[Smash 4] Revert border fix

Apparently this border fix is exploiting some undefined behavior or something because it crashes, misrenders GUIs or just shows black on some APIs. Just reverted it to the previous state, except that I kept the resolutions in.

Hopefully a better border fix, or potentially just a workaround, can be found.
This commit is contained in:
Crementif 2021-01-29 00:25:31 +01:00
parent 327e85ecfa
commit 519ea6ebb1
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GPG Key ID: 453870E0401C94C0

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@ -135,344 +135,387 @@ category = Anisotropic Filtering Quality
$anisotropy = 16 $anisotropy = 16
# Resolution Changes
[TextureRedefine]
width = 1920
height = 1088
formatsExcluded = 0x219,0x01a
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1088
[TextureRedefine]
width = 1920
height = 1088
formats = 0x219,0x01a
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1089
[TextureRedefine]
width = 1920
height = 1080
overwriteWidth = ($width/$gameWidth) * 1920
overwriteHeight = ($height/$gameHeight) * 1080
[TextureRedefine]
width = 960
height = 544
formatsExcluded = 0x21a
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 544
[TextureRedefine]
width = 960
height = 544
formats = 0x21a
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight ($height/$gameHeight) * 540
# The second filter seems redundant, but it's necessary for the border fix to function properly and still upscale it.
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x21a
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 540
[TextureRedefine]
width = 960
height = 540
formats = 0x21a
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight ($height/$gameHeight) * 540
[TextureRedefine]
width = 960
height = 368
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 960
height = 360
overwriteWidth = ($width/$gameWidth) * 960
overwriteHeight = ($height/$gameHeight) * 360
[TextureRedefine]
width = 832
height = 416
overwriteWidth = ($width/$gameWidth) * 832
overwriteHeight = ($height/$gameHeight) * 416
[TextureRedefine]
width = 820
height = 410
overwriteWidth = ($width/$gameWidth) * 820
overwriteHeight = ($height/$gameHeight) * 410
[TextureRedefine]
width = 768
height = 368
overwriteWidth = ($width/$gameWidth) * 768
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 736
height = 368
overwriteWidth = ($width/$gameWidth) * 736
overwriteHeight = ($height/$gameHeight) * 368
[TextureRedefine]
width = 730
height = 365
overwriteWidth = ($width/$gameWidth) * 730
overwriteHeight = ($height/$gameHeight) * 365
[TextureRedefine]
width = 512
height = 272
overwriteWidth = ($width/$gameWidth) * 512
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine]
width = 480
height = 272
formatsExcluded = 0x21a,0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine]
width = 480
height = 270
formatsExcluded = 0x21a,0x816
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 270
[TextureRedefine]
width = 480
height = 192
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 192
[TextureRedefine]
width = 480
height = 180
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 180
[TextureRedefine]
width = 448
height = 224
overwriteWidth = ($width/$gameWidth) * 448
overwriteHeight = ($height/$gameHeight) * 224
[TextureRedefine]
width = 420
height = 210
overwriteWidth = ($width/$gameWidth) * 420
overwriteHeight = ($height/$gameHeight) * 210
[TextureRedefine]
width = 256
height = 256
formats = 0x5,0x19
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 256
[TextureRedefine]
width = 256
height = 144
formatsExcluded = 0x816
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]
width = 249
height = 250
overwriteWidth = ($width/$gameWidth) * 249
overwriteHeight = ($height/$gameHeight) * 250
[TextureRedefine]
width = 240
height = 135
formatsExcluded = 0x816
overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine]
width = 192
height = 160
overwriteWidth = ($width/$gameWidth) * 192
overwriteHeight = ($height/$gameHeight) * 160
[TextureRedefine]
width = 192
height = 144
overwriteWidth = ($width/$gameWidth) * 192
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]
width = 160
height = 160
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 160
[TextureRedefine]
width = 160
height = 144
overwriteWidth = ($width/$gameWidth) * 160
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine]
width = 135
height = 135
overwriteWidth = ($width/$gameWidth) * 135
overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine]
width = 128
height = 80
formatsExcluded = 0x816
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine]
width = 128
height = 128
formats = 0x21f,0x219,0x80e
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 128
[TextureRedefine]
width = 120
height = 67
formatsExcluded = 0x816
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine]
width = 64
height = 48
formatsExcluded = 0x816
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine]
width = 60
height = 33
formatsExcluded = 0x816
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine]
width = 30
height = 16
formatsExcluded = 0x816
overwriteWidth = ($width/$gameWidth) * 30
overwriteHeight = ($height/$gameHeight) * 16
# Reduce Color Banding
[TextureRedefine] # 480x272, f0816
width = 480
height = 272
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 272
[TextureRedefine] # 480x270, f0816
width = 480
height = 270
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width/$gameWidth) * 480
overwriteHeight = ($height/$gameHeight) * 270
[TextureRedefine] # 256x144, f0816
width = 256
height = 144
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width/$gameWidth) * 256
overwriteHeight = ($height/$gameHeight) * 144
[TextureRedefine] # 240x135, f0816
width = 240
height = 135
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width/$gameWidth) * 240
overwriteHeight = ($height/$gameHeight) * 135
[TextureRedefine] # 128x80, f0816
width = 128
height = 80
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width/$gameWidth) * 128
overwriteHeight = ($height/$gameHeight) * 80
[TextureRedefine] # 120x67, f0816
width = 120
height = 67
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width/$gameWidth) * 120
overwriteHeight = ($height/$gameHeight) * 67
[TextureRedefine] # 64x48, f0816
width = 64
height = 48
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width/$gameWidth) * 64
overwriteHeight = ($height/$gameHeight) * 48
[TextureRedefine] # 60x33, f0816
width = 60
height = 33
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width/$gameWidth) * 60
overwriteHeight = ($height/$gameHeight) * 33
[TextureRedefine] # 32x16, f0816
width = 32
height = 16
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width/$gameWidth) * 32
overwriteHeight = ($height/$gameHeight) * 16
[TextureRedefine] # 30x16, f0816
width = 30
height = 16
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width/$gameWidth) * 30
overwriteHeight = ($height/$gameHeight) * 16
# Shadows
[TextureRedefine] # Shadows
width = 1024
height = 1024
formats = 0x005
overwriteWidth = $shadowQuality * 1024
overwriteHeight = $shadowQuality * 1024
[TextureRedefine] # Performance Shadows, Blur Pass
width = 512
height = 512
formats = 0x00b,0x00f
overwriteWidth = $shadowQuality * 512
overwriteHeight = $shadowQuality * 512
# Anisotropic Filtering # Anisotropic Filtering
[TextureRedefine] [TextureRedefine]
tileModesExcluded = 0x001 # ignore cpu processed textures tileModesExcluded = 0x001 # ignore cpu processed textures
formatsExcluded = 0x001,0x01a,0x01f,0x122,0x219,0x21a,0x21f,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps formatsExcluded = 0x001,0x01a,0x01f,0x122,0x219,0x21a,0x21f,0x80e,0x816,0x81e,0x820,0x823 # ignore viewports and cubemaps
overwriteAnisotropy = $anisotropy overwriteAnisotropy = $anisotropy
# Texture Redefines
[TextureRedefine]
width = 1920
height = 1088
formatsExcluded = 0x219,0x1a
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine]
width = 1920
height = 1080
formatsExcluded = 0x219,0x1a
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine]
width = 960
height = 544
formatsExcluded = 0x21a
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 544
[TextureRedefine]
width = 960
height = 540
formatsExcluded = 0x21a
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 540
[TextureRedefine]
width = 960
height = 368
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine]
width = 960
height = 360
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 360
[TextureRedefine]
width = 832
height = 416
overwriteWidth = ($width / $gameWidth) * 832
overwriteHeight = ($height / $gameHeight) * 416
[TextureRedefine]
width = 820
height = 410
overwriteWidth = ($width / $gameWidth) * 820
overwriteHeight = ($height / $gameHeight) * 410
[TextureRedefine]
width = 768
height = 368
overwriteWidth = ($width / $gameWidth) * 768
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine]
width = 736
height = 368
overwriteWidth = ($width / $gameWidth) * 736
overwriteHeight = ($height / $gameHeight) * 368
[TextureRedefine]
width = 730
height = 365
overwriteWidth = ($width / $gameWidth) * 730
overwriteHeight = ($height / $gameHeight) * 365
[TextureRedefine]
width = 512
height = 272
overwriteWidth = ($width / $gameWidth) * 512
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine]
width = 480
height = 272
formatsExcluded = 0x21a,0x816
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine]
width = 480
height = 270
formatsExcluded = 0x21a,0x816
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270
[TextureRedefine]
width = 480
height = 192
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 192
[TextureRedefine]
width = 480
height = 180
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 180
[TextureRedefine]
width = 448
height = 224
overwriteWidth = ($width / $gameWidth) * 448
overwriteHeight = ($height / $gameHeight) * 224
[TextureRedefine]
width = 420
height = 210
overwriteWidth = ($width / $gameWidth) * 420
overwriteHeight = ($height / $gameHeight) * 210
[TextureRedefine]
width = 256
height = 256
formats = 0x5,0x19
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine]
width = 256
height = 144
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144
[TextureRedefine]
width = 249
height = 250
overwriteWidth = ($width / $gameWidth) * 249
overwriteHeight = ($height / $gameHeight) * 250
[TextureRedefine]
width = 240
height = 135
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 240
overwriteHeight = ($height / $gameHeight) * 135
[TextureRedefine]
width = 192
height = 160
overwriteWidth = ($width / $gameWidth) * 192
overwriteHeight = ($height / $gameHeight) * 160
[TextureRedefine]
width = 192
height = 144
overwriteWidth = ($width / $gameWidth) * 192
overwriteHeight = ($height / $gameHeight) * 144
[TextureRedefine]
width = 160
height = 160
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 160
[TextureRedefine]
width = 160
height = 144
overwriteWidth = ($width / $gameWidth) * 160
overwriteHeight = ($height / $gameHeight) * 144
[TextureRedefine]
width = 135
height = 135
overwriteWidth = ($width / $gameWidth) * 135
overwriteHeight = ($height / $gameHeight) * 135
[TextureRedefine]
width = 128
height = 80
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80
[TextureRedefine]
width = 128
height = 128
formats = 0x21f,0x219,0x80e
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 128
[TextureRedefine]
width = 120
height = 67
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 120
overwriteHeight = ($height / $gameHeight) * 67
[TextureRedefine]
width = 64
height = 48
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine]
width = 60
height = 33
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 60
overwriteHeight = ($height / $gameHeight) * 33
[TextureRedefine]
width = 30
height = 16
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 30
overwriteHeight = ($height / $gameHeight) * 16
# Reduce Color Banding
[TextureRedefine] # 1920x1088, f0219
width = 1920
height = 1088
formats = 0x219
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine] # 1920x1088, f001a
width = 1920
height = 1088
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine] # 1920x1080, f0219
width = 1920
height = 1080
formats = 0x219
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine] # 1920x1080, f001a
width = 1920
height = 1080
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine] # 960x544, f021a
width = 960
height = 544
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 544
[TextureRedefine] # 960x540, f021a
width = 960
height = 540
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 540
[TextureRedefine] # 480x272, f021a
width = 480
height = 272
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine] # 480x272, f0816
width = 480
height = 272
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine] # 480x270, f021a
width = 480
height = 270
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270
[TextureRedefine] # 480x270, f0816
width = 480
height = 270
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270
[TextureRedefine] # 256x144, f0816
width = 256
height = 144
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144
[TextureRedefine] # 240x135, f0816
width = 240
height = 135
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 240
overwriteHeight = ($height / $gameHeight) * 135
[TextureRedefine] # 128x80, f0816
width = 128
height = 80
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80
[TextureRedefine] # 120x67, f0816
width = 120
height = 67
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 120
overwriteHeight = ($height / $gameHeight) * 67
[TextureRedefine] # 64x48, f0816
width = 64
height = 48
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine] # 60x33, f0816
width = 60
height = 33
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 60
overwriteHeight = ($height / $gameHeight) * 33
[TextureRedefine] # 32x16, f0816
width = 32
height = 16
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine] # 30x16, f0816
width = 30
height = 16
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 30
overwriteHeight = ($height / $gameHeight) * 16
# Shadows
[TextureRedefine] # Shadows
width = 1024
height = 1024
formats = 0x5
overwriteWidth = $shadowQuality * 1024
overwriteHeight = $shadowQuality * 1024
[TextureRedefine] # Performance Shadows, Blur Pass
width = 512
height = 512
formats = 0xb,0xf
overwriteWidth = $shadowQuality * 512
overwriteHeight = $shadowQuality * 512