[XCX} buildfix- trailing space

This commit is contained in:
getdls 2018-01-21 22:23:14 +01:00
parent 29322c144e
commit 4ee64d1bb1

View File

@ -49,7 +49,7 @@ overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] # Do not remove, must be upscaled with same factor as TV or probe view breaks
width = 854
height = 480
overwriteWidth = <?=round($scaleFactorX*854)?>
overwriteWidth = <?=round($scaleFactorX*854)?>
overwriteHeight = <?=round($scaleFactorY*480)?>
[TextureRedefine] # half-res alpha
@ -57,53 +57,53 @@ width = 640
height = 360
formatsExcluded = 0x41A,0x033,0x031,0x001 #dialog prompt fixes, XCX Logo NLA exclude obvious textures
tileModesExcluded = 0x001
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
overwriteWidth = <?=round($scaleFactorX*640)?>
overwriteHeight = <?=round($scaleFactorY*360)?>
[TextureRedefine] #XCX Dynamic shadow scale both same for smoother transitions
width = 512
height = 512
formats = 0x005
overwriteWidth = <?=round($scaleFactorX*1024)?>
overwriteHeight = <?=round($scaleFactorY*1024)?>
overwriteWidth = <?=round($scaleFactorX*1024)?>
overwriteHeight = <?=round($scaleFactorY*1024)?>
[TextureRedefine] # Sun, Light Sources (plants, armor etc)
width = 512
height = 288
overwriteWidth = <?=round($scaleFactorX*512)?>
overwriteHeight = <?=round($scaleFactorY*288)?>
overwriteWidth = <?=round($scaleFactorX*512)?>
overwriteHeight = <?=round($scaleFactorY*288)?>
[TextureRedefine] # Fog
width = 426
height = 240
overwriteWidth = <?=round($scaleFactorX*426)?>
overwriteHeight = <?=round($scaleFactorY*240)?>
overwriteWidth = <?=round($scaleFactorX*426)?>
overwriteHeight = <?=round($scaleFactorY*240)?>
[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
width = 320
height = 180
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
overwriteWidth = <?=round($scaleFactorX*320)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine]
width = 261
height = 223
#formatsExcluded =
overwriteWidth = <?=round($scaleFactorX*261)?>
overwriteHeight = <?=round($scaleFactorY*223)?>
overwriteWidth = <?=round($scaleFactorX*261)?>
overwriteHeight = <?=round($scaleFactorY*223)?>
[TextureRedefine]
width = 256
height = 180
#formatsExcluded =
overwriteWidth = <?=round($scaleFactorX*256)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
overwriteWidth = <?=round($scaleFactorX*256)?>
overwriteHeight = <?=round($scaleFactorY*180)?>
[TextureRedefine] # "God rays" stencil res, lens reflections.
width = 256
height = 144
overwriteWidth = <?=round($scaleFactorX*256)?>
overwriteHeight = <?=round($scaleFactorY*144)?>
overwriteWidth = <?=round($scaleFactorX*256)?>
overwriteHeight = <?=round($scaleFactorY*144)?>
#[TextureRedefine] # lod switch dithering, don't scale
#width = 256
@ -120,57 +120,57 @@ overwriteHeight = <?=round($scaleFactorY*144)?>
width = 255
height = 255
formats = 0x01a,0x810 # verify later
overwriteWidth = <?=round($scaleFactorX*255)?>
overwriteHeight = <?=round($scaleFactorY*255)?>
overwriteWidth = <?=round($scaleFactorX*255)?>
overwriteHeight = <?=round($scaleFactorY*255)?>
[TextureRedefine]# Probe glow.
width = 160
height = 90
#formatsExcluded = 0x816 #fixed in shader
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
overwriteWidth = <?=round($scaleFactorX*160)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
[TextureRedefine]
width = 128
height = 128
formats = 0x806
overwriteWidth = <?=round($scaleFactorX*128)?>
overwriteHeight = <?=round($scaleFactorY*128)?>
overwriteWidth = <?=round($scaleFactorX*128)?>
overwriteHeight = <?=round($scaleFactorY*128)?>
[TextureRedefine]
width = 128
height = 90
#formatsExcluded =
overwriteWidth = <?=round($scaleFactorX*128)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
overwriteWidth = <?=round($scaleFactorX*128)?>
overwriteHeight = <?=round($scaleFactorY*90)?>
[TextureRedefine]# should up-scale from 35 to keep aligment with other 16:9 buffers
width = 80
height = 46
#formatsExcluded = 0x816 #fixed in shader
overwriteWidth = <?=round($scaleFactorX*80)?>
overwriteHeight = <?=round($scaleFactorY*45)?>
overwriteWidth = <?=round($scaleFactorX*80)?>
overwriteHeight = <?=round($scaleFactorY*45)?>
[TextureRedefine] #
width = 64
height = 64
formats = 0x816,0x820 #001a includes cube breaks if scaled
overwriteWidth = <?=round($scaleFactorX*64)?>
overwriteHeight = <?=round($scaleFactorY*64)?>
overwriteWidth = <?=round($scaleFactorX*64)?>
overwriteHeight = <?=round($scaleFactorY*64)?>
[TextureRedefine]
width = 64
height = 46
#formatsExcluded =
overwriteWidth = <?=round($scaleFactorX*64)?>
overwriteHeight = <?=round($scaleFactorY*46)?>
overwriteWidth = <?=round($scaleFactorX*64)?>
overwriteHeight = <?=round($scaleFactorY*46)?>
[TextureRedefine] #
height = 32
height = 32
formats = 0x806 #001a includes cube breaks flashlight scene
overwriteWidth = <?=round($scaleFactorX*32)?>
overwriteHeight = <?=round($scaleFactorY*32)?>
overwriteWidth = <?=round($scaleFactorX*32)?>
overwriteHeight = <?=round($scaleFactorY*32)?>
#[TextureRedefine] #grading don't scale
#width = 16
@ -183,15 +183,15 @@ overwriteHeight = <?=round($scaleFactorY*32)?>
width = 8
height = 8
formats = 0x806
overwriteWidth = <?=round($scaleFactorX*8)?>
overwriteHeight = <?=round($scaleFactorY*8)?>
overwriteWidth = <?=round($scaleFactorX*8)?>
overwriteHeight = <?=round($scaleFactorY*8)?>
[TextureRedefine] #
width = 4
height = 4
formats = 0x80e,0x81e #R16,RG16
overwriteWidth = <?=round($scaleFactorX*4)?>
overwriteHeight = <?=round($scaleFactorY*4)?>
overwriteWidth = <?=round($scaleFactorX*4)?>
overwriteHeight = <?=round($scaleFactorY*4)?>
[TextureRedefine] #
width = 1