From 4b51b5d34674dcbefa2e73f037902884f60714ea Mon Sep 17 00:00:00 2001 From: Alex Kiri Date: Sun, 28 Jan 2018 19:41:34 +0200 Subject: [PATCH] [MK8] Fixed bloom and simple DoF effect --- .../c673c0d44f779fc9_0000000000000000_vs.txt | 87 +++++++++++++++++++ Source/MarioKart8/rules.txt | 17 ++++ 2 files changed, 104 insertions(+) create mode 100644 Source/MarioKart8/c673c0d44f779fc9_0000000000000000_vs.txt diff --git a/Source/MarioKart8/c673c0d44f779fc9_0000000000000000_vs.txt b/Source/MarioKart8/c673c0d44f779fc9_0000000000000000_vs.txt new file mode 100644 index 00000000..39d3cc13 --- /dev/null +++ b/Source/MarioKart8/c673c0d44f779fc9_0000000000000000_vs.txt @@ -0,0 +1,87 @@ + +#version 420 +#extension GL_ARB_texture_gather : enable +#extension GL_ARB_separate_shader_objects : enable +#extension GL_ARB_shading_language_packing : enable +// shader c673c0d44f779fc9 +// one pass blur for simple dof effect +const float resXScale = ; +const float resYScale = ; + +uniform ivec4 uf_remappedVS[1]; +uniform vec2 uf_windowSpaceToClipSpaceTransform; +layout(location = 0) in uvec4 attrDataSem0; +layout(location = 1) in uvec4 attrDataSem1; +out gl_PerVertex +{ + vec4 gl_Position; + float gl_PointSize; +}; +layout(location = 0) out vec4 passParameterSem3; +int clampFI32(int v) +{ +if( v == 0x7FFFFFFF ) + return floatBitsToInt(1.0); +else if( v == 0xFFFFFFFF ) + return floatBitsToInt(0.0); +return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0)); +} +float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; } +void main() +{ +vec4 R0f = vec4(0.0); +vec4 R1f = vec4(0.0); +vec4 R2f = vec4(0.0); +uvec4 attrDecoder; +float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f; +vec4 PV0f = vec4(0.0), PV1f = vec4(0.0); +float PS0f = 0.0, PS1f = 0.0; +vec4 tempf = vec4(0.0); +float tempResultf; +int tempResulti; +ivec4 ARi = ivec4(0); +bool predResult = true; +vec3 cubeMapSTM; +int cubeMapFaceId; +R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID)); +attrDecoder.xyz = attrDataSem0.xyz; +attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24)); +attrDecoder.w = 0; +R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(floatBitsToInt(1.0))); +attrDecoder.xy = attrDataSem1.xy; +attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24)); +attrDecoder.z = 0; +attrDecoder.w = 0; +R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0))); +// 0 +backupReg0f = R1f.x; +backupReg1f = R1f.y; +R1f.x = backupReg0f; +R1f.x *= 2.0; +R1f.y = backupReg1f; +R1f.y *= 2.0; +R1f.z = intBitsToFloat(0xbf800000); +R1f.w = 1.0; +PS0f = R2f.x + -(intBitsToFloat(uf_remappedVS[0].x) / resXScale); +// 1 +backupReg0f = R2f.y; +backupReg1f = R2f.x; +PV1f.x = R2f.y + -(intBitsToFloat(uf_remappedVS[0].y) / resYScale); +R2f.y = backupReg0f + intBitsToFloat(uf_remappedVS[0].y) / resYScale; +R2f.z = PS0f; +R2f.x = backupReg1f + intBitsToFloat(uf_remappedVS[0].x) / resXScale; +PS1f = R2f.x; +// 2 +R2f.w = PV1f.x; +// export +gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w); +// export +passParameterSem3 = vec4(R2f.x, R2f.y, R2f.z, R2f.w); +// 0 +} diff --git a/Source/MarioKart8/rules.txt b/Source/MarioKart8/rules.txt index 05f8af0b..6df73978 100644 --- a/Source/MarioKart8/rules.txt +++ b/Source/MarioKart8/rules.txt @@ -29,6 +29,7 @@ overwriteWidth = overwriteHeight = # Quarter Res Alpha (motion blur effect around edges of screen) +# also, bloom first mip [TextureRedefine] width = 320 height = 180 @@ -36,6 +37,22 @@ formatsExcluded = 0x41A # exclude obvious textures overwriteWidth = overwriteHeight = +# bloom 2nd mip +[TextureRedefine] +width = 160 +height = 90 +formatsExcluded = 0x41A # exclude obvious textures +overwriteWidth = +overwriteHeight = + +# bloom 3rd mip +[TextureRedefine] +width = 80 +height = 45 +formatsExcluded = 0x41A # exclude obvious textures +overwriteWidth = +overwriteHeight = + # Multiplayer-Mode Resolution (2p) [TextureRedefine] width = 640