mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-12-27 10:21:50 +01:00
Merge branch 'master' of https://github.com/slashiee/cemu_graphic_packs
This commit is contained in:
commit
4d6cdbec21
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{\rtf1}
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{\rtf1}
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{\rtf1}
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#version 420
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#extension GL_ARB_texture_gather : enable
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float fogFactor = 0.2;
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// shader 38d70ed9280bb3bc
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uniform ivec4 uf_remappedPS[1];
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
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{
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if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
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else if( v == 0xFFFFFFFF )
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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void main()
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{
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vec4 R0f = vec4(0.0);
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float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
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float PS0f = 0.0, PS1f = 0.0;
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vec4 tempf = vec4(0.0);
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float tempResultf;
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int tempResulti;
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ivec4 ARi = ivec4(0);
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bool predResult = true;
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vec3 cubeMapSTM;
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int cubeMapFaceId;
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R0f = passParameterSem0;
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R0f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
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// 0
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backupReg0f = R0f.x;
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backupReg1f = R0f.y;
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backupReg2f = R0f.z;
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R0f.x = mul_nonIEEE(backupReg0f, intBitsToFloat(uf_remappedPS[0].x) * fogFactor);
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R0f.y = mul_nonIEEE(backupReg1f, intBitsToFloat(uf_remappedPS[0].y) * fogFactor);
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R0f.z = mul_nonIEEE(backupReg2f, intBitsToFloat(uf_remappedPS[0].z) * fogFactor);
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R0f.w = 0.0;
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// export
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passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
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}
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#version 420
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#extension GL_ARB_texture_gather : enable
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// shader bd8bba59e2149449
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// Possible problems
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// Being below 1.3.0 will give you double-vision with recent graphic packs. Update to 1.3.0 or above.
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// If you're experiencing any issues (due to having the previous Clarity shaders installed), please remove and redownload all of the BotW packs.
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// Credit to NAVras for merging to a better shader.
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// Credit to getdls for adding exposure & Original Contrasty.
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// Clarity GFX
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// Credit to Jamie for main coding.
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// Credit to Kiri coding & Reshade logic.
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// Credit to Serfrost for preset values.
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// Original shader dumped using cemu 1.10.0f, BotW 1.3.1
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// Changelog v0.0 -- Special Very Special Edition.
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//##########################################################
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//Control Pannel
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float bloomFactor = 0.4; //Default is 1.0 Affacts Games bloom
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float exposure = 2.0; // Exposure setting
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float brt = 0.0; //Default is 0.0 Now much brightness to add to the RGB color.
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float con = 0.75; // [0.0 ~ 1.5] [0.5 Default] Contrast Adjustment - or + values work
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float sat = 0.50; // [0.1 ~ 1.5] [0.0 Default] Color Saturation Adjustment. - or + values work
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float defog = 0.0; // [0.0 ~ 1.0] [0.0 Default] How much of the far distance fog to "remove."
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//Lift Gamma Gain
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#define RGB_Lift vec3(1.0, 1.0, 1.0) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue.
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#define RGB_Gamma vec3(0.60, 0.60, 0.60) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
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#define RGB_Gain vec3(1.0, 1.0, 1.0) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
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//Note that a value of 1.0 is a neutral setting that leave the color unchanged.
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//Luma Values
|
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float AvgLumR = 0.0; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values.
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float AvgLumG = -0.003; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values.
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float AvgLumB = 0.0; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values.
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//LumaShapening
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#define sharp_strength 0.25 //[0.10 to 3.00] Strength of the sharpening Default is 0.65
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#define sharp_clamp 0.085 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
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//Advanced sharpening settings
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#define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
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//Fake High Dynamic Range.
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#define HDRPower 1.20 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30."
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#define radius1 0.793 // 0.0 to 8.0 "Default 0.793 , will affect FX."
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#define radius2 0.87 // 0.0 to 8.0 "Default 0.87 , will affect FX."
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//-----------------------------------------------------------
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//End of adjustable values
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//###########################################################
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//Do not edit under this line.
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const vec3 FogColor = vec3(0.0, 0.0, 0.0); //defog Color";
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uniform ivec4 uf_remappedPS[1];
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layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
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layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf5c7b800 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
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layout(location = 0) in vec4 passParameterSem0;
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layout(location = 0) out vec4 passPixelColor0;
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uniform vec2 uf_fragCoordScale;
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int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
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return floatBitsToInt(1.0);
|
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else if( v == 0xFFFFFFFF )
|
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return floatBitsToInt(0.0);
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return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
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}
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float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
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//-----------------------------------------------------------
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// Based on CeeJay.dk's original GLSL/HLSL.
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//-----------------------------------------------------------
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vec3 ContrastSaturationBrightness( vec3 color, float brt, float sat, float con) {
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||||
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||||
//Luminace Coefficients for brightness of image
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vec3 LuminaceCoeff = vec3(0.2125,0.7154,0.0721);
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//Brigntess calculations
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vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
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vec3 brtColor = color * brt;
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||||
float intensityf = dot(brtColor, LuminaceCoeff);
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||||
vec3 intensity = vec3(intensityf, intensityf, intensityf);
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||||
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//Saturation calculation
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vec3 satColor = mix(intensity, brtColor, sat);
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||||
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||||
//Contrast calculations
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vec3 conColor = mix(AvgLumin, satColor, con);
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return color;
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}
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//Clarity Tone Map
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||||
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vec3 claritytonemap(vec3 color) {
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||||
color = max(vec3(0.), color - vec3(0.004));
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color = (color * (6.2 * color + .5)) / (color * (6.2 * color + 1.7) + 0.06);
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float luma = dot(color, vec3(0.2126, 0.7152, 0.0722));
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float toneMappedLuma = luma / (1. + luma);
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||||
color *= toneMappedLuma / luma;
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||||
color *= exposure/(1. + color / exposure);
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return color;
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}
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||||
//Lift Gamma Gain
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||||
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vec3 LiftGammaGainPass( vec3 colorInput )
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||||
{
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||||
// -- Get input --
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||||
vec3 color = colorInput;
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||||
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// -- Lift --
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||||
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color = color * (1.5-0.5 * RGB_Lift) + 0.5 * RGB_Lift - 0.5;
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color = clamp(color, 0.0, 1.0); //isn't strictly necessary, but doesn't cost performance.
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// -- Gain --
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color *= RGB_Gain;
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// -- Gamma --
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color = pow(color, 1.0 / RGB_Gamma); //Gamma
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// -- Return output --
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return clamp(color, 0.0, 1.0);
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}
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//LumaShapening
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#define px (1.0/1280.0*uf_fragCoordScale.x)
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#define py (1.0/720.0*uf_fragCoordScale.y)
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#define CoefLuma vec3(0.2126, 0.7152, 0.0722)
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float lumasharping(sampler2D tex, vec2 pos){
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vec4 colorInput = texture(tex, pos);
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vec3 ori = colorInput.rgb;
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// -- Combining the strength and luma multipliers --
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vec3 sharp_strength_luma = (CoefLuma * sharp_strength);
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// -- Gaussian filter --
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// [ .25, .50, .25] [ 1 , 2 , 1 ]
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// [ .50, 1, .50] = [ 2 , 4 , 2 ]
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// [ .25, .50, .25] [ 1 , 2 , 1 ]
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//float px = 1.0/tex_size[0];
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//float py = 1.0/tex_size[1];
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vec3 blur_ori = texture(tex, pos + vec2(px,-py) * 0.5 * offset_bias).rgb; // South East
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blur_ori += texture(tex, pos + vec2(-px,-py) * 0.5 * offset_bias).rgb; // South West
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blur_ori += texture(tex, pos + vec2(px,py) * 0.5 * offset_bias).rgb; // North East
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blur_ori += texture(tex, pos + vec2(-px,py) * 0.5 * offset_bias).rgb; // North West
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blur_ori *= 0.25; // ( /= 4) Divide by the number of texture fetches
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// -- Calculate the sharpening --
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vec3 sharp = ori - blur_ori; //Subtracting the blurred image from the original image
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// -- Adjust strength of the sharpening and clamp it--
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vec4 sharp_strength_luma_clamp = vec4(sharp_strength_luma * (0.5 / sharp_clamp),0.5); //Roll part of the clamp into the dot
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float sharp_luma = clamp((dot(vec4(sharp,1.0), sharp_strength_luma_clamp)), 0.0,1.0 ); //Calculate the luma, adjust the strength, scale up and clamp
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sharp_luma = (sharp_clamp * 2.0) * sharp_luma - sharp_clamp; //scale down
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// -- Combining the values to get the final sharpened pixel --
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//colorInput.rgb = colorInput.rgb + sharp_luma; // Add the sharpening to the input color.
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return sharp_luma;
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}
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//Fake High Dynamic Range.
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vec3 HDRPass(sampler2D tex, vec2 pos){
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vec3 color = texture(tex, pos).rgb;
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vec3 bloom_sum1 = texture(tex, pos + vec2(1.5, -1.5) * radius1 * vec2(px,py)).rgb;
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bloom_sum1 += texture(tex, pos + vec2(-1.5, -1.5) * radius1 * vec2(px,py)).rgb;
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bloom_sum1 += texture(tex, pos + vec2( 1.5, 1.5) * radius1 * vec2(px,py)).rgb;
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bloom_sum1 += texture(tex, pos + vec2(-1.5, 1.5) * radius1 * vec2(px,py)).rgb;
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bloom_sum1 += texture(tex, pos + vec2( 0.0, -2.5) * radius1 * vec2(px,py)).rgb;
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bloom_sum1 += texture(tex, pos + vec2( 0.0, 2.5) * radius1 * vec2(px,py)).rgb;
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bloom_sum1 += texture(tex, pos + vec2(-2.5, 0.0) * radius1 * vec2(px,py)).rgb;
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bloom_sum1 += texture(tex, pos + vec2( 2.5, 0.0) * radius1 * vec2(px,py)).rgb;
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bloom_sum1 *= 0.005;
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vec3 bloom_sum2 = texture(tex, pos + vec2(1.5, -1.5) * radius2 * vec2(px,py)).rgb;
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bloom_sum2 += texture(tex, pos + vec2(-1.5, -1.5) * radius2 * vec2(px,py)).rgb;
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bloom_sum2 += texture(tex, pos + vec2( 1.5, 1.5) * radius2 * vec2(px,py)).rgb;
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bloom_sum2 += texture(tex, pos + vec2(-1.5, 1.5) * radius2 * vec2(px,py)).rgb;
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bloom_sum2 += texture(tex, pos + vec2( 0.0, -2.5) * radius2 * vec2(px,py)).rgb;
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bloom_sum2 += texture(tex, pos + vec2( 0.0, 2.5) * radius2 * vec2(px,py)).rgb;
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bloom_sum2 += texture(tex, pos + vec2(-2.5, 0.0) * radius2 * vec2(px,py)).rgb;
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bloom_sum2 += texture(tex, pos + vec2( 2.5, 0.0) * radius2 * vec2(px,py)).rgb;
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bloom_sum2 *= 0.010;
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float dist = radius2 - radius1;
|
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vec3 HDR = (color + (bloom_sum2 - bloom_sum1)) * dist;
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||||
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||||
vec3 blend = HDR + color;
|
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color = pow(abs(blend), vec3(abs(HDRPower))) + HDR;
|
||||
|
||||
return color;
|
||||
}
|
||||
void main()
|
||||
{
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||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
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||||
vec4 R125f = vec4(0.0);
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||||
vec4 R126f = vec4(0.0);
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||||
vec4 R127f = vec4(0.0);
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||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
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||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
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||||
R0f = passParameterSem0;
|
||||
R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
|
||||
R1f.xyz *= bloomFactor;
|
||||
R0f.xyz = HDRPass(textureUnitPS1, passParameterSem0.xy);
|
||||
float smask = lumasharping(textureUnitPS1, passParameterSem0.xy);
|
||||
R0f.xyz += vec3(smask);
|
||||
// 0
|
||||
R126f.x = R1f.x + R0f.x;
|
||||
PV0f.x = R126f.x;
|
||||
R127f.y = R1f.y + R0f.y;
|
||||
PV0f.y = R127f.y;
|
||||
R126f.z = R1f.z + R0f.z;
|
||||
PV0f.z = R126f.z;
|
||||
R125f.w = 1.0;
|
||||
// 1
|
||||
tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
// 2
|
||||
R127f.x = -(R127f.y) * intBitsToFloat(0x3fb8aa3b);
|
||||
PV0f.y = -(PV1f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.z = -(R126f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.w = -(R126f.z) * intBitsToFloat(0x3fb8aa3b);
|
||||
R126f.w = 1.0 / PV1f.x;
|
||||
PS0f = R126f.w;
|
||||
// 3
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 4
|
||||
PV0f.x = -(PS1f) + 1.0;
|
||||
PS0f = exp2(R127f.x);
|
||||
// 5
|
||||
R127f.x = -(PS0f) + 1.0;
|
||||
R126f.y = mul_nonIEEE(PV0f.x, PV0f.x);
|
||||
PV1f.z = PV0f.x * R126f.w;
|
||||
PS1f = exp2(R127f.w);
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PV1f.z);
|
||||
PV0f.y = -(PS1f) + 1.0;
|
||||
R127f.z = mul_nonIEEE(R126f.z, PV1f.z);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = mul_nonIEEE(R127f.y, PV1f.z);
|
||||
PV0f.w = R127f.w;
|
||||
PS0f = exp2(backupReg1f);
|
||||
// 7
|
||||
PV1f.x = R127f.x + -(PV0f.w);
|
||||
PV1f.y = PV0f.y + -(PV0f.z);
|
||||
PV1f.w = -(PS0f) + 1.0;
|
||||
// 8
|
||||
backupReg0f = R127f.z;
|
||||
R127f.x = (mul_nonIEEE(PV1f.x,R126f.y) + R127f.w);
|
||||
R127f.x = clamp(R127f.x, 0.0, 1.0);
|
||||
PV0f.x = R127f.x;
|
||||
PV0f.y = PV1f.w + -(R126f.x);
|
||||
R127f.z = (mul_nonIEEE(PV1f.y,R126f.y) + backupReg0f);
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
PV0f.z = R127f.z;
|
||||
// 9
|
||||
backupReg0f = R126f.x;
|
||||
R126f.x = (mul_nonIEEE(PV0f.y,R126f.y) + backupReg0f);
|
||||
R126f.x = clamp(R126f.x, 0.0, 1.0);
|
||||
PV1f.x = R126f.x;
|
||||
R126f.y = max(PV0f.x, PV0f.z);
|
||||
PV1f.w = min(PV0f.x, PV0f.z);
|
||||
// 10
|
||||
tempf.x = dot(vec4(PV1f.x,R127f.x,R127f.z,R125f.w),vec4(intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),-(1.0)));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R126f.z = min(PV1f.x, PV1f.w);
|
||||
PS0f = R126f.z;
|
||||
// 11
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R127f.x = max(R126f.x, R126f.y);
|
||||
PV1f.x = R127f.x;
|
||||
R123f.y = (mul_nonIEEE(-(PV0f.x),PV0f.x) + 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
R127f.z = backupReg0f + -(PS0f);
|
||||
R125f.w = R126f.x + -(PS0f);
|
||||
R126f.y = backupReg1f + -(PS0f);
|
||||
PS1f = R126f.y;
|
||||
// 12
|
||||
R126f.x = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0f.x = R126f.x;
|
||||
PV0f.y = -(R126f.z) + PV1f.x;
|
||||
// 13
|
||||
R123f.w = (mul_nonIEEE(-(PV0f.x),PV0f.y) + R127f.x);
|
||||
PV1f.w = R123f.w;
|
||||
// 14
|
||||
R0f.x = (mul_nonIEEE(R126f.x,R125f.w) + PV1f.w);
|
||||
R0f.y = (mul_nonIEEE(R126f.x,R127f.z) + PV1f.w);
|
||||
R0f.z = (mul_nonIEEE(R126f.x,R126f.y) + PV1f.w);
|
||||
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
|
||||
vec3 color = (passPixelColor0.xyz);
|
||||
color = claritytonemap(color);
|
||||
color = ContrastSaturationBrightness(color, brt, sat, con);
|
||||
color = LiftGammaGainPass(color);
|
||||
passPixelColor0 = vec4(color, R0f.w);
|
||||
}
|
@ -0,0 +1,402 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
// shader bd8bba59e2149449
|
||||
|
||||
// Possible problems
|
||||
// Being below 1.3.0 will give you double-vision with recent graphic packs. Update to 1.3.0 or above.
|
||||
// If you're experiencing any issues (due to having the previous Clarity shaders installed), please remove and redownload all of the BotW packs.
|
||||
|
||||
// Credit to NAVras for merging to a better shader.
|
||||
//(Thank you NAVras for debugging and answering silly questions.)
|
||||
// Couldn't have got this far without you.
|
||||
|
||||
// Credit to getdls for adding exposure & Original Contrasty.
|
||||
|
||||
// Clarity GFX
|
||||
// Credit to Jamie for main coding.
|
||||
// Credit to Kiri coding & Reshade logic.
|
||||
// Credit to Serfrost for preset values.
|
||||
// Original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
//v0.9b
|
||||
|
||||
//##########################################################
|
||||
|
||||
//ToneMapping
|
||||
float bloomFactor = 0.15; //Default is 1.0
|
||||
float Bleach = 0.2; //Default is 0.0
|
||||
float exposure = 1.25; //Default is 1.0
|
||||
float defog = 0.004; //Default is 0.0
|
||||
|
||||
//Lift Gamma Gain
|
||||
#define RGB_Lift vec3(1.00, 1.00, 1.00) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue.
|
||||
#define RGB_Gamma vec3(0.67, 0.67, 0.67) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
|
||||
#define RGB_Gain vec3(1.00, 0.95, 1.00) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
|
||||
//Note that a value of 1.0 is a neutral setting that leave the color unchanged.
|
||||
|
||||
//Curves
|
||||
float Contrast = 0.15; //[-1.0, 1.0] The amount of contrast you want
|
||||
|
||||
//Levels Control
|
||||
const int BlackPoint = 0; //[0, 255] The black point is the new black - literally. Everything darker than this will become completely black
|
||||
const int WhitePoint = 255; //[0, 255] The new white point. Everything brighter than this becomes completely white
|
||||
|
||||
//LumaShapening
|
||||
#define sharp_strength 0.35 //[0.10 to 3.00] Strength of the sharpening Default is 0.65
|
||||
#define sharp_clamp 0.015 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
|
||||
|
||||
//Advanced sharpening settings
|
||||
#define offset_bias 0.5 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
|
||||
|
||||
//Technicolor2
|
||||
#define Technicolor2_Red_Strength 0.12 //Default is 0.0
|
||||
#define Technicolor2_Green_Strength 0.20 //Default is 0.0
|
||||
#define Technicolor2_Blue_Strength 0.12 //Default is 0.0
|
||||
#define Technicolor2_Brightness 0.45 //Default is 1.0
|
||||
#define Technicolor2_Strength 1.0 //Default is 1.0
|
||||
#define Technicolor2_Saturation 0.70 //Default is 1.0
|
||||
|
||||
//Fake High Dynamic Range.
|
||||
#define HDRPower 1.0 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.15"
|
||||
#define radius1 0.00 // 0.0 to 8.0 "Default 0.793 , will affect FX."
|
||||
#define radius2 0.00 // 0.0 to 8.0 "Default 0.87 , will affect FX."
|
||||
|
||||
//###########################################################
|
||||
|
||||
//Do not edit under this line.
|
||||
|
||||
float sat = 0.0;
|
||||
|
||||
const vec3 FogColor = vec3(1.0, 1.5, 1.0); //defog Color";
|
||||
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf5c7b800 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if (v == 0x7FFFFFFF)
|
||||
return floatBitsToInt(1.0);
|
||||
else if (v == 0xFFFFFFFF)
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b) { if (a == 0.0 || b == 0.0) return 0.0; return a*b; }
|
||||
|
||||
//ToneMapping
|
||||
|
||||
vec3 TonemapPass(vec3 inputColor) {
|
||||
vec3 color = inputColor;
|
||||
color = clamp(color - defog * FogColor * 2.55, 0.0, 1.0); // defog
|
||||
color *= exposure / (1.0 + color / exposure);
|
||||
|
||||
const vec3 coefLuma = vec3(0.2126, 0.7152, 0.0722);
|
||||
float lum = dot(coefLuma, color);
|
||||
|
||||
float L = clamp(10.0 * (lum - 0.45), 0.0, 1.0);
|
||||
vec3 A2 = Bleach * color;
|
||||
|
||||
vec3 result1 = 2.0f * color * lum;
|
||||
vec3 result2 = 1.0f - 2.0f * (1.0f - lum) * (1.0f - color);
|
||||
|
||||
vec3 newColor = mix(result1, result2, L);
|
||||
vec3 mixRGB = A2 * newColor;
|
||||
color += ((1.0f - A2) * mixRGB);
|
||||
|
||||
vec3 middlegray = vec3(dot(color, vec3(1.0 / 3.0)));
|
||||
vec3 diffcolor = color - middlegray;
|
||||
color = (color + diffcolor * sat) / (1 + (diffcolor * sat)); // saturation
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
// Levels
|
||||
|
||||
vec3 LevelsPass(vec3 inputColor) {
|
||||
float black_point_float = BlackPoint / 255.0;
|
||||
float white_point_float = WhitePoint == BlackPoint ? (255.0 / 0.00025) : (255.0 / (WhitePoint - BlackPoint)); // Avoid division by zero if the white and black point are the same
|
||||
|
||||
vec3 color = inputColor;
|
||||
color = color * white_point_float - (black_point_float * white_point_float);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
//Curves
|
||||
|
||||
vec3 CurvesPass(vec3 inputColor) {
|
||||
vec3 colorInput = inputColor;
|
||||
float Contrast_blend = Contrast * 2.0; //I multiply by two to give it a strength closer to the other curves.
|
||||
vec3 x = colorInput.rgb; //if the curve should be applied to both Luma and Chroma
|
||||
x = x * (x * (1.5 - x) + 0.5); //horner form - fastest version
|
||||
vec3 color = x; //if the curve should be applied to both Luma and Chroma
|
||||
colorInput.rgb = mix(colorInput.rgb, color, Contrast_blend); //Blend by Contrast
|
||||
return colorInput;
|
||||
}
|
||||
|
||||
|
||||
//TECHNICOLOR2
|
||||
|
||||
vec3 Technicolor2(vec3 inputColor) {
|
||||
vec3 color = inputColor;
|
||||
vec3 Color_Strength = vec3(Technicolor2_Red_Strength, Technicolor2_Green_Strength, Technicolor2_Blue_Strength);
|
||||
vec3 source = color;
|
||||
vec3 temp = 1.0 - source;
|
||||
vec3 target = temp.grg;
|
||||
vec3 target2 = temp.bbr;
|
||||
vec3 temp2 = source * target;
|
||||
temp2 *= target2;
|
||||
|
||||
temp = temp2 * Color_Strength;
|
||||
temp2 *= Technicolor2_Brightness;
|
||||
|
||||
target = temp.grg;
|
||||
target2 = temp.bbr;
|
||||
|
||||
temp = source - target;
|
||||
temp += temp2;
|
||||
temp2 = temp - target2;
|
||||
|
||||
color = mix(source, temp2, Technicolor2_Strength);
|
||||
|
||||
color = mix(vec3(dot(color, vec3(0.333))), color, Technicolor2_Saturation);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
|
||||
//Lift Gamma Gain
|
||||
|
||||
vec3 LiftGammaGainPass(vec3 colorInput)
|
||||
{
|
||||
// -- Get input --
|
||||
vec3 color = colorInput;
|
||||
|
||||
// -- Lift --
|
||||
|
||||
color = color * (1.5 - 0.5 * RGB_Lift) + 0.5 * RGB_Lift - 0.5;
|
||||
color = clamp(color, 0.0, 1.0); //isn't strictly necessary, but doesn't cost performance.
|
||||
|
||||
// -- Gain --
|
||||
color *= RGB_Gain;
|
||||
|
||||
// -- Gamma --
|
||||
color = pow(color, 1.0 / RGB_Gamma); //Gamma
|
||||
|
||||
// -- Return output --
|
||||
return clamp(color, 0.0, 1.0);
|
||||
}
|
||||
|
||||
//LumaShapening
|
||||
|
||||
#define px (1.0/1280.0*uf_fragCoordScale.x)
|
||||
#define py (1.0/720.0*uf_fragCoordScale.y)
|
||||
#define CoefLuma vec3(0.2126, 0.7152, 0.0722)
|
||||
|
||||
float lumasharping(sampler2D tex, vec2 pos) {
|
||||
vec4 colorInput = texture(tex, pos);
|
||||
|
||||
vec3 ori = colorInput.rgb;
|
||||
|
||||
// -- Combining the strength and luma multipliers --
|
||||
vec3 sharp_strength_luma = (CoefLuma * sharp_strength);
|
||||
|
||||
// -- Gaussian filter --
|
||||
// [ .25, .50, .25] [ 1 , 2 , 1 ]
|
||||
// [ .50, 1, .50] = [ 2 , 4 , 2 ]
|
||||
// [ .25, .50, .25] [ 1 , 2 , 1 ]
|
||||
|
||||
|
||||
//float px = 1.0/tex_size[0];
|
||||
//float py = 1.0/tex_size[1];
|
||||
|
||||
vec3 blur_ori = texture(tex, pos + vec2(px, -py) * 0.5 * offset_bias).rgb; // South East
|
||||
blur_ori += texture(tex, pos + vec2(-px, -py) * 0.5 * offset_bias).rgb; // South West
|
||||
blur_ori += texture(tex, pos + vec2(px, py) * 0.5 * offset_bias).rgb; // North East
|
||||
blur_ori += texture(tex, pos + vec2(-px, py) * 0.5 * offset_bias).rgb; // North West
|
||||
|
||||
blur_ori *= 0.25; // ( /= 4) Divide by the number of texture fetches
|
||||
|
||||
// -- Calculate the sharpening --
|
||||
vec3 sharp = ori - blur_ori; //Subtracting the blurred image from the original image
|
||||
|
||||
// -- Adjust strength of the sharpening and clamp it--
|
||||
vec4 sharp_strength_luma_clamp = vec4(sharp_strength_luma * (0.5 / sharp_clamp), 0.5); //Roll part of the clamp into the dot
|
||||
|
||||
float sharp_luma = clamp((dot(vec4(sharp, 1.0), sharp_strength_luma_clamp)), 0.0, 1.0); //Calculate the luma, adjust the strength, scale up and clamp
|
||||
sharp_luma = (sharp_clamp * 2.0) * sharp_luma - sharp_clamp; //scale down
|
||||
|
||||
|
||||
// -- Combining the values to get the final sharpened pixel --
|
||||
|
||||
//colorInput.rgb = colorInput.rgb + sharp_luma; // Add the sharpening to the input color.
|
||||
return sharp_luma;
|
||||
}
|
||||
|
||||
//Fake High Dynamic Range.
|
||||
|
||||
vec3 HDRPass(sampler2D tex, vec2 pos) {
|
||||
vec3 color = texture(tex, pos).rgb;
|
||||
|
||||
vec3 bloom_sum1 = texture(tex, pos + vec2(1.5, -1.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-1.5, -1.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(1.5, 1.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-1.5, 1.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(0.0, -2.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(0.0, 2.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-2.5, 0.0) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(2.5, 0.0) * radius1 * vec2(px, py)).rgb;
|
||||
|
||||
bloom_sum1 *= 0.005;
|
||||
|
||||
vec3 bloom_sum2 = texture(tex, pos + vec2(1.5, -1.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-1.5, -1.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(1.5, 1.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-1.5, 1.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(0.0, -2.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(0.0, 2.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-2.5, 0.0) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(2.5, 0.0) * radius2 * vec2(px, py)).rgb;
|
||||
|
||||
bloom_sum2 *= 0.010;
|
||||
|
||||
float dist = radius2 - radius1;
|
||||
vec3 HDR = (color + (bloom_sum2 - bloom_sum1)) * dist;
|
||||
|
||||
vec3 blend = HDR + color;
|
||||
color = pow(abs(blend), vec3(abs(HDRPower))) + HDR;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
|
||||
vec3 bloom = texture(textureUnitPS0, passParameterSem0.xy).xyz;
|
||||
bloom *= bloomFactor;
|
||||
R0f.xyz = HDRPass(textureUnitPS1, passParameterSem0.xy);
|
||||
float smask = lumasharping(textureUnitPS1, passParameterSem0.xy);
|
||||
R0f.xyz += vec3(smask);
|
||||
// 0
|
||||
R126f.x = R1f.x + R0f.x;
|
||||
PV0f.x = R126f.x;
|
||||
R127f.y = R1f.y + R0f.y;
|
||||
PV0f.y = R127f.y;
|
||||
R126f.z = R1f.z + R0f.z;
|
||||
PV0f.z = R126f.z;
|
||||
R125f.w = 1.0;
|
||||
// 1
|
||||
tempf.x = dot(vec4(PV0f.x, PV0f.y, PV0f.z, -0.0), vec4(intBitsToFloat(0x3e99096c), intBitsToFloat(0x3f162b6b), intBitsToFloat(0x3dea4a8c), 0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
// 2
|
||||
R127f.x = -(R127f.y) * intBitsToFloat(0x3fb8aa3b);
|
||||
PV0f.y = -(PV1f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.z = -(R126f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.w = -(R126f.z) * intBitsToFloat(0x3fb8aa3b);
|
||||
R126f.w = 1.0 / PV1f.x;
|
||||
PS0f = R126f.w;
|
||||
// 3
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 4
|
||||
PV0f.x = -(PS1f)+1.0;
|
||||
PS0f = exp2(R127f.x);
|
||||
// 5
|
||||
R127f.x = -(PS0f)+1.0;
|
||||
R126f.y = mul_nonIEEE(PV0f.x, PV0f.x);
|
||||
PV1f.z = PV0f.x * R126f.w;
|
||||
PS1f = exp2(R127f.w);
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PV1f.z);
|
||||
PV0f.y = -(PS1f)+1.0;
|
||||
R127f.z = mul_nonIEEE(R126f.z, PV1f.z);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = mul_nonIEEE(R127f.y, PV1f.z);
|
||||
PV0f.w = R127f.w;
|
||||
PS0f = exp2(backupReg1f);
|
||||
// 7
|
||||
PV1f.x = R127f.x + -(PV0f.w);
|
||||
PV1f.y = PV0f.y + -(PV0f.z);
|
||||
PV1f.w = -(PS0f)+1.0;
|
||||
// 8
|
||||
backupReg0f = R127f.z;
|
||||
R127f.x = (mul_nonIEEE(PV1f.x, R126f.y) + R127f.w);
|
||||
R127f.x = clamp(R127f.x, 0.0, 1.0);
|
||||
PV0f.x = R127f.x;
|
||||
PV0f.y = PV1f.w + -(R126f.x);
|
||||
R127f.z = (mul_nonIEEE(PV1f.y, R126f.y) + backupReg0f);
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
PV0f.z = R127f.z;
|
||||
// 9
|
||||
backupReg0f = R126f.x;
|
||||
R126f.x = (mul_nonIEEE(PV0f.y, R126f.y) + backupReg0f);
|
||||
R126f.x = clamp(R126f.x, 0.0, 1.0);
|
||||
PV1f.x = R126f.x;
|
||||
R126f.y = max(PV0f.x, PV0f.z);
|
||||
PV1f.w = min(PV0f.x, PV0f.z);
|
||||
// 10
|
||||
tempf.x = dot(vec4(PV1f.x, R127f.x, R127f.z, R125f.w), vec4(intBitsToFloat(0x3f2aaaab), intBitsToFloat(0x3f2aaaab), intBitsToFloat(0x3f2aaaab), -(1.0)));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R126f.z = min(PV1f.x, PV1f.w);
|
||||
PS0f = R126f.z;
|
||||
// 11
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R127f.x = max(R126f.x, R126f.y);
|
||||
PV1f.x = R127f.x;
|
||||
R123f.y = (mul_nonIEEE(-(PV0f.x), PV0f.x) + 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
R127f.z = backupReg0f + -(PS0f);
|
||||
R125f.w = R126f.x + -(PS0f);
|
||||
R126f.y = backupReg1f + -(PS0f);
|
||||
PS1f = R126f.y;
|
||||
// 12
|
||||
R126f.x = (mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0f.x = R126f.x;
|
||||
PV0f.y = -(R126f.z) + PV1f.x;
|
||||
// 13
|
||||
R123f.w = (mul_nonIEEE(-(PV0f.x), PV0f.y) + R127f.x);
|
||||
PV1f.w = R123f.w;
|
||||
// 14
|
||||
R0f.x = (mul_nonIEEE(R126f.x, R125f.w) + PV1f.w);
|
||||
R0f.y = (mul_nonIEEE(R126f.x, R127f.z) + PV1f.w);
|
||||
R0f.z = (mul_nonIEEE(R126f.x, R126f.y) + PV1f.w);
|
||||
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
|
||||
vec3 color = (passPixelColor0.xyz);
|
||||
color += bloom;
|
||||
color = TonemapPass(color);
|
||||
color = Technicolor2(color);
|
||||
color = LevelsPass(color);
|
||||
color = CurvesPass(color);
|
||||
color = LiftGammaGainPass(color);
|
||||
passPixelColor0 = vec4(color, R0f.w);
|
||||
}
|
@ -0,0 +1,402 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
// shader bd8bba59e2149449
|
||||
|
||||
// Possible problems
|
||||
// Being below 1.3.0 will give you double-vision with recent graphic packs. Update to 1.3.0 or above.
|
||||
// If you're experiencing any issues (due to having the previous Clarity shaders installed), please remove and redownload all of the BotW packs.
|
||||
|
||||
// Credit to NAVras for merging to a better shader.
|
||||
//(Thank you NAVras for debugging and answering silly questions.)
|
||||
// Couldn't have got this far without you.
|
||||
|
||||
// Credit to getdls for adding exposure & Original Contrasty.
|
||||
|
||||
// Clarity GFX
|
||||
// Credit to Jamie for main coding.
|
||||
// Credit to Kiri coding & Reshade logic.
|
||||
// Credit to Serfrost for preset values.
|
||||
// Original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
//v0.9b
|
||||
|
||||
//##########################################################
|
||||
|
||||
//ToneMapping
|
||||
float bloomFactor = 0.15; //Default is 1.0
|
||||
float Bleach = 0.3; //Default is 0.0
|
||||
float exposure = 1.10; //Default is 1.0
|
||||
float defog = 0.001; //Default is 0.0
|
||||
|
||||
//Lift Gamma Gain
|
||||
#define RGB_Lift vec3(1.00, 1.00, 1.00) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue.
|
||||
#define RGB_Gamma vec3(0.70, 0.70, 0.70) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
|
||||
#define RGB_Gain vec3(1.00, 1.00, 1.00) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
|
||||
//Note that a value of 1.0 is a neutral setting that leave the color unchanged.
|
||||
|
||||
//Curves
|
||||
float Contrast = 0.30; //[-1.0, 1.0] The amount of contrast you want
|
||||
|
||||
//Levels Control
|
||||
const int BlackPoint = 0; //[0, 255] The black point is the new black - literally. Everything darker than this will become completely black
|
||||
const int WhitePoint = 255; //[0, 255] The new white point. Everything brighter than this becomes completely white
|
||||
|
||||
//LumaShapening
|
||||
#define sharp_strength 0.65 //[0.10 to 3.00] Strength of the sharpening Default is 0.65
|
||||
#define sharp_clamp 0.035 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
|
||||
|
||||
//Advanced sharpening settings
|
||||
#define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
|
||||
|
||||
//Technicolor2
|
||||
#define Technicolor2_Red_Strength -0.40 //Default is 0.0
|
||||
#define Technicolor2_Green_Strength -0.40 //Default is 0.0
|
||||
#define Technicolor2_Blue_Strength -0.40 //Default is 0.0
|
||||
#define Technicolor2_Brightness 0.10 //Default is 1.0
|
||||
#define Technicolor2_Strength 1.0 //Default is 1.0
|
||||
#define Technicolor2_Saturation 0.80 //Default is 1.0
|
||||
|
||||
//Fake High Dynamic Range.
|
||||
#define HDRPower 1.05 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30."
|
||||
#define radius1 0.793 // 0.0 to 8.0 "Default 0.793 , will affect FX."
|
||||
#define radius2 0.87 // 0.0 to 8.0 "Default 0.87 , will affect FX."
|
||||
|
||||
//###########################################################
|
||||
|
||||
//Do not edit under this line.
|
||||
|
||||
float sat = 0.0;
|
||||
|
||||
const vec3 FogColor = vec3(1.0, 1.5, 1.0); //defog Color";
|
||||
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf5c7b800 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if (v == 0x7FFFFFFF)
|
||||
return floatBitsToInt(1.0);
|
||||
else if (v == 0xFFFFFFFF)
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b) { if (a == 0.0 || b == 0.0) return 0.0; return a*b; }
|
||||
|
||||
//ToneMapping
|
||||
|
||||
vec3 TonemapPass(vec3 inputColor) {
|
||||
vec3 color = inputColor;
|
||||
color = clamp(color - defog * FogColor * 2.55, 0.0, 1.0); // defog
|
||||
color *= exposure / (1.0 + color / exposure);
|
||||
|
||||
const vec3 coefLuma = vec3(0.2126, 0.7152, 0.0722);
|
||||
float lum = dot(coefLuma, color);
|
||||
|
||||
float L = clamp(10.0 * (lum - 0.45), 0.0, 1.0);
|
||||
vec3 A2 = Bleach * color;
|
||||
|
||||
vec3 result1 = 2.0f * color * lum;
|
||||
vec3 result2 = 1.0f - 2.0f * (1.0f - lum) * (1.0f - color);
|
||||
|
||||
vec3 newColor = mix(result1, result2, L);
|
||||
vec3 mixRGB = A2 * newColor;
|
||||
color += ((1.0f - A2) * mixRGB);
|
||||
|
||||
vec3 middlegray = vec3(dot(color, vec3(1.0 / 3.0)));
|
||||
vec3 diffcolor = color - middlegray;
|
||||
color = (color + diffcolor * sat) / (1 + (diffcolor * sat)); // saturation
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
// Levels
|
||||
|
||||
vec3 LevelsPass(vec3 inputColor) {
|
||||
float black_point_float = BlackPoint / 255.0;
|
||||
float white_point_float = WhitePoint == BlackPoint ? (255.0 / 0.00025) : (255.0 / (WhitePoint - BlackPoint)); // Avoid division by zero if the white and black point are the same
|
||||
|
||||
vec3 color = inputColor;
|
||||
color = color * white_point_float - (black_point_float * white_point_float);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
//Curves
|
||||
|
||||
vec3 CurvesPass(vec3 inputColor) {
|
||||
vec3 colorInput = inputColor;
|
||||
float Contrast_blend = Contrast * 2.0; //I multiply by two to give it a strength closer to the other curves.
|
||||
vec3 x = colorInput.rgb; //if the curve should be applied to both Luma and Chroma
|
||||
x = x * (x * (1.5 - x) + 0.5); //horner form - fastest version
|
||||
vec3 color = x; //if the curve should be applied to both Luma and Chroma
|
||||
colorInput.rgb = mix(colorInput.rgb, color, Contrast_blend); //Blend by Contrast
|
||||
return colorInput;
|
||||
}
|
||||
|
||||
|
||||
//TECHNICOLOR2
|
||||
|
||||
vec3 Technicolor2(vec3 inputColor) {
|
||||
vec3 color = inputColor;
|
||||
vec3 Color_Strength = vec3(Technicolor2_Red_Strength, Technicolor2_Green_Strength, Technicolor2_Blue_Strength);
|
||||
vec3 source = color;
|
||||
vec3 temp = 1.0 - source;
|
||||
vec3 target = temp.grg;
|
||||
vec3 target2 = temp.bbr;
|
||||
vec3 temp2 = source * target;
|
||||
temp2 *= target2;
|
||||
|
||||
temp = temp2 * Color_Strength;
|
||||
temp2 *= Technicolor2_Brightness;
|
||||
|
||||
target = temp.grg;
|
||||
target2 = temp.bbr;
|
||||
|
||||
temp = source - target;
|
||||
temp += temp2;
|
||||
temp2 = temp - target2;
|
||||
|
||||
color = mix(source, temp2, Technicolor2_Strength);
|
||||
|
||||
color = mix(vec3(dot(color, vec3(0.333))), color, Technicolor2_Saturation);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
|
||||
//Lift Gamma Gain
|
||||
|
||||
vec3 LiftGammaGainPass(vec3 colorInput)
|
||||
{
|
||||
// -- Get input --
|
||||
vec3 color = colorInput;
|
||||
|
||||
// -- Lift --
|
||||
|
||||
color = color * (1.5 - 0.5 * RGB_Lift) + 0.5 * RGB_Lift - 0.5;
|
||||
color = clamp(color, 0.0, 1.0); //isn't strictly necessary, but doesn't cost performance.
|
||||
|
||||
// -- Gain --
|
||||
color *= RGB_Gain;
|
||||
|
||||
// -- Gamma --
|
||||
color = pow(color, 1.0 / RGB_Gamma); //Gamma
|
||||
|
||||
// -- Return output --
|
||||
return clamp(color, 0.0, 1.0);
|
||||
}
|
||||
|
||||
//LumaShapening
|
||||
|
||||
#define px (1.0/1280.0*uf_fragCoordScale.x)
|
||||
#define py (1.0/720.0*uf_fragCoordScale.y)
|
||||
#define CoefLuma vec3(0.2126, 0.7152, 0.0722)
|
||||
|
||||
float lumasharping(sampler2D tex, vec2 pos) {
|
||||
vec4 colorInput = texture(tex, pos);
|
||||
|
||||
vec3 ori = colorInput.rgb;
|
||||
|
||||
// -- Combining the strength and luma multipliers --
|
||||
vec3 sharp_strength_luma = (CoefLuma * sharp_strength);
|
||||
|
||||
// -- Gaussian filter --
|
||||
// [ .25, .50, .25] [ 1 , 2 , 1 ]
|
||||
// [ .50, 1, .50] = [ 2 , 4 , 2 ]
|
||||
// [ .25, .50, .25] [ 1 , 2 , 1 ]
|
||||
|
||||
|
||||
//float px = 1.0/tex_size[0];
|
||||
//float py = 1.0/tex_size[1];
|
||||
|
||||
vec3 blur_ori = texture(tex, pos + vec2(px, -py) * 0.5 * offset_bias).rgb; // South East
|
||||
blur_ori += texture(tex, pos + vec2(-px, -py) * 0.5 * offset_bias).rgb; // South West
|
||||
blur_ori += texture(tex, pos + vec2(px, py) * 0.5 * offset_bias).rgb; // North East
|
||||
blur_ori += texture(tex, pos + vec2(-px, py) * 0.5 * offset_bias).rgb; // North West
|
||||
|
||||
blur_ori *= 0.25; // ( /= 4) Divide by the number of texture fetches
|
||||
|
||||
// -- Calculate the sharpening --
|
||||
vec3 sharp = ori - blur_ori; //Subtracting the blurred image from the original image
|
||||
|
||||
// -- Adjust strength of the sharpening and clamp it--
|
||||
vec4 sharp_strength_luma_clamp = vec4(sharp_strength_luma * (0.5 / sharp_clamp), 0.5); //Roll part of the clamp into the dot
|
||||
|
||||
float sharp_luma = clamp((dot(vec4(sharp, 1.0), sharp_strength_luma_clamp)), 0.0, 1.0); //Calculate the luma, adjust the strength, scale up and clamp
|
||||
sharp_luma = (sharp_clamp * 2.0) * sharp_luma - sharp_clamp; //scale down
|
||||
|
||||
|
||||
// -- Combining the values to get the final sharpened pixel --
|
||||
|
||||
//colorInput.rgb = colorInput.rgb + sharp_luma; // Add the sharpening to the input color.
|
||||
return sharp_luma;
|
||||
}
|
||||
|
||||
//Fake High Dynamic Range.
|
||||
|
||||
vec3 HDRPass(sampler2D tex, vec2 pos) {
|
||||
vec3 color = texture(tex, pos).rgb;
|
||||
|
||||
vec3 bloom_sum1 = texture(tex, pos + vec2(1.5, -1.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-1.5, -1.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(1.5, 1.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-1.5, 1.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(0.0, -2.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(0.0, 2.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-2.5, 0.0) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(2.5, 0.0) * radius1 * vec2(px, py)).rgb;
|
||||
|
||||
bloom_sum1 *= 0.005;
|
||||
|
||||
vec3 bloom_sum2 = texture(tex, pos + vec2(1.5, -1.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-1.5, -1.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(1.5, 1.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-1.5, 1.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(0.0, -2.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(0.0, 2.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-2.5, 0.0) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(2.5, 0.0) * radius2 * vec2(px, py)).rgb;
|
||||
|
||||
bloom_sum2 *= 0.010;
|
||||
|
||||
float dist = radius2 - radius1;
|
||||
vec3 HDR = (color + (bloom_sum2 - bloom_sum1)) * dist;
|
||||
|
||||
vec3 blend = HDR + color;
|
||||
color = pow(abs(blend), vec3(abs(HDRPower))) + HDR;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
|
||||
vec3 bloom = texture(textureUnitPS0, passParameterSem0.xy).xyz;
|
||||
bloom *= bloomFactor;
|
||||
R0f.xyz = HDRPass(textureUnitPS1, passParameterSem0.xy);
|
||||
float smask = lumasharping(textureUnitPS1, passParameterSem0.xy);
|
||||
R0f.xyz += vec3(smask);
|
||||
// 0
|
||||
R126f.x = R1f.x + R0f.x;
|
||||
PV0f.x = R126f.x;
|
||||
R127f.y = R1f.y + R0f.y;
|
||||
PV0f.y = R127f.y;
|
||||
R126f.z = R1f.z + R0f.z;
|
||||
PV0f.z = R126f.z;
|
||||
R125f.w = 1.0;
|
||||
// 1
|
||||
tempf.x = dot(vec4(PV0f.x, PV0f.y, PV0f.z, -0.0), vec4(intBitsToFloat(0x3e99096c), intBitsToFloat(0x3f162b6b), intBitsToFloat(0x3dea4a8c), 0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
// 2
|
||||
R127f.x = -(R127f.y) * intBitsToFloat(0x3fb8aa3b);
|
||||
PV0f.y = -(PV1f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.z = -(R126f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.w = -(R126f.z) * intBitsToFloat(0x3fb8aa3b);
|
||||
R126f.w = 1.0 / PV1f.x;
|
||||
PS0f = R126f.w;
|
||||
// 3
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 4
|
||||
PV0f.x = -(PS1f)+1.0;
|
||||
PS0f = exp2(R127f.x);
|
||||
// 5
|
||||
R127f.x = -(PS0f)+1.0;
|
||||
R126f.y = mul_nonIEEE(PV0f.x, PV0f.x);
|
||||
PV1f.z = PV0f.x * R126f.w;
|
||||
PS1f = exp2(R127f.w);
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PV1f.z);
|
||||
PV0f.y = -(PS1f)+1.0;
|
||||
R127f.z = mul_nonIEEE(R126f.z, PV1f.z);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = mul_nonIEEE(R127f.y, PV1f.z);
|
||||
PV0f.w = R127f.w;
|
||||
PS0f = exp2(backupReg1f);
|
||||
// 7
|
||||
PV1f.x = R127f.x + -(PV0f.w);
|
||||
PV1f.y = PV0f.y + -(PV0f.z);
|
||||
PV1f.w = -(PS0f)+1.0;
|
||||
// 8
|
||||
backupReg0f = R127f.z;
|
||||
R127f.x = (mul_nonIEEE(PV1f.x, R126f.y) + R127f.w);
|
||||
R127f.x = clamp(R127f.x, 0.0, 1.0);
|
||||
PV0f.x = R127f.x;
|
||||
PV0f.y = PV1f.w + -(R126f.x);
|
||||
R127f.z = (mul_nonIEEE(PV1f.y, R126f.y) + backupReg0f);
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
PV0f.z = R127f.z;
|
||||
// 9
|
||||
backupReg0f = R126f.x;
|
||||
R126f.x = (mul_nonIEEE(PV0f.y, R126f.y) + backupReg0f);
|
||||
R126f.x = clamp(R126f.x, 0.0, 1.0);
|
||||
PV1f.x = R126f.x;
|
||||
R126f.y = max(PV0f.x, PV0f.z);
|
||||
PV1f.w = min(PV0f.x, PV0f.z);
|
||||
// 10
|
||||
tempf.x = dot(vec4(PV1f.x, R127f.x, R127f.z, R125f.w), vec4(intBitsToFloat(0x3f2aaaab), intBitsToFloat(0x3f2aaaab), intBitsToFloat(0x3f2aaaab), -(1.0)));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R126f.z = min(PV1f.x, PV1f.w);
|
||||
PS0f = R126f.z;
|
||||
// 11
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R127f.x = max(R126f.x, R126f.y);
|
||||
PV1f.x = R127f.x;
|
||||
R123f.y = (mul_nonIEEE(-(PV0f.x), PV0f.x) + 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
R127f.z = backupReg0f + -(PS0f);
|
||||
R125f.w = R126f.x + -(PS0f);
|
||||
R126f.y = backupReg1f + -(PS0f);
|
||||
PS1f = R126f.y;
|
||||
// 12
|
||||
R126f.x = (mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0f.x = R126f.x;
|
||||
PV0f.y = -(R126f.z) + PV1f.x;
|
||||
// 13
|
||||
R123f.w = (mul_nonIEEE(-(PV0f.x), PV0f.y) + R127f.x);
|
||||
PV1f.w = R123f.w;
|
||||
// 14
|
||||
R0f.x = (mul_nonIEEE(R126f.x, R125f.w) + PV1f.w);
|
||||
R0f.y = (mul_nonIEEE(R126f.x, R127f.z) + PV1f.w);
|
||||
R0f.z = (mul_nonIEEE(R126f.x, R126f.y) + PV1f.w);
|
||||
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
|
||||
vec3 color = (passPixelColor0.xyz);
|
||||
color += bloom;
|
||||
color = TonemapPass(color);
|
||||
color = Technicolor2(color);
|
||||
color = LevelsPass(color);
|
||||
color = CurvesPass(color);
|
||||
color = LiftGammaGainPass(color);
|
||||
passPixelColor0 = vec4(color, R0f.w);
|
||||
}
|
@ -0,0 +1,368 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
// shader bd8bba59e2149449
|
||||
|
||||
// Possible problems
|
||||
// Being below 1.3.0 will give you double-vision with recent graphic packs. Update to 1.3.0 or above.
|
||||
// If you're experiencing any issues (due to having the previous Clarity shaders installed), please remove and redownload all of the BotW packs.
|
||||
|
||||
// Changelog V0.1
|
||||
// Changed from shader f14bb_ps.txt to bd8bb_ps.txt
|
||||
|
||||
// Credit to NAVras for merging to a better shader.(specal Note Thank you NAVras, For Helping Debug and answering silly questions.)
|
||||
// Could not have got this far without you.
|
||||
// Credit to getdls for adding exposure & Original Contrasty.
|
||||
|
||||
// Clarity GFX
|
||||
// Credit to Jamie for main coding.
|
||||
// Credit to Kiri coding & Reshade logic.
|
||||
// Credit to Serfrost for preset values.
|
||||
// Original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
// Changelog v0.7
|
||||
|
||||
//##########################################################
|
||||
|
||||
///ToneMapping
|
||||
float bloomFactor = 0.33; //Default is 1.0
|
||||
float Bleach = 0.0002; //Default is 0.0
|
||||
float exposure = 1.25; //Default is 1.0
|
||||
float defog = 0.003; //Default is 0.0
|
||||
|
||||
//LumaShapening
|
||||
#define sharp_strength 0.25 //[0.10 to 3.00] Strength of the sharpening Default is 0.65
|
||||
#define sharp_clamp 0.085 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
|
||||
//Advanced sharpening settings
|
||||
#define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
|
||||
|
||||
//Technicolor2
|
||||
#define Technicolor2_Red_Strength 0.0 //Default is 0.0
|
||||
#define Technicolor2_Green_Strength 0.0 //Default is 0.0
|
||||
#define Technicolor2_Blue_Strength 0.0 //Default is 0.0
|
||||
#define Technicolor2_Brightness 1.00 //Default is 1.0
|
||||
#define Technicolor2_Strength 0.40 //Default is 1.0
|
||||
#define Technicolor2_Saturation 0.51 //Default is 1.0
|
||||
|
||||
//Lift Gamma Gain
|
||||
#define RGB_Lift vec3(1.0, 1.0, 1.0) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue.
|
||||
#define RGB_Gamma vec3(0.60, 0.60, 0.60) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
|
||||
#define RGB_Gain vec3(1.0, 1.0, 1.0) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
|
||||
//Note that a value of 1.0 is a neutral setting that leave the color unchanged.
|
||||
|
||||
//Fake High Dynamic Range.
|
||||
#define HDRPower 1.20 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30."
|
||||
#define radius1 0.793 // 0.0 to 8.0 "Default 0.793 , will affect FX."
|
||||
#define radius2 0.87 // 0.0 to 8.0 "Default 0.87 , will affect FX."
|
||||
//-----------------------------------------------------------
|
||||
|
||||
//End of adjustable values
|
||||
|
||||
//###########################################################
|
||||
|
||||
//Do not edit under this line.
|
||||
float sat = 0.0;
|
||||
const vec3 FogColor = vec3(0.0, 1.03, 0.0); //defog Color";
|
||||
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Bloom
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// LumaShapening, HDR
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
|
||||
//ToneMapping
|
||||
|
||||
vec3 TonemapPass(vec3 inputColor) {
|
||||
vec3 color = inputColor;
|
||||
color = clamp(color - defog * FogColor * 2.55, 0.0, 1.0); // defog
|
||||
color *= exposure/(1.0+ color / exposure);
|
||||
|
||||
const vec3 coefLuma = vec3(0.2126, 0.7152, 0.0722);
|
||||
float lum = dot(coefLuma, color);
|
||||
|
||||
float L = clamp(10.0 * (lum - 0.45), 0.0, 1.0);
|
||||
vec3 A2 = Bleach * color;
|
||||
|
||||
vec3 result1 = 2.0f * color * lum;
|
||||
vec3 result2 = 1.0f - 2.0f * (1.0f - lum) * (1.0f - color);
|
||||
|
||||
vec3 newColor = mix(result1, result2, L);
|
||||
vec3 mixRGB = A2 * newColor;
|
||||
color += ((1.0f - A2) * mixRGB);
|
||||
|
||||
vec3 middlegray = vec3(dot(color, vec3(1.0 / 3.0)));
|
||||
vec3 diffcolor = color - middlegray;
|
||||
color = (color + diffcolor * sat) / (1 + (diffcolor * sat)); // saturation
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
//TECHNICOLOR2
|
||||
|
||||
vec3 Technicolor2(vec3 inputColor) {
|
||||
vec3 color = inputColor;
|
||||
vec3 Color_Strength = vec3(Technicolor2_Red_Strength, Technicolor2_Green_Strength, Technicolor2_Blue_Strength);
|
||||
vec3 source = color;
|
||||
vec3 temp = 1.0 - source;
|
||||
vec3 target = temp.grg;
|
||||
vec3 target2 = temp.bbr;
|
||||
vec3 temp2 = source * target;
|
||||
temp2 *= target2;
|
||||
|
||||
temp = temp2 * Color_Strength;
|
||||
temp2 *= Technicolor2_Brightness;
|
||||
|
||||
target = temp.grg;
|
||||
target2 = temp.bbr;
|
||||
|
||||
temp = source - target;
|
||||
temp += temp2;
|
||||
temp2 = temp - target2;
|
||||
|
||||
color = mix(source, temp2, Technicolor2_Strength);
|
||||
|
||||
color = mix(vec3(dot(color, vec3(0.333))), color, Technicolor2_Saturation);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
//Lift Gamma Gain
|
||||
|
||||
vec3 LiftGammaGainPass( vec3 colorInput )
|
||||
{
|
||||
// -- Get input --
|
||||
vec3 color = colorInput;
|
||||
|
||||
// -- Lift --
|
||||
|
||||
color = color * (1.5-0.5 * RGB_Lift) + 0.5 * RGB_Lift - 0.5;
|
||||
color = clamp(color, 0.0, 1.0); //isn't strictly necessary, but doesn't cost performance.
|
||||
|
||||
// -- Gain --
|
||||
color *= RGB_Gain;
|
||||
|
||||
// -- Gamma --
|
||||
color = pow(color, 1.0 / RGB_Gamma); //Gamma
|
||||
|
||||
// -- Return output --
|
||||
|
||||
return clamp(color, 0.0, 1.0);
|
||||
}
|
||||
|
||||
//LumaShapening
|
||||
|
||||
#define px (1.0/1280.0*uf_fragCoordScale.x)
|
||||
#define py (1.0/720.0*uf_fragCoordScale.y)
|
||||
#define CoefLuma vec3(0.2126, 0.7152, 0.0722)
|
||||
|
||||
float lumasharping(sampler2D tex, vec2 pos){
|
||||
vec4 colorInput = texture(tex, pos);
|
||||
|
||||
vec3 ori = colorInput.rgb;
|
||||
|
||||
// -- Combining the strength and luma multipliers --
|
||||
vec3 sharp_strength_luma = (CoefLuma * sharp_strength);
|
||||
|
||||
// -- Gaussian filter --
|
||||
// [ .25, .50, .25] [ 1 , 2 , 1 ]
|
||||
// [ .50, 1, .50] = [ 2 , 4 , 2 ]
|
||||
// [ .25, .50, .25] [ 1 , 2 , 1 ]
|
||||
|
||||
|
||||
//float px = 1.0/tex_size[0];
|
||||
//float py = 1.0/tex_size[1];
|
||||
|
||||
vec3 blur_ori = texture(tex, pos + vec2(px,-py) * 0.5 * offset_bias).rgb; // South East
|
||||
blur_ori += texture(tex, pos + vec2(-px,-py) * 0.5 * offset_bias).rgb; // South West
|
||||
blur_ori += texture(tex, pos + vec2(px,py) * 0.5 * offset_bias).rgb; // North East
|
||||
blur_ori += texture(tex, pos + vec2(-px,py) * 0.5 * offset_bias).rgb; // North West
|
||||
|
||||
blur_ori *= 0.25; // ( /= 4) Divide by the number of texture fetches
|
||||
|
||||
// -- Calculate the sharpening --
|
||||
vec3 sharp = ori - blur_ori; //Subtracting the blurred image from the original image
|
||||
|
||||
// -- Adjust strength of the sharpening and clamp it--
|
||||
vec4 sharp_strength_luma_clamp = vec4(sharp_strength_luma * (0.5 / sharp_clamp),0.5); //Roll part of the clamp into the dot
|
||||
|
||||
float sharp_luma = clamp((dot(vec4(sharp,1.0), sharp_strength_luma_clamp)), 0.0,1.0 ); //Calculate the luma, adjust the strength, scale up and clamp
|
||||
sharp_luma = (sharp_clamp * 2.0) * sharp_luma - sharp_clamp; //scale down
|
||||
|
||||
|
||||
// -- Combining the values to get the final sharpened pixel --
|
||||
|
||||
//colorInput.rgb = colorInput.rgb + sharp_luma; // Add the sharpening to the input color.
|
||||
return sharp_luma;
|
||||
}
|
||||
|
||||
//Fake High Dynamic Range.
|
||||
|
||||
vec3 HDRPass(sampler2D tex, vec2 pos){
|
||||
vec3 color = texture(tex, pos).rgb;
|
||||
|
||||
vec3 bloom_sum1 = texture(tex, pos + vec2(1.5, -1.5) * radius1 * vec2(px,py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-1.5, -1.5) * radius1 * vec2(px,py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2( 1.5, 1.5) * radius1 * vec2(px,py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-1.5, 1.5) * radius1 * vec2(px,py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2( 0.0, -2.5) * radius1 * vec2(px,py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2( 0.0, 2.5) * radius1 * vec2(px,py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-2.5, 0.0) * radius1 * vec2(px,py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2( 2.5, 0.0) * radius1 * vec2(px,py)).rgb;
|
||||
|
||||
bloom_sum1 *= 0.005;
|
||||
|
||||
vec3 bloom_sum2 = texture(tex, pos + vec2(1.5, -1.5) * radius2 * vec2(px,py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-1.5, -1.5) * radius2 * vec2(px,py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2( 1.5, 1.5) * radius2 * vec2(px,py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-1.5, 1.5) * radius2 * vec2(px,py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2( 0.0, -2.5) * radius2 * vec2(px,py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2( 0.0, 2.5) * radius2 * vec2(px,py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-2.5, 0.0) * radius2 * vec2(px,py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2( 2.5, 0.0) * radius2 * vec2(px,py)).rgb;
|
||||
|
||||
bloom_sum2 *= 0.010;
|
||||
|
||||
float dist = radius2 - radius1;
|
||||
vec3 HDR = (color + (bloom_sum2 - bloom_sum1)) * dist;
|
||||
|
||||
vec3 blend = HDR + color;
|
||||
color = pow(abs(blend), vec3(abs(HDRPower))) + HDR;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
|
||||
vec3 bloom = texture(textureUnitPS0, passParameterSem0.xy).xyz;
|
||||
bloom *= bloomFactor;
|
||||
R0f.xyz = HDRPass(textureUnitPS1, passParameterSem0.xy);
|
||||
float smask = lumasharping(textureUnitPS1, passParameterSem0.xy);
|
||||
R0f.xyz += vec3(smask);
|
||||
// 0
|
||||
R126f.x = R1f.x + R0f.x;
|
||||
PV0f.x = R126f.x;
|
||||
R127f.y = R1f.y + R0f.y;
|
||||
PV0f.y = R127f.y;
|
||||
R126f.z = R1f.z + R0f.z;
|
||||
PV0f.z = R126f.z;
|
||||
R125f.w = 1.0;
|
||||
// 1
|
||||
tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
// 2
|
||||
R127f.x = -(R127f.y) * intBitsToFloat(0x3fb8aa3b);
|
||||
PV0f.y = -(PV1f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.z = -(R126f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.w = -(R126f.z) * intBitsToFloat(0x3fb8aa3b);
|
||||
R126f.w = 1.0 / PV1f.x;
|
||||
PS0f = R126f.w;
|
||||
// 3
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 4
|
||||
PV0f.x = -(PS1f) + 1.0;
|
||||
PS0f = exp2(R127f.x);
|
||||
// 5
|
||||
R127f.x = -(PS0f) + 1.0;
|
||||
R126f.y = mul_nonIEEE(PV0f.x, PV0f.x);
|
||||
PV1f.z = PV0f.x * R126f.w;
|
||||
PS1f = exp2(R127f.w);
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PV1f.z);
|
||||
PV0f.y = -(PS1f) + 1.0;
|
||||
R127f.z = mul_nonIEEE(R126f.z, PV1f.z);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = mul_nonIEEE(R127f.y, PV1f.z);
|
||||
PV0f.w = R127f.w;
|
||||
PS0f = exp2(backupReg1f);
|
||||
// 7
|
||||
PV1f.x = R127f.x + -(PV0f.w);
|
||||
PV1f.y = PV0f.y + -(PV0f.z);
|
||||
PV1f.w = -(PS0f) + 1.0;
|
||||
// 8
|
||||
backupReg0f = R127f.z;
|
||||
R127f.x = (mul_nonIEEE(PV1f.x,R126f.y) + R127f.w);
|
||||
R127f.x = clamp(R127f.x, 0.0, 1.0);
|
||||
PV0f.x = R127f.x;
|
||||
PV0f.y = PV1f.w + -(R126f.x);
|
||||
R127f.z = (mul_nonIEEE(PV1f.y,R126f.y) + backupReg0f);
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
PV0f.z = R127f.z;
|
||||
// 9
|
||||
backupReg0f = R126f.x;
|
||||
R126f.x = (mul_nonIEEE(PV0f.y,R126f.y) + backupReg0f);
|
||||
R126f.x = clamp(R126f.x, 0.0, 1.0);
|
||||
PV1f.x = R126f.x;
|
||||
R126f.y = max(PV0f.x, PV0f.z);
|
||||
PV1f.w = min(PV0f.x, PV0f.z);
|
||||
// 10
|
||||
tempf.x = dot(vec4(PV1f.x,R127f.x,R127f.z,R125f.w),vec4(intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),-(1.0)));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R126f.z = min(PV1f.x, PV1f.w);
|
||||
PS0f = R126f.z;
|
||||
// 11
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R127f.x = max(R126f.x, R126f.y);
|
||||
PV1f.x = R127f.x;
|
||||
R123f.y = (mul_nonIEEE(-(PV0f.x),PV0f.x) + 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
R127f.z = backupReg0f + -(PS0f);
|
||||
R125f.w = R126f.x + -(PS0f);
|
||||
R126f.y = backupReg1f + -(PS0f);
|
||||
PS1f = R126f.y;
|
||||
// 12
|
||||
R126f.x = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0f.x = R126f.x;
|
||||
PV0f.y = -(R126f.z) + PV1f.x;
|
||||
// 13
|
||||
R123f.w = (mul_nonIEEE(-(PV0f.x),PV0f.y) + R127f.x);
|
||||
PV1f.w = R123f.w;
|
||||
// 14
|
||||
R0f.x = (mul_nonIEEE(R126f.x,R125f.w) + PV1f.w);
|
||||
R0f.y = (mul_nonIEEE(R126f.x,R127f.z) + PV1f.w);
|
||||
R0f.z = (mul_nonIEEE(R126f.x,R126f.y) + PV1f.w);
|
||||
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
vec3 color = (passPixelColor0.xyz);
|
||||
color += bloom;
|
||||
color = TonemapPass(color);
|
||||
color = Technicolor2(color);
|
||||
color = LiftGammaGainPass(color);
|
||||
passPixelColor0 = vec4(color, R0f.w);
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
There is currently 3 releases of Clarity in this pack,
|
||||
The default is with No lumasharpening or HDR.
|
||||
The second titled.lumasharpening is the same file as above but with lumashapening.
|
||||
The third FakeHDR is the same but with Faked HDR
|
||||
|
||||
You cannot Enable all 3 packs at once , so you need to rename the file by removing the ending extention .lumasharpening or FakeHDR .
|
||||
The Origional File I would back upto its name.txt.origional case you want to revert for any reason.
|
||||
|
||||
Please Note sword effect's are slightly off in Faked HDR .. Looking for a solution.
|
||||
lumasharpening and FakeHDR were Brought over from SweetFX, Reshade to be used as a 1- pass shader .. They cannot be enabled or used at the same time..
|
@ -7,10 +7,10 @@
|
||||
// Being below 1.3.0 will give you double-vision with recent graphic packs. Update to 1.3.0 or above.
|
||||
// If you're experiencing any issues (due to having the previous Clarity shaders installed), please remove and redownload all of the BotW packs.
|
||||
|
||||
// Changelog V0.1
|
||||
// Changed from shader f14bb_ps.txt to bd8bb_ps.txt
|
||||
|
||||
// Credit to NAVras for merging to a better shader.
|
||||
//(Thank you NAVras for debugging and answering silly questions.)
|
||||
// Couldn't have got this far without you.
|
||||
|
||||
// Credit to getdls for adding exposure & Original Contrasty.
|
||||
|
||||
// Clarity GFX
|
||||
@ -19,33 +19,56 @@
|
||||
// Credit to Serfrost for preset values.
|
||||
// Original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
// Changelog v0.5
|
||||
//v0.9b
|
||||
|
||||
//##########################################################
|
||||
|
||||
// Contrast, saturation, Gamma , Vibrance , Defog.
|
||||
//ToneMapping
|
||||
float bloomFactor = 0.2; //Default is 1.0
|
||||
float Bleach = 0.3; //Default is 0.0
|
||||
float exposure = 1.13; //Default is 1.0
|
||||
float defog = 0.004; //Default is 0.0
|
||||
|
||||
//Adjustable Values:
|
||||
|
||||
const float con = 0.80; // [0.0 ~ 1.5] [0.5 Default] Contrast Adjustment - or + values work
|
||||
const float sat = 0.00; // [0.1 ~ 1.5] [0.0 Default] Color Saturation Adjustment. - or + values work
|
||||
const float gamma = 1.43; // [0.0 ~ 2.5] [1.0 Default] Gamma Adjustment - or + values work
|
||||
//Luma Values for changing color. Machinima tool mostly.
|
||||
const float AvgLumR = 0.0; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values.
|
||||
const float AvgLumG = -0.003; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values.
|
||||
const float AvgLumB = 0.0; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values.
|
||||
//-----------------------------------------------------------
|
||||
//Lift Gamma Gain
|
||||
#define RGB_Lift vec3(1.05, 1.05, 1.05) //[0.000 to 2.000] Adjust shadows for Red, Green and Blue.
|
||||
#define RGB_Gamma vec3(0.70, 0.70, 0.70) //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
|
||||
#define RGB_Gain vec3(1.05, 1.00, 1.05) //[0.000 to 2.000] Adjust highlights for Red, Green and Blue
|
||||
//Note that a value of 1.0 is a neutral setting that leave the color unchanged.
|
||||
|
||||
//End of adjustable values
|
||||
//Curves
|
||||
float Contrast = 0.50; //[-1.0, 1.0] The amount of contrast you want
|
||||
|
||||
//Levels Control
|
||||
const int BlackPoint = 0; //[0, 255] The black point is the new black - literally. Everything darker than this will become completely black
|
||||
const int WhitePoint = 255; //[0, 255] The new white point. Everything brighter than this becomes completely white
|
||||
|
||||
//LumaShapening
|
||||
#define sharp_strength 0.65 //[0.10 to 3.00] Strength of the sharpening Default is 0.65
|
||||
#define sharp_clamp 0.035 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
|
||||
|
||||
//Advanced sharpening settings
|
||||
#define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
|
||||
|
||||
//Technicolor2
|
||||
#define Technicolor2_Red_Strength 0.0 //Default is 0.0
|
||||
#define Technicolor2_Green_Strength 0.0 //Default is 0.0
|
||||
#define Technicolor2_Blue_Strength 0.0 //Default is 0.0
|
||||
#define Technicolor2_Brightness 0.50 //Default is 1.0
|
||||
#define Technicolor2_Strength 1.0 //Default is 1.0
|
||||
#define Technicolor2_Saturation 0.70 //Default is 1.0
|
||||
|
||||
//Fake High Dynamic Range.
|
||||
#define HDRPower 1.15 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also darker , Default 1.30."
|
||||
#define radius1 0.793 // 0.0 to 8.0 "Default 0.793 , will affect FX."
|
||||
#define radius2 0.87 // 0.0 to 8.0 "Default 0.87 , will affect FX."
|
||||
|
||||
//###########################################################
|
||||
|
||||
//Do not edit under this line.
|
||||
|
||||
const float exposure = 0.00;
|
||||
const float Bleach = 0.0;
|
||||
const float brt = 0.0;
|
||||
const vec3 FogColor = vec3(0.0, 0.0, 0.0); //defog Color";
|
||||
|
||||
float sat = 0.0;
|
||||
|
||||
const vec3 FogColor = vec3(1.0, 1.5, 1.0); //defog Color";
|
||||
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -55,170 +78,325 @@ layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
if (v == 0x7FFFFFFF)
|
||||
return floatBitsToInt(1.0);
|
||||
else if (v == 0xFFFFFFFF)
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
float mul_nonIEEE(float a, float b) { if (a == 0.0 || b == 0.0) return 0.0; return a*b; }
|
||||
|
||||
//-----------------------------------------------------------
|
||||
// Based on CeeJay.dk's original GLSL/HLSL.
|
||||
//-----------------------------------------------------------
|
||||
//ToneMapping
|
||||
|
||||
vec3 TonemapPass(vec3 inputColor) {
|
||||
vec3 color = inputColor;
|
||||
//color = clamp(color - defog * FogColor * 2.55, 0.0, 1.0); // defog
|
||||
color *= pow(2.0f, exposure); // exposure
|
||||
color = pow(color, vec3(gamma)); // Gamma
|
||||
color = clamp(color - defog * FogColor * 2.55, 0.0, 1.0); // defog
|
||||
color *= exposure / (1.0 + color / exposure);
|
||||
|
||||
const vec3 coefLuma = vec3(0.2126, 0.7152, 0.0722);
|
||||
float lum = dot(coefLuma, color);
|
||||
|
||||
|
||||
float L = clamp(10.0 * (lum - 0.45), 0.0, 1.0);
|
||||
vec3 A2 = Bleach * color;
|
||||
|
||||
vec3 result1 = 2.0f * color * lum;
|
||||
vec3 result2 = 1.0f - 2.0f * (1.0f - lum) * (1.0f - color);
|
||||
|
||||
|
||||
vec3 newColor = mix(result1, result2, L);
|
||||
vec3 mixRGB = A2 * newColor;
|
||||
color += ((1.0f - A2) * mixRGB);
|
||||
|
||||
|
||||
vec3 middlegray = vec3(dot(color, vec3(1.0 / 3.0)));
|
||||
vec3 diffcolor = color - middlegray;
|
||||
color = (color + diffcolor * sat) / (1 + (diffcolor * sat)); // saturation
|
||||
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
vec3 brightnessContrast(vec3 color, float brt, float con){
|
||||
return (color - 0.5) * con + 0.5 + brt;
|
||||
// Levels
|
||||
|
||||
vec3 LevelsPass(vec3 inputColor) {
|
||||
float black_point_float = BlackPoint / 255.0;
|
||||
float white_point_float = WhitePoint == BlackPoint ? (255.0 / 0.00025) : (255.0 / (WhitePoint - BlackPoint)); // Avoid division by zero if the white and black point are the same
|
||||
|
||||
vec3 color = inputColor;
|
||||
color = color * white_point_float - (black_point_float * white_point_float);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
//Curves
|
||||
|
||||
vec3 CurvesPass(vec3 inputColor) {
|
||||
vec3 colorInput = inputColor;
|
||||
float Contrast_blend = Contrast * 2.0; //I multiply by two to give it a strength closer to the other curves.
|
||||
vec3 x = colorInput.rgb; //if the curve should be applied to both Luma and Chroma
|
||||
x = x * (x * (1.5 - x) + 0.5); //horner form - fastest version
|
||||
vec3 color = x; //if the curve should be applied to both Luma and Chroma
|
||||
colorInput.rgb = mix(colorInput.rgb, color, Contrast_blend); //Blend by Contrast
|
||||
return colorInput;
|
||||
}
|
||||
|
||||
|
||||
//TECHNICOLOR2
|
||||
|
||||
vec3 Technicolor2(vec3 inputColor) {
|
||||
vec3 color = inputColor;
|
||||
vec3 Color_Strength = vec3(Technicolor2_Red_Strength, Technicolor2_Green_Strength, Technicolor2_Blue_Strength);
|
||||
vec3 source = color;
|
||||
vec3 temp = 1.0 - source;
|
||||
vec3 target = temp.grg;
|
||||
vec3 target2 = temp.bbr;
|
||||
vec3 temp2 = source * target;
|
||||
temp2 *= target2;
|
||||
|
||||
temp = temp2 * Color_Strength;
|
||||
temp2 *= Technicolor2_Brightness;
|
||||
|
||||
target = temp.grg;
|
||||
target2 = temp.bbr;
|
||||
|
||||
temp = source - target;
|
||||
temp += temp2;
|
||||
temp2 = temp - target2;
|
||||
|
||||
color = mix(source, temp2, Technicolor2_Strength);
|
||||
|
||||
color = mix(vec3(dot(color, vec3(0.333))), color, Technicolor2_Saturation);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
|
||||
//Lift Gamma Gain
|
||||
|
||||
vec3 LiftGammaGainPass(vec3 colorInput)
|
||||
{
|
||||
// -- Get input --
|
||||
vec3 color = colorInput;
|
||||
|
||||
// -- Lift --
|
||||
|
||||
color = color * (1.5 - 0.5 * RGB_Lift) + 0.5 * RGB_Lift - 0.5;
|
||||
color = clamp(color, 0.0, 1.0); //isn't strictly necessary, but doesn't cost performance.
|
||||
|
||||
// -- Gain --
|
||||
color *= RGB_Gain;
|
||||
|
||||
// -- Gamma --
|
||||
color = pow(color, 1.0 / RGB_Gamma); //Gamma
|
||||
|
||||
// -- Return output --
|
||||
return clamp(color, 0.0, 1.0);
|
||||
}
|
||||
|
||||
//LumaShapening
|
||||
|
||||
#define px (1.0/1280.0*uf_fragCoordScale.x)
|
||||
#define py (1.0/720.0*uf_fragCoordScale.y)
|
||||
#define CoefLuma vec3(0.2126, 0.7152, 0.0722)
|
||||
|
||||
float lumasharping(sampler2D tex, vec2 pos) {
|
||||
vec4 colorInput = texture(tex, pos);
|
||||
|
||||
vec3 ori = colorInput.rgb;
|
||||
|
||||
// -- Combining the strength and luma multipliers --
|
||||
vec3 sharp_strength_luma = (CoefLuma * sharp_strength);
|
||||
|
||||
// -- Gaussian filter --
|
||||
// [ .25, .50, .25] [ 1 , 2 , 1 ]
|
||||
// [ .50, 1, .50] = [ 2 , 4 , 2 ]
|
||||
// [ .25, .50, .25] [ 1 , 2 , 1 ]
|
||||
|
||||
|
||||
//float px = 1.0/tex_size[0];
|
||||
//float py = 1.0/tex_size[1];
|
||||
|
||||
vec3 blur_ori = texture(tex, pos + vec2(px, -py) * 0.5 * offset_bias).rgb; // South East
|
||||
blur_ori += texture(tex, pos + vec2(-px, -py) * 0.5 * offset_bias).rgb; // South West
|
||||
blur_ori += texture(tex, pos + vec2(px, py) * 0.5 * offset_bias).rgb; // North East
|
||||
blur_ori += texture(tex, pos + vec2(-px, py) * 0.5 * offset_bias).rgb; // North West
|
||||
|
||||
blur_ori *= 0.25; // ( /= 4) Divide by the number of texture fetches
|
||||
|
||||
// -- Calculate the sharpening --
|
||||
vec3 sharp = ori - blur_ori; //Subtracting the blurred image from the original image
|
||||
|
||||
// -- Adjust strength of the sharpening and clamp it--
|
||||
vec4 sharp_strength_luma_clamp = vec4(sharp_strength_luma * (0.5 / sharp_clamp), 0.5); //Roll part of the clamp into the dot
|
||||
|
||||
float sharp_luma = clamp((dot(vec4(sharp, 1.0), sharp_strength_luma_clamp)), 0.0, 1.0); //Calculate the luma, adjust the strength, scale up and clamp
|
||||
sharp_luma = (sharp_clamp * 2.0) * sharp_luma - sharp_clamp; //scale down
|
||||
|
||||
|
||||
// -- Combining the values to get the final sharpened pixel --
|
||||
|
||||
//colorInput.rgb = colorInput.rgb + sharp_luma; // Add the sharpening to the input color.
|
||||
return sharp_luma;
|
||||
}
|
||||
|
||||
//Fake High Dynamic Range.
|
||||
|
||||
vec3 HDRPass(sampler2D tex, vec2 pos) {
|
||||
vec3 color = texture(tex, pos).rgb;
|
||||
|
||||
vec3 bloom_sum1 = texture(tex, pos + vec2(1.5, -1.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-1.5, -1.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(1.5, 1.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-1.5, 1.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(0.0, -2.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(0.0, 2.5) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-2.5, 0.0) * radius1 * vec2(px, py)).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(2.5, 0.0) * radius1 * vec2(px, py)).rgb;
|
||||
|
||||
bloom_sum1 *= 0.005;
|
||||
|
||||
vec3 bloom_sum2 = texture(tex, pos + vec2(1.5, -1.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-1.5, -1.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(1.5, 1.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-1.5, 1.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(0.0, -2.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(0.0, 2.5) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-2.5, 0.0) * radius2 * vec2(px, py)).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(2.5, 0.0) * radius2 * vec2(px, py)).rgb;
|
||||
|
||||
bloom_sum2 *= 0.010;
|
||||
|
||||
float dist = radius2 - radius1;
|
||||
vec3 HDR = (color + (bloom_sum2 - bloom_sum1)) * dist;
|
||||
|
||||
vec3 blend = HDR + color;
|
||||
color = pow(abs(blend), vec3(abs(HDRPower))) + HDR;
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
|
||||
R0f.xyz = (texture(textureUnitPS1, R0f.xy).xyz);
|
||||
// 0
|
||||
R126f.x = R1f.x + R0f.x;
|
||||
PV0f.x = R126f.x;
|
||||
R127f.y = R1f.y + R0f.y;
|
||||
PV0f.y = R127f.y;
|
||||
R126f.z = R1f.z + R0f.z;
|
||||
PV0f.z = R126f.z;
|
||||
R125f.w = 1.0;
|
||||
// 1
|
||||
tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
// 2
|
||||
R127f.x = -(R127f.y) * intBitsToFloat(0x3fb8aa3b);
|
||||
PV0f.y = -(PV1f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.z = -(R126f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.w = -(R126f.z) * intBitsToFloat(0x3fb8aa3b);
|
||||
R126f.w = 1.0 / PV1f.x;
|
||||
PS0f = R126f.w;
|
||||
// 3
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 4
|
||||
PV0f.x = -(PS1f) + 1.0;
|
||||
PS0f = exp2(R127f.x);
|
||||
// 5
|
||||
R127f.x = -(PS0f) + 1.0;
|
||||
R126f.y = mul_nonIEEE(PV0f.x, PV0f.x);
|
||||
PV1f.z = PV0f.x * R126f.w;
|
||||
PS1f = exp2(R127f.w);
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PV1f.z);
|
||||
PV0f.y = -(PS1f) + 1.0;
|
||||
R127f.z = mul_nonIEEE(R126f.z, PV1f.z);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = mul_nonIEEE(R127f.y, PV1f.z);
|
||||
PV0f.w = R127f.w;
|
||||
PS0f = exp2(backupReg1f);
|
||||
// 7
|
||||
PV1f.x = R127f.x + -(PV0f.w);
|
||||
PV1f.y = PV0f.y + -(PV0f.z);
|
||||
PV1f.w = -(PS0f) + 1.0;
|
||||
// 8
|
||||
backupReg0f = R127f.z;
|
||||
R127f.x = (mul_nonIEEE(PV1f.x,R126f.y) + R127f.w);
|
||||
R127f.x = clamp(R127f.x, 0.0, 1.0);
|
||||
PV0f.x = R127f.x;
|
||||
PV0f.y = PV1f.w + -(R126f.x);
|
||||
R127f.z = (mul_nonIEEE(PV1f.y,R126f.y) + backupReg0f);
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
PV0f.z = R127f.z;
|
||||
// 9
|
||||
backupReg0f = R126f.x;
|
||||
R126f.x = (mul_nonIEEE(PV0f.y,R126f.y) + backupReg0f);
|
||||
R126f.x = clamp(R126f.x, 0.0, 1.0);
|
||||
PV1f.x = R126f.x;
|
||||
R126f.y = max(PV0f.x, PV0f.z);
|
||||
PV1f.w = min(PV0f.x, PV0f.z);
|
||||
// 10
|
||||
tempf.x = dot(vec4(PV1f.x,R127f.x,R127f.z,R125f.w),vec4(intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),-(1.0)));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R126f.z = min(PV1f.x, PV1f.w);
|
||||
PS0f = R126f.z;
|
||||
// 11
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R127f.x = max(R126f.x, R126f.y);
|
||||
PV1f.x = R127f.x;
|
||||
R123f.y = (mul_nonIEEE(-(PV0f.x),PV0f.x) + 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
R127f.z = backupReg0f + -(PS0f);
|
||||
R125f.w = R126f.x + -(PS0f);
|
||||
R126f.y = backupReg1f + -(PS0f);
|
||||
PS1f = R126f.y;
|
||||
// 12
|
||||
R126f.x = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0f.x = R126f.x;
|
||||
PV0f.y = -(R126f.z) + PV1f.x;
|
||||
// 13
|
||||
R123f.w = (mul_nonIEEE(-(PV0f.x),PV0f.y) + R127f.x);
|
||||
PV1f.w = R123f.w;
|
||||
// 14
|
||||
R0f.x = (mul_nonIEEE(R126f.x,R125f.w) + PV1f.w);
|
||||
R0f.y = (mul_nonIEEE(R126f.x,R127f.z) + PV1f.w);
|
||||
R0f.z = (mul_nonIEEE(R126f.x,R126f.y) + PV1f.w);
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
|
||||
vec3 bloom = texture(textureUnitPS0, passParameterSem0.xy).xyz;
|
||||
bloom *= bloomFactor;
|
||||
R0f.xyz = HDRPass(textureUnitPS1, passParameterSem0.xy);
|
||||
float smask = lumasharping(textureUnitPS1, passParameterSem0.xy);
|
||||
R0f.xyz += vec3(smask);
|
||||
// 0
|
||||
R126f.x = R1f.x + R0f.x;
|
||||
PV0f.x = R126f.x;
|
||||
R127f.y = R1f.y + R0f.y;
|
||||
PV0f.y = R127f.y;
|
||||
R126f.z = R1f.z + R0f.z;
|
||||
PV0f.z = R126f.z;
|
||||
R125f.w = 1.0;
|
||||
// 1
|
||||
tempf.x = dot(vec4(PV0f.x, PV0f.y, PV0f.z, -0.0), vec4(intBitsToFloat(0x3e99096c), intBitsToFloat(0x3f162b6b), intBitsToFloat(0x3dea4a8c), 0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
// 2
|
||||
R127f.x = -(R127f.y) * intBitsToFloat(0x3fb8aa3b);
|
||||
PV0f.y = -(PV1f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.z = -(R126f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.w = -(R126f.z) * intBitsToFloat(0x3fb8aa3b);
|
||||
R126f.w = 1.0 / PV1f.x;
|
||||
PS0f = R126f.w;
|
||||
// 3
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 4
|
||||
PV0f.x = -(PS1f)+1.0;
|
||||
PS0f = exp2(R127f.x);
|
||||
// 5
|
||||
R127f.x = -(PS0f)+1.0;
|
||||
R126f.y = mul_nonIEEE(PV0f.x, PV0f.x);
|
||||
PV1f.z = PV0f.x * R126f.w;
|
||||
PS1f = exp2(R127f.w);
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PV1f.z);
|
||||
PV0f.y = -(PS1f)+1.0;
|
||||
R127f.z = mul_nonIEEE(R126f.z, PV1f.z);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = mul_nonIEEE(R127f.y, PV1f.z);
|
||||
PV0f.w = R127f.w;
|
||||
PS0f = exp2(backupReg1f);
|
||||
// 7
|
||||
PV1f.x = R127f.x + -(PV0f.w);
|
||||
PV1f.y = PV0f.y + -(PV0f.z);
|
||||
PV1f.w = -(PS0f)+1.0;
|
||||
// 8
|
||||
backupReg0f = R127f.z;
|
||||
R127f.x = (mul_nonIEEE(PV1f.x, R126f.y) + R127f.w);
|
||||
R127f.x = clamp(R127f.x, 0.0, 1.0);
|
||||
PV0f.x = R127f.x;
|
||||
PV0f.y = PV1f.w + -(R126f.x);
|
||||
R127f.z = (mul_nonIEEE(PV1f.y, R126f.y) + backupReg0f);
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
PV0f.z = R127f.z;
|
||||
// 9
|
||||
backupReg0f = R126f.x;
|
||||
R126f.x = (mul_nonIEEE(PV0f.y, R126f.y) + backupReg0f);
|
||||
R126f.x = clamp(R126f.x, 0.0, 1.0);
|
||||
PV1f.x = R126f.x;
|
||||
R126f.y = max(PV0f.x, PV0f.z);
|
||||
PV1f.w = min(PV0f.x, PV0f.z);
|
||||
// 10
|
||||
tempf.x = dot(vec4(PV1f.x, R127f.x, R127f.z, R125f.w), vec4(intBitsToFloat(0x3f2aaaab), intBitsToFloat(0x3f2aaaab), intBitsToFloat(0x3f2aaaab), -(1.0)));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R126f.z = min(PV1f.x, PV1f.w);
|
||||
PS0f = R126f.z;
|
||||
// 11
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R127f.x = max(R126f.x, R126f.y);
|
||||
PV1f.x = R127f.x;
|
||||
R123f.y = (mul_nonIEEE(-(PV0f.x), PV0f.x) + 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
R127f.z = backupReg0f + -(PS0f);
|
||||
R125f.w = R126f.x + -(PS0f);
|
||||
R126f.y = backupReg1f + -(PS0f);
|
||||
PS1f = R126f.y;
|
||||
// 12
|
||||
R126f.x = (mul_nonIEEE(PV1f.y, intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0f.x = R126f.x;
|
||||
PV0f.y = -(R126f.z) + PV1f.x;
|
||||
// 13
|
||||
R123f.w = (mul_nonIEEE(-(PV0f.x), PV0f.y) + R127f.x);
|
||||
PV1f.w = R123f.w;
|
||||
// 14
|
||||
R0f.x = (mul_nonIEEE(R126f.x, R125f.w) + PV1f.w);
|
||||
R0f.y = (mul_nonIEEE(R126f.x, R127f.z) + PV1f.w);
|
||||
R0f.z = (mul_nonIEEE(R126f.x, R126f.y) + PV1f.w);
|
||||
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
|
||||
vec3 color = (passPixelColor0.xyz);
|
||||
color = TonemapPass(color);
|
||||
const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721);
|
||||
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
|
||||
vec3 brtColor = color * brt;
|
||||
vec3 intensity = vec3(dot(color, LumCoeff));
|
||||
vec3 satColor = mix(intensity, color, 1.);
|
||||
vec3 conColor = mix(AvgLumin, satColor, con);
|
||||
passPixelColor0 = vec4(conColor, R0f.w);
|
||||
vec3 color = (passPixelColor0.xyz);
|
||||
color += bloom;
|
||||
color = TonemapPass(color);
|
||||
color = Technicolor2(color);
|
||||
color = LevelsPass(color);
|
||||
color = CurvesPass(color);
|
||||
color = LiftGammaGainPass(color);
|
||||
passPixelColor0 = vec4(color, R0f.w);
|
||||
}
|
@ -1,265 +0,0 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
// shader bd8bba59e2149449
|
||||
|
||||
// Possible problems
|
||||
// Being below 1.3.0 will give you double-vision with recent graphic packs. Update to 1.3.0 or above.
|
||||
// If you're experiencing any issues (due to having the previous Clarity shaders installed), please remove and redownload all of the BotW packs.
|
||||
|
||||
// Changelog V0.1
|
||||
// Changed from shader f14bb_ps.txt to bd8bb_ps.txt
|
||||
|
||||
// Credit to NAVras for merging to a better shader.
|
||||
// Credit to getdls for adding exposure & Original Contrasty.
|
||||
|
||||
// Clarity GFX
|
||||
// Credit to Jamie for main coding.
|
||||
// Credit to Kiri coding & Reshade logic.
|
||||
// Credit to Serfrost for preset values.
|
||||
// Original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
// Changelog v0.5
|
||||
|
||||
//##########################################################
|
||||
|
||||
// Contrast, saturation, Gamma.
|
||||
|
||||
//Adjustable Values:
|
||||
const float gamma = 1.00; // [0.0 ~ 2.5] [1.0 Default] Gamma Adjustment - or + values work
|
||||
const float bloomFactor = 0.7; // 1.0 is neutral
|
||||
const float brt = 1.0;
|
||||
const float con = 0.75;
|
||||
const float sat = 0.0;
|
||||
//Luma Values for changing color. Machinima tool mostly.
|
||||
const float AvgLumR = 0.0; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values.
|
||||
const float AvgLumG = -0.003; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values.
|
||||
const float AvgLumB = 0.0; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values.
|
||||
//-----------------------------------------------------------
|
||||
|
||||
//End of adjustable values
|
||||
|
||||
//###########################################################
|
||||
|
||||
//Do not edit under this line.
|
||||
|
||||
const float exposure = 0.00;
|
||||
const float Bleach = 0.0;
|
||||
|
||||
const vec3 FogColor = vec3(0.0, 0.0, 0.0); //defog Color";
|
||||
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf5c7b800 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
|
||||
//-----------------------------------------------------------
|
||||
// Based on CeeJay.dk's original GLSL/HLSL.
|
||||
//-----------------------------------------------------------
|
||||
|
||||
vec3 TonemapPass(vec3 inputColor) {
|
||||
vec3 color = inputColor;
|
||||
color *= pow(2.0f, exposure); // exposure
|
||||
color = pow(color, vec3(gamma)); // Gamma
|
||||
|
||||
const vec3 coefLuma = vec3(0.2126, 0.7152, 0.0722);
|
||||
float lum = dot(coefLuma, color);
|
||||
|
||||
float L = clamp(10.0 * (lum - 0.45), 0.0, 1.0);
|
||||
vec3 A2 = Bleach * color;
|
||||
|
||||
vec3 result1 = 2.0f * color * lum;
|
||||
vec3 result2 = 1.0f - 2.0f * (1.0f - lum) * (1.0f - color);
|
||||
|
||||
vec3 newColor = mix(result1, result2, L);
|
||||
vec3 mixRGB = A2 * newColor;
|
||||
color += ((1.0f - A2) * mixRGB);
|
||||
|
||||
vec3 middlegray = vec3(dot(color, vec3(1.0 / 3.0)));
|
||||
vec3 diffcolor = color - middlegray;
|
||||
color = (color + diffcolor * sat) / (1 + (diffcolor * sat)); // saturation
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
vec3 brightnessContrast(vec3 color, float brt, float con){
|
||||
return (color - 0.5) * con + 0.5 + brt;
|
||||
}
|
||||
|
||||
//Fake High Dynamic Range.
|
||||
#define HDRPower 1.30 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also brighter."
|
||||
#define radius1 0.793 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also brighter."
|
||||
#define radius2 0.87 // 0.0 to 8.0 "Raising this seems to make the effect stronger and also brighter."
|
||||
|
||||
vec3 HDRPass(sampler2D tex, vec2 pos){
|
||||
vec4 colorInput = texture(tex, pos);
|
||||
vec3 color = colorInput.rgb;
|
||||
|
||||
vec3 bloom_sum1 = texture(tex, pos + vec2(1.5, -1.5) * radius1).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-1.5, -1.5) * radius1).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2( 1.5, 1.5) * radius1).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-1.5, 1.5) * radius1).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2( 0.0, -2.5) * radius1).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2( 0.0, 2.5) * radius1).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2(-2.5, 0.0) * radius1).rgb;
|
||||
bloom_sum1 += texture(tex, pos + vec2( 2.5, 0.0) * radius1).rgb;
|
||||
|
||||
bloom_sum1 *= 0.005;
|
||||
|
||||
vec3 bloom_sum2 = texture(tex, pos + vec2(1.5, -1.5) * radius2).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-1.5, -1.5) * radius2).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2( 1.5, 1.5) * radius2).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-1.5, 1.5) * radius2).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2( 0.0, -2.5) * radius2).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2( 0.0, 2.5) * radius2).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2(-2.5, 0.0) * radius2).rgb;
|
||||
bloom_sum2 += texture(tex, pos + vec2( 2.5, 0.0) * radius2).rgb;
|
||||
|
||||
bloom_sum2 *= 0.010;
|
||||
|
||||
float dist = radius1 - radius2;
|
||||
vec3 HDR = (colorInput.rgb + (bloom_sum2 - bloom_sum1)) * dist;
|
||||
|
||||
vec3 blend = HDR + colorInput.rgb;
|
||||
colorInput.rgb = pow(abs(blend), vec3(abs(HDRPower)) + HDR);
|
||||
|
||||
return clamp(colorInput.rgb, 0.0,1.0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
|
||||
R1f.xyz *= bloomFactor;
|
||||
R0f.xyz = HDRPass(textureUnitPS1, R0f.xy);
|
||||
// 0
|
||||
R126f.x = R1f.x + R0f.x;
|
||||
PV0f.x = R126f.x;
|
||||
R127f.y = R1f.y + R0f.y;
|
||||
PV0f.y = R127f.y;
|
||||
R126f.z = R1f.z + R0f.z;
|
||||
PV0f.z = R126f.z;
|
||||
R125f.w = 1.0;
|
||||
// 1
|
||||
tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
// 2
|
||||
R127f.x = -(R127f.y) * intBitsToFloat(0x3fb8aa3b);
|
||||
PV0f.y = -(PV1f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.z = -(R126f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.w = -(R126f.z) * intBitsToFloat(0x3fb8aa3b);
|
||||
R126f.w = 1.0 / PV1f.x;
|
||||
PS0f = R126f.w;
|
||||
// 3
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 4
|
||||
PV0f.x = -(PS1f) + 1.0;
|
||||
PS0f = exp2(R127f.x);
|
||||
// 5
|
||||
R127f.x = -(PS0f) + 1.0;
|
||||
R126f.y = mul_nonIEEE(PV0f.x, PV0f.x);
|
||||
PV1f.z = PV0f.x * R126f.w;
|
||||
PS1f = exp2(R127f.w);
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PV1f.z);
|
||||
PV0f.y = -(PS1f) + 1.0;
|
||||
R127f.z = mul_nonIEEE(R126f.z, PV1f.z);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = mul_nonIEEE(R127f.y, PV1f.z);
|
||||
PV0f.w = R127f.w;
|
||||
PS0f = exp2(backupReg1f);
|
||||
// 7
|
||||
PV1f.x = R127f.x + -(PV0f.w);
|
||||
PV1f.y = PV0f.y + -(PV0f.z);
|
||||
PV1f.w = -(PS0f) + 1.0;
|
||||
// 8
|
||||
backupReg0f = R127f.z;
|
||||
R127f.x = (mul_nonIEEE(PV1f.x,R126f.y) + R127f.w);
|
||||
R127f.x = clamp(R127f.x, 0.0, 1.0);
|
||||
PV0f.x = R127f.x;
|
||||
PV0f.y = PV1f.w + -(R126f.x);
|
||||
R127f.z = (mul_nonIEEE(PV1f.y,R126f.y) + backupReg0f);
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
PV0f.z = R127f.z;
|
||||
// 9
|
||||
backupReg0f = R126f.x;
|
||||
R126f.x = (mul_nonIEEE(PV0f.y,R126f.y) + backupReg0f);
|
||||
R126f.x = clamp(R126f.x, 0.0, 1.0);
|
||||
PV1f.x = R126f.x;
|
||||
R126f.y = max(PV0f.x, PV0f.z);
|
||||
PV1f.w = min(PV0f.x, PV0f.z);
|
||||
// 10
|
||||
tempf.x = dot(vec4(PV1f.x,R127f.x,R127f.z,R125f.w),vec4(intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),-(1.0)));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R126f.z = min(PV1f.x, PV1f.w);
|
||||
PS0f = R126f.z;
|
||||
// 11
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R127f.x = max(R126f.x, R126f.y);
|
||||
PV1f.x = R127f.x;
|
||||
R123f.y = (mul_nonIEEE(-(PV0f.x),PV0f.x) + 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
R127f.z = backupReg0f + -(PS0f);
|
||||
R125f.w = R126f.x + -(PS0f);
|
||||
R126f.y = backupReg1f + -(PS0f);
|
||||
PS1f = R126f.y;
|
||||
// 12
|
||||
R126f.x = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
PV0f.x = R126f.x;
|
||||
PV0f.y = -(R126f.z) + PV1f.x;
|
||||
// 13
|
||||
R123f.w = (mul_nonIEEE(-(PV0f.x),PV0f.y) + R127f.x);
|
||||
PV1f.w = R123f.w;
|
||||
// 14
|
||||
R0f.x = (mul_nonIEEE(R126f.x,R125f.w) + PV1f.w);
|
||||
R0f.y = (mul_nonIEEE(R126f.x,R127f.z) + PV1f.w);
|
||||
R0f.z = (mul_nonIEEE(R126f.x,R126f.y) + PV1f.w);
|
||||
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
|
||||
vec3 color = (passPixelColor0.xyz);
|
||||
color = TonemapPass(color);
|
||||
const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721);
|
||||
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
|
||||
vec3 brtColor = color * brt;
|
||||
vec3 intensity = vec3(dot(color, LumCoeff));
|
||||
vec3 satColor = mix(intensity, color, 1.);
|
||||
vec3 conColor = mix(AvgLumin, satColor, con);
|
||||
passPixelColor0 = vec4(conColor, R0f.w);
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "The Legend of Zelda: Breath of the Wild - Clarity GFX"
|
||||
name = "The Legend of Zelda: Breath of the Wild - Clarity GFX UHD"
|
||||
version = 2
|
@ -0,0 +1,102 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 156a8a37bc669fec
|
||||
// Used for: Black transparent tint edge
|
||||
uniform ivec4 uf_remappedPS[5];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22456000 res 128x128x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x22572000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 1 1 2 border: 0
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x23c69000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem1;
|
||||
layout(location = 1) in vec4 passParameterSem0;
|
||||
layout(location = 2) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem1);
|
||||
R1i = floatBitsToInt(passParameterSem0);
|
||||
R2i = floatBitsToInt(passParameterSem2);
|
||||
R0i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xyzw);
|
||||
// 0
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R4i.w)));
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
R3i.z = uf_remappedPS[0].x & 0x00008000;
|
||||
R127i.w = 0x3f800000;
|
||||
PV0i.w = R127i.w;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.w)));
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),intBitsToFloat(uf_remappedPS[1].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)));
|
||||
PS1i = R1i.z;
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.x));
|
||||
PS0i = R2i.x;
|
||||
// 3
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x));
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw);
|
||||
// 0
|
||||
backupReg0i = R0i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.z)));
|
||||
PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w)));
|
||||
// 1
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[4].x)));
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w)));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w)));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[4].y)));
|
||||
PS1i = R4i.y;
|
||||
// 2
|
||||
R123i.x = ((R3i.z == 0)?(PV1i.z):(PV1i.y));
|
||||
PV0i.x = R123i.x;
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(uf_remappedPS[4].z)));
|
||||
// 3
|
||||
R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(uf_remappedPS[4].w)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0);
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,102 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 156a8a37bc669fec
|
||||
// Used for: Black transparent tint edge
|
||||
uniform ivec4 uf_remappedPS[5];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22456000 res 128x128x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x22572000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 1 1 2 border: 0
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x23c69000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem1;
|
||||
layout(location = 1) in vec4 passParameterSem0;
|
||||
layout(location = 2) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem1);
|
||||
R1i = floatBitsToInt(passParameterSem0);
|
||||
R2i = floatBitsToInt(passParameterSem2);
|
||||
R0i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xyzw);
|
||||
// 0
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R4i.w)));
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
R3i.z = uf_remappedPS[0].x & 0x00008000;
|
||||
R127i.w = 0x3f800000;
|
||||
PV0i.w = R127i.w;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.w)));
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),intBitsToFloat(uf_remappedPS[1].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)));
|
||||
PS1i = R1i.z;
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.x));
|
||||
PS0i = R2i.x;
|
||||
// 3
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x));
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw);
|
||||
// 0
|
||||
backupReg0i = R0i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.z)));
|
||||
PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w)));
|
||||
// 1
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[4].x)));
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w)));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w)));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[4].y)));
|
||||
PS1i = R4i.y;
|
||||
// 2
|
||||
R123i.x = ((R3i.z == 0)?(PV1i.z):(PV1i.y));
|
||||
PV0i.x = R123i.x;
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(uf_remappedPS[4].z)));
|
||||
// 3
|
||||
R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(uf_remappedPS[4].w)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0);
|
||||
}
|
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,93 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader cb83a22cf0961e1a
|
||||
// Used for: Zoom Text
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20340000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
// 0
|
||||
backupReg0i = R1i.z;
|
||||
R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w);
|
||||
// 0
|
||||
PV0i.x = R1i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
// 1
|
||||
R127i.y = ((PV0i.y == 0)?(0x3f800000):(PV0i.x));
|
||||
R127i.z = ((PV0i.y == 0)?(PV0i.w):(0));
|
||||
PV1i.z = R127i.z;
|
||||
// 2
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[0].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 4
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x)));
|
||||
R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y)));
|
||||
R0i.x = ((R2i.x == 0)?(PV1i.z):(R126i.z));
|
||||
PS0i = R0i.x;
|
||||
// 7
|
||||
R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x));
|
||||
R0i.w = ((R2i.x == 0)?(PV0i.x):(R126i.y));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0);
|
||||
}
|
@ -0,0 +1,43 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 569ebe93f1ae5799
|
||||
// Used for: Vintage, Remove buttons, Edge Textures, Edge Background, Middle GUI
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22b12000 res 854x480x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
// 0
|
||||
R1f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x));
|
||||
R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 1
|
||||
R1f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z));
|
||||
R1f.w = (mul_nonIEEE(R0f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w));
|
||||
// export
|
||||
passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, 0.0);
|
||||
}
|
@ -0,0 +1,102 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 156a8a37bc669fec
|
||||
// Used for: Black transparent tint edge
|
||||
uniform ivec4 uf_remappedPS[5];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22456000 res 128x128x1 dim 1 tm: 4 format 0035 compSel: 0 0 0 1 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 2 border: 0
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0x22572000 res 256x256x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 1 1 2 border: 0
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0x23c69000 res 128x128x1 dim 1 tm: 4 format 0034 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem1;
|
||||
layout(location = 1) in vec4 passParameterSem0;
|
||||
layout(location = 2) in vec4 passParameterSem2;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem1);
|
||||
R1i = floatBitsToInt(passParameterSem0);
|
||||
R2i = floatBitsToInt(passParameterSem2);
|
||||
R0i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.xy)).xyzw);
|
||||
// 0
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R4i.w)));
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R4i.w)) + 1.0);
|
||||
R3i.z = uf_remappedPS[0].x & 0x00008000;
|
||||
R127i.w = 0x3f800000;
|
||||
PV0i.w = R127i.w;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(R4i.w)));
|
||||
PS0i = R1i.w;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(PV0i.w)),vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),intBitsToFloat(uf_remappedPS[1].w))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R4i.w)));
|
||||
PS1i = R1i.z;
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R0i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg2i),intBitsToFloat(R127i.w)),vec4(intBitsToFloat(uf_remappedPS[2].x),intBitsToFloat(uf_remappedPS[2].y),intBitsToFloat(uf_remappedPS[2].z),intBitsToFloat(uf_remappedPS[2].w))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(PV1i.x));
|
||||
PS0i = R2i.x;
|
||||
// 3
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R1i.y) + intBitsToFloat(PV0i.x));
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS0, intBitsToFloat(R2i.xy)).xyzw);
|
||||
// 0
|
||||
backupReg0i = R0i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R1i.z)));
|
||||
PV0i.w = floatBitsToInt(min(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.w)));
|
||||
// 1
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(uf_remappedPS[4].x)));
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w)));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.w)));
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(uf_remappedPS[4].y)));
|
||||
PS1i = R4i.y;
|
||||
// 2
|
||||
R123i.x = ((R3i.z == 0)?(PV1i.z):(PV1i.y));
|
||||
PV0i.x = R123i.x;
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(uf_remappedPS[4].z)));
|
||||
// 3
|
||||
R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(uf_remappedPS[3].w)) + intBitsToFloat(uf_remappedPS[4].w)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), 0.0);
|
||||
}
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -0,0 +1,43 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 569ebe93f1ae5799
|
||||
// Used for: Vintage, Remove buttons, Edge Textures, Edge Background, Middle GUI
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x22b12000 res 854x480x1 dim 1 tm: 4 format 0034 compSel: 0 0 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R0f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
|
||||
// 0
|
||||
R1f.x = (mul_nonIEEE(R0f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x));
|
||||
R1f.y = (mul_nonIEEE(R0f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y));
|
||||
// 1
|
||||
R1f.z = (mul_nonIEEE(R0f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z));
|
||||
R1f.w = (mul_nonIEEE(R0f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w));
|
||||
// export
|
||||
passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, 0.0);
|
||||
}
|
@ -0,0 +1,82 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 7751959c9083eebb
|
||||
// Used for: Font Edge
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x201f6000 res 512x1024x1 dim 5 tm: 4 format 0034 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
// 0
|
||||
backupReg0i = R1i.z;
|
||||
R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i)));
|
||||
R1i.xyzw = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).xyzw);
|
||||
// 0
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[0].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 4
|
||||
backupReg0i = R0i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x)));
|
||||
R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y)));
|
||||
R0i.x = ((R2i.x == 0)?(PV1i.z):(R127i.z));
|
||||
PS0i = R0i.x;
|
||||
// 5
|
||||
R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x));
|
||||
R0i.w = ((R2i.x == 0)?(PV0i.x):(R127i.y));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0);
|
||||
}
|
@ -0,0 +1,84 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader a15e2a77cef4c5e3
|
||||
// Used for: Text Edge
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20340000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
// 0
|
||||
backupReg0i = R1i.z;
|
||||
R2i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].y) + intBitsToFloat(uf_remappedPS[1].y));
|
||||
R2i.y = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i)));
|
||||
R2i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(uf_remappedPS[1].x));
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R2i.w)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].z) + intBitsToFloat(uf_remappedPS[1].z));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 2.0);
|
||||
PV0i.w = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R2i.x)));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV0i.y)));
|
||||
R123i.y = ((PV0i.w == 0)?(PV0i.z):(0));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].y) + intBitsToFloat(uf_remappedPS[3].y));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].x) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
// 2
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[1].w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.z)));
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[2].z) + intBitsToFloat(uf_remappedPS[3].z));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV0i.x)));
|
||||
R1i.x = ((R2i.y == 0)?(PV0i.z):(R127i.x));
|
||||
PS1i = R1i.x;
|
||||
// 4
|
||||
backupReg0i = R0i.z;
|
||||
R1i.y = ((R2i.y == 0)?(R127i.w):(R126i.w));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y)));
|
||||
R1i.w = ((R2i.y == 0)?(PV1i.z):(PV1i.x));
|
||||
// 5
|
||||
R1i.z = ((R2i.y == 0)?(PV0i.z):(R126i.x));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), 0.0);
|
||||
}
|
@ -0,0 +1,93 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader cb83a22cf0961e1a
|
||||
// Used for: Zoom Text
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20340000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
// 0
|
||||
backupReg0i = R1i.z;
|
||||
R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w);
|
||||
// 0
|
||||
PV0i.x = R1i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
// 1
|
||||
R127i.y = ((PV0i.y == 0)?(0x3f800000):(PV0i.x));
|
||||
R127i.z = ((PV0i.y == 0)?(PV0i.w):(0));
|
||||
PV1i.z = R127i.z;
|
||||
// 2
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[0].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 4
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x)));
|
||||
R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y)));
|
||||
R0i.x = ((R2i.x == 0)?(PV1i.z):(R126i.z));
|
||||
PS0i = R0i.x;
|
||||
// 7
|
||||
R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x));
|
||||
R0i.w = ((R2i.x == 0)?(PV0i.x):(R126i.y));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0);
|
||||
}
|
@ -0,0 +1,56 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader ededcf8bdc3384ef
|
||||
// Used for: Glow, Frame
|
||||
uniform ivec4 uf_remappedPS[2];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x240ff800 res 1280x720x1 dim 1 tm: 4 format 0008 compSel: 2 1 0 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem1;
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
// 0
|
||||
R127f.z = (mul_nonIEEE(R1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y));
|
||||
R123f.w = (mul_nonIEEE(R1f.x,intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x));
|
||||
PV0f.w = R123f.w;
|
||||
// 1
|
||||
R123f.x = (mul_nonIEEE(R1f.w,intBitsToFloat(uf_remappedPS[0].w)) + intBitsToFloat(uf_remappedPS[1].w));
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R1f.z,intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z));
|
||||
PV1f.y = R123f.y;
|
||||
R1f.x = mul_nonIEEE(R0f.x, PV0f.w);
|
||||
PS1f = R1f.x;
|
||||
// 2
|
||||
R1f.y = mul_nonIEEE(R0f.y, R127f.z);
|
||||
R1f.z = mul_nonIEEE(R0f.z, PV1f.y);
|
||||
R1f.w = mul_nonIEEE(R0f.w, PV1f.x);
|
||||
// export
|
||||
passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, 0.0);
|
||||
}
|
Binary file not shown.
After Width: | Height: | Size: 1.2 MiB |
Binary file not shown.
After Width: | Height: | Size: 568 KiB |
@ -0,0 +1,93 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader cb83a22cf0961e1a
|
||||
// Used for: Zoom Text
|
||||
uniform ivec4 uf_remappedPS[4];
|
||||
layout(binding = 0) uniform sampler2DArray textureUnitPS0;// Tex0 addr 0x20340000 res 1024x1024x1 dim 5 tm: 4 format 0001 compSel: 5 5 5 0 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 0 0 0 border: 0
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
// 0
|
||||
backupReg0i = R1i.z;
|
||||
R2i.x = ((intBitsToFloat(R0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R1i.z = floatBitsToInt(roundEven(intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(texture(textureUnitPS0, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).w);
|
||||
// 0
|
||||
PV0i.x = R1i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = ((intBitsToFloat(0x3f0a3d71) > intBitsToFloat(R1i.w))?int(0xFFFFFFFF):int(0x0));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
// 1
|
||||
R127i.y = ((PV0i.y == 0)?(0x3f800000):(PV0i.x));
|
||||
R127i.z = ((PV0i.y == 0)?(PV0i.w):(0));
|
||||
PV1i.z = R127i.z;
|
||||
// 2
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[1].y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 3
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[0].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[0].z)) + intBitsToFloat(uf_remappedPS[1].z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 4
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.y)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].y)) + intBitsToFloat(uf_remappedPS[3].y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.w = R123i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(uf_remappedPS[2].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].z)) + intBitsToFloat(uf_remappedPS[3].z)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PV0i.z)));
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R0i.w)), intBitsToFloat(PV1i.x)));
|
||||
R0i.y = ((R2i.x == 0)?(PV1i.w):(R127i.w));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.y)));
|
||||
R0i.x = ((R2i.x == 0)?(PV1i.z):(R126i.z));
|
||||
PS0i = R0i.x;
|
||||
// 7
|
||||
R0i.z = ((R2i.x == 0)?(PV0i.z):(R127i.x));
|
||||
R0i.w = ((R2i.x == 0)?(PV0i.x):(R126i.y));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), 0.0);
|
||||
}
|
42
Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt
Normal file
42
Enhancement/BreathOfTheWild_CleanCameraRune/rules.txt
Normal file
@ -0,0 +1,42 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500 # ALZP01
|
||||
name = "The Legend of Zelda: Breath of the Wild - Clean Camera Rune (configurable)"
|
||||
version = 2
|
||||
|
||||
# This pack is configurable, which could make the pack more playable with some compromises.
|
||||
# You can disable shaders if you want to to remove graphical bugs that this will bring. Everything shader has a comment with the results of my limited research.
|
||||
# Here's a list with all the different parts, which you can disable (just rename the extension to .bak).
|
||||
# Installing/changing preset's should be as easy as just moving the files next towards the rules.txt file.
|
||||
|
||||
# The default presets (that are used when you've downloaded this) is Minimal mode, which doesn't have any drawback.
|
||||
# Photo mode however is much more obtrusive and has a significant impact on the menu's. You'll need to browse the menu's blindly.
|
||||
# As always, I don't discourage changing some of these out by yourself as it's all limited testing.
|
||||
# Included are screenshots of both of these presets to help you decide.
|
||||
|
||||
# Tested:
|
||||
# 5431383136d7b11b_0000000000000000_vs.txt // Main Lines // No drawbacks
|
||||
# cb83a22cf0961e1a_000000000000007d_ps.txt // "Zoom" Text // No drawbacks
|
||||
# 156a8a37bc669fec_0000000000001e49_ps.txt // Black tint edge // No drawbacks
|
||||
# 2d0ed5b8778b1709_0000000000000000_vs.txt // Edge Bloom 1 // No drawbacks
|
||||
# 7751959c9083eebb_000000000000007d_ps.txt // Sheikah letters left&right, menu button prompts // Removes most text from menu
|
||||
# a15e2a77cef4c5e3_000000000000007d_ps.txt // Text Frame // Removes text from menu
|
||||
# ededcf8bdc3384ef_0000000000000079_ps.txt // Glow, Frame GUI // Clear UI, Removes fade on main menu, removes inventory icons, removes hearts
|
||||
|
||||
# Don't use this!
|
||||
# 569ebe93f1ae5799_0000000000000079_ps.txt // Vintage, Remove buttons, Edge Textures, Edge Background // MASSIVE ACNE OR BLACK SCREEN
|
||||
|
||||
# =================================
|
||||
# Presets:
|
||||
# - Minimal
|
||||
# 5431383136d7b11b_0000000000000000_vs.txt
|
||||
# cb83a22cf0961e1a_000000000000007d_ps.txt
|
||||
# 156a8a37bc669fec_0000000000001e49_ps.txt
|
||||
|
||||
# - Photo
|
||||
# 569ebe93f1ae5799_0000000000000079_ps.txt
|
||||
# 7751959c9083eebb_000000000000007d_ps.txt
|
||||
# ededcf8bdc3384ef_0000000000000079_ps.txt
|
||||
# 2d0ed5b8778b1709_0000000000000000_vs.txt
|
||||
# a15e2a77cef4c5e3_000000000000007d_ps.txt
|
||||
|
||||
# There's improvements to be made so give some feedback if you find anything. You can create a new issue on the github repository and it'll be looked at.
|
@ -1,181 +1,135 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader bd8bba59e2149449
|
||||
// Contrasty + Adjustable Bloom + Adjust Saturation
|
||||
// original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
// Adjustable Bloom + Tone Mapping + Adjustable Vibrance(Contrasty)
|
||||
|
||||
//----------------------------settings-------------------------------------
|
||||
/*=============================Settings=====================================*/
|
||||
|
||||
#define adjust_bloom 1
|
||||
#define adjust_saturation 1
|
||||
#define contrasty 1
|
||||
// 0: disable, 1: enable.
|
||||
#define adjust_bloom 1 // 0: disable, 1: enable.
|
||||
const float bloomFactor = 0.7; // 1.0 is neutral [0,1+]
|
||||
|
||||
const float bloomFactor = 0.7; // 1.0 is neutral
|
||||
#define tone_mapping 1
|
||||
// -1: disable, loss of bright detail/color but keep [0,1] intact
|
||||
// 0: (Wii U) BotW original
|
||||
// 1: ACES Filmic
|
||||
//---------------"ACES Filmic","disable" Parameters-------------//
|
||||
const float Exposure = 0.6; // [0.0, 1.0+] Adjust exposure
|
||||
//---------------------------------------------------------------//
|
||||
|
||||
const float satFactor = 1.3; // 1.0 is neutral. Experimental, adjust native saturation
|
||||
#define post_process 0
|
||||
// -1: disable
|
||||
// 0: (Wii U) BotW original, only vibrance
|
||||
// 1: Contrasty
|
||||
//----------------"BotW original" vibrance adjust-------------//
|
||||
const float satFactor = 0.25; // 0.18 is neutral. Experimental, adjust native saturation
|
||||
//---------------------------------------------------------------//
|
||||
//---------------------"Contrasty" Parameters-----------------//
|
||||
const float gamma = 0.81; // 1.0 is neutral. Botw is already colour graded at this stage
|
||||
const float exposure = 1.17; // 1.0 is neutral
|
||||
const float vibrance = 0.40; // >0: saturate <0: desaturate
|
||||
const vec3 vibrance_RGB_balance = vec3(1.0,1.0,1.0); // A per channel multiplier to the Vibrance strength so you can give more boost to certain colors over others.
|
||||
const float crushContrast = 0.000; // 0.0 is neutral. Use small increments, loss of shadow detail
|
||||
//---------------------------------------------------------------//
|
||||
|
||||
const float gamma = 0.81; // 1.0 is neutral. Botw is already colour graded at this stage
|
||||
const float exposure = 1.17; // 1.0 is neutral
|
||||
const float vibrance = 0.008; // 0.0 is neutral
|
||||
const float crushContrast = 0.004; // 0.0 is neutral. Use small increments, loss of shadow detail
|
||||
/*==========================================================================*/
|
||||
|
||||
//--------------------------------------------------------------------------
|
||||
|
||||
// shader bd8bba59e2149449 // bloom(add), tonemap, saturate
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0; //bloom
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1; //texture, hdr
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
|
||||
float getL601(vec3 rgb) {
|
||||
return dot(rgb,vec3(0.2989,0.5866,0.1145));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
|
||||
float getL709(vec3 rgb) {
|
||||
return dot(rgb,vec3(0.2126,0.7152,0.0722));
|
||||
}
|
||||
|
||||
vec3 BotWToneMap(vec3 color) {
|
||||
float Lumn = getL601(color);
|
||||
vec4 exptm = 1.0 - exp(-vec4(color,Lumn));
|
||||
vec3 cpre = exptm.w / Lumn * color;
|
||||
vec3 colorldr = mix(cpre,exptm.rgb,vec3(pow(exptm.w,2.0)));//refine
|
||||
return colorldr;
|
||||
}
|
||||
|
||||
vec3 ACESFilm(vec3 color) {
|
||||
color *= Exposure;
|
||||
float Lumn = getL709(color);
|
||||
vec4 tm = vec4(color,Lumn);
|
||||
tm = (tm*(2.51*tm+0.03))/(tm*(2.43*tm+0.59)+0.14); // tonemap
|
||||
vec3 cpre = tm.w / Lumn * color;
|
||||
vec3 colorldr = mix(cpre,tm.rgb,vec3(pow(tm.w,2.0)));//refine
|
||||
return colorldr;
|
||||
}
|
||||
|
||||
vec3 BotWVibrance(vec3 color) {
|
||||
float avg = (color.r + color.g + color.b)/3.0;
|
||||
float maxc = max(color.r, max(color.g,color.b));
|
||||
float w = 1.0 - pow(1.0 - 2.0 * avg, 2.0);
|
||||
float weight = 1.0 + w * satFactor;
|
||||
vec3 satcolor = mix(vec3(maxc), color, weight);
|
||||
return satcolor;
|
||||
}
|
||||
|
||||
vec3 ReshadeVibrance(vec3 color) {
|
||||
float max_color = max(color.r, max(color.g, color.b)); // Find the strongest color
|
||||
float min_color = min(color.r, min(color.g, color.b)); // Find the weakest color
|
||||
float luma = getL709(color);
|
||||
float color_saturation = max_color - min_color; // The difference between the two is the saturation
|
||||
vec3 coeffVibrance = vibrance_RGB_balance * vibrance;
|
||||
color = mix(vec3(luma), color, 1.0 + (coeffVibrance * (1.0 - (sign(coeffVibrance) * color_saturation))));
|
||||
return color;
|
||||
}
|
||||
|
||||
vec3 Contrasty(vec3 fColour) {
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
fColour = ReshadeVibrance(fColour); // reshade's identical, only a little stronger when at same setting
|
||||
return fColour;
|
||||
}
|
||||
|
||||
// bad curve, see reshade curves.fx
|
||||
//vec3 Contrasty2(vec3 color) {
|
||||
// color = clamp(color,0.0,1.0);
|
||||
// vec3 dark = pow(color,vec3(1.0/dark_thr));
|
||||
// vec3 bright = pow(color,vec3(1.0/bright_thr));
|
||||
// float lumn = getL709(color);
|
||||
// color = mix(dark,bright,lumn);
|
||||
// color = ReshadeVibrance(color);
|
||||
// return color;
|
||||
//}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
|
||||
vec3 bloom = texture(textureUnitPS0, passParameterSem0.xy).xyz;
|
||||
vec3 color = texture(textureUnitPS1, passParameterSem0.xy).xyz;
|
||||
|
||||
#if (adjust_bloom == 1)
|
||||
R1f.xyz *= bloomFactor;
|
||||
bloom *= bloomFactor;
|
||||
#endif
|
||||
|
||||
R0f.xyz = (texture(textureUnitPS1, R0f.xy).xyz);
|
||||
// 0
|
||||
R126f.x = R1f.x + R0f.x;
|
||||
R127f.y = R1f.y + R0f.y;
|
||||
R126f.z = R1f.z + R0f.z;
|
||||
PV0f.xyz = vec3(R126f.x,R127f.y,R126f.z);
|
||||
R125f.w = 1.0;
|
||||
color += bloom;
|
||||
|
||||
// 1
|
||||
tempf.x = dot(vec4(PV0f.x,PV0f.y,PV0f.z,-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
// 2
|
||||
R127f.x = -(R127f.y) * intBitsToFloat(0x3fb8aa3b);
|
||||
PV0f.y = -(PV1f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.z = -(R126f.x) * intBitsToFloat(0x3fb8aa3b);
|
||||
R127f.w = -(R126f.z) * intBitsToFloat(0x3fb8aa3b);
|
||||
R126f.w = 1.0 / PV1f.x;
|
||||
PS0f = R126f.w;
|
||||
// 3
|
||||
PS1f = exp2(PV0f.y);
|
||||
// 4
|
||||
PV0f.x = -(PS1f) + 1.0;
|
||||
PS0f = exp2(R127f.x);
|
||||
// 5
|
||||
R127f.x = -(PS0f) + 1.0;
|
||||
R126f.y = mul_nonIEEE(PV0f.x, PV0f.x);
|
||||
PV1f.z = PV0f.x * R126f.w;
|
||||
PS1f = exp2(R127f.w);
|
||||
// 6
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R126f.x = mul_nonIEEE(backupReg0f, PV1f.z);
|
||||
PV0f.y = -(PS1f) + 1.0;
|
||||
R127f.z = mul_nonIEEE(R126f.z, PV1f.z);
|
||||
PV0f.z = R127f.z;
|
||||
R127f.w = mul_nonIEEE(R127f.y, PV1f.z);
|
||||
PV0f.w = R127f.w;
|
||||
PS0f = exp2(backupReg1f);
|
||||
// 7
|
||||
PV1f.x = R127f.x + -(PV0f.w);
|
||||
PV1f.y = PV0f.y + -(PV0f.z);
|
||||
PV1f.w = -(PS0f) + 1.0;
|
||||
// 8
|
||||
backupReg0f = R127f.z;
|
||||
R127f.x = (mul_nonIEEE(PV1f.x,R126f.y) + R127f.w);
|
||||
R127f.x = clamp(R127f.x, 0.0, 1.0);
|
||||
PV0f.x = R127f.x;
|
||||
PV0f.y = PV1f.w + -(R126f.x);
|
||||
R127f.z = (mul_nonIEEE(PV1f.y,R126f.y) + backupReg0f);
|
||||
R127f.z = clamp(R127f.z, 0.0, 1.0);
|
||||
PV0f.z = R127f.z;
|
||||
// 9
|
||||
backupReg0f = R126f.x;
|
||||
R126f.x = (mul_nonIEEE(PV0f.y,R126f.y) + backupReg0f);
|
||||
R126f.x = clamp(R126f.x, 0.0, 1.0);
|
||||
PV1f.x = R126f.x;
|
||||
R126f.y = max(PV0f.x, PV0f.z);
|
||||
PV1f.w = min(PV0f.x, PV0f.z);
|
||||
// 10
|
||||
tempf.x = dot(vec4(PV1f.x,R127f.x,R127f.z,R125f.w),vec4(intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),intBitsToFloat(0x3f2aaaab),-(1.0)));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R126f.z = min(PV1f.x, PV1f.w);
|
||||
PS0f = R126f.z;
|
||||
// 11
|
||||
backupReg0f = R127f.x;
|
||||
backupReg1f = R127f.z;
|
||||
R127f.x = max(R126f.x, R126f.y);
|
||||
PV1f.x = R127f.x;
|
||||
R123f.y = (mul_nonIEEE(-(PV0f.x),PV0f.x) + 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
R127f.z = backupReg0f + -(PS0f);
|
||||
R125f.w = R126f.x + -(PS0f);
|
||||
R126f.y = backupReg1f + -(PS0f);
|
||||
PS1f = R126f.y;
|
||||
// 12
|
||||
|
||||
#if (adjust_saturation == 1)
|
||||
R126f.x = satFactor * (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
#else
|
||||
R126f.x = (mul_nonIEEE(PV1f.y,intBitsToFloat(uf_remappedPS[0].y)) + intBitsToFloat(uf_remappedPS[0].x));
|
||||
#if (tone_mapping == -1)
|
||||
color = clamp(color*Exposure,0.0,1.0);
|
||||
#elif (tone_mapping == 0)
|
||||
color = BotWToneMap(color);
|
||||
#elif (tone_mapping == 1)
|
||||
color = ACESFilm(color);
|
||||
#endif
|
||||
|
||||
PV0f.x = R126f.x;
|
||||
PV0f.y = -(R126f.z) + PV1f.x;
|
||||
// 13
|
||||
R123f.w = (mul_nonIEEE(-(PV0f.x),PV0f.y) + R127f.x);
|
||||
PV1f.w = R123f.w;
|
||||
// 14
|
||||
R0f.x = (mul_nonIEEE(R126f.x,R125f.w) + PV1f.w);
|
||||
R0f.y = (mul_nonIEEE(R126f.x,R127f.z) + PV1f.w);
|
||||
R0f.z = (mul_nonIEEE(R126f.x,R126f.y) + PV1f.w);
|
||||
|
||||
#if (contrasty == 1)
|
||||
vec3 fColour = R0f.xyz;
|
||||
fColour = max(vec3(0.0), fColour - vec3(crushContrast));
|
||||
fColour = clamp(exposure * fColour, 0.0, 1.0);
|
||||
fColour = pow(fColour, vec3(1.0 / gamma));
|
||||
float luminance = fColour.r*intBitsToFloat(0x3e99096c) + fColour.g*intBitsToFloat(0x3f162b6b) + fColour.b*intBitsToFloat(0x3dea4a8c);
|
||||
float mn = min(min(fColour.r, fColour.g), fColour.b);
|
||||
float mx = max(max(fColour.r, fColour.g), fColour.b);
|
||||
float sat = (1.0-(mx - mn)) * (1.0-mx) * luminance * 5.0;
|
||||
vec3 lightness = vec3((mn + mx)/2.0);
|
||||
// vibrance
|
||||
fColour = mix(fColour, mix(fColour, lightness, -vibrance), sat);
|
||||
|
||||
R0f.xyz = fColour;
|
||||
#if (post_process == 0)
|
||||
color = BotWVibrance(color);
|
||||
#elif (post_process == 1)
|
||||
color = Contrasty(color);
|
||||
#endif
|
||||
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
passPixelColor0 = vec4(color, passParameterSem0.w);
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ version = 2
|
||||
# Credit:
|
||||
# getdls for contrasty
|
||||
# lihe@bestminr.com for vibrance logic
|
||||
# kiri, navras for tone mapping
|
||||
# kiri hsv saturation
|
||||
# navras seperate contrasty from AARemoval
|
||||
|
||||
# approximate ACES Filmic ~ https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/
|
||||
|
@ -0,0 +1,818 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 10a2a18d2a9a02d8
|
||||
// Monochromia
|
||||
// Link's face
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[9];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem2;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R18i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem2);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R15i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
// 0
|
||||
backupReg0i = R4i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R15i.w) * intBitsToFloat(0x437f0000));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R4i.w = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.w = R4i.w;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R16i.w = int(intBitsToFloat(PV0i.x));
|
||||
PS1i = R16i.w;
|
||||
// 2
|
||||
R127i.x = 0x358637bd;
|
||||
R6i.y = 0;
|
||||
PV0i.z = PS1i >> 0x00000005;
|
||||
PV0i.w = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
R6i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R6i.x;
|
||||
// 3
|
||||
backupReg0i = R127i.y;
|
||||
PV1i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y)));
|
||||
R127i.y = PV0i.z & 0x00000007;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV0i.w)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 4
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV1i.x)));
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R9i.z;
|
||||
R11i.w = floatBitsToInt(roundEven(0.0));
|
||||
R6i.w = floatBitsToInt(1.0 / intBitsToFloat(R6i.x));
|
||||
PS0i = R6i.w;
|
||||
// 5
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
PS1i = floatBitsToInt(float(R127i.y));
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x)));
|
||||
R4i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R4i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R127i.x),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R127i.x),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.y)));
|
||||
// 8
|
||||
backupReg0i = R127i.z;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R5i.x;
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x))));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(R126i.z), -(intBitsToFloat(R126i.z))));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 9
|
||||
backupReg0i = R127i.w;
|
||||
backupReg0i = R127i.w;
|
||||
PV1i.x = floatBitsToInt(min(intBitsToFloat(PV0i.x), 2.0));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS0i)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV1i.w = R125i.w;
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = R127i.w;
|
||||
// 10
|
||||
backupReg0i = R127i.y;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x40c00000));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.w)));
|
||||
// 11
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R126i.z)));
|
||||
PV1i.x = R127i.x;
|
||||
R125i.y = R5i.x;
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV1i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(PS0i));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R125i.w)));
|
||||
PS1i = R126i.y;
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R125i.w)));
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg0i)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e4ccccd));
|
||||
PV0i.w = PV1i.y;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PS1i)) + intBitsToFloat(PV1i.z));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x)));
|
||||
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.y)));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.z));
|
||||
R10i.w = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV0i.y));
|
||||
R10i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z));
|
||||
PS1i = R10i.y;
|
||||
// 14
|
||||
backupReg0i = R0i.w;
|
||||
R8i.x = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x40400000));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(R125i.x));
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R9i.z)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.z));
|
||||
R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R9i.z)));
|
||||
PS0i = R13i.y;
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.y));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R6i.w)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R124i.w));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.x)) + intBitsToFloat(R1i.z)));
|
||||
R4i.w = 0;
|
||||
PS1i = R4i.w;
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R124i.x));
|
||||
R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R10i.w)) + intBitsToFloat(R1i.z)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.z));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R10i.y)) + intBitsToFloat(R1i.w)));
|
||||
PS0i = R6i.z;
|
||||
// 17
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w)));
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.x)));
|
||||
R13i.z = floatBitsToInt(intBitsToFloat(0x3df5c28f) * intBitsToFloat(uf_remappedPS[1].z));
|
||||
PV1i.w = R16i.w >> int(1);
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(0x40c00000));
|
||||
PS1i = R3i.z;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R8i.z),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R8i.z),intBitsToFloat(R13i.y),intBitsToFloat(R9i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = PV1i.w & 0x0000000f;
|
||||
PS0i = R125i.z;
|
||||
// 19
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R7i.w)));
|
||||
R7i.y = floatBitsToInt(max(intBitsToFloat(R15i.y), intBitsToFloat(R15i.z)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3dcccccd) + 1.0));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x3e4ccccd));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 20
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R7i.z = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 21
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PS0i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PS0i)));
|
||||
R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R124i.x)));
|
||||
R4i.y = floatBitsToInt(float(R125i.z));
|
||||
PS1i = R4i.y;
|
||||
// 0
|
||||
backupReg0i = R4i.y;
|
||||
backupReg1i = R7i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.x = R127i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.y = R4i.y;
|
||||
R7i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3d888889));
|
||||
R127i.w = floatBitsToInt(max(-(intBitsToFloat(backupReg1i)), 0.0));
|
||||
R13i.x = floatBitsToInt(max(intBitsToFloat(R15i.x), intBitsToFloat(R7i.y)));
|
||||
PS0i = R13i.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R6i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R6i.y),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PS1i = R124i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PS0i)));
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R127i.x))));
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
|
||||
R3i.w = clampFI32(R3i.w);
|
||||
PV1i.w = R3i.w;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(R3i.y) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R4i.y))));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R124i.z))));
|
||||
PV0i.x = R124i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(R127i.x));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + 1.0);
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(R4i.y));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R10i.z) + intBitsToFloat(R124i.z));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.z),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),-0.0),vec4(intBitsToFloat(R125i.z),intBitsToFloat(R124i.y),intBitsToFloat(PV0i.x),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = log2(intBitsToFloat(PV0i.z));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R126i.y = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.y;
|
||||
// 6
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R10i.x)));
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R3i.y)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R10i.z)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R124i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R124i.w;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R3i.x;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R124i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R124i.w)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x41000000));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R124i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R124i.w;
|
||||
// 9
|
||||
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = R126i.x;
|
||||
PV1i.z = R126i.x;
|
||||
PV1i.w = R126i.x;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
|
||||
PS1i = R124i.x;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R124i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 11
|
||||
R12i.x = R5i.x;
|
||||
R12i.x = floatBitsToInt(intBitsToFloat(R12i.x) * 4.0);
|
||||
R12i.x = clampFI32(R12i.x);
|
||||
R7i.y = R3i.z;
|
||||
R7i.y = clampFI32(R7i.y);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w)));
|
||||
R5i.w = floatBitsToInt(min(intBitsToFloat(R127i.w), 1.0));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.w;
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
tempResultf = log2(intBitsToFloat(backupReg0i));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R126i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.x;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.y),intBitsToFloat(R5i.y)),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R4i.y)),-(intBitsToFloat(R124i.z)),-(intBitsToFloat(R4i.w)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R11i.z = tempi.x;
|
||||
R3i.z = floatBitsToInt(exp2(intBitsToFloat(R126i.w)));
|
||||
PS1i = R3i.z;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R127i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R127i.w)));
|
||||
PV0i.w = floatBitsToInt(max(-(intBitsToFloat(R124i.w)), 0.0));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x41a00000));
|
||||
PS0i = R127i.w;
|
||||
// 15
|
||||
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R8i.y),intBitsToFloat(R5i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = R126i.x;
|
||||
PV1i.z = R126i.x;
|
||||
PV1i.w = R126i.x;
|
||||
R127i.y = floatBitsToInt(min(intBitsToFloat(PV0i.w), 1.0));
|
||||
PS1i = R127i.y;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R4i.y),intBitsToFloat(R124i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R12i.z = floatBitsToInt(exp2(intBitsToFloat(R127i.w)));
|
||||
PS0i = R12i.z;
|
||||
// 17
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R127i.y)) + -(0.5)));
|
||||
PV1i.x = R123i.x;
|
||||
R4i.y = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(0x40a00000) + intBitsToFloat(0x40a00000)));
|
||||
R4i.y = clampFI32(R4i.y);
|
||||
PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0));
|
||||
R7i.w = floatBitsToInt(intBitsToFloat(R126i.x) + 1.0);
|
||||
R7i.w = clampFI32(R7i.w);
|
||||
R8i.y = floatBitsToInt(intBitsToFloat(R5i.z) * intBitsToFloat(0x42960000));
|
||||
PS1i = R8i.y;
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x42200000));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
PV0i.y = floatBitsToInt(min(intBitsToFloat(R15i.y), intBitsToFloat(R15i.z)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R13i.x) + intBitsToFloat(0x2edbe6ff));
|
||||
R14i.w = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0));
|
||||
PV0i.w = R14i.w;
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd));
|
||||
PS0i = R4i.x;
|
||||
// 19
|
||||
backupReg0i = R6i.x;
|
||||
R6i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * 4.0 + intBitsToFloat(0xc0400000)));
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
R14i.y = floatBitsToInt(min(intBitsToFloat(R15i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x)));
|
||||
R12i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd));
|
||||
PV1i.w = R12i.w;
|
||||
R14i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.z));
|
||||
PS1i = R14i.z;
|
||||
// 20
|
||||
backupReg0i = R5i.x;
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(R4i.x)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e19999a));
|
||||
R5i.z = backupReg0i;
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R5i.z) * 2.0);
|
||||
R5i.z = clampFI32(R5i.z);
|
||||
R9i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(PV1i.w)));
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R14i.w)));
|
||||
PS0i = R7i.z;
|
||||
// 0
|
||||
backupReg0i = R6i.x;
|
||||
backupReg1i = R6i.y;
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5));
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) * 4.0);
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
R6i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.y)),intBitsToFloat(R14i.z)) + 1.0));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(backupReg1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R7i.x)));
|
||||
tempResultf = log2(intBitsToFloat(R13i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R8i.x)) + intBitsToFloat(backupReg1i)));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a));
|
||||
R13i.w = floatBitsToInt(intBitsToFloat(R5i.z) * 0.25);
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd));
|
||||
PS1i = R5i.z;
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R9i.xy)).x);
|
||||
R9i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R10i.wy)).x);
|
||||
R10i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R11i.xy)).w);
|
||||
R17i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R11i.xy)).xyz);
|
||||
R16i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.w))).xyz);
|
||||
R18i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R11i.xy)).xyz);
|
||||
// 0
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R9i.x)) + intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.y = R127i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R10i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R6i.w)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R12i.y)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R4i.z)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.y)), intBitsToFloat(R6i.z)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.z));
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(PV1i.w));
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(PV1i.x));
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PS1i));
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
backupReg0i = R126i.y;
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R127i.w;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(PV0i.x));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(R125i.y));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R126i.x)));
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(backupReg1i)));
|
||||
PS1i = R126i.x;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),intBitsToFloat(R124i.w),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = tempi.x;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 5
|
||||
backupReg0i = R127i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(backupReg0i));
|
||||
PS1i = R124i.x;
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R124i.w;
|
||||
backupReg2i = R124i.z;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R127i.y)));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(R126i.x));
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R9i.z)) + intBitsToFloat(backupReg0i));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(R125i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg2i)));
|
||||
PS0i = R124i.z;
|
||||
// 7
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg1i = R127i.z;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.x)),intBitsToFloat(R127i.w)) + intBitsToFloat(backupReg0i)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R125i.y)) + intBitsToFloat(R126i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.y)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(0xbf400000));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x3e99999a) + intBitsToFloat(0xbecccccd)));
|
||||
PS1i = R126i.y;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y),intBitsToFloat(R124i.w),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.y),intBitsToFloat(R124i.w),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x41800000));
|
||||
R4i.w = clampFI32(R4i.w);
|
||||
PS0i = R4i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R124i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R127i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.z;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R3i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 11
|
||||
backupReg0i = R127i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R125i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R127i.z)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
PS1i = R127i.z;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R3i.z)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
PS0i = R126i.w;
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R17i.x) + intBitsToFloat(0xbecccccd));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.z) * intBitsToFloat(0x3c23d70a));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R127i.w)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R11i.z));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x42960000));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R12i.z));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41200000));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R7i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(R127i.z)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.y), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PV0i.x)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.y)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(PV0i.w)));
|
||||
PS1i = clampFI32(PS1i);
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + -(1.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(0xbecccccd)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R14i.w)) + intBitsToFloat(0xbecccccd)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R4i.w)));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(PS1i) + -(0.5));
|
||||
PS0i = R124i.x;
|
||||
// 17
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R8i.w)) + intBitsToFloat(0xbd4ccccd)));
|
||||
PV1i.x = R123i.x;
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + 1.0));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R5i.w));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x42960000));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x42960000));
|
||||
PS1i = clampFI32(PS1i);
|
||||
// 18
|
||||
backupReg0i = R12i.x;
|
||||
R12i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PS1i)) + intBitsToFloat(R5i.y)));
|
||||
R12i.x = clampFI32(R12i.x);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R8i.y)));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R8i.w)) + intBitsToFloat(0xbc23d70a)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41a00000));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PV1i.w)));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R124i.w) * 2.0);
|
||||
PS0i = R124i.w;
|
||||
// 19
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3df5c28f));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x42480000));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R4i.y) + intBitsToFloat(0x3da3d70a));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R124i.x) * intBitsToFloat(0x42200000));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R8i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R127i.y));
|
||||
R8i.y = clampFI32(R8i.y);
|
||||
PS1i = R8i.y;
|
||||
// 20
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x41000000));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(PV1i.z));
|
||||
R5i.y = clampFI32(R5i.y);
|
||||
R13i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x3e4ccccd));
|
||||
R8i.w = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV1i.x)));
|
||||
R8i.w = clampFI32(R8i.w);
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(R4i.w) + intBitsToFloat(R126i.y));
|
||||
R7i.y = clampFI32(R7i.y);
|
||||
PS0i = R7i.y;
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R12i.x)) + intBitsToFloat(R4i.y));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(R8i.w)) + intBitsToFloat(R13i.z)));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R8i.y)) + intBitsToFloat(R4i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.w),intBitsToFloat(R8i.y)) + intBitsToFloat(R12i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt(exp2(intBitsToFloat(R0i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R10i.x)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[8].y)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R7i.y)) + intBitsToFloat(R12i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
PS1i = R122i.x;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(0x2edbe6ff));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(R13i.w)) + intBitsToFloat(R126i.y)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(0x3f4ccccd));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R6i.y)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(PV0i.x))) + intBitsToFloat(R2i.w)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(R5i.z)));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x3da3d70a));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
|
||||
// 4
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(0x3d23d70a));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R8i.y)) + intBitsToFloat(R5i.z)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R126i.w) + -(1.0));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R14i.w) * intBitsToFloat(0x40a00000));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
backupReg0i = R124i.w;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R16i.x),intBitsToFloat(R16i.y),intBitsToFloat(R16i.z),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.z = tempi.x;
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.x)));
|
||||
PS1i = R124i.w;
|
||||
// 6
|
||||
backupReg0i = R127i.z;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R14i.y)) + intBitsToFloat(R13i.x));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R126i.w)) + 1.0));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R124i.x)) + intBitsToFloat(R2i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.x)) + intBitsToFloat(R13i.x)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = ((intBitsToFloat(PV1i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PS0i = R127i.y;
|
||||
// 7
|
||||
backupReg0i = R126i.y;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(PV0i.w)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[8].z)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R15i.x) + -(intBitsToFloat(R14i.y)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R13i.x)));
|
||||
PV1i.w = R126i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R124i.z));
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.y;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R15i.z) + -(intBitsToFloat(R14i.y)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R15i.y) + -(intBitsToFloat(R14i.y)));
|
||||
R123i.w = ((backupReg1i == 0)?(0):(PS1i));
|
||||
PV0i.w = R123i.w;
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.w)));
|
||||
PS0i = R124i.z;
|
||||
// 9
|
||||
backupReg0i = R125i.y;
|
||||
backupReg0i = R125i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.y)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(backupReg0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(backupReg0i)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.w)));
|
||||
PS1i = R2i.y;
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(R126i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(R125i.x));
|
||||
PS0i = R126i.z;
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R124i.z)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(R125i.y)) + intBitsToFloat(PV0i.w)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R2i.y)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS1i = R122i.x;
|
||||
// 12
|
||||
PV0i.x = R16i.w & int(1);
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.z), intBitsToFloat(R17i.z)));
|
||||
PS0i = R127i.x;
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.w)));
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(float(PV0i.x));
|
||||
// 14
|
||||
R16i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R18i.x)));
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.y = R123i.y;
|
||||
R16i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R127i.x)));
|
||||
R16i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R18i.y)));
|
||||
PS0i = R16i.y;
|
||||
// 15
|
||||
R16i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R18i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R16i.x), intBitsToFloat(R16i.y), intBitsToFloat(R16i.z), intBitsToFloat(R16i.w));
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
}
|
@ -0,0 +1,789 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 1cf7d93fabd9e8e3
|
||||
// Monochromia
|
||||
// Link's hair
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[9];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem2;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R18i = ivec4(0);
|
||||
ivec4 R19i = ivec4(0);
|
||||
ivec4 R20i = ivec4(0);
|
||||
ivec4 R21i = ivec4(0);
|
||||
ivec4 R22i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem2);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
// 0
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
|
||||
PV0i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
|
||||
PV0i.w = R125i.w;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R9i.w = int(intBitsToFloat(PV0i.z));
|
||||
PS1i = R9i.w;
|
||||
// 2
|
||||
R4i.x = 0;
|
||||
PV0i.y = PS1i >> 0x00000005;
|
||||
R127i.z = 0x358637bd;
|
||||
PV0i.w = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
R4i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R4i.w;
|
||||
// 3
|
||||
R127i.x = PV0i.y & 0x00000007;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(floor(intBitsToFloat(R3i.y)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
|
||||
// 4
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(0.5));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV1i.w)));
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R7i.z;
|
||||
R11i.w = floatBitsToInt(roundEven(0.0));
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(R4i.w));
|
||||
PS0i = R124i.z;
|
||||
// 5
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS0i)));
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(float(R127i.x));
|
||||
// 6
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000));
|
||||
R4i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
|
||||
PS0i = R4i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R5i.y;
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(R126i.y), -(intBitsToFloat(R126i.y))));
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x))));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i)));
|
||||
R126i.y = floatBitsToInt(max(intBitsToFloat(R126i.z), -(intBitsToFloat(R126i.z))));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.y), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = floatBitsToInt(min(intBitsToFloat(PV0i.y), 2.0));
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PS1i = R127i.x;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R126i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.z)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R126i.w;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x40c00000));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.z)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i)));
|
||||
PV1i.w = R127i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i)));
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.y));
|
||||
R126i.y = R5i.y;
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R127i.z)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
|
||||
// 13
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
PV1i.x = PV0i.y;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * 2.0);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.w));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x));
|
||||
R10i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.z));
|
||||
R10i.y = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PS0i));
|
||||
PS1i = R10i.y;
|
||||
// 14
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.z));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
R9i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.y)));
|
||||
R9i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R127i.y));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R7i.w = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x40400000));
|
||||
PS0i = R7i.w;
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R125i.x));
|
||||
R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R7i.z)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R7i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(R124i.z)));
|
||||
PS1i = R5i.z;
|
||||
// 16
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.w)));
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R10i.w)) + intBitsToFloat(R1i.z)));
|
||||
R12i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R10i.y)) + intBitsToFloat(R1i.w)));
|
||||
R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R9i.z)) + intBitsToFloat(R1i.z)));
|
||||
PS0i = R12i.y;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R13i.y),intBitsToFloat(R10i.z),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(R13i.y),intBitsToFloat(R10i.z),intBitsToFloat(R7i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R9i.y)) + intBitsToFloat(R1i.w)));
|
||||
PS1i = R5i.x;
|
||||
// 18
|
||||
R125i.x = R9i.w & 0x0000001c;
|
||||
R3i.y = 0;
|
||||
R3i.z = R9i.w & 0x00000002;
|
||||
PV0i.w = floatBitsToInt(max(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z)));
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
backupReg0i = R6i.w;
|
||||
backupReg0i = R6i.w;
|
||||
R3i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z)));
|
||||
R18i.y = floatBitsToInt(max(intBitsToFloat(R8i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = R18i.y;
|
||||
R12i.z = floatBitsToInt(intBitsToFloat(R5i.y) * intBitsToFloat(0x40c00000));
|
||||
R12i.z = clampFI32(R12i.z);
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 20
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R9i.x;
|
||||
R14i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R14i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x2edbe6ff));
|
||||
PS0i = floatBitsToInt(float(R125i.x));
|
||||
// 21
|
||||
R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = R6i.x;
|
||||
PV1i.y = R6i.x;
|
||||
PV1i.z = R6i.x;
|
||||
PV1i.w = R6i.x;
|
||||
R13i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3d124925));
|
||||
PS1i = R13i.x;
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.y = R126i.y;
|
||||
R11i.z = floatBitsToInt(intBitsToFloat(R6i.x) + 1.0);
|
||||
R11i.z = clampFI32(R11i.z);
|
||||
R127i.w = floatBitsToInt(min(intBitsToFloat(R8i.x), intBitsToFloat(R3i.x)));
|
||||
R20i.w = floatBitsToInt(float(R3i.z));
|
||||
R20i.w = floatBitsToInt(intBitsToFloat(R20i.w) / 2.0);
|
||||
PS0i = R20i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.x),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.x),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PS1i = R3i.z;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R11i.z)) + 1.0);
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R127i.x))));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R14i.y) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R126i.y))));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R6i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(PS1i))));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R9i.x)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R14i.y)));
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
tempResultf = log2(intBitsToFloat(PV0i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R125i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R125i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),intBitsToFloat(R126i.w),-0.0),vec4(intBitsToFloat(R125i.y),intBitsToFloat(R126i.z),intBitsToFloat(R126i.w),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
|
||||
PS0i = R124i.z;
|
||||
// 5
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),-(intBitsToFloat(R20i.w))) + intBitsToFloat(R13i.x)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(0x41000000));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R3i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R6i.z)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3dcccccd) + 1.0));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i)));
|
||||
R13i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(R6i.w)));
|
||||
R4i.y = floatBitsToInt(exp2(intBitsToFloat(R124i.z)));
|
||||
PS0i = R4i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.x = floatBitsToInt(exp2(intBitsToFloat(R127i.y)));
|
||||
PS1i = R3i.x;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.z),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.z),intBitsToFloat(R127i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = log2(intBitsToFloat(PV1i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 9
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(0x3ff33333) * intBitsToFloat(R18i.y) + intBitsToFloat(0x3dcccccd)));
|
||||
R16i.y = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(0x42960000));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40c00000));
|
||||
R15i.w = R5i.y;
|
||||
R15i.w = floatBitsToInt(intBitsToFloat(R15i.w) * 4.0);
|
||||
R15i.w = clampFI32(R15i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R4i.w) * 4.0 + intBitsToFloat(0xc0400000)));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
R15i.y = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||||
PS0i = R15i.y;
|
||||
// 11
|
||||
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
R16i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
PS1i = R16i.z;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R14i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R3i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
R21i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PS1i)) + 1.0));
|
||||
PS0i = R21i.w;
|
||||
// 13
|
||||
R4i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),intBitsToFloat(R5i.z)),vec4(-(intBitsToFloat(R127i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R3i.z)),-(intBitsToFloat(R3i.y)))));
|
||||
R4i.x = clampFI32(R4i.x);
|
||||
PV1i.x = R4i.x;
|
||||
PV1i.y = R4i.x;
|
||||
PV1i.z = R4i.x;
|
||||
PV1i.w = R4i.x;
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R125i.x) + 1.0);
|
||||
R6i.w = clampFI32(R6i.w);
|
||||
PS1i = R6i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0));
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0));
|
||||
R7i.y = floatBitsToInt((-(intBitsToFloat(R125i.w)) * intBitsToFloat(0x40a00000) + intBitsToFloat(0x40a00000)));
|
||||
R7i.y = clampFI32(R7i.y);
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R21i.w)) + 1.0);
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
R14i.w = floatBitsToInt(min(intBitsToFloat(PS0i), 1.0));
|
||||
R17i.w = floatBitsToInt(intBitsToFloat(R21i.w) + intBitsToFloat(R126i.x));
|
||||
R17i.w = clampFI32(R17i.w);
|
||||
PS1i = R17i.w;
|
||||
// 16
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(PV1i.x), 1.0));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R18i.y), intBitsToFloat(PV1i.z)));
|
||||
R5i.z = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd));
|
||||
PV0i.z = R5i.z;
|
||||
R19i.w = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd));
|
||||
PV0i.w = R19i.w;
|
||||
R13i.z = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd));
|
||||
PS0i = R13i.z;
|
||||
// 17
|
||||
R10i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(PV0i.z)));
|
||||
R17i.y = floatBitsToInt(intBitsToFloat(R126i.w) + -(0.5));
|
||||
R17i.y = floatBitsToInt(intBitsToFloat(R17i.y) * 4.0);
|
||||
R17i.y = clampFI32(R17i.y);
|
||||
PV1i.z = R5i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV1i.z) * 2.0);
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
R16i.w = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x40400000));
|
||||
R16i.w = clampFI32(R16i.w);
|
||||
R18i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R18i.w;
|
||||
// 18
|
||||
R12i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * 0.25);
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R14i.w)));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(R13i.z)));
|
||||
R3i.w = floatBitsToInt((-(intBitsToFloat(R21i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
tempResultf = log2(intBitsToFloat(R18i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 19
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3f19999a));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R21i.w) + intBitsToFloat(0x2edbe6ff));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R17i.y) + intBitsToFloat(0x3f4ccccd));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(R14i.w) * intBitsToFloat(0x40a00000));
|
||||
R4i.w = clampFI32(R4i.w);
|
||||
R15i.z = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R18i.y));
|
||||
PS1i = R15i.z;
|
||||
// 20
|
||||
backupReg0i = R8i.x;
|
||||
backupReg1i = R8i.z;
|
||||
R8i.xyz = floatBitsToInt(vec3(intBitsToFloat(R8i.y),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.z)) + vec3(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.w)),-(1.0)));
|
||||
R22i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + -(intBitsToFloat(R127i.w)));
|
||||
R8i.w = floatBitsToInt(exp2(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R8i.w;
|
||||
// 0
|
||||
backupReg0i = R3i.w;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R5i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(R6i.y)));
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(0x3df5c28f) * intBitsToFloat(uf_remappedPS[1].z));
|
||||
R14i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R8i.w)) + intBitsToFloat(R8i.w)));
|
||||
PS0i = R14i.z;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
backupReg2i = R9i.w;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R7i.w)) + intBitsToFloat(backupReg0i)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R7i.w)) + intBitsToFloat(backupReg1i)));
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(R4i.w)) + 1.0));
|
||||
R9i.w = backupReg2i & int(1);
|
||||
R7i.w = floatBitsToInt(1.0 / intBitsToFloat(R5i.y));
|
||||
PS1i = R7i.w;
|
||||
R10i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R10i.wy)).x);
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R9i.zy)).x);
|
||||
R9i.z = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R11i.xy)).w);
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R20i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R11i.xy)).xyz);
|
||||
R19i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.w))).xyz);
|
||||
R21i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R11i.xy)).xyz);
|
||||
// 0
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R4i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R10i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w)));
|
||||
PS0i = R125i.w;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R12i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R4i.z)));
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R12i.y)));
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.z)), intBitsToFloat(R5i.x)));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV1i.x));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(PV1i.w));
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(PS1i));
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
backupReg0i = R126i.x;
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV0i.y));
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(R125i.z));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0xbf400000));
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3e99999a) + intBitsToFloat(0xbecccccd)));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R14i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z),intBitsToFloat(R127i.w),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R4i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R14i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R12i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R127i.x;
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.y)),intBitsToFloat(R4i.w)) + intBitsToFloat(R127i.z)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(R4i.w)) + intBitsToFloat(R127i.w)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R4i.x));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R20i.x) + intBitsToFloat(0xbecccccd));
|
||||
PS0i = R126i.w;
|
||||
// 7
|
||||
backupReg0i = R125i.z;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(R125i.w)));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(PV0i.x));
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R7i.z)) + intBitsToFloat(backupReg0i));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x41800000));
|
||||
R1i.w = clampFI32(R1i.w);
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(R12i.w)) + intBitsToFloat(R125i.x)));
|
||||
PS1i = R126i.x;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R10i.z)) + intBitsToFloat(PV1i.x));
|
||||
PS0i = R126i.y;
|
||||
// 9
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x42960000));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.y)),intBitsToFloat(R12i.w)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(R12i.w)) + intBitsToFloat(R126i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(R3i.x)));
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.z;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R14i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R125i.y),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R126i.z;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.y)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R14i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R125i.z)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.w), intBitsToFloat(PS1i)));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(backupReg1i) * intBitsToFloat(0x3c23d70a));
|
||||
PS0i = clampFI32(PS0i);
|
||||
// 13
|
||||
backupReg0i = R124i.y;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R15i.y));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.y = clampFI32(R124i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R6i.w)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.x)));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.x));
|
||||
PS1i = R6i.w;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.w), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.w;
|
||||
// 15
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R14i.w)) + intBitsToFloat(0xbecccccd)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R124i.y)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R126i.w) * intBitsToFloat(0x41200000));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R20i.y), intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(0xbe0f5c29));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(0xbe0f5c29)));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(0xbecccccd)));
|
||||
PS0i = R124i.y;
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x42960000));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.y)));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R1i.w)));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x428c0000));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
PS1i = R126i.y;
|
||||
// 18
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R16i.y)));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x428c0000));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.w), intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)) + 1.0));
|
||||
PV0i.w = R127i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R124i.y) * intBitsToFloat(0x42960000));
|
||||
PS0i = clampFI32(PS0i);
|
||||
// 19
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x3f333333));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.z), intBitsToFloat(PS0i)));
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(R7i.y) * 2.0);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),-(intBitsToFloat(R16i.w))) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + -(0.5));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + 0.5);
|
||||
PS1i = R6i.w;
|
||||
// 20
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x42200000));
|
||||
R7i.x = clampFI32(R7i.x);
|
||||
R16i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3e19999a));
|
||||
R12i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R17i.w)));
|
||||
R16i.w = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(R126i.x));
|
||||
R16i.w = clampFI32(R16i.w);
|
||||
R17i.w = floatBitsToInt(-(intBitsToFloat(R11i.z)) + intBitsToFloat(R127i.w));
|
||||
PS0i = R17i.w;
|
||||
// 0
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R12i.z) * intBitsToFloat(0x3dcccccd) + intBitsToFloat(R16i.y)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R6i.x));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
PV0i.y = R126i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.w),intBitsToFloat(R16i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R7i.y) * intBitsToFloat(0x3e4ccccd));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(0x41000000));
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i)));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(PV0i.y)) + intBitsToFloat(R5i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(R6i.w));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R13i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.y), intBitsToFloat(PV0i.z)));
|
||||
PS1i = R125i.y;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R127i.w)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R18i.w),intBitsToFloat(R126i.y)) + intBitsToFloat(R19i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
PV0i.z = R126i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[8].z)));
|
||||
PV0i.w = R125i.w;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R20i.z), intBitsToFloat(R20i.z)));
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.x),intBitsToFloat(R20i.w)) + intBitsToFloat(R125i.y)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R12i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PV1i.z = R127i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3da3d70a));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3da3d70a));
|
||||
PS1i = R125i.y;
|
||||
// 4
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3da3d70a));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R14i.z)) + intBitsToFloat(R18i.y)));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R21i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(R21i.w)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PV1i.x)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(PV1i.x))) + intBitsToFloat(R2i.w)));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R19i.x),intBitsToFloat(R19i.y),intBitsToFloat(R19i.z),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R7i.w)));
|
||||
PS1i = R124i.z;
|
||||
// 6
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(R2i.x)));
|
||||
PV0i.y = ((intBitsToFloat(PV1i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y)) + intBitsToFloat(R2i.z)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R2i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 7
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R15i.z)) + intBitsToFloat(R18i.y)));
|
||||
PV1i.y = R126i.y;
|
||||
R123i.w = ((PV0i.y == 0)?(0):(PS0i));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.w = floatBitsToInt(float(R9i.w));
|
||||
PS1i = R126i.w;
|
||||
// 8
|
||||
backupReg0i = R0i.z;
|
||||
backupReg0i = R0i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R0i.z)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(backupReg0i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R8i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R127i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R8i.x)) + intBitsToFloat(R126i.y)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(R22i.w)) + intBitsToFloat(R126i.y)));
|
||||
PS1i = R126i.z;
|
||||
// 10
|
||||
backupReg0i = R125i.y;
|
||||
backupReg1i = R126i.x;
|
||||
backupReg0i = R125i.y;
|
||||
backupReg2i = R126i.w;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.y),intBitsToFloat(R125i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(backupReg1i));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.w)));
|
||||
R19i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R125i.x)));
|
||||
PS0i = R19i.w;
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.z)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R127i.x)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.z)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.y)));
|
||||
// 13
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.w = R123i.w;
|
||||
// 14
|
||||
R19i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R21i.x)));
|
||||
R19i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R21i.y)));
|
||||
R19i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R21i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R19i.x), intBitsToFloat(R19i.y), intBitsToFloat(R19i.z), intBitsToFloat(R19i.w));
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
}
|
@ -0,0 +1,626 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 3c49f88069390494
|
||||
// Monochromia
|
||||
// Plants - rainy weather
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
|
||||
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem4;
|
||||
layout(location = 2) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex8 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R10i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z));
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y))));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z))));
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i))));
|
||||
PS1i = R126i.x;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PS0i)));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x));
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0);
|
||||
PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0);
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
|
||||
PV0i.w = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i))));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
|
||||
R125i.x = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
backupReg0i = R127i.y;
|
||||
backupReg0i = R127i.y;
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
||||
PS1i = floatBitsToInt(floor(intBitsToFloat(R1i.y)));
|
||||
// 6
|
||||
backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.z));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PS1i) + -(0.5));
|
||||
PS0i = R126i.y;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x437f0000));
|
||||
R4i.z = floatBitsToInt(-(intBitsToFloat(R124i.x)));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.y));
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R124i.x))));
|
||||
PS1i = R5i.x;
|
||||
// 8
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R124i.x))));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.w));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x));
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
|
||||
PS0i = int(intBitsToFloat(PV1i.y));
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R127i.z));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
R5i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R125i.x));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
PS1i = PS0i & int(1);
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.w));
|
||||
R123i.y = ((PS1i == 0)?(0):(0x3f800000));
|
||||
PV0i.y = R123i.y;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(R6i.w)) + intBitsToFloat(0x3f400000));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.y));
|
||||
R0i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS0i = R0i.z;
|
||||
// 11
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.x)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R1i.z = floatBitsToInt((intBitsToFloat(0x3ecccccd) * intBitsToFloat(PV0i.y) + intBitsToFloat(0x3dcccccd)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R10i.w) * intBitsToFloat(0x437f0000));
|
||||
R5i.w = 0;
|
||||
PS1i = R5i.w;
|
||||
R11i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R9i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R0i.x),intBitsToFloat(R0i.y),intBitsToFloat(R0i.z))).xyz);
|
||||
R12i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R0i.xy)).xyz);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R4i.x),intBitsToFloat(R4i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R11i.w) * 2.0 + -(1.0)));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R5i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.z = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
R125i.x = R11i.w;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R125i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(R127i.z)));
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R11i.y) * 0.5 + 0.5));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(uf_remappedPS[4].x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PS0i)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS0i)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS0i)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R1i.z)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.z));
|
||||
// 4
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R124i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = R125i.x;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R4i.w = int(intBitsToFloat(R1i.w));
|
||||
PS0i = R4i.w;
|
||||
// 5
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R0i.x)));
|
||||
PV1i.x = R125i.x;
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(R124i.y)));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R6i.w)));
|
||||
PV1i.w = R127i.w;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[5].x));
|
||||
PS1i = R127i.x;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R7i.w = floatBitsToInt((-(intBitsToFloat(PV1i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
PS0i = R7i.w;
|
||||
// 7
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + 1.0);
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(uf_remappedPS[5].y));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[5].z));
|
||||
R126i.w = R4i.w & 0x000000fc;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
backupReg0i = R125i.x;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R125i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R5i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R2i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PS0i = R6i.y;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
PS1i = PV0i.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
// 10
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R124i.x)));
|
||||
PV0i.y = R5i.y;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 2.0);
|
||||
PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
|
||||
PV0i.w = R2i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PS0i = R126i.z;
|
||||
// 11
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(PV0i.y)) + intBitsToFloat(R127i.y)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.y)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R127i.z)));
|
||||
R124i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0));
|
||||
R127i.y = floatBitsToInt(float(R126i.w));
|
||||
PS1i = R127i.y;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(0x3c23d70a));
|
||||
PS0i = clampFI32(PS0i);
|
||||
// 13
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R127i.y) * intBitsToFloat(0x3b820821));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PS0i)));
|
||||
R126i.w = R4i.w & 0x00000002;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 14
|
||||
backupReg0i = R125i.y;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(R126i.x) * 0.5 + 0.5));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PV1i.y = R127i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PV1i.z = R125i.z;
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(R1i.x) * 0.25 + 0.25));
|
||||
R3i.z = floatBitsToInt(float(R126i.w));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R3i.z) / 2.0);
|
||||
PS1i = R3i.z;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R126i.z)),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R6i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R125i.y)));
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R5i.x) / 2.0);
|
||||
PS0i = R5i.x;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R5i.y),intBitsToFloat(R2i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PS1i = R127i.y;
|
||||
// 18
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.w)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R5i.z = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.y)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R2i.y;
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + -(intBitsToFloat(PS0i))));
|
||||
PV1i.z = R4i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R1i.y = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
PS1i = R1i.y;
|
||||
// 20
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.y),-(intBitsToFloat(R1i.w))) + intBitsToFloat(R11i.y)));
|
||||
R4i.y = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x3e19999a));
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PV1i.w)));
|
||||
R5i.w = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0);
|
||||
PS0i = R3i.y;
|
||||
// 21
|
||||
backupReg0i = R2i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R125i.w)),-(intBitsToFloat(R6i.y)),-(intBitsToFloat(R126i.z)),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R5i.y),intBitsToFloat(backupReg0i),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.z = tempi.x;
|
||||
R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R5i.x))) + intBitsToFloat(R124i.w)));
|
||||
PS1i = R0i.w;
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = floatBitsToInt((-(intBitsToFloat(R1i.x)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PS0i = R124i.w;
|
||||
// 1
|
||||
backupReg0i = R0i.y;
|
||||
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R6i.z),0.0)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = R126i.x;
|
||||
PV1i.z = R126i.x;
|
||||
PV1i.w = R126i.x;
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R0i.y),intBitsToFloat(R6i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = tempi.x;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R4i.x)) + intBitsToFloat(R4i.x)));
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
backupReg0i = R126i.x;
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg1i = R126i.z;
|
||||
redcCUBE(vec4(intBitsToFloat(R126i.z),intBitsToFloat(R126i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
|
||||
R126i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R126i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R126i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R126i.w = cubeMapFaceId;
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = R126i.y;
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = R126i.w;
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R1i.y));
|
||||
PS1i = R125i.x;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R4i.y)) + intBitsToFloat(R2i.y)));
|
||||
R2i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(backupReg0i));
|
||||
R7i.z = PV1i.w;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R125i.w)));
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R3i.y)) + intBitsToFloat(R3i.y)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R125i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.w = R123i.w;
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R0i.w));
|
||||
PS1i = R1i.z;
|
||||
// 6
|
||||
backupReg0i = R0i.z;
|
||||
R7i.x = PV1i.w;
|
||||
R7i.y = PV1i.z;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(backupReg0i));
|
||||
R0i.z = clampFI32(R0i.z);
|
||||
R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R124i.w)));
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.z),-(intBitsToFloat(R5i.x))) + intBitsToFloat(R2i.z)));
|
||||
PS0i = R4i.x;
|
||||
R7i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R7i.xy),R7i.z),cubeMapArrayIndex8),intBitsToFloat(R7i.w)).xyz);
|
||||
// 0
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(R4i.x));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),-(intBitsToFloat(R3i.z))) + intBitsToFloat(R3i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),-(intBitsToFloat(R3i.z))) + intBitsToFloat(R2i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R0i.z)));
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),-(intBitsToFloat(R3i.y))) + intBitsToFloat(R0i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R2i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),-(intBitsToFloat(R1i.w))) + intBitsToFloat(R0i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f400000));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R6i.x));
|
||||
// 2
|
||||
backupReg0i = R126i.x;
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R1i.w) + intBitsToFloat(PV1i.z));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS1i)));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R3i.y) + intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R1i.z));
|
||||
// 3
|
||||
backupReg0i = R124i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R124i.w)) + intBitsToFloat(R9i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R124i.w)) + intBitsToFloat(R9i.y)));
|
||||
PV1i.z = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R9i.z)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R125i.x));
|
||||
// 4
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.z)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.z)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(backupReg0i)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(backupReg1i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PS0i = R126i.w;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R10i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(R124i.w)) + intBitsToFloat(R124i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.x)),intBitsToFloat(R124i.y)) + intBitsToFloat(R124i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R10i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R10i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS1i = R122i.x;
|
||||
// 6
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R127i.y)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV1i.x)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PS1i)));
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R126i.x)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R125i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R125i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R126i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R126i.x)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R125i.w)));
|
||||
// 8
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = R4i.w & int(1);
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i)));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS0i = R122i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R11i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PS0i));
|
||||
PS1i = floatBitsToInt(float(PV0i.z));
|
||||
// 10
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R12i.x)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.y));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R4i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R12i.y)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R12i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R4i.x), intBitsToFloat(R4i.y), intBitsToFloat(R4i.z), intBitsToFloat(R4i.w));
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
#if (ENABLE_COLOR_FADE == 1)
|
||||
float depth = texture(textureUnitPS4, passParameterSem0.xy).x;
|
||||
float factor = smoothstep(0.0005, 0.00075, depth);
|
||||
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
|
||||
#else
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
#endif
|
||||
}
|
@ -0,0 +1,668 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 49ce4bf04a654e80
|
||||
// Monochromia
|
||||
// Shrine interiors
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
|
||||
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf513a800 res 320x180x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 3) uniform sampler2D textureUnitPS3;// Tex3 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler3 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 5) uniform sampler2D textureUnitPS5;// Tex5 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler5 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform sampler2D textureUnitPS8;// Tex8 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 9) uniform samplerCubeArray textureUnitPS9;// Tex9 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2DArray textureUnitPS11;// Tex11 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 14) uniform sampler2D textureUnitPS14;// Tex14 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler14 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem3;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex9 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem3);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS3, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R0i.xy)).x);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS8, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R8i.z;
|
||||
// 2
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w))));
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w))));
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R5i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z));
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.z;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R8i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w));
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y));
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i)));
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i)));
|
||||
PS1i = R9i.z;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0);
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z));
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y))));
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
// 10
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0)));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x));
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y)));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z)));
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5));
|
||||
PS0i = R126i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.y;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y));
|
||||
PS1i = R5i.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
// 14
|
||||
PV0i.x = R5i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R1i.x;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.x;
|
||||
PV0i.z = R124i.x;
|
||||
PV0i.w = R124i.x;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R124i.z;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0));
|
||||
PS1i = R127i.z;
|
||||
// 20
|
||||
backupReg0i = R124i.x;
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R124i.z;
|
||||
backupReg1i = R124i.z;
|
||||
redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
|
||||
R124i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R124i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R124i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R124i.w = cubeMapFaceId;
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.y;
|
||||
PV0i.z = R124i.z;
|
||||
PV0i.w = R124i.w;
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y));
|
||||
PS0i = R3i.y;
|
||||
// 21
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z));
|
||||
R6i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
PV1i.y = R6i.y;
|
||||
R0i.z = PV0i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R6i.x = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
R0i.x = R1i.y;
|
||||
R0i.y = R1i.w;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.x),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS1i = R125i.z;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.z) + intBitsToFloat(0x3c23d70a));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
R124i.y = R3i.z & 0x000000fc;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.x)) + 1.0);
|
||||
R124i.w = 0;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i)));
|
||||
R126i.y = int(intBitsToFloat(R127i.z));
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R124i.y;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.x = R124i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.y = R124i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 0.5 + 0.5));
|
||||
R126i.x = floatBitsToInt(float(backupReg0i));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z)));
|
||||
PS1i = R125i.y;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R127i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w)))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 8
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R125i.z) / 2.0);
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
||||
PV0i.w = R6i.w;
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R124i.y;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R126i.y = R127i.w;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0);
|
||||
R127i.z = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(PV0i.w) * 0.25 + 0.25));
|
||||
R7i.y = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
PS1i = R7i.y;
|
||||
// 10
|
||||
backupReg0i = R6i.x;
|
||||
backupReg0i = R6i.x;
|
||||
backupReg1i = R125i.y;
|
||||
R6i.x = R127i.w;
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV0i.x = R6i.x;
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R127i.y) + 1.0);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.z))) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV1i.x)));
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PS0i = R124i.z;
|
||||
// 11
|
||||
backupReg0i = R127i.w;
|
||||
backupReg1i = R126i.y;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(R124i.y)) + intBitsToFloat(R124i.y)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV0i.z));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),-(intBitsToFloat(R125i.z))) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
// 12
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R125i.z;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.y)) + intBitsToFloat(R125i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV1i.z));
|
||||
PS0i = R127i.z;
|
||||
// 13
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(R127i.w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg1i)));
|
||||
PV1i.w = R127i.w;
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.z;
|
||||
// 14
|
||||
backupReg0i = R127i.y;
|
||||
backupReg0i = R127i.y;
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R127i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R125i.z)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R127i.x;
|
||||
// 15
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R126i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV0i.w));
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R124i.y)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R125i.x))) + intBitsToFloat(R125i.z)));
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
PS1i = R124i.y;
|
||||
// 16
|
||||
backupReg0i = R127i.w;
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R124i.x));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R124i.z)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R7i.z));
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(PV1i.x));
|
||||
PS0i = R7i.y;
|
||||
// 17
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(R126i.w));
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV0i.y)));
|
||||
R12i.z = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R12i.z = clampFI32(R12i.z);
|
||||
PV1i.w = floatBitsToInt(0.25 * intBitsToFloat(R127i.x));
|
||||
R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R5i.w = clampFI32(R5i.w);
|
||||
PS1i = R5i.w;
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.w)));
|
||||
R8i.w = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R8i.w = clampFI32(R8i.w);
|
||||
PS0i = R3i.z & int(1);
|
||||
// 19
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.x)));
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(PV0i.y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV0i.z)));
|
||||
R4i.z = floatBitsToInt(float(PS0i));
|
||||
PS1i = R4i.z;
|
||||
// 20
|
||||
R3i.x = R2i.x;
|
||||
R3i.y = R2i.y;
|
||||
R3i.z = floatBitsToInt(roundEven(1.0));
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS5, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R1i.xyzw = floatBitsToInt(textureLod(textureUnitPS2, intBitsToFloat(R2i.xy),0.0).xyzw);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS11, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS9, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex9),intBitsToFloat(R0i.w)).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS14, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.w))) + intBitsToFloat(R13i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R6i.x)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(R5i.x)) + intBitsToFloat(R3i.z)));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.x));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x)));
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.y));
|
||||
// 2
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w));
|
||||
PV0i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.y)));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),-(intBitsToFloat(R1i.w))) + intBitsToFloat(PS1i)));
|
||||
PS0i = R124i.y;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.y = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.w)));
|
||||
// 4
|
||||
backupReg0i = R126i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R6i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
// 5
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y)) + intBitsToFloat(R3i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.z)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R127i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R5i.x)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R7i.y)));
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R5i.y)));
|
||||
PV1i.w = R126i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
R5i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS1i)));
|
||||
// 9
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w)));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R7i.w)) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R7i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R7i.w)) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R0i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R0i.x)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R12i.z)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R8i.w)));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.z = R123i.z;
|
||||
// 4
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R0i.z) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R5i.x) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
#if (ENABLE_COLOR_FADE == 1)
|
||||
float depth = texture(textureUnitPS5, passParameterSem0.xy).x;
|
||||
float factor = smoothstep(0.0005, 0.00075, depth);
|
||||
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
|
||||
#else
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
#endif
|
||||
}
|
@ -0,0 +1,505 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 4c324d20f5b6de3b
|
||||
// Monochromia
|
||||
// Link's and other human character's eyes
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[9];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem2;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem2);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R5i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R6i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R5i.x) * 2.0 + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R5i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R5i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.z = 0x358637bd;
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 2
|
||||
R124i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y)));
|
||||
PV0i.x = R124i.x;
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R5i.z;
|
||||
R125i.w = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PV0i.w = R125i.w;
|
||||
R5i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R5i.w;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV0i.w)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x)));
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R9i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R6i.y;
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.y)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.w)));
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
PS0i = R126i.y;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(PS0i) * 0.25);
|
||||
PS1i = R5i.x;
|
||||
// 6
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R7i.z)));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PV0i.w = floatBitsToInt(min(intBitsToFloat(PS1i), 2.0));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 7
|
||||
backupReg0i = R127i.w;
|
||||
backupReg0i = R127i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x40c00000));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.x), intBitsToFloat(PS0i)));
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PS1i = R125i.x;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x))));
|
||||
PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y))));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R125i.x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.x)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R125i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R126i.x)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R125i.x)));
|
||||
PS1i = R126i.z;
|
||||
// 10
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(PV1i.y));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e4ccccd));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R125i.w) + -(0.5));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R124i.x) + -(0.5));
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R5i.z)));
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.z));
|
||||
PV1i.y = R7i.y;
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(PV0i.y));
|
||||
R4i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R4i.z;
|
||||
// 12
|
||||
backupReg0i = R1i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R125i.z) + intBitsToFloat(PV1i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV1i.z));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R1i.w)));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R7i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3dcccccd) + 1.0));
|
||||
PS0i = R126i.z;
|
||||
// 13
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R5i.z)));
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R124i.y)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.w));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.y));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R5i.w) * 4.0 + intBitsToFloat(0xc0400000)));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PS1i = R124i.w;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.y));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R5i.x) * intBitsToFloat(0x40c00000));
|
||||
R0i.z = R5i.x;
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(R0i.z) * 4.0);
|
||||
R0i.z = clampFI32(R0i.z);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.w));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x42960000));
|
||||
PS0i = R1i.y;
|
||||
// 15
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.x)));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R124i.w) + -(0.5));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(R0i.w) * 4.0);
|
||||
R0i.w = clampFI32(R0i.w);
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd));
|
||||
PS1i = R3i.x;
|
||||
R7i.y = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R7i.xy)).x);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R4i.xy)).xyz);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R4i.xy)).w);
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz);
|
||||
R12i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R4i.xy)).xyz);
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.x),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R6i.x),intBitsToFloat(R5i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R7i.y)) + intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PS0i = R122i.x;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(R1i.w)));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PS0i)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R11i.x) + intBitsToFloat(0xbecccccd));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(R1i.z)));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 2
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(R0i.x)) + intBitsToFloat(PV1i.x));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(PV1i.w));
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R5i.z)) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x41200000));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 3
|
||||
backupReg0i = R6i.x;
|
||||
backupReg1i = R5i.z;
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R6i.x;
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R7i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R5i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.y), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R124i.w;
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3dcccccd));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PS1i = R124i.z;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.y),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + -(1.0));
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].y) + -(intBitsToFloat(R3i.z)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].x) + -(intBitsToFloat(R5i.y)));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R124i.w));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[5].z) + -(intBitsToFloat(R3i.x)));
|
||||
PS1i = R126i.x;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R1i.w = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(R124i.z) + intBitsToFloat(0x3ecccccd)));
|
||||
tempResultf = log2(intBitsToFloat(PS0i));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
|
||||
PS0i = R127i.y;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.y),-0.0),vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 10
|
||||
backupReg0i = R127i.y;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R0i.w) + intBitsToFloat(0x3f4ccccd));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R0i.y) * intBitsToFloat(0x3d4ccccd));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(backupReg0i)));
|
||||
// 11
|
||||
backupReg0i = R3i.z;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(R5i.y)));
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3c23d70a));
|
||||
R1i.z = clampFI32(R1i.z);
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PS0i)));
|
||||
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R3i.z;
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV1i.w) * intBitsToFloat(0x3e99999a) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R5i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(R126i.w)) + intBitsToFloat(R3i.x)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0xbf400000));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R1i.w) * intBitsToFloat(0x3fe66666));
|
||||
PV0i.w = R126i.w;
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(1.0));
|
||||
PS0i = R3i.x;
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x41800000));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV1i.y = R127i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbecccccd));
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R4i.x;
|
||||
// 14
|
||||
backupReg0i = R2i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R1i.y)));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R8i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R2i.z = clampFI32(R2i.z);
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
R126i.x = int(intBitsToFloat(PV1i.x));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R8i.y;
|
||||
backupReg1i = R8i.z;
|
||||
PV1i.x = PS0i & 0x000000fc;
|
||||
R8i.y = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R8i.y = clampFI32(R8i.y);
|
||||
R8i.z = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.x));
|
||||
R8i.z = clampFI32(R8i.z);
|
||||
R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y)) + 1.0));
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(backupReg1i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R7i.z = clampFI32(R7i.z);
|
||||
PS1i = R7i.z;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(0x3e99096c),intBitsToFloat(0x3f162b6b),intBitsToFloat(0x3dea4a8c),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(float(PV1i.x));
|
||||
// 17
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(0x3f19999a) * intBitsToFloat(R124i.w) + intBitsToFloat(0x3ecccccd)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = R126i.x & int(1);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821));
|
||||
PV1i.w = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(R11i.z)));
|
||||
R123i.y = ((PV1i.w == 0)?(0):(PS1i));
|
||||
PV0i.y = R123i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(PV1i.x)));
|
||||
PS0i = floatBitsToInt(float(PV1i.y));
|
||||
// 19
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y)));
|
||||
R13i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.x)));
|
||||
// 0
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.y = R127i.y;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R6i.x)));
|
||||
R125i.y = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R7i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
// 2
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(uf_remappedPS[8].z)));
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R5i.z)));
|
||||
PV0i.z = R125i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(uf_remappedPS[8].y)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV1i.z)));
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R124i.w)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R124i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PS1i)));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(R124i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 5
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.w = floatBitsToInt(max(-(intBitsToFloat(PV0i.z)), 0.0));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd)));
|
||||
PS1i = R126i.y;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R6i.y),intBitsToFloat(R9i.y),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
PS0i = R125i.y;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x40a00000));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R124i.w) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd)));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3f4ccccd) + intBitsToFloat(0x3e4ccccd)));
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PV1i.y)) + 1.0));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV1i.x)));
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R125i.y)) + intBitsToFloat(0xbecccccd)));
|
||||
PV1i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PV0i.x)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(PV0i.x)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(PV0i.x)));
|
||||
// 10
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x42960000));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 11
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
// 12
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R8i.w));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R8i.z)) + intBitsToFloat(R125i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
// 14
|
||||
backupReg0i = R0i.w;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
// 15
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R1i.w)));
|
||||
// 16
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(R124i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.z)) + intBitsToFloat(R125i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z)) + intBitsToFloat(R126i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 17
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R8i.x)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(R8i.x)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R8i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R2i.z)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R7i.z)));
|
||||
// 19
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.z = R123i.z;
|
||||
// 20
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 21
|
||||
R13i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R12i.x)));
|
||||
R13i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R12i.y)));
|
||||
R13i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R12i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R13i.x), intBitsToFloat(R13i.y), intBitsToFloat(R13i.z), intBitsToFloat(R13i.w));
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
}
|
@ -0,0 +1,128 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 53422d4f43914447
|
||||
// Monochromia
|
||||
// Sky
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[5];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0x3da26000 res 256x256x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem6;
|
||||
// 0
|
||||
tempf.x = dot(vec4(R1f.x,R1f.y,R1f.z,-0.0),vec4(R1f.x,R1f.y,R1f.z,0.0));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
R126f.x = intBitsToFloat(uf_remappedPS[0].z) + -(intBitsToFloat(uf_remappedPS[0].w));
|
||||
PS0f = R126f.x;
|
||||
// 1
|
||||
R2f.w = 1.0;
|
||||
tempResultf = 1.0 / sqrt(PV0f.x);
|
||||
PS1f = tempResultf;
|
||||
// 2
|
||||
PV0f.x = mul_nonIEEE(R1f.x, PS1f);
|
||||
R127f.y = mul_nonIEEE(R1f.y, PS1f);
|
||||
PV0f.y = R127f.y;
|
||||
PV0f.z = mul_nonIEEE(R1f.z, PS1f);
|
||||
// 3
|
||||
tempf.x = dot(vec4(intBitsToFloat(uf_remappedPS[1].x),intBitsToFloat(uf_remappedPS[1].y),intBitsToFloat(uf_remappedPS[1].z),-0.0),vec4(PV0f.x,PV0f.y,PV0f.z,0.0));
|
||||
tempf.x /= 2.0;
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
PS1f = PV0f.y;
|
||||
PS1f /= 2.0;
|
||||
// 4
|
||||
R127f.x = PV1f.x + 0.5;
|
||||
PV0f.x = R127f.x;
|
||||
PV0f.y = R127f.y;
|
||||
PV0f.y = clamp(PV0f.y, 0.0, 1.0);
|
||||
R1f.z = PS1f + 0.5;
|
||||
// 5
|
||||
R123f.x = (PV0f.x * intBitsToFloat(0xbc996e30) + intBitsToFloat(0x3d981626));
|
||||
PV1f.x = R123f.x;
|
||||
PV1f.w = -(PV0f.x) + 1.0;
|
||||
tempResultf = log2(PV0f.y);
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1f = tempResultf;
|
||||
// 6
|
||||
PV0f.x = mul_nonIEEE(PS1f, intBitsToFloat(uf_remappedPS[0].y));
|
||||
R123f.z = (mul_nonIEEE(R127f.x,PV1f.x) + intBitsToFloat(0xbe593484));
|
||||
PV0f.z = R123f.z;
|
||||
PS0f = sqrt(PV1f.w);
|
||||
// 7
|
||||
PV1f.x = PS0f * intBitsToFloat(0x3f22f983);
|
||||
R123f.y = (mul_nonIEEE(R127f.x,PV0f.z) + intBitsToFloat(0x3fc90da4));
|
||||
PV1f.y = R123f.y;
|
||||
PS1f = exp2(PV0f.x);
|
||||
// 8
|
||||
R1f.x = (mul_nonIEEE(PV1f.x,-(PV1f.y)) + 1.0);
|
||||
R0f.w = (mul_nonIEEE(R126f.x,PS1f) + intBitsToFloat(uf_remappedPS[0].w));
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xz).xyzw);
|
||||
// 0
|
||||
R126f.x = R1f.w + intBitsToFloat(uf_remappedPS[2].w);
|
||||
R126f.x = clamp(R126f.x, 0.0, 1.0);
|
||||
R127f.y = (mul_nonIEEE(R1f.z,intBitsToFloat(uf_remappedPS[3].x)) + -(intBitsToFloat(uf_remappedPS[2].z)));
|
||||
R126f.z = mul_nonIEEE(R0f.x, R0f.w);
|
||||
// 1
|
||||
R123f.z = (mul_nonIEEE(R1f.y,intBitsToFloat(uf_remappedPS[3].x)) + -(intBitsToFloat(uf_remappedPS[2].y)));
|
||||
PV1f.z = R123f.z;
|
||||
R123f.w = (mul_nonIEEE(R1f.x,intBitsToFloat(uf_remappedPS[3].x)) + -(intBitsToFloat(uf_remappedPS[2].x)));
|
||||
PV1f.w = R123f.w;
|
||||
// 2
|
||||
backupReg0f = R126f.x;
|
||||
backupReg1f = R127f.y;
|
||||
backupReg0f = R126f.x;
|
||||
backupReg0f = R126f.x;
|
||||
R126f.x = (mul_nonIEEE(PV1f.w,backupReg0f) + intBitsToFloat(uf_remappedPS[2].x));
|
||||
PV0f.x = R126f.x;
|
||||
R127f.y = (mul_nonIEEE(backupReg1f,backupReg0f) + intBitsToFloat(uf_remappedPS[2].z));
|
||||
PV0f.y = R127f.y;
|
||||
R127f.z = (mul_nonIEEE(PV1f.z,backupReg0f) + intBitsToFloat(uf_remappedPS[2].y));
|
||||
PV0f.z = R127f.z;
|
||||
// 3
|
||||
PV1f.x = -(PV0f.z) + intBitsToFloat(uf_remappedPS[4].y);
|
||||
PV1f.y = -(PV0f.x) + intBitsToFloat(uf_remappedPS[4].x);
|
||||
PV1f.w = -(PV0f.y) + intBitsToFloat(uf_remappedPS[4].z);
|
||||
// 4
|
||||
R2f.x = (mul_nonIEEE(PV1f.y,R126f.z) + R126f.x);
|
||||
R2f.y = (mul_nonIEEE(PV1f.x,R126f.z) + R127f.z);
|
||||
R2f.z = (mul_nonIEEE(PV1f.w,R126f.z) + R127f.y);
|
||||
// export
|
||||
passPixelColor0 = vec4(R2f.x, R2f.y, R2f.z, R2f.w);
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
}
|
@ -0,0 +1,592 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 81bbc347eb4b6dbc
|
||||
// Monochromia
|
||||
// Plants - normal weather
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
|
||||
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem4;
|
||||
layout(location = 2) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex8 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R9i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PS0i = R2i.y;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.z))));
|
||||
PV1i.x = R125i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.z))));
|
||||
PV1i.y = R124i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PS1i = R124i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = R126i.x;
|
||||
PV1i.z = R126i.x;
|
||||
PV1i.w = R126i.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 4
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y));
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w));
|
||||
R126i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
PS0i = R126i.w;
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.x;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y))));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)) + intBitsToFloat(R5i.x));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.y)));
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(backupReg1i)) + intBitsToFloat(R5i.z));
|
||||
PS1i = R126i.x;
|
||||
// 6
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.z;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
PV0i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y))));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0);
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(R126i.w)));
|
||||
PV0i.w = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R126i.w)));
|
||||
PS0i = R5i.z;
|
||||
// 7
|
||||
backupReg0i = R125i.z;
|
||||
backupReg0i = R125i.z;
|
||||
backupReg1i = R127i.x;
|
||||
backupReg2i = R127i.y;
|
||||
backupReg2i = R127i.y;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R124i.x), -(intBitsToFloat(R124i.x))));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R125i.z = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),intBitsToFloat(R125i.w)) + intBitsToFloat(PV0i.w)));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(backupReg2i), -(intBitsToFloat(backupReg2i))));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R126i.z) * 4.0);
|
||||
PS1i = R126i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R124i.w),intBitsToFloat(R2i.y),intBitsToFloat(R124i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x))));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS0i) * 4.0);
|
||||
// 9
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R127i.w));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R125i.w)) + intBitsToFloat(backupReg1i)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 10
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PS1i)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.y));
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.y));
|
||||
// 11
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R126i.z;
|
||||
backupReg2i = R127i.w;
|
||||
R127i.x = floatBitsToInt(floor(intBitsToFloat(R1i.y)));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(R127i.w)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PS0i));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(backupReg2i) + -(0.5));
|
||||
PS1i = R124i.w;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R127i.z),intBitsToFloat(R5i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PV1i.x)));
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PS0i));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(R127i.y));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + -(0.5));
|
||||
PV1i.w = R6i.x;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 2.0);
|
||||
PS1i = R4i.y;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
// 14
|
||||
PV0i.x = R4i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R124i.w));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(R125i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.z));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.y)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.w)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z)));
|
||||
PV1i.z = R124i.z;
|
||||
R3i.w = floatBitsToInt(roundEven(0.0));
|
||||
R2i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
PS1i = R2i.w;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(uf_remappedPS[3].y),intBitsToFloat(uf_remappedPS[3].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R9i.w) * intBitsToFloat(0x437f0000));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
R1i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0)));
|
||||
PV1i.x = R1i.x;
|
||||
PV1i.y = R1i.x;
|
||||
PV1i.z = R1i.x;
|
||||
PV1i.w = R1i.x;
|
||||
R1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R1i.z;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.z),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.y = tempi.x;
|
||||
R6i.y = int(intBitsToFloat(R125i.z));
|
||||
PS0i = R6i.y;
|
||||
// 19
|
||||
redcCUBE(vec4(intBitsToFloat(R1i.z),intBitsToFloat(R1i.z),intBitsToFloat(R1i.x),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(R1i.x),intBitsToFloat(R1i.z),intBitsToFloat(R1i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R126i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R126i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R126i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R126i.w = cubeMapFaceId;
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = R126i.y;
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = R126i.w;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R125i.x) + intBitsToFloat(uf_remappedPS[6].x));
|
||||
PS1i = R1i.x;
|
||||
// 20
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[6].z));
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(uf_remappedPS[6].y));
|
||||
R2i.z = PV1i.w;
|
||||
R5i.w = floatBitsToInt(max(-(intBitsToFloat(R125i.w)), 0.0));
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 21
|
||||
R0i.x = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
R5i.y = 0;
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
R4i.x = R6i.y & 0x000000fc;
|
||||
PS1i = R4i.x;
|
||||
// 0
|
||||
R2i.x = R1i.w;
|
||||
R2i.y = R5i.z;
|
||||
R5i.z = floatBitsToInt(min(intBitsToFloat(R5i.w), 1.0));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R0i.y;
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz);
|
||||
R8i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.w))).xyz);
|
||||
R2i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R2i.xy),R2i.z),cubeMapArrayIndex8),intBitsToFloat(R2i.w)).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),-0.0),vec4(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R5i.x),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].z), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R5i.z)) + 1.0);
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(R0i.x)) + intBitsToFloat(R0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = R6i.y & 0x00000002;
|
||||
R126i.w = 0;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3c23d70a));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS1i)));
|
||||
PS0i = floatBitsToInt(float(R4i.x));
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV1i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV1i.z = R126i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821));
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.z)));
|
||||
PS1i = R1i.x;
|
||||
// 4
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-0.0),vec4(-(intBitsToFloat(PV1i.x)),-(intBitsToFloat(PV1i.y)),-(intBitsToFloat(PV1i.z)),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.z = tempi.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(backupReg1i) * 0.5 + 0.5));
|
||||
PS0i = R127i.y;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R126i.x)),-(intBitsToFloat(R126i.y)),-(intBitsToFloat(R126i.z)),-(intBitsToFloat(R5i.y)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PS1i = R126i.y;
|
||||
// 6
|
||||
backupReg0i = R0i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R1i.w)),-(intBitsToFloat(backupReg0i)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R126i.w)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R126i.w;
|
||||
// 7
|
||||
backupReg0i = R125i.x;
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PV0i.x)));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(backupReg1i)));
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R4i.z) / 2.0);
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(R127i.w) * 0.25 + 0.25));
|
||||
PV1i.w = R125i.w;
|
||||
R127i.x = floatBitsToInt(float(R125i.z));
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.x) / 2.0);
|
||||
PS1i = R127i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y)));
|
||||
R126i.y = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R126i.w)) + -(intBitsToFloat(R126i.w))));
|
||||
PV0i.z = R127i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),-(intBitsToFloat(PV1i.w))) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R127i.x) * intBitsToFloat(0x3e19999a));
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(R10i.y) * 0.5 + 0.5));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + 1.0);
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(PV0i.z) + 1.0);
|
||||
PS1i = R125i.y;
|
||||
// 10
|
||||
backupReg0i = R127i.y;
|
||||
backupReg1i = R5i.z;
|
||||
backupReg1i = R5i.z;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R127i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R4i.z))) + intBitsToFloat(backupReg1i)));
|
||||
R125i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R125i.x;
|
||||
// 11
|
||||
backupReg0i = R125i.y;
|
||||
backupReg0i = R125i.y;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R125i.z));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R124i.y));
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.z)),intBitsToFloat(R126i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.w = R123i.w;
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 12
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R126i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(R126i.w));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R4i.z))) + intBitsToFloat(R124i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.w)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.x)));
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R127i.x))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = R125i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.x;
|
||||
backupReg1i = R127i.z;
|
||||
backupReg2i = R125i.y;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R4i.z) + intBitsToFloat(PV0i.y));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(R124i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.w))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R125i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),-(intBitsToFloat(R126i.z))) + intBitsToFloat(R125i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(PS1i)));
|
||||
R127i.y = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
PS0i = R127i.y;
|
||||
// 15
|
||||
backupReg0i = R125i.y;
|
||||
backupReg1i = R126i.w;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R127i.z)));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f400000));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.x));
|
||||
R127i.z = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
PS1i = R127i.z;
|
||||
// 16
|
||||
backupReg0i = R125i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R127i.y));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R8i.z)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
backupReg0i = R126i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PS1i = R127i.z;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R9i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R9i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R9i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PV1i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 19
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.w)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.x)));
|
||||
R9i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(PV0i.z)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R127i.x)));
|
||||
PS1i = R126i.w;
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(R126i.z)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R126i.z)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R127i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R126i.z)));
|
||||
R9i.x = R6i.y & int(1);
|
||||
PS0i = R9i.x;
|
||||
// 21
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R2i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R2i.z = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(R125i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R6i.y;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R9i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.z), intBitsToFloat(R10i.z)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R2i.x) + intBitsToFloat(R6i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R2i.y) + intBitsToFloat(R2i.z));
|
||||
PS0i = floatBitsToInt(float(R9i.x));
|
||||
// 1
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.w) + intBitsToFloat(PV0i.x));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.y)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R3i.y)));
|
||||
PS1i = R7i.y;
|
||||
// 2
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R3i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R7i.x), intBitsToFloat(R7i.y), intBitsToFloat(R7i.z), intBitsToFloat(R7i.w));
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
#if (ENABLE_COLOR_FADE == 1)
|
||||
float depth = texture(textureUnitPS4, passParameterSem0.xy).x;
|
||||
float factor = smoothstep(0.0005, 0.00075, depth);
|
||||
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
|
||||
#else
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
#endif
|
||||
}
|
@ -0,0 +1,778 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader 8daf3642d5942233
|
||||
// Monochromia
|
||||
// Link's equipment
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[9];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem2;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R18i = ivec4(0);
|
||||
ivec4 R19i = ivec4(0);
|
||||
ivec4 R20i = ivec4(0);
|
||||
ivec4 R21i = ivec4(0);
|
||||
ivec4 R22i = ivec4(0);
|
||||
ivec4 R23i = ivec4(0);
|
||||
ivec4 R24i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem2);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
// 0
|
||||
backupReg0i = R4i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.z = R127i.z;
|
||||
R4i.w = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.w = R4i.w;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),intBitsToFloat(PV0i.w),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R10i.w = int(intBitsToFloat(PV0i.x));
|
||||
PS1i = R10i.w;
|
||||
// 2
|
||||
R127i.x = 0x358637bd;
|
||||
R4i.y = 0;
|
||||
PV0i.z = PS1i >> 0x00000005;
|
||||
PV0i.w = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
R4i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R4i.x;
|
||||
// 3
|
||||
backupReg0i = R127i.y;
|
||||
PV1i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y)));
|
||||
R127i.y = PV0i.z & 0x00000007;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV0i.w)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 4
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV1i.x)));
|
||||
R14i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R14i.z;
|
||||
R9i.w = floatBitsToInt(roundEven(0.0));
|
||||
R6i.w = floatBitsToInt(1.0 / intBitsToFloat(R4i.x));
|
||||
PS0i = R6i.w;
|
||||
// 5
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
PS1i = floatBitsToInt(float(R127i.y));
|
||||
// 6
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000));
|
||||
R124i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R124i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R127i.x),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R127i.x),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
|
||||
// 8
|
||||
backupReg0i = R127i.y;
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(R126i.x), -(intBitsToFloat(R126i.x))));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.w;
|
||||
// 9
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R126i.z), -(intBitsToFloat(R126i.z))));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS0i)));
|
||||
R126i.z = floatBitsToInt(min(intBitsToFloat(PV0i.z), 2.0));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV1i.w = R125i.w;
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PS1i = R127i.z;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(R126i.w)));
|
||||
R126i.y = R6i.z;
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV1i.w)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.y)));
|
||||
PS0i = R127i.y;
|
||||
// 11
|
||||
backupReg0i = R125i.w;
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R126i.z) * intBitsToFloat(0x40c00000));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(R125i.w)));
|
||||
PV1i.z = R126i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(backupReg0i)));
|
||||
PV1i.w = R125i.w;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.w = R126i.y;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(PV1i.y)));
|
||||
PS0i = R127i.w;
|
||||
// 13
|
||||
backupReg0i = R0i.y;
|
||||
R10i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R0i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x3e4ccccd));
|
||||
R10i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R126i.z) + intBitsToFloat(PV0i.z));
|
||||
// 14
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R0i.x) + intBitsToFloat(R127i.w));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV1i.y));
|
||||
R9i.z = floatBitsToInt(intBitsToFloat(R126i.y) * intBitsToFloat(0x40400000));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R124i.w));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R125i.y));
|
||||
PS0i = clampFI32(PS0i);
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(R125i.x));
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R14i.z)));
|
||||
R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R14i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R125i.z));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R6i.w)));
|
||||
PS1i = R4i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV1i.w)));
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.x)));
|
||||
R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R10i.z)) + intBitsToFloat(R1i.w)));
|
||||
R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R10i.x)) + intBitsToFloat(R1i.z)));
|
||||
R12i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R1i.z)));
|
||||
PS0i = R12i.z;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R13i.z),intBitsToFloat(R14i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R13i.z),intBitsToFloat(R14i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R1i.w)));
|
||||
PS1i = R6i.w;
|
||||
// 18
|
||||
R11i.x = floatBitsToInt(intBitsToFloat(0x3df5c28f) * intBitsToFloat(uf_remappedPS[1].z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R6i.z) * intBitsToFloat(0x40c00000));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R7i.w)));
|
||||
R7i.w = 0;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3e4ccccd));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z)));
|
||||
R3i.z = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3dcccccd) + 1.0));
|
||||
R11i.w = PV0i.y;
|
||||
R11i.w = clampFI32(R11i.w);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 20
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R3i.x;
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R11i.y;
|
||||
R15i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R15i.z;
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R125i.z)));
|
||||
R18i.w = floatBitsToInt(max(intBitsToFloat(R8i.x), intBitsToFloat(PV1i.y)));
|
||||
PS0i = R18i.w;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R7i.z = tempi.x;
|
||||
R5i.z = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z)));
|
||||
PS1i = R5i.z;
|
||||
// 0
|
||||
backupReg0i = R7i.z;
|
||||
R7i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.x = R7i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.y = R124i.y;
|
||||
R7i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + 1.0);
|
||||
R7i.z = clampFI32(R7i.z);
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R18i.w) + intBitsToFloat(0x2edbe6ff));
|
||||
R18i.z = R6i.z;
|
||||
R18i.z = floatBitsToInt(intBitsToFloat(R18i.z) * 4.0);
|
||||
R18i.z = clampFI32(R18i.z);
|
||||
PS0i = R18i.z;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PS1i = R124i.z;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt((intBitsToFloat(R3i.x) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R7i.x))));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R7i.z)) + 1.0);
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R11i.y) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(R124i.y))));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R15i.z) * intBitsToFloat(0xbe99999a) + -(intBitsToFloat(PS1i))));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R124i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R3i.x)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PS0i)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R11i.y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS0i)));
|
||||
tempResultf = log2(intBitsToFloat(PV0i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R127i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R127i.w;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.z),intBitsToFloat(R124i.w),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.z),intBitsToFloat(R124i.w),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
|
||||
PS0i = R125i.x;
|
||||
// 5
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R127i.w) * intBitsToFloat(0x41000000));
|
||||
R125i.y = R10i.w & 0x0000001c;
|
||||
R126i.z = floatBitsToInt((intBitsToFloat(R124i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R15i.z)));
|
||||
R12i.w = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x42960000));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS1i)));
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R4i.x) * 4.0 + intBitsToFloat(0xc0400000)));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
R3i.z = floatBitsToInt(exp2(intBitsToFloat(R125i.x)));
|
||||
PS0i = R3i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.y = floatBitsToInt(exp2(intBitsToFloat(R127i.x)));
|
||||
PS1i = R3i.y;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.z),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.z),intBitsToFloat(R126i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = log2(intBitsToFloat(PV1i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R124i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R124i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R4i.z),intBitsToFloat(R4i.z)),vec4(-(intBitsToFloat(R7i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R124i.z)),-(intBitsToFloat(R7i.w)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R12i.y = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 10
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R124i.w) * intBitsToFloat(0x41400000));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS1i)));
|
||||
tempResultf = log2(intBitsToFloat(R7i.z));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R124i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R124i.x;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R11i.y),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(R7i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R13i.y = floatBitsToInt(exp2(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R13i.y;
|
||||
// 12
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
|
||||
R7i.y = floatBitsToInt(min(intBitsToFloat(R8i.x), intBitsToFloat(R5i.z)));
|
||||
R5i.z = floatBitsToInt((-(intBitsToFloat(PV1i.x)) * intBitsToFloat(0x40a00000) + intBitsToFloat(0x40a00000)));
|
||||
R5i.z = clampFI32(R5i.z);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(backupReg0i) * intBitsToFloat(0x3ecccccd));
|
||||
R16i.y = floatBitsToInt(1.0 / intBitsToFloat(R125i.w));
|
||||
PS0i = R16i.y;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R124i.w),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R16i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R16i.z;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(PV1i.x) + 1.0);
|
||||
R4i.z = clampFI32(R4i.z);
|
||||
PS0i = R4i.z;
|
||||
// 15
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R127i.w) + -(0.5));
|
||||
R7i.x = floatBitsToInt(intBitsToFloat(R7i.x) * 4.0);
|
||||
R7i.x = clampFI32(R7i.x);
|
||||
PV1i.y = R6i.z;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0);
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R17i.z = floatBitsToInt(min(intBitsToFloat(R124i.x), 1.0));
|
||||
PV1i.z = R17i.z;
|
||||
PV1i.w = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0));
|
||||
tempResultf = log2(intBitsToFloat(R18i.w));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 16
|
||||
R6i.x = floatBitsToInt(min(intBitsToFloat(PV1i.w), 1.0));
|
||||
R6i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.y)),intBitsToFloat(R16i.y)) + 1.0));
|
||||
R19i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV1i.z)));
|
||||
R13i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * 0.25);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3f19999a));
|
||||
PS0i = R126i.y;
|
||||
// 17
|
||||
R124i.x = R10i.w & 0x00000002;
|
||||
R15i.y = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd));
|
||||
R21i.z = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd));
|
||||
R14i.w = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd));
|
||||
PS1i = floatBitsToInt(float(R125i.y));
|
||||
// 18
|
||||
backupReg0i = R126i.y;
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(R6i.y)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
PV0i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R6i.y) + intBitsToFloat(0x2edbe6ff));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(0x3f4ccccd));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
R15i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3d124925));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(backupReg0i)));
|
||||
// 19
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(R14i.w)));
|
||||
R14i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(R15i.y)));
|
||||
R20i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(R21i.z)));
|
||||
R17i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i)));
|
||||
R16i.w = floatBitsToInt(float(R124i.x));
|
||||
R16i.w = floatBitsToInt(intBitsToFloat(R16i.w) / 2.0);
|
||||
PS1i = R16i.w;
|
||||
// 20
|
||||
R13i.x = floatBitsToInt(-(intBitsToFloat(R7i.y)) + intBitsToFloat(R18i.w));
|
||||
R17i.y = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R7i.y)));
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(R124i.z) + -(1.0));
|
||||
R7i.w = floatBitsToInt(intBitsToFloat(R17i.z) * intBitsToFloat(0x40a00000));
|
||||
R7i.w = clampFI32(R7i.w);
|
||||
R12i.x = floatBitsToInt(1.0 / intBitsToFloat(R126i.y));
|
||||
PS0i = R12i.x;
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(R3i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(R7i.w)) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R4i.y)));
|
||||
R19i.w = floatBitsToInt(intBitsToFloat(R8i.y) + -(intBitsToFloat(R7i.y)));
|
||||
R8i.x = floatBitsToInt(intBitsToFloat(R8i.z) + -(intBitsToFloat(R7i.y)));
|
||||
PS0i = R8i.x;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R9i.z)) + intBitsToFloat(backupReg0i)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R9i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.y)));
|
||||
R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.y)));
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.y)));
|
||||
PS1i = R9i.z;
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R10i.xz)).x);
|
||||
R5i.x = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R5i.xy)).x);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.w = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R9i.xy)).w);
|
||||
R23i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R9i.xy)).xyz);
|
||||
R22i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R9i.w))).xyz);
|
||||
R24i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R9i.xy)).xyz);
|
||||
// 0
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R5i.x)) + intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.x = R124i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.y = R123i.y;
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z)));
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R3i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R4i.w)));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(R11i.z)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(R12i.z)));
|
||||
// 2
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PV1i.y));
|
||||
PV0i.x = R124i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(PV1i.w));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R14i.z)) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R6i.w)));
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PS1i));
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R11i.y),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
R124i.y = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(PV0i.w));
|
||||
PS1i = R124i.y;
|
||||
// 4
|
||||
backupReg0i = R124i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(R127i.w)));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R126i.x)));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R14i.z)) + intBitsToFloat(R127i.x));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R126i.x)), intBitsToFloat(backupReg0i)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.w), intBitsToFloat(R3i.z)));
|
||||
PS0i = R125i.y;
|
||||
// 5
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R126i.y;
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(R10i.y)) + intBitsToFloat(PV0i.x));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R13i.z)) + intBitsToFloat(PV0i.w));
|
||||
R126i.z = floatBitsToInt(-(intBitsToFloat(R14i.z)) + intBitsToFloat(PV0i.y));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(R124i.w)) + intBitsToFloat(backupReg0i)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.y)),intBitsToFloat(R124i.w)) + intBitsToFloat(backupReg1i)));
|
||||
PS1i = R126i.y;
|
||||
// 6
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R125i.y;
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3e99999a) + intBitsToFloat(0xbecccccd)));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R23i.x) + intBitsToFloat(0xbecccccd));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R124i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(0xbf400000));
|
||||
R14i.z = R10i.w & int(1);
|
||||
PS0i = R14i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R11i.y),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = tempi.x;
|
||||
R0i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x41800000));
|
||||
R0i.x = clampFI32(R0i.x);
|
||||
PS1i = R0i.x;
|
||||
// 8
|
||||
backupReg0i = R127i.z;
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R125i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.w),intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),-0.0),vec4(intBitsToFloat(R127i.w),intBitsToFloat(R126i.y),intBitsToFloat(backupReg0i),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.z = tempi.x;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg1i)));
|
||||
PS0i = R125i.x;
|
||||
// 9
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R124i.z;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R0i.x)));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.y)),intBitsToFloat(R125i.z)) + intBitsToFloat(backupReg0i)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R125i.z)) + intBitsToFloat(backupReg1i)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(R3i.y)));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
R13i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R6i.x));
|
||||
PS1i = R13i.z;
|
||||
// 10
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R11i.y),intBitsToFloat(R15i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R126i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R127i.z));
|
||||
R126i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R126i.y;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R124i.y),intBitsToFloat(R124i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R124i.x)));
|
||||
PS1i = R125i.x;
|
||||
// 12
|
||||
backupReg0i = R124i.w;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R23i.z), intBitsToFloat(R23i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R11i.y)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R15i.z)),intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R127i.y = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(R12i.y));
|
||||
// 14
|
||||
backupReg0i = R125i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x42960000));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(R124i.w)));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.y)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R125i.y) * intBitsToFloat(0x41200000));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R13i.y));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PV0i.x)));
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R23i.y), intBitsToFloat(PV0i.w)));
|
||||
PS1i = R6i.x;
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(PV1i.y)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.x), intBitsToFloat(PV1i.x)));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(0x3c23d70a));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(0xbecccccd)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(PS1i) + -(1.0));
|
||||
// 17
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.w)) + intBitsToFloat(0xbd4ccccd)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.z)));
|
||||
R4i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.x)) + 1.0));
|
||||
PV1i.z = R4i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x42960000));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R5i.w)) + intBitsToFloat(0xbc23d70a)));
|
||||
PS1i = R125i.z;
|
||||
// 18
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) + -(0.5));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R17i.z)) + intBitsToFloat(0xbecccccd)));
|
||||
PV0i.y = R123i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.w), intBitsToFloat(PV1i.w)));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R124i.z) * 2.0);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41a00000));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(0x3da3d70a));
|
||||
PS0i = R126i.z;
|
||||
// 19
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x42960000));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(0x42480000));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3df5c28f));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.x) * intBitsToFloat(0x42200000));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R12i.w)));
|
||||
R3i.x = clampFI32(R3i.x);
|
||||
PS1i = R3i.x;
|
||||
// 20
|
||||
backupReg0i = R18i.z;
|
||||
R11i.x = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3d4ccccd) + intBitsToFloat(PV1i.z)));
|
||||
R11i.x = clampFI32(R11i.x);
|
||||
R13i.y = floatBitsToInt(intBitsToFloat(R125i.w) + intBitsToFloat(R126i.z));
|
||||
R13i.y = clampFI32(R13i.y);
|
||||
R18i.z = floatBitsToInt(intBitsToFloat(R124i.z) * intBitsToFloat(0x3e4ccccd));
|
||||
R12i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV1i.x)));
|
||||
R12i.y = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x41000000));
|
||||
PS0i = R12i.y;
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R19i.z), intBitsToFloat(R12i.y)));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),intBitsToFloat(R11i.x)) + intBitsToFloat(R18i.z)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(R3i.x));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R12i.w)) + intBitsToFloat(R4i.z));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R22i.y) * intBitsToFloat(0x3f162b6b));
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(R6i.x));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PV1i.x = R126i.x;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R13i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
PV1i.z = R126i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(PV0i.z)) + intBitsToFloat(R12i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R22i.z) * intBitsToFloat(0x3dea4a8c) + intBitsToFloat(PS0i)));
|
||||
PS1i = R122i.x;
|
||||
// 2
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R22i.x) * intBitsToFloat(0x3e99096c) + intBitsToFloat(PS1i)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R14i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(PV1i.z)) + intBitsToFloat(R6i.y)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R21i.z)));
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
PV1i.x = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.w),intBitsToFloat(R16i.w)) + intBitsToFloat(PV0i.z)));
|
||||
R125i.y = clampFI32(R125i.y);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R14i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(R15i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R12i.x)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(uf_remappedPS[8].y)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R17i.w)) + intBitsToFloat(R18i.w)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = ((PV1i.x == 0)?(0):(PS1i));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(uf_remappedPS[8].z)));
|
||||
PS0i = R125i.w;
|
||||
// 5
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R127i.w)),intBitsToFloat(R13i.x)) + intBitsToFloat(R18i.w)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(R125i.y)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.y), intBitsToFloat(PV0i.z)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.x), intBitsToFloat(PV0i.w)));
|
||||
R125i.x = floatBitsToInt(float(R14i.z));
|
||||
PS1i = R125i.x;
|
||||
// 6
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PV1i.y)) + intBitsToFloat(R8i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.y)) + intBitsToFloat(R0i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R17i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(PV1i.y)) + intBitsToFloat(R9i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R8i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
backupReg0i = R124i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R19i.w)) + intBitsToFloat(R127i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.x),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(R126i.z));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.y),intBitsToFloat(R124i.w)) + intBitsToFloat(PV0i.x)));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R22i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
||||
PS1i = R124i.w;
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R124i.z)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.x)));
|
||||
PS0i = R1i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.y)));
|
||||
// 10
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.w = R123i.w;
|
||||
// 11
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R24i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R24i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R23i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R24i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
}
|
@ -0,0 +1,649 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader a2986482c342660f
|
||||
// Monochromia
|
||||
// Link's Sheikah Slate
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[9];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem2;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R18i = ivec4(0);
|
||||
ivec4 R19i = ivec4(0);
|
||||
ivec4 R20i = ivec4(0);
|
||||
ivec4 R21i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem2);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R8i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R8i.w) * intBitsToFloat(0x437f0000));
|
||||
R124i.w = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
|
||||
PV0i.w = R124i.w;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R4i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0));
|
||||
PS0i = R127i.z;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.w),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R9i.y = int(intBitsToFloat(PV0i.z));
|
||||
PS1i = R9i.y;
|
||||
// 2
|
||||
PV0i.x = PS1i >> 0x00000005;
|
||||
R4i.y = 0;
|
||||
R126i.z = 0x358637bd;
|
||||
PV0i.w = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
R7i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R7i.x;
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(floor(intBitsToFloat(R3i.y)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5));
|
||||
R127i.w = PV0i.x & 0x00000007;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
// 4
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV1i.y)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(0.5));
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R4i.z;
|
||||
R11i.w = floatBitsToInt(roundEven(0.0));
|
||||
R4i.w = floatBitsToInt(1.0 / intBitsToFloat(R7i.x));
|
||||
PS0i = R4i.w;
|
||||
// 5
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = R127i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
PS1i = floatBitsToInt(float(R127i.w));
|
||||
// 6
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.y)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.w)));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xc0000000));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.x)));
|
||||
R124i.x = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R124i.x;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R126i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.z)));
|
||||
// 8
|
||||
backupReg0i = R127i.z;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R5i.x;
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R127i.x), -(intBitsToFloat(R127i.x))));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R5i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg1i), -(intBitsToFloat(backupReg1i))));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(min(intBitsToFloat(PV0i.x), 2.0));
|
||||
PV1i.z = PV0i.x;
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.y), intBitsToFloat(PS0i)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PS1i = R125i.w;
|
||||
// 10
|
||||
backupReg0i = R127i.w;
|
||||
backupReg0i = R127i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x40c00000));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x40400000));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(PV1i.w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS0i = R127i.w;
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(R125i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.x)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R125i.w)));
|
||||
// 12
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R127i.w;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3e4ccccd));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(PS1i));
|
||||
R10i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.w));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R125i.w)));
|
||||
PV0i.w = R127i.w;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R125i.w)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R0i.z;
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.w)) + intBitsToFloat(PV0i.y));
|
||||
R10i.y = floatBitsToInt(intBitsToFloat(R0i.y) + intBitsToFloat(PV0i.x));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + intBitsToFloat(PV0i.y));
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R4i.z)));
|
||||
R13i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(R4i.z)));
|
||||
PS1i = R13i.y;
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.x));
|
||||
R12i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R10i.z)) + intBitsToFloat(R1i.z)));
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R4i.w)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z));
|
||||
PS0i = R9i.y & 0x0000001c;
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R6i.w)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R125i.x));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.x));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
R4i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R10i.y)) + intBitsToFloat(R1i.w)));
|
||||
R126i.x = floatBitsToInt(float(PS0i));
|
||||
PS1i = R126i.x;
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.y));
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(PV1i.x) * 1.5 + 1.0));
|
||||
PV0i.z = R9i.y & 0x00000002;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.z));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R6i.w) * intBitsToFloat(0x437f0000));
|
||||
PS0i = R125i.z;
|
||||
// 17
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w)));
|
||||
R11i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.x)));
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z)));
|
||||
R16i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3d124925));
|
||||
R16i.y = floatBitsToInt(float(PV0i.z));
|
||||
R16i.y = floatBitsToInt(intBitsToFloat(R16i.y) / 2.0);
|
||||
PS1i = R16i.y;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.w),intBitsToFloat(R13i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R5i.w),intBitsToFloat(R13i.y),intBitsToFloat(R4i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R3i.y = int(intBitsToFloat(R125i.z));
|
||||
PS0i = R3i.y;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 20
|
||||
R3i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
|
||||
R17i.y = floatBitsToInt(max(intBitsToFloat(R8i.x), intBitsToFloat(R127i.z)));
|
||||
R3i.z = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0x3dcccccd) + 1.0));
|
||||
R6i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),-(intBitsToFloat(R16i.y))) + intBitsToFloat(R16i.w)));
|
||||
R3i.w = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
PS0i = R3i.w;
|
||||
// 0
|
||||
backupReg0i = R3i.w;
|
||||
backupReg0i = R3i.w;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.x = R124i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.y = R127i.y;
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(R3i.w)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.y), intBitsToFloat(backupReg0i)));
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(backupReg0i)));
|
||||
PS0i = R9i.z;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R4i.y),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PS1i = R125i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R7i.z),intBitsToFloat(R3i.w),intBitsToFloat(R9i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS0i)));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PV1i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R124i.x) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R7i.z)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R3i.w)));
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R6i.w;
|
||||
R126i.x = R3i.y & int(1);
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + 1.0);
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R125i.z) * intBitsToFloat(0xbf4ccccd) + intBitsToFloat(R9i.z)));
|
||||
PV0i.z = R127i.z;
|
||||
R6i.w = floatBitsToInt(min(intBitsToFloat(R3i.x), 1.0));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(backupReg0i) * 0.25);
|
||||
PS0i = R126i.z;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.w),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R127i.w),intBitsToFloat(R126i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = log2(intBitsToFloat(PV0i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 6
|
||||
R125i.x = floatBitsToInt(min(intBitsToFloat(R8i.y), intBitsToFloat(R8i.z)));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R17i.y) + intBitsToFloat(0x2edbe6ff));
|
||||
R11i.z = R5i.x;
|
||||
R11i.z = floatBitsToInt(intBitsToFloat(R11i.z) * 4.0);
|
||||
R11i.z = clampFI32(R11i.z);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R127i.w = R5i.x;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R127i.w) * 2.0);
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
R6i.z = floatBitsToInt(exp2(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R6i.z;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R4i.x),intBitsToFloat(R7i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R9i.w = floatBitsToInt(intBitsToFloat(R3i.z) * intBitsToFloat(0x42960000));
|
||||
PS0i = R9i.w;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.z),intBitsToFloat(R3i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R124i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R7i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + 1.0);
|
||||
R7i.w = clampFI32(R7i.w);
|
||||
PS1i = R7i.w;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R126i.z)) + intBitsToFloat(0x3f4ccccd));
|
||||
PV0i.y = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R7i.x) * 4.0 + intBitsToFloat(0xc0400000)));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
R123i.w = ((R126i.x == 0)?(0):(0x3f800000));
|
||||
PV0i.w = R123i.w;
|
||||
R17i.w = floatBitsToInt(1.0 / intBitsToFloat(R125i.y));
|
||||
PS0i = R17i.w;
|
||||
// 11
|
||||
R7i.x = floatBitsToInt(min(intBitsToFloat(PV0i.y), 1.0));
|
||||
PV1i.x = R7i.x;
|
||||
R14i.y = floatBitsToInt(intBitsToFloat(R127i.w) * 0.25);
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R126i.z)));
|
||||
R127i.w = floatBitsToInt(min(intBitsToFloat(R8i.x), intBitsToFloat(R125i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
tempResultf = log2(intBitsToFloat(R17i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3f19999a));
|
||||
R15i.y = floatBitsToInt(intBitsToFloat(R125i.z) + -(0.5));
|
||||
R15i.y = floatBitsToInt(intBitsToFloat(R15i.y) * 4.0);
|
||||
R15i.y = clampFI32(R15i.y);
|
||||
R12i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(R17i.w)) + 1.0));
|
||||
PV0i.z = R12i.z;
|
||||
R14i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.x)));
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd));
|
||||
PS0i = R3i.y;
|
||||
// 13
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd));
|
||||
PV1i.x = R4i.x;
|
||||
R123i.y = floatBitsToInt((-(intBitsToFloat(PV0i.z)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(0x2edbe6ff));
|
||||
R13i.w = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd));
|
||||
PV1i.w = R13i.w;
|
||||
PS1i = floatBitsToInt(exp2(intBitsToFloat(PV0i.x)));
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R15i.y) + intBitsToFloat(0x3f4ccccd));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
R7i.y = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].x) + -(intBitsToFloat(R3i.y)));
|
||||
R3i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].y) + -(intBitsToFloat(PV1i.x)));
|
||||
R15i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(PS1i)) + intBitsToFloat(PS1i)));
|
||||
R12i.w = floatBitsToInt(intBitsToFloat(uf_remappedPS[7].z) + -(intBitsToFloat(PV1i.w)));
|
||||
PS0i = R12i.w;
|
||||
// 15
|
||||
R3i.x = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R17i.y));
|
||||
R18i.y = floatBitsToInt(intBitsToFloat(R8i.x) + -(intBitsToFloat(R127i.w)));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + -(1.0));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R7i.x) * intBitsToFloat(0x40a00000));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R5i.x = floatBitsToInt(1.0 / intBitsToFloat(R125i.z));
|
||||
PS1i = R5i.x;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt(intBitsToFloat(R8i.y) + -(intBitsToFloat(R127i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.w)) + 1.0));
|
||||
PV0i.y = R123i.y;
|
||||
R14i.z = floatBitsToInt(intBitsToFloat(R8i.z) + -(intBitsToFloat(R127i.w)));
|
||||
PV0i.w = R9i.y & int(1);
|
||||
// 17
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.y)));
|
||||
R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(PV0i.y)));
|
||||
R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.y)));
|
||||
R8i.z = floatBitsToInt(float(PV0i.w));
|
||||
PS1i = R8i.z;
|
||||
// 0
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[4].w)), intBitsToFloat(R6i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(R4i.y)));
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.w),intBitsToFloat(R5i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R5i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R0i.z = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R10i.zy)).x);
|
||||
R10i.yw = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R11i.xy)).yw);
|
||||
R20i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R11i.xy)).xyz);
|
||||
R19i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R11i.x),intBitsToFloat(R11i.y),intBitsToFloat(R11i.w))).xyz);
|
||||
R21i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R11i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.z)) + intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.z = R125i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.w), intBitsToFloat(R6i.z)));
|
||||
PS0i = R126i.y;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(PV0i.w)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R12i.y)));
|
||||
// 2
|
||||
backupReg0i = R125i.z;
|
||||
R125i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R5i.w)),-(intBitsToFloat(R13i.y)),-(intBitsToFloat(R4i.z))) + vec3(intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.z)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(backupReg0i)), intBitsToFloat(R4i.w)));
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(R5i.w)) + intBitsToFloat(PS1i));
|
||||
PS0i = R126i.x;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R20i.x) + intBitsToFloat(0xbecccccd));
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R13i.y)) + intBitsToFloat(PV0i.w));
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)) + intBitsToFloat(R127i.w));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(0xbf400000));
|
||||
tempResultf = log2(intBitsToFloat(R10i.y));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
R124i.x = floatBitsToInt(tempResultf);
|
||||
PS1i = R124i.x;
|
||||
// 4
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.z),intBitsToFloat(R3i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41200000));
|
||||
R127i.w = clampFI32(R127i.w);
|
||||
PS0i = R127i.w;
|
||||
// 5
|
||||
backupReg0i = R125i.x;
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.z),intBitsToFloat(R3i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),0.0)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.z)),intBitsToFloat(PV0i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R125i.x;
|
||||
// 6
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.w;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(R124i.w)) + intBitsToFloat(R125i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.z)),intBitsToFloat(R124i.w)) + intBitsToFloat(R125i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R20i.y), intBitsToFloat(backupReg1i)));
|
||||
PS0i = R125i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.z)),intBitsToFloat(R127i.x)) + intBitsToFloat(R124i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.w),intBitsToFloat(PS1i),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.w),intBitsToFloat(PS1i),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 9
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R125i.w) * intBitsToFloat(0x41800000));
|
||||
R124i.x = clampFI32(R124i.x);
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(PS0i)));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R125i.z) + -(1.0));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(backupReg0i)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.y) * intBitsToFloat(0x3e99999a) + intBitsToFloat(R6i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(0xbecccccd));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x3df5c28f));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PV0i.y)) + 1.0));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3c23d70a));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbecccccd));
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R9i.w)));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.y) + -(0.5));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R7i.w)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x42960000));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.w = floatBitsToInt((0.5 * intBitsToFloat(PV1i.z) + 0.5));
|
||||
PS0i = R125i.w;
|
||||
// 13
|
||||
backupReg0i = R125i.z;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x42200000));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R124i.x) + intBitsToFloat(PV0i.x));
|
||||
R126i.y = clampFI32(R126i.y);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PS0i)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R7i.x)) + intBitsToFloat(0xbecccccd)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(backupReg0i));
|
||||
PS1i = clampFI32(PS1i);
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41000000));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(PS1i)) + intBitsToFloat(R3i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.w) * intBitsToFloat(0x42960000));
|
||||
PV0i.z = clampFI32(PV0i.z);
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(PS1i)) + intBitsToFloat(R4i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.w),intBitsToFloat(PS1i)) + intBitsToFloat(R13i.w)));
|
||||
PS0i = R122i.x;
|
||||
// 15
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.w), intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[8].y)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(uf_remappedPS[8].z)));
|
||||
PS1i = R125i.y;
|
||||
// 16
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(R125i.w));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R20i.z), intBitsToFloat(R20i.z)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R14i.y)));
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R19i.z) * intBitsToFloat(0x3dea4a8c));
|
||||
// 17
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R19i.y) * intBitsToFloat(0x3f162b6b) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(R125i.z)) + intBitsToFloat(PV0i.w)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(R127i.y)));
|
||||
PV1i.w = R123i.w;
|
||||
R11i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PV0i.y)));
|
||||
PS1i = R11i.w;
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R19i.x) * intBitsToFloat(0x3e99096c) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R15i.w)) + intBitsToFloat(R17i.y)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R15i.y), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R12i.z)),intBitsToFloat(PV1i.z)) + intBitsToFloat(R12i.z)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
// 19
|
||||
PV1i.x = ((intBitsToFloat(PV0i.x) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),intBitsToFloat(R16i.y)) + intBitsToFloat(PV0i.z)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.w), intBitsToFloat(PV0i.y)));
|
||||
R16i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R5i.x)));
|
||||
PV1i.w = R16i.w;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.x));
|
||||
// 20
|
||||
backupReg0i = R3i.x;
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(0x3f895ef0) * intBitsToFloat(PV1i.z));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PV1i.y)));
|
||||
R12i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.w)),intBitsToFloat(backupReg0i)) + intBitsToFloat(R17i.y)));
|
||||
PV0i.z = R12i.z;
|
||||
R123i.w = ((PV1i.x == 0)?(0):(PS1i));
|
||||
PV0i.w = R123i.w;
|
||||
// 21
|
||||
backupReg0i = R8i.x;
|
||||
backupReg1i = R13i.z;
|
||||
backupReg2i = R18i.y;
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R8i.w)));
|
||||
R18i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg0i)));
|
||||
R13i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PV0i.w)));
|
||||
R8i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(backupReg1i)));
|
||||
R17i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),intBitsToFloat(backupReg2i)) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R17i.y;
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),intBitsToFloat(R9i.x)) + intBitsToFloat(R12i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.x),intBitsToFloat(R13i.z)) + intBitsToFloat(R18i.y)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.y),intBitsToFloat(R13i.z)) + intBitsToFloat(R8i.x)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.w),intBitsToFloat(R14i.z)) + intBitsToFloat(R12i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.x = clampFI32(R123i.x);
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R17i.y)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.y = clampFI32(R123i.y);
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(0xba0a8ec8)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R19i.z),intBitsToFloat(R13i.z)) + intBitsToFloat(R8i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PV1i.y)));
|
||||
// 3
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.w = R123i.w;
|
||||
// 4
|
||||
R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R21i.x)));
|
||||
R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R21i.y)));
|
||||
R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R20i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R21i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R11i.x), intBitsToFloat(R11i.y), intBitsToFloat(R11i.z), intBitsToFloat(R11i.w));
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
}
|
@ -0,0 +1,102 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader a5b3a5e5ab2938bc
|
||||
// Monochromia + AARestore v2
|
||||
// Clouds and other effects
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[3];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ad000 res 640x360x1 dim 1 tm: 4 format 0820 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
vec4 R0f = vec4(0.0);
|
||||
vec4 R1f = vec4(0.0);
|
||||
vec4 R2f = vec4(0.0);
|
||||
vec4 R123f = vec4(0.0);
|
||||
vec4 R125f = vec4(0.0);
|
||||
vec4 R126f = vec4(0.0);
|
||||
vec4 R127f = vec4(0.0);
|
||||
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
|
||||
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
|
||||
float PS0f = 0.0, PS1f = 0.0;
|
||||
vec4 tempf = vec4(0.0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f = passParameterSem1;
|
||||
R2f.w = (texture(textureUnitPS1, R0f.xy).x);
|
||||
R0f.xyzw = (textureGather(textureUnitPS2, R0f.xy).xyzw);
|
||||
// 0
|
||||
backupReg0f = R0f.y;
|
||||
backupReg1f = R0f.x;
|
||||
PV0f.x = -(R2f.w) + R0f.w;
|
||||
PV0f.y = -(R2f.w) + R0f.z;
|
||||
PV0f.z = -(R2f.w) + backupReg0f;
|
||||
PV0f.w = -(R2f.w) + backupReg1f;
|
||||
PS0f = R2f.w + intBitsToFloat(uf_remappedPS[0].x);
|
||||
// 1
|
||||
R127f.x = max(PV0f.w, -(PV0f.w));
|
||||
PV1f.y = max(PV0f.z, -(PV0f.z));
|
||||
R127f.z = max(PV0f.y, -(PV0f.y));
|
||||
R127f.w = max(PV0f.x, -(PV0f.x));
|
||||
PS1f = 1.0 / PS0f;
|
||||
// 2
|
||||
R126f.x = intBitsToFloat(uf_remappedPS[1].w) * PS1f;
|
||||
R127f.y = PV1f.y * -(1.0);
|
||||
R126f.z = floor(R1f.y);
|
||||
R125f.w = floor(R1f.x);
|
||||
PV0f.w = R125f.w;
|
||||
PS0f = PV1f.y * -(1.0);
|
||||
// 3
|
||||
tempf.x = dot(vec4(R127f.w,R127f.z,R127f.x,PS0f),vec4(1.0,-(1.0),1.0,1.0));
|
||||
PV1f.x = tempf.x;
|
||||
PV1f.y = tempf.x;
|
||||
PV1f.z = tempf.x;
|
||||
PV1f.w = tempf.x;
|
||||
R126f.w = tempf.x;
|
||||
R126f.y = R1f.x + -(PV0f.w);
|
||||
PS1f = R126f.y;
|
||||
// 4
|
||||
tempf.x = dot(vec4(R127f.w,R127f.x,R127f.z,R127f.y),vec4(1.0,-(1.0),1.0,1.0));
|
||||
PV0f.x = tempf.x;
|
||||
PV0f.y = tempf.x;
|
||||
PV0f.z = tempf.x;
|
||||
PV0f.w = tempf.x;
|
||||
PS0f = R1f.y + -(R126f.z);
|
||||
// 5
|
||||
R123f.x = (mul_nonIEEE(R126f.x,PV0f.x) + PS0f);
|
||||
R123f.x = clamp(R123f.x, 0.0, 1.0);
|
||||
PV1f.x = R123f.x;
|
||||
R123f.y = (mul_nonIEEE(R126f.x,R126f.w) + R126f.y);
|
||||
R123f.y = clamp(R123f.y, 0.0, 1.0);
|
||||
PV1f.y = R123f.y;
|
||||
// 6
|
||||
PV0f.z = R126f.z + PV1f.x;
|
||||
PV0f.w = R125f.w + PV1f.y;
|
||||
// 7
|
||||
R1f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedPS[2].z)*uf_fragCoordScale.x) + R1f.z);
|
||||
R1f.y = (mul_nonIEEE(PV0f.z,intBitsToFloat(uf_remappedPS[2].w)*uf_fragCoordScale.y) + R1f.w);
|
||||
R1f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
|
||||
// export
|
||||
passPixelColor0 = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
}
|
@ -1,51 +1,26 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
|
||||
// shader bd8bba59e2149449
|
||||
// Monochromia
|
||||
// Simple Levels + Curves + LumaSharpening
|
||||
// Credits to Jamie, NAVras for LumaSharpening; CeeJay.dk for Levels, Curves
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
|
||||
// Possible problems
|
||||
// Being below 1.3.0 will give you double-vision with recent graphic packs. Update to 1.3.0 or above.
|
||||
// If you're experiencing any issues (due to having the previous Clarity shaders installed), please remove and redownload all of the BotW packs.
|
||||
// Levels controls
|
||||
const int BlackPoint = 3; //[0, 255] The black point is the new black - literally. Everything darker than this will become completely black
|
||||
const int WhitePoint = 252; //[0, 255] The new white point. Everything brighter than this becomes completely white
|
||||
|
||||
// Changelog V0.1
|
||||
// Changed from shader f14bb_ps.txt to bd8bb_ps.txt
|
||||
// Curves controls
|
||||
const float Contrast = 0.25; //[-1.0, 1.0] The amount of contrast you want
|
||||
|
||||
// Credit to NAVras for merging to a better shader.
|
||||
// Credit to getdls for adding exposure & Original Contrasty.
|
||||
//LumaShapening
|
||||
#define sharp_strength 2.5 //[0.10 to 3.00] Default 0.65 , Strength of the sharpening.
|
||||
#define sharp_clamp 0.085 //[0.000 to 1.000] Default 0.035 , Limits maximum amount of sharpening a pixel recieves.
|
||||
//Advanced sharpening settings
|
||||
#define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
|
||||
|
||||
// Clarity GFX
|
||||
// Credit to Jamie for main coding.
|
||||
// Credit to Kiri coding & Reshade logic.
|
||||
// Credit to Serfrost for preset values.
|
||||
// Original shader dumped using cemu 1.10.0f, BotW 1.3.1
|
||||
|
||||
// Changelog v0.5
|
||||
|
||||
//##########################################################
|
||||
|
||||
// Contrast, saturation, Gamma.
|
||||
|
||||
//Adjustable Values:
|
||||
|
||||
const float con = 0.80; // [0.0 ~ 1.5] [0.5 Default] Contrast Adjustment - or + values work
|
||||
const float sat = 0.00; // [0.1 ~ 1.5] [0.0 Default] Color Saturation Adjustment. - or + values work
|
||||
const float gamma = 1.43; // [0.0 ~ 2.5] [1.0 Default] Gamma Adjustment - or + values work
|
||||
//Luma Values for changing color. Machinima tool mostly.
|
||||
const float AvgLumR = 0.0; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values.
|
||||
const float AvgLumG = -0.003; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values.
|
||||
const float AvgLumB = 0.0; // [0.0 ~ 1.5] [0.0 Default] Use very small increments, as it changes RGB values.
|
||||
//-----------------------------------------------------------
|
||||
|
||||
//End of adjustable values
|
||||
|
||||
//###########################################################
|
||||
|
||||
//Do not edit under this line.
|
||||
|
||||
const float exposure = 0.00;
|
||||
const float Bleach = 0.0;
|
||||
uniform float brt;
|
||||
const vec3 FogColor = vec3(0.0, 0.0, 0.0); //defog Color";
|
||||
//Others
|
||||
const float bloomFactor = 0.9; //Default is 1.0
|
||||
|
||||
uniform ivec4 uf_remappedPS[1];
|
||||
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf46ac800 res 320x180x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x5) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1
|
||||
@ -63,50 +38,58 @@ return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
|
||||
//-----------------------------------------------------------
|
||||
// Based on CeeJay.dk's original GLSL/HLSL.
|
||||
//-----------------------------------------------------------
|
||||
/**
|
||||
* Levels version 1.2
|
||||
* by Christian Cann Schuldt Jensen ~ CeeJay.dk
|
||||
*
|
||||
* Allows you to set a new black and a white level.
|
||||
* This increases contrast, but clips any colors outside the new range to either black or white
|
||||
* and so some details in the shadows or highlights can be lost.
|
||||
*
|
||||
* The shader is very useful for expanding the 16-235 TV range to 0-255 PC range.
|
||||
* You might need it if you're playing a game meant to display on a TV with an emulator that does not do this.
|
||||
* But it's also a quick and easy way to uniformly increase the contrast of an image.
|
||||
*
|
||||
* -- Version 1.0 --
|
||||
* First release
|
||||
* -- Version 1.1 --
|
||||
* Optimized to only use 1 instruction (down from 2 - a 100% performance increase :) )
|
||||
* -- Version 1.2 --
|
||||
* Added the ability to highlight clipping regions of the image with #define HighlightClipping 1
|
||||
*/
|
||||
vec3 LevelsPass(vec3 inputColor) {
|
||||
float black_point_float = BlackPoint / 255.0;
|
||||
float white_point_float = WhitePoint == BlackPoint ? (255.0 / 0.00025) : (255.0 / (WhitePoint - BlackPoint)); // Avoid division by zero if the white and black point are the same
|
||||
|
||||
vec3 TonemapPass(vec3 inputColor) {
|
||||
vec3 color = inputColor;
|
||||
color *= pow(2.0f, exposure); // exposure
|
||||
color = pow(color, vec3(gamma)); // Gamma
|
||||
color = color * white_point_float - (black_point_float * white_point_float);
|
||||
|
||||
const vec3 coefLuma = vec3(0.2126, 0.7152, 0.0722);
|
||||
float lum = dot(coefLuma, color);
|
||||
|
||||
float L = clamp(10.0 * (lum - 0.45), 0.0, 1.0);
|
||||
vec3 A2 = Bleach * color;
|
||||
|
||||
vec3 result1 = 2.0f * color * lum;
|
||||
vec3 result2 = 1.0f - 2.0f * (1.0f - lum) * (1.0f - color);
|
||||
|
||||
vec3 newColor = mix(result1, result2, L);
|
||||
vec3 mixRGB = A2 * newColor;
|
||||
color += ((1.0f - A2) * mixRGB);
|
||||
|
||||
vec3 middlegray = vec3(dot(color, vec3(1.0 / 3.0)));
|
||||
vec3 diffcolor = color - middlegray;
|
||||
color = (color + diffcolor * sat) / (1 + (diffcolor * sat)); // saturation
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
vec3 brightnessContrast(vec3 color, float brt, float con){
|
||||
return (color - 0.5) * con + 0.5 + brt;
|
||||
/**
|
||||
* Curves
|
||||
* by Christian Cann Schuldt Jensen ~ CeeJay.dk
|
||||
*
|
||||
* Curves, uses S-curves to increase contrast, without clipping highlights and shadows.
|
||||
*/
|
||||
vec3 CurvesPass(vec3 inputColor) {
|
||||
vec3 colorInput = inputColor;
|
||||
float Contrast_blend = Contrast * 2.0; //I multiply by two to give it a strength closer to the other curves.
|
||||
vec3 x = colorInput.rgb; //if the curve should be applied to both Luma and Chroma
|
||||
x = x * (x * (1.5 - x) + 0.5); //horner form - fastest version
|
||||
vec3 color = x; //if the curve should be applied to both Luma and Chroma
|
||||
colorInput.rgb = mix(colorInput.rgb, color, Contrast_blend); //Blend by Contrast
|
||||
return colorInput;
|
||||
}
|
||||
|
||||
// -- Sharpening --
|
||||
//LumaSharpening
|
||||
|
||||
#define px (1.0/1280.0*uf_fragCoordScale.x)
|
||||
#define py (1.0/720.0*uf_fragCoordScale.y)
|
||||
|
||||
#define sharp_strength 0.65 //[0.10 to 3.00] Strength of the sharpening
|
||||
#define sharp_clamp 0.035 //[0.000 to 1.000] Limits maximum amount of sharpening a pixel recieves - Default is 0.035
|
||||
// -- Advanced sharpening settings --
|
||||
#define offset_bias 1.0 //[0.0 to 6.0] Offset bias adjusts the radius of the sampling pattern.
|
||||
#define CoefLuma vec3(0.2126, 0.7152, 0.0722)
|
||||
|
||||
vec3 lumasharping(sampler2D tex, vec2 pos){
|
||||
float lumaSharpening(sampler2D tex, vec2 pos){
|
||||
vec4 colorInput = texture(tex, pos);
|
||||
|
||||
vec3 ori = colorInput.rgb;
|
||||
@ -142,8 +125,8 @@ vec3 lumasharping(sampler2D tex, vec2 pos){
|
||||
|
||||
// -- Combining the values to get the final sharpened pixel --
|
||||
|
||||
colorInput.rgb = colorInput.rgb + sharp_luma; // Add the sharpening to the input color.
|
||||
return clamp(colorInput.rgb, 0.0,1.0);
|
||||
//colorInput.rgb = colorInput.rgb + sharp_luma; // Add the sharpening to the input color.
|
||||
return sharp_luma;
|
||||
}
|
||||
|
||||
void main()
|
||||
@ -166,7 +149,10 @@ vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0f = passParameterSem0;
|
||||
R1f.xyz = (texture(textureUnitPS0, R0f.xy).xyz);
|
||||
R0f.xyz = lumasharping(textureUnitPS1, R0f.xy);
|
||||
R1f.xyz *= bloomFactor;
|
||||
R0f.xyz = texture(textureUnitPS1, passParameterSem0.xy).xyz;
|
||||
float smask = lumaSharpening(textureUnitPS1, passParameterSem0.xy);
|
||||
R0f.xyz += vec3(smask);
|
||||
// 0
|
||||
R126f.x = R1f.x + R0f.x;
|
||||
PV0f.x = R126f.x;
|
||||
@ -258,16 +244,10 @@ PV1f.w = R123f.w;
|
||||
R0f.x = (mul_nonIEEE(R126f.x,R125f.w) + PV1f.w);
|
||||
R0f.y = (mul_nonIEEE(R126f.x,R127f.z) + PV1f.w);
|
||||
R0f.z = (mul_nonIEEE(R126f.x,R126f.y) + PV1f.w);
|
||||
|
||||
// export
|
||||
passPixelColor0 = vec4(R0f.x, R0f.y, R0f.z, R0f.w);
|
||||
|
||||
vec3 color = (passPixelColor0.xyz);
|
||||
color = TonemapPass(color);
|
||||
const vec3 LumCoeff = vec3(0.2125, 0.7154, 0.0721);
|
||||
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
|
||||
vec3 brtColor = color * brt;
|
||||
vec3 intensity = vec3(dot(color, LumCoeff));
|
||||
vec3 satColor = mix(intensity, color, 1.);
|
||||
vec3 conColor = mix(AvgLumin, satColor, con);
|
||||
passPixelColor0 = vec4(conColor, R0f.w);
|
||||
}
|
||||
color = LevelsPass(color);
|
||||
color = CurvesPass(color);
|
||||
passPixelColor0 = vec4(color, R0f.w);
|
||||
}
|
@ -0,0 +1,692 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader bdc96b6928e88c78
|
||||
// Monochromia
|
||||
// Terrain - rainy weather
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
|
||||
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem3;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex8 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem3);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R15i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R124i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z));
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y))));
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R126i.z = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i))));
|
||||
PS1i = R126i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PS0i)));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.x));
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.z));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0);
|
||||
PV0i.y = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i))));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0);
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
|
||||
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
|
||||
R125i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R125i.z;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(PV0i.w)));
|
||||
PS1i = floatBitsToInt(floor(intBitsToFloat(R3i.y)));
|
||||
// 6
|
||||
backupReg0i = R125i.z;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R125i.z)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PS1i)));
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PS1i) + -(0.5));
|
||||
PS0i = R126i.w;
|
||||
// 7
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w));
|
||||
R6i.w = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
R6i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PS1i = R6i.y;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PV1i.z));
|
||||
R8i.y = floatBitsToInt(-(intBitsToFloat(R124i.z)));
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV1i.y));
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R124i.z))));
|
||||
PS0i = R6i.x;
|
||||
// 9
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R124i.z))));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R126i.y));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R127i.x));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
R2i.w = floatBitsToInt(-(intBitsToFloat(R7i.w)) + intBitsToFloat(0x3f400000));
|
||||
PS1i = int(intBitsToFloat(R126i.x));
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R126i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R15i.w) * intBitsToFloat(0x437f0000));
|
||||
PV0i.z = PS1i & int(1);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R125i.z));
|
||||
R4i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS0i = R4i.z;
|
||||
// 11
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w)));
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.x)));
|
||||
R3i.z = ((PV0i.z == 0)?(0):(0x3f800000));
|
||||
R3i.w = 0;
|
||||
R11i.y = int(intBitsToFloat(PV0i.y));
|
||||
PS1i = R11i.y;
|
||||
R16i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R4i.xy)).xyzw);
|
||||
R14i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz);
|
||||
R17i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R4i.xy)).xyz);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.w),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(R6i.w),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R16i.w) * 2.0 + -(1.0)));
|
||||
R125i.z = clampFI32(R125i.z);
|
||||
PS0i = R125i.z;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),-0.0),vec4(intBitsToFloat(R6i.x),intBitsToFloat(R8i.x),intBitsToFloat(R8i.y),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
R126i.w = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.w;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R126i.x;
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R125i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(0x3ecccccd) * intBitsToFloat(R3i.z) + intBitsToFloat(0x3dcccccd)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(R125i.z)));
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 3
|
||||
backupReg0i = R6i.z;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(PV0i.z)));
|
||||
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(PV0i.y)) + intBitsToFloat(R0i.y)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R0i.x)));
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.w)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 4
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R3i.x;
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R9i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R2i.z;
|
||||
PV0i.w = R16i.w;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R4i.z = floatBitsToInt(roundEven(1.0));
|
||||
PS0i = R4i.z;
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(R126i.x)));
|
||||
PV1i.x = R127i.x;
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(backupReg0i)) + intBitsToFloat(R125i.y)));
|
||||
PV1i.y = R126i.y;
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(backupReg0i)) + intBitsToFloat(R125i.w)));
|
||||
PV1i.z = R125i.z;
|
||||
PV1i.w = PV0i.w;
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R3i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(R1i.z)));
|
||||
PS1i = R3i.y;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(PV1i.w)) + intBitsToFloat(R7i.w)));
|
||||
PS0i = R125i.x;
|
||||
// 7
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(R1i.w)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R3i.x) + intBitsToFloat(uf_remappedPS[4].x));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R9i.y) + intBitsToFloat(uf_remappedPS[4].y));
|
||||
R5i.w = floatBitsToInt((-(intBitsToFloat(PS0i)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R10i.x;
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R10i.y;
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R10i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R2i.z) + intBitsToFloat(uf_remappedPS[4].z));
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(R125i.x)) + 1.0);
|
||||
PS0i = R126i.y;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R9i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = tempi.x;
|
||||
PS1i = PV0i.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
// 10
|
||||
PV0i.x = R10i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R3i.x)));
|
||||
PV0i.z = floatBitsToInt(max(-(intBitsToFloat(PV1i.x)), 0.0));
|
||||
PV0i.w = R10i.y;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].x), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PS0i = R9i.x;
|
||||
// 11
|
||||
R11i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].y), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
R7i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.z)));
|
||||
R124i.w = floatBitsToInt(min(intBitsToFloat(PV0i.z), 1.0));
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.y)));
|
||||
PS1i = R127i.x;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.w),-0.0),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),intBitsToFloat(R127i.w),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[4].z), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PS0i = R9i.z;
|
||||
// 13
|
||||
PV1i.x = R11i.y & 0x000000fc;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(0x3c23d70a));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R125i.z = floatBitsToInt((intBitsToFloat(R126i.y) * 0.5 + 0.5));
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R124i.w)) + 1.0);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 14
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
R8i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS1i)));
|
||||
PS0i = floatBitsToInt(float(PV1i.x));
|
||||
// 15
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.y)), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PV1i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PV1i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
PV1i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R126i.w)) + intBitsToFloat(R126i.w)));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3b820821));
|
||||
PS1i = R6i.w;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R9i.x)),-(intBitsToFloat(R11i.x)),-(intBitsToFloat(R9i.z)),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R13i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R125i.z)));
|
||||
R13i.x = floatBitsToInt(intBitsToFloat(R13i.x) / 2.0);
|
||||
PS0i = R13i.x;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R127i.y),intBitsToFloat(R124i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PS1i = R126i.w;
|
||||
// 18
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)),vec4(-(intBitsToFloat(R9i.x)),-(intBitsToFloat(R11i.x)),-(intBitsToFloat(R9i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R2i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(PV1i.x)));
|
||||
// 19
|
||||
R7i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R126i.w)) + intBitsToFloat(R126i.w)));
|
||||
R2i.y = floatBitsToInt((intBitsToFloat(R16i.y) * 0.5 + 0.5));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PS0i)) + -(intBitsToFloat(PS0i))));
|
||||
PV1i.z = R124i.z;
|
||||
R3i.w = floatBitsToInt((-(intBitsToFloat(R125i.x)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(uf_remappedPS[5].x)));
|
||||
PS1i = R12i.x;
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + 1.0);
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(R127i.w)) + intBitsToFloat(R127i.w)));
|
||||
PV0i.y = R123i.y;
|
||||
R0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].w), intBitsToFloat(uf_remappedPS[3].w)));
|
||||
R4i.w = floatBitsToInt((intBitsToFloat(R15i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R4i.w = clampFI32(R4i.w);
|
||||
R7i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),-(intBitsToFloat(R13i.x))) + intBitsToFloat(R124i.w)));
|
||||
PS0i = R7i.w;
|
||||
// 21
|
||||
R1i.x = R2i.w;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) * 2.0);
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.y)));
|
||||
R7i.z = R2i.w;
|
||||
R7i.z = clampFI32(R7i.z);
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R2i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
PS1i = R2i.x;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R7i.x)) + intBitsToFloat(R7i.x)));
|
||||
PS0i = R125i.y;
|
||||
// 1
|
||||
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),0.0)));
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = R124i.x;
|
||||
PV1i.z = R124i.x;
|
||||
PV1i.w = R124i.x;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R124i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R1i.y),intBitsToFloat(R7i.y),intBitsToFloat(R1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(R3i.w));
|
||||
PS0i = R125i.z;
|
||||
// 3
|
||||
backupReg0i = R124i.x;
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R124i.z;
|
||||
backupReg1i = R124i.z;
|
||||
redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
|
||||
R124i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R124i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R124i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R124i.w = cubeMapFaceId;
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = R124i.w;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.w), intBitsToFloat(R1i.x)));
|
||||
// 4
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R125i.y)));
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(R125i.z)));
|
||||
R5i.z = PV1i.w;
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i)));
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 5
|
||||
backupReg0i = R2i.y;
|
||||
R7i.x = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R7i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.w = R123i.w;
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(backupReg0i));
|
||||
R0i.y = clampFI32(R0i.y);
|
||||
PS1i = R0i.y;
|
||||
// 6
|
||||
R5i.x = PV1i.w;
|
||||
R5i.y = PV1i.z;
|
||||
R7i.z = floatBitsToInt(intBitsToFloat(R13i.x) + intBitsToFloat(R7i.w));
|
||||
R2i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(R0i.w)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R0i.w)));
|
||||
PS0i = R1i.y;
|
||||
R7i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R6i.zy)).x);
|
||||
R5i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R5i.xy),R5i.z),cubeMapArrayIndex8),intBitsToFloat(R5i.w)).xyz);
|
||||
R4i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R4i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z))).xyz);
|
||||
// 0
|
||||
backupReg0i = R0i.y;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R0i.w)));
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(backupReg0i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R7i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(R0i.z)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.y),-(intBitsToFloat(R7i.x))) + intBitsToFloat(R16i.y)));
|
||||
PS0i = R124i.z;
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(R1i.x))) + intBitsToFloat(R2i.w)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(backupReg0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R3i.y)));
|
||||
R124i.w = floatBitsToInt(1.0 / intBitsToFloat(R2i.x));
|
||||
PS1i = R124i.w;
|
||||
// 2
|
||||
R124i.x = floatBitsToInt(-(intBitsToFloat(R6i.x)) + intBitsToFloat(PV1i.w));
|
||||
PV0i.x = R124i.x;
|
||||
R124i.y = floatBitsToInt(-(intBitsToFloat(R8i.x)) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R124i.y;
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.y)) + intBitsToFloat(PV1i.x));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R1i.x))) + intBitsToFloat(R1i.y)));
|
||||
R126i.y = floatBitsToInt(1.0 / intBitsToFloat(R7i.z));
|
||||
PS0i = R126i.y;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R9i.y),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),-(intBitsToFloat(R1i.x))) + intBitsToFloat(R125i.x)));
|
||||
PS1i = R125i.z;
|
||||
// 4
|
||||
backupReg0i = R124i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R3i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R124i.w)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(R124i.z));
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R9i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R8i.z = floatBitsToInt((intBitsToFloat(R15i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R8i.z = clampFI32(R8i.z);
|
||||
PS0i = R8i.z;
|
||||
// 5
|
||||
backupReg0i = R127i.w;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),-(intBitsToFloat(R7i.y))) + intBitsToFloat(R2i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),-(intBitsToFloat(R7i.y))) + intBitsToFloat(R1i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),-(intBitsToFloat(R7i.y))) + intBitsToFloat(R125i.x)));
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i));
|
||||
PS1i = R124i.x;
|
||||
// 6
|
||||
backupReg0i = R125i.z;
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(R125i.y));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R124i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV1i.x));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(backupReg0i));
|
||||
R124i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(PV1i.y));
|
||||
PS0i = R124i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R9i.x)),-(intBitsToFloat(R11i.x)),-(intBitsToFloat(R9i.z)),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R13i.x))) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R12i.x), intBitsToFloat(PV1i.x)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R7i.y) + intBitsToFloat(R127i.w));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS1i)));
|
||||
R126i.x = floatBitsToInt(0.25 * intBitsToFloat(R126i.y));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(R0i.y)) + intBitsToFloat(R14i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(R0i.y)) + intBitsToFloat(R14i.y)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(R13i.x) + intBitsToFloat(PV0i.x));
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R126i.w)));
|
||||
PS1i = R9i.z;
|
||||
// 10
|
||||
backupReg0i = R0i.y;
|
||||
backupReg1i = R14i.z;
|
||||
backupReg2i = R125i.x;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(R126i.x)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
R14i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg1i)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg2i), intBitsToFloat(R126i.x)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R125i.z;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(R124i.y)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R3i.w)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(backupReg0i)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(backupReg1i)));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.z)));
|
||||
// 12
|
||||
backupReg0i = R127i.z;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(R15i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R124i.y = clampFI32(R124i.y);
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(PV1i.w)) + intBitsToFloat(R4i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.z)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.y),intBitsToFloat(PS1i)) + intBitsToFloat(R4i.y)));
|
||||
PS0i = R126i.y;
|
||||
// 13
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R4i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R14i.z), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R126i.w)));
|
||||
PS1i = R127i.x;
|
||||
// 14
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(backupReg0i)));
|
||||
PV0i.x = R126i.x;
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R124i.y)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R8i.z)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].y), intBitsToFloat(R125i.x)));
|
||||
// 15
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y)));
|
||||
PV1i.y = R11i.y & int(1);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].z), intBitsToFloat(R125i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(PV0i.x)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R122i.x;
|
||||
// 16
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R126i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(R124i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PS1i));
|
||||
R126i.y = floatBitsToInt(float(PV1i.y));
|
||||
PS0i = R126i.y;
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(R16i.z)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(PV0i.z));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV0i.x));
|
||||
R11i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R17i.x)));
|
||||
PS1i = R11i.x;
|
||||
// 18
|
||||
R11i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R17i.y)));
|
||||
R11i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R17i.z)));
|
||||
R11i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R11i.x), intBitsToFloat(R11i.y), intBitsToFloat(R11i.z), intBitsToFloat(R11i.w));
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
#if (ENABLE_COLOR_FADE == 1)
|
||||
float depth = texture(textureUnitPS4, passParameterSem0.xy).x;
|
||||
float factor = smoothstep(0.0005, 0.00075, depth);
|
||||
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
|
||||
#else
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
#endif
|
||||
}
|
@ -0,0 +1,722 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader bff17056bfac28dd
|
||||
// Monochromia
|
||||
// Water - rainy weather
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
|
||||
|
||||
uniform ivec4 uf_remappedPS[14];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem4;
|
||||
layout(location = 2) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex8 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.y = R124i.y;
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x));
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z));
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(PV0i.z), -(intBitsToFloat(PV0i.z))));
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(PV0i.x), -(intBitsToFloat(PV0i.x))));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R127i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
R126i.y = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i))));
|
||||
PS1i = R126i.y;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R4i.y = floatBitsToInt(1.0 / intBitsToFloat(PV1i.z));
|
||||
PS0i = R4i.y;
|
||||
// 3
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.y));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.x));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.w));
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R5i.z));
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(max(intBitsToFloat(PS1i), -(intBitsToFloat(PS1i))));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0);
|
||||
PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y))));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0);
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
|
||||
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
|
||||
R125i.y = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
PS0i = R125i.y;
|
||||
// 5
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.w),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.z)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R126i.x)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
PS1i = floatBitsToInt(floor(intBitsToFloat(R1i.y)));
|
||||
// 6
|
||||
backupReg0i = R125i.y;
|
||||
backupReg0i = R125i.y;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(PS1i)));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + -(0.5));
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.w));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(backupReg0i)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PS1i) + -(0.5));
|
||||
PS0i = R126i.z;
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R127i.x)) + intBitsToFloat(PV0i.z));
|
||||
R5i.z = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
|
||||
R5i.w = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
|
||||
R4i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
|
||||
PS1i = R4i.z;
|
||||
// 8
|
||||
R5i.x = uf_remappedPS[3].y;
|
||||
R2i.y = uf_remappedPS[4].y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.x) + intBitsToFloat(PV1i.x));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.y));
|
||||
R3i.z = floatBitsToInt(-(intBitsToFloat(R124i.y)));
|
||||
PS0i = R3i.z;
|
||||
// 9
|
||||
backupReg0i = R0i.w;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(R126i.x));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(R127i.w));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
R8i.z = uf_remappedPS[5].y;
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R124i.y))));
|
||||
PV1i.w = R0i.w;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), -(intBitsToFloat(R124i.y))));
|
||||
PS1i = R5i.y;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(R126i.z));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + -(intBitsToFloat(uf_remappedPS[6].x)));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PS1i) + -(intBitsToFloat(uf_remappedPS[6].y)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(R125i.y));
|
||||
R2i.z = floatBitsToInt(intBitsToFloat(R3i.z) + -(intBitsToFloat(uf_remappedPS[6].z)));
|
||||
PS0i = R2i.z;
|
||||
// 11
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PV0i.w)));
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PV0i.x)));
|
||||
R1i.z = floatBitsToInt(roundEven(1.0));
|
||||
R9i.w = 0x40400000;
|
||||
R10i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
PS1i = R10i.w;
|
||||
R16i.xyzw = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R1i.xy)).xyzw);
|
||||
R14i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R1i.x),intBitsToFloat(R1i.y),intBitsToFloat(R1i.z))).xyz);
|
||||
R17i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R1i.xy)).xyz);
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.z),intBitsToFloat(R5i.w),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(R5i.z),intBitsToFloat(R5i.w),intBitsToFloat(R4i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R16i.w) * 2.0 + -(1.0)));
|
||||
R122i.x = clampFI32(R122i.x);
|
||||
PS0i = R122i.x;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R4i.y) * intBitsToFloat(0x41c80000));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].x), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV1i.y) * 2.0);
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.x), intBitsToFloat(R16i.y)));
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 2
|
||||
backupReg0i = R4i.z;
|
||||
R1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R1i.x;
|
||||
R4i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R4i.y;
|
||||
R4i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R4i.z;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3f4ccccd));
|
||||
R125i.w = floatBitsToInt((intBitsToFloat(PV1i.x) * 0.5 + 0.5));
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R2i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].x)), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS1i = R3i.x;
|
||||
// 4
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R126i.w) * 0.5 + 0.5));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].y)), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R127i.w)));
|
||||
PV0i.z = R126i.z;
|
||||
R5i.w = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(0x3f4ccccd));
|
||||
R5i.w = clampFI32(R5i.w);
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(R126i.w)) + intBitsToFloat(R126i.w)));
|
||||
PS0i = R127i.w;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(R0i.w),intBitsToFloat(R5i.y),intBitsToFloat(R3i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.x)),intBitsToFloat(PV0i.z)) + intBitsToFloat(R1i.x)));
|
||||
PS1i = R126i.x;
|
||||
// 6
|
||||
backupReg0i = R126i.z;
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[8].z)), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.y)),intBitsToFloat(R126i.z)) + intBitsToFloat(R4i.y)));
|
||||
PV0i.y = R125i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R8i.z)),intBitsToFloat(backupReg0i)) + intBitsToFloat(R4i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(0x3c23d70a));
|
||||
R126i.w = clampFI32(R126i.w);
|
||||
R127i.w = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R127i.w;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PS0i));
|
||||
// 8
|
||||
backupReg0i = R127i.w;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R0i.x;
|
||||
R1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R1i.y;
|
||||
R5i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PS1i)));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(0x43480000));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 9
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R127i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R125i.z;
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(uf_remappedPS[8].x));
|
||||
R6i.y = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(uf_remappedPS[8].y));
|
||||
PS1i = R6i.y;
|
||||
// 10
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R6i.z = floatBitsToInt(intBitsToFloat(R5i.z) + intBitsToFloat(uf_remappedPS[8].z));
|
||||
PS0i = R6i.z;
|
||||
// 11
|
||||
backupReg0i = R127i.x;
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R126i.x)) + intBitsToFloat(R0i.x)));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R127i.y)) + intBitsToFloat(R1i.y)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV0i.x)),intBitsToFloat(R125i.z)) + intBitsToFloat(R5i.z)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R8i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(backupReg0i)));
|
||||
R8i.y = floatBitsToInt(intBitsToFloat(R8i.y) / 2.0);
|
||||
PS1i = R8i.y;
|
||||
// 12
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R0i.y),intBitsToFloat(R0i.z),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R0i.y),intBitsToFloat(R0i.z),intBitsToFloat(R2i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R127i.z)));
|
||||
PS0i = R8i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.w;
|
||||
backupReg0i = R127i.w;
|
||||
R11i.x = floatBitsToInt(intBitsToFloat(R127i.z) + 0.25);
|
||||
R11i.x = clampFI32(R11i.x);
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.x)));
|
||||
R13i.x = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R13i.x = clampFI32(R13i.x);
|
||||
PS1i = R13i.x;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R0i.y),intBitsToFloat(R0i.z),intBitsToFloat(R2i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.y = tempi.x;
|
||||
R12i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(PV1i.y)));
|
||||
PS0i = R12i.x;
|
||||
// 15
|
||||
backupReg0i = R7i.y;
|
||||
R15i.x = floatBitsToInt((intBitsToFloat(R7i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R15i.x = clampFI32(R15i.x);
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R16i.z), intBitsToFloat(R16i.z)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)) + -(intBitsToFloat(R127i.w))));
|
||||
PV1i.z = R123i.z;
|
||||
R7i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R7i.w = clampFI32(R7i.w);
|
||||
R127i.w = int(intBitsToFloat(R127i.z));
|
||||
PS1i = R127i.w;
|
||||
// 16
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R2i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.z)));
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(PS0i));
|
||||
R125i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R125i.y;
|
||||
R0i.z = R127i.w & int(1);
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R6i.z)));
|
||||
// 18
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R126i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.w)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R6i.y)) + intBitsToFloat(PS1i)));
|
||||
PS0i = R127i.x;
|
||||
// 19
|
||||
backupReg0i = R2i.y;
|
||||
backupReg1i = R8i.z;
|
||||
R7i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].x)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.x = R7i.x;
|
||||
R2i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].y)) + intBitsToFloat(PV0i.z));
|
||||
PV1i.y = R2i.y;
|
||||
R8i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[6].z)) + intBitsToFloat(PV0i.y));
|
||||
PV1i.z = R8i.z;
|
||||
R0i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R127i.y)));
|
||||
R7i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R125i.z)));
|
||||
PS1i = R7i.z;
|
||||
// 20
|
||||
R5i.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = R5i.x;
|
||||
PV0i.y = R5i.x;
|
||||
PV0i.z = R5i.x;
|
||||
PV0i.w = R5i.x;
|
||||
R3i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.w),intBitsToFloat(R6i.w)) + intBitsToFloat(R127i.x)));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R5i.x));
|
||||
R127i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R127i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),0.0)));
|
||||
PV1i.x = R127i.x;
|
||||
PV1i.y = R127i.x;
|
||||
PV1i.z = R127i.x;
|
||||
PV1i.w = R127i.x;
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R1i.x),intBitsToFloat(R4i.y),intBitsToFloat(R4i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.x), intBitsToFloat(R127i.w)));
|
||||
PS0i = R126i.x;
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R7i.z), intBitsToFloat(R7i.z)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(R127i.w)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(R127i.w)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R3i.z));
|
||||
R126i.y = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
redcCUBE(vec4(intBitsToFloat(R127i.z),intBitsToFloat(R127i.z),intBitsToFloat(R127i.x),intBitsToFloat(R127i.y)),vec4(intBitsToFloat(R127i.y),intBitsToFloat(R127i.x),intBitsToFloat(R127i.z),intBitsToFloat(R127i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R124i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R124i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R124i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R124i.w = cubeMapFaceId;
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.y;
|
||||
PV0i.z = R124i.z;
|
||||
PV0i.w = R124i.w;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.w),intBitsToFloat(R0i.w)) + intBitsToFloat(PV1i.x)));
|
||||
PS0i = R127i.x;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[10].x),intBitsToFloat(uf_remappedPS[10].y),intBitsToFloat(uf_remappedPS[10].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R127i.z;
|
||||
// 6
|
||||
R2i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[11].x),intBitsToFloat(uf_remappedPS[11].y),intBitsToFloat(uf_remappedPS[11].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV0i.x = R2i.x;
|
||||
PV0i.y = R2i.x;
|
||||
PV0i.z = R2i.x;
|
||||
PV0i.w = R2i.x;
|
||||
R2i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R2i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[12].x),intBitsToFloat(uf_remappedPS[12].y),intBitsToFloat(uf_remappedPS[12].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R125i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R2i.y = tempi.x;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(R127i.z)) + 1.5));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R6i.x)) + intBitsToFloat(R127i.x)));
|
||||
R9i.y = PS1i;
|
||||
R9i.z = R124i.w;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(R127i.z)) + 1.5));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R126i.y)));
|
||||
PS0i = R127i.x;
|
||||
// 9
|
||||
redcCUBE(vec4(intBitsToFloat(R2i.z),intBitsToFloat(R2i.z),intBitsToFloat(R2i.x),intBitsToFloat(R2i.y)),vec4(intBitsToFloat(R2i.y),intBitsToFloat(R2i.x),intBitsToFloat(R2i.z),intBitsToFloat(R2i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R124i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R124i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R124i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R124i.w = cubeMapFaceId;
|
||||
PV1i.x = R124i.x;
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = R124i.w;
|
||||
R9i.x = PV0i.w;
|
||||
PS1i = R9i.x;
|
||||
// 10
|
||||
backupReg0i = R6i.y;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R126i.y)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(R127i.x)), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R10i.z = PV1i.w;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R126i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.w)), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.y = R123i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.x)), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.w = R123i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(R126i.x));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 12
|
||||
backupReg0i = R0i.w;
|
||||
backupReg1i = R7i.z;
|
||||
R10i.x = PV1i.w;
|
||||
R10i.y = PV1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS1i)));
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R7i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PS1i)));
|
||||
PS0i = R7i.z;
|
||||
R9i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R9i.xy),R9i.z),cubeMapArrayIndex8),intBitsToFloat(R9i.w)).xyz);
|
||||
R10i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R10i.xy),R10i.z),cubeMapArrayIndex8),intBitsToFloat(R10i.w)).xyz);
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R1i.y),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R2i.z),intBitsToFloat(R0i.w),intBitsToFloat(R7i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(R2i.x)));
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.z)) + intBitsToFloat(PS0i)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R7i.z)));
|
||||
R124i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(R7i.z)));
|
||||
R124i.y = floatBitsToInt(float(R0i.z));
|
||||
PS1i = R124i.y;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.y),intBitsToFloat(R2i.x),intBitsToFloat(PV1i.y),-0.0),vec4(intBitsToFloat(R2i.z),intBitsToFloat(R0i.w),1.0,0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R6i.y)) + intBitsToFloat(PV1i.x)));
|
||||
R126i.x = clampFI32(R126i.x);
|
||||
PS0i = R126i.x;
|
||||
// 3
|
||||
backupReg0i = R124i.y;
|
||||
backupReg1i = R0i.w;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R124i.y = floatBitsToInt(min(intBitsToFloat(R124i.z), 1.0));
|
||||
PV1i.y = R124i.y;
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PS0i)) + 1.0);
|
||||
R0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R7i.y)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),intBitsToFloat(backupReg1i)) + intBitsToFloat(R124i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.y)) + 1.0);
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R126i.y;
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(R2i.z)) + intBitsToFloat(PS1i)));
|
||||
R124i.z = clampFI32(R124i.z);
|
||||
PV0i.z = R124i.z;
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.w),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.w = R124i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),-(intBitsToFloat(R8i.y))) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R122i.x;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R126i.x)),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PS0i));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + 1.0);
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.y)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = R127i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),-(intBitsToFloat(R8i.y))) + intBitsToFloat(PV0i.z)));
|
||||
PS1i = R122i.x;
|
||||
// 6
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R126i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.y)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R8i.y) + intBitsToFloat(PS1i));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.y));
|
||||
// 7
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.x), intBitsToFloat(R124i.z)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PV0i.z)));
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(PV0i.x)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a)));
|
||||
PV1i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
|
||||
// 8
|
||||
backupReg0i = R124i.w;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(PS1i)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.x) + intBitsToFloat(PV1i.z));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R11i.x),-(intBitsToFloat(R126i.x))) + intBitsToFloat(R11i.x)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R5i.w)));
|
||||
PV0i.w = R124i.w;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.y),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R9i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R9i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),-(intBitsToFloat(PV0i.w))) + intBitsToFloat(R9i.z)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.z;
|
||||
// 10
|
||||
backupReg0i = R126i.y;
|
||||
backupReg1i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R124i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R127i.w)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(R12i.x)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(R124i.z)) + intBitsToFloat(PV1i.y)));
|
||||
PS0i = R125i.z;
|
||||
// 11
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R127i.z)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(R124i.z)) + intBitsToFloat(R125i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R14i.x)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.y),intBitsToFloat(PV0i.x)) + intBitsToFloat(R14i.y)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R13i.x)));
|
||||
PS1i = R124i.y;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.z), intBitsToFloat(R7i.w)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R15i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R126i.y)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.z),intBitsToFloat(R124i.x)) + intBitsToFloat(R14i.z)));
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R126i.y)));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS0i),intBitsToFloat(R126i.x)) + intBitsToFloat(R125i.w)));
|
||||
PV1i.y = R123i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(R126i.y)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R124i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R122i.x;
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),intBitsToFloat(R126i.x)) + intBitsToFloat(R127i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R125i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV0i.y = R123i.y;
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PS1i));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PV1i.w));
|
||||
// 15
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R17i.x)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(PV0i.y));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R17i.y)));
|
||||
PS1i = R0i.y;
|
||||
// 16
|
||||
R0i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R16i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R17i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
#if (ENABLE_COLOR_FADE == 1)
|
||||
float depth = texture(textureUnitPS4, passParameterSem0.xy).x;
|
||||
float factor = smoothstep(0.0005, 0.00075, depth);
|
||||
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
|
||||
#else
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
#endif
|
||||
}
|
@ -0,0 +1,686 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader de2bafbeb363afb3
|
||||
// Monochromia
|
||||
// Water - normal weather
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
|
||||
|
||||
uniform ivec4 uf_remappedPS[14];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem4;
|
||||
layout(location = 2) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex8 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem4);
|
||||
R2i = floatBitsToInt(passParameterSem6);
|
||||
R3i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R6i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R2i.zw)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R2i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R2i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R6i.x) * 2.0 + -(1.0)));
|
||||
R126i.y = floatBitsToInt((intBitsToFloat(R6i.y) * 2.0 + -(1.0)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(R6i.z) * 2.0 + -(1.0)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.y));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.x = R124i.x;
|
||||
R0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.y = R0i.y;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PV1i.z = R124i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
R125i.y = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.w));
|
||||
PS1i = R125i.y;
|
||||
// 2
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R0i.z = floatBitsToInt(1.0 / intBitsToFloat(PV1i.w));
|
||||
PS0i = R0i.z;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),-0.0),vec4(intBitsToFloat(R127i.x),intBitsToFloat(R126i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.y;
|
||||
// 4
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R124i.x) + -(intBitsToFloat(uf_remappedPS[3].x)));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R0i.y) + -(intBitsToFloat(uf_remappedPS[3].y)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R124i.z) + -(intBitsToFloat(uf_remappedPS[3].z)));
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0x43480000));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 5
|
||||
R9i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(PS0i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.x));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
|
||||
// 6
|
||||
backupReg0i = R127i.w;
|
||||
backupReg0i = R127i.w;
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.x = R10i.x;
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.y = R10i.y;
|
||||
R11i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PS1i)));
|
||||
PV0i.z = R11i.z;
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R3i.w)) + intBitsToFloat(R4i.z));
|
||||
R124i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS0i = R124i.w;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
tempi.x = floatBitsToInt(intBitsToFloat(tempi.x) * 2.0);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = floatBitsToInt(max(intBitsToFloat(R125i.y), -(intBitsToFloat(R125i.y))));
|
||||
PS1i = R127i.y;
|
||||
// 8
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.x)) + intBitsToFloat(R10i.x)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R9i.y)) + intBitsToFloat(R10i.y)));
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(PV1i.x)),intBitsToFloat(R10i.z)) + intBitsToFloat(R11i.z)));
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R0i.z)));
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS0i = R127i.x;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R124i.y),intBitsToFloat(R126i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.z = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
PS1i = R127i.z;
|
||||
// 10
|
||||
backupReg0i = R125i.w;
|
||||
backupReg0i = R125i.w;
|
||||
R0i.x = uf_remappedPS[4].y;
|
||||
R4i.y = floatBitsToInt(floor(intBitsToFloat(R1i.y)));
|
||||
R4i.z = floatBitsToInt(floor(intBitsToFloat(R1i.x)));
|
||||
PV0i.z = R4i.z;
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(backupReg0i)),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV1i.x)));
|
||||
R7i.w = 0x40400000;
|
||||
PS0i = R7i.w;
|
||||
// 11
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.y = tempi.x;
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(R1i.x) + -(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R4i.x;
|
||||
// 12
|
||||
backupReg0i = R124i.y;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(backupReg0i),intBitsToFloat(R126i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + intBitsToFloat(R5i.w));
|
||||
// 13
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.x)) + -(intBitsToFloat(R125i.w))));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(R5i.z));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(R5i.y));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(R125i.y)) + intBitsToFloat(R5i.x));
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PS0i), -(intBitsToFloat(PS0i))));
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
// 14
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R126i.w)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(max(intBitsToFloat(PV1i.y), -(intBitsToFloat(PV1i.y))));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV0i.y) * 4.0);
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
|
||||
PV0i.w = floatBitsToInt(max(intBitsToFloat(PV1i.w), -(intBitsToFloat(PV1i.w))));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 4.0);
|
||||
PS0i = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
// 15
|
||||
backupReg0i = R126i.w;
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PS0i));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.y)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(backupReg0i)) + intBitsToFloat(PV0i.w)));
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(R1i.y) + -(intBitsToFloat(R4i.y)));
|
||||
PS1i = R124i.w;
|
||||
// 16
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R124i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R0i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(R126i.x));
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R4i.z) + -(0.5));
|
||||
PS0i = R126i.x;
|
||||
// 17
|
||||
R5i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].x)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.y = floatBitsToInt(-(intBitsToFloat(R126i.w)) + intBitsToFloat(PV0i.w));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.w));
|
||||
R5i.w = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].y)) + intBitsToFloat(PV0i.z));
|
||||
R5i.z = floatBitsToInt(-(intBitsToFloat(uf_remappedPS[3].z)) + intBitsToFloat(PV0i.y));
|
||||
PS1i = R5i.z;
|
||||
// 18
|
||||
backupReg0i = R124i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(PV1i.z));
|
||||
R124i.y = floatBitsToInt(intBitsToFloat(R4i.y) + -(0.5));
|
||||
R3i.z = floatBitsToInt(roundEven(1.0));
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.y));
|
||||
R8i.w = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
PS0i = R8i.w;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.w),intBitsToFloat(R5i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.w),intBitsToFloat(R5i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R4i.x));
|
||||
PS1i = clampFI32(PS1i);
|
||||
// 20
|
||||
R4i.x = uf_remappedPS[5].y;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(R124i.w));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
R9i.z = uf_remappedPS[6].y;
|
||||
R4i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(R126i.x));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R3i.w = floatBitsToInt(tempResultf);
|
||||
PS0i = R3i.w;
|
||||
// 21
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R4i.z = tempi.x;
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R124i.y));
|
||||
PS1i = R0i.w;
|
||||
// 0
|
||||
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),0.0)));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.x;
|
||||
PV0i.z = R124i.x;
|
||||
PV0i.w = R124i.x;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R4i.z)));
|
||||
PS0i = R124i.z;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),intBitsToFloat(R10i.z),-0.0),vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(R3i.w)));
|
||||
PS1i = R126i.x;
|
||||
// 2
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R4i.w)));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(R3i.w)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.z), intBitsToFloat(R3i.w)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R0i.z) * intBitsToFloat(0x41c80000));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R5i.x = floatBitsToInt(intBitsToFloat(R10i.x) + intBitsToFloat(uf_remappedPS[10].x));
|
||||
PS0i = R5i.x;
|
||||
// 3
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[10].y));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.w), intBitsToFloat(R0i.w)));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R11i.z) + intBitsToFloat(uf_remappedPS[10].z));
|
||||
R0i.w = floatBitsToInt((intBitsToFloat(PV0i.w) * 0.5 + 0.5));
|
||||
R124i.w = floatBitsToInt(-(intBitsToFloat(R6i.w)) + 1.0);
|
||||
PS1i = R124i.w;
|
||||
// 4
|
||||
redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(R124i.x),intBitsToFloat(R124i.y)),vec4(intBitsToFloat(R124i.y),intBitsToFloat(R124i.x),intBitsToFloat(R124i.z),intBitsToFloat(R124i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R127i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R127i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R127i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R127i.w = cubeMapFaceId;
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PS1i)) + intBitsToFloat(PS1i)));
|
||||
PS0i = R126i.w;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[7].x),intBitsToFloat(uf_remappedPS[7].y),intBitsToFloat(uf_remappedPS[7].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.x = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R124i.x;
|
||||
// 6
|
||||
R6i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(uf_remappedPS[8].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV0i.x = R6i.x;
|
||||
PV0i.y = R6i.x;
|
||||
PV0i.z = R6i.x;
|
||||
PV0i.w = R6i.x;
|
||||
R6i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R6i.z;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[9].x),intBitsToFloat(uf_remappedPS[9].y),intBitsToFloat(uf_remappedPS[9].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R126i.y),intBitsToFloat(R125i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R6i.y = tempi.x;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R124i.x)) + 1.5));
|
||||
PS1i = R122i.x;
|
||||
// 8
|
||||
backupReg0i = R127i.w;
|
||||
R127i.x = floatBitsToInt(intBitsToFloat(R126i.w) + intBitsToFloat(0x3c23d70a));
|
||||
R127i.x = clampFI32(R127i.x);
|
||||
R7i.y = PS1i;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(R124i.x)) + 1.5));
|
||||
PV0i.z = R123i.z;
|
||||
R127i.w = floatBitsToInt((intBitsToFloat(R124i.w) * 0.5 + 0.5));
|
||||
R7i.z = backupReg0i;
|
||||
PS0i = R7i.z;
|
||||
// 9
|
||||
redcCUBE(vec4(intBitsToFloat(R6i.z),intBitsToFloat(R6i.z),intBitsToFloat(R6i.x),intBitsToFloat(R6i.y)),vec4(intBitsToFloat(R6i.y),intBitsToFloat(R6i.x),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),cubeMapSTM,cubeMapFaceId);
|
||||
R126i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R126i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R126i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R126i.w = cubeMapFaceId;
|
||||
PV1i.x = R126i.x;
|
||||
PV1i.y = R126i.y;
|
||||
PV1i.z = R126i.z;
|
||||
PV1i.w = R126i.w;
|
||||
R7i.x = PV0i.z;
|
||||
PS1i = R7i.x;
|
||||
// 10
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(R127i.w)));
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R6i.x) / 2.0);
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(R127i.x)));
|
||||
R8i.z = PV1i.w;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R2i.w) * intBitsToFloat(0x437f0000));
|
||||
PS0i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
backupReg0i = R2i.x;
|
||||
R2i.x = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R2i.x = clampFI32(R2i.x);
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.x),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.y = R123i.y;
|
||||
R6i.z = floatBitsToInt((intBitsToFloat(R2i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R6i.z = clampFI32(R6i.z);
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.y),intBitsToFloat(PS0i)) + 1.5));
|
||||
PV1i.w = R123i.w;
|
||||
R0i.z = floatBitsToInt((intBitsToFloat(R2i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R0i.z = clampFI32(R0i.z);
|
||||
PS1i = R0i.z;
|
||||
// 12
|
||||
R8i.x = PV1i.w;
|
||||
R8i.y = PV1i.y;
|
||||
R2i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R10i.z)));
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R1i.z)));
|
||||
R2i.y = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R2i.y;
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R3i.xy)).xyz);
|
||||
R7i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R7i.xy),R7i.z),cubeMapArrayIndex8),intBitsToFloat(R7i.w)).xyz);
|
||||
R8i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R8i.xy),R8i.z),cubeMapArrayIndex8),intBitsToFloat(R8i.w)).xyz);
|
||||
R12i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R3i.xy)).xyz);
|
||||
// 0
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R4i.x),intBitsToFloat(R2i.z),-0.0),vec4(intBitsToFloat(R9i.x),intBitsToFloat(R9i.y),1.0,0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].x)), intBitsToFloat(uf_remappedPS[11].w)));
|
||||
PS0i = R125i.x;
|
||||
// 1
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R1i.x)) + intBitsToFloat(R2i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R0i.w)),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].y)), intBitsToFloat(uf_remappedPS[11].w)));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R13i.y)));
|
||||
PV1i.w = R127i.w;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[11].w), intBitsToFloat(uf_remappedPS[11].w)));
|
||||
PS1i = R126i.y;
|
||||
// 2
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.x),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R9i.x)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R9i.y)));
|
||||
PV0i.y = R127i.y;
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.z),-(intBitsToFloat(PV1i.y))) + intBitsToFloat(R10i.z)));
|
||||
PV0i.z = R126i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[10].z)), intBitsToFloat(uf_remappedPS[11].w)));
|
||||
R4i.x = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(0x3f4ccccd));
|
||||
R4i.x = clampFI32(R4i.x);
|
||||
PS0i = R4i.x;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.x),intBitsToFloat(R5i.x)) + intBitsToFloat(R126i.x)));
|
||||
PS1i = R126i.w;
|
||||
// 4
|
||||
R9i.x = floatBitsToInt(intBitsToFloat(R127i.w) + 0.25);
|
||||
R9i.x = clampFI32(R9i.x);
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[12].x), intBitsToFloat(R127i.w)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
R127i.w = R2i.y & int(1);
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
R0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R0i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R124i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(backupReg0i));
|
||||
R126i.z = floatBitsToInt(tempResultf);
|
||||
PS1i = R126i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS1i)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.x), intBitsToFloat(R126i.z)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PS0i)), intBitsToFloat(uf_remappedPS[11].w)));
|
||||
PV1i.z = floatBitsToInt(max(-(intBitsToFloat(PV0i.x)), 0.0));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(R126i.z)));
|
||||
PS1i = floatBitsToInt(float(R127i.w));
|
||||
// 8
|
||||
R124i.x = floatBitsToInt(min(intBitsToFloat(PV1i.z), 1.0));
|
||||
PV0i.x = R124i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.x)), intBitsToFloat(uf_remappedPS[11].w)));
|
||||
PV0i.y = R126i.y;
|
||||
R126i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.w)), intBitsToFloat(uf_remappedPS[11].w)));
|
||||
PV0i.z = R126i.z;
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(R126i.w)));
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.w), intBitsToFloat(R127i.z)));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R125i.z),intBitsToFloat(R124i.w),-0.0),vec4(intBitsToFloat(R127i.y),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.w = tempi.x;
|
||||
R127i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + 1.0);
|
||||
PS1i = R127i.x;
|
||||
// 10
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R127i.y),intBitsToFloat(R126i.y),intBitsToFloat(R126i.z),-0.0),vec4(intBitsToFloat(backupReg0i),intBitsToFloat(R124i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
PS0i = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(R127i.x)) + intBitsToFloat(R127i.x)));
|
||||
PV1i.y = R127i.y;
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PS0i)) + intBitsToFloat(PS0i)));
|
||||
PV1i.w = R126i.w;
|
||||
// 12
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R124i.y)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.x)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R124i.w)),intBitsToFloat(PV1i.w)) + intBitsToFloat(PV1i.w)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(PV1i.x)) + -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.w = R124i.w;
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),-(intBitsToFloat(R6i.x))) + intBitsToFloat(R124i.x)));
|
||||
PS0i = R122i.x;
|
||||
// 13
|
||||
backupReg0i = R125i.x;
|
||||
backupReg1i = R127i.y;
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R0i.x)) + intBitsToFloat(PV0i.x)));
|
||||
R125i.x = clampFI32(R125i.x);
|
||||
PV1i.x = R125i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.w) + 1.0);
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg1i), intBitsToFloat(PV0i.y)));
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PS0i));
|
||||
// 14
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R6i.x))) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((-(intBitsToFloat(PV1i.y)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a)));
|
||||
PV0i.z = R123i.z;
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R4i.x)));
|
||||
PV0i.w = R124i.w;
|
||||
R125i.z = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
PS0i = R125i.z;
|
||||
// 15
|
||||
backupReg0i = R125i.y;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R6i.x) + intBitsToFloat(PV0i.x));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R127i.y) + intBitsToFloat(PV0i.z));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(R125i.x)));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(PV0i.w)) * intBitsToFloat(0x3ca3d70a) + intBitsToFloat(0x3ca3d70a)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
|
||||
// 16
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R9i.x),-(intBitsToFloat(R127i.y))) + intBitsToFloat(R9i.x)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R7i.z)));
|
||||
PV0i.z = floatBitsToInt(0.25 * intBitsToFloat(R125i.z));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.y), intBitsToFloat(PS1i)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PV1i.x));
|
||||
// 17
|
||||
backupReg0i = R125i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS0i), intBitsToFloat(PV0i.w)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R7i.y)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R124i.w))) + intBitsToFloat(R7i.x)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(R124i.z)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PV0i.z)));
|
||||
PS1i = R125i.y;
|
||||
// 18
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z),intBitsToFloat(R125i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(R126i.w));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.x)));
|
||||
PS0i = R126i.y;
|
||||
// 19
|
||||
R125i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.y),intBitsToFloat(PV0i.w)) + intBitsToFloat(R12i.y)));
|
||||
R124i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(PV0i.w)) + intBitsToFloat(R12i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R2i.x)));
|
||||
R126i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R12i.z)));
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R6i.z)));
|
||||
PS1i = R126i.x;
|
||||
// 20
|
||||
backupReg0i = R0i.z;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].x), intBitsToFloat(R125i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].y), intBitsToFloat(R125i.y)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[13].z), intBitsToFloat(R125i.y)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(backupReg0i)));
|
||||
R127i.z = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS0i = R127i.z;
|
||||
// 21
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R126i.y)) + intBitsToFloat(R126i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R126i.y)) + intBitsToFloat(R125i.x)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R126i.y)) + intBitsToFloat(R124i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R126i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.w = R123i.w;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PS1i = R122i.x;
|
||||
// 22
|
||||
R8i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + intBitsToFloat(PS1i));
|
||||
R0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(PV1i.w));
|
||||
R0i.w = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.z));
|
||||
// 23
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(R0i.w)) + intBitsToFloat(R3i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(R0i.z)) + intBitsToFloat(R3i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(R8i.y)) + intBitsToFloat(R3i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
#if (ENABLE_COLOR_FADE == 1)
|
||||
float depth = texture(textureUnitPS4, passParameterSem0.xy).x;
|
||||
float factor = smoothstep(0.0005, 0.00075, depth);
|
||||
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
|
||||
#else
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
#endif
|
||||
}
|
@ -0,0 +1,534 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader dee484f174698fba
|
||||
// Monochromia
|
||||
// Link and other characters
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
uniform ivec4 uf_remappedPS[9];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform sampler2DArray textureUnitPS8;// Tex8 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 9) uniform sampler2D textureUnitPS9;// Tex9 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler9 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 12) uniform sampler2D textureUnitPS12;// Tex12 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler12 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf528a800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem2;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R14i = ivec4(0);
|
||||
ivec4 R15i = ivec4(0);
|
||||
ivec4 R16i = ivec4(0);
|
||||
ivec4 R17i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem2);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R5i.w = floatBitsToInt(texture(textureUnitPS12, intBitsToFloat(R0i.xy)).x);
|
||||
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R5i.w)),intBitsToFloat(uf_remappedPS[0].w)) + 1.0));
|
||||
PV0i.y = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
R8i.z = 0;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
|
||||
PS0i = floatBitsToInt(floor(intBitsToFloat(R3i.y)));
|
||||
// 1
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PS0i)));
|
||||
R125i.y = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(PV0i.y)));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PV0i.y) + -(0.5));
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(PS0i) + -(0.5));
|
||||
R5i.z = int(intBitsToFloat(PV0i.w));
|
||||
PS1i = R5i.z;
|
||||
// 2
|
||||
R125i.x = floatBitsToInt((intBitsToFloat(R4i.x) * 2.0 + -(1.0)));
|
||||
PV0i.y = PS1i >> 0x00000005;
|
||||
R10i.z = floatBitsToInt(roundEven(0.0));
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R4i.y) * 2.0 + -(1.0)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.x));
|
||||
// 3
|
||||
PV1i.x = PV0i.y & 0x00000007;
|
||||
R124i.y = floatBitsToInt((intBitsToFloat(R4i.z) * 2.0 + -(1.0)));
|
||||
R11i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[0].x)), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R11i.z;
|
||||
R5i.w = 0x3f19999a;
|
||||
R9i.z = floatBitsToInt(1.0);
|
||||
PS1i = R9i.z;
|
||||
// 4
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV1i.z)), intBitsToFloat(uf_remappedPS[1].y)));
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[0].x) + intBitsToFloat(PV1i.z));
|
||||
PV0i.z = R127i.z;
|
||||
R8i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), intBitsToFloat(PV1i.z)));
|
||||
PS0i = floatBitsToInt(float(PV1i.x));
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.x)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.w)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xc0000000));
|
||||
R127i.x = floatBitsToInt(1.0 / intBitsToFloat(PV0i.y));
|
||||
PS1i = R127i.x;
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PS1i), intBitsToFloat(uf_remappedPS[3].x)));
|
||||
PV0i.y = R126i.y;
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(uf_remappedPS[2].x)) + intBitsToFloat(R6i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.w)));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(max(intBitsToFloat(R127i.y), -(intBitsToFloat(R127i.y))));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R127i.y;
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(PV0i.y)));
|
||||
// 8
|
||||
backupReg0i = R126i.y;
|
||||
backupReg0i = R126i.y;
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PS1i));
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(backupReg0i)));
|
||||
PV0i.y = R126i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(backupReg0i)));
|
||||
PV0i.z = R127i.z;
|
||||
PV0i.w = PV1i.y;
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.w), intBitsToFloat(R4i.w)));
|
||||
PS0i = R125i.z;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)) + intBitsToFloat(PV0i.x));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0x40400000));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x40400000));
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R127i.x) * intBitsToFloat(0x3dcccccd) + 1.0));
|
||||
PS1i = R122i.x;
|
||||
// 10
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R127i.z) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.y) * intBitsToFloat(0x3fb8aa3b));
|
||||
R9i.w = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x42960000));
|
||||
R4i.w = 0;
|
||||
PS0i = R4i.w;
|
||||
// 11
|
||||
backupReg0i = R127i.y;
|
||||
PV1i.x = R5i.z & 0x0000001c;
|
||||
R127i.y = backupReg0i;
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R127i.y) * 2.0);
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.x) + intBitsToFloat(R126i.x));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(R125i.y));
|
||||
PV1i.w = clampFI32(PV1i.w);
|
||||
R4i.x = floatBitsToInt(exp2(intBitsToFloat(PV0i.z)));
|
||||
PS1i = R4i.x;
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R127i.w));
|
||||
PV0i.y = R5i.z & 0x00000002;
|
||||
R4i.z = floatBitsToInt(intBitsToFloat(R125i.z) * intBitsToFloat(0x41000000));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(R126i.z));
|
||||
PS0i = floatBitsToInt(float(PV1i.x));
|
||||
// 13
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.w)));
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV0i.x)));
|
||||
R16i.z = floatBitsToInt(intBitsToFloat(R127i.y) * 0.25);
|
||||
R10i.w = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x3d124925));
|
||||
R14i.z = floatBitsToInt(float(PV0i.y));
|
||||
R14i.z = floatBitsToInt(intBitsToFloat(R14i.z) / 2.0);
|
||||
PS1i = R14i.z;
|
||||
// 14
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w),intBitsToFloat(R124i.y),-0.0),vec4(intBitsToFloat(R125i.x),intBitsToFloat(R126i.w),intBitsToFloat(R124i.y),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R13i.z = floatBitsToInt(intBitsToFloat(R2i.x) * intBitsToFloat(0x3f4ccccd));
|
||||
PS0i = R13i.z;
|
||||
// 15
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),-0.0),vec4(intBitsToFloat(R5i.x),intBitsToFloat(R8i.w),intBitsToFloat(R11i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.y = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
PS1i = R127i.y;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt(intBitsToFloat(R2i.z) * intBitsToFloat(0x3f4ccccd));
|
||||
PV0i.x = R9i.x;
|
||||
R8i.y = floatBitsToInt(intBitsToFloat(R2i.y) * intBitsToFloat(0x3f4ccccd));
|
||||
PV0i.y = R8i.y;
|
||||
R12i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].x) + -(intBitsToFloat(R13i.z)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PS1i) * 4.0 + intBitsToFloat(0xc0400000)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
R126i.x = floatBitsToInt(sqrt(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R126i.x;
|
||||
// 17
|
||||
R8i.x = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].y) + -(intBitsToFloat(PV0i.y)));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + -(0.5));
|
||||
R5i.y = floatBitsToInt(intBitsToFloat(R5i.y) * 4.0);
|
||||
R5i.y = clampFI32(R5i.y);
|
||||
PV1i.y = R5i.y;
|
||||
R15i.z = floatBitsToInt(intBitsToFloat(uf_remappedPS[4].z) + -(intBitsToFloat(PV0i.x)));
|
||||
R11i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R11i.w = clampFI32(R11i.w);
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.y));
|
||||
// 18
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS1i)));
|
||||
R3i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(PS1i)));
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i)));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.y) + intBitsToFloat(0x3f4ccccd));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R126i.x));
|
||||
// 19
|
||||
R6i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R6i.x;
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.w), intBitsToFloat(PS0i)));
|
||||
PV1i.y = R6i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R11i.z), intBitsToFloat(PS0i)));
|
||||
PV1i.z = R6i.z;
|
||||
R3i.w = floatBitsToInt(intBitsToFloat(PV0i.w) + -(1.0));
|
||||
R11i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R11i.x = clampFI32(R11i.x);
|
||||
PS1i = R11i.x;
|
||||
// 20
|
||||
backupReg0i = R7i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R7i.z = tempi.x;
|
||||
R12i.w = floatBitsToInt((intBitsToFloat(backupReg0i) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R12i.w = clampFI32(R12i.w);
|
||||
PS0i = R12i.w;
|
||||
// 0
|
||||
R127i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].x), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].y), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.y = R127i.y;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R7i.z) + 1.0);
|
||||
R127i.z = clampFI32(R127i.z);
|
||||
R126i.w = R5i.z & int(1);
|
||||
R126i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.y), intBitsToFloat(uf_remappedPS[5].y)));
|
||||
PS0i = R126i.x;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(R8i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) * 1.5);
|
||||
PS1i = R125i.x;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(R127i.z)) + 1.0);
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),intBitsToFloat(uf_remappedPS[5].z)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[5].z), intBitsToFloat(uf_remappedPS[6].w)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(R9i.z)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R5i.w),intBitsToFloat(R5i.w)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R7i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),intBitsToFloat(uf_remappedPS[5].x)) + intBitsToFloat(PV0i.y)));
|
||||
PV1i.z = R123i.z;
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
tempResultf = log2(intBitsToFloat(PV0i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 4
|
||||
PV0i.x = floatBitsToInt(max(-(intBitsToFloat(PV1i.z)), 0.0));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.x),intBitsToFloat(R125i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.y = R123i.y;
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(PS1i) * intBitsToFloat(0x3e4ccccd));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.z), intBitsToFloat(R125i.z)));
|
||||
R9i.z = floatBitsToInt(float(R126i.w));
|
||||
PS0i = R9i.z;
|
||||
// 5
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.x = R123i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), -(intBitsToFloat(R4i.w))));
|
||||
R4i.w = floatBitsToInt(min(intBitsToFloat(PV0i.x), 1.0));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(PS1i)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PS1i)));
|
||||
PV0i.z = PS1i;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.x),intBitsToFloat(R127i.x)) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R4i.y = floatBitsToInt(exp2(intBitsToFloat(R126i.z)));
|
||||
PS0i = R4i.y;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(max(-(intBitsToFloat(PV0i.w)), 0.0));
|
||||
// 8
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.z),-(intBitsToFloat(R125i.z))) + intBitsToFloat(R124i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.z = floatBitsToInt(min(intBitsToFloat(PS1i), 1.0));
|
||||
tempResultf = log2(intBitsToFloat(PV1i.x));
|
||||
if( isinf(tempResultf) == true ) tempResultf = -3.40282347E+38F;
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.y),-(intBitsToFloat(R127i.y))) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(PV0i.z) * intBitsToFloat(0x40a00000));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.x), intBitsToFloat(PS0i)));
|
||||
R5i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PV0i.z)));
|
||||
// 10
|
||||
backupReg0i = R127i.x;
|
||||
R127i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV1i.y)) + 1.0));
|
||||
PV0i.x = R127i.x;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.x),-(intBitsToFloat(backupReg0i))) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
PS0i = floatBitsToInt(exp2(intBitsToFloat(PV1i.z)));
|
||||
// 11
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbe0f5c29));
|
||||
R3i.y = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0x3f666666));
|
||||
R3i.y = clampFI32(R3i.y);
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PS0i) + intBitsToFloat(0xbba3d70a));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.x), intBitsToFloat(PV0i.x)));
|
||||
R3i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R3i.z;
|
||||
// 12
|
||||
R3i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R2i.z), intBitsToFloat(R127i.x)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x42c80000));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x428c0000));
|
||||
PV0i.w = clampFI32(PV0i.w);
|
||||
// 13
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) * intBitsToFloat(0x3e99999a));
|
||||
// 14
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R127i.y) * intBitsToFloat(0x3e4ccccd) + intBitsToFloat(PV1i.x)));
|
||||
R123i.w = clampFI32(R123i.w);
|
||||
PV0i.w = R123i.w;
|
||||
// 15
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.z)));
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].z), intBitsToFloat(R7i.w)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(uf_remappedPS[7].w)), intBitsToFloat(R7i.y)));
|
||||
// 1
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R0i.y;
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i)));
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg1i)));
|
||||
R0i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R6i.w = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R10i.xy)).w);
|
||||
R17i.xyz = floatBitsToInt(texture(textureUnitPS9, intBitsToFloat(R10i.xy)).xyz);
|
||||
R7i.xyz = floatBitsToInt(texture(textureUnitPS8, vec3(intBitsToFloat(R10i.x),intBitsToFloat(R10i.y),intBitsToFloat(R10i.z))).xyz);
|
||||
R10i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R10i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R0i.y)) + intBitsToFloat(R1i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R0i.x)) + intBitsToFloat(R1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x),intBitsToFloat(R0i.w)) + intBitsToFloat(uf_remappedPS[0].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.w), intBitsToFloat(R4i.y)));
|
||||
PV0i.w = R126i.w;
|
||||
PS0i = floatBitsToInt(intBitsToFloat(R17i.x) + intBitsToFloat(0xbecccccd));
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.w) + intBitsToFloat(0xbf400000));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(PV0i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(PV0i.y)));
|
||||
PV1i.w = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS0i) * intBitsToFloat(0x41200000));
|
||||
PS1i = clampFI32(PS1i);
|
||||
// 2
|
||||
R127i.xyz = floatBitsToInt(vec3(-(intBitsToFloat(R5i.x)),-(intBitsToFloat(R8i.w)),-(intBitsToFloat(R11i.z))) + vec3(intBitsToFloat(PV1i.z),intBitsToFloat(PV1i.y),intBitsToFloat(PV1i.w)));
|
||||
PV0i.x = R127i.x;
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = R127i.z;
|
||||
R124i.w = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41800000));
|
||||
R124i.w = clampFI32(R124i.w);
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.y), intBitsToFloat(PS1i)));
|
||||
PS0i = R125i.w;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R6i.x),intBitsToFloat(R6i.y),intBitsToFloat(R6i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
R122i.x = floatBitsToInt((intBitsToFloat(R126i.w) * intBitsToFloat(0x3e99999a) + intBitsToFloat(R4i.w)));
|
||||
PS1i = R122i.x;
|
||||
// 4
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.x)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.y)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.z)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R127i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R126i.w = floatBitsToInt(intBitsToFloat(PS1i) + intBitsToFloat(0xbecccccd));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(R2i.w) + -(intBitsToFloat(R124i.w)));
|
||||
R127i.y = clampFI32(R127i.y);
|
||||
PS0i = R127i.y;
|
||||
// 5
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(R125i.w) + -(1.0));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R17i.z), intBitsToFloat(R17i.z)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R9i.w)));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R7i.z) * intBitsToFloat(0x3dea4a8c));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PS1i),intBitsToFloat(R127i.y)) + 1.0));
|
||||
PV0i.w = R123i.w;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 7
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(R7i.y) * intBitsToFloat(0x3f162b6b) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R124i.w) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(PS0i)));
|
||||
R123i.w = floatBitsToInt((0.5 * intBitsToFloat(PV0i.w) + 0.5));
|
||||
PV1i.w = R123i.w;
|
||||
R6i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.z), intBitsToFloat(PV0i.x)));
|
||||
PS1i = R6i.w;
|
||||
// 8
|
||||
backupReg0i = R125i.w;
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[1].z), intBitsToFloat(PV1i.z)));
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R3i.y)));
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(R7i.x) * intBitsToFloat(0x3e99096c) + intBitsToFloat(PV1i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(backupReg0i));
|
||||
R125i.w = clampFI32(R125i.w);
|
||||
PS0i = R125i.w;
|
||||
// 9
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x3df5c28f));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
PV1i.y = ((intBitsToFloat(PV0i.w) > 0.0)?int(0xFFFFFFFF):int(0x0));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R12i.z),intBitsToFloat(PS0i)) + intBitsToFloat(R13i.z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.y), intBitsToFloat(PV0i.x)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
// 10
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R8i.x),intBitsToFloat(R125i.w)) + intBitsToFloat(R8i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.x) + -(0.5));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R10i.w),intBitsToFloat(R14i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R126i.z = clampFI32(R126i.z);
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R15i.z),intBitsToFloat(R125i.w)) + intBitsToFloat(R9i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R122i.x = ((PV1i.y == 0)?(0):(PS1i));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R124i.w;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(PV0i.y) * intBitsToFloat(0x42200000));
|
||||
PV1i.x = clampFI32(PV1i.x);
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(uf_remappedPS[8].x)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(uf_remappedPS[8].z)));
|
||||
R124i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(uf_remappedPS[8].y)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS0i)));
|
||||
PS1i = R124i.y;
|
||||
// 12
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.x) * intBitsToFloat(0x41000000));
|
||||
// 13
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R5i.w), intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
// 14
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R16i.z)));
|
||||
// 15
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(R9i.y)) + intBitsToFloat(PV0i.w)));
|
||||
R123i.z = clampFI32(R123i.z);
|
||||
PV1i.z = R123i.z;
|
||||
// 16
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV1i.z) * intBitsToFloat(0x40400000) + intBitsToFloat(R126i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
// 17
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[6].w), intBitsToFloat(PV0i.y)));
|
||||
// 18
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.w)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.z),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.x)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.w),intBitsToFloat(PV1i.x)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 19
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.z),intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.y),intBitsToFloat(R124i.y)) + intBitsToFloat(PV0i.w)));
|
||||
PV1i.w = R123i.w;
|
||||
// 20
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R12i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R11i.x)));
|
||||
PV0i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R11i.w)));
|
||||
// 21
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((intBitsToFloat(PV0i.z) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.w = R123i.w;
|
||||
// 22
|
||||
R6i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R10i.x)));
|
||||
R6i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.z)) + intBitsToFloat(R10i.y)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R17i.z),intBitsToFloat(PV1i.y)) + intBitsToFloat(R10i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R6i.x), intBitsToFloat(R6i.y), intBitsToFloat(R6i.z), intBitsToFloat(R6i.w));
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
}
|
@ -0,0 +1,664 @@
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
// shader eabf1e8268c0acf2
|
||||
// Monochromia
|
||||
// Terrain - normal weather
|
||||
// original shader dumped using cemu 1.11.c, BotW 1.3.1
|
||||
#define ENABLE_COLOR_FADE 0 // set this to 1 to enable, 0 to disable the effect
|
||||
|
||||
uniform ivec4 uf_remappedPS[10];
|
||||
layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf45c6000 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 2) uniform sampler2D textureUnitPS2;// Tex2 addr 0xf494a800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler2 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0xf4e91800 res 1280x720x1 dim 1 tm: 4 format 0806 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 6) uniform sampler2D textureUnitPS6;// Tex6 addr 0xf5054000 res 640x360x1 dim 1 tm: 4 format 080e compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler6 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 7) uniform sampler2D textureUnitPS7;// Tex7 addr 0xf5846000 res 640x360x1 dim 1 tm: 4 format 0001 compSel: 0 4 4 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler7 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 8) uniform samplerCubeArray textureUnitPS8;// Tex8 addr 0x3db66800 res 64x64x1 dim 3 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x4) sliceView: 0x0 (num 0x6) Sampler8 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 10) uniform sampler2DArray textureUnitPS10;// Tex10 addr 0xf5593000 res 640x360x2 dim 5 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x2) Sampler10 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 11) uniform sampler2D textureUnitPS11;// Tex11 addr 0xf575f800 res 640x360x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler11 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(binding = 13) uniform sampler2D textureUnitPS13;// Tex13 addr 0xf5977800 res 640x360x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 5 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler13 ClampX/Y/Z: 2 2 2 border: 1
|
||||
layout(location = 0) in vec4 passParameterSem0;
|
||||
layout(location = 1) in vec4 passParameterSem1;
|
||||
layout(location = 2) in vec4 passParameterSem3;
|
||||
layout(location = 3) in vec4 passParameterSem4;
|
||||
layout(location = 4) in vec4 passParameterSem6;
|
||||
layout(location = 0) out vec4 passPixelColor0;
|
||||
uniform vec2 uf_fragCoordScale;
|
||||
void redcCUBE(vec4 src0, vec4 src1, out vec3 stm, out int faceId)
|
||||
{
|
||||
// stm -> x .. s, y .. t, z .. MajorAxis*2.0
|
||||
vec3 inputCoord = normalize(vec3(src1.y, src1.x, src0.x));
|
||||
float rx = inputCoord.x;
|
||||
float ry = inputCoord.y;
|
||||
float rz = inputCoord.z;
|
||||
if( abs(rx) > abs(ry) && abs(rx) > abs(rz) )
|
||||
{
|
||||
stm.z = rx*2.0;
|
||||
stm.xy = vec2(ry,rz);
|
||||
if( rx >= 0.0 )
|
||||
{
|
||||
faceId = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 1;
|
||||
}
|
||||
}
|
||||
else if( abs(ry) > abs(rx) && abs(ry) > abs(rz) )
|
||||
{
|
||||
stm.z = ry*2.0;
|
||||
stm.xy = vec2(rx,rz);
|
||||
if( ry >= 0.0 )
|
||||
{
|
||||
faceId = 2;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 3;
|
||||
}
|
||||
}
|
||||
else //if( abs(rz) > abs(ry) && abs(rz) > abs(rx) )
|
||||
{
|
||||
stm.z = rz*2.0;
|
||||
stm.xy = vec2(rx,ry);
|
||||
if( rz >= 0.0 )
|
||||
{
|
||||
faceId = 4;
|
||||
}
|
||||
else
|
||||
{
|
||||
faceId = 5;
|
||||
}
|
||||
}
|
||||
}
|
||||
vec3 redcCUBEReverse(vec2 st, int faceId)
|
||||
{
|
||||
st.yx = st.xy;
|
||||
vec3 v;
|
||||
float majorAxis = 1.0;
|
||||
if( faceId == 0 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = 1.0;
|
||||
}
|
||||
else if( faceId == 1 )
|
||||
{
|
||||
v.yz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.x = -1.0;
|
||||
}
|
||||
else if( faceId == 2 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = 1.0;
|
||||
}
|
||||
else if( faceId == 3 )
|
||||
{
|
||||
v.xz = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.y = -1.0;
|
||||
}
|
||||
else if( faceId == 4 )
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = 1.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
v.xy = (st-vec2(1.5))*(majorAxis*2.0);
|
||||
v.z = -1.0;
|
||||
}
|
||||
return v;
|
||||
}
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R4i = ivec4(0);
|
||||
ivec4 R5i = ivec4(0);
|
||||
ivec4 R6i = ivec4(0);
|
||||
ivec4 R7i = ivec4(0);
|
||||
ivec4 R8i = ivec4(0);
|
||||
ivec4 R9i = ivec4(0);
|
||||
ivec4 R10i = ivec4(0);
|
||||
ivec4 R11i = ivec4(0);
|
||||
ivec4 R12i = ivec4(0);
|
||||
ivec4 R13i = ivec4(0);
|
||||
ivec4 R122i = ivec4(0);
|
||||
ivec4 R123i = ivec4(0);
|
||||
ivec4 R124i = ivec4(0);
|
||||
ivec4 R125i = ivec4(0);
|
||||
ivec4 R126i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
float cubeMapArrayIndex8 = 0.0;
|
||||
R0i = floatBitsToInt(passParameterSem0);
|
||||
R1i = floatBitsToInt(passParameterSem1);
|
||||
R2i = floatBitsToInt(passParameterSem3);
|
||||
R3i = floatBitsToInt(passParameterSem4);
|
||||
R4i = floatBitsToInt(passParameterSem6);
|
||||
R7i.xyzw = floatBitsToInt(texture(textureUnitPS2, intBitsToFloat(R4i.zw)).xyzw);
|
||||
R2i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R0i.xy)).x);
|
||||
R5i.xyzw = floatBitsToInt(textureGather(textureUnitPS6, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R6i.xyzw = floatBitsToInt(textureGather(textureUnitPS7, intBitsToFloat(R0i.xy)).xyzw);
|
||||
R4i.xyzw = floatBitsToInt(texture(textureUnitPS1, intBitsToFloat(R4i.zw)).xyzw);
|
||||
// 0
|
||||
R127i.x = floatBitsToInt((intBitsToFloat(R7i.x) * 2.0 + -(1.0)));
|
||||
PV0i.x = R127i.x;
|
||||
R127i.y = floatBitsToInt((intBitsToFloat(R7i.y) * 2.0 + -(1.0)));
|
||||
PV0i.y = R127i.y;
|
||||
R124i.z = floatBitsToInt((intBitsToFloat(R7i.z) * 2.0 + -(1.0)));
|
||||
PV0i.z = R124i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.w),intBitsToFloat(uf_remappedPS[0].x)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.w = R127i.w;
|
||||
R126i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.y));
|
||||
PS0i = R126i.w;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R8i.z = floatBitsToInt(-(intBitsToFloat(PV0i.w)));
|
||||
PS1i = R8i.z;
|
||||
// 2
|
||||
R10i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.z), -(intBitsToFloat(R127i.w))));
|
||||
R9i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R0i.w), -(intBitsToFloat(R127i.w))));
|
||||
R125i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.x));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(uf_remappedPS[2].y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
R125i.x = floatBitsToInt(tempResultf);
|
||||
PS0i = R125i.x;
|
||||
// 3
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.x = R5i.x;
|
||||
R5i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.y), intBitsToFloat(PS0i)));
|
||||
R127i.z = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.w));
|
||||
R127i.w = floatBitsToInt(-(intBitsToFloat(R2i.w)) + intBitsToFloat(R5i.z));
|
||||
R126i.z = floatBitsToInt(1.0 / intBitsToFloat(PV0i.w));
|
||||
PS1i = R126i.z;
|
||||
// 4
|
||||
backupReg0i = R0i.x;
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),-0.0),vec4(intBitsToFloat(R10i.x),intBitsToFloat(R9i.y),intBitsToFloat(R8i.z),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R8i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.x),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
PS0i = R8i.x;
|
||||
// 5
|
||||
backupReg0i = R126i.w;
|
||||
backupReg0i = R126i.w;
|
||||
R127i.x = floatBitsToInt(max(intBitsToFloat(R127i.z), -(intBitsToFloat(R127i.z))));
|
||||
R8i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R2i.y),intBitsToFloat(R5i.y)) + intBitsToFloat(R0i.y)));
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x), intBitsToFloat(R126i.z)));
|
||||
R126i.w = floatBitsToInt(max(intBitsToFloat(backupReg0i), -(intBitsToFloat(backupReg0i))));
|
||||
PS1i = floatBitsToInt(sqrt(intBitsToFloat(PV0i.x)));
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R7i.x),intBitsToFloat(R7i.y),intBitsToFloat(R7i.z),-0.0),vec4(intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),intBitsToFloat(0x3eaaaaab),0.0)));
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R127i.y = tempi.x;
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(PS1i));
|
||||
// 7
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.w));
|
||||
R10i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R10i.x), intBitsToFloat(PS0i)));
|
||||
PV1i.z = floatBitsToInt(-(intBitsToFloat(PV0i.x)) + intBitsToFloat(R6i.y));
|
||||
R2i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R9i.y), intBitsToFloat(PS0i)));
|
||||
R9i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R8i.z), intBitsToFloat(PS0i)));
|
||||
PS1i = R9i.z;
|
||||
// 8
|
||||
PV0i.x = floatBitsToInt(max(intBitsToFloat(PV1i.x), -(intBitsToFloat(PV1i.x))));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 4.0);
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.z));
|
||||
PV0i.z = floatBitsToInt(max(intBitsToFloat(PV1i.z), -(intBitsToFloat(PV1i.z))));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV0i.z) * 4.0);
|
||||
PV0i.w = floatBitsToInt(-(intBitsToFloat(R127i.y)) + intBitsToFloat(R6i.x));
|
||||
R126i.x = floatBitsToInt(max(intBitsToFloat(R125i.z), -(intBitsToFloat(R125i.z))));
|
||||
PS0i = R126i.x;
|
||||
// 9
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.x),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.x)));
|
||||
PV1i.x = R123i.x;
|
||||
PV1i.y = floatBitsToInt(max(intBitsToFloat(R127i.w), -(intBitsToFloat(R127i.w))));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R126i.w),intBitsToFloat(R127i.z)) + intBitsToFloat(PV0i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
PV1i.w = floatBitsToInt(max(intBitsToFloat(PV0i.w), -(intBitsToFloat(PV0i.w))));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV1i.w) * 4.0);
|
||||
PS1i = floatBitsToInt(max(intBitsToFloat(PV0i.y), -(intBitsToFloat(PV0i.y))));
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 4.0);
|
||||
// 10
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(PV1i.z)) + intBitsToFloat(PV1i.x));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.y),intBitsToFloat(R127i.z)) + intBitsToFloat(PS1i)));
|
||||
PV0i.y = R127i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R125i.x)));
|
||||
PV0i.z = R6i.z;
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(R127i.z)) + intBitsToFloat(PV1i.w)));
|
||||
R127i.z = floatBitsToInt(floor(intBitsToFloat(R3i.x)));
|
||||
PS0i = R127i.z;
|
||||
// 11
|
||||
R125i.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(PV0i.z),-0.0),vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),0.0)));
|
||||
PV1i.x = R125i.x;
|
||||
PV1i.y = R125i.x;
|
||||
PV1i.z = R125i.x;
|
||||
PV1i.w = R125i.x;
|
||||
PS1i = floatBitsToInt(-(intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.x));
|
||||
// 12
|
||||
PV0i.x = floatBitsToInt(floor(intBitsToFloat(R3i.y)));
|
||||
PV0i.y = floatBitsToInt(-(intBitsToFloat(R127i.w)) + intBitsToFloat(R126i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R127i.w) + intBitsToFloat(PS1i));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.x) + -(intBitsToFloat(R127i.z)));
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R127i.z) + -(0.5));
|
||||
PS0i = R126i.x;
|
||||
// 13
|
||||
backupReg0i = R127i.y;
|
||||
PV1i.x = floatBitsToInt(intBitsToFloat(R3i.y) + -(intBitsToFloat(PV0i.x)));
|
||||
R127i.y = floatBitsToInt(intBitsToFloat(PV0i.x) + -(0.5));
|
||||
PV1i.z = floatBitsToInt(intBitsToFloat(PV0i.z) + intBitsToFloat(PV0i.w));
|
||||
PV1i.z = clampFI32(PV1i.z);
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV0i.y));
|
||||
PS1i = R5i.x;
|
||||
PS1i = floatBitsToInt(intBitsToFloat(PS1i) * 2.0);
|
||||
// 14
|
||||
PV0i.x = R5i.y;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) * 2.0);
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.w) + intBitsToFloat(PV1i.x));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(PV1i.z) + intBitsToFloat(R126i.x));
|
||||
PV0i.w = R6i.z;
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) * 2.0);
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PS1i)) + intBitsToFloat(R10i.y)));
|
||||
PS0i = R126i.x;
|
||||
// 15
|
||||
backupReg0i = R127i.y;
|
||||
R2i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.z), intBitsToFloat(PV0i.z)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.x)) + intBitsToFloat(R2i.w)));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R125i.x)),intBitsToFloat(PV0i.w)) + intBitsToFloat(R9i.z)));
|
||||
PV1i.w = floatBitsToInt(intBitsToFloat(PV0i.y) + intBitsToFloat(backupReg0i));
|
||||
R2i.z = floatBitsToInt(roundEven(0.0));
|
||||
PS1i = R2i.z;
|
||||
// 16
|
||||
R9i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.x),intBitsToFloat(R8i.x)) + intBitsToFloat(R1i.z)));
|
||||
R2i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.w), intBitsToFloat(PV1i.w)));
|
||||
R5i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.y),intBitsToFloat(R8i.y)) + intBitsToFloat(R1i.w)));
|
||||
R0i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + intBitsToFloat(0x40400000)));
|
||||
R3i.x = floatBitsToInt(intBitsToFloat(R10i.y) + intBitsToFloat(uf_remappedPS[3].x));
|
||||
PS0i = R3i.x;
|
||||
// 17
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[4].x),intBitsToFloat(uf_remappedPS[4].y),intBitsToFloat(uf_remappedPS[4].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = floatBitsToInt(intBitsToFloat(R4i.w) * intBitsToFloat(0x437f0000));
|
||||
PS1i = R127i.w;
|
||||
// 18
|
||||
R124i.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[5].x),intBitsToFloat(uf_remappedPS[5].y),intBitsToFloat(uf_remappedPS[5].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.x;
|
||||
PV0i.z = R124i.x;
|
||||
PV0i.w = R124i.x;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(PV1i.x)));
|
||||
PS0i = R124i.z;
|
||||
// 19
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(uf_remappedPS[6].x),intBitsToFloat(uf_remappedPS[6].y),intBitsToFloat(uf_remappedPS[6].z),-0.0),vec4(intBitsToFloat(R126i.x),intBitsToFloat(R127i.y),intBitsToFloat(R127i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
R127i.z = floatBitsToInt(max(-(intBitsToFloat(R125i.x)), 0.0));
|
||||
PS1i = R127i.z;
|
||||
// 20
|
||||
backupReg0i = R124i.x;
|
||||
backupReg0i = R124i.x;
|
||||
backupReg1i = R124i.z;
|
||||
backupReg1i = R124i.z;
|
||||
redcCUBE(vec4(intBitsToFloat(R124i.z),intBitsToFloat(R124i.z),intBitsToFloat(backupReg0i),intBitsToFloat(PV1i.x)),vec4(intBitsToFloat(PV1i.x),intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i),intBitsToFloat(backupReg1i)),cubeMapSTM,cubeMapFaceId);
|
||||
R124i.x = floatBitsToInt(cubeMapSTM.x);
|
||||
R124i.y = floatBitsToInt(cubeMapSTM.y);
|
||||
R124i.z = floatBitsToInt(cubeMapSTM.z);
|
||||
R124i.w = cubeMapFaceId;
|
||||
PV0i.x = R124i.x;
|
||||
PV0i.y = R124i.y;
|
||||
PV0i.z = R124i.z;
|
||||
PV0i.w = R124i.w;
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R2i.w) + intBitsToFloat(uf_remappedPS[3].y));
|
||||
PS0i = R1i.y;
|
||||
// 21
|
||||
R6i.x = floatBitsToInt(intBitsToFloat(R9i.z) + intBitsToFloat(uf_remappedPS[3].z));
|
||||
R3i.y = floatBitsToInt(-(intBitsToFloat(R7i.w)) + 1.0);
|
||||
PV1i.y = R3i.y;
|
||||
R0i.z = PV0i.w;
|
||||
R3i.w = 0;
|
||||
PS1i = floatBitsToInt(1.0 / abs(intBitsToFloat(PV0i.z)));
|
||||
// 22
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R7i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
R6i.y = floatBitsToInt(min(intBitsToFloat(R127i.z), 1.0));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.x),intBitsToFloat(PS1i)) + 1.5));
|
||||
R1i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.y),intBitsToFloat(PS1i)) + 1.5));
|
||||
R3i.z = int(intBitsToFloat(R127i.w));
|
||||
PS0i = R3i.z;
|
||||
// 0
|
||||
R0i.x = R1i.w;
|
||||
R0i.y = R1i.z;
|
||||
R127i.z = floatBitsToInt(intBitsToFloat(R7i.w) * intBitsToFloat(0x437f0000));
|
||||
R127i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS0i = R127i.y;
|
||||
// 1
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),-0.0),vec4(intBitsToFloat(R3i.x),intBitsToFloat(R1i.y),intBitsToFloat(R6i.x),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R125i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[3].z), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PS1i = R125i.z;
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R1i.x) + intBitsToFloat(0x3c23d70a));
|
||||
PV0i.x = clampFI32(PV0i.x);
|
||||
R124i.y = R3i.z & 0x000000fc;
|
||||
R124i.z = floatBitsToInt(-(intBitsToFloat(R6i.y)) + 1.0);
|
||||
R124i.w = 0;
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV1i.x));
|
||||
PS0i = floatBitsToInt(tempResultf);
|
||||
// 3
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.y), intBitsToFloat(PS0i)));
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R3i.x), intBitsToFloat(PS0i)));
|
||||
R1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R6i.x), intBitsToFloat(PS0i)));
|
||||
R126i.y = int(intBitsToFloat(R127i.z));
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R124i.y;
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.x = R124i.x;
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.y = R124i.y;
|
||||
R127i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
PV0i.z = R127i.z;
|
||||
R126i.w = floatBitsToInt((intBitsToFloat(R3i.y) * 0.5 + 0.5));
|
||||
R126i.x = floatBitsToInt(float(backupReg0i));
|
||||
PS0i = R126i.x;
|
||||
// 5
|
||||
backupReg0i = R124i.z;
|
||||
backupReg0i = R124i.z;
|
||||
tempi.x = floatBitsToInt(dot(vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-0.0),vec4(-(intBitsToFloat(PV0i.x)),-(intBitsToFloat(PV0i.y)),-(intBitsToFloat(PV0i.z)),0.0)));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R1i.w = tempi.x;
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(backupReg0i)) + intBitsToFloat(backupReg0i)));
|
||||
PS1i = R124i.z;
|
||||
// 6
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R124i.x)),-(intBitsToFloat(R124i.y)),-(intBitsToFloat(R127i.z)),-(intBitsToFloat(R3i.w)))));
|
||||
tempi.x = clampFI32(tempi.x);
|
||||
PV0i.x = tempi.x;
|
||||
PV0i.y = tempi.x;
|
||||
PV0i.z = tempi.x;
|
||||
PV0i.w = tempi.x;
|
||||
R125i.w = floatBitsToInt(-(intBitsToFloat(PV1i.x)) + 1.0);
|
||||
PS0i = R125i.w;
|
||||
// 7
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R5i.x),intBitsToFloat(R5i.y),intBitsToFloat(R6i.z),intBitsToFloat(R6i.z)),vec4(-(intBitsToFloat(R127i.w)),-(intBitsToFloat(R127i.y)),-(intBitsToFloat(R125i.z)),-(intBitsToFloat(R124i.w)))));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R127i.w = tempi.x;
|
||||
PS1i = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
// 8
|
||||
PV0i.x = R126i.y & int(1);
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.w), intBitsToFloat(R126i.w)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) / 2.0);
|
||||
R125i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R1i.z),intBitsToFloat(PS1i)) + -(intBitsToFloat(PS1i))));
|
||||
R6i.w = floatBitsToInt(intBitsToFloat(R126i.x) * intBitsToFloat(0x3b820821));
|
||||
R127i.z = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R125i.w)) + intBitsToFloat(R125i.w)));
|
||||
PS0i = R127i.z;
|
||||
// 9
|
||||
R126i.x = R127i.w;
|
||||
R126i.x = floatBitsToInt(intBitsToFloat(R126i.x) * 2.0);
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.y)),intBitsToFloat(R124i.z)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.y = R123i.y;
|
||||
R126i.z = ((PV0i.x == 0)?(0):(0x3f800000));
|
||||
R126i.w = floatBitsToInt((-(intBitsToFloat(R7i.w)) * intBitsToFloat(0x40400000) + 4.0));
|
||||
R7i.x = R127i.w;
|
||||
R7i.x = clampFI32(R7i.x);
|
||||
PS1i = R7i.x;
|
||||
// 10
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(PV1i.y)));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R125i.z) + 1.0);
|
||||
R124i.z = floatBitsToInt((-(intBitsToFloat(R6i.w)) * intBitsToFloat(0x3d23d70a) + intBitsToFloat(0x3d23d70a)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.y),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R6i.y)));
|
||||
R122i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R1i.w)),intBitsToFloat(R127i.z)) + intBitsToFloat(R127i.z)));
|
||||
PS0i = R122i.x;
|
||||
// 11
|
||||
backupReg0i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(PV0i.y)));
|
||||
R124i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.z), intBitsToFloat(PS0i)));
|
||||
R7i.z = floatBitsToInt((intBitsToFloat(R6i.w) * 0.25 + 0.25));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R127i.w), intBitsToFloat(backupReg0i)));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R126i.w));
|
||||
// 12
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt(intBitsToFloat(R126i.y) + intBitsToFloat(R125i.w));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(backupReg0i), intBitsToFloat(PS1i)));
|
||||
R10i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(PV1i.w)));
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R7i.x),-(intBitsToFloat(R126i.y))) + intBitsToFloat(R7i.x)));
|
||||
PV0i.w = R123i.w;
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.y),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PS0i = R127i.y;
|
||||
// 13
|
||||
backupReg0i = R124i.z;
|
||||
backupReg1i = R126i.y;
|
||||
backupReg2i = R126i.x;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.z),intBitsToFloat(R6i.w)) + intBitsToFloat(R124i.z)));
|
||||
PV1i.x = R126i.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[7].w), intBitsToFloat(uf_remappedPS[7].w)));
|
||||
R124i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(R6i.w)) + intBitsToFloat(backupReg0i)));
|
||||
PV1i.z = R124i.z;
|
||||
R125i.w = floatBitsToInt(intBitsToFloat(backupReg1i) + intBitsToFloat(PV0i.w));
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
// 14
|
||||
backupReg0i = R124i.x;
|
||||
R124i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.z),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.z)));
|
||||
R6i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R1i.z), intBitsToFloat(PS1i)));
|
||||
R126i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),-(intBitsToFloat(R124i.y))) + intBitsToFloat(PV1i.x)));
|
||||
R127i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R127i.y),-(intBitsToFloat(R124i.y))) + intBitsToFloat(R127i.y)));
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(backupReg0i));
|
||||
// 15
|
||||
backupReg0i = R126i.x;
|
||||
backupReg0i = R126i.x;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg1i = R127i.y;
|
||||
backupReg2i = R125i.w;
|
||||
R126i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg0i)));
|
||||
R127i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg1i),-(intBitsToFloat(R125i.y))) + intBitsToFloat(backupReg1i)));
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R124i.z),-(intBitsToFloat(R125i.y))) + intBitsToFloat(R124i.z)));
|
||||
PV1i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(0.25 * intBitsToFloat(PS0i));
|
||||
R124i.z = floatBitsToInt(1.0 / intBitsToFloat(backupReg2i));
|
||||
PS1i = R124i.z;
|
||||
// 16
|
||||
backupReg0i = R126i.z;
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R127i.w));
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(R124i.x));
|
||||
R126i.z = floatBitsToInt(intBitsToFloat(R124i.y) + intBitsToFloat(backupReg0i));
|
||||
R7i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.y), intBitsToFloat(R126i.y)));
|
||||
R1i.w = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(PV1i.z));
|
||||
PS0i = R1i.w;
|
||||
// 17
|
||||
R5i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.z), intBitsToFloat(R6i.y)));
|
||||
R6i.y = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R126i.x));
|
||||
R1i.z = floatBitsToInt(intBitsToFloat(R125i.y) + intBitsToFloat(R127i.y));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.y), intBitsToFloat(R125i.w)));
|
||||
R124i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R125i.w)));
|
||||
PS1i = R124i.z;
|
||||
// 18
|
||||
R6i.x = floatBitsToInt((intBitsToFloat(R4i.x) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R6i.x = clampFI32(R6i.x);
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R126i.z), intBitsToFloat(R125i.w)));
|
||||
R12i.z = floatBitsToInt((intBitsToFloat(R4i.z) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R12i.z = clampFI32(R12i.z);
|
||||
R5i.w = floatBitsToInt((intBitsToFloat(R4i.y) * intBitsToFloat(0x3f895ef0) + intBitsToFloat(0xba0a8ec8)));
|
||||
R5i.w = clampFI32(R5i.w);
|
||||
R4i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x), intBitsToFloat(PV1i.w)));
|
||||
PS0i = R4i.x;
|
||||
// 19
|
||||
PV1i.x = R3i.z & int(1);
|
||||
R3i.y = R2i.y;
|
||||
R6i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z), intBitsToFloat(PV0i.y)));
|
||||
R3i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y), intBitsToFloat(R124i.z)));
|
||||
R3i.z = floatBitsToInt(roundEven(1.0));
|
||||
PS1i = R3i.z;
|
||||
// 20
|
||||
R3i.x = R2i.x;
|
||||
R4i.z = floatBitsToInt(float(PV1i.x));
|
||||
PS0i = R4i.z;
|
||||
R4i.w = floatBitsToInt(texture(textureUnitPS4, intBitsToFloat(R8i.xy)).x);
|
||||
R13i.xyz = floatBitsToInt(texture(textureUnitPS11, intBitsToFloat(R2i.xy)).xyz);
|
||||
R11i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R2i.x),intBitsToFloat(R2i.y),intBitsToFloat(R2i.z))).xyz);
|
||||
R3i.xyz = floatBitsToInt(texture(textureUnitPS10, vec3(intBitsToFloat(R3i.x),intBitsToFloat(R3i.y),intBitsToFloat(R3i.z))).xyz);
|
||||
R0i.xyz = floatBitsToInt(textureLod(textureUnitPS8, vec4(redcCUBEReverse(intBitsToFloat(R0i.xy),R0i.z),cubeMapArrayIndex8),intBitsToFloat(R0i.w)).xyz);
|
||||
R2i.xyz = floatBitsToInt(texture(textureUnitPS13, intBitsToFloat(R2i.xy)).xyz);
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.y),-(intBitsToFloat(R7i.z))) + intBitsToFloat(R13i.y)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(R13i.y) * 0.5 + 0.5));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[0].x),intBitsToFloat(R4i.w)) + intBitsToFloat(uf_remappedPS[1].x)));
|
||||
PV0i.z = R123i.z;
|
||||
R125i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.x), intBitsToFloat(R7i.x)));
|
||||
R124i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R13i.z), intBitsToFloat(R13i.z)));
|
||||
PS0i = R124i.x;
|
||||
// 1
|
||||
PV1i.x = floatBitsToInt(-(intBitsToFloat(PV0i.z)));
|
||||
PV1i.y = floatBitsToInt(intBitsToFloat(R7i.x) + intBitsToFloat(PV0i.y));
|
||||
PV1i.y = clampFI32(PV1i.y);
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R5i.z)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(-(intBitsToFloat(PV0i.z)), intBitsToFloat(R9i.x)));
|
||||
R125i.x = floatBitsToInt(intBitsToFloat(R7i.z) + intBitsToFloat(PV0i.x));
|
||||
PS1i = R125i.x;
|
||||
// 2
|
||||
R126i.x = floatBitsToInt(-(intBitsToFloat(R10i.x)) + intBitsToFloat(PV1i.w));
|
||||
PV0i.x = R126i.x;
|
||||
R127i.y = floatBitsToInt(-(intBitsToFloat(R9i.y)) + intBitsToFloat(PV1i.z));
|
||||
PV0i.y = R127i.y;
|
||||
PV0i.z = floatBitsToInt(-(intBitsToFloat(R8i.z)) + intBitsToFloat(PV1i.x));
|
||||
R4i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.w), intBitsToFloat(PV1i.y)));
|
||||
R125i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[9].x), intBitsToFloat(R125i.w)));
|
||||
PS0i = R125i.y;
|
||||
// 3
|
||||
tempi.x = floatBitsToInt(dot(vec4(intBitsToFloat(R10i.y),intBitsToFloat(R2i.w),intBitsToFloat(R9i.z),-0.0),vec4(intBitsToFloat(PV0i.x),intBitsToFloat(PV0i.y),intBitsToFloat(PV0i.z),0.0)));
|
||||
PV1i.x = tempi.x;
|
||||
PV1i.y = tempi.x;
|
||||
PV1i.z = tempi.x;
|
||||
PV1i.w = tempi.x;
|
||||
R124i.y = tempi.x;
|
||||
R126i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.w)));
|
||||
PS1i = R126i.y;
|
||||
// 4
|
||||
backupReg0i = R127i.y;
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R10i.y)),intBitsToFloat(PV1i.x)) + intBitsToFloat(R126i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R127i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R1i.z)));
|
||||
R125i.w = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R2i.w)),intBitsToFloat(PV1i.x)) + intBitsToFloat(backupReg0i)));
|
||||
R1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R4i.z), intBitsToFloat(R124i.x)));
|
||||
PS0i = R1i.w;
|
||||
// 5
|
||||
backupReg0i = R0i.x;
|
||||
backupReg1i = R126i.y;
|
||||
PV1i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.y), intBitsToFloat(R7i.w)));
|
||||
R126i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(backupReg0i),intBitsToFloat(backupReg1i)) + intBitsToFloat(R3i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(PV0i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R125i.x), intBitsToFloat(R6i.y)));
|
||||
// 6
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.x), intBitsToFloat(R5i.x)));
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R125i.w),intBitsToFloat(R125i.w)) + intBitsToFloat(PV1i.z)));
|
||||
PV0i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.y),intBitsToFloat(R127i.y)) + intBitsToFloat(R3i.y)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R0i.z),intBitsToFloat(PV1i.w)) + intBitsToFloat(R3i.z)));
|
||||
PV0i.w = R123i.w;
|
||||
// 7
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R6i.z),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.w)));
|
||||
R6i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R3i.w),intBitsToFloat(PV0i.x)) + intBitsToFloat(PV0i.z)));
|
||||
R3i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R4i.x),intBitsToFloat(PV0i.x)) + intBitsToFloat(R126i.y)));
|
||||
tempResultf = 1.0 / sqrt(intBitsToFloat(PV0i.y));
|
||||
PS1i = floatBitsToInt(tempResultf);
|
||||
// 8
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(R124i.y), intBitsToFloat(PS1i)));
|
||||
// 9
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(uf_remappedPS[2].z), intBitsToFloat(PV0i.w)));
|
||||
// 10
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(PV1i.z) * intBitsToFloat(0x3ced9168));
|
||||
PV0i.y = clampFI32(PV0i.y);
|
||||
// 11
|
||||
R123i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(R10i.z)) + 1.0));
|
||||
PV1i.y = R123i.y;
|
||||
// 12
|
||||
R4i.x = floatBitsToInt((mul_nonIEEE(-(intBitsToFloat(R6i.w)),intBitsToFloat(PV1i.y)) + intBitsToFloat(PV1i.y)));
|
||||
// 0
|
||||
R123i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].x),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.x)));
|
||||
PV0i.x = R123i.x;
|
||||
R123i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].z),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.z)));
|
||||
PV0i.z = R123i.z;
|
||||
R123i.w = floatBitsToInt((mul_nonIEEE(intBitsToFloat(uf_remappedPS[8].y),intBitsToFloat(R4i.w)) + intBitsToFloat(R11i.y)));
|
||||
PV0i.w = R123i.w;
|
||||
// 1
|
||||
PV1i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.z), intBitsToFloat(R4i.x)));
|
||||
PV1i.z = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.w), intBitsToFloat(R4i.x)));
|
||||
PV1i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV0i.x), intBitsToFloat(R4i.x)));
|
||||
// 2
|
||||
PV0i.x = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.z), intBitsToFloat(R5i.w)));
|
||||
PV0i.y = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.w), intBitsToFloat(R6i.x)));
|
||||
PV0i.w = floatBitsToInt(mul_nonIEEE(intBitsToFloat(PV1i.y), intBitsToFloat(R12i.z)));
|
||||
// 3
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(PV0i.w) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.x = R123i.x;
|
||||
R123i.y = floatBitsToInt((intBitsToFloat(PV0i.x) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.y = R123i.y;
|
||||
R123i.z = floatBitsToInt((intBitsToFloat(PV0i.y) * intBitsToFloat(0x3f6e896b) + intBitsToFloat(0x3a011b1e)));
|
||||
PV1i.z = R123i.z;
|
||||
// 4
|
||||
backupReg0i = R0i.y;
|
||||
PV0i.y = floatBitsToInt(intBitsToFloat(backupReg0i) + intBitsToFloat(PV1i.x));
|
||||
PV0i.z = floatBitsToInt(intBitsToFloat(R6i.z) + intBitsToFloat(PV1i.y));
|
||||
PV0i.w = floatBitsToInt(intBitsToFloat(R3i.w) + intBitsToFloat(PV1i.z));
|
||||
// 5
|
||||
R1i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.w)) + intBitsToFloat(R2i.x)));
|
||||
R1i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.z)) + intBitsToFloat(R2i.y)));
|
||||
R1i.z = floatBitsToInt((mul_nonIEEE(intBitsToFloat(R13i.z),intBitsToFloat(PV0i.y)) + intBitsToFloat(R2i.z)));
|
||||
// export
|
||||
passPixelColor0 = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.w));
|
||||
float luma = dot(passPixelColor0.rgb, vec3(0.2126, 0.7152, 0.0722));
|
||||
#if (ENABLE_COLOR_FADE == 1)
|
||||
float depth = texture(textureUnitPS4, passParameterSem0.xy).x;
|
||||
float factor = smoothstep(0.0005, 0.00075, depth);
|
||||
passPixelColor0.rgb = mix(passPixelColor0.rgb, vec3(luma), factor);
|
||||
#else
|
||||
passPixelColor0.rgb = vec3(luma);
|
||||
#endif
|
||||
}
|
48
Modifications/BreathOfTheWild_Monochromia/readMe.txt
Normal file
48
Modifications/BreathOfTheWild_Monochromia/readMe.txt
Normal file
@ -0,0 +1,48 @@
|
||||
Monochromia - Sin City inspired Mod
|
||||
This mod makes almost everything in the game black and white. Only the bright lights and other special effects remain with full color.
|
||||
|
||||
!!! Important !!!
|
||||
Delete/rename the a5b3a5e5ab2938bc file from your resolution pack, otherwise it gets overriden and the clouds will appear coloured.
|
||||
The AA fix is implemented in this pack as well. Remember to restore the file in your resolution pack when not using this mod.
|
||||
This mod is not compatible with Clarity/Contrasty, as this mod uses custom postprocessing. Delete bd8bba59e2149449 from this pack if you wish to use those.
|
||||
|
||||
The full color can be restored on certain elements as well, such as characters or trees/plants.
|
||||
You can do that by renaming/deleting the corresponding shader files (effectively disabling the overide) listed below.
|
||||
Some shaders also have a color fade effect implemented. This effect keeps full color nearby, and fades to black and white with distance.
|
||||
This can be enabled by setting ENABLE_COLOR_FADE to 1. Only the first 7 shaders in the list have this flag.
|
||||
|
||||
|
||||
Listed below are the customizable elements, with the corresponding shader files below:
|
||||
|
||||
Shrine interiors
|
||||
49ce4bf04a654e80
|
||||
|
||||
Terrain and buildings
|
||||
eabf1e8268c0acf2, bdc96b6928e88c78
|
||||
|
||||
Trees and plants
|
||||
81bbc347eb4b6dbc, 3c49f88069390494
|
||||
|
||||
Water
|
||||
bff17056bfac28dd, de2bafbeb363afb3
|
||||
|
||||
Link and other characters
|
||||
dee484f174698fba
|
||||
|
||||
Link
|
||||
1cf7d93fabd9e8e3, a2986482c342660f, 10a2a18d2a9a02d8, 8daf3642d5942233
|
||||
|
||||
Link's and other human character's eyes
|
||||
4c324d20f5b6de3b
|
||||
|
||||
Clouds and other effects
|
||||
a5b3a5e5ab2938bc
|
||||
|
||||
Simple Levels + Curves + LumaSharpening
|
||||
bd8bba59e2149449
|
||||
This is a postprocessing shader, a preset I created that is tuned for black/white. You can adjust the some values, or you can replace it entirely with the one from Clarity
|
||||
|
||||
|
||||
Shaders dumped from Cemu 1.11.0b and BotW 1.3.1
|
||||
Pack made by Kiri
|
||||
Have fun with it
|
9
Modifications/BreathOfTheWild_Monochromia/rules.txt
Normal file
9
Modifications/BreathOfTheWild_Monochromia/rules.txt
Normal file
@ -0,0 +1,9 @@
|
||||
[Definition]
|
||||
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
|
||||
name = "The Legend of Zelda: Breath of the Wild - Monochromia - Sin City inspired Mod"
|
||||
version = 2
|
||||
|
||||
# Shaders dumped from Cemu 1.11.0b and BotW 1.3.1
|
||||
# Pack made by Kiri
|
||||
# Check the readMe file for info on how to customize
|
||||
# Have fun with it
|
@ -1,17 +0,0 @@
|
||||
[Turbo64]
|
||||
moduleMatches = 0xD09700CE
|
||||
|
||||
0x10180618 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32"
|
||||
0x10180F38 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32"
|
||||
0x101814F8 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32"
|
||||
0x10183EF0 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32"
|
||||
0x10184410 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32"
|
||||
0x10184904 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32"
|
||||
0x10187ECC = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32"
|
||||
0x10188960 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32"
|
||||
0x1018921C = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32"
|
||||
0x1018AA9C = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32"
|
||||
0x1018BB64 = .string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_Menu ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32"
|
||||
|
||||
#Original:
|
||||
#.string "Invalid ,Gu_Menu ,Test ,Reserved01 ,Reserved02 ,Reserved03 ,Reserved04 ,Reserved05 ,Reserved06 ,Reserved07 ,Reserved08 ,Reserved09 ,Reserved10 ,Reserved11 ,Reserved12 ,Reserved13 ,Reserved14 ,Gu_MarioCircuit ,Gu_DossunIseki ,Gu_City ,Gu_Cake ,Gu_HorrorHouse ,Gu_Expert ,Gu_Desert ,Gu_Cloud ,Gu_SnowMountain ,Gu_Techno ,Gu_Airport ,Gu_FirstCircuit ,Gu_WaterPark ,Gu_Ocean ,Gu_BowserCastle ,Gu_RainbowRoad ,G3ds_DKJungle ,Gwii_MooMooMeadows ,G64_PeachCircuit ,G64_KinopioHighway ,Gds_PukupukuBeach ,Ggc_SherbetLand ,Gagb_MarioCircuit ,G3ds_MusicPark ,Gwii_GrumbleVolcano ,Gsfc_DonutsPlain3 ,Ggc_DryDryDesert ,G3ds_PackunSlider ,Gds_TickTockClock ,G64_YoshiValley ,Gds_WarioStadium ,G64_RainbowRoad ,Du_Metro ,Du_MuteCity ,Du_DragonRoad ,Du_Hyrule ,Du_Animal_Summer ,Du_ExciteBike ,Du_Woods ,Du_IcePark ,Dgc_YoshiCircuit ,Dwii_WariosMine ,Dsfc_RainbowRoad ,Dagb_RibbonRoad ,D3ds_NeoBowserCity ,Dgc_BabyPark ,Dagb_CheeseLand ,Du_BigBlue ,Du_Animal_Spring ,Du_Animal_Autumn ,Du_Animal_Winter ,UnderConstruction20 ,UnderConstruction21 ,UnderConstruction22 ,UnderConstruction23 ,UnderConstruction24 ,UnderConstruction25 ,UnderConstruction26 ,UnderConstruction27 ,UnderConstruction28 ,UnderConstruction29 ,UnderConstruction30 ,UnderConstruction31 ,UnderConstruction32"
|
@ -1,4 +0,0 @@
|
||||
[Definition]
|
||||
titleIds = 000500001010ec00,000500001010ed00,000500001010eb00
|
||||
name = "Mario Kart 8 - The Void"
|
||||
version = 2
|
105
Source/BreathOfTheWild/01bef64ec0cccd53_0000000000000000_vs.txt
Normal file
105
Source/BreathOfTheWild/01bef64ec0cccd53_0000000000000000_vs.txt
Normal file
@ -0,0 +1,105 @@
|
||||
<?php
|
||||
include 'Source/functions.php';
|
||||
$fullWidth = $argv[1];
|
||||
$fullHeight = $argv[2];
|
||||
$scaleFactorX = always_decimal_format($fullWidth / 1280.0);
|
||||
$scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
?>
|
||||
#version 420
|
||||
#extension GL_ARB_texture_gather : enable
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 01bef64ec0cccd53 // cloud vs
|
||||
const float resXScale = <?=$scaleFactorX?>;
|
||||
const float resYScale = <?=$scaleFactorY?>;
|
||||
|
||||
uniform ivec4 uf_remappedVS[1];
|
||||
uniform vec2 uf_windowSpaceToClipSpaceTransform;
|
||||
layout(binding = 32) uniform sampler2D textureUnitVS0;
|
||||
layout(location = 0) in uvec4 attrDataSem0;
|
||||
layout(location = 1) in uvec4 attrDataSem1;
|
||||
out gl_PerVertex
|
||||
{
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
};
|
||||
layout(location = 1) out vec4 passParameterSem1;
|
||||
layout(location = 0) out vec4 passParameterSem0;
|
||||
int clampFI32(int v)
|
||||
{
|
||||
if( v == 0x7FFFFFFF )
|
||||
return floatBitsToInt(1.0);
|
||||
else if( v == 0xFFFFFFFF )
|
||||
return floatBitsToInt(0.0);
|
||||
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
|
||||
}
|
||||
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
|
||||
void main()
|
||||
{
|
||||
ivec4 R0i = ivec4(0);
|
||||
ivec4 R1i = ivec4(0);
|
||||
ivec4 R2i = ivec4(0);
|
||||
ivec4 R3i = ivec4(0);
|
||||
ivec4 R127i = ivec4(0);
|
||||
uvec4 attrDecoder;
|
||||
int backupReg0i, backupReg1i, backupReg2i, backupReg3i, backupReg4i;
|
||||
ivec4 PV0i = ivec4(0), PV1i = ivec4(0);
|
||||
int PS0i = 0, PS1i = 0;
|
||||
ivec4 tempi = ivec4(0);
|
||||
float tempResultf;
|
||||
int tempResulti;
|
||||
ivec4 ARi = ivec4(0);
|
||||
bool predResult = true;
|
||||
vec3 cubeMapSTM;
|
||||
int cubeMapFaceId;
|
||||
R0i = ivec4(gl_VertexID, 0, 0, gl_InstanceID);
|
||||
attrDecoder.xyz = attrDataSem0.xyz;
|
||||
attrDecoder.xyz = (attrDecoder.xyz>>24)|((attrDecoder.xyz>>8)&0xFF00)|((attrDecoder.xyz<<8)&0xFF0000)|((attrDecoder.xyz<<24));
|
||||
attrDecoder.w = 0;
|
||||
R1i = ivec4(int(attrDecoder.x), int(attrDecoder.y), int(attrDecoder.z), floatBitsToInt(1.0));
|
||||
attrDecoder.xy = attrDataSem1.xy;
|
||||
attrDecoder.xy = (attrDecoder.xy>>24)|((attrDecoder.xy>>8)&0xFF00)|((attrDecoder.xy<<8)&0xFF0000)|((attrDecoder.xy<<24));
|
||||
attrDecoder.z = 0;
|
||||
attrDecoder.w = 0;
|
||||
R2i = ivec4(int(attrDecoder.x), int(attrDecoder.y), floatBitsToInt(0.0), floatBitsToInt(1.0));
|
||||
// 0
|
||||
backupReg0i = R1i.x;
|
||||
backupReg1i = R1i.y;
|
||||
R1i.x = backupReg0i;
|
||||
R1i.x = floatBitsToInt(intBitsToFloat(R1i.x) * 2.0);
|
||||
R1i.y = backupReg1i;
|
||||
R1i.y = floatBitsToInt(intBitsToFloat(R1i.y) * 2.0);
|
||||
R1i.z = 0x3f800000;
|
||||
R0i.w = 0;
|
||||
R0i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].z)/resXScale));
|
||||
R0i.y = floatBitsToInt(intBitsToFloat(R0i.y) / 2.0);
|
||||
PS0i = R0i.y;
|
||||
R3i.xy = ivec4(textureSize(textureUnitVS0, 0),1,1).xy;
|
||||
// export
|
||||
gl_Position = vec4(intBitsToFloat(R1i.x), intBitsToFloat(R1i.y), intBitsToFloat(R1i.z), intBitsToFloat(R1i.z));
|
||||
// 0
|
||||
PV0i.x = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[0].w)/resYScale));
|
||||
PV0i.x = floatBitsToInt(intBitsToFloat(PV0i.x) / 2.0);
|
||||
R0i.z = R0i.y;
|
||||
R127i.w = floatBitsToInt(float(R3i.x));
|
||||
PS0i = R127i.w;
|
||||
// 1
|
||||
R0i.w = PV0i.x;
|
||||
R127i.z = floatBitsToInt(float(R3i.y));
|
||||
PS1i = R127i.z;
|
||||
// 2
|
||||
PS0i = floatBitsToInt(1.0 / intBitsToFloat(R127i.w));
|
||||
// 3
|
||||
R3i.x = floatBitsToInt((-(intBitsToFloat(PS0i)) * intBitsToFloat(0x3c23d70a) + intBitsToFloat(R2i.x)));
|
||||
PV1i.x = R3i.x;
|
||||
PS1i = floatBitsToInt(1.0 / intBitsToFloat(R127i.z));
|
||||
// 4
|
||||
R0i.x = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV1i.x),intBitsToFloat(uf_remappedVS[0].x)*resXScale) + 0.5));
|
||||
R3i.y = floatBitsToInt((-(intBitsToFloat(PS1i)) * intBitsToFloat(0x3c23d70a) + intBitsToFloat(R2i.y)));
|
||||
PV0i.y = R3i.y;
|
||||
// 5
|
||||
R0i.y = floatBitsToInt((mul_nonIEEE(intBitsToFloat(PV0i.y),intBitsToFloat(uf_remappedVS[0].y)*resYScale) + 0.5));
|
||||
// export
|
||||
passParameterSem1 = vec4(intBitsToFloat(R0i.x), intBitsToFloat(R0i.y), intBitsToFloat(R0i.z), intBitsToFloat(R0i.w));
|
||||
// export
|
||||
passParameterSem0 = vec4(intBitsToFloat(R3i.x), intBitsToFloat(R3i.y), intBitsToFloat(R3i.z), intBitsToFloat(R3i.z));
|
||||
}
|
@ -10,7 +10,7 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 0b9b8f5dfa16ad58
|
||||
// Fixed radius blur
|
||||
// main menu v
|
||||
// main menu h
|
||||
const float resXScale = <?=$scaleFactorX?>;
|
||||
const float resYScale = <?=$scaleFactorY?>;
|
||||
|
||||
|
@ -129,7 +129,7 @@ PV0i.w = floatBitsToInt(intBitsToFloat(PV0i.w) / 2.0);
|
||||
R125i.z = floatBitsToInt(intBitsToFloat(R1i.w) + -(0.5));
|
||||
PS0i = R125i.z;
|
||||
// 1
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[3].w) * 2.0 / resXScale + intBitsToFloat(PV0i.y)));
|
||||
R123i.x = floatBitsToInt((intBitsToFloat(uf_remappedVS[3].w) * 2.0 / resYScale + intBitsToFloat(PV0i.y)));
|
||||
PV1i.x = R123i.x;
|
||||
R126i.y = floatBitsToInt(-(intBitsToFloat(uf_remappedVS[4].x)));
|
||||
R126i.y = floatBitsToInt(intBitsToFloat(R126i.y) * 2.0);
|
||||
|
@ -73,7 +73,7 @@ PS0f = R2f.x + -(intBitsToFloat(uf_remappedVS[0].x)/resXScale);
|
||||
backupReg0f = R2f.y;
|
||||
backupReg1f = R2f.x;
|
||||
PV1f.x = R2f.y + -(intBitsToFloat(uf_remappedVS[0].y)/resYScale);
|
||||
R2f.y = backupReg0f + intBitsToFloat(uf_remappedVS[0].y)/resXScale;
|
||||
R2f.y = backupReg0f + intBitsToFloat(uf_remappedVS[0].y)/resYScale;
|
||||
R2f.z = PS0f;
|
||||
R2f.x = backupReg1f + intBitsToFloat(uf_remappedVS[0].x)/resXScale;
|
||||
PS1f = R2f.x;
|
||||
|
@ -10,7 +10,7 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader 81eb264a750163d9
|
||||
// Fixed radius blur
|
||||
// volumetric light blur h
|
||||
// volumetric light blur v
|
||||
const float resXScale = <?=$scaleFactorX?>;
|
||||
const float resYScale = <?=$scaleFactorY?>;
|
||||
|
||||
|
@ -73,9 +73,9 @@ PV0f.w = R0f.w;
|
||||
R0f.y = R2f.y;
|
||||
PS0f = R0f.y;
|
||||
// 1
|
||||
PV1f.x = -(intBitsToFloat(uf_remappedVS[0].w)/resXScale);
|
||||
PV1f.x = -(intBitsToFloat(uf_remappedVS[0].w)/resYScale);
|
||||
PV1f.x /= 2.0;
|
||||
PV1f.y = -(intBitsToFloat(uf_remappedVS[0].z)/resYScale);
|
||||
PV1f.y = -(intBitsToFloat(uf_remappedVS[0].z)/resXScale);
|
||||
PV1f.y /= 2.0;
|
||||
R2f.x = (mul_nonIEEE(PV0f.w,intBitsToFloat(uf_remappedVS[0].x)*resXScale) + 0.5);
|
||||
PS1f = R2f.x;
|
||||
|
@ -85,9 +85,9 @@ PV0f.w = R127f.w;
|
||||
R127f.x = PV1f.x * 1.0;
|
||||
PS0f = R127f.x;
|
||||
// 3
|
||||
R126f.x = (intBitsToFloat(uf_remappedVS[0].y) * 2.0 / resXScale + PV0f.w);
|
||||
R126f.x = (intBitsToFloat(uf_remappedVS[0].y) * 2.0 / resYScale + PV0f.w);
|
||||
R0f.y = PV0f.z + 0.5;
|
||||
R123f.z = (intBitsToFloat(uf_remappedVS[0].x) * 2.0 / resYScale + PV0f.y);
|
||||
R123f.z = (intBitsToFloat(uf_remappedVS[0].x) * 2.0 / resXScale + PV0f.y);
|
||||
PV1f.z = R123f.z;
|
||||
PV1f.w = PV0f.w;
|
||||
R0f.x = PV0f.x + 0.5;
|
||||
|
@ -10,7 +10,7 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader f69e84515ae56e70
|
||||
// Fixed radius blur
|
||||
// bloom blur h
|
||||
// bloom blur v
|
||||
const float resXScale = <?=$scaleFactorX?>;
|
||||
const float resYScale = <?=$scaleFactorY?>;
|
||||
|
||||
|
@ -10,7 +10,7 @@ $scaleFactorY = always_decimal_format($fullHeight / 720.0);
|
||||
#extension GL_ARB_shading_language_packing : enable
|
||||
// shader fc3e63a2007625f8
|
||||
// Fixed radius blur
|
||||
// main menu h
|
||||
// main menu v
|
||||
const float resXScale = <?=$scaleFactorX?>;
|
||||
const float resYScale = <?=$scaleFactorY?>;
|
||||
|
||||
@ -63,7 +63,7 @@ R126f.z = (0.0 > R1f.x)?1.0:0.0;
|
||||
R126f.z /= 2.0;
|
||||
R127f.w = 1.0;
|
||||
PV0f.w = R127f.w;
|
||||
R126f.x = intBitsToFloat(uf_remappedVS[0].w) / resXScale * intBitsToFloat(0x3fae8a72);
|
||||
R126f.x = intBitsToFloat(uf_remappedVS[0].w) / resYScale * intBitsToFloat(0x3fae8a72);
|
||||
PS0f = R126f.x;
|
||||
// 1
|
||||
R0f.x = dot(vec4(R1f.x,R1f.y,R1f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[1].x),intBitsToFloat(uf_remappedVS[1].y),intBitsToFloat(uf_remappedVS[1].z),intBitsToFloat(uf_remappedVS[1].w)));
|
||||
|
@ -19,8 +19,21 @@ formatsExcluded = 0x41A # exclude the intro background texture
|
||||
overwriteWidth = <?=round($scaleFactorX*1920)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*1080)?>
|
||||
|
||||
|
||||
[TextureRedefine] # game half res upscaling
|
||||
width = 960
|
||||
height = 540
|
||||
overwriteWidth = <?=round($scaleFactorX*960)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*540)?>
|
||||
|
||||
[TextureRedefine] # game quarter res upscaling
|
||||
width = 480
|
||||
height = 270
|
||||
overwriteWidth = <?=round($scaleFactorX*480)?>
|
||||
overwriteHeight = <?=round($scaleFactorX*270)?>
|
||||
|
||||
[TextureRedefine] # gamepad rendering resolution
|
||||
width = 854
|
||||
height = 480
|
||||
overwriteWidth = <?=round($scaleFactorX*1920)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*1080)?>
|
||||
overwriteWidth = <?=round($scaleFactorX*854)?>
|
||||
overwriteHeight = <?=round($scaleFactorY*480)?>
|
||||
|
@ -4,7 +4,6 @@ skip_tags: true
|
||||
environment:
|
||||
# It's prefered to have the GithubAuthToken (encrypted) set in the UI. Follow this guide for the instructions https://www.appveyor.com/docs/deployment/github/#provider-settings.
|
||||
CommitTimestamp: 0
|
||||
CommitDescription: 'No description was added to this commit.'
|
||||
CYG_MIRROR: http://cygwin.mirror.constant.com
|
||||
CYG_PACKAGES: bash,php,dos2unix
|
||||
matrix:
|
||||
@ -35,7 +34,7 @@ init:
|
||||
|
||||
# Install needed build dependencies
|
||||
install:
|
||||
- if defined appveyor_repo_commit_message_extended (set CommitDescription=%appveyor_repo_commit_message_extended%) # If there's is a description set it to that, otherwise leave it.
|
||||
- if defined appveyor_repo_commit_message_extended (echo "Found commit description!") else (set appveyor_repo_commit_message_extended='No description was added to this commit.') # If there's is a description set it to that, otherwise leave it.
|
||||
- ps: $env:CommitTimestamp=[System.DateTime]::UtcNow # Readable timestamp
|
||||
- ps: if (Test-Path Env:\CYG_ROOT) { Start-FileDownload "http://cygwin.com/$env:CYG_SETUP" -FileName "cygsetup.exe" -Timeout 30000 }
|
||||
- ps: if ((Get-Content "cygsetup.exe") -eq $Null) { Copy-Item "$env:CYG_SETUP" -Destination "cygsetup.exe" -Force } else { Copy-Item "cygsetup.exe" -Destination "$env:CYG_SETUP" -Force }
|
||||
@ -62,7 +61,7 @@ deploy:
|
||||
tag: "appveyor$(appveyor_build_version)"
|
||||
# Tag needs to be the same otherwise it won't overwrite.
|
||||
release: "Graphic Packs: version 2-$(appveyor_build_version)"
|
||||
description: "Updated to **v2-$(appveyor_build_version)** at $(CommitTimestamp) (UTC)\n\n### Changelog:\n**$(appveyor_repo_commit_message)** - Commit $(appveyor_repo_commit) by $(appveyor_repo_commit_author):\n```\n$(CommitDescription)\n```\n#### [Installation instructions](https://$(appveyor_account_name).github.io/$(appveyor_project_name)/) - [Previous versions](https://ci.appveyor.com/project/$(appveyor_account_name)/cemu-graphic-packs/history)"
|
||||
description: "Updated to **v2-$(appveyor_build_version)** at $(CommitTimestamp) (UTC)\n\n### Changelog:\n**$(appveyor_repo_commit_message)** - Commit $(appveyor_repo_commit) by $(appveyor_repo_commit_author):\n```\n$(appveyor_repo_commit_message_extended)\n```\n#### [Installation instructions](https://$(appveyor_account_name).github.io/$(appveyor_project_name)/) - [Previous versions](https://ci.appveyor.com/project/$(appveyor_account_name)/cemu-graphic-packs/history)"
|
||||
provider: GitHub
|
||||
# Auth token is generated by using https://www.appveyor.com/docs/deployment/github/#provider-settings
|
||||
auth_token: $(GithubAuthToken)
|
||||
|
Loading…
Reference in New Issue
Block a user