diff --git a/Enhancement/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt b/Enhancement/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt index 2773114b..5cf66d8e 100644 --- a/Enhancement/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt +++ b/Enhancement/BreathOfTheWild_ReflExtra/49ce4bf04a654e80_00000003c9249749_ps.txt @@ -3,6 +3,7 @@ // shader 49ce4bf04a654e80 // ReflExtra - Enhanced Reflections // Reflections can be seen at greater distances +// shader dumped from BotW v1.3.1, using Cemu 1.9.1 uniform ivec4 uf_remappedPS[10]; layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf513a800 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Enhancement/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt b/Enhancement/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt new file mode 100644 index 00000000..70b7bdf8 --- /dev/null +++ b/Enhancement/BreathOfTheWild_ReflExtra/8ff2cf86e789335f_00000003c9249749_ps.txt @@ -0,0 +1,658 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 8ff2cf86e789335f +// ReflExtra - Enhanced Reflections +// Reflections can be seen at greater distances +// shader dumped from BotW v1.4.0, using Cemu 1.11.1 +uniform ivec4 uf_remappedPS[10]; +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf513a800 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x3da46800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 11) uniform sampler2DArray textureUnitPS11;// Tex11 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler11 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem1; +layout(location = 2) in vec4 passParameterSem3; +layout(location = 3) in vec4 passParameterSem4; +layout(location = 4) in vec4 passParameterSem6; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex9 = 0.0; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem1); +R2i = floatBitsToInt(passParameterSem3); +R3i = floatBitsToInt(passParameterSem4); +R4i = floatBitsToInt(passParameterSem6); +R7i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R4i.zw)).xyzw); +R2i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x); +R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw); +R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw); +R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +R126i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0))); +PV0i.z = R126i.z; +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.w = R127i.w; +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x)); +PS0i = R127i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w))); +PS1i = R2i.z; +// 2 +R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w)))); +R12i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w)))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y))); +R125i.w = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R126i.y = floatBitsToInt(tempResultf); +PS0i = R126i.y; +// 3 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +PV1i.x = R4i.x; +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y)); +R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z)); +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z)); +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +PS1i = R127i.w; +// 4 +backupReg0i = R0i.x; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R12i.x),intBitsToFloat(R12i.y),intBitsToFloat(R2i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +PS0i = R9i.x; +// 5 +backupReg0i = R127i.z; +backupReg0i = R127i.z; +R126i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w)); +R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(R0i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R127i.w))); +R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i)))); +PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x))); +// 6 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i)); +// 7 +R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PS0i))); +R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.y), intBitsToFloat(PS0i))); +R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.x)); +R125i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y)); +PS1i = R125i.x; +// 8 +backupReg0i = R127i.x; +backupReg0i = R127i.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R126i.w), -(intBitsToFloat(R126i.w)))); +PV0i.y = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.w)); +R125i.z = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x)))); +PV0i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(R6i.z)); +PS0i = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w)))); +PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0); +// 9 +backupReg0i = R126i.z; +PV1i.x = floatBitsToInt(max(intBitsToFloat(R125i.x), -(intBitsToFloat(R125i.x)))); +PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 4.0); +PV1i.y = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y)))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 4.0); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w)))); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y))); +PS1i = R5i.z; +// 10 +backupReg0i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV1i.y))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt(fract(intBitsToFloat(R3i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.w))); +PV0i.w = R123i.w; +R125i.x = floatBitsToInt(fract(intBitsToFloat(R3i.y))); +PS0i = R125i.x; +// 11 +R127i.x = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(PV0i.w))); +PV1i.x = R127i.x; +R126i.y = R4i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0); +R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.y)); +PV1i.z = R126i.z; +R127i.w = R4i.y; +R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0); +R125i.w = R5i.z; +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +PS1i = R125i.w; +// 12 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R2i.x),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.y = tempi.x; +PS0i = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(PV1i.x)); +// 13 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.y)) + intBitsToFloat(R2i.x))); +PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) + -(intBitsToFloat(backupReg0i))); +R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(R13i.y))); +PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(R127i.z)); +PV1i.w = clampFI32(PV1i.w); +R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R9i.z))); +PS1i = R125i.z; +// 14 +R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R1i.z))); +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.x)); +PV0i.y = clampFI32(PV0i.y); +R11i.z = floatBitsToInt(roundEven(0.0)); +PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)); +R10i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000))); +PS0i = R10i.w; +// 15 +R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x))); +R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w))); +R1i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(uf_remappedPS[3].x)); +PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.x)) + intBitsToFloat(PV0i.y)); +R1i.y = floatBitsToInt(intBitsToFloat(R13i.y) + intBitsToFloat(uf_remappedPS[3].y)); +PS1i = R1i.y; +// 16 +R125i.x = floatBitsToInt(max(-(intBitsToFloat(R127i.y)), 0.0)); +R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R0i.y))); +R6i.z = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z)); +R127i.w = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000)); +R6i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0); +PS0i = R6i.y; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R1i.w = 0; +PS1i = R1i.w; +// 18 +R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0))); +PV0i.x = R124i.x; +PV0i.y = R124i.x; +PV0i.z = R124i.x; +PV0i.w = R124i.x; +R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x))); +PS0i = R124i.z; +// 19 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.z),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = tempi.x; +R4i.z = int(intBitsToFloat(R127i.w)); +PS1i = R4i.z; +// 20 +redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(R124i.x),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(R124i.x),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),cubeMapSTM,cubeMapFaceId); +R0i.x = floatBitsToInt(cubeMapSTM.x); +R0i.y = floatBitsToInt(cubeMapSTM.y); +R0i.z = floatBitsToInt(cubeMapSTM.z); +R0i.w = cubeMapFaceId; +PV0i.x = R0i.x; +PV0i.y = R0i.y; +PV0i.z = R0i.z; +PV0i.w = R0i.w; +R2i.y = floatBitsToInt(min(intBitsToFloat(R125i.x), 1.0)); +PS0i = R2i.y; +// 21 +R3i.x = 0; +R3i.y = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000)); +R10i.z = PV0i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R6i.y)) + intBitsToFloat(R6i.y))); +R3i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z))); +PS1i = R3i.z; +// 0 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R3i.z)) + 1.5)); +PV0i.y = R123i.y; +R124i.z = R4i.z & 0x000000fc; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(R3i.z)) + 1.5)); +PV0i.w = R123i.w; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w))); +PS0i = R127i.y; +// 1 +R10i.x = PV0i.y; +R10i.y = PV0i.w; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w))); +R127i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(0x3c23d70a)); +R127i.w = clampFI32(R127i.w); +R126i.z = floatBitsToInt(-(intBitsToFloat(R2i.y)) + 1.0); +PS1i = R126i.z; +// 2 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.y),intBitsToFloat(R6i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R124i.y = int(intBitsToFloat(R3i.y)); +PS0i = R124i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R3i.x))))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R126i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 4 +backupReg0i = R124i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i))); +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(PS1i))); +R127i.x = floatBitsToInt(float(backupReg0i)); +PS0i = R127i.x; +// 5 +backupReg0i = R126i.z; +backupReg0i = R126i.z; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.x = R124i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.y = R126i.y; +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w))); +PV1i.z = R126i.z; +R127i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 0.5 + 0.5)); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i))); +PS1i = R125i.y; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),-(intBitsToFloat(R1i.w))))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.x = R124i.y & int(1); +PS0i = R126i.x; +// 7 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.x)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 8 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) / 2.0); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i)))); +PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +R3i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3b820821)); +PV0i.w = R3i.w; +R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); +PS0i = R122i.x; +// 9 +backupReg0i = R125i.y; +R127i.x = R126i.w; +R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) * 2.0); +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +R126i.z = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0)); +R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i))); +R7i.y = floatBitsToInt((intBitsToFloat(PV0i.w) * 0.25 + 0.25)); +PS1i = R7i.y; +// 10 +R3i.x = R126i.w; +R3i.x = clampFI32(R3i.x); +R126i.y = ((R126i.x == 0)?(0):(0x3f800000)); +PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + 1.0); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R2i.y))); +PV0i.w = R123i.w; +R125i.z = floatBitsToInt((-(intBitsToFloat(R3i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a))); +PS0i = R125i.z; +// 11 +backupReg0i = R127i.y; +backupReg1i = R126i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y))); +PV1i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.z))); +R126i.z = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV0i.w)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R127i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +// 12 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R3i.x))); +PV0i.y = R123i.y; +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w))); +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.x))); +R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z))); +PS0i = R127i.x; +// 13 +backupReg0i = R125i.x; +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R3i.w)) + intBitsToFloat(R125i.z))); +PV1i.w = R127i.w; +R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.y)); +PS1i = R125i.z; +// 14 +backupReg0i = R126i.z; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R124i.x))) + intBitsToFloat(PV1i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),-(intBitsToFloat(R126i.w))) + intBitsToFloat(PV1i.w))); +R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R127i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R126i.w))) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +R7i.x = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i)); +PS0i = R7i.x; +// 15 +backupReg0i = R127i.w; +backupReg0i = R127i.w; +backupReg1i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),-(intBitsToFloat(R124i.x))) + intBitsToFloat(R127i.x))); +PV1i.x = R123i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.z))); +R127i.z = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(PV0i.w)); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R124i.x))) + intBitsToFloat(backupReg0i))); +R126i.y = floatBitsToInt(1.0 / intBitsToFloat(backupReg1i)); +PS1i = R126i.y; +// 16 +backupReg0i = R126i.x; +backupReg1i = R126i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R127i.y)); +R2i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(backupReg0i)); +R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R125i.x))); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(R126i.z)); +R6i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(PV1i.x)); +PS0i = R6i.y; +// 17 +backupReg0i = R7i.x; +R7i.x = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(R127i.w)); +R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R125i.y))); +R3i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R3i.z = clampFI32(R3i.z); +PV1i.w = floatBitsToInt(0.25 * intBitsToFloat(backupReg0i)); +R0i.w = floatBitsToInt((intBitsToFloat(R8i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 18 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.w))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.w))); +R6i.w = floatBitsToInt((intBitsToFloat(R8i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8))); +R6i.w = clampFI32(R6i.w); +PS0i = R4i.z & int(1); +// 19 +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.x))); +R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(PV0i.y))); +R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV0i.z))); +R8i.z = floatBitsToInt(float(PS0i)); +PS1i = R8i.z; +// 20 +R4i.x = R11i.x; +R4i.y = R11i.y; +R4i.z = floatBitsToInt(roundEven(1.0)); +R8i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R9i.xy)).x); +R13i.xzw = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R11i.xy)).xzw); +R0i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z))).xyz); +R1i.xyzw = floatBitsToInt(textureLod(textureUnitPS2, intBitsToFloat(R11i.xy),0.0).xyzw); +R4i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz); +///R10i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex9),intBitsToFloat(R10i.w)).xyz); +R10i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex9),0.0).xyz); +R11i.xyz = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R11i.xy)).xyz); +// 0 +R123i.x = floatBitsToInt((intBitsToFloat(R13i.w) * 0.5 + 0.5)); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.w),-(intBitsToFloat(R7i.y))) + intBitsToFloat(R13i.w))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R8i.w)) + intBitsToFloat(uf_remappedPS[1].x))); +PV0i.z = R123i.z; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R3i.x))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R7i.x)) + intBitsToFloat(R4i.z))); +PS0i = R127i.w; +// 1 +PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z))); +PV1i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PV0i.x)); +PV1i.y = clampFI32(PV1i.y); +PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R6i.x))); +PS1i = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV0i.y)); +// 2 +R126i.x = floatBitsToInt(-(intBitsToFloat(R12i.x)) + intBitsToFloat(PV1i.w)); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(-(intBitsToFloat(R12i.y)) + intBitsToFloat(PV1i.z)); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(-(intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x)); +R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.y))); +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),-(intBitsToFloat(R1i.w))) + intBitsToFloat(PS1i))); +PS0i = R125i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R2i.x),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R126i.w))); +// 4 +backupReg0i = R126i.y; +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x))); +PV0i.x = R123i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R7i.z))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z))); +R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R13i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i))); +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R2i.y))); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R2i.y)) + intBitsToFloat(R4i.x))); +PV1i.y = R123i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R6i.y))); +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.x))); +// 6 +backupReg0i = R127i.w; +backupReg1i = R127i.z; +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R4i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PS1i)) + intBitsToFloat(backupReg0i))); +R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(backupReg1i))); +PS0i = R4i.w; +// 7 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.x))); +PV1i.y = R123i.y; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R3i.y))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y)); +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R8i.y; +backupReg1i = R5i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R127i.z))); +R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.w)) + intBitsToFloat(R127i.w))); +R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i))); +// 9 +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w))); +// 10 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168)); +PV0i.y = clampFI32(PV0i.y); +// 11 +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R6i.z)) + 1.0)); +PV1i.y = R123i.y; +// 12 +R10i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y))); +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.x))); +PV0i.x = R123i.x; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.z))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R8i.w)) + intBitsToFloat(R0i.y))); +PV0i.w = R123i.w; +// 1 +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R10i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R10i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R10i.x))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R0i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.z))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R6i.w))); +// 3 +R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e))); +PV1i.z = R123i.z; +// 4 +PV0i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PV1i.x)); +PV0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(PV1i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.z)); +// 5 +R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R11i.x))); +R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R11i.y))); +R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R11i.z))); +// export +passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)); +} diff --git a/Source/BreathOfTheWild/88133ee405eaae28_000003c000009269_ps.txt b/Source/BreathOfTheWild/88133ee405eaae28_000003c000009269_ps.txt new file mode 100644 index 00000000..fecc24da --- /dev/null +++ b/Source/BreathOfTheWild/88133ee405eaae28_000003c000009269_ps.txt @@ -0,0 +1,722 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +// shader 88133ee405eaae28 +// Shadow 2x2 box blur fix +// shader dumped from BotW v1.4.0, using Cemu 1.11.1 +const float resXScale = ; +const float resYScale = ; +layout(binding = 33, std140) uniform uniformBlockPS1 +{ +vec4 uf_blockPS1[1024]; +}; + +layout(binding = 38, std140) uniform uniformBlockPS6 +{ +vec4 uf_blockPS6[1024]; +}; + +layout(binding = 42, std140) uniform uniformBlockPS10 +{ +vec4 uf_blockPS10[1024]; +}; + +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x310be800 res 4x4x1 dim 1 tm: 2 format 0007 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x310be800 res 32x32x1 dim 1 tm: 2 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x6) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 0 0 2 border: 0 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5371000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 8) uniform sampler2DArrayShadow textureUnitPS8;// Tex8 addr 0xf557c800 res 720x720x3 dim 5 tm: 4 format 0005 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x3) Sampler8 ClampX/Y/Z: 6 6 2 border: 2 +layout(binding = 15) uniform sampler2D textureUnitPS15;// Tex15 addr 0x310c0000 res 2000x1600x1 dim 1 tm: 4 format 0031 compSel: 0 1 2 3 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler15 ClampX/Y/Z: 1 1 1 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 1) in vec4 passParameterSem5; +layout(location = 2) in vec4 passParameterSem6; +layout(location = 5) out vec4 passPixelColor5; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R11i = ivec4(0); +ivec4 R12i = ivec4(0); +ivec4 R13i = ivec4(0); +ivec4 R14i = ivec4(0); +ivec4 R15i = ivec4(0); +ivec4 R16i = ivec4(0); +ivec4 R17i = ivec4(0); +ivec4 R122i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +bool activeMaskStack[3]; +bool activeMaskStackC[4]; +activeMaskStack[0] = false; +activeMaskStack[1] = false; +activeMaskStackC[0] = false; +activeMaskStackC[1] = false; +activeMaskStackC[2] = false; +activeMaskStack[0] = true; +activeMaskStackC[0] = true; +activeMaskStackC[1] = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0i = floatBitsToInt(passParameterSem0); +R1i = floatBitsToInt(passParameterSem5); +R2i = floatBitsToInt(passParameterSem6); +if( activeMaskStackC[1] == true ) { +R3i.w = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R0i.xy)).x); +R7i.xzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xzw); +R4i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.zw)).xyzw); +R2i.xy = floatBitsToInt(textureLod(textureUnitPS0, intBitsToFloat(R2i.xy),0.0).xw); +} +if( activeMaskStackC[1] == true ) { +// 0 +R123i.x = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R7i.w)) + uf_blockPS1[14].x)); +PV0i.x = R123i.x; +R127i.y = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R7i.z)) + uf_blockPS1[14].x)); +R127i.z = floatBitsToInt((mul_nonIEEE(uf_blockPS1[16].x,intBitsToFloat(R7i.x)) + uf_blockPS1[14].x)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),uf_blockPS1[16].x) + uf_blockPS1[14].x)); +PV0i.w = R123i.w; +R127i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0))); +PS0i = R127i.x; +// 1 +R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w)))); +R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w)))); +R12i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +R127i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0))); +R125i.z = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0))); +PS1i = R125i.z; +// 2 +PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.y))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), -(intBitsToFloat(R127i.y)))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R127i.y)))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), -(intBitsToFloat(R127i.z)))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), -(intBitsToFloat(R127i.z)))); +PS0i = R126i.z; +// 3 +R125i.x = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.z)); +R127i.y = floatBitsToInt(-(intBitsToFloat(R127i.z))); +R124i.z = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(PV0i.x)); +R125i.w = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PV0i.y)); +R126i.y = floatBitsToInt(-(intBitsToFloat(R3i.x)) + intBitsToFloat(PV0i.w)); +PS1i = R126i.y; +// 4 +backupReg0i = R126i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R8i.y),intBitsToFloat(R12i.z),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R8i.y),intBitsToFloat(R12i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R126i.z = tempi.x; +R126i.x = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(backupReg0i)); +PS0i = R126i.x; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.w),intBitsToFloat(R125i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.z = tempi.x; +R126i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) + intBitsToFloat(R127i.y)); +PS1i = R126i.w; +// 6 +backupReg0i = R126i.z; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), uf_blockPS6[43].x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R126i.y))); +R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PS1i))); +R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R126i.x))); +R125i.y = floatBitsToInt(sqrt(intBitsToFloat(backupReg0i))); +PS0i = R125i.y; +// 7 +backupReg0i = R127i.z; +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), uf_blockPS6[45].x)); +R124i.y = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000)); +R127i.z = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0))); +R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[43].y) + intBitsToFloat(PV0i.x))); +tempResultf = 1.0 / sqrt(intBitsToFloat(backupReg0i)); +PS1i = floatBitsToInt(tempResultf); +// 8 +backupReg0i = R125i.z; +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i))); +R125i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS1[18].y, uf_blockPS1[18].z)); +PV0i.z = R125i.z; +R127i.w = floatBitsToInt(-(intBitsToFloat(R12i.z)) * intBitsToFloat(0x3d4ccccd)); +R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PS0i = R2i.z; +// 9 +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R126i.z))); +R3i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(R125i.x)) + intBitsToFloat(R127i.y))); +R126i.z = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),uf_blockPS6[45].y) + intBitsToFloat(R124i.x))); +PV1i.w = R123i.w; +R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R127i.z))); +PS1i = R126i.w; +// 10 +backupReg0i = R126i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[45].z) + intBitsToFloat(PV1i.w))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),uf_blockPS6[43].z) + intBitsToFloat(R4i.w))); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R125i.w)) + intBitsToFloat(R124i.w))); +PV0i.z = R1i.z; +R125i.w = R4i.x; +R125i.w = floatBitsToInt(intBitsToFloat(R125i.w) * 2.0); +R124i.z = R4i.y; +R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0); +PS0i = R124i.z; +// 11 +R124i.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(PV0i.z)),-0.0),vec4(-(intBitsToFloat(R1i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(PV0i.z)),0.0))); +PV1i.x = R124i.x; +PV1i.y = R124i.x; +PV1i.z = R124i.x; +PV1i.w = R124i.x; +R2i.x = floatBitsToInt((-(uf_blockPS6[53].w) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w))); +R2i.x = clampFI32(R2i.x); +PS1i = R2i.x; +// 12 +R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), -(intBitsToFloat(R126i.z)))); +PV0i.x = R125i.x; +R127i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0xbb6fe5d7)); +PV0i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x3ca30589)); +PV0i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3ca30589)); +R126i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0xbb6fe5d7)); +PS0i = R126i.z; +// 13 +R7i.x = floatBitsToInt(uf_blockPS6[43].w + intBitsToFloat(R126i.y)); +R1i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.w))); +R3i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R12i.z)), uf_blockPS1[17].y)); +R1i.w = 0x3f800000; +R6i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3b02da3b) + intBitsToFloat(PV0i.z))); +PS1i = R6i.x; +// 14 +R5i.x = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R126i.z))); +R5i.y = floatBitsToInt((intBitsToFloat(R127i.z) * intBitsToFloat(0x3d156fb9) + intBitsToFloat(R127i.y))); +R13i.z = floatBitsToInt(uf_blockPS6[45].w + intBitsToFloat(R126i.x)); +R12i.w = floatBitsToInt((-(uf_blockPS6[53].z) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(R127i.w))); +R12i.w = clampFI32(R12i.w); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(R125i.y)); +// 15 +backupReg0i = R124i.y; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i))); +PV1i.x = R126i.x; +R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PS0i))); +PV1i.y = R124i.y; +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PS0i))); +PS1i = int(intBitsToFloat(backupReg0i)); +// 16 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = PS1i & int(1); +// 17 +R12i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.x))); +R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.y))); +R13i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0); +R13i.w = clampFI32(R13i.w); +R2i.y = ((PS0i == 0)?(0):(0x3f800000)); +PS1i = R2i.y; +// 18 +tempResultf = 1.0 / sqrt(intBitsToFloat(R124i.x)); +R2i.w = floatBitsToInt(tempResultf); +PS0i = R2i.w; +} +if( activeMaskStackC[1] == true ) { +activeMaskStack[1] = activeMaskStack[0]; +activeMaskStackC[2] = activeMaskStackC[1]; +// 0 +PV0i.x = floatBitsToInt(uf_blockPS10[2].z + 1.0); +R9i.y = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].y, uf_blockPS10[2].w)); +R8i.x = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].x, uf_blockPS10[2].w)); +PS0i = R8i.x; +// 1 +R10i.z = floatBitsToInt(mul_nonIEEE(uf_blockPS6[4].z, uf_blockPS10[2].w)); +R14i.w = floatBitsToInt(-(intBitsToFloat(R2i.x)) + intBitsToFloat(PV0i.x)); +R14i.w = clampFI32(R14i.w); +R4i.w = 0; +PS1i = R4i.w; +// 2 +predResult = (1.0 > intBitsToFloat(R12i.w)); +activeMaskStack[1] = predResult; +activeMaskStackC[2] = predResult == true && activeMaskStackC[1] == true; +} +else { +activeMaskStack[1] = false; +activeMaskStackC[2] = false; +} +if( activeMaskStackC[2] == true ) { +// 0 +R13i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R6i.x)); +R13i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R1i.y)); +R14i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R6i.x))); +PS0i = R14i.x; +// 1 +R15i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R5i.x)); +R14i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R1i.y))); +R15i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(R5i.y)); +PS1i = R15i.y; +// 2 +R16i.x = floatBitsToInt(intBitsToFloat(R0i.x) + -(intBitsToFloat(R5i.x))); +R16i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(R5i.y))); +} +if( activeMaskStackC[2] == true ) { +// 0 +PV0i.x = floatBitsToInt(intBitsToFloat(R4i.x) * 1.5); +PV0i.y = floatBitsToInt(intBitsToFloat(R4i.y) * 1.5); +PV0i.z = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].x)?int(0xFFFFFFFF):int(0x0)); +R127i.w = ((-(intBitsToFloat(R12i.z)) > uf_blockPS1[58].y)?int(0xFFFFFFFF):int(0x0)); +PS0i = floatBitsToInt(intBitsToFloat(R2i.z) * 1.5); +// 1 +backupReg0i = R1i.x; +backupReg1i = R1i.z; +R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.x))); +PV1i.y = PV0i.z & int(1); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R2i.w)) + intBitsToFloat(PV0i.y))); +R1i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg1i)),intBitsToFloat(R2i.w)) + intBitsToFloat(PS0i))); +PV1i.w = R1i.w; +R122i.x = floatBitsToInt((intBitsToFloat(R3i.z) * 0.25 + 1.0)); +PS1i = R122i.x; +// 2 +backupReg0i = R2i.y; +R2i.x = floatBitsToInt(uf_blockPS6[53].y/resYScale); +R2i.x = floatBitsToInt(intBitsToFloat(R2i.x) / 2.0); +PV0i.x = R2i.x; +R2i.y = floatBitsToInt(uf_blockPS6[53].x/resXScale); +R2i.y = floatBitsToInt(intBitsToFloat(R2i.y) / 2.0); +PV0i.y = R2i.y; +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +R3i.w = PV1i.y - R127i.w; +PV0i.w = R3i.w; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +// 3 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PS0i))); +PV1i.x = R123i.x; +R3i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x))); +R7i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y))); +PV1i.w = PV0i.w << 0x00000002; +R1i.y = floatBitsToInt(float(PV0i.w)); +PS1i = R1i.y; +// 4 +R0i.x = PV1i.w + 0x0000002c; +R0i.y = PV1i.w + 0x0000002b; +R0i.z = PV1i.w + 0x0000002a; +R0i.w = PV1i.w + 0x0000002d; +R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(PV1i.x))); +PS0i = R122i.x; +// 5 +backupReg0i = R2i.z; +backupReg0i = R2i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg0i)),vec4(-(intBitsToFloat(R8i.x)),-(intBitsToFloat(R9i.y)),-(intBitsToFloat(R10i.z)),-(intBitsToFloat(R4i.w))))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R2i.z = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PS0i)); +R2i.w = floatBitsToInt(tempResultf); +PS1i = R2i.w; +} +if( activeMaskStackC[2] == true ) { +R4i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +R5i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R6i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R2i.w))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R2i.w))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(R2i.w))); +PV0i.z = R127i.z; +R127i.w = R2i.x; +R8i.z = floatBitsToInt(roundEven(intBitsToFloat(R1i.y))); +PS0i = R8i.z; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R9i.z = PS0i; +PS1i = R9i.z; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PV1i.x)) + 1.0)); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x))); +PV0i.w = R123i.w; +R10i.z = R8i.z; +PS0i = R10i.z; +// 3 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.y))); +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.x))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R2i.z))); +R11i.z = R8i.z; +PS1i = R11i.z; +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3da1ff2e)); +// 5 +backupReg0i = R12i.z; +R17i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R3i.x))); +PV1i.x = R17i.x; +R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R8i.y))); +R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i))); +// 6 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x))); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R6i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R4i.x))); +// 7 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(PV0i.x))); +PV1i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R4i.y)) + intBitsToFloat(PV0i.z))); +PV1i.y = R123i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R0i.x))); +// 8 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R4i.z)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.x))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R127i.y))); +PV0i.z = R123i.z; +// 9 +R127i.x = floatBitsToInt(intBitsToFloat(R5i.w) + intBitsToFloat(PV0i.y)); +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R127i.z))); +PV1i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R6i.z)) + intBitsToFloat(PV0i.z))); +PV1i.z = R123i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(PV0i.x)); +// 10 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV1i.y))); +PV0i.x = R123i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV1i.z)); +R127i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w)); +PS0i = R127i.z; +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV0i.x)); +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i))); +PV1i.y = R127i.y; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +// 12 +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.z))); +PV0i.x = R127i.x; +PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0xbb03126f)); +R8i.x = floatBitsToInt((uf_blockPS6[53].x / resXScale * 0.5 + intBitsToFloat(PV1i.y))); +PS0i = R8i.x; +// 13 +R126i.x = floatBitsToInt((-(intBitsToFloat(R1i.y)) * intBitsToFloat(0x3a03126f) + intBitsToFloat(PV0i.z))); +R126i.x = clampFI32(R126i.x); +PV1i.x = R126i.x; +R8i.y = floatBitsToInt((uf_blockPS6[53].y / resYScale * 0.5 + intBitsToFloat(PV0i.x))); +R9i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R2i.y)); +PS1i = R9i.x; +// 14 +R10i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(R7i.z)); +R9i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R3i.y)); +R8i.w = PV1i.x; +R9i.w = PV1i.x; +PS0i = R9i.w; +// 15 +R11i.x = floatBitsToInt((-(uf_blockPS6[53].x) / resXScale * 0.5 + intBitsToFloat(R127i.y))); +R10i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R127i.w)); +R10i.w = R126i.x; +R11i.y = floatBitsToInt((-(uf_blockPS6[53].y) / resYScale * 0.5 + intBitsToFloat(R127i.x))); +PS1i = R11i.y; +// 16 +R11i.w = R126i.x; +} +if( activeMaskStackC[2] == true ) { +R8i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),intBitsToFloat(R8i.z),intBitsToFloat(R8i.w)))); +R9i.y = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.z),intBitsToFloat(R9i.w)))); +R10i.x = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),intBitsToFloat(R10i.w)))); +R11i.w = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.z),intBitsToFloat(R11i.w)))); +} +if( activeMaskStackC[2] == true ) { +activeMaskStack[2] = activeMaskStack[1]; +activeMaskStackC[3] = activeMaskStackC[2]; +// 0 +PV0i.w = floatBitsToInt(intBitsToFloat(R8i.z) + intBitsToFloat(R9i.y)); +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +// 1 +R123i.y = floatBitsToInt((intBitsToFloat(R10i.x) * 0.5 + intBitsToFloat(PV0i.w))); +PV1i.y = R123i.y; +// 2 +R4i.z = floatBitsToInt((intBitsToFloat(R11i.w) * 0.5 + intBitsToFloat(PV1i.y))/2.0); +PV0i.z = R4i.z; +// 3 +PV1i.x = ((1.0 > intBitsToFloat(PV0i.z))?int(0xFFFFFFFF):int(0x0)); +// 4 +R0i.w = ((R3i.w > 0)?(PV1i.x):(0)); +// 5 +predResult = (R0i.w != 0); +activeMaskStack[2] = predResult; +activeMaskStackC[3] = predResult == true && activeMaskStackC[2] == true; +} +else { +activeMaskStack[2] = false; +activeMaskStackC[3] = false; +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.z = int(-1) + R3i.w; +// 1 +PV1i.y = PV0i.z << 0x00000002; +R4i.x = floatBitsToInt(float(PV0i.z)); +PS1i = R4i.x; +// 2 +R0i.x = PV1i.y + 0x0000002a; +R0i.y = PV1i.y + 0x0000002d; +R0i.z = PV1i.y + 0x0000002c; +R0i.w = PV1i.y + 0x0000002b; +R5i.z = floatBitsToInt(roundEven(intBitsToFloat(PS1i))); +PS0i = R5i.z; +} +if( activeMaskStackC[3] == true ) { +R1i.xyzw = floatBitsToInt(uf_blockPS1[R0i.y].xyzw); +R2i.xyzw = floatBitsToInt(uf_blockPS1[R0i.z].xyzw); +R3i.xyzw = floatBitsToInt(uf_blockPS1[R0i.x].xyzw); +R0i.xyzw = floatBitsToInt(uf_blockPS1[R0i.w].xyzw); +} +if( activeMaskStackC[3] == true ) { +// 0 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R1i.x))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R2i.x))); +// 1 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R2i.y)) + intBitsToFloat(PV0i.y))); +PV1i.x = R123i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R3i.x))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.x), intBitsToFloat(R0i.x))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.x))); +PV1i.w = R123i.w; +// 2 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R2i.z)) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(PV1i.z))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R1i.z)) + intBitsToFloat(PV1i.w))); +PV0i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 3 +R127i.x = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(PV0i.x)); +PV1i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV0i.z)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R3i.z)) + intBitsToFloat(PV0i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(PV0i.y))); +PV1i.w = R123i.w; +// 4 +PV0i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(PV1i.w)); +PV0i.y = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z)); +PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y)); +// 5 +R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PS0i))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +// 6 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0xbb03126f)); +// 7 +R5i.w = floatBitsToInt((-(intBitsToFloat(R4i.x)) * intBitsToFloat(0x3a03126f) + intBitsToFloat(PV0i.y))); +R5i.w = clampFI32(R5i.w); +} +if( activeMaskStackC[3] == true ) { +R5i.z = floatBitsToInt(texture(textureUnitPS8, vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.w)))); +} +if( activeMaskStackC[3] == true ) { +// 0 +backupReg0i = R4i.z; +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R5i.z))); +} +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +R0i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R15i.xy)).x); +R0i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R16i.xy)).x); +R1i.x = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R13i.xy)).x); +R1i.y = floatBitsToInt(texture(textureUnitPS6, intBitsToFloat(R14i.xy)).x); +} +if( activeMaskStackC[2] == true ) { +// 0 +R127i.x = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x3f7eb852)); +PV0i.x = R127i.x; +PV0i.y = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x41a00000)); +R124i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)) + 1.0); +R127i.w = floatBitsToInt(uf_blockPS1[16].x * intBitsToFloat(0x3f555555)); +// 1 +backupReg0i = R0i.x; +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(R0i.y))); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(intBitsToFloat(backupReg0i))); +R127i.z = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f8ba8d6)); +R127i.z = floatBitsToInt(intBitsToFloat(R127i.z) / 2.0); +PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3fbc4580)); +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) / 2.0); +R126i.z = floatBitsToInt(-(intBitsToFloat(R1i.x)) + intBitsToFloat(PV0i.x)); +PS1i = R126i.z; +// 2 +backupReg0i = R127i.x; +R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.y)) + 1.0)); +R127i.x = clampFI32(R127i.x); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + 0.5)); +R127i.y = clampFI32(R127i.y); +PV0i.y = R127i.y; +R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.y)) + 0.5)); +R125i.z = clampFI32(R125i.z); +PV0i.z = R125i.z; +R126i.w = floatBitsToInt(-(intBitsToFloat(R1i.y)) + intBitsToFloat(backupReg0i)); +PV0i.w = R126i.w; +R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV1i.x)) + 1.0)); +R125i.w = clampFI32(R125i.w); +PS0i = R125i.w; +// 3 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.z)) + 0.5)); +R126i.x = clampFI32(R126i.x); +PV1i.x = R126i.x; +PV1i.y = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV0i.z))); +R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + 0.5)); +R124i.w = clampFI32(R124i.w); +PV1i.w = R124i.w; +R0i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.z)) + 1.0)); +R0i.w = clampFI32(R0i.w); +PS1i = R0i.w; +// 4 +backupReg0i = R127i.w; +PV0i.x = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.x))); +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + 0.5)); +PV0i.y = R126i.y; +PV0i.z = floatBitsToInt(0.5 + -(intBitsToFloat(PV1i.w))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R125i.w)) + 0.5)); +PV0i.w = R127i.w; +R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(R126i.w)) + 1.0)); +R125i.y = clampFI32(R125i.y); +PS0i = R125i.y; +// 5 +PV1i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(intBitsToFloat(PV0i.y))); +R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(PS0i)) + 0.5)); +PV1i.y = R127i.y; +PV1i.z = floatBitsToInt(intBitsToFloat(R125i.z) + -(intBitsToFloat(PV0i.w))); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R0i.w)) + 0.5)); +PV1i.w = R126i.w; +R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R12i.w)) + intBitsToFloat(R4i.z))); +PS1i = R3i.w; +// 6 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.w))); +PV0i.x = R123i.x; +PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + -(intBitsToFloat(PV1i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(R124i.w) + -(intBitsToFloat(PV1i.w))); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(R126i.y))); +PV0i.w = R123i.w; +// 7 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e35e743)); +PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e35e743)); +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.w))); +PV1i.z = R123i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R0i.w)) + intBitsToFloat(R127i.y))); +PV1i.w = R123i.w; +// 8 +R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.x))); +PV0i.x = R123i.x; +R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e825397) + intBitsToFloat(PV1i.y))); +PV0i.w = R123i.w; +// 9 +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.w)); +// 10 +PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0xbedd476b)); +// 11 +PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40c00000)); +PV1i.x = clampFI32(PV1i.x); +// 12 +R1i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0); +} +activeMaskStack[1] = activeMaskStack[1] == false; +activeMaskStackC[2] = activeMaskStack[1] == true && activeMaskStackC[1] == true; +if( activeMaskStackC[2] == true ) { +// 0 +R3i.w = R1i.w; +} +activeMaskStackC[1] = activeMaskStack[0] == true && activeMaskStackC[0] == true; +if( activeMaskStackC[1] == true ) { +// 0 +R0i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x38d1b717) + 0.5)); +R0i.y = floatBitsToInt((intBitsToFloat(R13i.z) * intBitsToFloat(0x3903126f) + 0.5)); +PV0i.z = floatBitsToInt(-(intBitsToFloat(R7i.y))); +PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) / 2.0); +PV0i.w = R12i.x; +PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0); +R2i.z = R1i.w; +PS0i = R2i.z; +// 1 +R1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5); +R1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 0.5); +R2i.w = 0x3f800000; +} +if( activeMaskStackC[1] == true ) { +R0i.xyz = floatBitsToInt(textureLod(textureUnitPS15, intBitsToFloat(R0i.xy),0.0).xyz); +R1i.y = floatBitsToInt(textureLod(textureUnitPS1, intBitsToFloat(R1i.xy),0.0).x); +} +if( activeMaskStackC[1] == true ) { +// 0 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +backupReg2i = R0i.z; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),-0.0),vec4(uf_blockPS6[42].x,uf_blockPS6[42].y,uf_blockPS6[42].z,0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R13i.w))) + intBitsToFloat(R1i.y))); +PS0i = R2i.y; +// 1 +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x))); +// 2 +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.w))); +PV0i.z = R127i.z; +// 3 +PV1i.y = floatBitsToInt(intBitsToFloat(R3i.w) + -(intBitsToFloat(PV0i.z))); +// 4 +R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R14i.w)) + intBitsToFloat(R127i.z))); +PV0i.x = R123i.x; +// 5 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),uf_blockPS10[3].z) + uf_blockPS10[1].y)); +R2i.x = clampFI32(R2i.x); +} +// export +passPixelColor5 = vec4(intBitsToFloat(R2i.x), intBitsToFloat(R2i.y), intBitsToFloat(R2i.z), intBitsToFloat(R2i.w)); +} diff --git a/Source/BreathOfTheWild/b4a729584b6188ea_0000000000001e49_ps.txt b/Source/BreathOfTheWild/b4a729584b6188ea_0000000000001e49_ps.txt new file mode 100644 index 00000000..75f2b887 --- /dev/null +++ b/Source/BreathOfTheWild/b4a729584b6188ea_0000000000001e49_ps.txt @@ -0,0 +1,92 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +// shader b4a729584b6188ea +// AA restore for distant trees +// shader dumped from BotW v1.4.0, using Cemu 1.11.1 +const float resXScale = ; +const float resYScale = ; + +uniform ivec4 uf_remappedPS[3]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ad000 res 640x360x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 0) in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +uniform vec2 uf_fragCoordScale; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R123f = vec4(0.0); +vec4 R127f = vec4(0.0); +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = passParameterSem0; +R2f.w = (texture(textureUnitPS1, R0f.xy).x); +R1f.xyzw = (textureGather(textureUnitPS2, R0f.xy).xyzw); +// 0 +PV0f.x = -(R2f.w) + R1f.y; +PV0f.y = -(R2f.w) + R1f.x; +PV0f.z = -(R2f.w) + R1f.w; +PV0f.w = -(R2f.w) + R1f.z; +PS0f = R2f.w + intBitsToFloat(uf_remappedPS[0].x); +// 1 +PV1f.x = max(PV0f.x, -(PV0f.x)); +PV1f.y = max(PV0f.y, -(PV0f.y)); +PV1f.z = max(PV0f.z, -(PV0f.z)); +PV1f.w = max(PV0f.w, -(PV0f.w)); +PS1f = 1.0 / PS0f; +// 2 +PV0f.x = PV1f.y + -(PV1f.w); +PV0f.y = -(PV1f.x) + PV1f.z; +R127f.z = intBitsToFloat(uf_remappedPS[1].w) * PS1f; +R127f.w = fract(R0f.z); +R127f.y = fract(R0f.w); +PS0f = R127f.y; +// 3 +PV1f.z = PV0f.y + -(PV0f.x); +PV1f.w = PV0f.y + PV0f.x; +// 4 +R123f.x = (mul_nonIEEE(R127f.z,PV1f.z) + R127f.y); +R123f.x = clamp(R123f.x, 0.0, 1.0); +PV0f.x = R123f.x; +R123f.y = (mul_nonIEEE(R127f.z,PV1f.w) + R127f.w); +R123f.y = clamp(R123f.y, 0.0, 1.0); +PV0f.y = R123f.y; +// 5 +PV1f.z = -(R127f.y) + PV0f.x; +PV1f.w = -(R127f.w) + PV0f.y; +// 6 +backupReg0f = R0f.x; +backupReg1f = R0f.y; +R0f.x = (mul_nonIEEE(PV1f.w,intBitsToFloat(uf_remappedPS[2].z) / resXScale) + backupReg0f); +R0f.y = (mul_nonIEEE(PV1f.z,intBitsToFloat(uf_remappedPS[2].w) / resYScale) + backupReg1f); +R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw); +// export +passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w); +} diff --git a/Source/BreathOfTheWild/d1cf6920c3d5b194_0000000000000000_vs.txt b/Source/BreathOfTheWild/d1cf6920c3d5b194_0000000000000000_vs.txt new file mode 100644 index 00000000..07d13f7e --- /dev/null +++ b/Source/BreathOfTheWild/d1cf6920c3d5b194_0000000000000000_vs.txt @@ -0,0 +1,81 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_shading_language_packing : enable +// shader d1cf6920c3d5b194 +// AA restore for distant trees +// shader dumped from BotW v1.4.0, using Cemu 1.11.1 +const float resXScale = ; +const float resYScale = ; + +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem0; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +vec4 R122f = vec4(0.0); +vec4 R123f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem1.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +backupReg0f = R1f.x; +backupReg1f = R1f.y; +R1f.x = backupReg0f; +R1f.x *= 2.0; +R1f.y = backupReg1f; +R1f.y *= 2.0; +R1f.z = 1.0; +R123f.w = (mul_nonIEEE(R2f.x,intBitsToFloat(uf_remappedVS[0].x) * resXScale) + 0.5); +PV0f.w = R123f.w; +R122f.x = (mul_nonIEEE(R2f.y,intBitsToFloat(uf_remappedVS[0].y) * resYScale) + 0.5); +PS0f = R122f.x; +// 1 +R2f.z = PV0f.w; +R2f.w = PS0f; +// export +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.z); +// export +passParameterSem0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +} diff --git a/Source/BreathOfTheWild/ffe0e8c84f6e8da9_000003c000009269_ps.txt b/Source/BreathOfTheWild/ffe0e8c84f6e8da9_000003c000009269_ps.txt index 7003b4f7..05da3e2d 100644 --- a/Source/BreathOfTheWild/ffe0e8c84f6e8da9_000003c000009269_ps.txt +++ b/Source/BreathOfTheWild/ffe0e8c84f6e8da9_000003c000009269_ps.txt @@ -9,6 +9,7 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0); #extension GL_ARB_texture_gather : enable // shader ffe0e8c84f6e8da9 // Shadow 2x2 box blur fix +// shader dumped from BotW v1.3.1, using Cemu 1.10.0 const float resXScale = ; const float resYScale = ; layout(binding = 33, std140) uniform uniformBlockPS1 diff --git a/Workaround/BreathOfTheWild_SquareShadowsFix/8e9e804a3cd384c3_00000000000ff259_ps.txt b/Workaround/BreathOfTheWild_SquareShadowsFix/8e9e804a3cd384c3_00000000000ff259_ps.txt index b2665043..d7efaec6 100644 --- a/Workaround/BreathOfTheWild_SquareShadowsFix/8e9e804a3cd384c3_00000000000ff259_ps.txt +++ b/Workaround/BreathOfTheWild_SquareShadowsFix/8e9e804a3cd384c3_00000000000ff259_ps.txt @@ -2,6 +2,7 @@ #extension GL_ARB_texture_gather : enable // shader 8e9e804a3cd384c3 // Square Shadows Fix - Workaround for the square shadows seen around torches in Kakariko Village +// shader dumped from BotW v1.3.1, using Cemu 1.11.1 uniform ivec4 uf_remappedPS[13]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 diff --git a/Workaround/BreathOfTheWild_SquareShadowsFix/ab0a485b9ae1bb1e_00000000000ff259_ps.txt b/Workaround/BreathOfTheWild_SquareShadowsFix/ab0a485b9ae1bb1e_00000000000ff259_ps.txt new file mode 100644 index 00000000..2a3fdc91 --- /dev/null +++ b/Workaround/BreathOfTheWild_SquareShadowsFix/ab0a485b9ae1bb1e_00000000000ff259_ps.txt @@ -0,0 +1,601 @@ +#version 420 +#extension GL_ARB_texture_gather : enable +// shader ab0a485b9ae1bb1e +// Square Shadows Fix - Workaround for the square shadows seen around torches in Kakariko Village +// shader dumped from BotW v1.4.0, using Cemu 1.11.1 +uniform ivec4 uf_remappedPS[13]; +layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1 +layout(binding = 2) uniform samplerCubeArray textureUnitPS2;// Tex2 addr 0x3de50000 res 3x3x1 dim 3 tm: 2 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x6) Sampler2 ClampX/Y/Z: 6 6 6 border: 1 +layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0x3de51000 res 64x64x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1 +layout(location = 1) noperspective in vec4 passParameterSem0; +layout(location = 0) out vec4 passPixelColor0; +layout(location = 1) out vec4 passPixelColor1; +uniform vec2 uf_fragCoordScale; +void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId) +{ +// stm -> x .. s, y .. t, z .. MajorAxis*2.0 +vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x)); +float rx = inputCoord.x; +float ry = inputCoord.y; +float rz = inputCoord.z; +if( abs(rx) > abs(ry) && abs(rx) > abs(rz) ) +{ +stm.z = rx*2.0; +stm.xy = vec2(ry,rz); +if( rx >= 0.0 ) +{ +faceId = 0; +} +else +{ +faceId = 1; +} +} +else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) ) +{ +stm.z = ry*2.0; +stm.xy = vec2(rx,rz); +if( ry >= 0.0 ) +{ +faceId = 2; +} +else +{ +faceId = 3; +} +} +else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) ) +{ +stm.z = rz*2.0; +stm.xy = vec2(rx,ry); +if( rz >= 0.0 ) +{ +faceId = 4; +} +else +{ +faceId = 5; +} +} +} +vec3 redcCUBEReverse(vec2 st, int faceId) +{ +st.yx = st.xy; +vec3 v; +float majorAxis = 1.0; +if( faceId == 0 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = 1.0; +} +else if( faceId == 1 ) +{ +v.yz = (st-vec2(1.5))*(majorAxis*2.0); +v.x = -1.0; +} +else if( faceId == 2 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = 1.0; +} +else if( faceId == 3 ) +{ +v.xz = (st-vec2(1.5))*(majorAxis*2.0); +v.y = -1.0; +} +else if( faceId == 4 ) +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = 1.0; +} +else +{ +v.xy = (st-vec2(1.5))*(majorAxis*2.0); +v.z = -1.0; +} +return v; +} +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +ivec4 R0i = ivec4(0); +ivec4 R1i = ivec4(0); +ivec4 R2i = ivec4(0); +ivec4 R3i = ivec4(0); +ivec4 R4i = ivec4(0); +ivec4 R5i = ivec4(0); +ivec4 R6i = ivec4(0); +ivec4 R7i = ivec4(0); +ivec4 R8i = ivec4(0); +ivec4 R9i = ivec4(0); +ivec4 R10i = ivec4(0); +ivec4 R123i = ivec4(0); +ivec4 R124i = ivec4(0); +ivec4 R125i = ivec4(0); +ivec4 R126i = ivec4(0); +ivec4 R127i = ivec4(0); +int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i; +ivec4 PV0i = ivec4(0), PV1i = ivec4(0); +int PS0i = 0, PS1i = 0; +ivec4 tempi = ivec4(0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +float cubeMapArrayIndex2 = 0.0; +R0i = floatBitsToInt(vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw)); +R1i = floatBitsToInt(passParameterSem0); +// 0 +backupReg0i = R0i.y; +R6i.x = 0x3f800000; +PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbc23d70a)); +PV0i.z = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(0xbc23d70a)); +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + 1.0)); +PV0i.w = R123i.w; +PS0i = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(uf_remappedPS[0].x))); +// 1 +R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[1].z))); +R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[1].w))); +R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R1i.y)) + intBitsToFloat(PV0i.w))); +R1i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(uf_remappedPS[0].y))); +R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i))); +PS1i = R3i.z; +R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw); +R0i.x = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R0i.xy)).x); +// 0 +R127i.x = floatBitsToInt((intBitsToFloat(R2i.x) * 2.0 + -(1.0))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt((intBitsToFloat(R2i.y) * 2.0 + -(1.0))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt((intBitsToFloat(R2i.z) * 2.0 + -(1.0))); +PV0i.z = R127i.z; +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(R0i.x)) + intBitsToFloat(uf_remappedPS[2].x))); +PV0i.w = R126i.w; +R127i.w = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x437f0000)); +PS0i = R127i.w; +// 1 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),-(intBitsToFloat(PV0i.w))) + -(intBitsToFloat(uf_remappedPS[3].x)))); +PS1i = R5i.x; +// 2 +R3i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + 1.0); +PV0i.x = R3i.x; +R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R126i.w))) + -(intBitsToFloat(uf_remappedPS[3].y)))); +R2i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),-(intBitsToFloat(R126i.w))) + -(intBitsToFloat(uf_remappedPS[3].z)))); +R4i.w = floatBitsToInt(-(intBitsToFloat(R126i.w))); +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +PS0i = floatBitsToInt(tempResultf); +// 3 +backupReg0i = R127i.w; +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i))); +R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i))); +R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i))); +R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(0x3d4ccccd))); +R127i.w = clampFI32(R127i.w); +PS1i = int(intBitsToFloat(backupReg0i)); +// 4 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R2i.z)),-0.0),vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R2i.z)),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.x = PS1i & 0x00000002; +PS0i = R125i.x; +// 5 +R126i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), intBitsToFloat(0x3a83126f))); +PV1i.x = R126i.x; +R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w))); +R126i.z = floatBitsToInt((intBitsToFloat(R3i.x) * 0.5 + 0.5)); +R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), -(intBitsToFloat(R126i.w)))); +tempResultf = 1.0 / sqrt(intBitsToFloat(R0i.z)); +R126i.y = floatBitsToInt(tempResultf); +PS1i = R126i.y; +// 6 +R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R3i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),0.0))); +PV0i.x = R127i.x; +PV0i.y = R127i.x; +PV0i.z = R127i.x; +PV0i.w = R127i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x)); +R125i.w = floatBitsToInt(tempResultf); +PS0i = R125i.w; +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R5i.x)), intBitsToFloat(PS0i))); +PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R3i.y)), intBitsToFloat(PS0i))); +R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R2i.z)), intBitsToFloat(PS0i))); +PV1i.z = R5i.z; +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].w), intBitsToFloat(PS0i))); +R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.y))); +PS1i = R8i.x; +// 8 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.z = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0)); +PS0i = R125i.z; +// 9 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R3i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.y = tempi.x; +PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(1.0))); +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R3i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.z = tempi.x; +R127i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0)); +PS0i = R127i.w; +// 11 +redcCUBE(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)),cubeMapSTM,cubeMapFaceId); +R0i.x = floatBitsToInt(cubeMapSTM.x); +R0i.y = floatBitsToInt(cubeMapSTM.y); +R0i.z = floatBitsToInt(cubeMapSTM.z); +R0i.w = cubeMapFaceId; +PV1i.x = R0i.x; +PV1i.y = R0i.y; +PV1i.z = R0i.z; +PV1i.w = R0i.w; +R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z)); +PS1i = R127i.x; +// 12 +R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(uf_remappedPS[8].x)) + intBitsToFloat(uf_remappedPS[8].y))); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(R126i.y))); +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[8].z)) + intBitsToFloat(uf_remappedPS[8].w))); +PV0i.z = R127i.z; +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.y))); +PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z))); +// 13 +backupReg0i = R0i.x; +backupReg1i = R0i.y; +R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS0i)) + 1.5)); +R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PS0i)) + 1.5)); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z))); +R127i.w = ((intBitsToFloat(PV0i.z) > 0.0)?int(0xFFFFFFFF):int(0x0)); +R9i.x = floatBitsToInt(intBitsToFloat(R125i.y) + -(1.0)); +PS1i = R9i.x; +// 14 +backupReg0i = R1i.y; +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z))); +R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R126i.z))); +R4i.y = floatBitsToInt(intBitsToFloat(R4i.y) / 2.0); +PV0i.y = R4i.y; +R6i.z = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x3ea2f983)); +PV0i.w = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x40400000)); +R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), -(intBitsToFloat(R126i.w)))); +PS0i = R1i.y; +// 15 +R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z))); +PV1i.x = R10i.x; +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(uf_remappedPS[9].y))); +PV1i.y = clampFI32(PV1i.y); +R123i.z = ((R127i.w == 0)?(0):(PV0i.x)); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + 1.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +// 16 +R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[10].y))); +R2i.y = ((R125i.x == 0)?(R127i.z):(PV1i.z)); +R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.y)),intBitsToFloat(PV1i.y)) + 1.0)); +R2i.w = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(PS1i)); +R2i.w = clampFI32(R2i.w); +R1i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.w)); +R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) / 2.0); +PS0i = R1i.x; +R0i.w = floatBitsToInt(texture(textureUnitPS2, vec4(redcCUBEReverse(intBitsToFloat(R0i.yx),R0i.w),cubeMapArrayIndex2)).x); +R0i.y = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R2i.xy)).x); +// 0 +backupReg0i = R0i.w; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R8i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = ((intBitsToFloat(backupReg0i) > intBitsToFloat(0x3f7ae148))?int(0xFFFFFFFF):int(0x0)); +// 1 +R126i.x = ((PS0i == 0)?(R0i.w):(0x42c80000)); +PV1i.y = PV0i.x; +PV1i.y = clampFI32(PV1i.y); +R126i.z = ((intBitsToFloat(R2i.x) > intBitsToFloat(uf_remappedPS[10].x))?int(0xFFFFFFFF):int(0x0)); +PV1i.w = PV0i.x; +PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(R2i.w)); +// 2 +R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R8i.x)))); +PV0i.x = R125i.x; +R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R6i.y)))); +PV0i.y = R125i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(PV1i.w)) + -(intBitsToFloat(R6i.w)))); +PV0i.z = R127i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R5i.w)) + intBitsToFloat(R4i.y))); +PV0i.w = R123i.w; +R126i.y = floatBitsToInt(intBitsToFloat(R3i.x) * intBitsToFloat(PS1i)); +PS0i = R126i.y; +// 3 +tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R3i.y)),-(intBitsToFloat(R2i.z)),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R124i.y; +// 4 +backupReg0i = R127i.z; +backupReg1i = R126i.x; +backupReg2i = R126i.y; +backupReg2i = R126i.y; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.x))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.y))); +PV0i.y = R126i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)) + intBitsToFloat(R2i.z))); +PV0i.z = R127i.z; +///R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(backupReg1i)) + 4.0) / 2.0); +R123i.w = floatBitsToInt((mul_nonIEEE(3.0*intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg1i)) + 4.0)/2.0); +PV0i.w = R123i.w; +R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(backupReg2i))); +PS0i = R0i.w; +// 5 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R124i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(intBitsToFloat(R1i.x))); +R124i.z = clampFI32(R124i.z); +PS1i = R124i.z; +// 6 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.w),intBitsToFloat(R1i.y),intBitsToFloat(R4i.w),intBitsToFloat(R6i.x)),vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),intBitsToFloat(uf_remappedPS[4].w)))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R125i.y = tempi.x; +PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x))); +// 7 +R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.w),intBitsToFloat(R1i.y),intBitsToFloat(R4i.w),intBitsToFloat(R6i.x)),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),intBitsToFloat(uf_remappedPS[6].w)))); +PV1i.x = R125i.x; +PV1i.y = R125i.x; +PV1i.z = R125i.x; +PV1i.w = R125i.x; +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i)); +// 8 +R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R4i.x))); +R127i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(uf_remappedPS[11].y)); +R127i.y = clampFI32(R127i.y); +R125i.z = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(uf_remappedPS[11].x)); +R125i.z = clampFI32(R125i.z); +PV0i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].w) * intBitsToFloat(PS1i)); +PV0i.w = clampFI32(PV0i.w); +R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(R1i.w)) + intBitsToFloat(R3i.z))); +PS0i = R2i.y; +// 9 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R127i.z; +backupReg3i = R125i.x; +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(R5i.x)))); +PV1i.x = R126i.x; +R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(R3i.y)))); +PV1i.y = R126i.y; +R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg2i),intBitsToFloat(PV0i.w)) + -(intBitsToFloat(R2i.z)))); +PV1i.z = R127i.z; +PV1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + -(intBitsToFloat(uf_remappedPS[12].x))); +PV1i.w = clampFI32(PV1i.w); +R125i.x = floatBitsToInt(intBitsToFloat(backupReg3i) + -(intBitsToFloat(uf_remappedPS[12].y))); +R125i.x = clampFI32(R125i.x); +PS1i = R125i.x; +// 10 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R127i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.w))); +PS0i = R127i.x; +// 11 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.w),intBitsToFloat(R1i.y),intBitsToFloat(R4i.w),intBitsToFloat(R6i.x)),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),intBitsToFloat(uf_remappedPS[7].w)))); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R125i.w = tempi.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 12 +backupReg0i = R127i.z; +backupReg1i = R127i.y; +backupReg2i = R127i.x; +R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i))); +PV0i.x = R127i.x; +R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i))); +PV0i.y = R127i.y; +R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.z = R127i.z; +R124i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x))); +R127i.w = floatBitsToInt(-(intBitsToFloat(backupReg2i)) + 1.0); +PS0i = R127i.w; +// 13 +backupReg0i = R125i.w; +backupReg0i = R125i.w; +R126i.x = floatBitsToInt(intBitsToFloat(R8i.x) + intBitsToFloat(PV0i.x)); +PV1i.x = R126i.x; +R126i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(PV0i.y)); +PV1i.y = R126i.y; +R125i.z = floatBitsToInt(intBitsToFloat(R6i.w) + intBitsToFloat(PV0i.z)); +PV1i.z = R125i.z; +R125i.w = floatBitsToInt(-(intBitsToFloat(backupReg0i)) + intBitsToFloat(uf_remappedPS[11].z)); +R125i.w = clampFI32(R125i.w); +R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(intBitsToFloat(uf_remappedPS[12].z))); +R126i.w = clampFI32(R126i.w); +PS1i = R126i.w; +// 14 +backupReg0i = R0i.y; +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0))); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +R2i.z = ((R126i.z == 0)?(backupReg0i):(R124i.x)); +PS0i = R2i.z; +// 15 +R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0))); +R5i.x = clampFI32(R5i.x); +PV1i.x = R5i.x; +PV1i.y = R5i.x; +PV1i.z = R5i.x; +PV1i.w = R5i.x; +tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x)); +PS1i = floatBitsToInt(tempResultf); +// 16 +backupReg0i = R126i.x; +backupReg1i = R126i.y; +backupReg2i = R125i.z; +backupReg3i = R124i.z; +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i))); +PV0i.x = R126i.x; +R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i))); +PV0i.y = R126i.y; +R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(PS1i))); +PV0i.z = R125i.z; +R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R5i.w)) + intBitsToFloat(R4i.y))); +PV0i.w = R123i.w; +R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg3i), intBitsToFloat(R127i.w))); +PS0i = R124i.z; +// 17 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R5i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV1i.x = tempi.x; +PV1i.y = tempi.x; +PV1i.z = tempi.x; +PV1i.w = tempi.x; +R127i.w = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w)); +PS1i = R127i.w; +// 18 +tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0))); +tempi.x = clampFI32(tempi.x); +PV0i.x = tempi.x; +PV0i.y = tempi.x; +PV0i.z = tempi.x; +PV0i.w = tempi.x; +PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x))); +// 19 +R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R127i.w))); +R124i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0); +PV1i.y = R124i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(PS0i)) + 1.0)); +PV1i.z = R123i.z; +R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z))); +R127i.w = floatBitsToInt(max(-(intBitsToFloat(R5i.z)), 0.0)); +PS1i = R127i.w; +// 20 +R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y))); +PV0i.x = R126i.x; +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(max(intBitsToFloat(R125i.w), intBitsToFloat(R126i.w))); +R126i.w = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0); +R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].z)),intBitsToFloat(R2i.y)) + 1.0)); +R4i.x = clampFI32(R4i.x); +PS0i = R4i.x; +// 21 +R9i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + 1.0); +R2i.y = floatBitsToInt(-(intBitsToFloat(R5i.w)) + 1.0); +R1i.z = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0)); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.x))); +PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y)); +// 22 +R8i.x = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(PS1i)); +R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R126i.w))); +R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w))); +R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(R2i.z))); +R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(R2i.z))); +PS0i = R7i.x; +// 0 +R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R2i.y)) + intBitsToFloat(R5i.w))); +R123i.y = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0x3f75c28f) + intBitsToFloat(0x3d23d70a))); +PV0i.y = R123i.y; +R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R9i.x)) + -(1.0))); +PV0i.z = R123i.z; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(R2i.z))); +PS0i = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x3ea2f983)); +// 1 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.y))); +PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(0x3ea2f983)); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3ea2f983)); +R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[9].w)) + 1.0)); +PV1i.w = R126i.w; +PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS0i))); +// 2 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PS1i))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.z))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.x))); +R6i.w = 0; +PS0i = R6i.w; +// 3 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.y))); +PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * 0.25); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.z))); +R6i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +PS1i = R6i.x; +// 4 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PV1i.z))); +R6i.z = floatBitsToInt(min(intBitsToFloat(PV1i.x), intBitsToFloat(0x42000000))); +R6i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), intBitsToFloat(0x42000000))); +PS0i = R6i.y; +// 5 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.y))); +// 6 +backupReg0i = R0i.w; +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x))); +// 7 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(PV0i.w))); +PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(PV0i.w))); +// 8 +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.x))); +PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.y))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV1i.z))); +// 9 +PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.w))); +PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.y))); +PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV0i.z))); +// 10 +PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.w))); +PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x))); +PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.z))); +// 11 +R4i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), intBitsToFloat(0x42000000))); +R4i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), intBitsToFloat(0x42000000))); +R4i.z = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(0x42000000))); +// 12 +R0i.xyz = ivec3(R6i.x,R6i.y,R6i.z); +R0i.w = R6i.w; +// 13 +R1i.xyz = ivec3(R4i.x,R4i.y,R4i.z); +R1i.w = R4i.w; +// export +passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w)); +passPixelColor1 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w)); +}