diff --git a/Source/HyruleWarriors_Resolution/rules.txt b/Source/HyruleWarriors_Resolution/rules.txt index 7d0c6422..e76039ad 100644 --- a/Source/HyruleWarriors_Resolution/rules.txt +++ b/Source/HyruleWarriors_Resolution/rules.txt @@ -2,7 +2,7 @@ titleIds = 000500001017D800,000500001017D900,000500001017CD00 name = Resolution path = "Hyrule Warriors/Graphics/Resolution" -description = Changes the resolution of the game. +description = "Changes the resolution of the game. 1080 FX scaling runs DoF, fog etc at lower precision for better performance" version = 3 vsyncFrequency = 30 @@ -12,44 +12,88 @@ $width = 1280 $height = 720 $gameWidth = 1280 $gameHeight = 720 -$internalRes = 1 +$internalRes = 1.0 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 [Preset] -name = 640x360 +name = 640x360 (0.5 x native) $width = 640 $height = 360 $gameWidth = 1280 $gameHeight = 720 -$internalRes = 1 +$internalRes = 1.0 +$dither = 0.01 +$scaleShader = 1.0 +$scaleBlur = 0.05 + +[Preset] +name = 3840x720 (48:9) +$width = 3840 +$height = 720 +$gameWidth = 1280 +$gameHeight = 720 +$internalRes = 1.0 $dither = 0.01 $scaleShader = 1.0 $scaleBlur = 0.05 // Quality -[Preset] -name = 1920x1080 (HD) -$width = 1920 -$height = 1080 -$gameWidth = 1280 -$gameHeight = 720 -$internalRes = 1 -$dither = 0.15 -$scaleShader = 1.0 -$scaleBlur = 0.5 - [Preset] name = 1600x900 $width = 1600 $height = 900 $gameWidth = 1280 $gameHeight = 720 -$internalRes = 1 +$internalRes = 1.0 $dither = 0.1 -$scaleShader = 1.0 +$scaleShader = (720.0/900.0) # factor for any shader that can't handle fractional scaling +$scaleBlur = 0.5 + +[Preset] +name = 1920x1080 (HD) +$width = 1920 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 +$internalRes = 1.0 +$dither = 0.15 +$scaleShader = (720.0/1080.0) +$scaleBlur = 0.5 + +[Preset] +name = 2560x1080 (21:9 HD) +$width = 2560 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 +$internalRes = 1.0 +$dither = 0.15 +$scaleShader = (720.0/1080.0) +$scaleBlur = 0.5 + +[Preset] +name = 5760x1080 (48:9 HD) +$width = 2560 +$height = 1080 +$gameWidth = 1280 +$gameHeight = 720 +$internalRes = 1.0 +$dither = 0.15 +$scaleShader = (720.0/1080.0) +$scaleBlur = 0.5 + +[Preset] +name = 1920x1200 (10:9 HD) +$width = 1920 +$height = 1200 +$gameWidth = 1280 +$gameHeight = 720 +$internalRes = 1.0 +$dither = 0.15 +$scaleShader = (720.0/1200.0) $scaleBlur = 0.5 [Preset] @@ -58,10 +102,43 @@ $width = 2560 $height = 1440 $gameWidth = 1280 $gameHeight = 720 -$internalRes = 1.5 +$internalRes = 1.0 $dither = 0.1 $scaleShader = 1.0 -$scaleBlur = 0.75 +$scaleBlur = 0.5 + +[Preset] +name = 3440x1440 (21:9) +$width = 3440 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 +$internalRes = 1.0 +$dither = 0.1 +$scaleShader = 1.0 +$scaleBlur = 0.5 + +[Preset] +name = 7680x1440 (48:9) +$width = 7680 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 +$internalRes = 1.0 +$dither = 0.1 +$scaleShader = 1.0 +$scaleBlur = 0.5 + +[Preset] +name = 2560x1440 (Native x2) 1080 FX scaling +$width = 2560 +$height = 1440 +$gameWidth = 1280 +$gameHeight = 720 +$internalRes = 0.75 +$dither = 0.15 +$scaleShader = (720.0/1080.0) +$scaleBlur = 0.5 [Preset] name = 3200x1800 @@ -69,10 +146,10 @@ $width = 3200 $height = 1800 $gameWidth = 1280 $gameHeight = 720 -$internalRes = 1 +$internalRes = 2.0 $dither = 0.2 -$scaleShader = 1.0 -$scaleBlur = 1.0 +$scaleShader = (1440.0/1800.0) +$scaleBlur = 0.5 [Preset] name = 3840x2160 (4k - Native x3) @@ -80,21 +157,68 @@ $width = 3840 $height = 2160 $gameWidth = 1280 $gameHeight = 720 -$internalRes = 1 +$internalRes = 1.0 $dither = 0.2 $scaleShader = 1.0 $scaleBlur = 1.0 [Preset] -name = 5120x2880 +name = 5120x2160 (4k 21:9) +$width = 5120 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 +$internalRes = 1.0 +$dither = 0.2 +$scaleShader = 1.0 +$scaleBlur = 1.0 + +[Preset] +name = 5120x2160 (4k 48:9) +$width = 11520 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 +$internalRes = 1.0 +$dither = 0.2 +$scaleShader = 1.0 +$scaleBlur = 1.0 + +[Preset] +name = 3840x2160 (4k - 1080 FX scaling) +$width = 3840 +$height = 2160 +$gameWidth = 1280 +$gameHeight = 720 +$internalRes = 0.5 +$dither = 0.25 +$scaleShader = 1.0 +$scaleBlur = 1.0 + +[Preset] +name = 5120x2880 (Native 4x) $width = 5120 $height = 2880 $gameWidth = 1280 $gameHeight = 720 -$internalRes = 1 +$internalRes = 1.0 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 1.0 + +[Preset] +name = 5120x2880 (1080 FX scaling) +$width = 5120 +$height = 2880 +$gameWidth = 1280 +$gameHeight = 720 +$internalRes = 0.375 +$dither = 0.25 +$scaleShader = (720.0/1080.0) +$scaleBlur = 1.0 +// Enthusiast + + // Enthusiast [Preset] @@ -103,7 +227,7 @@ $width = 7680 $height = 4320 $gameWidth = 1280 $gameHeight = 720 -$internalRes = 1 +$internalRes = 0.5 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 1.0 @@ -114,7 +238,7 @@ $width = 10240 $height = 5760 $gameWidth = 1280 $gameHeight = 720 -$internalRes = 1 +$internalRes = 0.5 $dither = 0.25 $scaleShader = 1.0 $scaleBlur = 1.0 @@ -133,8 +257,8 @@ overwriteHeight = ($height/$gameHeight) * 720 width = 1024 height = 2048 #formats = 0x005 -overwriteWidth = ($width/$gameWidth) * 1024 -overwriteHeight = ($height/$gameHeight) * 2048 +overwriteWidth = ($height/$gameHeight) * (1024*$scaleShader*$internalRes) +overwriteHeight = ($height/$gameHeight) * (2048*$scaleShader*$internalRes) [TextureRedefine] width = 1024 @@ -147,8 +271,8 @@ overwriteHeight = ($height/$gameHeight) * 1023 width = 1022 height = 2046 #formats = -overwriteWidth = ($width/$gameWidth) * 1022 -overwriteHeight = ($height/$gameHeight) * 2046 +overwriteWidth = ($width/$gameWidth) * (1022*$scaleShader*$internalRes) +overwriteHeight = ($height/$gameHeight) * (2046*$scaleShader*$internalRes) #[TextureRedefine] #width = 1022 @@ -177,8 +301,8 @@ width = 512 height = 512 formats = 0x005 #formatsExcluded = 0x433,0x431,0x035,0x033,0x031,0x005 -overwriteWidth = ($width/$gameWidth) * 512 -overwriteHeight = ($height/$gameHeight) * 512 +overwriteWidth = ($width/$gameWidth) * (512*$scaleShader*$internalRes) +overwriteHeight = ($height/$gameHeight) * (512*$scaleShader*$internalRes) [TextureRedefine] width = 352