diff --git a/Enhancements/NSMBU_HighResShadows/rules.txt b/Enhancements/NSMBU_HighResShadows/rules.txt new file mode 100644 index 00000000..a7dcf7b3 --- /dev/null +++ b/Enhancements/NSMBU_HighResShadows/rules.txt @@ -0,0 +1,11 @@ +[Definition] +titleIds = 0005000010101D00,0005000010101E00,000500001014B700,000500001014B800,0005000010101C00,0005000010142300,0005000010142400,0005000010142200 +name = "New Super Mario Bros. U + New Super Luigi U - 2160p (4K)" + +##Textures +[TextureRedefine] # Dynamic shadows texture 3d overworld +width = 1024 +height = 1024 +formats = 0x005 #0x034 static shadow texture, don't scale +overwriteWidth = 2048 +overwriteHeight = 2048 \ No newline at end of file