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[BotW] Test new workaround for FPS++ saving issue
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@ -27,8 +27,14 @@ convSub:
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# Variables
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; Cemu doesn't parse the variables correctly until it saves all the settings. This is just a temporary test of a workaround to make it work.
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; To change this workaround back, change the lines from
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; ($advancedMode * $fpsLimitAdvanced) + ((($advancedMode+1) % 2) * $fpsLimitNormal)
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; to
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; $fpsLimit
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fpsLimit:
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.float $fpsLimit
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.float (($advancedMode == 0) * $fpsLimitAdvanced) + (($advancedMode == 1) * $fpsLimitNormal)
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lowFPSLimit:
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.float $lowFPSLimit
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@ -37,31 +43,31 @@ bufferSizeDivider:
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.float $frameAverageAmount
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averageFPS30:
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.float $fpsLimit
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.float (($advancedMode == 0) * $fpsLimitAdvanced) + (($advancedMode == 1) * $fpsLimitNormal)
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averageFPS30Inv:
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.float 900/$fpsLimit
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.float 900/((($advancedMode == 0) * $fpsLimitAdvanced) + (($advancedMode == 1) * $fpsLimitNormal))
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averageFPS1.5:
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.float (1.5*$fpsLimit)/30
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.float (1.5*((($advancedMode == 0) * $fpsLimitAdvanced) + (($advancedMode == 1) * $fpsLimitNormal)))/30
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averageFPS1.5Inv:
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.float 45/$fpsLimit
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.float 45/((($advancedMode == 0) * $fpsLimitAdvanced) + (($advancedMode == 1) * $fpsLimitNormal))
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averageFPS1:
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.float $fpsLimit/30
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.float ((($advancedMode == 0) * $fpsLimitAdvanced) + (($advancedMode == 1) * $fpsLimitNormal))/30
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averageFPS1Inv:
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.float 30/$fpsLimit
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.float 30/((($advancedMode == 0) * $fpsLimitAdvanced) + (($advancedMode == 1) * $fpsLimitNormal))
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averageFPS0.5:
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.float $fpsLimit/60
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.float ((($advancedMode == 0) * $fpsLimitAdvanced) + (($advancedMode == 1) * $fpsLimitNormal))/60
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averageFPS0.5Inv:
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.float 30/(2*$fpsLimit)
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.float 30/(2*((($advancedMode == 0) * $fpsLimitAdvanced) + (($advancedMode == 1) * $fpsLimitNormal)))
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averageSum:
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.float $fpsLimit*$frameAverageAmount
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.float ((($advancedMode == 0) * $fpsLimitAdvanced) + (($advancedMode == 1) * $fpsLimitNormal))*$frameAverageAmount
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initBuffer:
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.byte 0
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@ -10,7 +10,10 @@ $fpsLockMode:int = 0
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$advancedMode:int = 0
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$staticFPSMode:int = 0
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$fpsLimit = 60
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$fpsLimitNormal = 60
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$fpsLimitAdvanced = 60
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$fpsLimit = 0
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$frameAverageAmount = 8
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$fenceMethod = 1
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$lowFPSLimit = 20
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@ -42,86 +45,68 @@ $advancedMode:int = 1
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name = 240FPS Limit
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category = FPS Limit
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condition = $advancedMode == 0
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$fpsLimit = 240
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$fpsLimitNormal = 240
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[Preset]
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name = 165FPS Limit
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category = FPS Limit
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condition = $advancedMode == 0
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$fpsLimit = 165
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$fpsLimitNormal = 165
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[Preset]
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name = 144FPS Limit
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category = FPS Limit
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condition = $advancedMode == 0
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$fpsLimit = 144
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$fpsLimitNormal = 144
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[Preset]
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name = 120FPS Limit
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category = FPS Limit
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condition = $advancedMode == 0
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$fpsLimit = 120
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$fpsLimitNormal = 120
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[Preset]
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name = 90FPS Limit
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category = FPS Limit
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condition = $advancedMode == 0
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$fpsLimit = 90
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$fpsLimitNormal = 90
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[Preset]
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name = 75FPS Limit
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category = FPS Limit
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condition = $advancedMode == 0
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$fpsLimit = 75
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$fpsLimitNormal = 75
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[Preset]
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name = 72FPS Limit
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category = FPS Limit
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condition = $advancedMode == 0
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$fpsLimit = 72
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$fpsLimitNormal = 72
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[Preset]
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name = 60FPS Limit (Default)
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category = FPS Limit
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condition = $advancedMode == 0
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default = 1
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$fpsLimit = 60
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$fpsLimitNormal = 60
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[Preset]
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name = 45FPS Limit
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category = FPS Limit
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condition = $advancedMode == 0
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$fpsLimit = 45
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$fpsLimitNormal = 45
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[Preset]
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name = 30FPS Limit
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category = FPS Limit
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condition = $advancedMode == 0
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$fpsLimit = 30
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$fpsLimitNormal = 30
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[Preset]
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name = 20FPS Limit
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category = FPS Limit
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condition = $advancedMode == 0
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$fpsLimit = 20
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# Simple FPS Lock
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#[Preset]
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#name = Enabled (prevents cutscene crashing, specific shrine physics issues)
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#category = Temporary 30FPS Limit
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#condition = $advancedMode == 0
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#$fpsLockMode:int = 1
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#$fpsLimit = 30
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#[Preset]
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#name = Disabled (Default)
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#category = Temporary 30FPS Limit
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#condition = $advancedMode == 0
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#default = 1
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#$fpsLockMode:int = 0
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$fpsLimitNormal = 20
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# Advanced Settings
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@ -132,92 +117,92 @@ $fpsLimit = 20
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name = No FPS Limit (for benchmarking)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 500
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$fpsLimitAdvanced = 500
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[Preset]
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name = 244FPS (ideal for 244Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 244
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$fpsLimitAdvanced = 244
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[Preset]
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name = 240FPS (ideal for 240Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 240
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$fpsLimitAdvanced = 240
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[Preset]
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name = 165FPS (ideal for 165Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 165
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$fpsLimitAdvanced = 165
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[Preset]
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name = 144FPS (ideal for 144Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 144
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$fpsLimitAdvanced = 144
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[Preset]
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name = 120FPS (ideal for 240/120/60Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 120
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$fpsLimitAdvanced = 120
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[Preset]
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name = 75FPS (ideal for 75Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 75
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$fpsLimitAdvanced = 75
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[Preset]
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name = 72FPS (ideal for 144Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 72
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$fpsLimitAdvanced = 72
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[Preset]
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name = 60FPS (ideal for 240/120/60Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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default = 1
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$fpsLimit = 60
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$fpsLimitAdvanced = 60
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[Preset]
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name = 55FPS (ideal for 165Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 55
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$fpsLimitAdvanced = 55
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[Preset]
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name = 48FPS (ideal for 144Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 48
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$fpsLimitAdvanced = 48
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[Preset]
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name = 40FPS (ideal for 240/120/60Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 40
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$fpsLimitAdvanced = 40
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[Preset]
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name = 33FPS (ideal for 165Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 33
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$fpsLimitAdvanced = 33
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[Preset]
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name = 30FPS (ideal for 240/120/60Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 30
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$fpsLimitAdvanced = 30
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[Preset]
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name = 20FPS (ideal for 240/120/60Hz displays)
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category = Framerate Limit
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condition = $advancedMode == 1
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$fpsLimit = 20
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$fpsLimitAdvanced = 20
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# Cursor Fix Mode
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@ -381,4 +366,4 @@ $debugMultiplier = -100
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[Control]
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vsyncFrequency = $fpsLimit
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vsyncFrequency = ($advancedMode * $fpsLimitAdvanced) + ((($advancedMode+1) % 2) * $fpsLimitNormal)
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