diff --git a/Mods/TwilightPrincessHD_RemoveHaze/patches.txt b/Mods/TwilightPrincessHD_RemoveHaze/patches.txt deleted file mode 100644 index 3075ebe3..00000000 --- a/Mods/TwilightPrincessHD_RemoveHaze/patches.txt +++ /dev/null @@ -1,12 +0,0 @@ -[TPHDv81] -moduleMatches = 0x1A03E108 -#Move some look tweaks to patches instead of shaders - -#rodata constants -###exp and haze settings -0x100C3EB8 = .float $nearExp ## Near world (over)exposure -0x100C36C4 = .float $bloomExp ## Bloom npc/object (over) " -0x100C3780 = .float $distExp ## Distant world (over)exposure -#0x100C3774 = .float $distanceFog -0x1012C898 = .float $distanceFog -#0x100871C8 = .float 0.01 #100871C8:.float 0.00050000002 ###cloud float diff --git a/Mods/TwilightPrincessHD_RemoveHaze/rules.txt b/Mods/TwilightPrincessHD_RemoveHaze/rules.txt deleted file mode 100644 index dd75771f..00000000 --- a/Mods/TwilightPrincessHD_RemoveHaze/rules.txt +++ /dev/null @@ -1,41 +0,0 @@ -[Definition] -titleIds = 000500001019C800,000500001019E600,000500001019E500 -name = Distant Fog -path = "The Legend of Zelda: Twilight Princess HD/Mods/Distant Fog" -description = Sets the depth and exposure of distant fog. Possible issues with disappearing objects. Made by getdls. -version = 4 - -[Preset] -name = Default -$distanceFog = 21.0 -$nearExp = 0.0039 -$bloomExp = 0.0039 -$distExp = 0.0039 - -[Preset] -name = Half-distant fog -$distanceFog = 22.0 -$nearExp = 0.0039 -$bloomExp = 0.0039 -$distExp = 0.0039 - -[Preset] -name = No distant fog -$distanceFog = 60.0 -$nearExp = 0.0039 -$bloomExp = 0.0039 -$distExp = 0.0039 - -[Preset] -name = Low exposure -$distanceFog = 21.0 -$nearExp = 0.00375 -$bloomExp = 0.00375 -$distExp = 0.00375 - -[Preset] -name = Lowest exposure -$distanceFog = 22.0 -$nearExp = 0.003 -$bloomExp = 0.00325 -$distExp = 0.00325