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https://github.com/cemu-project/cemu_graphic_packs.git
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[BOTW] Bloom 40x22, integer rounding, descriptions
Add - 40x22 Bloom Add - Descptions Change - 1440p Rounding resolution to nearest integer
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@ -34,11 +34,12 @@ height = 288
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overwriteWidth = 1280
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overwriteWidth = 1280
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overwriteHeight = 576
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overwriteHeight = 576
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[TextureRedefine] #q-res1
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[TextureRedefine] #q-res1, main bloom, AO
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width = 320
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width = 320
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height = 180
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height = 180
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overwriteWidth = 641
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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overwriteHeight = 361
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overwriteWidth = 640 # nearest integer
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overwriteHeight = 360
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[TextureRedefine] #q-res2
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[TextureRedefine] #q-res2
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width = 320
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width = 320
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@ -52,8 +53,16 @@ height = 144
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overwriteWidth = 641
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overwriteWidth = 641
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overwriteHeight = 289
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overwriteHeight = 289
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[TextureRedefine] #o-res1
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[TextureRedefine] #o-res1, medium bloom
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width = 160
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width = 160
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height = 90
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height = 90
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overwriteWidth = 321
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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overwriteHeight = 181
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overwriteWidth = 320 #Nearest integer
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overwriteHeight = 180
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[TextureRedefine] # low detail bloom
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width = 40
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height = 22
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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overwriteWidth = 80
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overwriteHeight = 45
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@ -16,7 +16,7 @@ formatsExcluded = 0x008 # exclude the intro background texture
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overwriteWidth = 3840
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overwriteWidth = 3840
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overwriteHeight = 1824
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overwriteHeight = 1824
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[TextureRedefine] #half-res1
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[TextureRedefine] #half-res1, soft pass toon shader,
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width = 640
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width = 640
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height = 360
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height = 360
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overwriteWidth = 1920
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overwriteWidth = 1920
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@ -34,9 +34,10 @@ height = 288
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overwriteWidth = 1920
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overwriteWidth = 1920
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overwriteHeight = 864
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overwriteHeight = 864
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[TextureRedefine] #q-res1
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[TextureRedefine] #q-res1 Main bloom pass, AO
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width = 320
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width = 320
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height = 180
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height = 180
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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overwriteWidth = 960
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overwriteWidth = 960
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overwriteHeight = 540
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overwriteHeight = 540
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@ -52,8 +53,16 @@ height = 144
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overwriteWidth = 960
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overwriteWidth = 960
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overwriteHeight = 432
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overwriteHeight = 432
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[TextureRedefine] #o-res1
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[TextureRedefine] #o-res1 medium bloom pass
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width = 160
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width = 160
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height = 90
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height = 90
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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overwriteWidth = 480
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overwriteWidth = 480
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overwriteHeight = 270
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overwriteHeight = 270
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[TextureRedefine] # low detail bloom pass
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width = 40
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height = 22
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#formatsExcluded = 0x816 #upscale of bloom may oversharpen
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overwriteWidth = 120
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overwriteHeight = 68
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