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add 1.4.0 FPS++
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@ -222,3 +222,76 @@ _fullspeed = 0x00000080
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;0x02F7DE00 = li r3, 0
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;0x02F862C4 = li r7, 1
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;0x02F86514 = li r7, 1
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[BotwFPSv176]
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moduleMatches = 0xFD091F9F
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#rodata constants
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_float1 = 0x10000670
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_float30 = 0x101E78F4
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#TestCave
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codeCaveSize = 0x84
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_fpsCalc = 0x00000008
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0x00000000 = .float 3 ; Don't edit me!
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_lowlimit = 0x00000000
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0x00000004 = .float 62156250
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_busSpeed = 0x00000004
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0x00000008 = stw r0, 0x78(r30)
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0x0000000C = xoris r12, r12, 0x8000
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0x00000010 = stw r12, 0x12C(r30)
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0x00000014 = lis r12, 0x4330
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0x00000018 = stw r12, 0x128(r30)
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0x0000001C = lfd f10, 0x128(r30)
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0x00000020 = stw r12, 0x138(r30)
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0x00000024 = lis r12, 0x8000
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0x00000028 = stw r12, 0x13C(r30)
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0x0000002C = lfd f12, 0x138(r30)
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0x00000030 = fsub f10, f10, f12
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0x00000034 = frsp f10, f10
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0x00000038 = lis r12, _float1@ha
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0x0000003C = lfs f12, _float1@l(r12)
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0x00000040 = fdivs f10, f12, f10
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0x00000048 = lis r12, _busSpeed@ha
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0x0000004C = lfs f12, _busSpeed@l(r12)
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0x00000050 = fmuls f10, f12, f10
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0x00000054 = stfs f10, 0x134(r30)
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0x00000058 = lis r12, _float30@ha
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0x0000005C = lfs f12, _float30@l(r12)
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0x00000060 = fdivs f7, f12, f10
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0x00000064 = lis r12, _lowlimit@ha
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0x00000068 = lfs f12, _lowlimit@l(r12)
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0x0000006C = fcmpu cr0, f7, f12
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0x00000070 = bge .+0x0C
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0x00000074 = stfs f7, 0x130(r30)
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0x00000078 = blr
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0x0000007c = stfs f12, 0x130(r30)
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0x00000080 = blr
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#codeChanges
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0x031F9E80 = bla _fpsCalc
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0x03792620 = nop
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0x0379262C = nop
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0x03792670 = lis r29, 0x1134
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0x03792678 = lfs f0, 0xFE58@l(r29)
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0x03792684 = nop
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0x03414EF8 = lis r12, 0x1134
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0x03414F00 = lfs f0, 0xFE58@l(r12)
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0x03414F08 = nop
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0x02D90790 = lis r10, 0x1134
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0x02D90794 = lfs f11, 0xFE5C@l(r10)
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0x02D907EC = lis r10, 0x1134
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0x02D907F0 = lfs f11, 0xFE5C@l(r10)
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#break all forms of frame limiting
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0x031F9FEC = li r0, 1 ;Better fence
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;0x031FA004 = nop ; skip fence
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0x031FA1D4 = nop ; disable vsync
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0x031FA1F8 = nop ; disable vsync loop
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#Cheats
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;0x02D90724 = fmr f29, f1 ;inf stamina
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;0x02D44D44 = nop ;inf hearts
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;0x02EB61BC = nop ;inf arrows
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