Add AF pack for BotW and shadow workaround pack for Bayonetta 2

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Crementif 2020-10-03 00:30:47 +02:00
parent 437a249be1
commit 4f78c5b377
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GPG Key ID: F9BA5311478A0564
4 changed files with 26 additions and 10 deletions

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = Anisotropic Filtering
path = "The Legend of Zelda: Breath of the Wild/Enhancements/Anisotropic Filtering"
description = Requires Cemu 1.21.3 or above|Enables x16 anisotropic filtering on ground textures.|Has a minimal performance impact.
version = 6
[TextureRedefine]
depth = 83 # the terrain atlas is a 1024x1024x83 texture array
overwriteAnisotropy = 16

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titleIds = 0005000010172600,0005000010172700,000500001011B900
name = 60 FPS cutscenes
path = "Bayonetta 2/Mods/60 FPS cutscenes"
description = 60 FPS cutscenes. 30 FPS is the WiiU default
description = Changes the framerate of the cutscenes to 60FPS. 30 FPS is the Wii U's default cutscene framerate.
version = 4
[Default]
name = 60 fps
$enable60:int = 1
[Preset]
name = 60 fps
$enable60:int = 1
[Preset]
name = 30 fps
name = 60 FPS
$enable60:int = 0
[Preset]
name = 30 FPS
$enable60:int = 0

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[Bayonetta2_DynamicShadows_V0]
moduleMatches = 0xAF5D1A85
0x02ccbd18 = fmr f12, f31 ; Always return a large value for the approximated maximum depth of the depth buffer. This value is used to calculate the projection size of the shadow map.

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[Definition]
titleIds = 0005000010172600,0005000010172700,000500001011B900
name = Dynamic Shadows Workaround
path = "Bayonetta 2/Workarounds/Dynamic Shadows"
description = Workaround for the dynamic shadows to prevent them from rendering partially or not at all.||Made by Exzap.
version = 6