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Add AF pack for BotW and shadow workaround pack for Bayonetta 2
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10
Enhancements/BreathOfTheWild_AnisotropicFiltering/rules.txt
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Enhancements/BreathOfTheWild_AnisotropicFiltering/rules.txt
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[Definition]
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titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
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name = Anisotropic Filtering
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path = "The Legend of Zelda: Breath of the Wild/Enhancements/Anisotropic Filtering"
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description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering on ground textures.|Has a minimal performance impact.
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version = 6
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[TextureRedefine]
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depth = 83 # the terrain atlas is a 1024x1024x83 texture array
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overwriteAnisotropy = 16
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = 60 FPS cutscenes
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name = 60 FPS cutscenes
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path = "Bayonetta 2/Mods/60 FPS cutscenes"
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path = "Bayonetta 2/Mods/60 FPS cutscenes"
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description = 60 FPS cutscenes. 30 FPS is the WiiU default
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description = Changes the framerate of the cutscenes to 60FPS. 30 FPS is the Wii U's default cutscene framerate.
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version = 4
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version = 4
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[Default]
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name = 60 fps
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$enable60:int = 1
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[Preset]
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[Preset]
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name = 60 fps
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name = 60 FPS
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$enable60:int = 1
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$enable60:int = 0
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[Preset]
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[Preset]
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name = 30 fps
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name = 30 FPS
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$enable60:int = 0
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$enable60:int = 0
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[Bayonetta2_DynamicShadows_V0]
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moduleMatches = 0xAF5D1A85
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0x02ccbd18 = fmr f12, f31 ; Always return a large value for the approximated maximum depth of the depth buffer. This value is used to calculate the projection size of the shadow map.
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Workarounds/Bayonetta2_DynamicShadows/rules.txt
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Workarounds/Bayonetta2_DynamicShadows/rules.txt
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[Definition]
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titleIds = 0005000010172600,0005000010172700,000500001011B900
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name = Dynamic Shadows Workaround
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path = "Bayonetta 2/Workarounds/Dynamic Shadows"
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description = Workaround for the dynamic shadows to prevent them from rendering partially or not at all.||Made by Exzap.
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version = 6
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