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@ -249,12 +249,12 @@ float DPX_Strength = 0.20;
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#define Filmicpass 1
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const float Filmic_Contrast = 1.0;
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const float Filmic_Bleach = 0.0;
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const float Saturation = 0.0;
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const float Saturation = -0.15;
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const float Filmic_Strength = 0.85;
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const float Fade = 0.4;
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const float Linearization = 0.5;
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const float BaseCurve = 1.5;
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const float BaseGamma = 1.00;
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const float BaseGamma = 0.7;
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const float EffectGamma = 0.68;
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#define dpxpass 0
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vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);
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