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[XCX} buildfix- trailing space
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@ -49,7 +49,7 @@ overwriteHeight = <?=round($scaleFactorY*720)?>
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[TextureRedefine] # Do not remove, must be upscaled with same factor as TV or probe view breaks
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width = 854
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height = 480
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overwriteWidth = <?=round($scaleFactorX*854)?>
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overwriteWidth = <?=round($scaleFactorX*854)?>
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overwriteHeight = <?=round($scaleFactorY*480)?>
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[TextureRedefine] # half-res alpha
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@ -57,53 +57,53 @@ width = 640
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height = 360
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formatsExcluded = 0x41A,0x033,0x031,0x001 #dialog prompt fixes, XCX Logo NLA exclude obvious textures
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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[TextureRedefine] #XCX Dynamic shadow scale both same for smoother transitions
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width = 512
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height = 512
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formats = 0x005
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overwriteWidth = <?=round($scaleFactorX*1024)?>
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overwriteHeight = <?=round($scaleFactorY*1024)?>
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overwriteWidth = <?=round($scaleFactorX*1024)?>
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overwriteHeight = <?=round($scaleFactorY*1024)?>
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = <?=round($scaleFactorX*512)?>
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overwriteHeight = <?=round($scaleFactorY*288)?>
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overwriteWidth = <?=round($scaleFactorX*512)?>
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overwriteHeight = <?=round($scaleFactorY*288)?>
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[TextureRedefine] # Fog
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width = 426
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height = 240
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overwriteWidth = <?=round($scaleFactorX*426)?>
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overwriteHeight = <?=round($scaleFactorY*240)?>
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overwriteWidth = <?=round($scaleFactorX*426)?>
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overwriteHeight = <?=round($scaleFactorY*240)?>
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
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width = 320
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height = 180
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine]
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width = 261
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height = 223
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#formatsExcluded =
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overwriteWidth = <?=round($scaleFactorX*261)?>
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overwriteHeight = <?=round($scaleFactorY*223)?>
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overwriteWidth = <?=round($scaleFactorX*261)?>
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overwriteHeight = <?=round($scaleFactorY*223)?>
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[TextureRedefine]
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width = 256
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height = 180
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#formatsExcluded =
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overwriteWidth = <?=round($scaleFactorX*256)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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overwriteWidth = <?=round($scaleFactorX*256)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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[TextureRedefine] # "God rays" stencil res, lens reflections.
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width = 256
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height = 144
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overwriteWidth = <?=round($scaleFactorX*256)?>
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overwriteHeight = <?=round($scaleFactorY*144)?>
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overwriteWidth = <?=round($scaleFactorX*256)?>
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overwriteHeight = <?=round($scaleFactorY*144)?>
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#[TextureRedefine] # lod switch dithering, don't scale
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#width = 256
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@ -120,57 +120,57 @@ overwriteHeight = <?=round($scaleFactorY*144)?>
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width = 255
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height = 255
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formats = 0x01a,0x810 # verify later
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overwriteWidth = <?=round($scaleFactorX*255)?>
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overwriteHeight = <?=round($scaleFactorY*255)?>
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overwriteWidth = <?=round($scaleFactorX*255)?>
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overwriteHeight = <?=round($scaleFactorY*255)?>
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[TextureRedefine]# Probe glow.
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width = 160
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height = 90
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#formatsExcluded = 0x816 #fixed in shader
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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[TextureRedefine]
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width = 128
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height = 128
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formats = 0x806
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overwriteWidth = <?=round($scaleFactorX*128)?>
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overwriteHeight = <?=round($scaleFactorY*128)?>
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overwriteWidth = <?=round($scaleFactorX*128)?>
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overwriteHeight = <?=round($scaleFactorY*128)?>
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[TextureRedefine]
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width = 128
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height = 90
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#formatsExcluded =
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overwriteWidth = <?=round($scaleFactorX*128)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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overwriteWidth = <?=round($scaleFactorX*128)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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[TextureRedefine]# should up-scale from 35 to keep aligment with other 16:9 buffers
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width = 80
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height = 46
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#formatsExcluded = 0x816 #fixed in shader
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*45)?>
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*45)?>
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[TextureRedefine] #
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width = 64
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height = 64
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formats = 0x816,0x820 #001a includes cube breaks if scaled
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overwriteWidth = <?=round($scaleFactorX*64)?>
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overwriteHeight = <?=round($scaleFactorY*64)?>
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overwriteWidth = <?=round($scaleFactorX*64)?>
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overwriteHeight = <?=round($scaleFactorY*64)?>
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[TextureRedefine]
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width = 64
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height = 46
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#formatsExcluded =
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overwriteWidth = <?=round($scaleFactorX*64)?>
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overwriteHeight = <?=round($scaleFactorY*46)?>
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overwriteWidth = <?=round($scaleFactorX*64)?>
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overwriteHeight = <?=round($scaleFactorY*46)?>
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[TextureRedefine] #
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height = 32
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height = 32
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formats = 0x806 #001a includes cube breaks flashlight scene
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overwriteWidth = <?=round($scaleFactorX*32)?>
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overwriteHeight = <?=round($scaleFactorY*32)?>
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overwriteWidth = <?=round($scaleFactorX*32)?>
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overwriteHeight = <?=round($scaleFactorY*32)?>
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#[TextureRedefine] #grading don't scale
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#width = 16
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@ -183,15 +183,15 @@ overwriteHeight = <?=round($scaleFactorY*32)?>
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width = 8
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height = 8
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formats = 0x806
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overwriteWidth = <?=round($scaleFactorX*8)?>
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overwriteHeight = <?=round($scaleFactorY*8)?>
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overwriteWidth = <?=round($scaleFactorX*8)?>
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overwriteHeight = <?=round($scaleFactorY*8)?>
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[TextureRedefine] #
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width = 4
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height = 4
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formats = 0x80e,0x81e #R16,RG16
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overwriteWidth = <?=round($scaleFactorX*4)?>
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overwriteHeight = <?=round($scaleFactorY*4)?>
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overwriteWidth = <?=round($scaleFactorX*4)?>
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overwriteHeight = <?=round($scaleFactorY*4)?>
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[TextureRedefine] #
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width = 1
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