From 5313197025f0deee7aa51e9da8a7b15c94421106 Mon Sep 17 00:00:00 2001 From: Michael Date: Sun, 25 Feb 2018 12:22:33 -0800 Subject: [PATCH] [SLW] adjust brightness fix edit --- .../7658289ba65cb755_00000000000003c9_ps.txt | 2 +- .../971a39bb79e32fd1_0000000000001e71_ps.txt | 2 +- .../e1d2a971c93cd82a_0000000000001e71_ps.txt | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Workaround/SonicLostWorld_BrightnessFix/7658289ba65cb755_00000000000003c9_ps.txt b/Workaround/SonicLostWorld_BrightnessFix/7658289ba65cb755_00000000000003c9_ps.txt index 9756a1a0..58cc0d5f 100644 --- a/Workaround/SonicLostWorld_BrightnessFix/7658289ba65cb755_00000000000003c9_ps.txt +++ b/Workaround/SonicLostWorld_BrightnessFix/7658289ba65cb755_00000000000003c9_ps.txt @@ -1,7 +1,7 @@ #version 420 #extension GL_ARB_texture_gather : enable -const float brightnessMultiplier = 1.777777777777778; // shader 7658289ba65cb755 +const float brightnessMultiplier = (16.0 / 9.0); uniform ivec4 uf_remappedPS[1]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 4) uniform sampler2D textureUnitPS4;// Tex4 addr 0x171f8800 res 1x1x1 dim 1 tm: 2 format 0806 compSel: 3 0 1 2 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler4 ClampX/Y/Z: 2 2 2 border: 0 diff --git a/Workaround/SonicLostWorld_BrightnessFix/971a39bb79e32fd1_0000000000001e71_ps.txt b/Workaround/SonicLostWorld_BrightnessFix/971a39bb79e32fd1_0000000000001e71_ps.txt index c4e84496..695c3056 100644 --- a/Workaround/SonicLostWorld_BrightnessFix/971a39bb79e32fd1_0000000000001e71_ps.txt +++ b/Workaround/SonicLostWorld_BrightnessFix/971a39bb79e32fd1_0000000000001e71_ps.txt @@ -1,7 +1,7 @@ #version 420 #extension GL_ARB_texture_gather : enable -const float brightnessMultiplier = 1.777777777777778; // shader 971a39bb79e32fd1 +const float brightnessMultiplier = (16.0 / 9.0); uniform ivec4 uf_remappedPS[8]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0 diff --git a/Workaround/SonicLostWorld_BrightnessFix/e1d2a971c93cd82a_0000000000001e71_ps.txt b/Workaround/SonicLostWorld_BrightnessFix/e1d2a971c93cd82a_0000000000001e71_ps.txt index eaed6604..b17b0a6f 100644 --- a/Workaround/SonicLostWorld_BrightnessFix/e1d2a971c93cd82a_0000000000001e71_ps.txt +++ b/Workaround/SonicLostWorld_BrightnessFix/e1d2a971c93cd82a_0000000000001e71_ps.txt @@ -1,7 +1,7 @@ #version 420 #extension GL_ARB_texture_gather : enable -const float brightnessMultiplier = 1.777777777777778; // shader e1d2a971c93cd82a +const float brightnessMultiplier = (16.0 / 9.0); uniform ivec4 uf_remappedPS[8]; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4520000 res 1280x720x1 dim 1 tm: 4 format 0816 compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0 layout(binding = 1) uniform sampler2D textureUnitPS1;// Tex1 addr 0xf48a8000 res 1280x720x1 dim 6 tm: 4 format 0011 compSel: 0 0 0 0 mipView: 0x0 (num 0x2) sliceView: 0x0 (num 0x1) Sampler1 ClampX/Y/Z: 2 2 2 border: 0