mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-25 19:16:52 +01:00
[Sonic Boom] Added patch support for other revisions (#515)
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parent
616065a963
commit
52085fe8fc
@ -1,4 +1,4 @@
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[WiiULauncher0]
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[WiiULauncher0US]
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moduleMatches = 0x90DAC5CE
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; Enable sys_brbdebug
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@ -6,9 +6,33 @@ moduleMatches = 0x90DAC5CE
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DevLevelSelect:
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li r5, 1
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bctrl
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b 0x02C9B978
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b 0x2C9B978
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0x02C9B974 = b DevLevelSelect
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0x2C9B974 = b DevLevelSelect
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[WiiULauncher0EU]
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moduleMatches = 0x8F7D2702
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; Enable sys_brbdebug
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.origin = codecave
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DevLevelSelect:
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li r5, 1
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bctrl
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b 0x2C9B958
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0x2C9B954 = b DevLevelSelect
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[WiiULauncher0JP]
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moduleMatches = 0x0D395735
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; Enable sys_brbdebug
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.origin = codecave
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DevLevelSelect:
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li r5, 1
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bctrl
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b 0x2C9B990
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0x2C9B98C = b DevLevelSelect
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[WiiULauncher16]
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moduleMatches = 0x113CC316
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@ -18,6 +42,6 @@ moduleMatches = 0x113CC316
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DevLevelSelect:
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li r5, 1
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bctrl
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b 0x02C9B9B0
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b 0x2C9B9B0
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0x02C9B9AC = b DevLevelSelect
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0x2C9B9AC = b DevLevelSelect
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@ -1,4 +1,4 @@
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[WiiULauncher0]
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[WiiULauncher0US]
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moduleMatches = 0x90DAC5CE
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; Jump to title from Japanese video
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@ -7,6 +7,24 @@ moduleMatches = 0x90DAC5CE
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; Jump to title from English video
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0x34BA074 = b 0x34BA2C8
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[WiiULauncher0EU]
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moduleMatches = 0x8F7D2702
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; Jump to title from Japanese video
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0x34BA0F0 = b 0x34BA350
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; Jump to title from English video
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0x34BA0FC = b 0x34BA350
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[WiiULauncher0JP]
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moduleMatches = 0x0D395735
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; Jump to title from Japanese video
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0x34BA430 = b 0x34BA690
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; Jump to title from English video
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0x34BA43C = b 0x34BA690
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[WiiULauncher16]
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moduleMatches = 0x113CC316
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@ -1,11 +1,23 @@
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[WiiULauncher0]
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[WiiULauncher0US]
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moduleMatches = 0x90DAC5CE
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; Unconditionally branch DriverD3D::LimitFramerate immediately
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0x02E47110 = blr
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0x2E47110 = blr
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[WiiULauncher0EU]
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moduleMatches = 0x8F7D2702
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; Unconditionally branch DriverD3D::LimitFramerate immediately
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0x2E470F0 = blr
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[WiiULauncher0JP]
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moduleMatches = 0x0D395735
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; Unconditionally branch DriverD3D::LimitFramerate immediately
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0x2E46EAC = blr
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[WiiULauncher16]
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moduleMatches = 0x113CC316
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; Unconditionally branch DriverD3D::LimitFramerate immediately
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0x02E47148 = blr
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0x2E47148 = blr
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