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Add Botw v112 support for UW patches.txt
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@ -76,4 +76,20 @@ _aspectAddr = 0x1019F980
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# 3d aspect (calculated every frame)
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0x03725CE8 = lis r28, ha16(_aspectAddr)
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0x03725CEC = lfs f12, _aspectAddr(r28)
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0x03725CEC = lfs f12, _aspectAddr(r28)
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[BotwAspectsV112]
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moduleMatches = 0x6FD41A61
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# rodata constants
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0x1019F9A8 = .float 2.370
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0x102DFB38 = .float 2.370
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0x103414D4 = .float 2.370
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_aspectAddr = 0x1019F9A8
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# menu link aspect (calculated every load)
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0x02D2F404 = lis r9, _aspectAddr@ha
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0x02D2F418 = lfs f4, _aspectAddr@l(r9)
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# 3d aspect (calculated every frame)
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0x03726E18 = lis r28, ha16(_aspectAddr)
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0x03726E1C = lfs f12, _aspectAddr(r28)
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@ -76,4 +76,20 @@ _aspectAddr = 0x1019F980
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# 3d aspect (calculated every frame)
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0x03725CE8 = lis r28, ha16(_aspectAddr)
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0x03725CEC = lfs f12, _aspectAddr(r28)
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0x03725CEC = lfs f12, _aspectAddr(r28)
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[BotwAspectsV112]
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moduleMatches = 0x6FD41A61
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# rodata constants
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0x1019F9A8 = .float 2.388
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0x102DFB38 = .float 2.388
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0x103414D4 = .float 2.388
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_aspectAddr = 0x1019F9A8
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# menu link aspect (calculated every load)
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0x02D2F404 = lis r9, _aspectAddr@ha
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0x02D2F418 = lfs f4, _aspectAddr@l(r9)
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# 3d aspect (calculated every frame)
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0x03726E18 = lis r28, ha16(_aspectAddr)
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0x03726E1C = lfs f12, _aspectAddr(r28)
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@ -76,4 +76,20 @@ _aspectAddr = 0x1019F980
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# 3d aspect (calculated every frame)
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0x03725CE8 = lis r28, ha16(_aspectAddr)
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0x03725CEC = lfs f12, _aspectAddr(r28)
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0x03725CEC = lfs f12, _aspectAddr(r28)
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[BotwAspectsV112]
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moduleMatches = 0x6FD41A61
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# rodata constants
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0x1019F9A8 = .float 2.370
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0x102DFB38 = .float 2.370
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0x103414D4 = .float 2.370
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_aspectAddr = 0x1019F9A8
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# menu link aspect (calculated every load)
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0x02D2F404 = lis r9, _aspectAddr@ha
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0x02D2F418 = lfs f4, _aspectAddr@l(r9)
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# 3d aspect (calculated every frame)
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0x03726E18 = lis r28, ha16(_aspectAddr)
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0x03726E1C = lfs f12, _aspectAddr(r28)
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