diff --git a/Enhancements/Bayonetta2_Contrasty/rules.txt b/Enhancements/Bayonetta2_Contrasty/rules.txt index 7d462b05..17f563c8 100644 --- a/Enhancements/Bayonetta2_Contrasty/rules.txt +++ b/Enhancements/Bayonetta2_Contrasty/rules.txt @@ -5,9 +5,6 @@ path = "Bayonetta 2/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/Bayonetta2_Shadows/rules.txt b/Enhancements/Bayonetta2_Shadows/rules.txt index 4f967dfe..2637b4aa 100644 --- a/Enhancements/Bayonetta2_Shadows/rules.txt +++ b/Enhancements/Bayonetta2_Shadows/rules.txt @@ -5,9 +5,6 @@ path = "Bayonetta 2/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/Bayonetta_Contrasty/rules.txt b/Enhancements/Bayonetta_Contrasty/rules.txt index 3b0bb175..a47369f0 100644 --- a/Enhancements/Bayonetta_Contrasty/rules.txt +++ b/Enhancements/Bayonetta_Contrasty/rules.txt @@ -5,9 +5,6 @@ path = "Bayonetta/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/BreathOfTheWild_!NoDoF/rules.txt b/Enhancements/BreathOfTheWild_!NoDoF/rules.txt index 8a6a1edd..4d7ebc88 100644 --- a/Enhancements/BreathOfTheWild_!NoDoF/rules.txt +++ b/Enhancements/BreathOfTheWild_!NoDoF/rules.txt @@ -4,6 +4,3 @@ name = "No Depth of Field" path = "The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field" description = Disables depth of field. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt b/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt index 4bb04e63..f4f4bd71 100644 --- a/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt +++ b/Enhancements/BreathOfTheWild_AntiAliasing/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Graphics/Anti-Aliasing" description = Enables or Disables Native Botw Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Alternative FXAA (Nvidia's implementation) $preset:int = 2 diff --git a/Enhancements/BreathOfTheWild_Clarity/rules.txt b/Enhancements/BreathOfTheWild_Clarity/rules.txt index 593aee12..3c1651cc 100644 --- a/Enhancements/BreathOfTheWild_Clarity/rules.txt +++ b/Enhancements/BreathOfTheWild_Clarity/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Enhancements/Clarity" description = NOT COMPATIBLE WITH MONOCHROMIA! Select the visual look of the game that you'll like with these hand-made presets that adjusts saturation, vibrance, colors and more. You can select a preset. Selecting "User-Defined" requires making your own preset. check the "BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt" file in your graphicPacks folder to create one. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Serfrost Preset (Default) $preset:int = 10 diff --git a/Enhancements/BreathOfTheWild_LODBias/rules.txt b/Enhancements/BreathOfTheWild_LODBias/rules.txt index 33870ac8..8adbde1b 100644 --- a/Enhancements/BreathOfTheWild_LODBias/rules.txt +++ b/Enhancements/BreathOfTheWild_LODBias/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Enhancements/LOD Bias" description = Level of details adjustment version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Normal (Default) $lodBias = 0 diff --git a/Enhancements/BreathOfTheWild_ReflExtra/rules.txt b/Enhancements/BreathOfTheWild_ReflExtra/rules.txt index 0c9083c9..0d9dce1c 100644 --- a/Enhancements/BreathOfTheWild_ReflExtra/rules.txt +++ b/Enhancements/BreathOfTheWild_ReflExtra/rules.txt @@ -4,6 +4,3 @@ name = "Enhanced Reflections" path = "The Legend of Zelda: Breath of the Wild/Enhancements/Enhanced Reflections" description = Extends the reflections in shrines and some other surfaces. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Enhancements/BreathOfTheWild_Shadows/rules.txt b/Enhancements/BreathOfTheWild_Shadows/rules.txt index 44fb3793..d8f7d272 100644 --- a/Enhancements/BreathOfTheWild_Shadows/rules.txt +++ b/Enhancements/BreathOfTheWild_Shadows/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/DonkeyKongTropicalFreeze_!AARemoval/rules.txt b/Enhancements/DonkeyKongTropicalFreeze_!AARemoval/rules.txt index be44b7e9..e41e45d6 100644 --- a/Enhancements/DonkeyKongTropicalFreeze_!AARemoval/rules.txt +++ b/Enhancements/DonkeyKongTropicalFreeze_!AARemoval/rules.txt @@ -4,6 +4,3 @@ name = AA Removal path = "Donkey Kong Country: Tropical Freeze/Enhancements/AA Removal" description = Removes AA, no performance gain. Used for clean look or injecting external AA. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Enhancements/DrLuigi_!AntiAliasing/rules.txt b/Enhancements/DrLuigi_!AntiAliasing/rules.txt index b105f1f0..cd01c39d 100644 --- a/Enhancements/DrLuigi_!AntiAliasing/rules.txt +++ b/Enhancements/DrLuigi_!AntiAliasing/rules.txt @@ -4,6 +4,3 @@ name = Anti-Aliasing path = "Dr. Luigi/Graphics/Anti-Aliasing (WIP)" description = Re-enables the game's anti-aliasing and scales it up to the current resolution. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt b/Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt index d026f8f9..13028cc1 100644 --- a/Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt +++ b/Enhancements/FatalFrameProjectZero_FilmGrain/rules.txt @@ -5,9 +5,6 @@ path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/Film Grai description = Allows you to adjust how strong the film grain effect is. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Default Size $width = 1280 diff --git a/Enhancements/FatalFrameProjectZero_LODBias/rules.txt b/Enhancements/FatalFrameProjectZero_LODBias/rules.txt index e3f5615b..d105004d 100644 --- a/Enhancements/FatalFrameProjectZero_LODBias/rules.txt +++ b/Enhancements/FatalFrameProjectZero_LODBias/rules.txt @@ -5,9 +5,6 @@ path = "Fatal Frame - Project Zero: Maiden of Black Water/Enhancements/LOD Bias" description = Level of details adjustment version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Normal (Default) $lodBias = 0 diff --git a/Enhancements/HyruleWarriors_Contrasty/rules.txt b/Enhancements/HyruleWarriors_Contrasty/rules.txt index adeb6fcd..96960b53 100644 --- a/Enhancements/HyruleWarriors_Contrasty/rules.txt +++ b/Enhancements/HyruleWarriors_Contrasty/rules.txt @@ -5,9 +5,6 @@ path = "Hyrule Warriors/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/M&SRio2016_NoHUD/rules.txt b/Enhancements/M&SRio2016_NoHUD/rules.txt index 98921499..bca70e05 100644 --- a/Enhancements/M&SRio2016_NoHUD/rules.txt +++ b/Enhancements/M&SRio2016_NoHUD/rules.txt @@ -5,9 +5,6 @@ path = "Mario & Sonic at the Rio 2016 Olympic Games/Enhancements/No HUD" description = Removes the HUD of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Disabled (Default) $enabled:int = 0 diff --git a/Enhancements/MarioTennis_Shadows/rules.txt b/Enhancements/MarioTennis_Shadows/rules.txt index 5f721461..13ee1054 100644 --- a/Enhancements/MarioTennis_Shadows/rules.txt +++ b/Enhancements/MarioTennis_Shadows/rules.txt @@ -5,9 +5,6 @@ path = "Mario Tennis: Ultra Smash/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/NewSuperMarioBrosU_FancyFX/rules.txt b/Enhancements/NewSuperMarioBrosU_FancyFX/rules.txt index cfc2c9bf..088a15bb 100644 --- a/Enhancements/NewSuperMarioBrosU_FancyFX/rules.txt +++ b/Enhancements/NewSuperMarioBrosU_FancyFX/rules.txt @@ -5,9 +5,6 @@ path = "New Super Mario Bros. U/Enhancements/Fancy FX" #and luigi description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 2560x1440 (Native x2) diff --git a/Enhancements/NinjaGaiden3_Contrasty/rules.txt b/Enhancements/NinjaGaiden3_Contrasty/rules.txt index a86f289d..23ab30de 100644 --- a/Enhancements/NinjaGaiden3_Contrasty/rules.txt +++ b/Enhancements/NinjaGaiden3_Contrasty/rules.txt @@ -5,9 +5,6 @@ path = "Ninja Gaiden 3: Razors Edge/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/NintendoLand_Shadows/rules.txt b/Enhancements/NintendoLand_Shadows/rules.txt index 64c5184d..b1e55e44 100644 --- a/Enhancements/NintendoLand_Shadows/rules.txt +++ b/Enhancements/NintendoLand_Shadows/rules.txt @@ -5,9 +5,6 @@ path = "Nintendo Land/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/Pikmin3_Shadows/rules.txt b/Enhancements/Pikmin3_Shadows/rules.txt index b6abfe1d..7d7e4263 100644 --- a/Enhancements/Pikmin3_Shadows/rules.txt +++ b/Enhancements/Pikmin3_Shadows/rules.txt @@ -5,9 +5,6 @@ path = "Pikmin 3/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/RiseOfLyric_Shadows/rules.txt b/Enhancements/RiseOfLyric_Shadows/rules.txt index d341d8f8..966febd0 100644 --- a/Enhancements/RiseOfLyric_Shadows/rules.txt +++ b/Enhancements/RiseOfLyric_Shadows/rules.txt @@ -5,9 +5,6 @@ path = "Sonic Boom: Rise of Lyric/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/SuperMario3DWorld_Contrasty/rules.txt b/Enhancements/SuperMario3DWorld_Contrasty/rules.txt index db02b621..8c8c907f 100644 --- a/Enhancements/SuperMario3DWorld_Contrasty/rules.txt +++ b/Enhancements/SuperMario3DWorld_Contrasty/rules.txt @@ -5,9 +5,6 @@ path = "Super Mario 3D World/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Doesn't work if you also upscale or downscale the resolution. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/SuperMario3DWorld_Shadows/rules.txt b/Enhancements/SuperMario3DWorld_Shadows/rules.txt index 819a0a96..84e8c3db 100644 --- a/Enhancements/SuperMario3DWorld_Shadows/rules.txt +++ b/Enhancements/SuperMario3DWorld_Shadows/rules.txt @@ -5,9 +5,6 @@ path = "Super Mario 3D World/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/TokyoMirage_!AARemoval/rules.txt b/Enhancements/TokyoMirage_!AARemoval/rules.txt index a383ddda..86d6b4bd 100644 --- a/Enhancements/TokyoMirage_!AARemoval/rules.txt +++ b/Enhancements/TokyoMirage_!AARemoval/rules.txt @@ -4,6 +4,3 @@ name = AA Removal path = "Tokyo Mirage Sessions FE/Enhancements/AA Removal" description = Removes AA, no performance gain. Used for clean look or injecting external AA. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Enhancements/TokyoMirage_AdjustBlur/rules.txt b/Enhancements/TokyoMirage_AdjustBlur/rules.txt index 6509501b..89b3561d 100644 --- a/Enhancements/TokyoMirage_AdjustBlur/rules.txt +++ b/Enhancements/TokyoMirage_AdjustBlur/rules.txt @@ -5,9 +5,6 @@ path = "Tokyo Mirage Sessions FE/Graphics/Adjust Blur" description = Changes the in-game cut-scenes blur. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 100% Blur (Original) $Blur = 1.0 diff --git a/Enhancements/TokyoMirage_Contrasty/rules.txt b/Enhancements/TokyoMirage_Contrasty/rules.txt index a89566b5..2ffd739c 100644 --- a/Enhancements/TokyoMirage_Contrasty/rules.txt +++ b/Enhancements/TokyoMirage_Contrasty/rules.txt @@ -5,9 +5,6 @@ path = "Tokyo Mirage Sessions FE/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/TokyoMirage_NegLod/rules.txt b/Enhancements/TokyoMirage_NegLod/rules.txt index 7334b41b..b8d291bb 100644 --- a/Enhancements/TokyoMirage_NegLod/rules.txt +++ b/Enhancements/TokyoMirage_NegLod/rules.txt @@ -5,9 +5,6 @@ path = "Tokyo Mirage Sessions FE/Enhancements/Negative Texture LOD" description = Texture LOD override, possible shimmer but sharper textures version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = LOD Default $LOD = 0 diff --git a/Enhancements/TwilightPrincessHD_Contrasty/rules.txt b/Enhancements/TwilightPrincessHD_Contrasty/rules.txt index d0ece910..f5d56d68 100644 --- a/Enhancements/TwilightPrincessHD_Contrasty/rules.txt +++ b/Enhancements/TwilightPrincessHD_Contrasty/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Contrasty" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = default $redShadows = 1.0 diff --git a/Enhancements/TwilightPrincessHD_FancyFX/rules.txt b/Enhancements/TwilightPrincessHD_FancyFX/rules.txt index 84a0f8a7..f77aaf10 100644 --- a/Enhancements/TwilightPrincessHD_FancyFX/rules.txt +++ b/Enhancements/TwilightPrincessHD_FancyFX/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Twilight Princess HD/Enhancements/Fancy FX" description = Pretty blur, shadow x2, de-band sky, maintained on Nvidia. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] # Gaussian blur w correct scaling name = Light blur - Original look++ diff --git a/Enhancements/WindWakerHD_Contrasty_v1.1/rules.txt b/Enhancements/WindWakerHD_Contrasty_v1.1/rules.txt index acf44df2..73695935 100644 --- a/Enhancements/WindWakerHD_Contrasty_v1.1/rules.txt +++ b/Enhancements/WindWakerHD_Contrasty_v1.1/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Contrasty v1.1" description = This pack tweaks the colors and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Default $redShadows = 1.0 diff --git a/Enhancements/WindWakerHD_LODBias/rules.txt b/Enhancements/WindWakerHD_LODBias/rules.txt index 6a0dc3fb..018d945a 100644 --- a/Enhancements/WindWakerHD_LODBias/rules.txt +++ b/Enhancements/WindWakerHD_LODBias/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: The Wind Waker HD/Enhancements/Negative Texture LOD description = Texture LOD override, possible shimmer but sharper textures. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = LOD Default $0x031 = 0 diff --git a/Enhancements/WindWakerHD_NoSSAO/rules.txt b/Enhancements/WindWakerHD_NoSSAO/rules.txt index 38fa430e..8f9cd8ef 100644 --- a/Enhancements/WindWakerHD_NoSSAO/rules.txt +++ b/Enhancements/WindWakerHD_NoSSAO/rules.txt @@ -3,7 +3,4 @@ titleIds = 0005000010143400,0005000010143600,0005000010143500 name = No SSAO path = "The Legend of Zelda: The Wind Waker HD/Enhancements/No SSAO" description = Removes the SSAO of the game, which are these little blurred shadows around Link when you're standing under a tree, for example. -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Enhancements/WindWakerHD_Resolution_Shadows/rules.txt b/Enhancements/WindWakerHD_Resolution_Shadows/rules.txt index 11bf9550..7736ee80 100644 --- a/Enhancements/WindWakerHD_Resolution_Shadows/rules.txt +++ b/Enhancements/WindWakerHD_Resolution_Shadows/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: The Wind Waker HD/Graphics/Shadow resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this might give you a good boost in performance if you're limited on VRAM but makes shadows blockier. Medium is the original resolution. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1024x1024 (1x, Default) $shadowRes = 1 diff --git a/Enhancements/XenobladeX_AntiAliasing/rules.txt b/Enhancements/XenobladeX_AntiAliasing/rules.txt index 8b56cc44..a27ecb81 100644 --- a/Enhancements/XenobladeX_AntiAliasing/rules.txt +++ b/Enhancements/XenobladeX_AntiAliasing/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Enhancements/Anti-Aliasing" description = Enables or Disables Native Anti-Aliasing. Also includes an alternative FXAA implementation. Check the "Anti-Aliasing/rules.txt" file in your Botw AA graphicPack folder for info about the individual settings. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Nvidias FXAA $Preset:int = 2 diff --git a/Enhancements/XenobladeX_Contrasty/rules.txt b/Enhancements/XenobladeX_Contrasty/rules.txt index fd2192f9..36f7f035 100644 --- a/Enhancements/XenobladeX_Contrasty/rules.txt +++ b/Enhancements/XenobladeX_Contrasty/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Enhancements/Contrasty" description = This pack tweaks the colours and contrast to whatever preset you set it as. You can also make your own preset by editing the Default preset in the Contrasty folder from the game's graphic packs. Enabling will ignore your other AA settings. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = High Contrasty - shadow lift $redShadows = 1.0 diff --git a/Enhancements/XenobladeX_FancyFX/rules.txt b/Enhancements/XenobladeX_FancyFX/rules.txt index a37d078b..f45f1c84 100644 --- a/Enhancements/XenobladeX_FancyFX/rules.txt +++ b/Enhancements/XenobladeX_FancyFX/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Enhancements/Fancy FX" description = Pretty blur, de-band sky, re-align cinematic etc, maintained on Nvidia. version = 3 -[Control] -vsyncFrequency = 65535 - #Disabled, causes gfx errors on 1.15.x Enable if fixed. #[TextureRedefine] #width = 1280 diff --git a/Enhancements/XenobladeX_NegativeLOD/rules.txt b/Enhancements/XenobladeX_NegativeLOD/rules.txt index f33d2b40..5b500ed6 100644 --- a/Enhancements/XenobladeX_NegativeLOD/rules.txt +++ b/Enhancements/XenobladeX_NegativeLOD/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Enhancements/Negative Texture LOD" description = Texture LOD override, possible shimmer but sharper textures. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = LOD Default $0x031 = 0 diff --git a/Enhancements/YoshisWoollyWorld_Shadows/rules.txt b/Enhancements/YoshisWoollyWorld_Shadows/rules.txt index ddb7f967..7b2eb49e 100644 --- a/Enhancements/YoshisWoollyWorld_Shadows/rules.txt +++ b/Enhancements/YoshisWoollyWorld_Shadows/rules.txt @@ -5,9 +5,6 @@ path = "Yoshi's Woolly World/Graphics/Shadow Resolution" description = Note: Increasing shadow resolution is known to increase VRAM usage directly. Lowering this increases performance but makes shadows blockier. Medium is the original resolution. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Medium (1.00x, Default) $shadowRes = 1 diff --git a/Enhancements/ZombiU_ChromaticAberration/rules.txt b/Enhancements/ZombiU_ChromaticAberration/rules.txt index 0be08a04..fa4d1072 100644 --- a/Enhancements/ZombiU_ChromaticAberration/rules.txt +++ b/Enhancements/ZombiU_ChromaticAberration/rules.txt @@ -5,9 +5,6 @@ path = "ZombiU/Enhancements/Chromatic Aberration" description = Changes the intensity of horizontal chromatic aberration. (the red/green/blue edges) version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = CA Default $redHz = 1.0 diff --git a/Enhancements/ZombiU_LessLensDirt/rules.txt b/Enhancements/ZombiU_LessLensDirt/rules.txt index 75f130ff..87931428 100644 --- a/Enhancements/ZombiU_LessLensDirt/rules.txt +++ b/Enhancements/ZombiU_LessLensDirt/rules.txt @@ -5,9 +5,6 @@ path = "ZombiU/Enhancements/Lens Dirt Adjustment" description = Changes the intensity of the lens dirt effect. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Lens Dirt Default $dirt = 1.0 diff --git a/Mods/BreathOfTheWild_!Monochromia/rules.txt b/Mods/BreathOfTheWild_!Monochromia/rules.txt index ad7b4142..7adc61b0 100644 --- a/Mods/BreathOfTheWild_!Monochromia/rules.txt +++ b/Mods/BreathOfTheWild_!Monochromia/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Monochromia (Incompatible w description = NOT COMPATIBLE WITH CLARITY! Inspired by Sin City, this turns the game black and white. version = 3 -[Control] -vsyncFrequency = 65535 - # Shaders dumped from Cemu 1.11.0b and BotW 1.3.1 # Pack made by Kiri # Check the readMe file for info on how to customize diff --git a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_AmiiboMode/rules.txt b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_AmiiboMode/rules.txt index 370feb31..d12f49da 100644 --- a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_AmiiboMode/rules.txt +++ b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_AmiiboMode/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa description = Amiibo mode by Altros, add or remove that plastic look. Req Remove Links Cell Shading by SkalFate version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Plastic %100 diff --git a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_CelShadingRemoval/rules.txt b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_CelShadingRemoval/rules.txt index 07aa77b9..3c549f63 100644 --- a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_CelShadingRemoval/rules.txt +++ b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_CelShadingRemoval/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa description = Changes the type of shading on Link and the world. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Cel-Shading Disabled $mode = 4 diff --git a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_MenuWorkaround/rules.txt b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_MenuWorkaround/rules.txt index 77a39441..c70f088d 100644 --- a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_MenuWorkaround/rules.txt +++ b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_MenuWorkaround/rules.txt @@ -5,8 +5,5 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa description = Start Menu Workaround version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Start Menu Workaround \ No newline at end of file diff --git a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_Altros/rules.txt b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_Altros/rules.txt index 5262083c..cffb2e30 100644 --- a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_Altros/rules.txt +++ b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_Altros/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa description = Fixes the very dark shadows on Links back-side in No Cel-Shade mode. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Shadows 0.45% (Default) diff --git a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_SkalFate/rules.txt b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_SkalFate/rules.txt index 7d57e398..541d33c0 100644 --- a/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_SkalFate/rules.txt +++ b/Mods/BreathOfTheWild_CelShadingRemoval/Botw_ShadowFix_SkalFate/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Cel-Shading Removal (SkalFa description = Changes the strength of shadows on Links body. Fixes the very dark link issue in no cel-shade mode. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Mode 1 - Shadows X1 (Best Mode) diff --git a/Mods/BreathOfTheWild_Cheats_FasterArrowDraw/rules.txt b/Mods/BreathOfTheWild_Cheats_FasterArrowDraw/rules.txt index 2df821d5..7bd6d070 100644 --- a/Mods/BreathOfTheWild_Cheats_FasterArrowDraw/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_FasterArrowDraw/rules.txt @@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Faster Arrow Draw path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Faster Arrow Draw" description = BotW Cheats by C313571N and Xalphenos -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfAmiibo/rules.txt b/Mods/BreathOfTheWild_Cheats_InfAmiibo/rules.txt index 68fe2672..e52d32db 100644 --- a/Mods/BreathOfTheWild_Cheats_InfAmiibo/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfAmiibo/rules.txt @@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Amiibo path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Amiibo" description = BotW Cheats by C313571N and Xalphenos -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfArrows/rules.txt b/Mods/BreathOfTheWild_Cheats_InfArrows/rules.txt index d6e61d9f..27a2ddc5 100644 --- a/Mods/BreathOfTheWild_Cheats_InfArrows/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfArrows/rules.txt @@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Arrows path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Arrows" description = BotW Cheats by C313571N and Xalphenos -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfDaruk/rules.txt b/Mods/BreathOfTheWild_Cheats_InfDaruk/rules.txt index 7fd64f15..5252b461 100644 --- a/Mods/BreathOfTheWild_Cheats_InfDaruk/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfDaruk/rules.txt @@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Daruk's Protection path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Daruk's Protection" description = BotW Cheats by C313571N and Xalphenos -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfHearts/rules.txt b/Mods/BreathOfTheWild_Cheats_InfHearts/rules.txt index a547d634..fec8d7ce 100644 --- a/Mods/BreathOfTheWild_Cheats_InfHearts/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfHearts/rules.txt @@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Hearts path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Hearts" description = BotW Cheats by C313571N and Xalphenos -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfMipha/rules.txt b/Mods/BreathOfTheWild_Cheats_InfMipha/rules.txt index 365f81b1..a0874ea3 100644 --- a/Mods/BreathOfTheWild_Cheats_InfMipha/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfMipha/rules.txt @@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Mipha's Grace path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Mipha's Grace" description = BotW Cheats by C313571N and Xalphenos -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfMotorcycle/rules.txt b/Mods/BreathOfTheWild_Cheats_InfMotorcycle/rules.txt index 40171f2e..6ba5ca64 100644 --- a/Mods/BreathOfTheWild_Cheats_InfMotorcycle/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfMotorcycle/rules.txt @@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Motorcycle Energy path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Motorcycle Energy" description = BotW Cheats by C313571N and Xalphenos -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfRevali/rules.txt b/Mods/BreathOfTheWild_Cheats_InfRevali/rules.txt index 4e0f6c7b..5834ed01 100644 --- a/Mods/BreathOfTheWild_Cheats_InfRevali/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfRevali/rules.txt @@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Revali's Gale path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Revali's Gale" description = BotW Cheats by C313571N and Xalphenos -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfStamina/rules.txt b/Mods/BreathOfTheWild_Cheats_InfStamina/rules.txt index 05efab6f..734496a0 100644 --- a/Mods/BreathOfTheWild_Cheats_InfStamina/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfStamina/rules.txt @@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Stamina path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Stamina" description = BotW Cheats by C313571N and Xalphenos -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfUrbosa/rules.txt b/Mods/BreathOfTheWild_Cheats_InfUrbosa/rules.txt index 2177d470..b329a52c 100644 --- a/Mods/BreathOfTheWild_Cheats_InfUrbosa/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfUrbosa/rules.txt @@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Urbosa's Fury path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Urbosa's Fury" description = BotW Cheats by C313571N and Xalphenos -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_InfWeapons/rules.txt b/Mods/BreathOfTheWild_Cheats_InfWeapons/rules.txt index b3e7fccc..2e219b7d 100644 --- a/Mods/BreathOfTheWild_Cheats_InfWeapons/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_InfWeapons/rules.txt @@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Infinite Weapons, Bows and Shields path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Infinite Weapons, Bows and Shields" description = (except burn damage and throwing weapon) BotW Cheats by C313571N and Xalphenos -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_Cheats_MotorcycleAnywhere/rules.txt b/Mods/BreathOfTheWild_Cheats_MotorcycleAnywhere/rules.txt index a71828f9..898eda8f 100644 --- a/Mods/BreathOfTheWild_Cheats_MotorcycleAnywhere/rules.txt +++ b/Mods/BreathOfTheWild_Cheats_MotorcycleAnywhere/rules.txt @@ -3,7 +3,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 name = Spawn Motorcycle Anywhere path = "The Legend of Zelda: Breath of the Wild/Mods/Cheats/Spawn Motorcycle Anywhere" description = v208 only! Credits to Zeikken (converting to patches) and leoetlino (finding the value). BotW Cheats by C313571N and Xalphenos -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/BreathOfTheWild_DayLength/rules.txt b/Mods/BreathOfTheWild_DayLength/rules.txt index b0605214..483f4735 100644 --- a/Mods/BreathOfTheWild_DayLength/rules.txt +++ b/Mods/BreathOfTheWild_DayLength/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Day Length" description = Changes the amount of real time an in game day takes. Any game slowdown will make the actual time longer. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 48 minutes $timeScale = 2 diff --git a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_DistantFog/rules.txt b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_DistantFog/rules.txt index 06664017..d25ab9e9 100644 --- a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_DistantFog/rules.txt +++ b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_DistantFog/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Distant description = Can Remove Distant Fog Haze from the world. Change its RGB color. Light up the Distance. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Fog 0% Light x1 diff --git a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleAura/rules.txt b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleAura/rules.txt index 8da5a9f6..fdad982a 100644 --- a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleAura/rules.txt +++ b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleAura/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Hyrule description = Can Remove the Fog on Ganons Aura on Hyrule castle. Change its RGB color. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Ganons Aura Fog Disabled diff --git a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleBaseFog/rules.txt b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleBaseFog/rules.txt index 94525b49..4303dd73 100644 --- a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleBaseFog/rules.txt +++ b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_HyruleCastleBaseFog/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/Hyrule description = Can Remove the Fog glow at the Base of Hyrule Castle. Can Change its RGB color. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Castle Base Fog Disabled diff --git a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_NPCFog/rules.txt b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_NPCFog/rules.txt index b0619579..e52b8b46 100644 --- a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_NPCFog/rules.txt +++ b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_NPCFog/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/NPC Fog description = Can Remove Fog from Distant NPCs. Conflicts with Cel-Shade ShadowFix Packs. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Distant NPC Fog Disabled diff --git a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_WorldFogFields/rules.txt b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_WorldFogFields/rules.txt index d549301a..d75f3e48 100644 --- a/Mods/BreathOfTheWild_DistantFogRemoval/Botw_WorldFogFields/rules.txt +++ b/Mods/BreathOfTheWild_DistantFogRemoval/Botw_WorldFogFields/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Distant Fog Removal/World F description = Can Remove Fog Fields from the whole world. Change its RGB color. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Fog Fields Disabled diff --git a/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/rules.txt b/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/rules.txt index f546b1ce..d80915bd 100644 --- a/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/rules.txt +++ b/Mods/BreathOfTheWild_DivineLaserBeamCustomizer/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Divine Laser Beams Customiz description = Allows customization of the color of the Divine Beasts's Laser Beams. They can also be completely hidden. Inside the shader you can find other options like saturation and transparency. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Red (Default) $hue:int = 0 diff --git a/Mods/BreathOfTheWild_FPS++/rules.txt b/Mods/BreathOfTheWild_FPS++/rules.txt index 25b8928c..269fcd0c 100644 --- a/Mods/BreathOfTheWild_FPS++/rules.txt +++ b/Mods/BreathOfTheWild_FPS++/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Dynamic (FPS++)" description = Important: Don't enable Static FPS while having FPS++ also enabled! This pack won't work without Cemuhook, make sure to install that! This pack only works when you've properly updated your game (we always recommend the latest updates). Keep in mind that going above 30fps will bring game bugs, so you might want to use the "30FPS" preset. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 60FPS (ideal for 240/120/60Hz displays) $targetFPS:int = 60 @@ -55,3 +52,6 @@ $targetFPS:int = 144 [Preset] name = 165FPS (ideal for 165Hz displays) $targetFPS:int = 165 + +[Control] +vsyncFrequency = $targetFPS diff --git a/Mods/BreathOfTheWild_GlowLightsColors/rules.txt b/Mods/BreathOfTheWild_GlowLightsColors/rules.txt index a3f27d3c..72b23687 100644 --- a/Mods/BreathOfTheWild_GlowLightsColors/rules.txt +++ b/Mods/BreathOfTheWild_GlowLightsColors/rules.txt @@ -4,6 +4,3 @@ name = "Glow Lights Colors" path = "The Legend of Zelda: Breath of the Wild/Mods/Glow Lights Colors" description = Changes the color of objects that glow in game, view the readme for more info. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Mods/BreathOfTheWild_NoMMTriforce/rules.txt b/Mods/BreathOfTheWild_NoMMTriforce/rules.txt index f279eba2..16f0efa4 100644 --- a/Mods/BreathOfTheWild_NoMMTriforce/rules.txt +++ b/Mods/BreathOfTheWild_NoMMTriforce/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/No Master Mode Triforce" description = Removes the on-screen triforce icon in Master Mode version = 3 -[Control] -vsyncFrequency = 65535 - [TextureRedefine] width = 36 height = 36 diff --git a/Mods/BreathOfTheWild_Pro+/rules.txt b/Mods/BreathOfTheWild_Pro+/rules.txt index bf73c139..151dfc57 100644 --- a/Mods/BreathOfTheWild_Pro+/rules.txt +++ b/Mods/BreathOfTheWild_Pro+/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Pro+ HUD" description = Removes the rest of the HUD that isn't removed by Pro. version = 3 -[Control] -vsyncFrequency = 65535 - [TextureRedefine] # Disable Hearts width = 48 height = 48 diff --git a/Mods/BreathOfTheWild_StaticFPS/rules.txt b/Mods/BreathOfTheWild_StaticFPS/rules.txt index 2c4113ea..e761f5b5 100644 --- a/Mods/BreathOfTheWild_StaticFPS/rules.txt +++ b/Mods/BreathOfTheWild_StaticFPS/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Static FPS Mod" description = "Simplified FPS++ to keep behavior closer to the default game. Don't mix dynamic and static mods. It requires that you can maintain the target FPS." version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Static 60FPS (ideal for 240/120/60Hz displays) $targetFPS:int = 60 @@ -107,3 +104,6 @@ $targetFPS:int = 12 [Preset] name = Static 10FPS (ideal for 240/120/60Hz displays) $targetFPS:int = 10 + +[Control] +vsyncFrequency = $targetFPS diff --git a/Mods/BreathOfTheWild_Weather/rules.txt b/Mods/BreathOfTheWild_Weather/rules.txt index e9cbd29f..a7061d27 100644 --- a/Mods/BreathOfTheWild_Weather/rules.txt +++ b/Mods/BreathOfTheWild_Weather/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Mods/Weather" description = Changes the weather version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Clear weather $weatherByte:int = 0 diff --git a/Mods/HyruleWarriors_60FPS/rules.txt b/Mods/HyruleWarriors_60FPS/rules.txt index ebbe0efb..a7ce5fe0 100644 --- a/Mods/HyruleWarriors_60FPS/rules.txt +++ b/Mods/HyruleWarriors_60FPS/rules.txt @@ -3,7 +3,4 @@ titleIds = 000500001017D800,000500001017D900,000500001017CD00 name = 60FPS path = "Hyrule Warriors/Mods/60FPS" description = Important: This patches the gameplay to be in 60fps. Getting under 60fps will slow down the game's speed. -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/HyruleWarriors_CharacterSwap/rules.txt b/Mods/HyruleWarriors_CharacterSwap/rules.txt index f5c7e4f9..1f54370e 100644 --- a/Mods/HyruleWarriors_CharacterSwap/rules.txt +++ b/Mods/HyruleWarriors_CharacterSwap/rules.txt @@ -5,9 +5,6 @@ path = "Hyrule Warriors/Mods/Character Swap" description = Swaps the character you're playing as to the one you've selected with the presets. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Link $character:int = 0 diff --git a/Mods/RiseOfLyric_Uncapped/rules.txt b/Mods/RiseOfLyric_Uncapped/rules.txt index 7a693534..9c92b9bd 100644 --- a/Mods/RiseOfLyric_Uncapped/rules.txt +++ b/Mods/RiseOfLyric_Uncapped/rules.txt @@ -4,6 +4,3 @@ name = "Uncapped Framerate" path = "Sonic Boom: Rise of Lyric/Mods/Uncapped Framerate" description = This patches out the framerate cap that the game has in place. Performance may increase from changing the recompiler to be dual or triple core. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Mods/TokyoMirage_Static60FPS_EUv16/rules.txt b/Mods/TokyoMirage_Static60FPS_EUv16/rules.txt index bbc6f3fe..db50c909 100644 --- a/Mods/TokyoMirage_Static60FPS_EUv16/rules.txt +++ b/Mods/TokyoMirage_Static60FPS_EUv16/rules.txt @@ -4,6 +4,3 @@ name = 60FPS path = "Tokyo Mirage Sessions FE/Mods/Static 60FPS" description = EU v16 Patches the gameplay to be in 60fps. Getting under 60fps will cause slow down version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Mods/TwilightPrincessHD_RemoveHaze/rules.txt b/Mods/TwilightPrincessHD_RemoveHaze/rules.txt index 2ca5949c..f1aa0989 100644 --- a/Mods/TwilightPrincessHD_RemoveHaze/rules.txt +++ b/Mods/TwilightPrincessHD_RemoveHaze/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Twilight Princess HD/Mods/Distant Fog" description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Default $distanceFog = 21.0 diff --git a/Mods/XenobladeX_FOVSetting/rules.txt b/Mods/XenobladeX_FOVSetting/rules.txt index 0fc89b99..abe3bbfa 100644 --- a/Mods/XenobladeX_FOVSetting/rules.txt +++ b/Mods/XenobladeX_FOVSetting/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Field of View" description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Default FOV $fov = 1.0 diff --git a/Mods/XenobladeX_NoOfflineTag/rules.txt b/Mods/XenobladeX_NoOfflineTag/rules.txt index b8316607..2f5468ba 100644 --- a/Mods/XenobladeX_NoOfflineTag/rules.txt +++ b/Mods/XenobladeX_NoOfflineTag/rules.txt @@ -3,7 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = No offline tag path = "Xenoblade Chronicles X/Mods/offline tag" description = Removes offline blinking tag - Does not change actual offline state -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/XenobladeX_Static60fps/rules.txt b/Mods/XenobladeX_Static60fps/rules.txt index b9478ff8..a223a594 100644 --- a/Mods/XenobladeX_Static60fps/rules.txt +++ b/Mods/XenobladeX_Static60fps/rules.txt @@ -4,6 +4,3 @@ name = 60FPS path = "Xenoblade Chronicles X/Mods/60FPS" description = Patches the gameplay to be in 60fps. Getting under 60fps will cause slow down version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_BattleDamageModGround/rules.txt b/Mods/XenobladeX_mod_BattleDamageModGround/rules.txt index 27bea9fe..ebc3ab49 100644 --- a/Mods/XenobladeX_mod_BattleDamageModGround/rules.txt +++ b/Mods/XenobladeX_mod_BattleDamageModGround/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Battle/Ground damage multiplicator" description = Increase the ground damage done by your team (skells not impacted). version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Damage x 2 $mult = 2 diff --git a/Mods/XenobladeX_mod_BattleEnemyStats/rules.txt b/Mods/XenobladeX_mod_BattleEnemyStats/rules.txt index 44419ae7..146689a8 100644 --- a/Mods/XenobladeX_mod_BattleEnemyStats/rules.txt +++ b/Mods/XenobladeX_mod_BattleEnemyStats/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Battle/Enemy Statistics modificator" description = Apply a percent modificator on enemies stats (HP, Melee Attack, Melee Accuracy, Ranged Attack, Ranged Accuracy, Potential and Evasion). You can consult the new values in the Bestiary menu. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Set at 50% $mod = 0.0005 diff --git a/Mods/XenobladeX_mod_BattleEscapeDistance/rules.txt b/Mods/XenobladeX_mod_BattleEscapeDistance/rules.txt index 1e2392d0..bc5515ba 100644 --- a/Mods/XenobladeX_mod_BattleEscapeDistance/rules.txt +++ b/Mods/XenobladeX_mod_BattleEscapeDistance/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Battle/Escape distance reducer" description = Reduce escape distance needed to lose aggro from enemies. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Apply -25% $mod = 1.333 diff --git a/Mods/XenobladeX_mod_BattleNoQTE/rules.txt b/Mods/XenobladeX_mod_BattleNoQTE/rules.txt index 8d6f4c34..7db779d4 100644 --- a/Mods/XenobladeX_mod_BattleNoQTE/rules.txt +++ b/Mods/XenobladeX_mod_BattleNoQTE/rules.txt @@ -4,6 +4,3 @@ name = "Automatic Soul Challenges" path = "Xenoblade Chronicles X/Mods/Battle/Automatic Soul Challenges" description = The Soul Challenges QTE are hidden and automatically successful (no preset needed). version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_BattleOverdriveUnlocked/rules.txt b/Mods/XenobladeX_mod_BattleOverdriveUnlocked/rules.txt index cb39b15f..61b93521 100644 --- a/Mods/XenobladeX_mod_BattleOverdriveUnlocked/rules.txt +++ b/Mods/XenobladeX_mod_BattleOverdriveUnlocked/rules.txt @@ -3,7 +3,4 @@ titleIds = 0005000010116100,00050000101C4C00,00050000101C4D00 name = "Overdrive unlocked pre-Chapter 5" path = "Xenoblade Chronicles X/Mods/Battle/Overdrive unlocked" description = Unleashed the power of Overdrive before Chapter 5. -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Mods/XenobladeX_mod_BladeDLCQuestsUnlocked/rules.txt b/Mods/XenobladeX_mod_BladeDLCQuestsUnlocked/rules.txt index ef5cd147..a83b80aa 100644 --- a/Mods/XenobladeX_mod_BladeDLCQuestsUnlocked/rules.txt +++ b/Mods/XenobladeX_mod_BladeDLCQuestsUnlocked/rules.txt @@ -4,7 +4,4 @@ name = "DLC Quests unlocked" path = "Xenoblade Chronicles X/Mods/BLADE/DLC Quests unlocked" description = DLC Support quests are unlocked and accessible right after you are a BLADE member. version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/XenobladeX_mod_BladeGainTicketsFromMissions/rules.txt b/Mods/XenobladeX_mod_BladeGainTicketsFromMissions/rules.txt index 81692ee0..045fcf7e 100644 --- a/Mods/XenobladeX_mod_BladeGainTicketsFromMissions/rules.txt +++ b/Mods/XenobladeX_mod_BladeGainTicketsFromMissions/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/BLADE/Gain Tickets from DLC or TA missions" description = Gain Reward Tickets from DLC or Time Attack missions. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Gain from DLC missions (money/100)" $mission = 5 diff --git a/Mods/XenobladeX_mod_BladeLv60SkellsUnlocked/rules.txt b/Mods/XenobladeX_mod_BladeLv60SkellsUnlocked/rules.txt index fbd0df02..669d47f5 100644 --- a/Mods/XenobladeX_mod_BladeLv60SkellsUnlocked/rules.txt +++ b/Mods/XenobladeX_mod_BladeLv60SkellsUnlocked/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/BLADE/Lv60 Skells unlocked" description = Lv60 Skells and equipment are unlocked and accessible right after you are a BLADE member. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Normal $miranium = 2 diff --git a/Mods/XenobladeX_mod_BladeTasksAndMissionsOffline/rules.txt b/Mods/XenobladeX_mod_BladeTasksAndMissionsOffline/rules.txt index fff271e2..ddcc0171 100644 --- a/Mods/XenobladeX_mod_BladeTasksAndMissionsOffline/rules.txt +++ b/Mods/XenobladeX_mod_BladeTasksAndMissionsOffline/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/BLADE/Offline tasks and missions" description = Squad tasks and missions are available offline. Uncapped presets ignore max tickets. Use [Social > Squad Select] menu to change the Squad Tasks. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Normal" $mult = 1 diff --git a/Mods/XenobladeX_mod_CollectiblesCatchRange/rules.txt b/Mods/XenobladeX_mod_CollectiblesCatchRange/rules.txt index 4238b689..28d291da 100644 --- a/Mods/XenobladeX_mod_CollectiblesCatchRange/rules.txt +++ b/Mods/XenobladeX_mod_CollectiblesCatchRange/rules.txt @@ -4,6 +4,3 @@ name = "Catch range mod" path = "Xenoblade Chronicles X/Mods/Collectibles/Catch range mod" description = Increase the distance from which collectibles are looted (no preset needed). version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_CollectiblesIgnore100th/rules.txt b/Mods/XenobladeX_mod_CollectiblesIgnore100th/rules.txt index e18a881f..9406a8e1 100644 --- a/Mods/XenobladeX_mod_CollectiblesIgnore100th/rules.txt +++ b/Mods/XenobladeX_mod_CollectiblesIgnore100th/rules.txt @@ -4,7 +4,4 @@ name = "Ignore 100th" path = "Xenoblade Chronicles X/Mods/Collectibles/Ignore 100th" description = Do not collect if you have 99 of the items, and don't sell it (no preset needed). version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file diff --git a/Mods/XenobladeX_mod_EquipmentArmorsCanHave3AugmentSlots/rules.txt b/Mods/XenobladeX_mod_EquipmentArmorsCanHave3AugmentSlots/rules.txt index 44c02105..9fd42d3b 100644 --- a/Mods/XenobladeX_mod_EquipmentArmorsCanHave3AugmentSlots/rules.txt +++ b/Mods/XenobladeX_mod_EquipmentArmorsCanHave3AugmentSlots/rules.txt @@ -4,6 +4,3 @@ name = "Armors can have 3 augment slots" path = "Xenoblade Chronicles X/Mods/Equipment/Armors can have 3 augment slots" description = Using L's shop, you can have 3 augment slots on your EQUIPPED armors (ground and skell). version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_EquipmentUnlimitedAugmentUpgrades/rules.txt b/Mods/XenobladeX_mod_EquipmentUnlimitedAugmentUpgrades/rules.txt index 721153a2..1223dd3a 100644 --- a/Mods/XenobladeX_mod_EquipmentUnlimitedAugmentUpgrades/rules.txt +++ b/Mods/XenobladeX_mod_EquipmentUnlimitedAugmentUpgrades/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Equipment/Unlimited augment upgrades" description = You can upgrade infinitely all the augments inside a piece of equipment. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Normal" $checkSelectItem = 5 diff --git a/Mods/XenobladeX_mod_EquipmentUnlockAugments/rules.txt b/Mods/XenobladeX_mod_EquipmentUnlockAugments/rules.txt index ba2f7c06..4f7a6fc5 100644 --- a/Mods/XenobladeX_mod_EquipmentUnlockAugments/rules.txt +++ b/Mods/XenobladeX_mod_EquipmentUnlockAugments/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Equipment/Unlock all augments" description = All the augments are already known at the shop, and with the CHEAT preset they cost nothing. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Normal" $checkIgnore = 5 diff --git a/Mods/XenobladeX_mod_ExpBattlePointsX/rules.txt b/Mods/XenobladeX_mod_ExpBattlePointsX/rules.txt index f152f766..d25ab39e 100644 --- a/Mods/XenobladeX_mod_ExpBattlePointsX/rules.txt +++ b/Mods/XenobladeX_mod_ExpBattlePointsX/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/Battle Points" description = Change the amount of Battle points gained when a new level (or class level) is reached, when completing missions or exploring. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Quantity x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_ExpBladePointsX/rules.txt b/Mods/XenobladeX_mod_ExpBladePointsX/rules.txt index b2d6fa98..c2e87128 100644 --- a/Mods/XenobladeX_mod_ExpBladePointsX/rules.txt +++ b/Mods/XenobladeX_mod_ExpBladePointsX/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/BLADE Points" description = Change the amount of BLADE points gained in various situations. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_ExpClassExpPointsX/rules.txt b/Mods/XenobladeX_mod_ExpClassExpPointsX/rules.txt index 8940ebef..b23f1762 100644 --- a/Mods/XenobladeX_mod_ExpClassExpPointsX/rules.txt +++ b/Mods/XenobladeX_mod_ExpClassExpPointsX/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/Class Exp Points" description = Change the amount of Class Exp points gained in battle, missions, quests and exploration. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_ExpFriendsPointsX/rules.txt b/Mods/XenobladeX_mod_ExpFriendsPointsX/rules.txt index b3563e7f..d2d0acab 100644 --- a/Mods/XenobladeX_mod_ExpFriendsPointsX/rules.txt +++ b/Mods/XenobladeX_mod_ExpFriendsPointsX/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/Friends Points" description = More Friends points gained when activating a Soul Voice Link during battle. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "+100" $mod = 100 diff --git a/Mods/XenobladeX_mod_ExpInnerExpPointsX/rules.txt b/Mods/XenobladeX_mod_ExpInnerExpPointsX/rules.txt index a46e19ce..a8c96c11 100644 --- a/Mods/XenobladeX_mod_ExpInnerExpPointsX/rules.txt +++ b/Mods/XenobladeX_mod_ExpInnerExpPointsX/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Experience/Inner Exp Points" description = Change the amount of Inner Exp points gained in battle, missions, quests and exploration. [1.0.1E/1.0.2U] version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_FrontierNavProbeMiraniumFrequency/rules.txt b/Mods/XenobladeX_mod_FrontierNavProbeMiraniumFrequency/rules.txt index 151ede8a..86d0533e 100644 --- a/Mods/XenobladeX_mod_FrontierNavProbeMiraniumFrequency/rules.txt +++ b/Mods/XenobladeX_mod_FrontierNavProbeMiraniumFrequency/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Miranium income frequency mod" description = Affect the frequency of the FrontierNav income for the Miranium (Vanilla is every 30 minutes). version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Every minute" $mod = 1 diff --git a/Mods/XenobladeX_mod_FrontierNavProbeMiraniumQuantity/rules.txt b/Mods/XenobladeX_mod_FrontierNavProbeMiraniumQuantity/rules.txt index 862530d8..ad42d03c 100644 --- a/Mods/XenobladeX_mod_FrontierNavProbeMiraniumQuantity/rules.txt +++ b/Mods/XenobladeX_mod_FrontierNavProbeMiraniumQuantity/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Miranium income quantity mod" description = Affect the quantity of the FrontierNav income for the Miranium. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Miranium x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_FrontierNavProbeMoneyFrequency/rules.txt b/Mods/XenobladeX_mod_FrontierNavProbeMoneyFrequency/rules.txt index 5bc61297..1f518174 100644 --- a/Mods/XenobladeX_mod_FrontierNavProbeMoneyFrequency/rules.txt +++ b/Mods/XenobladeX_mod_FrontierNavProbeMoneyFrequency/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Money income frequency mod" description = Affect the frequency of the FrontierNav income for the Money (Vanilla is 15 minutes). version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Every minute" $mod = 1 diff --git a/Mods/XenobladeX_mod_FrontierNavProbeMoneyQuantity/rules.txt b/Mods/XenobladeX_mod_FrontierNavProbeMoneyQuantity/rules.txt index 011a35b0..60312c84 100644 --- a/Mods/XenobladeX_mod_FrontierNavProbeMoneyQuantity/rules.txt +++ b/Mods/XenobladeX_mod_FrontierNavProbeMoneyQuantity/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Money income quantity mod" description = Affect the quantity of the FrontierNav income for the Money. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_FrontierNavProbeResourceFrequency/rules.txt b/Mods/XenobladeX_mod_FrontierNavProbeResourceFrequency/rules.txt index 5e26f65e..2eb13636 100644 --- a/Mods/XenobladeX_mod_FrontierNavProbeResourceFrequency/rules.txt +++ b/Mods/XenobladeX_mod_FrontierNavProbeResourceFrequency/rules.txt @@ -6,9 +6,6 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Resources income frequency mod" description = Affect the frequency of the FrontierNav income for the resources (Vanilla is every 5 minutes). version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Every 2 minutes" $mod = 2 diff --git a/Mods/XenobladeX_mod_FrontierNavProbeResourceQuantity/rules.txt b/Mods/XenobladeX_mod_FrontierNavProbeResourceQuantity/rules.txt index 5fda830c..9b417a3c 100644 --- a/Mods/XenobladeX_mod_FrontierNavProbeResourceQuantity/rules.txt +++ b/Mods/XenobladeX_mod_FrontierNavProbeResourceQuantity/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/FrontierNav/Resources income quantity mod" description = Affect the quantity of the FrontierNav income for the resources. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "x2" $mod = 2 diff --git a/Mods/XenobladeX_mod_GraphicsCameraDistance/rules.txt b/Mods/XenobladeX_mod_GraphicsCameraDistance/rules.txt index 122d70ff..699c3ad3 100644 --- a/Mods/XenobladeX_mod_GraphicsCameraDistance/rules.txt +++ b/Mods/XenobladeX_mod_GraphicsCameraDistance/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Graphics/Camera mod (distance)" description = Affect the default distance of the camera (Vanilla zoom is 0). version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Zoom 0" $mod = 0.0 diff --git a/Mods/XenobladeX_mod_GraphicsNpcInfoBubblesDistance/rules.txt b/Mods/XenobladeX_mod_GraphicsNpcInfoBubblesDistance/rules.txt index f97e749a..690c40f9 100644 --- a/Mods/XenobladeX_mod_GraphicsNpcInfoBubblesDistance/rules.txt +++ b/Mods/XenobladeX_mod_GraphicsNpcInfoBubblesDistance/rules.txt @@ -4,6 +4,3 @@ name = "NPC info bubbles distance mod" path = "Xenoblade Chronicles X/Mods/Graphics/NPC info bubbles distance mod" description = Increase view distance for yellow information bubbles from NPC. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_HudChangeTimeFromEmanual/rules.txt b/Mods/XenobladeX_mod_HudChangeTimeFromEmanual/rules.txt index a9580bc5..7b92adcc 100644 --- a/Mods/XenobladeX_mod_HudChangeTimeFromEmanual/rules.txt +++ b/Mods/XenobladeX_mod_HudChangeTimeFromEmanual/rules.txt @@ -4,6 +4,3 @@ name = "Change time from eManual" path = "Xenoblade Chronicles X/Mods/HUD/Change time from eManual" description = Allow to change time from the eManual entry of the main menu. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_LootEquipmentsBestQuality/rules.txt b/Mods/XenobladeX_mod_LootEquipmentsBestQuality/rules.txt index cf6233e7..93757703 100644 --- a/Mods/XenobladeX_mod_LootEquipmentsBestQuality/rules.txt +++ b/Mods/XenobladeX_mod_LootEquipmentsBestQuality/rules.txt @@ -4,6 +4,3 @@ name = "Equipment - Best Quality" path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Always the Best Quality (X6X)" description = Equipment looted is always of the best quality (Prime for ground gear and Intergalactic for Skells) and has always 3 augments and 3 extra free slots (no preset needed). version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_LootEquipmentsForceCount/rules.txt b/Mods/XenobladeX_mod_LootEquipmentsForceCount/rules.txt index 6a0515a7..e075becf 100644 --- a/Mods/XenobladeX_mod_LootEquipmentsForceCount/rules.txt +++ b/Mods/XenobladeX_mod_LootEquipmentsForceCount/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Force Count" description = Force the count of equipment looted in Silver or Gold treasures. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Always 3 equipments" $cnt3 = 0 diff --git a/Mods/XenobladeX_mod_LootEquipmentsForceType/rules.txt b/Mods/XenobladeX_mod_LootEquipmentsForceType/rules.txt index df7d9d07..2e04c767 100644 --- a/Mods/XenobladeX_mod_LootEquipmentsForceType/rules.txt +++ b/Mods/XenobladeX_mod_LootEquipmentsForceType/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Force Type" description = Force the type of equipment looted. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] ########################################### name = "Ground weapons - ANY ____________________________________________" $type = 2 diff --git a/Mods/XenobladeX_mod_LootEquipmentsIgnoreBroken/rules.txt b/Mods/XenobladeX_mod_LootEquipmentsIgnoreBroken/rules.txt index 05f67184..a8753b88 100644 --- a/Mods/XenobladeX_mod_LootEquipmentsIgnoreBroken/rules.txt +++ b/Mods/XenobladeX_mod_LootEquipmentsIgnoreBroken/rules.txt @@ -5,6 +5,3 @@ path = "Xenoblade Chronicles X/Mods/Loot/Equipment - Ignore broken" description = Never get broken equipment. version = 3 -[Control] -vsyncFrequency = 65535 - diff --git a/Mods/XenobladeX_mod_LootMaterialsDrop/rules.txt b/Mods/XenobladeX_mod_LootMaterialsDrop/rules.txt index b50c64ea..542cbe5d 100644 --- a/Mods/XenobladeX_mod_LootMaterialsDrop/rules.txt +++ b/Mods/XenobladeX_mod_LootMaterialsDrop/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Loot/Materials - Drop Ratio" description = Affect the materials minimum drop ratio in the loots. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Set minimum drop to 100% (always drop)" $mod = 100 diff --git a/Mods/XenobladeX_mod_LootTreasureQuality/rules.txt b/Mods/XenobladeX_mod_LootTreasureQuality/rules.txt index 9e2975c3..1a235678 100644 --- a/Mods/XenobladeX_mod_LootTreasureQuality/rules.txt +++ b/Mods/XenobladeX_mod_LootTreasureQuality/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Loot/Treasure Quality" description = Select the preferred treasure quality you want to loot (see readme.txt for explanation). version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Gold quality" $treasure = 1 diff --git a/Mods/XenobladeX_mod_MusicOverdriveDisabled/rules.txt b/Mods/XenobladeX_mod_MusicOverdriveDisabled/rules.txt index a072f520..393bf682 100644 --- a/Mods/XenobladeX_mod_MusicOverdriveDisabled/rules.txt +++ b/Mods/XenobladeX_mod_MusicOverdriveDisabled/rules.txt @@ -4,6 +4,3 @@ name = "No Overdrive music" path = "Xenoblade Chronicles X/Mods/Music/No Overdrive music" description = Disable the music when Overdrive is activated. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_MusicSkellFlightDisabled/rules.txt b/Mods/XenobladeX_mod_MusicSkellFlightDisabled/rules.txt index 4fd2f4a5..34f05f99 100644 --- a/Mods/XenobladeX_mod_MusicSkellFlightDisabled/rules.txt +++ b/Mods/XenobladeX_mod_MusicSkellFlightDisabled/rules.txt @@ -4,6 +4,3 @@ name = "No Skell Flight music" path = "Xenoblade Chronicles X/Mods/Music/No Skell Flight music" description = Disable the music when in flight. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Mods/XenobladeX_mod_PhysicsJumpToTheMoon/rules.txt b/Mods/XenobladeX_mod_PhysicsJumpToTheMoon/rules.txt index 84d88084..9fdadc9c 100644 --- a/Mods/XenobladeX_mod_PhysicsJumpToTheMoon/rules.txt +++ b/Mods/XenobladeX_mod_PhysicsJumpToTheMoon/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Physics/Jump to the Moon!" description = Increase horizontal and vertical velocity of jump (Vanilla values are 1.0 for both). version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Horizontal 3.0 / Vertical 1.10" $horz = 3.0 diff --git a/Mods/XenobladeX_mod_PhysicsRunForrestRun/rules.txt b/Mods/XenobladeX_mod_PhysicsRunForrestRun/rules.txt index ef73f1ff..29eea435 100644 --- a/Mods/XenobladeX_mod_PhysicsRunForrestRun/rules.txt +++ b/Mods/XenobladeX_mod_PhysicsRunForrestRun/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Physics/Run Forrest, run!" description = Increase the speed of sprint. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Speed x1.5" $mod = 0.75 diff --git a/Mods/XenobladeX_mod_WeatherForceWeather/rules.txt b/Mods/XenobladeX_mod_WeatherForceWeather/rules.txt index 33086873..c0c8a9cd 100644 --- a/Mods/XenobladeX_mod_WeatherForceWeather/rules.txt +++ b/Mods/XenobladeX_mod_WeatherForceWeather/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Mods/Weather/Force Weather" description = Force selected weather. Just select a preset and unload/reload the pack. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = "Primordia - Clear" $wtr = 1 diff --git a/Mods/ZombiU_FOVSetting/rules.txt b/Mods/ZombiU_FOVSetting/rules.txt index 21987616..b52db996 100644 --- a/Mods/ZombiU_FOVSetting/rules.txt +++ b/Mods/ZombiU_FOVSetting/rules.txt @@ -5,9 +5,6 @@ path = "ZombiU/Mods/Field of View" description = Changes the field of view (FOV). Fixes edge framing for 21:9 cinematics and other FOV tweaks. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = Default FOV $fov = 1.0 diff --git a/Resolutions/Bayonetta2_Resolution/rules.txt b/Resolutions/Bayonetta2_Resolution/rules.txt index dca85256..1d6ebe31 100644 --- a/Resolutions/Bayonetta2_Resolution/rules.txt +++ b/Resolutions/Bayonetta2_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Bayonetta 2/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/Bayonetta_Resolution/rules.txt b/Resolutions/Bayonetta_Resolution/rules.txt index 417a59b0..0c760edb 100644 --- a/Resolutions/Bayonetta_Resolution/rules.txt +++ b/Resolutions/Bayonetta_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Bayonetta/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/BreathOfTheWild_Resolution/rules.txt b/Resolutions/BreathOfTheWild_Resolution/rules.txt index 04a09490..7966ee64 100644 --- a/Resolutions/BreathOfTheWild_Resolution/rules.txt +++ b/Resolutions/BreathOfTheWild_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (16:9) (Default) $width = 1280 diff --git a/Resolutions/CaptainToad_Resolution/rules.txt b/Resolutions/CaptainToad_Resolution/rules.txt index a3276c96..f348928a 100644 --- a/Resolutions/CaptainToad_Resolution/rules.txt +++ b/Resolutions/CaptainToad_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Captain Toad: Treasure Tracker/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/ColorSplash_Resolution/rules.txt b/Resolutions/ColorSplash_Resolution/rules.txt index 16b409d4..3e8ad541 100644 --- a/Resolutions/ColorSplash_Resolution/rules.txt +++ b/Resolutions/ColorSplash_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Paper Mario: Color Splash/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt b/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt index a1abdbbb..f3e0d3a8 100644 --- a/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt +++ b/Resolutions/DonkeyKongTropicalFreeze_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Donkey Kong Country: Tropical Freeze/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/DrLuigi_Resolution/rules.txt b/Resolutions/DrLuigi_Resolution/rules.txt index 9e8c2534..6392f375 100644 --- a/Resolutions/DrLuigi_Resolution/rules.txt +++ b/Resolutions/DrLuigi_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Dr. Luigi/Graphics/Resolution" description = Changes the resolution of the game. Anti-aliasing is disabled by default. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/FASTRacingNEO_Resolution/rules.txt b/Resolutions/FASTRacingNEO_Resolution/rules.txt index 3512a8ef..73b00f5b 100644 --- a/Resolutions/FASTRacingNEO_Resolution/rules.txt +++ b/Resolutions/FASTRacingNEO_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Fast Racing Neo/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/FatalFrameProjectZero_Resolution/rules.txt b/Resolutions/FatalFrameProjectZero_Resolution/rules.txt index 6ac2025c..68940f68 100644 --- a/Resolutions/FatalFrameProjectZero_Resolution/rules.txt +++ b/Resolutions/FatalFrameProjectZero_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Fatal Frame - Project Zero: Maiden of Black Water/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/HyruleWarriors_Resolution/rules.txt b/Resolutions/HyruleWarriors_Resolution/rules.txt index 1c6936a6..88f222e2 100644 --- a/Resolutions/HyruleWarriors_Resolution/rules.txt +++ b/Resolutions/HyruleWarriors_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Hyrule Warriors/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - #Resolutions |Aspect ratio #2560×1080, 5120×2160, 8192×3456 |64:27 (2.370) #3440×1440 |43:18 (2.38) diff --git a/Resolutions/M&SRio2016_Resolution/rules.txt b/Resolutions/M&SRio2016_Resolution/rules.txt index accf159f..715aad08 100644 --- a/Resolutions/M&SRio2016_Resolution/rules.txt +++ b/Resolutions/M&SRio2016_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Mario & Sonic at the Rio 2016 Olympic Games/Graphics/Resolution" description = Changes the resolution of the game. Known issues: Lower resolution results in a "deep-fried" look. Depth of field and bloom needs shader edits. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/MarioKart8_Resolution/rules.txt b/Resolutions/MarioKart8_Resolution/rules.txt index b27cf54f..74dfbd37 100644 --- a/Resolutions/MarioKart8_Resolution/rules.txt +++ b/Resolutions/MarioKart8_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Mario Kart 8/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/MarioParty10_Resolution/rules.txt b/Resolutions/MarioParty10_Resolution/rules.txt index 0b6f8185..505ce895 100644 --- a/Resolutions/MarioParty10_Resolution/rules.txt +++ b/Resolutions/MarioParty10_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Mario Party 10/Graphics/Resolution" description = Changes the resolution of the game. Note: Missing videos in minigame screen is currently a Cemu/Cemuhook issue. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/MarioTennis_Resolution/rules.txt b/Resolutions/MarioTennis_Resolution/rules.txt index ad2bfb8a..de2f7a2a 100644 --- a/Resolutions/MarioTennis_Resolution/rules.txt +++ b/Resolutions/MarioTennis_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Mario Tennis: Ultra Smash/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/MemeRun_Resolution/rules.txt b/Resolutions/MemeRun_Resolution/rules.txt index b9bca861..30a391f5 100644 --- a/Resolutions/MemeRun_Resolution/rules.txt +++ b/Resolutions/MemeRun_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Meme Run/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt b/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt index c88db1a9..e8e943e8 100644 --- a/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt +++ b/Resolutions/MonsterHunter3Ultimate_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Monster Hunter 3 Ultimate/Graphics/Resolution" description = Changes the games resolution. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1920x1080 (Default) $width = 1920 diff --git a/Resolutions/NanoAssaultNeo_Resolution/rules.txt b/Resolutions/NanoAssaultNeo_Resolution/rules.txt index 2ff159fd..f10cdb48 100644 --- a/Resolutions/NanoAssaultNeo_Resolution/rules.txt +++ b/Resolutions/NanoAssaultNeo_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Nano Assault Neo/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (16:9) (Default) $width = 1280 diff --git a/Resolutions/NewSuperMarioBrosU_Resolution/rules.txt b/Resolutions/NewSuperMarioBrosU_Resolution/rules.txt index 9d94450b..3c5ba9b5 100644 --- a/Resolutions/NewSuperMarioBrosU_Resolution/rules.txt +++ b/Resolutions/NewSuperMarioBrosU_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "New Super Mario Bros. U/Graphics/Resolution" #and luigi description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - //compatible resolutions [Preset] name = 1280x720 (Default) diff --git a/Resolutions/NinjaGaiden3_Resolution/rules.txt b/Resolutions/NinjaGaiden3_Resolution/rules.txt index 926ae938..6a88fe0d 100644 --- a/Resolutions/NinjaGaiden3_Resolution/rules.txt +++ b/Resolutions/NinjaGaiden3_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Ninja Gaiden 3: Razors Edge/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/NintendoLand_Resolution/rules.txt b/Resolutions/NintendoLand_Resolution/rules.txt index 1941cc79..7e144ca1 100644 --- a/Resolutions/NintendoLand_Resolution/rules.txt +++ b/Resolutions/NintendoLand_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Nintendo Land/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/OnePiece_Resolution/rules.txt b/Resolutions/OnePiece_Resolution/rules.txt index 4913f21b..7ea92469 100644 --- a/Resolutions/OnePiece_Resolution/rules.txt +++ b/Resolutions/OnePiece_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "ONE PIECE Unlimited World Red/Graphics/Resolution" description = Changes the games resolution. You cannot change resolutions on the fly. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/Pikmin3_Resolution/rules.txt b/Resolutions/Pikmin3_Resolution/rules.txt index e5515f3a..8e52c984 100644 --- a/Resolutions/Pikmin3_Resolution/rules.txt +++ b/Resolutions/Pikmin3_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Pikmin 3/Graphics/Resolution" description = "Changes the resolution of the game." version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/RiseOfLyric_Resolution/rules.txt b/Resolutions/RiseOfLyric_Resolution/rules.txt index 9b5decaa..f5249f08 100644 --- a/Resolutions/RiseOfLyric_Resolution/rules.txt +++ b/Resolutions/RiseOfLyric_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Sonic Boom: Rise of Lyric/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/SonicLostWorld_Resolution/rules.txt b/Resolutions/SonicLostWorld_Resolution/rules.txt index be0b2abb..184da0cc 100644 --- a/Resolutions/SonicLostWorld_Resolution/rules.txt +++ b/Resolutions/SonicLostWorld_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Sonic Lost World/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/StarFoxZero_Resolution/rules.txt b/Resolutions/StarFoxZero_Resolution/rules.txt index bce4c354..3483ee81 100644 --- a/Resolutions/StarFoxZero_Resolution/rules.txt +++ b/Resolutions/StarFoxZero_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Star Fox Zero/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/SuperMario3DWorld_Resolution/rules.txt b/Resolutions/SuperMario3DWorld_Resolution/rules.txt index bd2bed3e..9867d4f5 100644 --- a/Resolutions/SuperMario3DWorld_Resolution/rules.txt +++ b/Resolutions/SuperMario3DWorld_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Super Mario 3D World/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/SuperMarioMaker_Resolution/rules.txt b/Resolutions/SuperMarioMaker_Resolution/rules.txt index 0d1bcf3d..b9a8b2fd 100644 --- a/Resolutions/SuperMarioMaker_Resolution/rules.txt +++ b/Resolutions/SuperMarioMaker_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Super Mario Maker/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/TaikoNoTatsujin_all_versions/rules.txt b/Resolutions/TaikoNoTatsujin_all_versions/rules.txt index 46aee3db..fc081628 100644 --- a/Resolutions/TaikoNoTatsujin_all_versions/rules.txt +++ b/Resolutions/TaikoNoTatsujin_all_versions/rules.txt @@ -5,9 +5,6 @@ path = "Taiko no Tatsujin all versions/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 Default $width = 1280 diff --git a/Resolutions/TokyoMirage_Resolution/rules.txt b/Resolutions/TokyoMirage_Resolution/rules.txt index 45c31021..b52e4a0d 100644 --- a/Resolutions/TokyoMirage_Resolution/rules.txt +++ b/Resolutions/TokyoMirage_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Tokyo Mirage Sessions FE/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt b/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt index 1316dfed..b9fd1ac5 100644 --- a/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt +++ b/Resolutions/TwilightPrincessHD_Performance_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Twilight Princess HD/Graphics/Performance Resolutio description = Changes the resolution of certain effects in the game to increase performance. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 $width = 1280 diff --git a/Resolutions/TwilightPrincessHD_Resolution/rules.txt b/Resolutions/TwilightPrincessHD_Resolution/rules.txt index 0f54fe55..53f43015 100644 --- a/Resolutions/TwilightPrincessHD_Resolution/rules.txt +++ b/Resolutions/TwilightPrincessHD_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Twilight Princess HD/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1920x1080 (Default) $width = 1920 diff --git a/Resolutions/WindWakerHD_Resolution/rules.txt b/Resolutions/WindWakerHD_Resolution/rules.txt index 612e61ec..2075a1d8 100644 --- a/Resolutions/WindWakerHD_Resolution/rules.txt +++ b/Resolutions/WindWakerHD_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: The Wind Waker HD/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1920x1080 Default $width = 1920 diff --git a/Resolutions/Wonderful101_Resolution/rules.txt b/Resolutions/Wonderful101_Resolution/rules.txt index c65dabbd..122e6d64 100644 --- a/Resolutions/Wonderful101_Resolution/rules.txt +++ b/Resolutions/Wonderful101_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "The Wonderful 101/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/WorldOfKeflings_Resolution/rules.txt b/Resolutions/WorldOfKeflings_Resolution/rules.txt index 334e5f96..eec2f10b 100644 --- a/Resolutions/WorldOfKeflings_Resolution/rules.txt +++ b/Resolutions/WorldOfKeflings_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "A World of Keflings/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/XenobladeX_Performance_Resolution/rules.txt b/Resolutions/XenobladeX_Performance_Resolution/rules.txt index 9268fd78..a50cebf8 100644 --- a/Resolutions/XenobladeX_Performance_Resolution/rules.txt +++ b/Resolutions/XenobladeX_Performance_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Graphics/Performance Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 320x180 $width = 320 diff --git a/Resolutions/XenobladeX_Resolution/rules.txt b/Resolutions/XenobladeX_Resolution/rules.txt index 95d9a2e1..97fb2c71 100644 --- a/Resolutions/XenobladeX_Resolution/rules.txt +++ b/Resolutions/XenobladeX_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) diff --git a/Resolutions/YoshisWoollyWorld_Resolution/rules.txt b/Resolutions/YoshisWoollyWorld_Resolution/rules.txt index 94f5ba2f..2d71272e 100644 --- a/Resolutions/YoshisWoollyWorld_Resolution/rules.txt +++ b/Resolutions/YoshisWoollyWorld_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "Yoshi's Woolly World/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Resolutions/ZombiU_Resolution/rules.txt b/Resolutions/ZombiU_Resolution/rules.txt index 9c56e0ab..da8255e5 100644 --- a/Resolutions/ZombiU_Resolution/rules.txt +++ b/Resolutions/ZombiU_Resolution/rules.txt @@ -5,9 +5,6 @@ path = "ZombiU/Graphics/Resolution" description = Changes the resolution of the game. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = 1280x720 (Default) $width = 1280 diff --git a/Workarounds/BreathOfTheWild_!ShadowFix/rules.txt b/Workarounds/BreathOfTheWild_!ShadowFix/rules.txt index aebd04f8..e549d7e5 100644 --- a/Workarounds/BreathOfTheWild_!ShadowFix/rules.txt +++ b/Workarounds/BreathOfTheWild_!ShadowFix/rules.txt @@ -5,8 +5,5 @@ path = "The Legend of Zelda: Breath of the Wild/Workarounds/AMD & Intel Shadows" description = Fixes shadows when using an AMD or Intel graphics card. version = 3 -[Control] -vsyncFrequency = 65535 - # Made by ethrillo # Updated by Cypher to support BotW 1.4.0+ diff --git a/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt b/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt index 8344f3b5..41d1a3e1 100644 --- a/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt +++ b/Workarounds/BreathOfTheWild_Intel_FlippedLights/rules.txt @@ -5,7 +5,4 @@ path = "The Legend of Zelda: Breath of the Wild/Workarounds/Intel iGPU/Fix Flipp description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing flipped lighting issues. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-. version = 3 -[Control] -vsyncFrequency = 65535 - #Altros \ No newline at end of file diff --git a/Workarounds/BreathOfTheWild_Intel_RemoveBloom/rules.txt b/Workarounds/BreathOfTheWild_Intel_RemoveBloom/rules.txt index 45c7a82e..efa58eaf 100644 --- a/Workarounds/BreathOfTheWild_Intel_RemoveBloom/rules.txt +++ b/Workarounds/BreathOfTheWild_Intel_RemoveBloom/rules.txt @@ -5,7 +5,4 @@ path = "The Legend of Zelda: Breath of the Wild/Workarounds/Intel iGPU/Remove Ex description = This workaround targets users of Intel iGPU drivers 23.xx and older experiencing bloom issue. These drivers may offer better performance but have graphical glitches. This pack aims to fix the graphical issues so the older drivers create visuals similar to the new drivers. These older drivers may be found on Intel's site https://downloadcenter.intel.com/download/27484/Graphics-Intel-Graphics-Driver-for-Windows-15-65-. version = 3 -[Control] -vsyncFrequency = 65535 - #Altros \ No newline at end of file diff --git a/Workarounds/BreathOfTheWild_KakarikoShadows/rules.txt b/Workarounds/BreathOfTheWild_KakarikoShadows/rules.txt index aaca2e3a..8b817bae 100644 --- a/Workarounds/BreathOfTheWild_KakarikoShadows/rules.txt +++ b/Workarounds/BreathOfTheWild_KakarikoShadows/rules.txt @@ -5,9 +5,6 @@ path = "The Legend of Zelda: Breath of the Wild/Workarounds/Kakariko Torch Shado description = Workaround for the square shadows seen around torches in Kakariko Village. version = 3 -[Control] -vsyncFrequency = 65535 - # Workaround for the square shadows seen around torches in Kakariko Village # found by Kiri # Shaders dumped from Cemu 1.11.0b and BotW 1.3.1 diff --git a/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt b/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt index ff842c73..3d0969b9 100644 --- a/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt +++ b/Workarounds/BreathOfTheWild_LwzxNullCheck/rules.txt @@ -2,7 +2,4 @@ titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 path = "The Legend of Zelda: Breath of the Wild/Workarounds/LWZX Crash" description = You should enable this pack in any circumstance. This workaround fixes crashes that would occur at specific points in the game. -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt b/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt index 11c3f0ab..26a44e94 100644 --- a/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt +++ b/Workarounds/BreathOfTheWild_NVIDIASmoke/rules.txt @@ -5,8 +5,5 @@ path = "The Legend of Zelda: Breath of the Wild/Workarounds/NVIDIA Explosion Smo description = Partially fixes thin paper look explosion smoke on NVIDIA when using accurateShaderMul = true. version = 3 -[Control] -vsyncFrequency = 65535 - # A quick found by Rajkosto, Xalphenos, Darkemaste # Shaders dumped from Cemu 1.10.0f and BotW 1.3.1 diff --git a/Workarounds/ColorSplash_30FPS/rules.txt b/Workarounds/ColorSplash_30FPS/rules.txt index a35e7ac7..0d019ae1 100644 --- a/Workarounds/ColorSplash_30FPS/rules.txt +++ b/Workarounds/ColorSplash_30FPS/rules.txt @@ -6,4 +6,4 @@ description = Limits the FPS to 30 so that certain objects are not sped up. version = 3 [Control] -vsyncFrequency = 65535 +vsyncFrequency = 30 diff --git a/Workarounds/ColorSplash_GreenCharactersTint/rules.txt b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt index 2a96b04e..d0c45106 100644 --- a/Workarounds/ColorSplash_GreenCharactersTint/rules.txt +++ b/Workarounds/ColorSplash_GreenCharactersTint/rules.txt @@ -3,7 +3,4 @@ titleIds = 000500001F600900,000500001F600A00,000500001F600B00 name = "Green Tinted Characters Workaround" path = "Paper Mario: Color Splash/Workarounds/Green Tinted Characters" description = Fixes the green tint on characters that occur randomly. -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Workarounds/ColorSplash_IntroSoftlock/rules.txt b/Workarounds/ColorSplash_IntroSoftlock/rules.txt index 96ecd912..7fbba5a6 100644 --- a/Workarounds/ColorSplash_IntroSoftlock/rules.txt +++ b/Workarounds/ColorSplash_IntroSoftlock/rules.txt @@ -3,7 +3,4 @@ titleIds = 000500001F600900,000500001F600A00,000500001F600B00 name = "Intro Softlock" path = "Paper Mario: Color Splash/Workarounds/Intro Softlock" description = Removes the introduction video so that it skips straight to the game, removing the softlock. -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Workarounds/HyruleWarriors_30FPS/rules.txt b/Workarounds/HyruleWarriors_30FPS/rules.txt index 18695722..f560bba1 100644 --- a/Workarounds/HyruleWarriors_30FPS/rules.txt +++ b/Workarounds/HyruleWarriors_30FPS/rules.txt @@ -6,5 +6,4 @@ description = Limits the FPS to 30 so that menus are not sped up. version = 3 [Control] -vsyncFrequency = 65535 - +vsyncFrequency = 30 diff --git a/Workarounds/HyruleWarriors_DLCFix/rules.txt b/Workarounds/HyruleWarriors_DLCFix/rules.txt index a05d436c..335882c6 100644 --- a/Workarounds/HyruleWarriors_DLCFix/rules.txt +++ b/Workarounds/HyruleWarriors_DLCFix/rules.txt @@ -4,6 +4,3 @@ name = "Hyrule Warriors - DLC Crash Fix" path = "Hyrule Warriors/Workarounds/DLC Crash Fix" description = Fixes game crashing with DLC installed. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Workarounds/HyruleWarriors_EnemyDeathFix/rules.txt b/Workarounds/HyruleWarriors_EnemyDeathFix/rules.txt index 91641864..8b822dc7 100644 --- a/Workarounds/HyruleWarriors_EnemyDeathFix/rules.txt +++ b/Workarounds/HyruleWarriors_EnemyDeathFix/rules.txt @@ -4,6 +4,3 @@ name = "Hyrule Warriors - NVIDIA Enemy Death Fix" path = "Hyrule Warriors/Workarounds/NVIDIA Enemy Death Fix" description = Fixes graphics glitch and crashes due to enemy death. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt b/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt index ac3f42b1..9eacb615 100644 --- a/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt +++ b/Workarounds/NewSuperMarioBrosU_CrashFix/rules.txt @@ -4,6 +4,3 @@ name = Crash Fix path = "New Super Mario Bros. U/Workarounds/Crash Fix" #and luigi description = Allows NSMBU and NSLU to be played without the required system files. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Workarounds/SonicLostWorld_Brightness/rules.txt b/Workarounds/SonicLostWorld_Brightness/rules.txt index 3d762b70..5cad0368 100644 --- a/Workarounds/SonicLostWorld_Brightness/rules.txt +++ b/Workarounds/SonicLostWorld_Brightness/rules.txt @@ -4,6 +4,3 @@ name = Brightness path = "Sonic Lost World/Workaround/Brightness" description = This fixes the game from being too dark version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Workarounds/SuperMarioMaker_BorderFix/rules.txt b/Workarounds/SuperMarioMaker_BorderFix/rules.txt index 7f733e7a..bcae0a20 100644 --- a/Workarounds/SuperMarioMaker_BorderFix/rules.txt +++ b/Workarounds/SuperMarioMaker_BorderFix/rules.txt @@ -3,7 +3,4 @@ titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Border Fix path = "Super Mario Maker/Workarounds/Border Fix" description = Removes the border from the top of the screen. -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Workarounds/SuperMarioMaker_GridFix/rules.txt b/Workarounds/SuperMarioMaker_GridFix/rules.txt index 6e6a90ec..653e5c4c 100644 --- a/Workarounds/SuperMarioMaker_GridFix/rules.txt +++ b/Workarounds/SuperMarioMaker_GridFix/rules.txt @@ -3,7 +3,4 @@ titleIds = 000500001018DB00,000500001018DC00,000500001018DD00 name = Grid Fix path = "Super Mario Maker/Workarounds/Grid Fix" description = Fixes the issue where the grid isn't rendered correctly and adds a tint to the image. Normally only there with interpreter. -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt b/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt index e988e5e3..57c76764 100644 --- a/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt +++ b/Workarounds/WindWakerHD_FPSSlowdownFix/rules.txt @@ -3,7 +3,4 @@ titleIds = 0005000010143500,0005000010143600 name = FPS Slowdown path = "The Legend of Zelda: The Wind Waker HD/Workarounds/FPS Slowdown" description = Fixes slowdown that could occur on weaker hardware. -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Workarounds/WindWakerHD_IntelFixes/rules.txt b/Workarounds/WindWakerHD_IntelFixes/rules.txt index 3ebe13ff..a84834c2 100644 --- a/Workarounds/WindWakerHD_IntelFixes/rules.txt +++ b/Workarounds/WindWakerHD_IntelFixes/rules.txt @@ -3,7 +3,4 @@ titleIds = 0005000010143500,0005000010143600 name= Intel Fixes path = "The Legend of Zelda: The Wind Waker HD/Workarounds/Intel Fixes" description = Fixes graphical bugs while using an Intel iGPU. -version = 3 - -[Control] -vsyncFrequency = 65535 \ No newline at end of file +version = 3 \ No newline at end of file diff --git a/Workarounds/Wonderful101_ShadowRemoval/rules.txt b/Workarounds/Wonderful101_ShadowRemoval/rules.txt index b368bdfd..4c1460ab 100644 --- a/Workarounds/Wonderful101_ShadowRemoval/rules.txt +++ b/Workarounds/Wonderful101_ShadowRemoval/rules.txt @@ -4,6 +4,3 @@ name = Shadow Removal path = "The Wonderful 101/Workarounds/Shadow Removal" description = This removes all broken shadows. version = 3 - -[Control] -vsyncFrequency = 65535 diff --git a/Workarounds/XenobladeX_Brightness/rules.txt b/Workarounds/XenobladeX_Brightness/rules.txt index 978ddf47..2d57c2ab 100644 --- a/Workarounds/XenobladeX_Brightness/rules.txt +++ b/Workarounds/XenobladeX_Brightness/rules.txt @@ -5,9 +5,6 @@ path = "Xenoblade Chronicles X/Workarounds/Brightness" description = Edit presets for preference. version = 3 -[Control] -vsyncFrequency = 65535 - [Preset] name = NVIDIA $crushContrast = 0.000 diff --git a/Workarounds/eShop_RemoveGrayOverlay/rules.txt b/Workarounds/eShop_RemoveGrayOverlay/rules.txt index 42db1ff3..4dd2d65d 100644 --- a/Workarounds/eShop_RemoveGrayOverlay/rules.txt +++ b/Workarounds/eShop_RemoveGrayOverlay/rules.txt @@ -2,8 +2,5 @@ titleIds = 000500301001400a,000500301001410a,000500301001420a name = "Remove gray overlay" version = 3 - -[Control] -vsyncFrequency = 65535 path = "Nintendo eShop/Workarounds/Remove gray overlay" description = Hides the gray overlay covering the lower half of the screen \ No newline at end of file