diff --git a/.gitignore b/.gitignore index ba15b73e..77d06e65 100644 --- a/.gitignore +++ b/.gitignore @@ -5,3 +5,7 @@ # Project # ########### docs/Gemfile\.lock + +# Images # +########## +*.jpg diff --git a/Resolutions/TwilightPrincessHD_Resolution/TP21_9.jpg b/Resolutions/TwilightPrincessHD_Resolution/TP21_9.jpg deleted file mode 100644 index d20862d6..00000000 Binary files a/Resolutions/TwilightPrincessHD_Resolution/TP21_9.jpg and /dev/null differ diff --git a/Resolutions/TwilightPrincessHD_Resolution/TPHD_Readme.md b/Resolutions/TwilightPrincessHD_Resolution/TPHD_Readme.md index 37131893..7de4d7cc 100644 --- a/Resolutions/TwilightPrincessHD_Resolution/TPHD_Readme.md +++ b/Resolutions/TwilightPrincessHD_Resolution/TPHD_Readme.md @@ -1,18 +1,18 @@ ------ -### TLoZ Twilight Princess HD +### The Legend of Zelda: Twilight Princess HD ------ -### Graphic options +### Graphic Options -3840x4320 vert x2 SSAA - Runs the game at double vertical res balancing look and performance when super sampling. Run full screen scaling in stretched and bilinear when activating this option. +3840x4320 vert x2 SSAA - Runs the game at double vertical res balancing look and performance when super sampling. Run full screen scaling in stretched and bilinear when activating this option. -0.5 Sub scaling - Runs transparances and blur at half resolution, slight performance improvement (in higher resolutions). +0.5 Sub scaling - Runs transparencies and blur at half resolution, slight performance improvement (in higher resolutions). -UI 25% transp - Dims static GUI elements, making them slightly transparent. Reduces chance of burn in when using Oled or plasma display. +UI 25% transparency - Dims static GUI elements, making them slightly transparent. Reduces chance of burn in when using Oled or plasma display. -### Nice to know when creating a custom resolution +### Nice to know when creating a custom resolution -There are some issues with AO and light sources, to mitigate this some “sub” viewports need to scale evenly. XCX uses a similar approach to get smooth shadow transitions. +There are some issues with AO and light sources, to mitigate this some “sub” viewports need to scale evenly. XCX uses a similar approach to get smooth shadow transitions. Example: ``` @@ -43,6 +43,4 @@ formats = 0x001 overwriteWidth = ($width/$gameWidth) * (1024*$lightSource*$scaleShader) overwriteHeight = ($height/$gameHeight) * (544*$lightSource) ``` -![21:9](TP21_9.jpg) - - +![21:9](https://cdn.discordapp.com/attachments/292733452590120961/667953479318503454/TP21_9.jpg)