diff --git a/Resolutions/WindWakerHD_Resolution/rules.txt b/Resolutions/WindWakerHD_Resolution/rules.txt index b0191462..60ce51f8 100644 --- a/Resolutions/WindWakerHD_Resolution/rules.txt +++ b/Resolutions/WindWakerHD_Resolution/rules.txt @@ -211,19 +211,12 @@ formatsExcluded = 0x816 overwriteWidth = ($width/$gameWidth) * 1920 overwriteHeight = ($height/$gameHeight) * 1080 -[TextureRedefine] #Pictograph -width = 1600 -height = 912 -formats = 0x019 -overwriteWidth = ($width/$gameWidth) * 1600 -overwriteHeight = ($height/$gameHeight) * 912 - -[TextureRedefine] #Pictograph +[TextureRedefine] #pictograph texture? width = 1600 height = 900 -formats = 0x019 +#formats = overwriteWidth = ($width/$gameWidth) * 1600 -overwriteHeight = ($height/$gameHeight) * 900 +overwriteHeight = ($height/$gameHeight) * 900 #[TextureRedefine] #Shadows x3 Lods #width = 1024 @@ -267,24 +260,17 @@ height = 480 overwriteWidth = ($width/$gameWidth) * 854 overwriteHeight = ($height/$gameHeight) * 480 -[TextureRedefine] #pictograph -width = 800 -height = 464 -formats = 0x41a,0x01a,080e -overwriteWidth = ($width/$gameWidth) * 800 -overwriteHeight = ($height/$gameHeight) * 464 - -[TextureRedefine] #pictograph -width = 800 -height = 450 -#formats = -overwriteWidth = ($width/$gameWidth) * 800 -overwriteHeight = ($height/$gameHeight) * 450 +#[TextureRedefine] #pictograph texture? +#width = 800 +#height = 450 +##formats = +#overwriteWidth = ($width/$gameWidth) * 800 +#overwriteHeight = ($height/$gameHeight) * 450 [TextureRedefine] # width = 512 height = 512 -formats = 0x019,0x01a,0x806 +formats = 0x019,0x01a overwriteWidth = ($width/$gameWidth) * (512*$lightSource*$scaleShader) overwriteHeight = ($height/$gameHeight) * (512*$lightSource) diff --git a/docs/img/avatar-icon.png b/docs/img/avatar-icon.png index 9b7d8809..4239b9cf 100644 Binary files a/docs/img/avatar-icon.png and b/docs/img/avatar-icon.png differ