [Preset] @@ -27,4 +27,4 @@ $amount_of_FPS_averaged = 4 [Preset] name = 3 Frames Averaged -$amount_of_FPS_averaged = 3 \ No newline at end of file +$amount_of_FPS_averaged = 3 diff --git a/Mods/BuddyandMe_60FPS/rules.txt b/Mods/BuddyandMe_60FPS/rules.txt index 56b0982c..b56ee186 100644 --- a/Mods/BuddyandMe_60FPS/rules.txt +++ b/Mods/BuddyandMe_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 00050000101ECF00,00050000101F4A00 name = 60FPS path = "Buddy & Me/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/CitizensOfEarth_60fps/rules.txt b/Mods/CitizensOfEarth_60fps/rules.txt index baf7a2bd..7d5845cd 100644 --- a/Mods/CitizensOfEarth_60fps/rules.txt +++ b/Mods/CitizensOfEarth_60fps/rules.txt @@ -2,7 +2,5 @@ titleIds = 0005000010177200,0005000010180B00 name = 60FPS path = "Citizens of Earth/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/Darksiders2_60FPS/rules.txt b/Mods/Darksiders2_60FPS/rules.txt index a53d4363..e46db823 100644 --- a/Mods/Darksiders2_60FPS/rules.txt +++ b/Mods/Darksiders2_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 000500001010AD00,0005000010110F00 name = 60FPS path = "Darksiders II/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/Darksiders_Uncapped/rules.txt b/Mods/Darksiders_Uncapped/rules.txt index 1a37308e..6520bcf8 100644 --- a/Mods/Darksiders_Uncapped/rules.txt +++ b/Mods/Darksiders_Uncapped/rules.txt @@ -2,11 +2,9 @@ titleIds = 00050000101FA600,00050000101F9700 name = Uncapped Framerate path = "Darksiders Warmastered Edition/Mods/Uncapped Framerate" -description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. +description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. Made by theboy181. version = 4 -# Made by theboy181 - [Preset] name = 60FPS (ideal for 240/120/60Hz displays) $targetFPS:int = 60 diff --git a/Mods/DeusExHumanRevolution_60FPS/rules.txt b/Mods/DeusExHumanRevolution_60FPS/rules.txt index 92e47066..dba1b1de 100644 --- a/Mods/DeusExHumanRevolution_60FPS/rules.txt +++ b/Mods/DeusExHumanRevolution_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 000500001012BA00,000500001012B200 name = 60FPS path = "Deus Ex: Human Revolution/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/FatalFrame_60FPS/rules.txt b/Mods/FatalFrame_60FPS/rules.txt index 6c6e9f4f..21537f47 100644 --- a/Mods/FatalFrame_60FPS/rules.txt +++ b/Mods/FatalFrame_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 00050000101D0300,00050000101D0600,000500001014D200,00050000101D3F00 name = 60FPS path = "Fatal Frame - Project Zero: Maiden of Black Water/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/FistOfTheNorthStar_60FPS/rules.txt b/Mods/FistOfTheNorthStar_60FPS/rules.txt index 21ca2587..2ba50f5b 100644 --- a/Mods/FistOfTheNorthStar_60FPS/rules.txt +++ b/Mods/FistOfTheNorthStar_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 000500001012B800,000500001012B900,0005000010116600 name = 60FPS path = "Fist of the North Star: Ken's Rage 2/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/LEGOBatman3_60FPS/rules.txt b/Mods/LEGOBatman3_60FPS/rules.txt index 20544e47..683b60e0 100644 --- a/Mods/LEGOBatman3_60FPS/rules.txt +++ b/Mods/LEGOBatman3_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 000500001016AD00,000500001016A400 name = 60FPS path = "Lego Batman 3: Beyond Gotham/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/LEGODimensions_60FPS/rules.txt b/Mods/LEGODimensions_60FPS/rules.txt index 9f0d4f8d..1d1c61a8 100644 --- a/Mods/LEGODimensions_60FPS/rules.txt +++ b/Mods/LEGODimensions_60FPS/rules.txt @@ -1,8 +1,6 @@ [Definition] titleIds = 0005000010194200,0005000010195D00 name = 60FPS -path = "Lego Dimensions/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +path = "LEGO Dimensions/Mods/60FPS" +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/LEGOJurassicWorld_60FPS/rules.txt b/Mods/LEGOJurassicWorld_60FPS/rules.txt index bae991e8..6fc090d7 100644 --- a/Mods/LEGOJurassicWorld_60FPS/rules.txt +++ b/Mods/LEGOJurassicWorld_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 00050000101CDF00,00050000101A6200,00050000101A5C00 name = 60FPS path = "Lego Jurassic World/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/LEGOMarvelSuperHeroes_60FPS/rules.txt b/Mods/LEGOMarvelSuperHeroes_60FPS/rules.txt index a120cc82..08a6ccc9 100644 --- a/Mods/LEGOMarvelSuperHeroes_60FPS/rules.txt +++ b/Mods/LEGOMarvelSuperHeroes_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 0005000010132B00,0005000010132400 name = 60FPS path = "Lego Marvel Super Heroes/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/LEGOMarvelsAvengers_60FPS/rules.txt b/Mods/LEGOMarvelsAvengers_60FPS/rules.txt index 4d842c01..f1a9a287 100644 --- a/Mods/LEGOMarvelsAvengers_60FPS/rules.txt +++ b/Mods/LEGOMarvelsAvengers_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 00050000101BEF00,00050000101BE900 name = 60FPS path = "Lego Marvel's Avengers/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/LEGOMovie_60FPS/rules.txt b/Mods/LEGOMovie_60FPS/rules.txt index 161a8848..618082fe 100644 --- a/Mods/LEGOMovie_60FPS/rules.txt +++ b/Mods/LEGOMovie_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 000500001014DE00,000500001014E000 name = 60FPS path = "The LEGO Movie Videogame/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/LEGOSTARWARS_60FPS/rules.txt b/Mods/LEGOSTARWARS_60FPS/rules.txt index 5a7535d1..acef79f0 100644 --- a/Mods/LEGOSTARWARS_60FPS/rules.txt +++ b/Mods/LEGOSTARWARS_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 00050000101DAB00,00050000101DAA00 name = 60FPS path = "LEGO Star Wars: The Force Awakens/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/LEGOTheHobbit_60FPS/rules.txt b/Mods/LEGOTheHobbit_60FPS/rules.txt index ee562f77..81008c3c 100644 --- a/Mods/LEGOTheHobbit_60FPS/rules.txt +++ b/Mods/LEGOTheHobbit_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 000500001016A700,0005000010168D00 name = 60FPS path = "LEGO The Hobbit/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/LostReavers_60fps/rules.txt b/Mods/LostReavers_60fps/rules.txt index 80109137..3c6d54f9 100644 --- a/Mods/LostReavers_60fps/rules.txt +++ b/Mods/LostReavers_60fps/rules.txt @@ -2,10 +2,8 @@ titleIds = 00050000101A4800,00050000101B9900,000500001018D900 name = 60FPS path = "Lost Reavers/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 [Control] vsyncFrequency = 120 - -# Made by theboy181 diff --git a/Mods/M&SRio2016_60FPS/rules.txt b/Mods/M&SRio2016_60FPS/rules.txt index 57063f9f..8f9181e3 100644 --- a/Mods/M&SRio2016_60FPS/rules.txt +++ b/Mods/M&SRio2016_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = 60FPS path = "Mario & Sonic at the Rio 2016 Olympic Games/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by Slashiee and theboy181. version = 4 - -# Original Town patch made by Slashiee, full game patch made by theboy181 diff --git a/Mods/MarioKart8_NoHud/rules.txt b/Mods/MarioKart8_NoHud/rules.txt index 5259fc15..8d6a1bad 100644 --- a/Mods/MarioKart8_NoHud/rules.txt +++ b/Mods/MarioKart8_NoHud/rules.txt @@ -2,5 +2,5 @@ titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Removes all the HUD elements path = "Mario Kart 8/Mods/No HUD" -description = Disables any HUD while racing. Breaks many of the menu's so don't use this if you just want to play the game. -version = 4 \ No newline at end of file +description = Disables any HUD while racing. Breaks many of the menu's so don't use this if you just want to play the game. Made by Crementif. +version = 4 diff --git a/Mods/Oddworld_60FPS/rules.txt b/Mods/Oddworld_60FPS/rules.txt index 020eccec..a54554fa 100644 --- a/Mods/Oddworld_60FPS/rules.txt +++ b/Mods/Oddworld_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 00050000101DB000,00050000101DBB00 name = 60FPS path = "Oddworld: New 'n' Tasty/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/Planes_60FPS/rules.txt b/Mods/Planes_60FPS/rules.txt index 8c7dde7b..097ab659 100644 --- a/Mods/Planes_60FPS/rules.txt +++ b/Mods/Planes_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 000500001011C500,0005000010136900,0005000010136A00,0005000010136B00 name = 60FPS path = "Disney Planes/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/RacingTransformed_60FPS/rules.txt b/Mods/RacingTransformed_60FPS/rules.txt index fcca343d..aa3e5bbf 100644 --- a/Mods/RacingTransformed_60FPS/rules.txt +++ b/Mods/RacingTransformed_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 000500001010B300,0005000010111F00 name = 60FPS path = "Sonic & All-Stars Racing Transformed/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/ResidentEvilRevelations_60fps/rules.txt b/Mods/ResidentEvilRevelations_60fps/rules.txt index 4c53ef12..235faabd 100644 --- a/Mods/ResidentEvilRevelations_60fps/rules.txt +++ b/Mods/ResidentEvilRevelations_60fps/rules.txt @@ -2,7 +2,5 @@ titleIds = 000500001012CF00,000500001012B400,0005000010113100 name = 60FPS path = "Resident Evil Revelations/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/RiseOfLyric_Uncapped/rules.txt b/Mods/RiseOfLyric_Uncapped/rules.txt index 42d423c6..89656c9d 100644 --- a/Mods/RiseOfLyric_Uncapped/rules.txt +++ b/Mods/RiseOfLyric_Uncapped/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010175B00,0005000010177800,0005000010191F00 name = Uncapped Framerate path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate" -description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. +description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. Made by Slashiee. version = 4 [Preset] diff --git a/Mods/Shiftlings_60FPS/rules.txt b/Mods/Shiftlings_60FPS/rules.txt index 5aec3f3a..00fbafaa 100644 --- a/Mods/Shiftlings_60FPS/rules.txt +++ b/Mods/Shiftlings_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 00050000101A7F00,00050000101ACC00 name = 60FPS path = "Shiftlings/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/Slenderman_60FPS/rules.txt b/Mods/Slenderman_60FPS/rules.txt index bd34897c..b5cc2b98 100644 --- a/Mods/Slenderman_60FPS/rules.txt +++ b/Mods/Slenderman_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 0005000010184900,00050000101D8900 name = 60FPS path = "Slender: The Arrival/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/SonicLostWorld_60FPSMultiplayer/rules.txt b/Mods/SonicLostWorld_60FPSMultiplayer/rules.txt index 526d474e..468aebae 100644 --- a/Mods/SonicLostWorld_60FPSMultiplayer/rules.txt +++ b/Mods/SonicLostWorld_60FPSMultiplayer/rules.txt @@ -2,5 +2,5 @@ titleIds = 0005000010135700,000500001012B100,0005000010128F00 name = 60FPS Two-Player Race path = "Sonic Lost World/Mods/60FPS 2P Race" -description = Patches out the 30FPS lock from the two-player race mode +description = Patches out the 30FPS lock from the two-player race mode. Made by Slashiee. version = 4 diff --git a/Mods/SonicLostWorld_NoMusic/rules.txt b/Mods/SonicLostWorld_NoMusic/rules.txt index 0707f982..df7697ed 100644 --- a/Mods/SonicLostWorld_NoMusic/rules.txt +++ b/Mods/SonicLostWorld_NoMusic/rules.txt @@ -2,5 +2,5 @@ titleIds = 0005000010135700,000500001012B100,0005000010128F00 name = No Music path = "Sonic Lost World/Mods/No Music" -description = Disables music playback +description = Disables music playback. Made by Slashiee. version = 4 diff --git a/Mods/Splatoon_!NoHUD/rules.txt b/Mods/Splatoon_!NoHUD/rules.txt index b4e63ba6..955b47e9 100644 --- a/Mods/Splatoon_!NoHUD/rules.txt +++ b/Mods/Splatoon_!NoHUD/rules.txt @@ -2,5 +2,5 @@ titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = No HUD path = "Splatoon/Mods/No HUD" -description = Removes the HUD from the game. +description = Removes the HUD from the game. Made by Xalphenos and Slashiee. version = 4 diff --git a/Mods/Splatoon_MapSwap/rules.txt b/Mods/Splatoon_MapSwap/rules.txt index b754216b..06ae0c44 100644 --- a/Mods/Splatoon_MapSwap/rules.txt +++ b/Mods/Splatoon_MapSwap/rules.txt @@ -2,5 +2,5 @@ titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = Map Swap path = "Splatoon/Mods/Map Swap" -description = Read patches.txt for more information. +description = Read patches.txt for more information. Made by Slashiee. version = 4 diff --git a/Mods/Splatoon_Octohax/rules.txt b/Mods/Splatoon_Octohax/rules.txt index bbd586e5..7f09950b 100644 --- a/Mods/Splatoon_Octohax/rules.txt +++ b/Mods/Splatoon_Octohax/rules.txt @@ -2,5 +2,5 @@ titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = Octohax path = "Splatoon/Mods/Octohax" -description = Replaces the female inkling with the octoling. +description = Replaces the female Inkling with the Octoling. Made by Slashiee. version = 4 diff --git a/Mods/Splatoon_SquidSisterSwap/rules.txt b/Mods/Splatoon_SquidSisterSwap/rules.txt index 0a6c3897..b8aefaab 100644 --- a/Mods/Splatoon_SquidSisterSwap/rules.txt +++ b/Mods/Splatoon_SquidSisterSwap/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = Squid Sister Swap path = "Splatoon/Mods/Squid Sister Swap" -description = Allows you to swap the Squid Sisters. +description = Allows you to swap the Squid Sisters. Made by Slashiee. version = 4 [Preset] @@ -18,4 +18,4 @@ $marieLetter = 66 [Preset] name = Swapped $callieLetter = 66 -$marieLetter = 65 \ No newline at end of file +$marieLetter = 65 diff --git a/Mods/TokyoMirage_60FPS/rules.txt b/Mods/TokyoMirage_60FPS/rules.txt index 4f9dfb37..1945dcc8 100644 --- a/Mods/TokyoMirage_60FPS/rules.txt +++ b/Mods/TokyoMirage_60FPS/rules.txt @@ -2,5 +2,5 @@ titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 name = 60FPS path = "Tokyo Mirage Sessions FE/Mods/Static 60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by getdls. version = 4 diff --git a/Mods/TwilightPrincessHD_RemoveHaze/rules.txt b/Mods/TwilightPrincessHD_RemoveHaze/rules.txt index 3de6206a..dd75771f 100644 --- a/Mods/TwilightPrincessHD_RemoveHaze/rules.txt +++ b/Mods/TwilightPrincessHD_RemoveHaze/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Distant Fog path = "The Legend of Zelda: Twilight Princess HD/Mods/Distant Fog" -description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects +description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects. Made by getdls. version = 4 [Preset] @@ -26,7 +26,6 @@ $nearExp = 0.0039 $bloomExp = 0.0039 $distExp = 0.0039 - [Preset] name = Low exposure $distanceFog = 21.0 @@ -39,4 +38,4 @@ name = Lowest exposure $distanceFog = 22.0 $nearExp = 0.003 $bloomExp = 0.00325 -$distExp = 0.00325 \ No newline at end of file +$distExp = 0.00325 diff --git a/Mods/WarriorsOrochi3_60FPS/rules.txt b/Mods/WarriorsOrochi3_60FPS/rules.txt index 0686f420..cb322d53 100644 --- a/Mods/WarriorsOrochi3_60FPS/rules.txt +++ b/Mods/WarriorsOrochi3_60FPS/rules.txt @@ -2,7 +2,5 @@ titleIds = 0005000010110200,000500001010EA00,0005000010112B00 name = 60FPS path = "Warriors Orochi 3 Hyper/Mods/60FPS" -description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. +description = Important: This patches the gameplay to be in 60FPS. Getting under 60FPS will slow down the game's speed. Made by theboy181. version = 4 - -# Made by theboy181 diff --git a/Mods/XenobladeX/readme.md b/Mods/XenobladeX/readme.md index 7e3d05ff..f70c2104 100644 --- a/Mods/XenobladeX/readme.md +++ b/Mods/XenobladeX/readme.md @@ -74,5 +74,5 @@ - **Force weather**: Force selected weather. Just select a preset and unload/reload the pack. ### Requirements -The most important requirement is of course cemuhook. All my mods have been tested and are known to work with cemuhook **0.5.7.3**. +The most important requirement is of course Cemuhook. All my mods have been tested and are known to work with Cemuhook **0.5.7.3**. All mods are compatibles with Xenoblade versions **1.0.1E** and **1.0.2U** (some of them with 1.0.1U), and are not supposed to impact savegames but be sure to make save backup just in case! diff --git a/Mods/ZombiU_FOVSetting/rules.txt b/Mods/ZombiU_FOVSetting/rules.txt index 570b35eb..3572ad00 100644 --- a/Mods/ZombiU_FOVSetting/rules.txt +++ b/Mods/ZombiU_FOVSetting/rules.txt @@ -1,12 +1,12 @@ [Definition] titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300 name = Field of View -path = "ZombiU/Mods/Field of View" +path = "ZombiU/Mods/Field of View" description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks. version = 4 [Preset] -name = Default FOV +name = Default FOV $fov = 1.0 [Preset] @@ -14,7 +14,7 @@ name = Match 16:9 horizontal FOV to 21:9 (1.3125) $fov = 1.3125 [Preset] -name = Balance 48:9 (1.45) +name = Balance 48:9 (1.45) $fov = 1.45 [Preset] @@ -26,7 +26,7 @@ name = Match 16:10 horizontal FOV to 16:9 (0.9) $fov = 0.9 [Preset] -name = Pc style wide FOV (0.825) +name = PC style wide FOV (0.825) $fov = 0.825 [Preset] diff --git a/Resolutions/Bayonetta2_Resolution/rules.txt b/Resolutions/Bayonetta2_Resolution/rules.txt index 1d6ebe31..b67fa076 100644 --- a/Resolutions/Bayonetta2_Resolution/rules.txt +++ b/Resolutions/Bayonetta2_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010172600,0005000010172700,000500001011B900 name = Resolution path = "Bayonetta 2/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Slashiee and getdls. version = 3 [Preset] @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [Preset] # Should work fine on a 1070 and fixes most of horizontal shimmering name = --- SSAA res Tweaks - Set scaling to Stretch $width = 1920 @@ -87,22 +73,21 @@ $gameWidth = 1280 $gameHeight = 720 [Preset] -name = 1920x2160 (Vertical x2) +name = 1920x1080 (Vertical 200%, 2160) $width = 1920 $height = 2160 $gameWidth = 1280 $gameHeight = 720 [Preset] -name = 2560x2880 (Vertical x2) +name = 2560x1440 (Vertical 200%, 1440) $width = 2560 $height = 2880 $gameWidth = 1280 $gameHeight = 720 - -[Preset] # -name = 3840x4320 (Vertical x2) +[Preset] +name = 3840x2160 (Vertical 200%, 4320) $width = 3840 $height = 4320 $gameWidth = 1280 @@ -120,11 +105,11 @@ width = 640 height = 368 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 368 - + [TextureRedefine] # Blur Map width = 640 height = 360 -tileModesExcluded = 0x001 +tileModesExcluded = 0x001 overwriteWidth = ($width / $gameWidth) * 640 overwriteHeight = ($height / $gameHeight) * 360 diff --git a/Resolutions/Bayonetta_Resolution/rules.txt b/Resolutions/Bayonetta_Resolution/rules.txt index 0c760edb..3ce2d910 100644 --- a/Resolutions/Bayonetta_Resolution/rules.txt +++ b/Resolutions/Bayonetta_Resolution/rules.txt @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] width = 1280 height = 720 @@ -114,7 +100,7 @@ overwriteHeight = ($height/$gameHeight) * 176 [TextureRedefine] width = 160 height = 80 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 80 @@ -135,7 +121,7 @@ overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 80 height = 48 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 48 @@ -149,7 +135,7 @@ overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 48 height = 32 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 48 overwriteHeight = ($height/$gameHeight) * 32 @@ -163,7 +149,7 @@ overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 16 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 diff --git a/Resolutions/BreathOfTheWild_Resolution/rules.txt b/Resolutions/BreathOfTheWild_Resolution/rules.txt index e3d5e6f2..dfabca52 100644 --- a/Resolutions/BreathOfTheWild_Resolution/rules.txt +++ b/Resolutions/BreathOfTheWild_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Resolution path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution" -description = Changes the games resolution. You cannot change resolutions on the fly. +description = Changes the resolution of the game. Made by Skalfate, rajkosto and NAVras. version = 4 [Preset] @@ -89,14 +89,6 @@ $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 -[Preset] -name = 10240x5760 (16:9) -$width = 10240 -$height = 5760 -$gameWidth = 1280 -$gameHeight = 720 -$heightfix = 0 - # Common Ultrawide Resolutions [Preset] @@ -270,7 +262,7 @@ $height = 1080 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 - + [Preset] name = 8640x1620 (48:9) $width = 8640 @@ -278,7 +270,7 @@ $height = 1620 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 - + [Preset] name = 14400x2700 (48:9) $width = 14400 @@ -286,7 +278,7 @@ $height = 2700 $gameWidth = 1280 $gameHeight = 720 $heightfix = 0 - + [Preset] name = 21600x4050 (48:9) $width = 21600 @@ -319,7 +311,7 @@ overwriteWidth = ($width/$gameWidth)* 1280 overwriteHeight = ($height/$gameHeight)* 720 # Gamepad - background -[TextureRedefine] +[TextureRedefine] width = 864 height = 480 formats = 0x019 @@ -340,7 +332,7 @@ overwriteHeight = ($height/$gameHeight)* 480 # - 0x001=World Lighting - Red # - 0x005=Depth for Link and Objects # - 0x019=GUI -# - 0x01a=Blurs and Normals +# - 0x01a=Blurs and Normals # - 0x80e=World and Objects Depth 32bit # - 0x806=Wind/Fog # - 0x816=World & Weapon Bloom @@ -356,7 +348,7 @@ overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = (($height/$gameHeight) * 368) + $heightfix # Required 1/2 resolutions -[TextureRedefine] +[TextureRedefine] width = 640 height = 360 formats = 0x001,0x005,0x007,0x019,0x01a,0x80e,0x806,0x816,0x820,0x41a @@ -414,14 +406,14 @@ overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 # 1/10 resolution; Break 960x540 background: ambient light, bloom -# +# # [TextureRedefine] # width = 128 # height = 80 # formats = 0x005,0x007,0x019,0x01a,0x80e,0x816,0x806,0x820,0x41a # overwriteWidth = ($width/$gameWidth) * 128 # overwriteHeight = ($height/$gameHeight) * 80 -# +# # [TextureRedefine] # width = 120 # height = 75 @@ -489,7 +481,7 @@ overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 512 # Sheikah slate scope -[TextureRedefine] +[TextureRedefine] width = 512 height = 256 depth = 1 @@ -499,7 +491,7 @@ overwriteHeight = ($height/$gameHeight) * 256 # World bloom -[TextureRedefine] +[TextureRedefine] width = 256 height = 128 formats = 0x816 @@ -562,7 +554,7 @@ overwriteHeight = ($height/$gameHeight) * 11 # Great Fairy / Stable / Stores Viewports # Required, Great Fairy Full Resolution Viewports -[TextureRedefine] +[TextureRedefine] width = 960 height = 540 formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806 @@ -571,7 +563,7 @@ overwriteWidth = ($width/$gameWidth) * 960 overwriteHeight = ($height/$gameHeight) * 540 # Required, Great Fairy Full Resolution Viewports -[TextureRedefine] +[TextureRedefine] width = 960 height = 544 formats = 0x816,0x005,0x007,0x019,0x01a,0x41a,0x80e,0x806 @@ -588,7 +580,7 @@ overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 272 # Required, Great Fairy Half Resolution Viewports -[TextureRedefine] +[TextureRedefine] width = 480 height = 272 formats = 0x816,0x01a,0x820,0x001,0x80e,0x820 @@ -596,7 +588,7 @@ overwriteWidth = ($width/$gameWidth) * 480 overwriteHeight = ($height/$gameHeight) * 272 # Required, Great Fairy Half Resolution Viewports -[TextureRedefine] +[TextureRedefine] width = 480 height = 270 formats = 0x816,0x01a,0x820,0x001,0x80e,0x820 @@ -645,7 +637,7 @@ overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 400 # Mini-map GUI -[TextureRedefine] +[TextureRedefine] width = 192 height = 192 formats = 0x019 @@ -661,7 +653,7 @@ overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 912 # 3D Map Ganons Castle & Beasts -[TextureRedefine] +[TextureRedefine] width = 512 height = 288 formats = 0x01a,0x80e @@ -687,7 +679,7 @@ overwriteFormat = 0x01f overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = (($height/$gameHeight) * 368 ) + $heightfix -[TextureRedefine] +[TextureRedefine] width = 640 height = 360 formats = 0x019 diff --git a/Resolutions/CODGhosts_Resolution/rules.txt b/Resolutions/CODGhosts_Resolution/rules.txt index c400ebe8..f3bee1ba 100644 --- a/Resolutions/CODGhosts_Resolution/rules.txt +++ b/Resolutions/CODGhosts_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010146800,0005000010156100,0005000010157900 name = Resolution path = "Call of Duty: Ghosts/Graphics/Resolution" -description = Changes the game's resolution. +description = Changes the game's resolution. Made by Atom. version = 4 [Preset] @@ -82,13 +82,20 @@ $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 -formats = 0x0000001a,0x00000011 +formats = 0x1a,0x11 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 864 height = 720 -formats = 0x0000001a,0x00000011,0x0000041a +formats = 0x1a,0x11,0x41a overwriteWidth = ($width/$gameWidth) * 864 -overwriteHeight = ($height/$gameHeight) * 720 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 720 + +[TextureRedefine] +width = 854 +height = 720 +formats = 0x1a,0x11,0x41a +overwriteWidth = ($width/$gameWidth) * 854 +overwriteHeight = ($height/$gameHeight) * 720 diff --git a/Resolutions/CaptainToad_Resolution/rules.txt b/Resolutions/CaptainToad_Resolution/rules.txt index 5c6b7642..8d50ad33 100644 --- a/Resolutions/CaptainToad_Resolution/rules.txt +++ b/Resolutions/CaptainToad_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010180600,0005000010180700,0005000010180500 name = Resolution path = "Captain Toad: Treasure Tracker/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by getdls. version = 4 [Preset] @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,80 +65,22 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - -// Common Ultrawide Resolutions +# Common Ultrawide Resolutions [Preset] -name = 2560x1080 ("21:9") +name = 2560x1080 (Ultrawide) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] -name = 3440x1440 ("21:9") +name = 3440x1440 (Ultrawide) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 -// Common 16:10 Resolutions - -[Preset] -name = 1440x900 (16:10) -$width = 1440 -$height = 900 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 1680x1050 (16:10) -$width = 1680 -$height = 1050 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 1920x1200 (16:10) -$width = 1920 -$height = 1200 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 2560x1600 (16:10) -$width = 2560 -$height = 1600 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 2880x1800 (16:10) -$width = 2880 -$height = 1800 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3840x2400 (16:10) -$width = 3840 -$height = 2400 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 5120x3200 (16:10) -$width = 5120 -$height = 3200 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] width = 1280 height = 720 @@ -174,21 +109,21 @@ formats = 0x005 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 1024 -[TextureRedefine] #Zoom +[TextureRedefine] #Zoom width = 1024 height = 608 #formats = 0x80e,0x810 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 608 -[TextureRedefine] #Heat haze +[TextureRedefine] #Heat haze width = 1024 height = 512 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 512 -[TextureRedefine] #Zoom +[TextureRedefine] #Zoom width = 1000 height = 600 #formats = 0x816 @@ -241,21 +176,21 @@ formats = 0x816 # #0x431,0x235,0x034 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 512 -[TextureRedefine] +[TextureRedefine] width = 512 height = 304 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 304 -[TextureRedefine] +[TextureRedefine] width = 512 height = 256 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 256 -[TextureRedefine] +[TextureRedefine] width = 500 height = 300 formats = 0x816 @@ -279,7 +214,7 @@ overwriteHeight = ($height/$gameHeight) * 270 [TextureRedefine] width = 320 height = 192 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 @@ -371,7 +306,7 @@ overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 160 height = 90 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 @@ -427,14 +362,14 @@ overwriteHeight = ($height/$gameHeight) * 67 [TextureRedefine] width = 96 height = 48 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 80 height = 45 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 @@ -550,7 +485,7 @@ formats = 0x816,0x823 overwriteWidth = ($width/$gameWidth) * 15 overwriteHeight = ($height/$gameHeight) * 9 -#[TextureRedefine]# +#[TextureRedefine]# #width = 8 #height = 8 #formats = 0x816 #,0x823 diff --git a/Resolutions/ChildOfLight_Resolution/rules.txt b/Resolutions/ChildOfLight_Resolution/rules.txt index d112e486..b5592ca8 100644 --- a/Resolutions/ChildOfLight_Resolution/rules.txt +++ b/Resolutions/ChildOfLight_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001015B200,000500001016EA00,000500001016D800 name = Resolution path = "Child of Light/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Crementif. version = 4 [Preset] @@ -123,4 +123,4 @@ width = 448 height = 240 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 448 -overwriteHeight = ($height/$gameHeight) * 240 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 240 diff --git a/Resolutions/ColorSplash_Resolution/rules.txt b/Resolutions/ColorSplash_Resolution/rules.txt index 89ff2c14..207ecfd9 100644 --- a/Resolutions/ColorSplash_Resolution/rules.txt +++ b/Resolutions/ColorSplash_Resolution/rules.txt @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] # Game Resolution width = 1280 height = 720 diff --git a/Resolutions/Darksiders_Resolution/rules.txt b/Resolutions/Darksiders_Resolution/rules.txt index b9bbac30..5cdf6ef9 100644 --- a/Resolutions/Darksiders_Resolution/rules.txt +++ b/Resolutions/Darksiders_Resolution/rules.txt @@ -2,11 +2,9 @@ titleIds = 00050000101FA600,00050000101F9700 name = Resolution path = "Darksiders Warmastered Edition/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by theboy181. version = 4 -# Made by theboy181 - [Preset] name = 1280x720 (Default) $width = 1280 @@ -16,13 +14,6 @@ $gameHeight = 720 # Performance -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - [Preset] name = 640x360 $width = 640 @@ -74,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] width = 1280 height = 720 diff --git a/Resolutions/DevilsThird_Resolution/rules.txt b/Resolutions/DevilsThird_Resolution/rules.txt index 9822dd08..51d86c27 100644 --- a/Resolutions/DevilsThird_Resolution/rules.txt +++ b/Resolutions/DevilsThird_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010177600,0005000010177700,0005000010197d00 name = Resolution path = "Devil's Third/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Crementif. version = 3 [Preset] @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] width = 1280 height = 720 @@ -141,4 +127,4 @@ width = 322 height = 182 formats = 0x820 overwriteWidth = ($width/$gameWidth) * 322 -overwriteHeight = ($height/$gameHeight) * 182 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 182 diff --git a/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt b/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt index 2065f538..e5b1161e 100644 --- a/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt +++ b/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 0005000010137F00,0005000010138300,0005000010144800 name = Resolution -path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution" -description = Changes the resolution of the game. +path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution" +description = Changes the resolution of the game. Made by getdls and Skalfate. version = 4 [Preset] @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,87 +65,29 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - -// Common Ultrawide Resolutions +# Common Ultrawide Resolutions [Preset] -name = 2560x1080 ("21:9") +name = 2560x1080 (Ultrawide) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] -name = 3440x1440 ("21:9") +name = 3440x1440 (Ultrawide) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 -// Common 16:10 Resolutions - -[Preset] -name = 1440x900 (16:10) -$width = 1440 -$height = 900 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 1680x1050 (16:10) -$width = 1680 -$height = 1050 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 1920x1200 (16:10) -$width = 1920 -$height = 1200 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 2560x1600 (16:10) -$width = 2560 -$height = 1600 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 2880x1800 (16:10) -$width = 2880 -$height = 1800 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3840x2400 (16:10) -$width = 3840 -$height = 2400 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 5120x3200 (16:10) -$width = 5120 -$height = 3200 -$gameWidth = 1280 -$gameHeight = 720 - # Format Textures: # - 0x001=Color-Red8 # - 0x011=Depth24_Stencil8 # - 0x01a=Color-RGBA8 # - 0x80e=Depth32 -# Main Game Renderer +# Main Game Renderer [TextureRedefine] width = 1280 height = 720 diff --git a/Resolutions/DrLuigi_Resolution/rules.txt b/Resolutions/DrLuigi_Resolution/rules.txt index 6392f375..75bc9298 100644 --- a/Resolutions/DrLuigi_Resolution/rules.txt +++ b/Resolutions/DrLuigi_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010150300,0005000010152A00,0005000010152B00 name = Resolution path = "Dr. Luigi/Graphics/Resolution" -description = Changes the resolution of the game. Anti-aliasing is disabled by default. +description = Changes the resolution of the game. Anti-aliasing is disabled by default. Made by Slashiee. version = 3 [Preset] @@ -14,13 +14,6 @@ $gameHeight = 720 # Performance -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - [Preset] name = 640x360 $width = 640 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] width = 1280 height = 720 diff --git a/Resolutions/DucktalesRemastered_Resolution/rules.txt b/Resolutions/DucktalesRemastered_Resolution/rules.txt index 74c9d649..86b888b0 100644 --- a/Resolutions/DucktalesRemastered_Resolution/rules.txt +++ b/Resolutions/DucktalesRemastered_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010129000,0005000010129200 name = Resolution path = "DuckTales: Remastered/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Crementif. version = 3 [Preset] @@ -72,14 +72,6 @@ $height = 2160 $gameWidth = 1920 $gameHeight = 1080 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1920 -$gameHeight = 1080 - - [TextureRedefine] # TV Resolution width = 1920 height = 1080 @@ -114,4 +106,4 @@ width = 480 height = 270 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 480 -overwriteHeight = ($height/$gameHeight) * 270 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 270 diff --git a/Resolutions/FASTRacingNEO_Resolution/rules.txt b/Resolutions/FASTRacingNEO_Resolution/rules.txt index 66ed0b2e..5c0ae628 100644 --- a/Resolutions/FASTRacingNEO_Resolution/rules.txt +++ b/Resolutions/FASTRacingNEO_Resolution/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 000500001012f000,00050000101d6000,00050000101e4100,00050000101FED00 name = Resolution -path = "Fast Racing Neo/Graphics/Resolution" -description = Changes the resolution of the game. +path = "FAST Racing NEO/Graphics/Resolution" +description = Changes the resolution of the game. Made by Slashiee and getdls. version = 4 [Preset] @@ -15,17 +15,7 @@ $internalRes = 1.0 $scaleShader = 1.0 $textureFormat = 0x01a -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 -$internalRes = 1.0 -$scaleShader = 1.0 -$textureFormat = 0x01a +# Performance [Preset] name = 640x360 @@ -47,7 +37,7 @@ $internalRes = 1.0 $scaleShader = 1.0 $textureFormat = 0x01a -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -99,32 +89,6 @@ $internalRes = 1.0 $scaleShader = 1.0 $textureFormat = 0x01a -#[Preset] -#name = 3840x2160 (experimental res, format) -#$width = 3840 #5760 -#$height = 2160 -#$gameWidth = 1280 -#$gameHeight = 720 -#$internalRes = 2.0 -#$scaleShader = 1.0 -#$textureFormat = 0x01f - -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 -$internalRes = 1.0 -$scaleShader = 1.0 -$textureFormat = 0x01a - -#[TextureRedefine] -#width = 1280 -#height = 720 -#formats = 0x01a -#overwriteFormat = $textureFormat - [TextureRedefine] # Game Resolution width = 1280 height = 720 diff --git a/Resolutions/FatalFrameProjectZero_Resolution/rules.txt b/Resolutions/FatalFrameProjectZero_Resolution/rules.txt index dc94d62b..ea528e55 100644 --- a/Resolutions/FatalFrameProjectZero_Resolution/rules.txt +++ b/Resolutions/FatalFrameProjectZero_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 00050000101D0600,00050000101D0300,000500001014D200,00050000101D3F00 name = Resolution path = "Fatal Frame - Project Zero: Maiden of Black Water/Graphics/Resolution" -description = Changes the games resolution. You cannot change resolutions on the fly. +description = Changes the resolution of the game. version = 4 [Preset] @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,14 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - -# ----------------------------------------------------------------------------------------------------------------------------------------------- # ----------------------------------------------------------------------------------------------------------------------------------------------- # All Formats- 0x001,0x011,0x01a,0x41a,0x816,0x80e,0x81e,0x820,0x806 @@ -94,7 +79,7 @@ $gameHeight = 720 # 0x820=(RGBA16) # Depth/Geometry/Shading Rendering -[TextureRedefine] +[TextureRedefine] width = 1280 height = 720 formats = 0x001,0x011,0x01a,0x41a,0x816 @@ -103,7 +88,7 @@ overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 # Gamepad - background -[TextureRedefine] +[TextureRedefine] width = 864 height = 480 formats = 0x41a @@ -130,7 +115,7 @@ overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 # 1/2 - Resolutions -[TextureRedefine] +[TextureRedefine] width = 640 height = 360 formats = 0x011,0x01a,0x41a,0x816,0x820 diff --git a/Resolutions/FistOfTheNorthStar_Resolution/rules.txt b/Resolutions/FistOfTheNorthStar_Resolution/rules.txt index 4c6a6f38..068b532f 100644 --- a/Resolutions/FistOfTheNorthStar_Resolution/rules.txt +++ b/Resolutions/FistOfTheNorthStar_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001012B800,000500001012B900,0005000010116600 name = Resolution path = "Fist of the North Star: Ken's Rage 2/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Crementif. version = 3 [Preset] @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] # TV Resolution width = 1280 height = 720 @@ -143,4 +129,4 @@ width = 160 height = 90 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 160 -overwriteHeight = ($height/$gameHeight) * 90 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 90 diff --git a/Resolutions/HyruleHistoria_Resolution/rules.txt b/Resolutions/HyruleHistoria_Resolution/rules.txt index 181d45de..fe20c4e3 100644 --- a/Resolutions/HyruleHistoria_Resolution/rules.txt +++ b/Resolutions/HyruleHistoria_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001014CA00 name = Resolution path = "Hyrule Historia/Graphics/Resolution" -description = Changes the games resolution. +description = Changes the resolution of the game. Made by Morph. version = 4 [Preset] @@ -12,6 +12,38 @@ $height = 1080 $gameWidth = 1920 $gameHeight = 1080 +# Performance + +[Preset] +name = 640x360 +$width = 640 +$height = 360 +$gameWidth = 1920 +$gameHeight = 1080 + +[Preset] +name = 960x540 +$width = 960 +$height = 540 +$gameWidth = 1920 +$gameHeight = 1080 + +[Preset] +name = 1280x720 +$width = 1280 +$height = 720 +$gameWidth = 1920 +$gameHeight = 1080 + +[Preset] +name = 1600x900 +$width = 1600 +$height = 900 +$gameWidth = 1920 +$gameHeight = 1080 + +# Common HD Resolutions + [Preset] name = 2560x1440 $width = 2560 @@ -19,6 +51,13 @@ $height = 1440 $gameWidth = 1920 $gameHeight = 1080 +[Preset] +name = 3200x1800 +$width = 3200 +$height = 1800 +$gameWidth = 1920 +$gameHeight = 1080 + [Preset] name = 3840x2160 $width = 3840 @@ -26,28 +65,6 @@ $height = 2160 $gameWidth = 1920 $gameHeight = 1080 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1920 -$gameHeight = 1080 - -[Preset] -name = 7680x4320 -$width = 7680 -$height = 4320 -$gameWidth = 1920 -$gameHeight = 1080 - -[Preset] -name = 10240x5760 -$width = 10240 -$height = 5760 -$gameWidth = 1920 -$gameHeight = 1080 - - [TextureRedefine] # TV Resolution width = 1920 height = 1080 @@ -74,4 +91,4 @@ width = 854 height = 480 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 854 -overwriteHeight = ($height/$gameHeight) * 480 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 480 diff --git a/Resolutions/HyruleWarriors_Resolution/rules.txt b/Resolutions/HyruleWarriors_Resolution/rules.txt index 88f222e2..4b5dd684 100644 --- a/Resolutions/HyruleWarriors_Resolution/rules.txt +++ b/Resolutions/HyruleWarriors_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001017D800,000500001017D900,000500001017CD00 name = Resolution path = "Hyrule Warriors/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by getdls. version = 3 #Resolutions |Aspect ratio @@ -444,7 +444,7 @@ $scaleBlur = 1.0 $2pScaling = 2.0 $aspectRatio = (16.0/9.0) -#[TextureRedefine] +#[TextureRedefine] #width = 1280 #height = 720 #formats = 0x816 @@ -477,7 +477,7 @@ width = 864 height = 480 #formats = 0x41a overwriteWidth = ($width/$gameWidth) * 1296 # #864 -overwriteHeight = ($height/$gameHeight) * 720 #480 +overwriteHeight = ($height/$gameHeight) * 720 #480 [TextureRedefine] #2p 3d res width = 672 @@ -518,18 +518,18 @@ overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes) #[TextureRedefine] ## #width = 583 #height = 320 -##formats = +##formats = #overwriteWidth = ($width/$gameWidth) * 583 #overwriteHeight = ($height/$gameHeight) * 320 # #[TextureRedefine] ## #width = 512 #height = 511 -##formats = +##formats = #overwriteWidth = ($width/$gameWidth) * 512 #overwriteHeight = ($height/$gameHeight) * 511 -[TextureRedefine] +[TextureRedefine] width = 512 height = 512 formats = 0x005 @@ -565,10 +565,10 @@ height = 180 overwriteWidth = ($width/$gameWidth) * (320*$internalRes) overwriteHeight = ($height/$gameHeight) * (180*$internalRes) -#[TextureRedefine] +#[TextureRedefine] #width = 224 #height = 224 -#formatsExcluded = +#formatsExcluded = #overwriteWidth = ($width/$gameWidth) * (224*$internalRes) #overwriteHeight = ($height/$gameHeight) * (224*$internalRes) @@ -589,7 +589,7 @@ overwriteHeight = ($height/$gameHeight) * (92*$internalRes) [TextureRedefine] width = 160 height = 180 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * (160*$internalRes) overwriteHeight = ($height/$gameHeight) * (180*$internalRes) @@ -607,28 +607,28 @@ height = 90 overwriteWidth = ($width/$gameWidth) * (160*$internalRes) overwriteHeight = ($height/$gameHeight) * (90*$internalRes) -#[TextureRedefine] +#[TextureRedefine] #width = 64 #height = 64 #formatsExcluded = 0x01a,0x820,0x816,0x433,0x035,0x034,0x033,0x032,0x031 #overwriteWidth = ($width/$gameWidth) * (64*$internalRes) #overwriteHeight = ($height/$gameHeight) * (64*$internalRes) -#[TextureRedefine] +#[TextureRedefine] #width = 16 #height = 16 #formatsExcluded = 0x01a,0x034,0x41a,0x033,0x031,0x01a #overwriteWidth = ($width/$gameWidth) * (16*$internalRes) #overwriteHeight = ($height/$gameHeight) * (16*$internalRes) -#[TextureRedefine] +#[TextureRedefine] #width = 4 #height = 4 #formatsExcluded = 0x81e,0x80e #overwriteWidth = ($width/$gameWidth) * (4*$internalRes) #overwriteHeight = ($height/$gameHeight) * (4*$internalRes) -#[TextureRedefine] +#[TextureRedefine] #width = 1 #height = 1 #formatsExcluded = 0x81e,0x80e,0x008,0x01a diff --git a/Resolutions/KirbyRainbow_Resolution/rules.txt b/Resolutions/KirbyRainbow_Resolution/rules.txt index 720970bd..84a7cc49 100644 --- a/Resolutions/KirbyRainbow_Resolution/rules.txt +++ b/Resolutions/KirbyRainbow_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 00050000101ABC00,00050000101B5100 name = Resolution path = "Kirby and the Rainbow Curse & Paintbrush/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Crementif. version = 3 [Preset] @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,14 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - - [TextureRedefine] # TV Resolution width = 1280 height = 720 diff --git a/Resolutions/LEGODimensions_resolution/rules.txt b/Resolutions/LEGODimensions_resolution/rules.txt index a11d51dd..691fb78e 100644 --- a/Resolutions/LEGODimensions_resolution/rules.txt +++ b/Resolutions/LEGODimensions_resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 5000010194200, 0005000010195d00 name = "Resolution" path = "Lego Dimensions/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by bloodmc and Xalphenos. version = 4 [Preset] @@ -14,13 +14,6 @@ $gameHeight = 720 # Performance -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - [Preset] name = 640x360 $width = 640 @@ -72,36 +65,22 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - -# Common Ultrawide Resolution +# Common Ultrawide Resolutions [Preset] -name = 2560x1080 ("21:9") +name = 2560x1080 (Ultrawide) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] -name = 3440x1440 ("21:9") +name = 3440x1440 (Ultrawide) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2160 ("21:9") -$width = 5120 -$height = 2160 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] width = 1280 height = 720 diff --git a/Resolutions/LegoStarWars_Resolution/rules.txt b/Resolutions/LegoStarWars_Resolution/rules.txt index 87639e24..4d893f63 100644 --- a/Resolutions/LegoStarWars_Resolution/rules.txt +++ b/Resolutions/LegoStarWars_Resolution/rules.txt @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,14 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - - [TextureRedefine] # TV Resolution width = 1280 height = 720 @@ -237,4 +222,4 @@ width = 64 height = 1024 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 64 -overwriteHeight = ($height/$gameHeight) * 1024 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 1024 diff --git a/Resolutions/M&SRio2016_Resolution/rules.txt b/Resolutions/M&SRio2016_Resolution/rules.txt index 41fe7f67..4406f813 100644 --- a/Resolutions/M&SRio2016_Resolution/rules.txt +++ b/Resolutions/M&SRio2016_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010190300,00050000101E5300,00050000101E5400 name = Resolution path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics/Resolution" -description = Changes the resolution of the game. Known issues: Lower resolution results in a "deep-fried" look. Depth of field and bloom needs shader edits. +description = Changes the resolution of the game. Known issues: Lower resolution results in a "deep-fried" look. Depth of field and bloom needs shader edits. Made by Slashiee. version = 4 [Preset] diff --git a/Resolutions/MarioKart8_Resolution/rules.txt b/Resolutions/MarioKart8_Resolution/rules.txt index 3b66798e..236902f1 100644 --- a/Resolutions/MarioKart8_Resolution/rules.txt +++ b/Resolutions/MarioKart8_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Resolution path = "Mario Kart 8/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Crementif. version = 4 [Preset] diff --git a/Resolutions/MarioParty10_Resolution/rules.txt b/Resolutions/MarioParty10_Resolution/rules.txt index e60cd20c..5042b55a 100644 --- a/Resolutions/MarioParty10_Resolution/rules.txt +++ b/Resolutions/MarioParty10_Resolution/rules.txt @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] # Game Resolution width = 1280 height = 720 @@ -346,4 +332,4 @@ width = 128 height = 112 formats = 0x001 overwriteWidth = ($width/$gameWidth) * 128 -overwriteHeight = ($height/$gameHeight) * 112 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 112 diff --git a/Resolutions/MarioTennis_Resolution/rules.txt b/Resolutions/MarioTennis_Resolution/rules.txt index 9f9e4331..2a6cb828 100644 --- a/Resolutions/MarioTennis_Resolution/rules.txt +++ b/Resolutions/MarioTennis_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 00050000101A3500,00050000101A3600,0005000010199000 name = Resolution path = "Mario Tennis: Ultra Smash/Graphics/Resolution" -description = Changes the games resolution. You cannot change resolutions on the fly. +description = Changes the resolution of the game. Made by Slashiee. version = 4 [Preset] diff --git a/Resolutions/MemeRun_Resolution/rules.txt b/Resolutions/MemeRun_Resolution/rules.txt index ad93eed8..bb5f80b2 100644 --- a/Resolutions/MemeRun_Resolution/rules.txt +++ b/Resolutions/MemeRun_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010194000 name = Resolutions path = "Meme Run/Graphics/Resolution" -description = Changes the games resolution. You cannot change resolutions on the fly. +description = Changes the resolution of the game. Made by Zalnor. version = 4 [Preset] diff --git a/Resolutions/MinecraftStoryMode_Resolution/rules.txt b/Resolutions/MinecraftStoryMode_Resolution/rules.txt index 03c2d286..a164e3ae 100644 --- a/Resolutions/MinecraftStoryMode_Resolution/rules.txt +++ b/Resolutions/MinecraftStoryMode_Resolution/rules.txt @@ -14,13 +14,6 @@ $gameHeight = 720 # Performance -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - [Preset] name = 640x360 $width = 640 @@ -72,14 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - - [TextureRedefine] width = 1280 height = 720 @@ -99,4 +84,4 @@ width = 640 height = 360 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 640 -overwriteHeight = ($height/$gameHeight) * 360 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 360 diff --git a/Resolutions/MinecraftWiiUEdition_Resolution/rules.txt b/Resolutions/MinecraftWiiUEdition_Resolution/rules.txt index babdca76..85864548 100644 --- a/Resolutions/MinecraftWiiUEdition_Resolution/rules.txt +++ b/Resolutions/MinecraftWiiUEdition_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 00050000101D9D00,00050000101D7500,00050000101DBE00 name = Resolution path = "Minecraft: Wii U Edition/Graphics/Resolution" -description = Changes the game's resolution. +description = Changes the game's resolution. Made by Atom. version = 4 [Preset] @@ -14,13 +14,6 @@ $gameHeight = 720 # Performance -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - [Preset] name = 640x360 $width = 640 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - # TV Resolution [TextureRedefine] @@ -102,4 +88,4 @@ width = 854 height = 480 formats = 0x0000001a overwriteWidth = ($width/$gameWidth) * 854 -overwriteHeight = ($height/$gameHeight) * 480 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 480 diff --git a/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt b/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt index c6803280..751ad308 100644 --- a/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt +++ b/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt @@ -2,84 +2,69 @@ titleIds = 0005000010118300,0005000010117200,0005000010104D00 name = "Resoluton" path = "Monster Hunter 3 Ultimate/Graphics/Resolution" -description = Changes the games resolution. +description = Changes the resolution of the game. Made by Skalfate. version = 4 [Preset] -name = 1920x1080 (Default) -$width = 1920 -$height = 1080 -$gameWidth = 1920 -$gameHeight = 1080 +name = 1280x720 (Default) +$width = 1280 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1920 -$gameHeight = 1080 +# Performance [Preset] name = 640x360 $width = 640 $height = 360 -$gameWidth = 1920 -$gameHeight = 1080 +$gameWidth = 1280 +$gameHeight = 720 [Preset] name = 960x540 $width = 960 $height = 540 -$gameWidth = 1920 -$gameHeight = 1080 +$gameWidth = 1280 +$gameHeight = 720 -[Preset] -name = 1280x720 -$width = 1280 -$height = 720 -$gameWidth = 1920 -$gameHeight = 1080 +# Common HD Resolutions [Preset] name = 1600x900 $width = 1600 $height = 900 -$gameWidth = 1920 -$gameHeight = 1080 +$gameWidth = 1280 +$gameHeight = 720 -// Common HD Resolutions +[Preset] +name = 1920x1080 +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 [Preset] name = 2560x1440 $width = 2560 $height = 1440 -$gameWidth = 1920 -$gameHeight = 1080 +$gameWidth = 1280 +$gameHeight = 720 [Preset] name = 3200x1800 $width = 3200 $height = 1800 -$gameWidth = 1920 -$gameHeight = 1080 +$gameWidth = 1280 +$gameHeight = 720 [Preset] name = 3840x2160 $width = 3840 $height = 2160 -$gameWidth = 1920 -$gameHeight = 1080 +$gameWidth = 1280 +$gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1920 -$gameHeight = 1080 - -# ----------------------------------------------------------------------------------------------------------------------------------------------- # ----------------------------------------------------------------------------------------------------------------------------------------------- # All 1080p Textures - 0x001,0x011,0x01a @@ -119,7 +104,6 @@ formats = 0x01a,0x011 overwriteWidth = ($width / $gameWidth) * 854 overwriteHeight = ($height / $gameHeight) * 480 -# ----------------------------------------------------------------------------------------------------------------------------------------------- # ----------------------------------------------------------------------------------------------------------------------------------------------- # Top to bottom View depth diff --git a/Resolutions/NanoAssaultNeo_Resolution/rules.txt b/Resolutions/NanoAssaultNeo_Resolution/rules.txt index 8bb41242..c6e1c2b3 100644 --- a/Resolutions/NanoAssaultNeo_Resolution/rules.txt +++ b/Resolutions/NanoAssaultNeo_Resolution/rules.txt @@ -2,85 +2,69 @@ titleIds = 0005000010110100,0005000010110600,0005000E10110100,0005000E10110600 name = Resoluton path = "Nano Assault Neo/Graphics/Resolution" -description = Changes the games resolution. You cannot change resolutions on the fly. +description = Changes the resolution of the game. You cannot change resolutions on the fly. version = 4 [Preset] -name = 1280x720 (16:9) (Default) +name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance +# Performance [Preset] -name = 320x180 (16:9) -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 640x360 (16:9) +name = 640x360 $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 [Preset] -name = 960x540 (16:9) +name = 960x540 $width = 960 $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] -name = 1600x900 (16:9) +name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 [Preset] -name = 1920x1080 (16:9) +name = 1920x1080 $width = 1920 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] -name = 2560x1440 (16:9) +name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] -name = 3200x1800 (16:9) +name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 [Preset] -name = 3840x2160 (16:9) +name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 (16:9) -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - - - # Game Resolution [TextureRedefine] width = 1280 diff --git a/Resolutions/NeedforSpeedMostWantedU_Resolution/rules.txt b/Resolutions/NeedforSpeedMostWantedU_Resolution/rules.txt index 3c10bbc6..80e382aa 100644 --- a/Resolutions/NeedforSpeedMostWantedU_Resolution/rules.txt +++ b/Resolutions/NeedforSpeedMostWantedU_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010128800,0005000010128400,000500001012b700,0005000e10128400,0005000e10128800,0005000e1012b700 # replace with fulltitleID name = Resolution path = "Need for Speed Most Wanted U/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by getdls. version = 4 [Preset] @@ -113,7 +113,7 @@ $gameHeight = 720 [TextureRedefine] width = 1280 height = 720 -#formats = +#formats = tileModesExcluded = 0x001 # For Video Playback overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 @@ -121,11 +121,11 @@ overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 1280 height = 704 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 704 -[TextureRedefine] +[TextureRedefine] width = 1024 height = 1024 formats = 0x005 @@ -135,14 +135,14 @@ overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] width = 864 height = 480 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 @@ -153,7 +153,7 @@ tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 368 -[TextureRedefine] +[TextureRedefine] width = 640 height = 360 tileModesExcluded = 0x001 @@ -163,7 +163,7 @@ overwriteHeight = ($height/$gameHeight) * 360 [TextureRedefine] width = 640 height = 352 -formats = 0x011,0x810,0x01a +formats = 0x011,0x810,0x01a overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 352 @@ -177,14 +177,14 @@ overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 320 height = 176 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 176 [TextureRedefine] # map 0x01a width = 256 height = 256 -formats = 0x005,0x011 +formats = 0x005,0x011 overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 256 @@ -206,28 +206,28 @@ overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 233 height = 160 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 233 overwriteHeight = ($height/$gameHeight) * 160 [TextureRedefine] width = 233 height = 156 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 233 overwriteHeight = ($height/$gameHeight) * 156 [TextureRedefine] width = 156 height = 106 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 156 overwriteHeight = ($height/$gameHeight) * 106 -[TextureRedefine] +[TextureRedefine] width = 128 height = 128 -formats = 0x01a +formats = 0x01a overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 @@ -235,7 +235,7 @@ overwriteHeight = ($height/$gameHeight) * 128 width = 128 height = 128 formats = 0x019 -depth = 6 +depth = 6 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 @@ -249,28 +249,28 @@ overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 96 height = 48 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 [TextureRedefine] width = 80 height = 44 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 44 -[TextureRedefine] +[TextureRedefine] width = 64 height = 64 -formats = 0x01a +formats = 0x01a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] #cube width = 64 height = 64 -depth = 6 +depth = 6 formats = 0x019 overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 64 @@ -278,29 +278,29 @@ overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 16 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 16 -[TextureRedefine] +[TextureRedefine] width = 32 height = 32 -formats = 0x01a +formats = 0x01a overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 -[TextureRedefine] +[TextureRedefine] width = 32 height = 32 formats = 0x019 -depth = 6 +depth = 6 overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 8 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 8 @@ -314,14 +314,14 @@ overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 24 height = 16 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 16 [TextureRedefine] width = 20 height = 11 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 20 overwriteHeight = ($height/$gameHeight) * 11 @@ -345,4 +345,4 @@ overwriteHeight = ($height/$gameHeight) * 4 #formats = 0x01a #tilemodes = 1 #overwriteWidth = ($width/$gameWidth) * 4 -#overwriteHeight = ($height/$gameHeight) * 4 \ No newline at end of file +#overwriteHeight = ($height/$gameHeight) * 4 diff --git a/Resolutions/NewSuperMarioBrosU_Resolution/rules.txt b/Resolutions/NewSuperMarioBrosU_Resolution/rules.txt index 64fdb69c..8d0d6852 100644 --- a/Resolutions/NewSuperMarioBrosU_Resolution/rules.txt +++ b/Resolutions/NewSuperMarioBrosU_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = Resolution path = "New Super Mario Bros. U/Graphics/Resolution" #and luigi -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by getdls. version = 3 //compatible resolutions @@ -135,8 +135,8 @@ overwriteHeight = ($height/$gameHeight) * 720 width = 1024 height = 1024 formats = 0x005 -overwriteWidth = ($height/$gameHeight) * 1024 -overwriteHeight = ($height/$gameHeight) * 1024 +overwriteWidth = ($height/$gameHeight) * 1024 +overwriteHeight = ($height/$gameHeight) * 1024 [TextureRedefine] #Pad width = 864 @@ -177,14 +177,14 @@ overwriteHeight = ($height/$gameHeight) * 256 [TextureRedefine] width = 256 height = 128 -formats = 0x01a +formats = 0x01a overwriteWidth = ($width/$gameWidth) * 256 overwriteHeight = ($height/$gameHeight) * 128 [TextureRedefine] width = 320 height = 180 -#formatsExcluded = +#formatsExcluded = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 @@ -192,7 +192,7 @@ overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 320 height = 180 -#formatsExcluded = +#formatsExcluded = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 180 @@ -214,28 +214,28 @@ overwriteHeight = ($height/$gameHeight) * 196 [TextureRedefine] width = 160 height = 90 -#formatsExcluded = +#formatsExcluded = overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] width = 128 height = 64 -formats = 0x01a +formats = 0x01a overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 64 height = 32 -formats = 0x01a +formats = 0x01a overwriteWidth = ($width/$gameWidth) * 64 overwriteHeight = ($height/$gameHeight) * 32 [TextureRedefine] width = 32 height = 16 -formats = 0x01a +formats = 0x01a overwriteWidth = ($width/$gameWidth) * 32 overwriteHeight = ($height/$gameHeight) * 16 @@ -243,9 +243,9 @@ overwriteHeight = ($height/$gameHeight) * 16 #width = 48 #height = 48 -#[TextureRedefine] +#[TextureRedefine] #width = 1 #height = 1 -#formatsExcluded = +#formatsExcluded = #overwriteWidth = ($width/$gameWidth) * 1 #overwriteHeight = ($height/$gameHeight) * 1 diff --git a/Resolutions/NinjaGaiden3_Resolution/rules.txt b/Resolutions/NinjaGaiden3_Resolution/rules.txt index 6a88fe0d..a2eb2127 100644 --- a/Resolutions/NinjaGaiden3_Resolution/rules.txt +++ b/Resolutions/NinjaGaiden3_Resolution/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 0005000010110900,0005000010110A00,0005000010110B00 name = Resolution -path = "Ninja Gaiden 3: Razors Edge/Graphics/Resolution" -description = Changes the resolution of the game. +path = "Ninja Gaiden 3: Razors Edge/Graphics/Resolution" +description = Changes the resolution of the game. Made by getdls. version = 3 [Preset] @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,29 +65,22 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 +# Common Ultrawide Resolutions [Preset] -name = 2560x1080 ("21:9") +name = 2560x1080 (Ultrawide) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 [Preset] -name = 3440x1440 ("21:9") +name = 3440x1440 (Ultrawide) $width = 3440 $height = 1440 $gameWidth = 1280 $gameHeight = 720 - - [TextureRedefine] width = 1280 height = 720 @@ -128,7 +114,7 @@ overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 @@ -148,7 +134,7 @@ tileModesExcluded = 0x001 # intro fix overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 360 -[TextureRedefine] +[TextureRedefine] width = 512 height = 512 formats = 0x01a #0x035,0x033,0x031, @@ -186,11 +172,11 @@ overwriteHeight = ($height/$gameHeight) * 150 [TextureRedefine] width = 360 height = 15 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 360 overwriteHeight = ($height/$gameHeight) * 15 -[TextureRedefine] # bloom pyramid DOF +[TextureRedefine] # bloom pyramid DOF width = 320 height = 192 #formats = 0x01a @@ -207,18 +193,18 @@ overwriteHeight = ($height/$gameHeight) * 180 [TextureRedefine] width = 320 height = 96 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 320 height = 90 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 90 -#[TextureRedefine] +#[TextureRedefine] #width = 256 #height = 256 #formatsExcluded = 0x035,0x033,0x031,0x01a @@ -228,14 +214,14 @@ overwriteHeight = ($height/$gameHeight) * 90 [TextureRedefine] #cinematic dof width = 176 height = 720 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 176 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] #cinematic dof width = 176 height = 703 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 176 overwriteHeight = ($height/$gameHeight) * 703 @@ -284,7 +270,7 @@ overwriteHeight = ($height/$gameHeight) * 80 [TextureRedefine] width = 24 height = 576 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 576 @@ -298,7 +284,7 @@ overwriteHeight = ($height/$gameHeight) * 576 [TextureRedefine] width = 24 height = 144 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 24 overwriteHeight = ($height/$gameHeight) * 144 @@ -322,6 +308,3 @@ height = 72 formats = 0x820 overwriteWidth = ($width/$gameWidth) * 12 overwriteHeight = ($height/$gameHeight) * 72 - - - diff --git a/Resolutions/NintendoLand_Resolution/rules.txt b/Resolutions/NintendoLand_Resolution/rules.txt index f6bb253e..26336d2d 100644 --- a/Resolutions/NintendoLand_Resolution/rules.txt +++ b/Resolutions/NintendoLand_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010101F00,0005000010102000,0005000010102100 name = Resolution path = "Nintendo Land/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Slashiee. version = 4 [Preset] @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] # Game Resolution width = 1280 height = 720 diff --git a/Resolutions/OnePiece_Resolution/rules.txt b/Resolutions/OnePiece_Resolution/rules.txt index bd02a8d4..112209ef 100644 --- a/Resolutions/OnePiece_Resolution/rules.txt +++ b/Resolutions/OnePiece_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010148000,0005000010175C00,0005000010175D00 name = Resolution path = "ONE PIECE Unlimited World Red/Graphics/Resolution" -description = Changes the games resolution. You cannot change resolutions on the fly. +description = Changes the resolution of the game. version = 4 [Preset] @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] # Game Resolution width = 1280 height = 720 diff --git a/Resolutions/Pikmin3_Resolution/rules.txt b/Resolutions/Pikmin3_Resolution/rules.txt index 8e52c984..0eab70bc 100644 --- a/Resolutions/Pikmin3_Resolution/rules.txt +++ b/Resolutions/Pikmin3_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001012BC00,000500001012BD00,000500001012BE00,000500021012BD01,000500021012BE01 name = Resolution path = "Pikmin 3/Graphics/Resolution" -description = "Changes the resolution of the game." +description = Changes the resolution of the game. Made by Slashiee and Crementif. version = 3 [Preset] diff --git a/Resolutions/PokkenTournament_Resolution/rules.txt b/Resolutions/PokkenTournament_Resolution/rules.txt index a31da60b..8f110adc 100644 --- a/Resolutions/PokkenTournament_Resolution/rules.txt +++ b/Resolutions/PokkenTournament_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 00050000101DF400,00050002101DF401,00050000101DF500 name = Resolution path = "Pokken Tournament/Graphics/Resolution" -description = Changes the resolution of the game. Native Render means that instead of the game rendering at 960x720, it is at a native 1280x720. Known issues: Bloom needs shader edits. +description = Changes the resolution of the game. Native Render means that instead of the game rendering at 960x720, it is at a native 1280x720. Known issues: Bloom needs shader edits. Made by Slashiee. version = 3 [Preset] diff --git a/Resolutions/RiseOfLyric_Resolution/rules.txt b/Resolutions/RiseOfLyric_Resolution/rules.txt index 3376c9f9..a48f7a3b 100644 --- a/Resolutions/RiseOfLyric_Resolution/rules.txt +++ b/Resolutions/RiseOfLyric_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010175B00,0005000010177800,0005000010191F00 name = Resolution path = "Sonic Boom: Rise of Lyric/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Slashiee. version = 4 [Preset] diff --git a/Resolutions/Runner2_Resolution/rules.txt b/Resolutions/Runner2_Resolution/rules.txt index fc602a2f..00bc3cbd 100644 --- a/Resolutions/Runner2_Resolution/rules.txt +++ b/Resolutions/Runner2_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001011AF00,0005000010136300,00050000101DD600 name = Resolution path = "BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Slashiee. version = 3 [Preset] @@ -91,4 +91,4 @@ width = 864 height = 480 formats = 0x41a overwriteWidth = ($width/$gameWidth) * 864 -overwriteHeight = ($height/$gameHeight) * 480 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 480 diff --git a/Resolutions/ShovelKnight_Resolution/rules.txt b/Resolutions/ShovelKnight_Resolution/rules.txt index 6f6ab254..71990c34 100644 --- a/Resolutions/ShovelKnight_Resolution/rules.txt +++ b/Resolutions/ShovelKnight_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001016E100,0005000010178F00,00050000101D9300 name = Resolution path = "Shovel Knight/Graphics/Resolution" -description = Changes the game's resolution. +description = Changes the game's resolution. Made by Atom. version = 4 [Preset] diff --git a/Resolutions/SkylandersImaginators_Resolution/rules.txt b/Resolutions/SkylandersImaginators_Resolution/rules.txt index 6f4db84c..0c66f1ee 100644 --- a/Resolutions/SkylandersImaginators_Resolution/rules.txt +++ b/Resolutions/SkylandersImaginators_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 00050000101F4D00,00050000101FB100 name = Resolution path = "Skylanders Imaginators/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Crementif. version = 3 [Preset] @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] # Game output and hud resolution width = 1280 height = 720 @@ -197,4 +183,4 @@ width = 8 height = 4 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 8 -overwriteHeight = ($height/$gameHeight) * 4 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 4 diff --git a/Resolutions/SkylandersTrapTeam_Resolution/rules.txt b/Resolutions/SkylandersTrapTeam_Resolution/rules.txt index c50e2dbf..1517746a 100644 --- a/Resolutions/SkylandersTrapTeam_Resolution/rules.txt +++ b/Resolutions/SkylandersTrapTeam_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001017C600,0005000010181F00 name = Resolution path = "Skylanders Trap Team/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Crementif. version = 3 [Preset] @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] # Game output and hud resolution width = 1280 height = 720 @@ -180,4 +166,4 @@ width = 427 height = 240 formats = 0x01a,0x011 overwriteWidth = ($width/$gameWidth) * 427 -overwriteHeight = ($height/$gameHeight) * 240 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 240 diff --git a/Resolutions/SonicLostWorld_Resolution/rules.txt b/Resolutions/SonicLostWorld_Resolution/rules.txt index 80749bba..33309261 100644 --- a/Resolutions/SonicLostWorld_Resolution/rules.txt +++ b/Resolutions/SonicLostWorld_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010135700,000500001012B100,0005000010128F00 name = Resolution path = "Sonic Lost World/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Slashiee. version = 4 [Preset] diff --git a/Resolutions/Splatoon_Resolution/rules.txt b/Resolutions/Splatoon_Resolution/rules.txt index 1259ca90..1dd227cd 100644 --- a/Resolutions/Splatoon_Resolution/rules.txt +++ b/Resolutions/Splatoon_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010176900,0005000010176A00,0005000010162B00 name = Resolution path = "Splatoon/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Slashiee and Xalphenos. version = 4 [Preset] diff --git a/Resolutions/StarFoxGuard_Resolution/rules.txt b/Resolutions/StarFoxGuard_Resolution/rules.txt index 128c9ecb..3cb123ff 100644 --- a/Resolutions/StarFoxGuard_Resolution/rules.txt +++ b/Resolutions/StarFoxGuard_Resolution/rules.txt @@ -14,13 +14,6 @@ $gameHeight = 720 # Performance -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - [Preset] name = 640x360 $width = 640 @@ -72,14 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - - [TextureRedefine] # TV Resolution width = 1280 height = 720 @@ -127,4 +112,4 @@ width = 320 height = 192 formats = 0x816,0x01a,0x011 overwriteWidth = ($width/$gameWidth) * 320 -overwriteHeight = ($height/$gameHeight) * 192 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 192 diff --git a/Resolutions/StarFoxZero_Resolution/rules.txt b/Resolutions/StarFoxZero_Resolution/rules.txt index 5c78098e..4b43258c 100644 --- a/Resolutions/StarFoxZero_Resolution/rules.txt +++ b/Resolutions/StarFoxZero_Resolution/rules.txt @@ -14,13 +14,6 @@ $gameHeight = 720 # Performance -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - [Preset] name = 640x360 $width = 640 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - # TV [TextureRedefine] diff --git a/Resolutions/SuperMario3DWorld_Resolution/rules.txt b/Resolutions/SuperMario3DWorld_Resolution/rules.txt index 65d34d60..397b9d8c 100644 --- a/Resolutions/SuperMario3DWorld_Resolution/rules.txt +++ b/Resolutions/SuperMario3DWorld_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010145D00,0005000010145C00,0005000010106100 name = Resolution path = "Super Mario 3D World/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Crementif and getdls. version = 4 [Preset] @@ -14,13 +14,6 @@ $gameHeight = 720 # Performance -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - [Preset] name = 640x360 $width = 640 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - # Common Ultrawide Resolutions [Preset] @@ -95,65 +81,6 @@ $height = 1440 $gameWidth = 1280 $gameHeight = 720 -# Common 16:10 Resolutions - -[Preset] -name = 1440x900 (16:10) -$width = 1440 -$height = 900 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 1680x1050 (16:10) -$width = 1680 -$height = 1050 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 1920x1200 (16:10) -$width = 1920 -$height = 1200 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 2560x1600 (16:10) -$width = 2560 -$height = 1600 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 2880x1800 (16:10) -$width = 2880 -$height = 1800 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3840x2400 (16:10) -$width = 3840 -$height = 2400 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 5120x3200 (16:10) -$width = 5120 -$height = 3200 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 3840x4320 -$width = 3840 -$height = 4320 -$gameWidth = 1280 -$gameHeight = 720 - - [TextureRedefine] width = 1280 height = 720 @@ -175,28 +102,28 @@ height = 720 overwriteWidth = ($width/$gameWidth) * 1128 overwriteHeight = ($height/$gameHeight) * 720 -[TextureRedefine] #Zoom +[TextureRedefine] #Zoom width = 1024 height = 608 #formats = 0x80e,0x810 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 608 -[TextureRedefine] #Heat haze +[TextureRedefine] #Heat haze width = 1024 height = 1024 formats = 0x005 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 1024 -[TextureRedefine] #Heat haze +[TextureRedefine] #Heat haze width = 1024 height = 512 formats = 0x816 overwriteWidth = ($width/$gameWidth) * 1024 overwriteHeight = ($height/$gameHeight) * 512 -[TextureRedefine] #Zoom +[TextureRedefine] #Zoom width = 1000 height = 600 #formats = 0x816 @@ -249,7 +176,7 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 352 -[TextureRedefine] #B C +[TextureRedefine] #B C width = 634 height = 357 formats = 0x816 @@ -416,11 +343,11 @@ overwriteHeight = ($height/$gameHeight) * 291 [TextureRedefine] #816 fire transition, 80e? width = 512 height = 512 -formats = 0x816 # #0x431,0x235,0x034 ,0x80e,0x007 +formats = 0x816 # #0x431,0x235,0x034 ,0x80e,0x007 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 512 -[TextureRedefine] +[TextureRedefine] width = 512 height = 304 formats = 0x816 @@ -434,7 +361,7 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 512 overwriteHeight = ($height/$gameHeight) * 288 -[TextureRedefine] +[TextureRedefine] width = 512 height = 256 formats = 0x816,0x806 # 0x034,0x033,0x031,0x001,0x01a @@ -455,7 +382,7 @@ formats = 0x816 overwriteWidth = ($width/$gameWidth) * 501 overwriteHeight = ($height/$gameHeight) * 282 -[TextureRedefine] +[TextureRedefine] width = 500 height = 300 formats = 0x816 @@ -507,7 +434,7 @@ overwriteHeight = ($height/$gameHeight) * 270 [TextureRedefine] width = 320 height = 192 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 320 overwriteHeight = ($height/$gameHeight) * 192 @@ -956,7 +883,7 @@ overwriteHeight = ($height/$gameHeight) * 96 [TextureRedefine] width = 160 height = 90 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 @@ -1278,7 +1205,7 @@ overwriteHeight = ($height/$gameHeight) * 64 [TextureRedefine] width = 96 height = 48 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 96 overwriteHeight = ($height/$gameHeight) * 48 @@ -1320,7 +1247,7 @@ overwriteHeight = ($height/$gameHeight) * 45 [TextureRedefine] width = 80 height = 45 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 80 overwriteHeight = ($height/$gameHeight) * 45 @@ -3926,7 +3853,7 @@ height = 368 overwriteWidth = ($width/$gameWidth) * 544 overwriteHeight = ($height/$gameHeight) * 368 -[TextureRedefine] +[TextureRedefine] width = 512 height = 368 #formats = 0x816 @@ -3960,5 +3887,3 @@ height = 96 #formats = 0x816 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 96 - - diff --git a/Resolutions/SuperMarioMaker_Resolution/rules.txt b/Resolutions/SuperMarioMaker_Resolution/rules.txt index b9a8b2fd..fe47d523 100644 --- a/Resolutions/SuperMarioMaker_Resolution/rules.txt +++ b/Resolutions/SuperMarioMaker_Resolution/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Resolution -path = "Super Mario Maker/Graphics/Resolution" -description = Changes the resolution of the game. +path = "Super Mario Maker/Graphics/Resolution" +description = Changes the resolution of the game. Made by Crementif. version = 3 [Preset] @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] # Game Output, 3D Rendering Style width = 1280 height = 720 diff --git a/Resolutions/SuperSmashBros_Resolution/rules.txt b/Resolutions/SuperSmashBros_Resolution/rules.txt index ac556de0..938ce258 100644 --- a/Resolutions/SuperSmashBros_Resolution/rules.txt +++ b/Resolutions/SuperSmashBros_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010110E00,0005000010145000,0005000010144F00 name = Resolution path = "Super Smash Bros. for Wii U/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Slashiee. version = 3 [Preset] @@ -14,19 +14,12 @@ $gameHeight = 1080 # Performance -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1920 -$gameHeight = 1088 - [Preset] name = 640x360 $width = 640 $height = 360 $gameWidth = 1920 -$gameHeight = 1088 +$gameHeight = 1080 [Preset] name = 960x540 @@ -40,14 +33,14 @@ name = 1280x720 $width = 1280 $height = 720 $gameWidth = 1920 -$gameHeight = 1088 +$gameHeight = 1080 [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1920 -$gameHeight = 1088 +$gameHeight = 1080 # Common HD Resolutions @@ -56,14 +49,14 @@ name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1920 -$gameHeight = 1088 +$gameHeight = 1080 [Preset] name = 3200x1800 $width = 3200 $height = 1800 $gameWidth = 1920 -$gameHeight = 1088 +$gameHeight = 1080 [Preset] name = 3840x2160 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1920 $gameHeight = 1080 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1920 -$gameHeight = 1080 - [TextureRedefine] # Game Resolution width = 1920 height = 1088 diff --git a/Resolutions/TaikoNoTatsujin_Resolution/rules.txt b/Resolutions/TaikoNoTatsujin_Resolution/rules.txt index 393f17c5..945705b3 100644 --- a/Resolutions/TaikoNoTatsujin_Resolution/rules.txt +++ b/Resolutions/TaikoNoTatsujin_Resolution/rules.txt @@ -6,12 +6,14 @@ description = Changes the resolution of the game. Works on all versions. version = 4 [Preset] -name = 1280x720 Default +name = 1280x720 (Default) $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 +# Performance + [Preset] name = 640x360 $width = 640 @@ -19,41 +21,22 @@ $height = 360 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 960x540 (2D not recommended scaling) -$width = 960 -$height = 540 -$gameWidth = 1280 -$gameHeight = 720 +# Common HD Resolutions [Preset] -name = 1920x1080 (2D not recommended scaling) -$width = 1920 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 - -[Preset] -name = 2560x1440 (Native x2) +name = 2560x1440 $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 [Preset] -name = 3840x2160 (Native x3) +name = 3840x2160 $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 (Native x4) -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] width = 1280 @@ -65,21 +48,21 @@ overwriteFormat = 0x01f [TextureRedefine] width = 1280 height = 720 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 864 height = 480 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 @@ -109,4 +92,4 @@ width = 400 height = 256 formats = 0x011,0x01a overwriteWidth = ($width/$gameWidth) * 400 -overwriteHeight = ($height/$gameHeight) * 256 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 256 diff --git a/Resolutions/TekkenTagTournament2_Resolution/rules.txt b/Resolutions/TekkenTagTournament2_Resolution/rules.txt index 47dd012d..c81ffa3c 100644 --- a/Resolutions/TekkenTagTournament2_Resolution/rules.txt +++ b/Resolutions/TekkenTagTournament2_Resolution/rules.txt @@ -14,13 +14,6 @@ $gameHeight = 720 # Performance -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 - [Preset] name = 640x360 $width = 640 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - # TV [TextureRedefine] @@ -131,4 +117,4 @@ width = 160 height = 90 formats = 0x80e,0x01a overwriteWidth = ($width/$gameWidth) * 160 -overwriteHeight = ($height/$gameHeight) * 90 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 90 diff --git a/Resolutions/TokyoMirage_Resolution/rules.txt b/Resolutions/TokyoMirage_Resolution/rules.txt index abb01c7a..b33fc05a 100644 --- a/Resolutions/TokyoMirage_Resolution/rules.txt +++ b/Resolutions/TokyoMirage_Resolution/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 00050000101ED700,00050000101ED800,0005000010131D00 name = Resolution -path = "Tokyo Mirage Sessions FE/Graphics/Resolution" -description = Changes the resolution of the game. +path = "Tokyo Mirage Sessions FE/Graphics/Resolution" +description = Changes the resolution of the game. Made by getdls. version = 3 [Preset] @@ -117,7 +117,7 @@ $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 -$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0) +$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0) $UIAspectY = 1.0 $GameAspect = (2560.0 / 1080.0) @@ -128,7 +128,7 @@ $height = 1440 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = (1280.0/720.0) / (3440.0 / 1440.0) -$UIAspectY = 1.0 +$UIAspectY = 1.0 $GameAspect = (3440.0 / 1440.0) [Preset] @@ -150,7 +150,7 @@ $height = 900 $gameWidth = 1280 $gameHeight = 720 $UIAspectX = 1.0 -$UIAspectY = (1440.0 / 900.0) / (1280.0/720.0) +$UIAspectY = (1440.0 / 900.0) / (1280.0/720.0) $GameAspect = (1440.0 / 900.0) [Preset] @@ -159,7 +159,7 @@ $width = 1680 $height = 1050 $gameWidth = 1280 $gameHeight = 720 -$UIAspectX = 1.0 +$UIAspectX = 1.0 $UIAspectY = (1680.0 / 1050.0) / (1280.0/720.0) $GameAspect = (1680.0 / 1050.0) @@ -169,7 +169,7 @@ $width = 1920 $height = 1200 $gameWidth = 1280 $gameHeight = 720 -$UIAspectX = 1.0 +$UIAspectX = 1.0 $UIAspectY = (1920.0 / 1200.0) / (1280.0/720.0) $GameAspect = (1920.0 / 1200.0) @@ -179,7 +179,7 @@ $width = 2560 $height = 1600 $gameWidth = 1280 $gameHeight = 720 -$UIAspectX = 1.0 +$UIAspectX = 1.0 $UIAspectY = (2560.0 / 1600.0) / (1280.0/720.0) $GameAspect = (2560.0 / 1600.0) @@ -189,7 +189,7 @@ $width = 2880 $height = 1800 $gameWidth = 1280 $gameHeight = 720 -$UIAspectX = 1.0 +$UIAspectX = 1.0 $UIAspectY = (2880.0 / 1800.0) / (1280.0/720.0) $GameAspect = (2880.0 / 1800.0) @@ -199,7 +199,7 @@ $width = 3840 $height = 2400 $gameWidth = 1280 $gameHeight = 720 -$UIAspectX = 1.0 +$UIAspectX = 1.0 $UIAspectY = (3840.0 / 2400.0) / (1280.0/720.0) $GameAspect = (3840.0 / 2400.0) @@ -209,7 +209,7 @@ $width = 5120 $height = 3200 $gameWidth = 1280 $gameHeight = 720 -$UIAspectX = 1.0 +$UIAspectX = 1.0 $UIAspectY = (5120.0 / 3200.0) / (1280.0/720.0) $GameAspect = (5120.0 / 3200.0) @@ -239,7 +239,7 @@ $width = 2560 $height = 2160 $gameWidth = 1280 $gameHeight = 720 -$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0) +$UIAspectX = (1280.0/720.0) / (2560.0 / 1080.0) $UIAspectY = 1.0 $GameAspect = (2560.0 / 1080.0) @@ -273,7 +273,7 @@ $UIAspectX = 1.0 $UIAspectY = 1.0 $GameAspect = (3840.0 / 2160.0) -[TextureRedefine] +[TextureRedefine] width = 1280 height = 720 formats = 0x816 @@ -292,7 +292,7 @@ height = 720 formats = 0x810 overwriteFormat = 0x81e -[TextureRedefine] +[TextureRedefine] width = 640 height = 368 formats = 0x816 @@ -304,7 +304,7 @@ height = 360 formats = 0x816 overwriteFormat = 0x820 -[TextureRedefine] # +[TextureRedefine] # width = 640 height = 368 formats = 0x01a @@ -344,14 +344,14 @@ overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 1280 height = 340 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 340 [TextureRedefine] width = 1014 height = 720 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 1014 overwriteHeight = ($height/$gameHeight) * 720 @@ -365,14 +365,14 @@ overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Pad width = 864 height = 480 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] # Pad width = 854 height = 480 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 @@ -393,7 +393,7 @@ overwriteHeight = ($height/$gameHeight) * 574 [TextureRedefine] width = 640 height = 720 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 640 overwriteHeight = ($height/$gameHeight) * 720 @@ -466,4 +466,4 @@ overwriteHeight = ($height/$gameHeight) * 120 #height = 1024 #formats = 0x034 #text + alpha #overwriteWidth = 256 -#overwriteHeight = 2048 \ No newline at end of file +#overwriteHeight = 2048 diff --git a/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt b/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt index c8bb0dd0..819be2ab 100644 --- a/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt +++ b/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Resolution path = "The Legend of Zelda: Twilight Princess HD/Graphics/Performance Resolution" -description = Changes the resolution of certain effects in the game to increase performance. +description = Changes the resolution of certain effects in the game to increase performance. Made by getdls. version = 4 [Preset] @@ -26,7 +26,6 @@ $height = 540 $gameWidth = 1920 $gameHeight = 1080 - [Preset] name = 1600x900 $width = 1600 @@ -34,18 +33,16 @@ $height = 900 $gameWidth = 1920 $gameHeight = 1080 - [TextureRedefine] width = 1920 height = 1088 #formats = 0x011,0x01a -overwriteWidth = ($width/$gameWidth) * 1920 +overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 -#formats = -overwriteWidth = ($width/$gameWidth) * 1920 -overwriteHeight = ($height/$gameHeight) * 1080 - +#formats = +overwriteWidth = ($width/$gameWidth) * 1920 +overwriteHeight = ($height/$gameHeight) * 1080 diff --git a/Resolutions/TwilightPrincessHD_Resolution/rules.txt b/Resolutions/TwilightPrincessHD_Resolution/rules.txt index 3569cc4b..217c35cf 100644 --- a/Resolutions/TwilightPrincessHD_Resolution/rules.txt +++ b/Resolutions/TwilightPrincessHD_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001019C800,000500001019E600,000500001019E500 name = Resolution path = "The Legend of Zelda: Twilight Princess HD/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by getdls. version = 3 [Preset] @@ -18,7 +18,7 @@ $internalRes = 1.0 $aspectRatio = (16.0/9.0) $UIAspectX = 1.0 $UIAspectY = 1.0 -$UItransp = 1.0 +$UItransp = 1.0 [Preset] name = 2560x1440 @@ -66,7 +66,7 @@ $UIAspectY = 1.0 $UItransp = 1.0 [Preset] -name = 3840x2160 (4k - Native x2) +name = 3840x2160 (4k - Native x2) $width = 3840 $height = 2160 $gameWidth = 1920 @@ -113,7 +113,7 @@ $UIAspectY = 1.0 $UItransp = 1.0 [Preset] -name = -- 21:9 -- resolutions +name = -- 21:9 -- resolutions $width = 2560 $height = 1080 $gameWidth = 1920 @@ -173,7 +173,7 @@ $UIAspectY = 1.0 $UItransp = 1.0 [Preset] -name = -- 16:10 -- resolutions +name = -- 16:10 -- resolutions $width = 1440 $height = 900 $gameWidth = 1920 @@ -293,7 +293,7 @@ $UIAspectY = ( 5120.0 / 3200.0 ) / (1920.0 / 1080.0) $UItransp = 1.0 [Preset] -name = -- 48:9 -- resolutions +name = -- 48:9 -- resolutions $width = 5760 $height = 1080 $gameWidth = 1920 @@ -459,7 +459,7 @@ $UIAspectY = 1.0 $UItransp = 1.0 [Preset] -name = -- UI 25% transparency, reduces risk of burn in -- +name = -- UI 25% transparency, reduces risk of burn in -- $width = 1920 $height = 1080 $gameWidth = 1920 @@ -474,7 +474,7 @@ $UIAspectY = 1.0 $UItransp = 0.75 [Preset] -name = 1920x1080 (Native) - UI 25% transp +name = 1920x1080 (Native) - UI 25% transp $width = 1920 $height = 1080 $gameWidth = 1920 @@ -534,7 +534,7 @@ $UIAspectY = 1.0 $UItransp = 0.75 [Preset] -name = 3840x2160 (4k - Native x2) - UI 25% transp +name = 3840x2160 (4k - Native x2) - UI 25% transp $width = 3840 $height = 2160 $gameWidth = 1920 @@ -929,76 +929,76 @@ $UItransp = 0.75 width = 1920 height = 1088 #formats = 0x011,0x01a -overwriteWidth = ($width/$gameWidth) * 1920 +overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1088 [TextureRedefine] width = 1920 height = 1080 -#formats = -overwriteWidth = ($width/$gameWidth) * 1920 -overwriteHeight = ($height/$gameHeight) * 1080 +#formats = +overwriteWidth = ($width/$gameWidth) * 1920 +overwriteHeight = ($height/$gameHeight) * 1080 [TextureRedefine] width = 1280 height = 720 -#formats = -overwriteWidth = ($width/$gameWidth) * 1280 -overwriteHeight = ($height/$gameHeight) * 720 +#formats = +overwriteWidth = ($width/$gameWidth) * 1280 +overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 960 height = 544 formats = 0x01a -overwriteWidth = ($width/$gameWidth) * (960*$internalRes) -overwriteHeight = ($height/$gameHeight) * (544*$internalRes) +overwriteWidth = ($width/$gameWidth) * (960*$internalRes) +overwriteHeight = ($height/$gameHeight) * (544*$internalRes) [TextureRedefine] width = 960 height = 540 formats = 0x01a -overwriteWidth = ($width/$gameWidth) * (960*$internalRes) -overwriteHeight = ($height/$gameHeight) * (540*$internalRes) +overwriteWidth = ($width/$gameWidth) * (960*$internalRes) +overwriteHeight = ($height/$gameHeight) * (540*$internalRes) [TextureRedefine] width = 960 height = 544 formats = 0x011 -overwriteWidth = ($width/$gameWidth) * (960*$internalRes) -overwriteHeight = ($height/$gameHeight) * (544*$internalRes) +overwriteWidth = ($width/$gameWidth) * (960*$internalRes) +overwriteHeight = ($height/$gameHeight) * (544*$internalRes) [TextureRedefine] width = 960 height = 540 formats = 0x011 -overwriteWidth = ($width/$gameWidth) * (960*$internalRes) -overwriteHeight = ($height/$gameHeight) * (540*$internalRes) +overwriteWidth = ($width/$gameWidth) * (960*$internalRes) +overwriteHeight = ($height/$gameHeight) * (540*$internalRes) [TextureRedefine] width = 960 height = 544 formats = 0x007 -overwriteWidth = ($width/$gameWidth) * (960*$internalRes) -overwriteHeight = ($height/$gameHeight) * (544*$internalRes) +overwriteWidth = ($width/$gameWidth) * (960*$internalRes) +overwriteHeight = ($height/$gameHeight) * (544*$internalRes) [TextureRedefine] width = 960 height = 540 formats = 0x007 -overwriteWidth = ($width/$gameWidth) * (960*$internalRes) -overwriteHeight = ($height/$gameHeight) * (540*$internalRes) +overwriteWidth = ($width/$gameWidth) * (960*$internalRes) +overwriteHeight = ($height/$gameHeight) * (540*$internalRes) [TextureRedefine] width = 864 height = 480 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 @@ -1103,7 +1103,7 @@ overwriteHeight = ($height/$gameHeight) * 280 [TextureRedefine] # Gui width = 282 height = 272 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * 282 overwriteHeight = ($height/$gameHeight) * 272 @@ -1148,6 +1148,3 @@ height = 512 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 802 overwriteHeight = ($height/$gameHeight) * 512 - - - diff --git a/Resolutions/VCGBA_Resolution/rules.txt b/Resolutions/VCGBA_Resolution/rules.txt index c3112305..9205f47b 100644 --- a/Resolutions/VCGBA_Resolution/rules.txt +++ b/Resolutions/VCGBA_Resolution/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 5000010173E00,5000010174000,5000010174100,5000010176100,5000010176000,5000010176200,5000010176D00,5000010176C00,5000010176E00,500001017A000,500001017A100,500001017BA00,500001017A200,500001017BB00,500001017BC00,5000010180100,500001017A400,500001017A300,5000010156700,5000010156600,5000010156800,5000010156A00,5000010156900,5000010156B00,5000010156E00,5000010156C00,5000010156F00,5000010157100,5000010157000,5000010157200,5000010157400,5000010157300,5000010157500,500001015D800,500001015D700,500001015D900,500001015DB00,500001015DA00,500001015DC00,500001015DE00,500001015DD00,500001015DF00,500001015E000,500001015E400,500001015E300,500001015E500,500001015E100,500001015E200,500001016CF00,5000010169700,500001016D000,500001016D100,5000010169800,500001016D200,5000010169A00,5000010169900,5000010169B00,5000010169D00,5000010169C00,5000010169E00,500001016A000,5000010169F00,500001016A100,500001016F200,500001016F100,5000010170900,500001016F400,500001016F300,5000010172C00,500001016F600,500001016F500,5000010172D00,500001016F800,500001016F700,5000010172E00,500001016FA00,500001016F900,5000010172F00,5000010173600,5000010173500,5000010173700,5000010173900,5000010173800,5000010173F00,5000010173B00,5000010173A00,5000010173C00 name = "Resolution" -path = Virtual Console/GBA/Graphics/Resolution -description = Changes the resolution of the game. +path = Virtual Console/GBA/Graphics/Resolution +description = Changes the resolution of the game. Made by Zalnor. version = 4 [Preset] diff --git a/Resolutions/VCN64_Resolution/rules.txt b/Resolutions/VCN64_Resolution/rules.txt index cd3edc68..e4885d6c 100644 --- a/Resolutions/VCN64_Resolution/rules.txt +++ b/Resolutions/VCN64_Resolution/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 50000101FEA00,50000101FE900,5000010199200,5000010199100,5000010199300,5000010199500,5000010199400,5000010199700,5000010199600,5000010199800,5000010199B00,5000010199A00,5000010199C00,50000101A0E00,50000101A0D00,50000101A1000,50000101A5900,50000101A5800,50000101A5B00,50000101A5A00,50000101AC400,50000101AC600,50000101AC500,50000101B4600,50000101B4500,50000101B4800,50000101B4700,50000101BAF00,50000101BAE00,50000101BB000,50000101BB200,50000101BB100,50000101C5D00,50000101C5C00,50000101C5E00,50000101DA800,50000101DA700,50000101DA900,50000101E6500,50000101E6400,50000101E6700,50000101E6600,50000101EBB00,50000101FE800,50000101FE700 name = "Resolution" -path = Virtual Console/N64/Graphics/Resolution -description = Changes the resolution of the game. +path = Virtual Console/N64/Graphics/Resolution +description = Changes the resolution of the game. Made by Zalnor. version = 4 [Preset] diff --git a/Resolutions/VCNES_Resolution/rules.txt b/Resolutions/VCNES_Resolution/rules.txt index 82676bf9..eb0b9edd 100644 --- a/Resolutions/VCNES_Resolution/rules.txt +++ b/Resolutions/VCNES_Resolution/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 500001012A100,500001012DF00,500001012DE00,500001012E000,500001012E100,500001012E300,500001012E200,500001012E400,500001012E700,500001012E600,500001012E800,500001012F400,500001012F300,500001012F500,500001012F700,500001012F600,500001012F800,5000010106D00,5000010106C00,5000010106E00,5000010107000,5000010106F00,5000010107100,5000010107500,5000010107200,5000010107600,5000010107800,5000010107700,5000010107900,5000010107C00,5000010107B00,5000010107D00,5000010107F00,5000010107E00,5000010108000,5000010108200,5000010108100,5000010108300,5000010108500,5000010108400,5000010108600,5000010108800,5000010108700,5000010108900,5000010108B00,5000010108A00,5000010108C00,5000010113F00,5000010113E00,5000010114000,5000010114200,5000010114100,5000010114300,5000010114500,5000010114400,5000010114600,5000010114800,5000010114700,5000010114900,5000010114A00,5000010119200,5000010119100,5000010119300,500001011A900,5000010119400,500001011AA00,500001011AE00,5000010119500,5000010119700,5000010119800,500001011AC00,500001011AB00,500001011AD00,5000010129800,5000010129700,5000010129900,5000010129A00,5000010129C00,5000010129B00,5000010129D00,5000010129F00,5000010129E00,500001012A000 name = "Resolution" -path = Virtual Console/NES/Graphics/Resolution -description = Changes the resolution of the game. +path = Virtual Console/NES/Graphics/Resolution +description = Changes the resolution of the game. Made by Zalnor. version = 4 [Preset] diff --git a/Resolutions/VCSNES_Resolution/rules.txt b/Resolutions/VCSNES_Resolution/rules.txt index 63b317c7..2bd46015 100644 --- a/Resolutions/VCSNES_Resolution/rules.txt +++ b/Resolutions/VCSNES_Resolution/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 500001012A800,500001012E900,500001012EC00,500001012EE00,500001012ED00,500001012EF00,5000010130200,5000010130400,5000010130300,5000010130500,5000010130700,5000010130600,5000010130800,5000010130A00,5000010130900,5000010130B00,5000010108F00,5000010108E00,5000010109000,5000010109200,5000010109100,5000010109300,5000010109500,5000010109400,5000010109600,5000010109800,5000010109700,5000010109900,5000010109D00,5000010109C00,5000010109E00,5000010109F00,500001010A100,500001010A000,500001010A200,500001010A400,500001010A600,500001010A500,500001010A700,500001010A900,500001010A800,500001010AA00,5000010114C00,5000010114B00,5000010114D00,5000010115000,5000010114F00,5000010115100,5000010115300,5000010115200,5000010115400,5000010115A00,5000010115B00,5000010119A00,5000010119900,5000010119B00,5000010119D00,5000010119C00,5000010119E00,500001011A000,5000010119F00,500001011A100,500001011A200,500001011A400,500001011A300,500001011A500,500001012A200,500001012A300,500001012A600,500001012A500,500001012AD00,500001012A700,500001014B300,0500001014B300,5000010151600,5000010153D00,5000010153E00,5000010153F00,5000010154000,5000010159100,5000010159000,5000010159200,5000010159300,5000010130D00,5000010130C00,5000010130E00,5000010133400,5000010133300,5000010133500,5000010134700,5000010134600,5000010136000,5000010134B00,5000010134A00,5000010134C00,5000010134D00,5000010135C00,5000010137300,5000010137400,5000010137500,5000010137600,5000010137700,5000010137A00,5000010138000,5000010137B00,5000010140C00,5000010140E00,5000010140D00,5000010140F00,5000010141200,5000010141100,5000010141300,5000010141400,5000010141500,5000010141700,5000010141600,5000010141800,5000010141A00,5000010141900,5000010141B00,5000010141D00,5000010141C00,5000010141E00,5000010141F00,5000010143700,5000010143C00,500001014B000 name = "Resolution" -path = Virtual Console/SNES/Graphics/Resolution -description = Changes the resolution of the game. +path = Virtual Console/SNES/Graphics/Resolution +description = Changes the resolution of the game. Made by Zalnor. version = 4 [Preset] diff --git a/Resolutions/WiiU_FriendList_Resolution/rules.txt b/Resolutions/WiiU_FriendList_Resolution/rules.txt index 7d5e717d..c385be39 100644 --- a/Resolutions/WiiU_FriendList_Resolution/rules.txt +++ b/Resolutions/WiiU_FriendList_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500301001500A,000500301001510A,000500301001520A name = Resolution path = "Wii U/Friend List/Graphics/Resolution" -description = Changes the resolution of the application. +description = Changes the resolution of the application. Made by Slashiee. version = 4 [Preset] diff --git a/Resolutions/WiiU_InternetBrowser_Resolution/rules.txt b/Resolutions/WiiU_InternetBrowser_Resolution/rules.txt index a5555e5a..22d2ab3b 100644 --- a/Resolutions/WiiU_InternetBrowser_Resolution/rules.txt +++ b/Resolutions/WiiU_InternetBrowser_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500301001200A,000500301001210A,000500301001220A name = Resolution path = "Wii U/Internet Browser/Graphics/Resolution" -description = Changes the resolution of the application. +description = Changes the resolution of the application. Made by Slashiee. version = 4 [Preset] diff --git a/Resolutions/WiiU_Menu_Resolution/rules.txt b/Resolutions/WiiU_Menu_Resolution/rules.txt index 3ea213bb..4b3839af 100644 --- a/Resolutions/WiiU_Menu_Resolution/rules.txt +++ b/Resolutions/WiiU_Menu_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005001010040000,0005001010040100,0005001010040200 name = Resolution path = "Wii U/Menu/Graphics/Resolution" -description = Changes the resolution of the application. +description = Changes the resolution of the application. Made by Slashiee. version = 4 [Preset] diff --git a/Resolutions/WindWakerHD_Resolution/rules.txt b/Resolutions/WindWakerHD_Resolution/rules.txt index 57336417..d7c2eefd 100644 --- a/Resolutions/WindWakerHD_Resolution/rules.txt +++ b/Resolutions/WindWakerHD_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010143400,0005000010143600,0005000010143500 name = Resolution path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by getdls. version = 3 [Preset] @@ -132,7 +132,7 @@ $scaleShader = (3840.0/5160.0) $aspectRatio = (64.0/27.0) #LG [Preset] -name = ---- Custom resolutions ---- +name = ---- Custom resolutions ---- $width = 1920 $height = 1080 $gameWidth = 1920 @@ -142,7 +142,7 @@ $scaleShader = 1.0 $aspectRatio = (16.0/9.0) [Preset] -name = 1920x1080 AO fix - Light res x2 +name = 1920x1080 AO fix - Light res x2 $width = 1920 $height = 1080 $gameWidth = 1920 @@ -191,7 +191,7 @@ $lightSource = 2.0 $scaleShader = 1.0 $aspectRatio = (16.0/9.0) -## Colour depth increase - Didn't see any visual improvement. +## Colour depth increase - Didn't see any visual improvement. # #[TextureRedefine] #formats = 0x001 @@ -321,7 +321,7 @@ overwriteHeight = ($height/$gameHeight) * (80) [TextureRedefine] width = 120 height = 67 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * (120) overwriteHeight = ($height/$gameHeight) * (67) @@ -342,11 +342,11 @@ overwriteHeight = ($height/$gameHeight) * (48) [TextureRedefine] width = 60 height = 33 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * (60) overwriteHeight = ($height/$gameHeight) * (33) - -### pictograph. If you try to fix this, verify that saved pictures can be loaded from album. + +### pictograph. If you try to fix this, verify that saved pictures can be loaded from album. # #[TextureRedefine] #Pictograph #width = 1600 @@ -362,7 +362,7 @@ overwriteHeight = ($height/$gameHeight) * (33) #overwriteWidth = ($width/$gameWidth) * 1600 #overwriteHeight = ($height/$gameHeight) * 900 # -#[TextureRedefine] #pictograph +#[TextureRedefine] #pictograph #width = 832 #height = 450 #formats = 0x01a,080e,0x41a @@ -372,14 +372,13 @@ overwriteHeight = ($height/$gameHeight) * (33) #[TextureRedefine] #pictograph #width = 800 #height = 464 -#formats = 0x01a,080e,0x41a # +#formats = 0x01a,080e,0x41a # #overwriteWidth = ($width/$gameWidth) * 800 #overwriteHeight = ($height/$gameHeight) * 464 # -#[TextureRedefine] #pictograph +#[TextureRedefine] #pictograph #width = 800 #height = 450 #formats = 0x01a,080e,0x41a #overwriteWidth = ($width/$gameWidth) * 800 #overwriteHeight = ($height/$gameHeight) * 450 - diff --git a/Resolutions/Wonderful101_Resolution/rules.txt b/Resolutions/Wonderful101_Resolution/rules.txt index 18863443..03d45c8f 100644 --- a/Resolutions/Wonderful101_Resolution/rules.txt +++ b/Resolutions/Wonderful101_Resolution/rules.txt @@ -1,8 +1,8 @@ [Definition] titleIds = 0005000010116300,000500001012DC00,0005000010135300 name = Resolution -path = "The Wonderful 101/Graphics/Resolution" -description = Changes the resolution of the game. +path = "The Wonderful 101/Graphics/Resolution" +description = Changes the resolution of the game. Made by Slashiee. version = 4 [Preset] diff --git a/Resolutions/WorldOfKeflings_Resolution/rules.txt b/Resolutions/WorldOfKeflings_Resolution/rules.txt index 6abf3e9d..91251e5a 100644 --- a/Resolutions/WorldOfKeflings_Resolution/rules.txt +++ b/Resolutions/WorldOfKeflings_Resolution/rules.txt @@ -12,14 +12,7 @@ $height = 720 $gameWidth = 1280 $gameHeight = 720 -// Performance - -[Preset] -name = 320x180 -$width = 320 -$height = 180 -$gameWidth = 1280 -$gameHeight = 720 +# Performance [Preset] name = 640x360 @@ -35,7 +28,7 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -72,13 +65,6 @@ $height = 2160 $gameWidth = 1280 $gameHeight = 720 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 - [TextureRedefine] width = 1280 height = 720 diff --git a/Resolutions/XenobladeX_Performance_Resolution/rules.txt b/Resolutions/XenobladeX_Performance_Resolution/rules.txt index 7291bba6..db9d281f 100644 --- a/Resolutions/XenobladeX_Performance_Resolution/rules.txt +++ b/Resolutions/XenobladeX_Performance_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = Resolution path = "Xenoblade Chronicles X/Graphics/Performance Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by getdls. version = 4 [Preset] @@ -25,4 +25,4 @@ height = 720 formatsExcluded = 0x031,0x431,0x035,0x034,0x033 #dialog prompt fixes, XCX Logo NLA tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 -overwriteHeight = ($height/$gameHeight) * 720 \ No newline at end of file +overwriteHeight = ($height/$gameHeight) * 720 diff --git a/Resolutions/XenobladeX_Resolution/rules.txt b/Resolutions/XenobladeX_Resolution/rules.txt index 2ab01ca1..066a6548 100644 --- a/Resolutions/XenobladeX_Resolution/rules.txt +++ b/Resolutions/XenobladeX_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = Resolution path = "Xenoblade Chronicles X/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by getdls. version = 4 @@ -186,13 +186,13 @@ $scaleBlur = 1.0 #formats = 0x816 #overwriteFormat = 0x820 -#[TextureRedefine] # Bloom, DOF +#[TextureRedefine] # Bloom, DOF #width = 320 #height = 192 #formats = 0x816 #overwriteFormat = 0x820 -#[TextureRedefine] # Bloom, DOF +#[TextureRedefine] # Bloom, DOF #width = 320 #height = 180 #formats = 0x816 @@ -209,7 +209,7 @@ overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] # shadows width = 1024 height = 1024 -formats = 0x005 +formats = 0x005 overwriteWidth = ($height/$gameHeight)* (1024*$scaleShader*$internalRes) overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes) @@ -217,13 +217,13 @@ overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes) width = 1024 height = 720 tileModesExcluded = 0x001 -overwriteWidth = ($width/$gameWidth) * 1024 -overwriteHeight = ($height/$gameHeight) * 720 +overwriteWidth = ($width/$gameWidth) * 1024 +overwriteHeight = ($height/$gameHeight) * 720 [TextureRedefine] width = 864 height = 480 -#formats = +#formats = formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 864 overwriteHeight = ($height/$gameHeight) * 480 @@ -231,7 +231,7 @@ overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 854 height = 480 -#formats = +#formats = formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 @@ -245,7 +245,7 @@ overwriteHeight = ($height/$gameHeight) * (368*$internalRes) [TextureRedefine] width = 640 height = 360 -formatsExcluded = 0x033,0x031 #dialog prompt fixes, XCX Logo NLA +formatsExcluded = 0x033,0x031 #dialog prompt fixes, XCX Logo NLA tileModesExcluded = 0x001 # fmv sub colour overwriteWidth = ($width/$gameWidth) * (640*$internalRes) overwriteHeight = ($height/$gameHeight) * (360*$internalRes) @@ -281,14 +281,14 @@ height = 192 overwriteWidth = ($width/$gameWidth) * (320*$internalRes) overwriteHeight = ($height/$gameHeight) * (192*$internalRes) -[TextureRedefine] # Bloom, DOF +[TextureRedefine] # Bloom, DOF width = 384 height = 192 #formats = 0x001 overwriteWidth = ($width/$gameWidth) * (384*$internalRes) overwriteHeight = ($height/$gameHeight) * (192*$internalRes) -[TextureRedefine] # Bloom, DOF +[TextureRedefine] # Bloom, DOF width = 320 height = 180 overwriteWidth = ($width/$gameWidth) * (320*$internalRes) @@ -322,7 +322,7 @@ height = 96 overwriteWidth = ($width/$gameWidth) * (192*$internalRes) overwriteHeight = ($height/$gameHeight) * (96*$internalRes) -[TextureRedefine] # Bloom 2nd +[TextureRedefine] # Bloom 2nd width = 160 height = 96 formatsExcluded = 0x431,0x035,0x034,0x033,0x031 @@ -337,7 +337,7 @@ formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * (160*$internalRes) overwriteHeight = ($height/$gameHeight) * (90*$internalRes) -[TextureRedefine] # +[TextureRedefine] # width = 128 height = 128 formats = 0x806 #,0x035,0x034,0x033,0x031 @@ -361,7 +361,7 @@ formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * 128 overwriteHeight = ($height/$gameHeight) * 128 -#[TextureRedefine] +#[TextureRedefine] #width = 127 #height = 127 #formats = 0x80e # 0x820,0x816 #,0x035,0x034,0x033,0x032,0x031 @@ -380,10 +380,10 @@ height = 46 overwriteWidth = ($width/$gameWidth) * (80*$internalRes) overwriteHeight = ($height/$gameHeight) * (46*$internalRes) -[TextureRedefine] +[TextureRedefine] width = 64 height = 64 -dept = 1 +dept = 1 formats = 0x820,0x816 #,0x035,0x034,0x033,0x032,0x031 #formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * (64*$internalRes) @@ -399,14 +399,14 @@ overwriteHeight = ($height/$gameHeight) * (32*$internalRes) [TextureRedefine] #skell view width = 40 height = 24 -#formats = +#formats = overwriteWidth = ($width/$gameWidth) * (40*$internalRes) overwriteHeight = ($height/$gameHeight) * (24*$internalRes) -[TextureRedefine] +[TextureRedefine] width = 32 height = 32 -dept = 1 +dept = 1 formats = 0x806 #,0x035,0x034,0x033,0x032,0x031 #formatsExcluded = 0x431,0x035,0x034,0x033,0x031 overwriteWidth = ($width/$gameWidth) * (32*$internalRes) @@ -419,11 +419,11 @@ overwriteHeight = ($height/$gameHeight) * (32*$internalRes) ##formatsExcluded = 0x431,0x035,0x034,0x033,0x031 #overwriteWidth = ($width/$gameWidth) * (32*$internalRes) #overwriteHeight = ($height/$gameHeight) * (16*$internalRes) -# +# #[TextureRedefine] #don't scale 0x01a #width = 16 #height = 16 -#dept = 1 +#dept = 1 #formats = 0x816 #0x008 ,0x431,0x031 ###formatsExcluded = 0x431,0x035,0x034,0x033,0x031,0x806 #overwriteWidth = ($width/$gameWidth) * (16*$internalRes) @@ -445,7 +445,7 @@ overwriteHeight = ($height/$gameHeight) * (32*$internalRes) #overwriteWidth = ($width/$gameWidth) * (8*$internalRes) #overwriteHeight = ($height/$gameHeight) * (8*$internalRes) -#[TextureRedefine] +#[TextureRedefine] #width = 4 #height = 4 ####formats = 0x81e,0x80e @@ -453,10 +453,10 @@ overwriteHeight = ($height/$gameHeight) * (32*$internalRes) #overwriteWidth = ($width/$gameWidth) * (4*$internalRes) #overwriteHeight = ($height/$gameHeight) * (4*$internalRes) # -#[TextureRedefine] +#[TextureRedefine] #width = 1 #height = 1 ####formats = 0x008,0x81e,0x01a #formatsExcluded = 0x431,0x035,0x034,0x033,0x031 #overwriteWidth = ($width/$gameWidth) * (1*$internalRes) -#overwriteHeight = ($height/$gameHeight) * (1*$internalRes) \ No newline at end of file +#overwriteHeight = ($height/$gameHeight) * (1*$internalRes) diff --git a/Resolutions/YoshisWoollyWorld_Resolution/rules.txt b/Resolutions/YoshisWoollyWorld_Resolution/rules.txt index 2d71272e..d9d35dc8 100644 --- a/Resolutions/YoshisWoollyWorld_Resolution/rules.txt +++ b/Resolutions/YoshisWoollyWorld_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010131F00,0005000010184E00,0005000010184D00 name = Resolution path = "Yoshi's Woolly World/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by Slashiee and getdls. version = 3 [Preset] @@ -13,7 +13,8 @@ $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 $scaleShader = 1.0 -// Performance + +# Performance [Preset] name = 640x360 @@ -31,9 +32,9 @@ $height = 540 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 -$scaleShader = (720.0/540.0) +$scaleShader = (720.0/540.0) -// Common HD Resolutions +# Common HD Resolutions [Preset] name = 1600x900 @@ -42,7 +43,7 @@ $height = 900 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 -$scaleShader = (720.0/900.0) +$scaleShader = (720.0/900.0) [Preset] name = 1920x1080 @@ -51,7 +52,7 @@ $height = 1080 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 -$scaleShader = (1440.0/1080.0) # Dont scale shadows to 1.5 +$scaleShader = (1440.0/1080.0) # Don't scale shadows to 150% [Preset] name = 2560x1440 @@ -69,7 +70,7 @@ $height = 1800 $gameWidth = 1280 $gameHeight = 720 $dither = 0.75 -$scaleShader = (1440.0/1800.0) +$scaleShader = (1440.0/1800.0) [Preset] name = 3840x2160 @@ -80,28 +81,19 @@ $gameHeight = 720 $dither = 0.85 $scaleShader = 1.0 -[Preset] -name = 5120x2880 -$width = 5120 -$height = 2880 -$gameWidth = 1280 -$gameHeight = 720 -$dither = 1.0 -$scaleShader = 1.0 - -// Common Ultrawide Resolutions +# Common Ultrawide Resolutions [Preset] -name = 2560x1080 ("21:9") +name = 2560x1080 (Ultrawide) $width = 2560 $height = 1080 $gameWidth = 1280 $gameHeight = 720 $dither = 0.1 -$scaleShader = (1440.0/1080.0) # Dont scale shadows to 1.5 +$scaleShader = (1440.0/1080.0) # Don't scale shadows to 150% [Preset] -name = 3440x1440 ("21:9") +name = 3440x1440 (Ultrawide) $width = 3440 $height = 1440 $gameWidth = 1280 @@ -109,47 +101,10 @@ $gameHeight = 720 $dither = 0.5 $scaleShader = 1.0 -[Preset] -name = 4300x1800 ("21:9") -$width = 4300 -$height = 1800 -$gameWidth = 1280 -$gameHeight = 720 -$dither = 0.75 -$scaleShader = (1440.0/1800.0) - -#[Preset] # debug high res -#name = 7680x4320 -#$width = 7680 -#$height = 4320 -#$gameWidth = 1280 -#$gameHeight = 720 -#$dither = 1.25 -#$scaleShader = 1.0 - -#Colour depth / De-band Ok Nvidia, possible broken on Intel/Ams -#[TextureRedefine] -#width = 1280 -#height = 720 -#formats = 0x01a -#overwriteFormat = 0x01f -# -#[TextureRedefine] -#width = 640 -#height = 368 -#formats = 0x01a -#overwriteFormat = 0x01f -# -#[TextureRedefine] -#width = 640 -#height = 360 -#formats = 0x01a -#overwriteFormat = 0x01f - [TextureRedefine] width = 1280 height = 720 -#formats = 0x033,0x007,0x01a +#formats = 0x033,0x007,0x01a formatsExcluded = 0x033 tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 @@ -249,7 +204,7 @@ overwriteWidth = ($width/$gameWidth) * 160 overwriteHeight = ($height/$gameHeight) * 90 -[TextureRedefine] #45 rounding +[TextureRedefine] #45 rounding width = 96 height = 48 #formats = 0x806,0x01a @@ -277,5 +232,3 @@ height = 22 formats = 0x01a overwriteWidth = ($width/$gameWidth) * 40 overwriteHeight = ($height/$gameHeight) * 22 - - diff --git a/Resolutions/ZombiU_Resolution/rules.txt b/Resolutions/ZombiU_Resolution/rules.txt index da8255e5..eb2103d3 100644 --- a/Resolutions/ZombiU_Resolution/rules.txt +++ b/Resolutions/ZombiU_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001010DD00,000500001010EF00,0005000010112300,000500001011A700,0005000E1010DD00,0005000E10112300 name = Resolution path = "ZombiU/Graphics/Resolution" -description = Changes the resolution of the game. +description = Changes the resolution of the game. Made by getdls. version = 3 [Preset] @@ -122,14 +122,14 @@ $textureFormat = 0x01a #[TextureRedefine] # #width = 4095 #height = 4095 -#formatsExcluded = +#formatsExcluded = #overwriteWidth = ($width/$gameWidth) * 4095 #overwriteHeight = ($height/$gameHeight) * 4095 [TextureRedefine] width = 1280 height = 720 -formats = $textureFormat # +formats = $textureFormat # overwriteFormat = 0x01f [TextureRedefine] @@ -150,7 +150,7 @@ overwriteWidth = ($width/$gameWidth) * (1024*$scaleShader*$internalRes) overwriteHeight = ($height/$gameHeight) * (1024*$scaleShader*$internalRes) # Gamepad - background -[TextureRedefine] +[TextureRedefine] width = 864 height = 480 #formats = 0x019,0x01a @@ -179,7 +179,7 @@ overwriteHeight = ($height/$gameHeight) * 480 [TextureRedefine] width = 640 height = 368 -#formatsExcluded = 0x431 +#formatsExcluded = 0x431 overwriteWidth = ($width/$gameWidth)* (640*$internalRes) overwriteHeight = ($height/$gameHeight)* (368*$internalRes) diff --git a/Workarounds/Bayonetta2_Portal/rules.txt b/Workarounds/Bayonetta2_Portal/rules.txt index 975ea65e..850f9811 100644 --- a/Workarounds/Bayonetta2_Portal/rules.txt +++ b/Workarounds/Bayonetta2_Portal/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010172600,0005000010172700,000500001011B900 name = Hides weird blue texture by blue portals. path = "Bayonetta 2/Workarounds/Portal" -description = Hides a weird blue layer by the blue portals that's also not visible on the original console. +description = Hides a weird blue layer by the blue portals that's also not visible on the original console. Made by Crementif. version = 3 -# For a visual comparison, see this album: https://imgur.com/a/4e3HMS2 \ No newline at end of file +# For a visual comparison, see this album: https://imgur.com/a/4e3HMS2 diff --git a/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt b/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt index d72d2278..41445b26 100644 --- a/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt +++ b/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt @@ -2,6 +2,6 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = LWZX Crash Workaround (OpenGL) path = "The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash (OpenGL)" -description = Should always be enabled, since it has no drawbacks. Technically only fixes crashes when Full sync at GX2DrawDone() isn't enabled. Made by rajkosto. +description = It's recommended to keep this pack enabled since it has no drawbacks, even though it only fixes crashes when Full sync at GX2DrawDone() isn't enabled. Made by rajkosto. rendererFilter = opengl version = 4 diff --git a/Workarounds/ColorSplash_GreenCharactersTint/rules.txt b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt index d0c45106..13dd4e03 100644 --- a/Workarounds/ColorSplash_GreenCharactersTint/rules.txt +++ b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt @@ -2,5 +2,5 @@ titleIds = 000500001F600900,000500001F600A00,000500001F600B00 name = "Green Tinted Characters Workaround" path = "Paper Mario: Color Splash/Workarounds/Green Tinted Characters" -description = Fixes the green tint on characters that occur randomly. -version = 3 \ No newline at end of file +description = Fixes the green tint on characters that occur randomly. Made by Crementif. +version = 3 diff --git a/Workarounds/MarioKart8_OnlineDesync/rules.txt b/Workarounds/MarioKart8_OnlineDesync/rules.txt index f22e0a40..946977e8 100644 --- a/Workarounds/MarioKart8_OnlineDesync/rules.txt +++ b/Workarounds/MarioKart8_OnlineDesync/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001010ec00,000500001010ed00,000500001010eb00 name = Reduce Online Desync (forced 59fps) path = "Mario Kart 8/Workarounds/Reduce Online Desync" -description = Limits the FPS to 59 to reduce the chances of online desyncs. +description = Limits the FPS to 59 to reduce the chances of online desyncs. Made by Slashiee. version = 4 [Control] diff --git a/Workarounds/NewSuperMarioBrosU_CrashFix/patches.txt b/Workarounds/NewSuperMarioBrosU_CrashFix/patches.txt index 2df8ef9f..d2de66e0 100644 --- a/Workarounds/NewSuperMarioBrosU_CrashFix/patches.txt +++ b/Workarounds/NewSuperMarioBrosU_CrashFix/patches.txt @@ -22,4 +22,4 @@ moduleMatches = 0xA3705C0B #remove check for mii data 0x024D7158 = b .+0xE8 -#Note for future versions take the crash log and get the module checksum from the user. Subtract 0x7c from the link register in the crash log to be the address we patch. +#Note for future versions take the crash log and get the module checksum from the user. Subtract 0x7c from the link register in the crash log to be the address we patch. diff --git a/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt b/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt index 1a4df4d5..99d29f88 100644 --- a/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt +++ b/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt @@ -2,5 +2,5 @@ titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 name = Crash Fix path = "New Super Mario Bros. U/Workarounds/Crash Fix" #and luigi -description = Allows NSMBU and NSLU to be played without the required system files. +description = Allows NSMBU and NSLU to be played without the required system files. Made by Xalphenos. version = 4 diff --git a/Workarounds/SonicLostWorld_Brightness/rules.txt b/Workarounds/SonicLostWorld_Brightness/rules.txt index 07981805..987fea6f 100644 --- a/Workarounds/SonicLostWorld_Brightness/rules.txt +++ b/Workarounds/SonicLostWorld_Brightness/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010135700,000500001012B100,0005000010128F00 name = Brightness path = "Sonic Lost World/Workarounds/Brightness" -description = This fixes the game from looking too dark. +description = This fixes the game from looking too dark. Made by Slashiee. version = 4 [Preset] diff --git a/Workarounds/SuperMarioMaker_BorderFix/rules.txt b/Workarounds/SuperMarioMaker_BorderFix/rules.txt index 1493d065..2a3dd73f 100644 --- a/Workarounds/SuperMarioMaker_BorderFix/rules.txt +++ b/Workarounds/SuperMarioMaker_BorderFix/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Border Fix -path = "Super Mario Maker/Workarounds/Border Fix" -description = Removes the border from the top of the screen. -version = 4 \ No newline at end of file +path = "Super Mario Maker/Workarounds/Border Fix" +description = Removes the border from the top of the screen. Made by Crementif. +version = 4 diff --git a/Workarounds/SuperMarioMaker_GridFix/rules.txt b/Workarounds/SuperMarioMaker_GridFix/rules.txt index 653e5c4c..017e1d0a 100644 --- a/Workarounds/SuperMarioMaker_GridFix/rules.txt +++ b/Workarounds/SuperMarioMaker_GridFix/rules.txt @@ -1,6 +1,6 @@ [Definition] titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Grid Fix -path = "Super Mario Maker/Workarounds/Grid Fix" -description = Fixes the issue where the grid isn't rendered correctly and adds a tint to the image. Normally only there with interpreter. -version = 3 \ No newline at end of file +path = "Super Mario Maker/Workarounds/Grid Fix" +description = Fixes the issue where the grid isn't rendered correctly and adds a tint to the image. Normally only there with interpreter. Made by Crementif. +version = 3 diff --git a/Workarounds/SuperSmashBros_NoPixelMess/rules.txt b/Workarounds/SuperSmashBros_NoPixelMess/rules.txt index c4baaad3..5564ea8f 100644 --- a/Workarounds/SuperSmashBros_NoPixelMess/rules.txt +++ b/Workarounds/SuperSmashBros_NoPixelMess/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010110E00,0005000010145000,0005000010144F00 name = No "Pixel Mess" path = Super Smash Bros. for Wii U/Workarounds/No "Pixel Mess" -description = Removes the "Pixel Mess" that appears on the results screen. Currently causes several effects to not appear. +description = Removes the "Pixel Mess" that appears on the results screen. Currently causes several effects to not appear. Made by Slashiee and Skalfate. version = 3 # A screenshot of the issue can be seen here: https://cdn.discordapp.com/attachments/286429969104764928/335077383847673857/unknown.png diff --git a/Workarounds/WindWakerHD_PictoBox/rules.txt b/Workarounds/WindWakerHD_PictoBox/rules.txt index 5baf2418..2c7bb74e 100644 --- a/Workarounds/WindWakerHD_PictoBox/rules.txt +++ b/Workarounds/WindWakerHD_PictoBox/rules.txt @@ -2,5 +2,5 @@ titleIds = 0005000010143500,0005000010143600 name = Picto-Box Fix path = "The Legend of Zelda: The Wind Waker HD/Workarounds/Picto-Box Fix" -description = This is more of a cheat than workaround. Forces Lenzo to accept any pictures in the quest 'Lenzo's Research Assistant'. +description = This is more of a cheat than workaround. Forces Lenzo to accept any pictures in the quest 'Lenzo's Research Assistant'. Made by Vladimir-1799. version = 4 diff --git a/Workarounds/XenobladeX_Brightness/rules.txt b/Workarounds/XenobladeX_Brightness/rules.txt index 4f5a701f..f361ee5c 100644 --- a/Workarounds/XenobladeX_Brightness/rules.txt +++ b/Workarounds/XenobladeX_Brightness/rules.txt @@ -2,7 +2,7 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = Brightness Workaround path = "Xenoblade Chronicles X/Workarounds/Brightness" -description = Edit presets for preference. +description = Edit presets for preference. Made by getdls. version = 4 [Preset] @@ -24,4 +24,3 @@ $glare = 0.95 $lift = 0.002 $postExposure = 1.05 $vibrance = 0.318 -