From 5216a78576b0a393a2dcdd6f105ad03f4cd22889 Mon Sep 17 00:00:00 2001 From: getdls Date: Sat, 22 Dec 2018 00:28:06 +0100 Subject: [PATCH] [HW] Deku tree fix Scaling shadows wasn't as simple as the usual 0x005.. Breaks some distant geometry. --- .../HyruleWarriors_Resolution/rules.txt | 33 ++++--------------- 1 file changed, 6 insertions(+), 27 deletions(-) diff --git a/Resolutions/HyruleWarriors_Resolution/rules.txt b/Resolutions/HyruleWarriors_Resolution/rules.txt index ae4847b1..3a0b8f57 100644 --- a/Resolutions/HyruleWarriors_Resolution/rules.txt +++ b/Resolutions/HyruleWarriors_Resolution/rules.txt @@ -253,33 +253,12 @@ tileModesExcluded = 0x001 overwriteWidth = ($width/$gameWidth) * 1280 overwriteHeight = ($height/$gameHeight) * 720 -[TextureRedefine] -width = 1024 -height = 2048 -#formats = 0x005 -overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes) -overwriteHeight = ($height/$gameHeight) * (2048*$scaleShader*$internalRes) - -[TextureRedefine] -width = 1024 -height = 1023 -#formats = -overwriteWidth = ($width/$gameWidth) * 1024 -overwriteHeight = ($height/$gameHeight) * 1023 - -[TextureRedefine] -width = 1022 -height = 2046 -#formats = -overwriteWidth = ($width/$gameWidth) * (1022*$scaleShader*$internalRes) -overwriteHeight = ($height/$gameHeight) * (2046*$scaleShader*$internalRes) - -#[TextureRedefine] -#width = 1022 -#height = 1022 -#formatsExcluded = -#overwriteWidth = ($width/$gameWidth) * 1022 -#overwriteHeight = ($height/$gameHeight) * 1022 +#[TextureRedefine] # sort shadows later, breaks dof +#width = 1024 +#height = 2048 +##formats = 0x005 +#overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes) +#overwriteHeight = ($height/$gameHeight) * (2048*$scaleShader*$internalRes) [TextureRedefine] width = 864