diff --git a/Workaround/ColorSplash_ColorlessSpots/efc16c7f50957110_000000078007924b_ps.txt b/Workaround/ColorSplash_ColorlessSpots/efc16c7f50957110_000000078007924b_ps.txt deleted file mode 100644 index 8e0f80ce..00000000 --- a/Workaround/ColorSplash_ColorlessSpots/efc16c7f50957110_000000078007924b_ps.txt +++ /dev/null @@ -1,610 +0,0 @@ -#version 420 -#extension GL_ARB_texture_gather : enable -// shader efc16c7f50957110 -layout(binding = 39, std140) uniform uniformBlockPS7 -{ -vec4 uf_blockPS7[1024]; -}; - -layout(binding = 40, std140) uniform uniformBlockPS8 -{ -vec4 uf_blockPS8[1024]; -}; - -layout(binding = 41, std140) uniform uniformBlockPS9 -{ -vec4 uf_blockPS9[1024]; -}; - -layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4519800 res 1280x720x1 dim 1 tm: 4 format 021a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x4f527000 res 1280x720x1 dim 1 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4c23000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0x4eefd800 res 1280x720x1 dim 1 tm: 4 format 0201 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 0 -layout(binding = 15) uniform samplerCubeArray textureUnitPS15;// Tex15 addr 0x132a0000 res 128x128x1 dim 3 tm: 4 format 0033 compSel: 0 1 2 3 mipView: 0x0 (num 0x8) sliceView: 0x0 (num 0x6) Sampler15 ClampX/Y/Z: 2 2 2 border: 0 -layout(location = 0) in vec4 passParameterSem0; -layout(location = 0) out vec4 passPixelColor0; -layout(location = 4) out vec4 passPixelColor4; -uniform vec2 uf_fragCoordScale; -void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) -{ -// stm -> x .. s, y .. t, z .. MajorAxis*2.0 -vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); -float rx = inputCoord.x; -float ry = inputCoord.y; -float rz = inputCoord.z; -if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) -{ -stm.z = rx*2.0; -stm.xy = vec2(ry,rz); -if( rx >= 0.0 ) -{ -faceId = 0; -} -else -{ -faceId = 1; -} -} -else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) -{ -stm.z = ry*2.0; -stm.xy = vec2(rx,rz); -if( ry >= 0.0 ) -{ -faceId = 2; -} -else -{ -faceId = 3; -} -} -else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) -{ -stm.z = rz*2.0; -stm.xy = vec2(rx,ry); -if( rz >= 0.0 ) -{ -faceId = 4; -} -else -{ -faceId = 5; -} -} -} -vec3 redcCUBEReverse(vec2 st, int faceId) -{ -st.yx = st.xy; -vec3 v; -float majorAxis = 1.0; -if( faceId == 0 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = 1.0; -} -else if( faceId == 1 ) -{ -v.yz = (st-vec2(1.5))*(majorAxis*2.0); -v.x = -1.0; -} -else if( faceId == 2 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = 1.0; -} -else if( faceId == 3 ) -{ -v.xz = (st-vec2(1.5))*(majorAxis*2.0); -v.y = -1.0; -} -else if( faceId == 4 ) -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = 1.0; -} -else -{ -v.xy = (st-vec2(1.5))*(majorAxis*2.0); -v.z = -1.0; -} -return v; -} -int clampFI32(int v) -{ -if( v == 0x7FFFFFFF ) - return floatBitsToInt(1.0); -else if( v == 0xFFFFFFFF ) - return floatBitsToInt(0.0); -return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); -} -float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } -void main() -{ -ivec4 R0i = ivec4(0); -ivec4 R1i = ivec4(0); -ivec4 R2i = ivec4(0); -ivec4 R3i = ivec4(0); -ivec4 R4i = ivec4(0); -ivec4 R5i = ivec4(0); -ivec4 R6i = ivec4(0); -ivec4 R7i = ivec4(0); -ivec4 R8i = ivec4(0); -ivec4 R9i = ivec4(0); -ivec4 R10i = ivec4(0); -ivec4 R11i = ivec4(0); -ivec4 R12i = ivec4(0); -ivec4 R13i = ivec4(0); -ivec4 R123i = ivec4(0); -ivec4 R124i = ivec4(0); -ivec4 R125i = ivec4(0); -ivec4 R126i = ivec4(0); -ivec4 R127i = ivec4(0); -int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; -ivec4 PV0i = ivec4(0), PV1i = ivec4(0); -int PS0i = 0, PS1i = 0; -ivec4 tempi = ivec4(0); -float tempResultf; -int tempResulti; -ivec4 ARi = ivec4(0); -bool predResult = true; -bool activeMaskStack[3]; -bool activeMaskStackC[4]; -activeMaskStack[0] = false; -activeMaskStack[1] = false; -activeMaskStackC[0] = false; -activeMaskStackC[1] = false; -activeMaskStackC[2] = false; -activeMaskStack[0] = true; -activeMaskStackC[0] = true; -activeMaskStackC[1] = true; -vec3 cubeMapSTM; -int cubeMapFaceId; -float cubeMapArrayIndex15 = 0.0; -//R0i = floatBitsToInt(passParameterSem0); -if( activeMaskStackC[1] == true ) { -R3i.z = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); -R1i.w = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R0i.xy)).x); -R1i.xyz = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).xyz); -} -if( activeMaskStackC[1] == true ) { -// 0 -backupReg0i = R0i.y; -R127i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(uf_blockPS7[22].x)); -PV0i.y = floatBitsToInt(max(intBitsToFloat(R3i.z), -(intBitsToFloat(R3i.z)))); -R126i.z = floatBitsToInt((intBitsToFloat(R1i.w) * 2.0 + -(1.0))); -PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(uf_blockPS7[22].y)); -PS0i = floatBitsToInt(1.0 / uf_blockPS7[22].w); -// 1 -PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x43000000)); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.w))); -PV1i.z = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(0x3dea7371)); -R127i.w = 0x3f800000; -PS1i = floatBitsToInt(1.0 / uf_blockPS7[22].z); -// 2 -PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0); -R123i.y = floatBitsToInt((intBitsToFloat(R1i.y) * intBitsToFloat(0x3f162c23) + intBitsToFloat(PV1i.z))); -PV0i.y = R123i.y; -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.x))); -PS0i = int(intBitsToFloat(PV1i.x)); -// 3 -R127i.x = floatBitsToInt((intBitsToFloat(PV0i.z) * 2.0 + -(1.0))); -PV1i.x = R127i.x; -R127i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * 2.0 + -(1.0))); -PV1i.y = R127i.y; -R127i.z = floatBitsToInt((intBitsToFloat(R1i.x) * intBitsToFloat(0x3e990afe) + intBitsToFloat(PV0i.y))); -PV1i.z = R127i.z; -R126i.w = int(-1) + PS0i; -R11i.x = 0; -PS1i = R11i.x; -// 4 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(uf_blockPS7[10].x,uf_blockPS7[10].y,uf_blockPS7[10].z,uf_blockPS7[10].w))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.w = tempi.x; -R125i.w = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.z)); -PS0i = R125i.w; -// 5 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(uf_blockPS7[7].x,uf_blockPS7[7].y,uf_blockPS7[7].z,uf_blockPS7[7].w))); -PV1i.x = tempi.x; -PV1i.y = tempi.x; -PV1i.z = tempi.x; -PV1i.w = tempi.x; -R124i.z = tempi.x; -R125i.z = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(R127i.z)); -PS1i = R125i.z; -// 6 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(uf_blockPS7[8].x,uf_blockPS7[8].y,uf_blockPS7[8].z,uf_blockPS7[8].w))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R3i.y = tempi.x; -R124i.w = floatBitsToInt(-(intBitsToFloat(R1i.z)) + intBitsToFloat(R127i.z)); -PS0i = R124i.w; -// 7 -R3i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),intBitsToFloat(R127i.w)),vec4(uf_blockPS7[9].x,uf_blockPS7[9].y,uf_blockPS7[9].z,uf_blockPS7[9].w))); -PV1i.x = R3i.x; -PV1i.y = R3i.x; -PV1i.z = R3i.x; -PV1i.w = R3i.x; -R4i.y = 0; -PS1i = R4i.y; -// 8 -R10i.x = floatBitsToInt((intBitsToFloat(R125i.w) * uf_blockPS9[636].y + intBitsToFloat(R1i.x))); -R9i.y = floatBitsToInt((intBitsToFloat(R125i.z) * uf_blockPS9[636].y + intBitsToFloat(R1i.y))); -R4i.z = floatBitsToInt((intBitsToFloat(R124i.w) * uf_blockPS9[636].y + intBitsToFloat(R1i.z))); -R127i.y = R126i.w * 0x00000007; -PS0i = R127i.y; -// 9 -backupReg0i = R1i.w; -R1i.x = PS0i + 0x0000003d; -R1i.y = PS0i + 0x0000003f; -R1i.z = PS0i + 0x0000003c; -R1i.w = PS0i + 0x0000003e; -R2i.w = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); -PS1i = R2i.w; -// 10 -R2i.x = R127i.y + 0x00000041; -R2i.y = R127i.y + 0x00000040; -R9i.z = 0; -R3i.w = 0; -R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -PS0i = R9i.x; -} -if( activeMaskStackC[1] == true ) { -R4i.x = floatBitsToInt(uf_blockPS9[R1i.z].x); -R10i.y = floatBitsToInt(uf_blockPS9[R1i.x].y); -R8i.xyzw = floatBitsToInt(uf_blockPS9[R1i.w].xyzw); -R7i.xyzw = floatBitsToInt(uf_blockPS9[R1i.y].xyzw); -R6i.xyzw = floatBitsToInt(uf_blockPS9[R2i.y].xyzw); -R5i.xyzw = floatBitsToInt(uf_blockPS9[R2i.x].xyzw); -} -if( activeMaskStackC[1] == true ) { -activeMaskStack[1] = activeMaskStack[0]; -activeMaskStackC[2] = activeMaskStackC[1]; -// 0 -R127i.x = floatBitsToInt(-(intBitsToFloat(R9i.x)) + uf_blockPS7[23].x); -R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.w))); -PV0i.y = R2i.y; -R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(R2i.w))); -PV0i.z = R10i.z; -R1i.x = floatBitsToInt(1.0); -PS0i = R1i.x; -// 1 -R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + uf_blockPS7[23].y); -PV1i.y = R127i.y; -R124i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + uf_blockPS7[23].z); -PV1i.z = R124i.z; -R2i.w = int(intBitsToFloat(R4i.x)); -PS1i = R2i.w; -// 2 -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -// 3 -tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); -PS1i = floatBitsToInt(tempResultf); -// 4 -R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); -R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i))); -// 5 -predResult = (intBitsToFloat(R10i.y) >= 1.0); -activeMaskStack[1] = predResult; -activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; -} -else { -activeMaskStack[1] = false; -activeMaskStackC[2] = false; -} -if( activeMaskStackC[2] == true ) { -// 0 -R127i.x = floatBitsToInt(intBitsToFloat(R10i.y) + -(1.0)); -PV0i.x = R127i.x; -// 1 -R13i.x = floatBitsToInt(min(uf_blockPS9[631].x, 1.0)); -R13i.y = floatBitsToInt(min(uf_blockPS9[631].y, 1.0)); -R13i.z = floatBitsToInt(min(uf_blockPS9[631].z, 1.0)); -R13i.w = floatBitsToInt((2.0 * intBitsToFloat(PV0i.x) + -(1.0))); -R13i.w = clampFI32(R13i.w); -R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.x))); -PS1i = R12i.x; -// 2 -R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(R127i.x))); -R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R127i.x))); -R12i.w = 0x3f800000; -} -activeMaskStack[1] = activeMaskStack[1] == false; -activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; -if( activeMaskStackC[2] == true ) { -// 0 -R1i.x = R11i.x; -} -activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; -if( activeMaskStackC[1] == true ) { -activeMaskStack[1] = activeMaskStack[0]; -activeMaskStackC[2] = activeMaskStackC[1]; -// 0 -predResult = (R1i.x == 0); -activeMaskStack[1] = predResult; -activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; -} -else { -activeMaskStack[1] = false; -activeMaskStackC[2] = false; -} -if( activeMaskStackC[2] == true ) { -R0i.xyz = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyz); -} -if( activeMaskStackC[2] == true ) { -// 0 -backupReg0i = R0i.x; -backupReg1i = R0i.y; -backupReg2i = R0i.z; -tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z),0.0))); -PV0i.x = tempi.x; -PV0i.y = tempi.x; -PV0i.z = tempi.x; -PV0i.w = tempi.x; -R1i.w = floatBitsToInt(uf_blockPS9[638].x * intBitsToFloat(0x41000000)); -PS0i = R1i.w; -// 1 -PV1i.x = floatBitsToInt(-(uf_blockPS9[638].x) + 1.0); -PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.x)); -R2i.z = floatBitsToInt(-(uf_blockPS9[637].w) + 1.0); -R0i.w = 0; -PV1i.w = R0i.w; -// 2 -R123i.x = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(R0i.x) + intBitsToFloat(R2i.x))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(R0i.y) + intBitsToFloat(R1i.y))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(R0i.z) + intBitsToFloat(R1i.z))); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x40400000) + 4.0)); -PV0i.w = R123i.w; -R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV1i.w)))); -PS0i = R127i.x; -// 3 -redcCUBE(vec4(intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y)),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.z)),cubeMapSTM,cubeMapFaceId); -R126i.x = floatBitsToInt(cubeMapSTM.x); -R126i.y = floatBitsToInt(cubeMapSTM.y); -R126i.z = floatBitsToInt(cubeMapSTM.z); -R126i.w = cubeMapFaceId; -PV1i.x = R126i.x; -PV1i.y = R126i.y; -PV1i.z = R126i.z; -PV1i.w = R126i.w; -R0i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); -PS1i = R0i.w; -// 4 -R123i.x = floatBitsToInt((intBitsToFloat(R0i.z) * -(intBitsToFloat(R1i.z)) + intBitsToFloat(R127i.x))); -PV0i.x = R123i.x; -R1i.z = PV1i.w; -PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); -// 5 -R123i.x = floatBitsToInt((intBitsToFloat(R0i.y) * -(intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.x))); -PV1i.x = R123i.x; -R123i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PS0i) + 1.5)); -PV1i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(PS0i) + 1.5)); -PV1i.w = R123i.w; -// 6 -R1i.x = PV1i.z; -R1i.y = PV1i.w; -R0i.z = floatBitsToInt((intBitsToFloat(R0i.x) * -(intBitsToFloat(R2i.x)) + intBitsToFloat(PV1i.x))); -} -if( activeMaskStackC[2] == true ) { -R1i.xyzw = floatBitsToInt(textureLod(textureUnitPS15, vec4(redcCUBEReverse(intBitsToFloat(R1i.xy),R1i.z),cubeMapArrayIndex15),intBitsToFloat(R1i.w)).xyzw); -} -if( activeMaskStackC[2] == true ) { -activeMaskStack[2] = activeMaskStack[1]; -activeMaskStackC[3] = activeMaskStackC[2]; -// 0 -PV0i.x = floatBitsToInt(max(intBitsToFloat(R0i.z), -(intBitsToFloat(R0i.z)))); -PV0i.y = floatBitsToInt(max(intBitsToFloat(R1i.w), intBitsToFloat(0x38d1b717))); -// 1 -R126i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); -PV1i.w = R126i.w; -PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); -// 2 -PV0i.x = floatBitsToInt(intBitsToFloat(R1i.y) * intBitsToFloat(PS1i)); -PV0i.y = floatBitsToInt(intBitsToFloat(R1i.z) * intBitsToFloat(PS1i)); -PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); -PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) * intBitsToFloat(PS1i)); -// 3 -R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), uf_blockPS8[9].x)); -PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); -R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), uf_blockPS8[9].z)); -R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), uf_blockPS8[9].y)); -// 4 -PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.y))); -// 5 -R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(R2i.z) + uf_blockPS9[637].w)); -PV1i.y = R123i.y; -// 6 -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(R0i.w)); -PV0i.z = clampFI32(PV0i.z); -// 7 -R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); -PV1i.x = R0i.x; -R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z))); -PV1i.y = R0i.y; -R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV0i.z))); -PV1i.z = R0i.z; -// 8 -R123i.x = floatBitsToInt((intBitsToFloat(R8i.y) * uf_blockPS8[1].y + intBitsToFloat(PV1i.y))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R8i.x) * uf_blockPS8[1].x + intBitsToFloat(PV1i.x))); -PV0i.y = R123i.y; -R123i.w = floatBitsToInt((intBitsToFloat(R8i.z) * uf_blockPS8[1].z + intBitsToFloat(PV1i.z))); -PV0i.w = R123i.w; -// 9 -R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.y))); -R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PV0i.x))); -R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.w))); -// 10 -predResult = (intBitsToFloat(R3i.z) >= 0.0); -activeMaskStack[2] = predResult; -activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; -} -else { -activeMaskStack[2] = false; -activeMaskStackC[3] = false; -} -if( activeMaskStackC[3] == true ) { -// 0 -R127i.x = floatBitsToInt(intBitsToFloat(R10i.z) * intBitsToFloat(0x3f8269a3)); -PV0i.y = floatBitsToInt(uf_blockPS8[34].z + intBitsToFloat(0xc37a0000)); -R127i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f940ffe)); -R127i.w = floatBitsToInt(intBitsToFloat(R9i.x) * intBitsToFloat(0x3f85f616)); -R127i.y = floatBitsToInt(-(intBitsToFloat(R7i.x)) + intBitsToFloat(R6i.x)); -PS0i = R127i.y; -// 1 -PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b83126f)); -R126i.y = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R6i.y)); -R125i.z = (R2i.w >= 0x00000003)?int(0xFFFFFFFF):int(0x0); -R126i.w = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(R6i.z)); -R126i.z = floatBitsToInt(-(intBitsToFloat(R7i.w)) + intBitsToFloat(R6i.w)); -PS1i = R126i.z; -// 2 -PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0); -// 3 -PV1i.z = floatBitsToInt(floor(intBitsToFloat(PV0i.w))); -// 4 -R123i.y = floatBitsToInt((-(intBitsToFloat(PV1i.z)) * intBitsToFloat(0x437a0000) + uf_blockPS8[34].z)); -PV0i.y = R123i.y; -// 5 -R126i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3b83126f)); -PV1i.x = R126i.x; -// 6 -PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.x)); -PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.z)); -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R127i.w)); -// 7 -PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c90fdb)); -PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x40c90fdb)); -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x40c90fdb)); -// 8 -R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e22f983) + 0.5)); -PV0i.x = R123i.x; -R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e22f983) + 0.5)); -PV0i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3e22f983) + 0.5)); -PV0i.w = R123i.w; -// 9 -PV1i.y = floatBitsToInt(fract(intBitsToFloat(PV0i.z))); -PV1i.z = floatBitsToInt(fract(intBitsToFloat(PV0i.w))); -PV1i.w = floatBitsToInt(fract(intBitsToFloat(PV0i.x))); -// 10 -R123i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); -PV0i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); -PV0i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c90fdb) + intBitsToFloat(0xc0490fdb))); -PV0i.z = R123i.z; -// 11 -R127i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e22f983)); -PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3e22f983)); -R127i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e22f983)); -// 12 -PS0i = floatBitsToInt(sin((intBitsToFloat(PV1i.y))/0.1591549367)); -// 13 -PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + 0.0); -PS1i = floatBitsToInt(sin((intBitsToFloat(R127i.x))/0.1591549367)); -// 14 -PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PS1i)); -PS0i = floatBitsToInt(sin((intBitsToFloat(R127i.w))/0.1591549367)); -// 15 -PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PS0i)); -// 16 -PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3eaaaaab)); -PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0); -// 17 -PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 0.5); -// 18 -PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(1.0))); -// 19 -PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0)); -// 20 -backupReg0i = R126i.x; -R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)); -PV0i.x = R126i.x; -// 21 -PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); -PV1i.y = ((-(0.5) > intBitsToFloat(PV0i.x))?int(0xFFFFFFFF):int(0x0)); -R127i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0)); -R127i.w = ((intBitsToFloat(PV0i.x) >= 0.5)?int(0xFFFFFFFF):int(0x0)); -// 22 -R123i.w = ((PV1i.y == 0)?(R126i.x):(PV1i.x)); -PV0i.w = R123i.w; -// 23 -R123i.z = ((R127i.w == 0)?(PV0i.w):(R127i.z)); -PV1i.z = R123i.z; -// 24 -PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z)))); -PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0); -// 25 -PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); -// 26 -R123i.w = floatBitsToInt((-(intBitsToFloat(PV1i.x)) * intBitsToFloat(PV1i.x) + 1.0)); -PV0i.w = R123i.w; -// 27 -R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(R7i.y))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(PV0i.w) + intBitsToFloat(R7i.x))); -PV1i.y = R123i.y; -R123i.z = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(PV0i.w) + intBitsToFloat(R7i.w))); -PV1i.z = R123i.z; -R123i.w = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(PV0i.w) + intBitsToFloat(R7i.z))); -PV1i.w = R123i.w; -// 28 -R123i.x = ((R125i.z == 0)?(PV1i.x):(R1i.y)); -PV0i.x = R123i.x; -R123i.y = ((R125i.z == 0)?(PV1i.y):(R1i.x)); -PV0i.y = R123i.y; -R123i.z = ((R125i.z == 0)?(PV1i.w):(R1i.z)); -PV0i.z = R123i.z; -R13i.w = ((R125i.z == 0)?(PV1i.z):(R8i.w)); -// 29 -R123i.x = floatBitsToInt((uf_blockPS8[1].y * intBitsToFloat(PV0i.x) + intBitsToFloat(R0i.y))); -PV1i.x = R123i.x; -R123i.y = floatBitsToInt((uf_blockPS8[1].x * intBitsToFloat(PV0i.y) + intBitsToFloat(R0i.x))); -PV1i.y = R123i.y; -R123i.w = floatBitsToInt((uf_blockPS8[1].z * intBitsToFloat(PV0i.z) + intBitsToFloat(R0i.z))); -PV1i.w = R123i.w; -// 30 -R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV1i.y))); -R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PV1i.x))); -R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV1i.w))); -// 31 -R12i.xyz = ivec3(R5i.x,R5i.y,R5i.z); -R12i.w = R5i.w; -} -activeMaskStack[2] = activeMaskStack[2] == false; -activeMaskStackC[3] = activeMaskStack[2] == true && activeMaskStackC[2] == true; -if( activeMaskStackC[3] == true ) { -// 0 -R13i.xyz = ivec3(R1i.x,R1i.y,R1i.z); -R13i.w = R8i.w; -// 1 -R12i.xyz = ivec3(R11i.x,R4i.y,R9i.z); -R12i.w = R3i.w; -} -activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; -if( activeMaskStackC[1] == true ) { -// 0 -R1i.xyz = ivec3(R12i.x,R12i.y,R12i.z); -R1i.w = R12i.w; -// 1 -R0i.xyz = ivec3(R13i.x,R13i.y,R13i.z); -R0i.w = R13i.w; -} -// export -passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); -passPixelColor4 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); -} diff --git a/Workaround/ColorSplash_ColorlessSpots/rules.txt b/Workaround/ColorSplash_ColorlessSpots/rules.txt deleted file mode 100644 index 22dcf598..00000000 --- a/Workaround/ColorSplash_ColorlessSpots/rules.txt +++ /dev/null @@ -1,4 +0,0 @@ -[Definition] -titleIds = 000500001F600900,000500001F600A00,000500001F600B00 -name = "Paper Mario: Color Splash - No Colorless Spots" -version = 2