Switch to Travis CI with multiple builds (#218)

* [Hyrule Warriors] Fixed coop-gamepad resolution (#212)

Thanks to @offline2007 for making a PR with this fix.

* [BotW] Add more lava artifact spots

Thanks to Soos from the discord for reporting these two spots.

Seems like there's likely some more manual editing that needs to be done, these shaders are just very minor (name) changes on the primarily used lava lake shader.

* Add Minecraft

* Shit pack

Probably only prevents HUD from counting down lmao

* add Splatoon LOD Bias pack

* Add BotW LOD Bias

* Change LOD Bias settings for BotW & Splat

Pretty much NVIDIA Inspector -3 now... If you want -16 you know what to do:

overwriteLodBias = -16

* [SSB4] Replace pixel mess with black screen

Should take care of the character issue, but it's now a black screen...

If you want to go back to the old method, comment out the width and height overrides and uncomment the format override

https://cdn.discordapp.com/attachments/416648220433711116/442867371229708311/unknown.png

* Add Runner2

Blur automatically disabled in res packs, separate pack made for native res users

Will add other regions at later date unless someone beats me to it

* Add other regions to Runner2

Demo title id included

* Switch to Travis CI with multiple builds

This will swap over to Travis which offers native linux builds. It's, against our expectations, slower or equal (probably due to lower specs), then our current Appveyor build. It does allow for a cleaner build and also implements a way to add random resolutions people would like to be added in our new 2 parallel building method. It builds Github Releases that contain multiple assets. This'll also make the common downloaded resolutions be more on their own so that people won't have loading problems. Also, the building process contains less initial spam due to the Travis' line folding. If there's an error from the php script it'll unfold automatically so no information is really hidden.
This commit is contained in:
Milan 2018-05-13 22:10:06 +02:00 committed by Michael
parent 13d82b81f8
commit 5623b7ffed
19 changed files with 1718 additions and 101 deletions

62
.travis.yml Normal file
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# Aim to have fast builds
# TODO: Maybe don't build the files into seperate folders and copy them after that anyway.
language: php
php:
- 7.0
git:
depth: 1
submodules: false
if: branch IS master
if: tag IS blank
branches:
only:
master
# Simultaneous builds for common and uncommon resolutions
env:
matrix:
- buildType=Common
- buildType=Uncommon
global:
- secure: "GBdfAmN1q45grcomyEMeFWyj9sP3t147oO60O5M1jdnXk+1wKf8x7MMp6/RTzTUioKTRtXn6RoCSQOgqQtacSwVg1X97UCczr50i49SLZ3IEeP9g3gAvEfa9KZN3QZa6Sb79xTuOggLiF8POpC5ow8ZPnbaD1CQlLA/z+YaOYmMym69WLE5v5gJRuoXVQFHbbWKYkCCUP8wZ2Bp5bgxgeRuSNSUmWRJJdtzmuEYcPMHDuQ0LYSNr8XM7+1O/UOXeSHfIl5Y7RD8wogXbq7B2xF34TPLMBVPQVzuOyuD0Nrf9TCL6uiEmGr3B8tTGgVquP6YPfiLIlchb/o9rxB+LL/EURfVy73ZaaTiDaOQKxCXdds0+riA3NoJduAETbbH6yLupRul8WawsO6iKL0yKSwHesgBBtT61ZrQRXsUmGtIyrPLosfp/vzOQ6b5rjS7zkabl3W73K1J46IEiZu30S7pjC7jYR78h/Kxiypg1jk3awXXS67Yp3AGvkLIp2RNouX1ja3KI+UObM6dkexDD0xpKypvTHWsZ6XQdqYhJthSVGGDP3jDbTFS4drrpayNLNljIE3hX5PXae3m+swLr0F3bxD4w2Vvo7cFfJ76119amhGavQ1USNuDnMvrPxeL5gW3vkXBT5YoSXegdAbhXlZ7dgJmRoG4om8eL78QUFp8=" # GITHUB_TOKEN
matrix:
fast_finish: true
# === Build steps ===
# No dependencies
install: npm install -g github-release-cli
# No need to debug the PHP code. Would slow down execution
before_script:
- phpenv config-rm xdebug.ini
script: ./build.sh
after_success:
# Create zip file
- mkdir build
- mv $TRAVIS_BUILD_DIR/Enhancement/* build
- mv $TRAVIS_BUILD_DIR/Enthusiast/* build
- mv $TRAVIS_BUILD_DIR/Modifications/* build
- mv $TRAVIS_BUILD_DIR/Performance/* build
- mv $TRAVIS_BUILD_DIR/Quality/* build
- mv $TRAVIS_BUILD_DIR/Workaround/* build
- cd build
- zip -o -9 -r -q "../graphicPacks$buildType""_$TRAVIS_BUILD_NUMBER"".zip" ./*
- cd ..
# Create github release
- |
github-release upload \
--owner=Crementif \
--repo=cemu_graphic_packs \
--tag="Travis$TRAVIS_BUILD_NUMBER" \
--name="Graphic Packs: version $TRAVIS_BUILD_NUMBER" \
--body="$(git log -1 --format='Commited at %ci by **%cn** in commit %h%n### %s%n```%n%b%n```')" \
"graphicPacks$buildType""_$TRAVIS_BUILD_NUMBER"".zip"

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@ -1,19 +0,0 @@
Go to the GitHub Site for more information: https://slashiee.github.io/cemu_graphic_packs/
Please delete any current graphics packs that you are going to replace! This is necessary if, for example, any shader edits in an older installed version are deleted from a pack in a future downloaded version.
Contributors:
slashiee - 417 commits: 117,762 line additions and 131,299 line deletions.
getdls - 31 commits: 30,136 line additions and 1,317 line deletions.
Darkemaste - 23 commits: 14,684 line additions and 747 line deletions.
JoelAlone - 17 commits: 22,529 line additions and 1,797 line deletions.
NAVras-Z - 16 commits: 32,854 line additions and 14,979 line deletions.
alexkiri - 13 commits: 18,432 line additions and 17,262 line deletions.
Crementif - 9 commits: 18,831 line additions and 14,792 line deletions.
Xalphenos - 6 commits: 312 line additions and 36 line deletions.
rajkosto - 6 commits: 503 line additions and 6 line deletions.
SwooshyCueb - 2 commits: 851 line additions and 990 line deletions.
runderscore - 1 commit: 21 line additions and 3 line deletions.
riperiperi - 1 commit: 103 line additions and 22 line deletions.
tails101 - 1 commit: 10 line additions and 0 line deletions.
Keelhauled - 1 commit: 99 line additions and 0 line deletions.

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[Definition]
titleIds = 00050000101C9300,00050000101C9400,00050000101C9500
name = "The Legend of Zelda: Breath of the Wild - LOD Bias"
version = 2
[TextureRedefine]
formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
overwriteRelativeLodBias = -3

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#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 4fe1bb2bc0611f15
// Disable this fucking godforsaken piece of shit blur filter that makes the game look lower res than it actually is
uniform ivec4 uf_remappedPS[1];
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4000800 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R8f = vec4(0.0);
vec4 R9f = vec4(0.0);
vec4 R10f = vec4(0.0);
vec4 R11f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R124f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw);
// 0
PV0f.z = R0f.x + 0.5;
PV0f.w = R0f.y + 0.5;
// 1
R4f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[0].x));
PV1f.x = R4f.x;
R4f.y = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[0].y));
PV1f.y = R4f.y;
// 2
R0f.xyz = vec3(PV1f.x,PV1f.y,PV1f.x) + vec3(intBitsToFloat(0xba99999a),0.0,0.0);
R0f.w = PV1f.y + intBitsToFloat(0xbb088889);
R1f.x = PV1f.x + intBitsToFloat(0x3a99999a);
PS0f = R1f.x;
// 3
R2f.x = R4f.x + 0.0;
R1f.y = R4f.y + 0.0;
R2f.zwy = vec3(R4f.y,R4f.x,R4f.y) + vec3(intBitsToFloat(0x3b088889),intBitsToFloat(0xba99999a),intBitsToFloat(0xbb088889));
PS1f = R2f.y;
// 4
R3f.x = R4f.x + intBitsToFloat(0xba99999a);
R3f.y = R4f.y + intBitsToFloat(0x3b088889);
R1f.z = R4f.x + intBitsToFloat(0x3a99999a);
R1f.w = R4f.y + intBitsToFloat(0xbb088889);
R6f.x = R4f.x + intBitsToFloat(0x3a99999a);
PS0f = R6f.x;
//R11f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw);
R11f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
R5f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
R0f.xyzw = (texture(textureUnitPS0, R0f.zw).xyzw);
R7f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
R8f.xyzw = (texture(textureUnitPS0, R2f.xz).xyzw);
R9f.xyzw = (texture(textureUnitPS0, R2f.wy).xyzw);
R3f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
R10f.xyzw = (texture(textureUnitPS0, R1f.zw).xyzw);
// 0
R127f.x = -(R11f.x) + R5f.x;
R6f.y = R4f.y + intBitsToFloat(0x3b088889);
R123f.z = (R11f.w * 2.0 + -(1.0));
PV0f.z = R123f.z;
PV0f.w = R5f.w + intBitsToFloat(0x3c23d70a);
R127f.w = -(R11f.y) + R5f.y;
PS0f = R127f.w;
// 1
R126f.x = -(R11f.z) + R5f.z;
//PV1f.y = max(PV0f.z, -(PV0f.z));
PV1f.y = max(PV1f.z, -(PV1f.z));
PV1f.z = -(R11f.w) + PV0f.w;
R126f.w = -(R11f.w) + R5f.w;
PS1f = R0f.w + intBitsToFloat(0x3c23d70a);
// 2
backupReg0f = R0f.x;
PV0f.x = -(PV1f.y) + 1.0;
R123f.y = intBitsToFloat(((PV1f.z >= 0.0)?(floatBitsToInt(1.0)):(0)));
PV0f.y = R123f.y;
R127f.z = -(R11f.w) + PS1f;
R5f.w = R7f.w + intBitsToFloat(0x3c23d70a);
R1f.w = -(R11f.x) + backupReg0f;
PS0f = R1f.w;
// 3
R5f.x = (mul_nonIEEE(R127f.x,PV0f.y) + R11f.x);
R5f.y = (mul_nonIEEE(R127f.w,PV0f.y) + R11f.y);
R5f.z = (mul_nonIEEE(R126f.x,PV0f.y) + R11f.z);
R2f.w = max(PV0f.x, intBitsToFloat(0x3de38e39));
PV1f.w = R2f.w;
R4f.y = (mul_nonIEEE(R126f.w,PV0f.y) + R11f.w);
PS1f = R4f.y;
// 4
backupReg0f = R0f.y;
backupReg1f = R0f.z;
backupReg2f = R0f.w;
R4f.x = intBitsToFloat(((R127f.z >= 0.0)?(floatBitsToInt(1.0)):(0)));
R0f.yzw = vec3(-(R11f.y),-(PV1f.w),-(R11f.z)) + vec3(backupReg0f,1.0,backupReg1f);
R0f.x = -(R11f.w) + backupReg2f;
PS0f = R0f.x;
R6f.xyzw = (texture(textureUnitPS0, R6f.xy).xyzw);
// 0
backupReg0f = R0f.y;
R127f.x = R8f.w + intBitsToFloat(0x3c23d70a);
R0f.y = R0f.z * intBitsToFloat(0x3e15f619);
PV0f.y = R0f.y;
R127f.z = -(R11f.w) + R5f.w;
R126f.w = (mul_nonIEEE(backupReg0f,R4f.x) + R11f.y);
R125f.x = (mul_nonIEEE(R0f.x,R4f.x) + R11f.w);
PS0f = R125f.x;
// 1
PV1f.x = mul_nonIEEE(PV0f.y, R5f.x);
PV1f.y = mul_nonIEEE(PV0f.y, R4f.y);
PV1f.z = mul_nonIEEE(PV0f.y, R5f.z);
PV1f.w = mul_nonIEEE(PV0f.y, R5f.y);
R127f.w = (mul_nonIEEE(R1f.w,R4f.x) + R11f.x);
PS1f = R127f.w;
// 2
R126f.x = (mul_nonIEEE(R11f.x,R2f.w) + PV1f.x);
R126f.y = (mul_nonIEEE(R11f.w,R2f.w) + PV1f.y);
R126f.z = (mul_nonIEEE(R11f.z,R2f.w) + PV1f.z);
R125f.w = (mul_nonIEEE(R11f.y,R2f.w) + PV1f.w);
R127f.y = (mul_nonIEEE(R0f.w,R4f.x) + R11f.z);
PS0f = R127f.y;
// 3
R124f.x = -(R11f.x) + R7f.x;
R124f.y = intBitsToFloat(((R127f.z >= 0.0)?(floatBitsToInt(1.0)):(0)));
R127f.z = -(R11f.z) + R7f.z;
R124f.w = -(R11f.y) + R7f.y;
R125f.y = -(R11f.w) + R7f.w;
PS1f = R125f.y;
// 4
backupReg0f = R127f.x;
backupReg1f = R0f.y;
backupReg2f = R126f.z;
backupReg1f = R0f.y;
R127f.x = (mul_nonIEEE(R0f.y,R127f.w) + R126f.x);
PV0f.y = -(R11f.w) + backupReg0f;
R126f.z = (mul_nonIEEE(backupReg1f,R127f.y) + backupReg2f);
R127f.w = R9f.w + intBitsToFloat(0x3c23d70a);
R126f.x = (mul_nonIEEE(backupReg1f,R125f.x) + R126f.y);
PS0f = R126f.x;
// 5
backupReg0f = R124f.x;
R124f.x = (mul_nonIEEE(backupReg0f,R124f.y) + R11f.x);
R127f.y = (mul_nonIEEE(R127f.z,R124f.y) + R11f.z);
R127f.z = (mul_nonIEEE(R0f.y,R126f.w) + R125f.w);
R126f.w = (mul_nonIEEE(R124f.w,R124f.y) + R11f.y);
R7f.x = intBitsToFloat(((PV0f.y >= 0.0)?(floatBitsToInt(1.0)):(0)));
PS1f = R7f.x;
// 6
backupReg0f = R127f.w;
R125f.x = -(R11f.z) + R8f.z;
R123f.y = (mul_nonIEEE(R125f.y,R124f.y) + R11f.w);
PV0f.y = R123f.y;
R125f.z = -(R11f.w) + R8f.w;
R127f.w = -(R11f.x) + R8f.x;
R124f.z = -(R11f.w) + backupReg0f;
PS0f = R124f.z;
// 7
backupReg0f = R127f.x;
backupReg1f = R126f.w;
R127f.x = R3f.w + intBitsToFloat(0x3c23d70a);
R125f.y = (mul_nonIEEE(R0f.y,R124f.x) + backupReg0f);
PV1f.z = -(R11f.y) + R8f.y;
R126f.w = (mul_nonIEEE(R0f.y,backupReg1f) + R127f.z);
R125f.w = (mul_nonIEEE(R0f.y,PV0f.y) + R126f.x);
PS1f = R125f.w;
// 8
backupReg0f = R125f.x;
backupReg1f = R127f.y;
backupReg2f = R126f.z;
backupReg3f = R127f.w;
R125f.x = (mul_nonIEEE(PV1f.z,R7f.x) + R11f.y);
R127f.y = (mul_nonIEEE(backupReg0f,R7f.x) + R11f.z);
R126f.z = (mul_nonIEEE(R0f.y,backupReg1f) + backupReg2f);
R127f.w = (mul_nonIEEE(backupReg3f,R7f.x) + R11f.x);
R126f.x = (mul_nonIEEE(R125f.z,R7f.x) + R11f.w);
PS0f = R126f.x;
// 9
R124f.x = -(R11f.x) + R9f.x;
R126f.y = intBitsToFloat(((R124f.z >= 0.0)?(floatBitsToInt(1.0)):(0)));
R124f.zwy = vec3(-(R11f.z),-(R11f.y),-(R11f.w)) + vec3(R9f.z,R9f.y,R9f.w);
PS1f = R124f.y;
// 10
backupReg0f = R127f.x;
backupReg1f = R0f.y;
backupReg2f = R126f.z;
backupReg1f = R0f.y;
R127f.x = (mul_nonIEEE(R0f.y,R127f.w) + R125f.y);
PV0f.y = -(R11f.w) + backupReg0f;
R126f.z = (mul_nonIEEE(backupReg1f,R127f.y) + backupReg2f);
R127f.w = R10f.w + intBitsToFloat(0x3c23d70a);
R9f.x = backupReg1f * intBitsToFloat(0x3f3504f3);
PS0f = R9f.x;
// 11
backupReg0f = R126f.x;
R126f.x = (mul_nonIEEE(R0f.y,backupReg0f) + R125f.w);
R127f.y = (mul_nonIEEE(R124f.z,R126f.y) + R11f.z);
R124f.z = (mul_nonIEEE(R0f.y,R125f.x) + R126f.w);
R126f.w = (mul_nonIEEE(R124f.w,R126f.y) + R11f.y);
R125f.x = intBitsToFloat(((PV0f.y >= 0.0)?(floatBitsToInt(1.0)):(0)));
PS1f = R125f.x;
// 12
backupReg0f = R126f.y;
R123f.x = (mul_nonIEEE(R124f.x,R126f.y) + R11f.x);
PV0f.x = R123f.x;
R126f.y = (mul_nonIEEE(R124f.y,backupReg0f) + R11f.w);
R125f.z = -(R11f.z) + R3f.z;
R125f.w = -(R11f.x) + R3f.x;
R124f.x = -(R11f.w) + R3f.w;
PS0f = R124f.x;
// 13
backupReg0f = R127f.y;
backupReg1f = R126f.z;
PV1f.x = -(R11f.w) + R127f.w;
R127f.y = R6f.w + intBitsToFloat(0x3c23d70a);
PV1f.z = -(R11f.y) + R3f.y;
R127f.w = (mul_nonIEEE(R9f.x,PV0f.x) + R127f.x);
R126f.z = (mul_nonIEEE(R9f.x,backupReg0f) + backupReg1f);
PS1f = R126f.z;
// 14
backupReg0f = R126f.x;
backupReg1f = R126f.w;
R126f.x = (mul_nonIEEE(R9f.x,R126f.y) + backupReg0f);
R126f.y = (mul_nonIEEE(R125f.z,R125f.x) + R11f.z);
R125f.z = (mul_nonIEEE(PV1f.z,R125f.x) + R11f.y);
R126f.w = (mul_nonIEEE(R9f.x,backupReg1f) + R124f.z);
R3f.y = intBitsToFloat(((PV1f.x >= 0.0)?(floatBitsToInt(1.0)):(0)));
PS0f = R3f.y;
// 15
backupReg0f = R125f.x;
backupReg0f = R125f.x;
R125f.x = (mul_nonIEEE(R124f.x,backupReg0f) + R11f.w);
R124f.y = -(R11f.y) + R10f.y;
R124f.z = -(R11f.z) + R10f.z;
R123f.w = (mul_nonIEEE(R125f.w,backupReg0f) + R11f.x);
PV1f.w = R123f.w;
R125f.y = -(R11f.w) + R10f.w;
PS1f = R125f.y;
// 16
backupReg0f = R127f.w;
backupReg1f = R126f.z;
R124f.x = -(R11f.x) + R10f.x;
PV0f.y = -(R11f.w) + R127f.y;
R126f.z = (mul_nonIEEE(R9f.x,R125f.z) + R126f.w);
R127f.w = (mul_nonIEEE(R9f.x,PV1f.w) + backupReg0f);
R127f.y = (mul_nonIEEE(R9f.x,R126f.y) + backupReg1f);
PS0f = R127f.y;
// 17
backupReg0f = R126f.x;
backupReg1f = R124f.z;
backupReg2f = R124f.y;
R126f.x = (mul_nonIEEE(R9f.x,R125f.x) + backupReg0f);
R124f.y = intBitsToFloat(((PV0f.y >= 0.0)?(floatBitsToInt(1.0)):(0)));
PV1f.y = R124f.y;
R124f.z = (mul_nonIEEE(backupReg1f,R3f.y) + R11f.z);
R126f.w = (mul_nonIEEE(backupReg2f,R3f.y) + R11f.y);
PS1f = -(R11f.z) + R6f.z;
// 18
R123f.x = (mul_nonIEEE(R124f.x,R3f.y) + R11f.x);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(R125f.y,R3f.y) + R11f.w);
PV0f.y = R123f.y;
R125f.z = -(R11f.w) + R6f.w;
R125f.w = -(R11f.x) + R6f.x;
R125f.y = (mul_nonIEEE(PS1f,PV1f.y) + R11f.z);
PS0f = R125f.y;
// 19
backupReg0f = R126f.x;
R126f.x = (mul_nonIEEE(R9f.x,PV0f.x) + R127f.w);
R123f.y = (mul_nonIEEE(R9f.x,R124f.z) + R127f.y);
PV1f.y = R123f.y;
PV1f.z = -(R11f.y) + R6f.y;
R127f.w = (mul_nonIEEE(R9f.x,R126f.w) + R126f.z);
R126f.w = (mul_nonIEEE(R9f.x,PV0f.y) + backupReg0f);
PS1f = R126f.w;
// 20
R123f.x = (mul_nonIEEE(R125f.z,R124f.y) + R11f.w);
PV0f.x = R123f.x;
R123f.z = (mul_nonIEEE(PV1f.z,R124f.y) + R11f.y);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(R125f.w,R124f.y) + R11f.x);
PV0f.w = R123f.w;
R11f.z = (mul_nonIEEE(R9f.x,R125f.y) + PV1f.y);
PS0f = R11f.z;
// 21
R11f.x = (mul_nonIEEE(R9f.x,PV0f.w) + R126f.x);
R11f.y = (mul_nonIEEE(R9f.x,PV0f.z) + R127f.w);
R11f.w = (mul_nonIEEE(R9f.x,PV0f.x) + R126f.w);
// export
passPixelColor0 = vec4(R11f.x, R11f.y, R11f.z, R11f.w);
}

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@ -0,0 +1,4 @@
[Definition]
titleIds = 00050000101DD600,000500001011AF00,0005000010136300,000500021011AF01
name = "Runner2 - Disable Blur (use w/o resolution packs)"
version = 2

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@ -0,0 +1,30 @@
[Definition]
titleIds = 0005000010176900,0005000010176A00,0005000010162B00
name = "Splatoon - LOD Bias"
version = 2
#general
[TextureRedefine]
formats = 0x31,0x32,0x34,0x35,0x431,0x432,0x433,0x234,0x235
overwriteRelativeLodBias = -3
#ink splats - disabled by default, mainly for online sake
#[TextureRedefine]
#width = 32
#height = 32
#formats = 0x33
#overwriteLodBias = -16
#[TextureRedefine]
#width = 32
#height = 64
#formats = 0x33
#overwriteLodBias = -16
#[TextureRedefine]
#width = 128
#height = 128
#formats = 0x33
#overwriteLodBias = -16

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@ -0,0 +1,3 @@
[sonic2013]
moduleMatches = 0x7FE07429, 0xC5691A40
0x022927E0 = nop

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@ -0,0 +1,4 @@
[Definition]
titleIds = 0005000010135700,000500001012B100,0005000010128F00
name = "Sonic Lost World - No Time Limit"
version = 2

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@ -34,7 +34,7 @@ overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine] #Gamepad (Co-Op)
width = 648
height = 368
height = 360
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>

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@ -0,0 +1,25 @@
<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 00050000101DBE00,00050000101D9D00,00050000101D7500
name = "Minecraft: Wii U Edition - <?=$title?>"
version = 2
[TextureRedefine]
width = 1280
height = 720
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
[TextureRedefine]
width = 854
height = 480
#overwriteWidth = <?=round($scaleFactorX*854)?>
#overwriteHeight = <?=round($scaleFactorY*480)?>

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@ -0,0 +1,315 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
// shader 4fe1bb2bc0611f15
// Disable this fucking godforsaken piece of shit blur filter that makes the game look lower res than it actually is
uniform ivec4 uf_remappedPS[1];
layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4000800 res 1280x720x1 dim 1 tm: 4 format 041a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 0
layout(location = 0) out vec4 passPixelColor0;
uniform vec2 uf_fragCoordScale;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){ if( a == 0.0 || b == 0.0 ) return 0.0; return a*b; }
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R8f = vec4(0.0);
vec4 R9f = vec4(0.0);
vec4 R10f = vec4(0.0);
vec4 R11f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R124f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = vec4(gl_FragCoord.xy*uf_fragCoordScale,gl_FragCoord.zw);
// 0
PV0f.z = R0f.x + 0.5;
PV0f.w = R0f.y + 0.5;
// 1
R4f.x = mul_nonIEEE(PV0f.z, intBitsToFloat(uf_remappedPS[0].x));
PV1f.x = R4f.x;
R4f.y = mul_nonIEEE(PV0f.w, intBitsToFloat(uf_remappedPS[0].y));
PV1f.y = R4f.y;
// 2
R0f.xyz = vec3(PV1f.x,PV1f.y,PV1f.x) + vec3(intBitsToFloat(0xba99999a),0.0,0.0);
R0f.w = PV1f.y + intBitsToFloat(0xbb088889);
R1f.x = PV1f.x + intBitsToFloat(0x3a99999a);
PS0f = R1f.x;
// 3
R2f.x = R4f.x + 0.0;
R1f.y = R4f.y + 0.0;
R2f.zwy = vec3(R4f.y,R4f.x,R4f.y) + vec3(intBitsToFloat(0x3b088889),intBitsToFloat(0xba99999a),intBitsToFloat(0xbb088889));
PS1f = R2f.y;
// 4
R3f.x = R4f.x + intBitsToFloat(0xba99999a);
R3f.y = R4f.y + intBitsToFloat(0x3b088889);
R1f.z = R4f.x + intBitsToFloat(0x3a99999a);
R1f.w = R4f.y + intBitsToFloat(0xbb088889);
R6f.x = R4f.x + intBitsToFloat(0x3a99999a);
PS0f = R6f.x;
//R11f.xyzw = (texture(textureUnitPS0, R4f.xy).xyzw);
R11f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
R5f.xyzw = (texture(textureUnitPS0, R0f.xy).xyzw);
R0f.xyzw = (texture(textureUnitPS0, R0f.zw).xyzw);
R7f.xyzw = (texture(textureUnitPS0, R1f.xy).xyzw);
R8f.xyzw = (texture(textureUnitPS0, R2f.xz).xyzw);
R9f.xyzw = (texture(textureUnitPS0, R2f.wy).xyzw);
R3f.xyzw = (texture(textureUnitPS0, R3f.xy).xyzw);
R10f.xyzw = (texture(textureUnitPS0, R1f.zw).xyzw);
// 0
R127f.x = -(R11f.x) + R5f.x;
R6f.y = R4f.y + intBitsToFloat(0x3b088889);
R123f.z = (R11f.w * 2.0 + -(1.0));
PV0f.z = R123f.z;
PV0f.w = R5f.w + intBitsToFloat(0x3c23d70a);
R127f.w = -(R11f.y) + R5f.y;
PS0f = R127f.w;
// 1
R126f.x = -(R11f.z) + R5f.z;
//PV1f.y = max(PV0f.z, -(PV0f.z));
PV1f.y = max(PV1f.z, -(PV1f.z));
PV1f.z = -(R11f.w) + PV0f.w;
R126f.w = -(R11f.w) + R5f.w;
PS1f = R0f.w + intBitsToFloat(0x3c23d70a);
// 2
backupReg0f = R0f.x;
PV0f.x = -(PV1f.y) + 1.0;
R123f.y = intBitsToFloat(((PV1f.z >= 0.0)?(floatBitsToInt(1.0)):(0)));
PV0f.y = R123f.y;
R127f.z = -(R11f.w) + PS1f;
R5f.w = R7f.w + intBitsToFloat(0x3c23d70a);
R1f.w = -(R11f.x) + backupReg0f;
PS0f = R1f.w;
// 3
R5f.x = (mul_nonIEEE(R127f.x,PV0f.y) + R11f.x);
R5f.y = (mul_nonIEEE(R127f.w,PV0f.y) + R11f.y);
R5f.z = (mul_nonIEEE(R126f.x,PV0f.y) + R11f.z);
R2f.w = max(PV0f.x, intBitsToFloat(0x3de38e39));
PV1f.w = R2f.w;
R4f.y = (mul_nonIEEE(R126f.w,PV0f.y) + R11f.w);
PS1f = R4f.y;
// 4
backupReg0f = R0f.y;
backupReg1f = R0f.z;
backupReg2f = R0f.w;
R4f.x = intBitsToFloat(((R127f.z >= 0.0)?(floatBitsToInt(1.0)):(0)));
R0f.yzw = vec3(-(R11f.y),-(PV1f.w),-(R11f.z)) + vec3(backupReg0f,1.0,backupReg1f);
R0f.x = -(R11f.w) + backupReg2f;
PS0f = R0f.x;
R6f.xyzw = (texture(textureUnitPS0, R6f.xy).xyzw);
// 0
backupReg0f = R0f.y;
R127f.x = R8f.w + intBitsToFloat(0x3c23d70a);
R0f.y = R0f.z * intBitsToFloat(0x3e15f619);
PV0f.y = R0f.y;
R127f.z = -(R11f.w) + R5f.w;
R126f.w = (mul_nonIEEE(backupReg0f,R4f.x) + R11f.y);
R125f.x = (mul_nonIEEE(R0f.x,R4f.x) + R11f.w);
PS0f = R125f.x;
// 1
PV1f.x = mul_nonIEEE(PV0f.y, R5f.x);
PV1f.y = mul_nonIEEE(PV0f.y, R4f.y);
PV1f.z = mul_nonIEEE(PV0f.y, R5f.z);
PV1f.w = mul_nonIEEE(PV0f.y, R5f.y);
R127f.w = (mul_nonIEEE(R1f.w,R4f.x) + R11f.x);
PS1f = R127f.w;
// 2
R126f.x = (mul_nonIEEE(R11f.x,R2f.w) + PV1f.x);
R126f.y = (mul_nonIEEE(R11f.w,R2f.w) + PV1f.y);
R126f.z = (mul_nonIEEE(R11f.z,R2f.w) + PV1f.z);
R125f.w = (mul_nonIEEE(R11f.y,R2f.w) + PV1f.w);
R127f.y = (mul_nonIEEE(R0f.w,R4f.x) + R11f.z);
PS0f = R127f.y;
// 3
R124f.x = -(R11f.x) + R7f.x;
R124f.y = intBitsToFloat(((R127f.z >= 0.0)?(floatBitsToInt(1.0)):(0)));
R127f.z = -(R11f.z) + R7f.z;
R124f.w = -(R11f.y) + R7f.y;
R125f.y = -(R11f.w) + R7f.w;
PS1f = R125f.y;
// 4
backupReg0f = R127f.x;
backupReg1f = R0f.y;
backupReg2f = R126f.z;
backupReg1f = R0f.y;
R127f.x = (mul_nonIEEE(R0f.y,R127f.w) + R126f.x);
PV0f.y = -(R11f.w) + backupReg0f;
R126f.z = (mul_nonIEEE(backupReg1f,R127f.y) + backupReg2f);
R127f.w = R9f.w + intBitsToFloat(0x3c23d70a);
R126f.x = (mul_nonIEEE(backupReg1f,R125f.x) + R126f.y);
PS0f = R126f.x;
// 5
backupReg0f = R124f.x;
R124f.x = (mul_nonIEEE(backupReg0f,R124f.y) + R11f.x);
R127f.y = (mul_nonIEEE(R127f.z,R124f.y) + R11f.z);
R127f.z = (mul_nonIEEE(R0f.y,R126f.w) + R125f.w);
R126f.w = (mul_nonIEEE(R124f.w,R124f.y) + R11f.y);
R7f.x = intBitsToFloat(((PV0f.y >= 0.0)?(floatBitsToInt(1.0)):(0)));
PS1f = R7f.x;
// 6
backupReg0f = R127f.w;
R125f.x = -(R11f.z) + R8f.z;
R123f.y = (mul_nonIEEE(R125f.y,R124f.y) + R11f.w);
PV0f.y = R123f.y;
R125f.z = -(R11f.w) + R8f.w;
R127f.w = -(R11f.x) + R8f.x;
R124f.z = -(R11f.w) + backupReg0f;
PS0f = R124f.z;
// 7
backupReg0f = R127f.x;
backupReg1f = R126f.w;
R127f.x = R3f.w + intBitsToFloat(0x3c23d70a);
R125f.y = (mul_nonIEEE(R0f.y,R124f.x) + backupReg0f);
PV1f.z = -(R11f.y) + R8f.y;
R126f.w = (mul_nonIEEE(R0f.y,backupReg1f) + R127f.z);
R125f.w = (mul_nonIEEE(R0f.y,PV0f.y) + R126f.x);
PS1f = R125f.w;
// 8
backupReg0f = R125f.x;
backupReg1f = R127f.y;
backupReg2f = R126f.z;
backupReg3f = R127f.w;
R125f.x = (mul_nonIEEE(PV1f.z,R7f.x) + R11f.y);
R127f.y = (mul_nonIEEE(backupReg0f,R7f.x) + R11f.z);
R126f.z = (mul_nonIEEE(R0f.y,backupReg1f) + backupReg2f);
R127f.w = (mul_nonIEEE(backupReg3f,R7f.x) + R11f.x);
R126f.x = (mul_nonIEEE(R125f.z,R7f.x) + R11f.w);
PS0f = R126f.x;
// 9
R124f.x = -(R11f.x) + R9f.x;
R126f.y = intBitsToFloat(((R124f.z >= 0.0)?(floatBitsToInt(1.0)):(0)));
R124f.zwy = vec3(-(R11f.z),-(R11f.y),-(R11f.w)) + vec3(R9f.z,R9f.y,R9f.w);
PS1f = R124f.y;
// 10
backupReg0f = R127f.x;
backupReg1f = R0f.y;
backupReg2f = R126f.z;
backupReg1f = R0f.y;
R127f.x = (mul_nonIEEE(R0f.y,R127f.w) + R125f.y);
PV0f.y = -(R11f.w) + backupReg0f;
R126f.z = (mul_nonIEEE(backupReg1f,R127f.y) + backupReg2f);
R127f.w = R10f.w + intBitsToFloat(0x3c23d70a);
R9f.x = backupReg1f * intBitsToFloat(0x3f3504f3);
PS0f = R9f.x;
// 11
backupReg0f = R126f.x;
R126f.x = (mul_nonIEEE(R0f.y,backupReg0f) + R125f.w);
R127f.y = (mul_nonIEEE(R124f.z,R126f.y) + R11f.z);
R124f.z = (mul_nonIEEE(R0f.y,R125f.x) + R126f.w);
R126f.w = (mul_nonIEEE(R124f.w,R126f.y) + R11f.y);
R125f.x = intBitsToFloat(((PV0f.y >= 0.0)?(floatBitsToInt(1.0)):(0)));
PS1f = R125f.x;
// 12
backupReg0f = R126f.y;
R123f.x = (mul_nonIEEE(R124f.x,R126f.y) + R11f.x);
PV0f.x = R123f.x;
R126f.y = (mul_nonIEEE(R124f.y,backupReg0f) + R11f.w);
R125f.z = -(R11f.z) + R3f.z;
R125f.w = -(R11f.x) + R3f.x;
R124f.x = -(R11f.w) + R3f.w;
PS0f = R124f.x;
// 13
backupReg0f = R127f.y;
backupReg1f = R126f.z;
PV1f.x = -(R11f.w) + R127f.w;
R127f.y = R6f.w + intBitsToFloat(0x3c23d70a);
PV1f.z = -(R11f.y) + R3f.y;
R127f.w = (mul_nonIEEE(R9f.x,PV0f.x) + R127f.x);
R126f.z = (mul_nonIEEE(R9f.x,backupReg0f) + backupReg1f);
PS1f = R126f.z;
// 14
backupReg0f = R126f.x;
backupReg1f = R126f.w;
R126f.x = (mul_nonIEEE(R9f.x,R126f.y) + backupReg0f);
R126f.y = (mul_nonIEEE(R125f.z,R125f.x) + R11f.z);
R125f.z = (mul_nonIEEE(PV1f.z,R125f.x) + R11f.y);
R126f.w = (mul_nonIEEE(R9f.x,backupReg1f) + R124f.z);
R3f.y = intBitsToFloat(((PV1f.x >= 0.0)?(floatBitsToInt(1.0)):(0)));
PS0f = R3f.y;
// 15
backupReg0f = R125f.x;
backupReg0f = R125f.x;
R125f.x = (mul_nonIEEE(R124f.x,backupReg0f) + R11f.w);
R124f.y = -(R11f.y) + R10f.y;
R124f.z = -(R11f.z) + R10f.z;
R123f.w = (mul_nonIEEE(R125f.w,backupReg0f) + R11f.x);
PV1f.w = R123f.w;
R125f.y = -(R11f.w) + R10f.w;
PS1f = R125f.y;
// 16
backupReg0f = R127f.w;
backupReg1f = R126f.z;
R124f.x = -(R11f.x) + R10f.x;
PV0f.y = -(R11f.w) + R127f.y;
R126f.z = (mul_nonIEEE(R9f.x,R125f.z) + R126f.w);
R127f.w = (mul_nonIEEE(R9f.x,PV1f.w) + backupReg0f);
R127f.y = (mul_nonIEEE(R9f.x,R126f.y) + backupReg1f);
PS0f = R127f.y;
// 17
backupReg0f = R126f.x;
backupReg1f = R124f.z;
backupReg2f = R124f.y;
R126f.x = (mul_nonIEEE(R9f.x,R125f.x) + backupReg0f);
R124f.y = intBitsToFloat(((PV0f.y >= 0.0)?(floatBitsToInt(1.0)):(0)));
PV1f.y = R124f.y;
R124f.z = (mul_nonIEEE(backupReg1f,R3f.y) + R11f.z);
R126f.w = (mul_nonIEEE(backupReg2f,R3f.y) + R11f.y);
PS1f = -(R11f.z) + R6f.z;
// 18
R123f.x = (mul_nonIEEE(R124f.x,R3f.y) + R11f.x);
PV0f.x = R123f.x;
R123f.y = (mul_nonIEEE(R125f.y,R3f.y) + R11f.w);
PV0f.y = R123f.y;
R125f.z = -(R11f.w) + R6f.w;
R125f.w = -(R11f.x) + R6f.x;
R125f.y = (mul_nonIEEE(PS1f,PV1f.y) + R11f.z);
PS0f = R125f.y;
// 19
backupReg0f = R126f.x;
R126f.x = (mul_nonIEEE(R9f.x,PV0f.x) + R127f.w);
R123f.y = (mul_nonIEEE(R9f.x,R124f.z) + R127f.y);
PV1f.y = R123f.y;
PV1f.z = -(R11f.y) + R6f.y;
R127f.w = (mul_nonIEEE(R9f.x,R126f.w) + R126f.z);
R126f.w = (mul_nonIEEE(R9f.x,PV0f.y) + backupReg0f);
PS1f = R126f.w;
// 20
R123f.x = (mul_nonIEEE(R125f.z,R124f.y) + R11f.w);
PV0f.x = R123f.x;
R123f.z = (mul_nonIEEE(PV1f.z,R124f.y) + R11f.y);
PV0f.z = R123f.z;
R123f.w = (mul_nonIEEE(R125f.w,R124f.y) + R11f.x);
PV0f.w = R123f.w;
R11f.z = (mul_nonIEEE(R9f.x,R125f.y) + PV1f.y);
PS0f = R11f.z;
// 21
R11f.x = (mul_nonIEEE(R9f.x,PV0f.w) + R126f.x);
R11f.y = (mul_nonIEEE(R9f.x,PV0f.z) + R127f.w);
R11f.w = (mul_nonIEEE(R9f.x,PV0f.x) + R126f.w);
// export
passPixelColor0 = vec4(R11f.x, R11f.y, R11f.z, R11f.w);
}

26
Source/Runner2/rules.txt Normal file
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@ -0,0 +1,26 @@
<?php
include 'Source/functions.php';
$fullWidth = $argv[1];
$fullHeight = $argv[2];
$scaleFactorX = $fullWidth / 1280.0;
$scaleFactorY = $fullHeight / 720.0;
$title = get_title($fullWidth, $fullHeight);
?>
[Definition]
titleIds = 00050000101DD600,000500001011AF00,0005000010136300,000500021011AF01
name = "Runner2 - <?=$title?>"
version = 2
[TextureRedefine]
width = 1280
height = 720
formatsExcluded = 0x431
overwriteWidth = <?=round($scaleFactorX*1280)?>
overwriteHeight = <?=round($scaleFactorY*720)?>
#[TextureRedefine]
#width = 854
#height = 480
#overwriteWidth = <?=round($scaleFactorX*1280)?>
#overwriteHeight = <?=round($scaleFactorY*720)?>

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@ -0,0 +1,449 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader 127a33e6425e2e83
// Used for: Fixing Nvidia lava artifacts.
// Check rules.txt for documentation and when to enable.
uniform ivec4 uf_remappedVS[24];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem1;
layout(location = 2) in uvec4 attrDataSem2;
layout(location = 3) in uvec4 attrDataSem8;
layout(location = 4) in uvec4 attrDataSem12;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 5) out vec4 passParameterSem5;
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
layout(location = 2) out vec4 passParameterSem2;
layout(location = 4) out vec4 passParameterSem4;
layout(location = 7) out vec4 passParameterSem7;
layout(location = 3) out vec4 passParameterSem3;
layout(location = 6) out vec4 passParameterSem6;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R8f = vec4(0.0);
vec4 R9f = vec4(0.0);
vec4 R10f = vec4(0.0);
vec4 R11f = vec4(0.0);
vec4 R12f = vec4(0.0);
vec4 R13f = vec4(0.0);
vec4 R14f = vec4(0.0);
vec4 R15f = vec4(0.0);
vec4 R122f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R124f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
uvec4 attrDecoder;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
attrDecoder.xyzw = attrDataSem0.xyzw;
attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00);
attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16))));
R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
attrDecoder.x = attrDataSem1.x;
attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24));
attrDecoder.y = 0;
attrDecoder.z = 0;
attrDecoder.w = 0;
attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3);
if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00;
if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00;
if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00;
attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0));
attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0));
attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0));
attrDecoder.w = floatBitsToUint(float(attrDecoder.w));
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
attrDecoder.xyzw = attrDataSem2.xyzw;
if( (attrDecoder.x&0x80) != 0 ) attrDecoder.x |= 0xFFFFFF00;
if( (attrDecoder.y&0x80) != 0 ) attrDecoder.y |= 0xFFFFFF00;
if( (attrDecoder.z&0x80) != 0 ) attrDecoder.z |= 0xFFFFFF00;
if( (attrDecoder.w&0x80) != 0 ) attrDecoder.w |= 0xFFFFFF00;
attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/127.0,-1.0));
attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/127.0,-1.0));
attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/127.0,-1.0));
attrDecoder.w = floatBitsToUint(max(float(int(attrDecoder.w))/127.0,-1.0));
R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
attrDecoder.xy = attrDataSem8.xy;
attrDecoder.xy = ((attrDecoder.xy>>8)&0xFF)|((attrDecoder.xy<<8)&0xFF00);
attrDecoder.z = 0;
attrDecoder.w = 0;
attrDecoder.xy = floatBitsToUint(vec2(float(attrDecoder.x), float(attrDecoder.y))/65535.0);
attrDecoder.zw = uvec2(0);
R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem12.xyzw)/255.0);
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
// 0
R7f.x = 1.0;
R6f.y = 1.0;
R0f.z = intBitsToFloat(uf_remappedVS[0].y);
R127f.w = 1.0;
PV0f.w = R127f.w;
R124f.x = intBitsToFloat(uf_remappedVS[1].x);
PS0f = R124f.x;
// 1
R6f.x = dot(vec4(R3f.x,R3f.y,R3f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)));
PV1f.x = R6f.x;
PV1f.y = R6f.x;
PV1f.z = R6f.x;
PV1f.w = R6f.x;
R13f.w = R4f.w;
PS1f = R13f.w;
// 2
tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R0f.y = tempf.x;
R12f.z = R5f.x;
PS0f = R12f.z;
// 3
backupReg0f = R3f.z;
tempf.x = dot(vec4(R3f.x,R3f.y,backupReg0f,R127f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R3f.z = tempf.x;
R12f.w = R5f.y;
PS1f = R12f.w;
// 4
R3f.x = dot(vec4(R2f.x,R2f.y,R2f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0));
PV0f.x = R3f.x;
PV0f.y = R3f.x;
PV0f.z = R3f.x;
PV0f.w = R3f.x;
R127f.x = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedVS[2].z));
PS0f = R127f.x;
// 5
tempf.x = dot(vec4(R2f.x,R2f.y,R2f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R124f.y = tempf.x;
R126f.x = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedVS[3].z));
PS1f = R126f.x;
// 6
tempf.x = dot(vec4(R2f.x,R2f.y,R2f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R125f.z = tempf.x;
R125f.x = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedVS[4].z));
PS0f = R125f.x;
// 7
backupReg0f = R126f.x;
R126f.x = dot(vec4(R4f.x,R4f.y,R127f.x,-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),1.0,0.0));
PV1f.x = R126f.x;
PV1f.y = R126f.x;
PV1f.z = R126f.x;
PV1f.w = R126f.x;
R122f.x = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[3].y)) + backupReg0f);
PS1f = R122f.x;
// 8
R123f.x = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[4].y)) + R125f.x);
PV0f.x = R123f.x;
R2f.y = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[3].x)) + PS1f);
PS0f = mul_nonIEEE(R125f.z, R125f.z);
// 9
R123f.x = (mul_nonIEEE(R124f.y,R124f.y) + PS0f);
PV1f.x = R123f.x;
R4f.z = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[4].x)) + PV0f.x);
R127f.w = intBitsToFloat(uf_remappedVS[1].y);
// 10
R125f.x = intBitsToFloat(uf_remappedVS[5].x);
R127f.y = intBitsToFloat(uf_remappedVS[5].y);
R126f.z = intBitsToFloat(uf_remappedVS[6].x);
R123f.w = (mul_nonIEEE(R3f.x,R3f.x) + PV1f.x);
PV0f.w = R123f.w;
R125f.y = intBitsToFloat(uf_remappedVS[6].y);
PS0f = R125f.y;
// 11
backupReg0f = R124f.x;
R124f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].y),R0f.z) + R127f.w);
R126f.y = intBitsToFloat(uf_remappedVS[8].y);
R127f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].x),R0f.z) + backupReg0f);
R127f.w = intBitsToFloat(uf_remappedVS[8].x);
tempResultf = 1.0 / sqrt(PV0f.w);
R124f.z = tempResultf;
PS1f = R124f.z;
// 12
tempf.x = dot(vec4(R126f.x,R2f.y,R4f.z,-0.0),vec4(R126f.x,R2f.y,R4f.z,0.0));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R4f.y = tempf.x;
R4f.x = intBitsToFloat(uf_remappedVS[1].z);
PS0f = R4f.x;
// 13
backupReg0f = R127f.y;
backupReg1f = R125f.x;
R125f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].x),R0f.z) + R127f.w);
R127f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].y),R0f.z) + backupReg0f);
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].x),R0f.z) + backupReg1f);
PV1f.z = R123f.z;
R127f.w = intBitsToFloat(uf_remappedVS[1].w);
R127f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].y),R0f.z) + R126f.y);
PS1f = R127f.x;
// 14
backupReg0f = R127f.z;
R2f.x = intBitsToFloat(uf_remappedVS[10].x);
R126f.y = intBitsToFloat(uf_remappedVS[11].x);
R127f.z = intBitsToFloat(uf_remappedVS[11].y);
R126f.w = intBitsToFloat(uf_remappedVS[10].y);
R0f.x = (mul_nonIEEE(R5f.x,backupReg0f) + PV1f.z);
PS0f = R0f.x;
// 15
backupReg0f = R127f.y;
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].y),R0f.z) + R125f.y);
PV1f.x = R123f.x;
R127f.y = intBitsToFloat(uf_remappedVS[6].w);
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].x),R0f.z) + R126f.z);
PV1f.z = R123f.z;
R125f.w = intBitsToFloat(uf_remappedVS[6].z);
R126f.z = (mul_nonIEEE(R5f.x,R124f.x) + backupReg0f);
PS1f = R126f.z;
// 16
backupReg0f = R4f.y;
R8f.x = mul_nonIEEE(R125f.z, R124f.z);
R4f.y = mul_nonIEEE(R124f.y, R124f.z);
R125f.z = (mul_nonIEEE(R5f.x,PV1f.x) + R127f.x);
R124f.w = (mul_nonIEEE(R5f.x,PV1f.z) + R125f.x);
tempResultf = 1.0 / sqrt(backupReg0f);
R4f.w = tempResultf;
PS0f = R4f.w;
// 17
backupReg0f = R3f.x;
R3f.x = mul_nonIEEE(backupReg0f, R124f.z);
R125f.y = intBitsToFloat(uf_remappedVS[12].x);
R2f.z = intBitsToFloat(uf_remappedVS[13].x);
R0f.w = intBitsToFloat(uf_remappedVS[13].y);
R9f.x = mul_nonIEEE(R126f.x, PS0f);
PS1f = R9f.x;
// 18
R126f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].x),R0f.z) + R2f.x);
R124f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].w),R0f.z) + R127f.w);
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].z),R0f.z) + R4f.x);
PV0f.z = R123f.z;
R127f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].y),R0f.z) + R126f.w);
R124f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].z),R0f.z) + R125f.w);
PS0f = R124f.z;
// 19
R127f.x = intBitsToFloat(uf_remappedVS[10].z);
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].y),R0f.z) + R127f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].x),R0f.z) + R126f.y);
PV1f.z = R123f.z;
R126f.w = intBitsToFloat(uf_remappedVS[10].w);
R125f.w = (mul_nonIEEE(R5f.y,PV0f.z) + R0f.x);
PS1f = R125f.w;
// 20
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].w),R0f.z) + R127f.y);
PV0f.x = R123f.x;
R127f.y = (mul_nonIEEE(R5f.y,R124f.y) + R126f.z);
R126f.z = (mul_nonIEEE(R5f.x,R126f.x) + PV1f.z);
R2f.w = (mul_nonIEEE(R5f.x,R127f.w) + PV1f.y);
R124f.y = (mul_nonIEEE(R5f.y,R124f.z) + R124f.w);
PS0f = R124f.y;
// 21
backupReg0f = R2f.z;
backupReg1f = R0f.w;
R126f.x = (mul_nonIEEE(R5f.y,PV0f.x) + R125f.z);
R3f.y = mul_nonIEEE(R2f.y, R4f.w);
R2f.z = mul_nonIEEE(R4f.z, R4f.w);
R0f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[14].x),R125f.y) + backupReg0f);
R4f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[14].y),R125f.y) + backupReg1f);
PS1f = R4f.w;
// 22
R2f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].w),R0f.z) + R126f.w);
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].z),R0f.z) + R127f.x);
PV0f.z = R123f.z;
R10f.w = R127f.y;
R10f.z = R125f.w;
PS0f = R10f.z;
// 23
R0f.x = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedVS[15].y)) + intBitsToFloat(uf_remappedVS[16].y));
R7f.y = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedVS[15].x)) + intBitsToFloat(uf_remappedVS[16].x));
R11f.z = R124f.y;
R11f.w = R126f.x;
R11f.x = (mul_nonIEEE(R5f.y,PV0f.z) + R126f.z);
PS1f = R11f.x;
// export
passParameterSem5 = vec4(R1f.x, R1f.y, R1f.z, 1.0); // = "workaround"
// 0
backupReg0f = R0f.y;
tempf.x = dot(vec4(R6f.x,backupReg0f,R3f.z,R7f.x),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w)));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R11f.y = (mul_nonIEEE(R5f.y,R2f.y) + R2f.w);
PS0f = R11f.y;
// 1
backupReg0f = R0f.y;
tempf.x = dot(vec4(R6f.x,backupReg0f,R3f.z,R7f.x),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w)));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R15f.x = PV0f.x;
PS1f = R15f.x;
// 2
backupReg0f = R0f.y;
tempf.x = dot(vec4(R6f.x,backupReg0f,R3f.z,R7f.x),vec4(intBitsToFloat(uf_remappedVS[19].x),intBitsToFloat(uf_remappedVS[19].y),intBitsToFloat(uf_remappedVS[19].z),intBitsToFloat(uf_remappedVS[19].w)));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R15f.y = PV1f.x;
PS0f = R15f.y;
// 3
R10f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[14].z),intBitsToFloat(uf_remappedVS[12].x)) + R0f.w);
R10f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[14].w),intBitsToFloat(uf_remappedVS[12].x)) + R4f.w);
R15f.z = PV0f.x;
PV1f.z = R15f.z;
// 4
tempf.x = dot(vec4(R15f.x,R15f.y,PV1f.z,R6f.y),vec4(intBitsToFloat(uf_remappedVS[20].x),intBitsToFloat(uf_remappedVS[20].y),intBitsToFloat(uf_remappedVS[20].z),intBitsToFloat(uf_remappedVS[20].w)));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R1f.y = tempf.x;
// 5
R1f.x = dot(vec4(R15f.x,R15f.y,R15f.z,R6f.y),vec4(intBitsToFloat(uf_remappedVS[21].x),intBitsToFloat(uf_remappedVS[21].y),intBitsToFloat(uf_remappedVS[21].z),intBitsToFloat(uf_remappedVS[21].w)));
PV1f.x = R1f.x;
PV1f.y = R1f.x;
PV1f.z = R1f.x;
PV1f.w = R1f.x;
R126f.z = -(PV0f.x);
PS1f = R126f.z;
// 6
tempf.x = dot(vec4(R15f.x,R15f.y,R15f.z,R6f.y),vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),intBitsToFloat(uf_remappedVS[22].w)));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R1f.z = tempf.x;
// 7
tempf.x = dot(vec4(R15f.x,R15f.y,R15f.z,R6f.y),vec4(intBitsToFloat(uf_remappedVS[23].x),intBitsToFloat(uf_remappedVS[23].y),intBitsToFloat(uf_remappedVS[23].z),intBitsToFloat(uf_remappedVS[23].w)));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R1f.w = tempf.x;
R6f.z = PV0f.x;
PS1f = R6f.z;
// 8
tempf.x = dot(vec4(R3f.x,R4f.y,R8f.x,-0.0),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),0.0));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R6f.x = R1f.x + PV1f.x;
R6f.x /= 2.0;
PS0f = R6f.x;
// 9
tempf.x = dot(vec4(R3f.x,R4f.y,R8f.x,-0.0),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),0.0));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R14f.x = PV0f.x;
PS1f = R14f.x;
// 10
tempf.x = dot(vec4(R3f.x,R4f.y,R8f.x,-0.0),vec4(intBitsToFloat(uf_remappedVS[19].x),intBitsToFloat(uf_remappedVS[19].y),intBitsToFloat(uf_remappedVS[19].z),0.0));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R14f.y = PV1f.x;
PS0f = R14f.y;
// 11
R13f.x = dot(vec4(R9f.x,R3f.y,R2f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),0.0));
PV1f.x = R13f.x;
PV1f.y = R13f.x;
PV1f.z = R13f.x;
PV1f.w = R13f.x;
R14f.z = PV0f.x;
PS1f = R14f.z;
// 12
tempf.x = dot(vec4(R9f.x,R3f.y,R2f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),0.0));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R13f.y = tempf.x;
R6f.y = R126f.z + R1f.w;
R6f.y /= 2.0;
PS0f = R6f.y;
// 13
tempf.x = dot(vec4(R9f.x,R3f.y,R2f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[19].x),intBitsToFloat(uf_remappedVS[19].y),intBitsToFloat(uf_remappedVS[19].z),0.0));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R13f.z = tempf.x;
R6f.w = R1f.w;
PS1f = R6f.w;
// 14
R12f.x = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedVS[15].z)) + R7f.y);
R12f.y = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedVS[15].w)) + R0f.x);
// export
gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
// export
passParameterSem0 = vec4(R10f.x, R10f.y, R10f.z, R10f.w);
// export
passParameterSem1 = vec4(R11f.x, R11f.y, R11f.z, R11f.w);
// export
passParameterSem2 = vec4(R12f.x, R12f.y, R12f.z, R12f.w);
// export
passParameterSem4 = vec4(R13f.x, R13f.y, R13f.z, R13f.w);
// export
passParameterSem7 = vec4(R6f.x, R6f.y, R6f.z, R6f.w);
// export
passParameterSem3 = vec4(R14f.x, R14f.y, R14f.z, R14f.w);
// export
passParameterSem6 = vec4(R15f.x, R15f.y, R15f.z, R15f.w);
}

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@ -0,0 +1,451 @@
#version 420
#extension GL_ARB_texture_gather : enable
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_packing : enable
// shader 127a33e6825e2e83
// Used for: Fixing Nvidia lava waterfall artifacts.
// Check rules.txt for documentation and when to enable.
uniform ivec4 uf_remappedVS[24];
uniform vec2 uf_windowSpaceToClipSpaceTransform;
layout(location = 0) in uvec4 attrDataSem0;
layout(location = 1) in uvec4 attrDataSem1;
layout(location = 2) in uvec4 attrDataSem2;
layout(location = 3) in uvec4 attrDataSem8;
layout(location = 4) in uvec4 attrDataSem12;
out gl_PerVertex
{
vec4 gl_Position;
float gl_PointSize;
};
layout(location = 5) out vec4 passParameterSem5;
layout(location = 0) out vec4 passParameterSem0;
layout(location = 1) out vec4 passParameterSem1;
layout(location = 2) out vec4 passParameterSem2;
layout(location = 4) out vec4 passParameterSem4;
layout(location = 7) out vec4 passParameterSem7;
layout(location = 3) out vec4 passParameterSem3;
layout(location = 6) out vec4 passParameterSem6;
int clampFI32(int v)
{
if( v == 0x7FFFFFFF )
return floatBitsToInt(1.0);
else if( v == 0xFFFFFFFF )
return floatBitsToInt(0.0);
return floatBitsToInt(clamp(intBitsToFloat(v), 0.0, 1.0));
}
float mul_nonIEEE(float a, float b){return mix(0.0, a*b, (a != 0.0) && (b != 0.0));}
void main()
{
vec4 R0f = vec4(0.0);
vec4 R1f = vec4(0.0);
vec4 R2f = vec4(0.0);
vec4 R3f = vec4(0.0);
vec4 R4f = vec4(0.0);
vec4 R5f = vec4(0.0);
vec4 R6f = vec4(0.0);
vec4 R7f = vec4(0.0);
vec4 R8f = vec4(0.0);
vec4 R9f = vec4(0.0);
vec4 R10f = vec4(0.0);
vec4 R11f = vec4(0.0);
vec4 R12f = vec4(0.0);
vec4 R13f = vec4(0.0);
vec4 R14f = vec4(0.0);
vec4 R15f = vec4(0.0);
vec4 R122f = vec4(0.0);
vec4 R123f = vec4(0.0);
vec4 R124f = vec4(0.0);
vec4 R125f = vec4(0.0);
vec4 R126f = vec4(0.0);
vec4 R127f = vec4(0.0);
uvec4 attrDecoder;
float backupReg0f, backupReg1f, backupReg2f, backupReg3f, backupReg4f;
vec4 PV0f = vec4(0.0), PV1f = vec4(0.0);
float PS0f = 0.0, PS1f = 0.0;
vec4 tempf = vec4(0.0);
float tempResultf;
int tempResulti;
ivec4 ARi = ivec4(0);
bool predResult = true;
vec3 cubeMapSTM;
int cubeMapFaceId;
R0f = floatBitsToInt(ivec4(gl_VertexID, 0, 0, gl_InstanceID));
attrDecoder.xyzw = attrDataSem0.xyzw;
attrDecoder = ((attrDecoder>>8)&0xFF)|((attrDecoder<<8)&0xFF00);
attrDecoder.xyzw = floatBitsToInt(vec4(unpackHalf2x16(attrDecoder.x|(attrDecoder.y<<16)),unpackHalf2x16(attrDecoder.z|(attrDecoder.w<<16))));
R3f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
attrDecoder.x = attrDataSem1.x;
attrDecoder.x = (attrDecoder.x>>24)|((attrDecoder.x>>8)&0xFF00)|((attrDecoder.x<<8)&0xFF0000)|((attrDecoder.x<<24));
attrDecoder.y = 0;
attrDecoder.z = 0;
attrDecoder.w = 0;
attrDecoder.xyzw = uvec4((attrDecoder.x>>0)&0x3FF,(attrDecoder.x>>10)&0x3FF,(attrDecoder.x>>20)&0x3FF,(attrDecoder.x>>30)&0x3);
if( (attrDecoder.x&0x200) != 0 ) attrDecoder.x |= 0xFFFFFC00;
if( (attrDecoder.y&0x200) != 0 ) attrDecoder.y |= 0xFFFFFC00;
if( (attrDecoder.z&0x200) != 0 ) attrDecoder.z |= 0xFFFFFC00;
attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/511.0,-1.0));
attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/511.0,-1.0));
attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/511.0,-1.0));
attrDecoder.w = floatBitsToUint(float(attrDecoder.w));
R2f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
attrDecoder.xyzw = attrDataSem2.xyzw;
if( (attrDecoder.x&0x80) != 0 ) attrDecoder.x |= 0xFFFFFF00;
if( (attrDecoder.y&0x80) != 0 ) attrDecoder.y |= 0xFFFFFF00;
if( (attrDecoder.z&0x80) != 0 ) attrDecoder.z |= 0xFFFFFF00;
if( (attrDecoder.w&0x80) != 0 ) attrDecoder.w |= 0xFFFFFF00;
attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/127.0,-1.0));
attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/127.0,-1.0));
attrDecoder.z = floatBitsToUint(max(float(int(attrDecoder.z))/127.0,-1.0));
attrDecoder.w = floatBitsToUint(max(float(int(attrDecoder.w))/127.0,-1.0));
R4f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
attrDecoder.xy = attrDataSem8.xy;
attrDecoder.xy = ((attrDecoder.xy>>8)&0xFF)|((attrDecoder.xy<<8)&0xFF00);
attrDecoder.z = 0;
attrDecoder.w = 0;
if( (attrDecoder.x&0x8000) != 0 ) attrDecoder.x |= 0xFFFF0000;
if( (attrDecoder.y&0x8000) != 0 ) attrDecoder.y |= 0xFFFF0000;
attrDecoder.x = floatBitsToUint(max(float(int(attrDecoder.x))/32767.0,-1.0));
attrDecoder.y = floatBitsToUint(max(float(int(attrDecoder.y))/32767.0,-1.0));
attrDecoder.zw = uvec2(0);
R5f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(floatBitsToInt(0.0)), intBitsToFloat(floatBitsToInt(1.0)));
attrDecoder.xyzw = floatBitsToUint(vec4(attrDataSem12.xyzw)/255.0);
R1f = vec4(intBitsToFloat(int(attrDecoder.x)), intBitsToFloat(int(attrDecoder.y)), intBitsToFloat(int(attrDecoder.z)), intBitsToFloat(int(attrDecoder.w)));
// 0
R7f.x = 1.0;
R6f.y = 1.0;
R0f.z = intBitsToFloat(uf_remappedVS[0].y);
R127f.w = 1.0;
PV0f.w = R127f.w;
R124f.x = intBitsToFloat(uf_remappedVS[1].x);
PS0f = R124f.x;
// 1
R6f.x = dot(vec4(R3f.x,R3f.y,R3f.z,PV0f.w),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),intBitsToFloat(uf_remappedVS[2].w)));
PV1f.x = R6f.x;
PV1f.y = R6f.x;
PV1f.z = R6f.x;
PV1f.w = R6f.x;
R13f.w = R4f.w;
PS1f = R13f.w;
// 2
tempf.x = dot(vec4(R3f.x,R3f.y,R3f.z,R127f.w),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),intBitsToFloat(uf_remappedVS[3].w)));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R0f.y = tempf.x;
R12f.z = R5f.x;
PS0f = R12f.z;
// 3
backupReg0f = R3f.z;
tempf.x = dot(vec4(R3f.x,R3f.y,backupReg0f,R127f.w),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),intBitsToFloat(uf_remappedVS[4].w)));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R3f.z = tempf.x;
R12f.w = R5f.y;
PS1f = R12f.w;
// 4
R3f.x = dot(vec4(R2f.x,R2f.y,R2f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),intBitsToFloat(uf_remappedVS[2].z),0.0));
PV0f.x = R3f.x;
PV0f.y = R3f.x;
PV0f.z = R3f.x;
PV0f.w = R3f.x;
R127f.x = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedVS[2].z));
PS0f = R127f.x;
// 5
tempf.x = dot(vec4(R2f.x,R2f.y,R2f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[3].x),intBitsToFloat(uf_remappedVS[3].y),intBitsToFloat(uf_remappedVS[3].z),0.0));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R124f.y = tempf.x;
R126f.x = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedVS[3].z));
PS1f = R126f.x;
// 6
tempf.x = dot(vec4(R2f.x,R2f.y,R2f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[4].x),intBitsToFloat(uf_remappedVS[4].y),intBitsToFloat(uf_remappedVS[4].z),0.0));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R125f.z = tempf.x;
R125f.x = mul_nonIEEE(R4f.z, intBitsToFloat(uf_remappedVS[4].z));
PS0f = R125f.x;
// 7
backupReg0f = R126f.x;
R126f.x = dot(vec4(R4f.x,R4f.y,R127f.x,-0.0),vec4(intBitsToFloat(uf_remappedVS[2].x),intBitsToFloat(uf_remappedVS[2].y),1.0,0.0));
PV1f.x = R126f.x;
PV1f.y = R126f.x;
PV1f.z = R126f.x;
PV1f.w = R126f.x;
R122f.x = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[3].y)) + backupReg0f);
PS1f = R122f.x;
// 8
R123f.x = (mul_nonIEEE(R4f.y,intBitsToFloat(uf_remappedVS[4].y)) + R125f.x);
PV0f.x = R123f.x;
R2f.y = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[3].x)) + PS1f);
PS0f = mul_nonIEEE(R125f.z, R125f.z);
// 9
R123f.x = (mul_nonIEEE(R124f.y,R124f.y) + PS0f);
PV1f.x = R123f.x;
R4f.z = (mul_nonIEEE(R4f.x,intBitsToFloat(uf_remappedVS[4].x)) + PV0f.x);
R127f.w = intBitsToFloat(uf_remappedVS[1].y);
// 10
R125f.x = intBitsToFloat(uf_remappedVS[5].x);
R127f.y = intBitsToFloat(uf_remappedVS[5].y);
R126f.z = intBitsToFloat(uf_remappedVS[6].x);
R123f.w = (mul_nonIEEE(R3f.x,R3f.x) + PV1f.x);
PV0f.w = R123f.w;
R125f.y = intBitsToFloat(uf_remappedVS[6].y);
PS0f = R125f.y;
// 11
backupReg0f = R124f.x;
R124f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].y),R0f.z) + R127f.w);
R126f.y = intBitsToFloat(uf_remappedVS[8].y);
R127f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].x),R0f.z) + backupReg0f);
R127f.w = intBitsToFloat(uf_remappedVS[8].x);
tempResultf = 1.0 / sqrt(PV0f.w);
R124f.z = tempResultf;
PS1f = R124f.z;
// 12
tempf.x = dot(vec4(R126f.x,R2f.y,R4f.z,-0.0),vec4(R126f.x,R2f.y,R4f.z,0.0));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R4f.y = tempf.x;
R4f.x = intBitsToFloat(uf_remappedVS[1].z);
PS0f = R4f.x;
// 13
backupReg0f = R127f.y;
backupReg1f = R125f.x;
R125f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].x),R0f.z) + R127f.w);
R127f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].y),R0f.z) + backupReg0f);
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].x),R0f.z) + backupReg1f);
PV1f.z = R123f.z;
R127f.w = intBitsToFloat(uf_remappedVS[1].w);
R127f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].y),R0f.z) + R126f.y);
PS1f = R127f.x;
// 14
backupReg0f = R127f.z;
R2f.x = intBitsToFloat(uf_remappedVS[10].x);
R126f.y = intBitsToFloat(uf_remappedVS[11].x);
R127f.z = intBitsToFloat(uf_remappedVS[11].y);
R126f.w = intBitsToFloat(uf_remappedVS[10].y);
R0f.x = (mul_nonIEEE(R5f.x,backupReg0f) + PV1f.z);
PS0f = R0f.x;
// 15
backupReg0f = R127f.y;
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].y),R0f.z) + R125f.y);
PV1f.x = R123f.x;
R127f.y = intBitsToFloat(uf_remappedVS[6].w);
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].x),R0f.z) + R126f.z);
PV1f.z = R123f.z;
R125f.w = intBitsToFloat(uf_remappedVS[6].z);
R126f.z = (mul_nonIEEE(R5f.x,R124f.x) + backupReg0f);
PS1f = R126f.z;
// 16
backupReg0f = R4f.y;
R8f.x = mul_nonIEEE(R125f.z, R124f.z);
R4f.y = mul_nonIEEE(R124f.y, R124f.z);
R125f.z = (mul_nonIEEE(R5f.x,PV1f.x) + R127f.x);
R124f.w = (mul_nonIEEE(R5f.x,PV1f.z) + R125f.x);
tempResultf = 1.0 / sqrt(backupReg0f);
R4f.w = tempResultf;
PS0f = R4f.w;
// 17
backupReg0f = R3f.x;
R3f.x = mul_nonIEEE(backupReg0f, R124f.z);
R125f.y = intBitsToFloat(uf_remappedVS[12].x);
R2f.z = intBitsToFloat(uf_remappedVS[13].x);
R0f.w = intBitsToFloat(uf_remappedVS[13].y);
R9f.x = mul_nonIEEE(R126f.x, PS0f);
PS1f = R9f.x;
// 18
R126f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].x),R0f.z) + R2f.x);
R124f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].w),R0f.z) + R127f.w);
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].z),R0f.z) + R4f.x);
PV0f.z = R123f.z;
R127f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].y),R0f.z) + R126f.w);
R124f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].z),R0f.z) + R125f.w);
PS0f = R124f.z;
// 19
R127f.x = intBitsToFloat(uf_remappedVS[10].z);
R123f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].y),R0f.z) + R127f.z);
PV1f.y = R123f.y;
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[9].x),R0f.z) + R126f.y);
PV1f.z = R123f.z;
R126f.w = intBitsToFloat(uf_remappedVS[10].w);
R125f.w = (mul_nonIEEE(R5f.y,PV0f.z) + R0f.x);
PS1f = R125f.w;
// 20
R123f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].w),R0f.z) + R127f.y);
PV0f.x = R123f.x;
R127f.y = (mul_nonIEEE(R5f.y,R124f.y) + R126f.z);
R126f.z = (mul_nonIEEE(R5f.x,R126f.x) + PV1f.z);
R2f.w = (mul_nonIEEE(R5f.x,R127f.w) + PV1f.y);
R124f.y = (mul_nonIEEE(R5f.y,R124f.z) + R124f.w);
PS0f = R124f.y;
// 21
backupReg0f = R2f.z;
backupReg1f = R0f.w;
R126f.x = (mul_nonIEEE(R5f.y,PV0f.x) + R125f.z);
R3f.y = mul_nonIEEE(R2f.y, R4f.w);
R2f.z = mul_nonIEEE(R4f.z, R4f.w);
R0f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[14].x),R125f.y) + backupReg0f);
R4f.w = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[14].y),R125f.y) + backupReg1f);
PS1f = R4f.w;
// 22
R2f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].w),R0f.z) + R126f.w);
R123f.z = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[7].z),R0f.z) + R127f.x);
PV0f.z = R123f.z;
R10f.w = R127f.y;
R10f.z = R125f.w;
PS0f = R10f.z;
// 23
R0f.x = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedVS[15].y)) + intBitsToFloat(uf_remappedVS[16].y));
R7f.y = (mul_nonIEEE(R5f.x,intBitsToFloat(uf_remappedVS[15].x)) + intBitsToFloat(uf_remappedVS[16].x));
R11f.z = R124f.y;
R11f.w = R126f.x;
R11f.x = (mul_nonIEEE(R5f.y,PV0f.z) + R126f.z);
PS1f = R11f.x;
// export
passParameterSem5 = vec4(R1f.x, R1f.y, R1f.z, 1.0); // = "workaround"
// 0
backupReg0f = R0f.y;
tempf.x = dot(vec4(R6f.x,backupReg0f,R3f.z,R7f.x),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),intBitsToFloat(uf_remappedVS[17].w)));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R11f.y = (mul_nonIEEE(R5f.y,R2f.y) + R2f.w);
PS0f = R11f.y;
// 1
backupReg0f = R0f.y;
tempf.x = dot(vec4(R6f.x,backupReg0f,R3f.z,R7f.x),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),intBitsToFloat(uf_remappedVS[18].w)));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R15f.x = PV0f.x;
PS1f = R15f.x;
// 2
backupReg0f = R0f.y;
tempf.x = dot(vec4(R6f.x,backupReg0f,R3f.z,R7f.x),vec4(intBitsToFloat(uf_remappedVS[19].x),intBitsToFloat(uf_remappedVS[19].y),intBitsToFloat(uf_remappedVS[19].z),intBitsToFloat(uf_remappedVS[19].w)));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R15f.y = PV1f.x;
PS0f = R15f.y;
// 3
R10f.x = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[14].z),intBitsToFloat(uf_remappedVS[12].x)) + R0f.w);
R10f.y = (mul_nonIEEE(intBitsToFloat(uf_remappedVS[14].w),intBitsToFloat(uf_remappedVS[12].x)) + R4f.w);
R15f.z = PV0f.x;
PV1f.z = R15f.z;
// 4
tempf.x = dot(vec4(R15f.x,R15f.y,PV1f.z,R6f.y),vec4(intBitsToFloat(uf_remappedVS[20].x),intBitsToFloat(uf_remappedVS[20].y),intBitsToFloat(uf_remappedVS[20].z),intBitsToFloat(uf_remappedVS[20].w)));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R1f.y = tempf.x;
// 5
R1f.x = dot(vec4(R15f.x,R15f.y,R15f.z,R6f.y),vec4(intBitsToFloat(uf_remappedVS[21].x),intBitsToFloat(uf_remappedVS[21].y),intBitsToFloat(uf_remappedVS[21].z),intBitsToFloat(uf_remappedVS[21].w)));
PV1f.x = R1f.x;
PV1f.y = R1f.x;
PV1f.z = R1f.x;
PV1f.w = R1f.x;
R126f.z = -(PV0f.x);
PS1f = R126f.z;
// 6
tempf.x = dot(vec4(R15f.x,R15f.y,R15f.z,R6f.y),vec4(intBitsToFloat(uf_remappedVS[22].x),intBitsToFloat(uf_remappedVS[22].y),intBitsToFloat(uf_remappedVS[22].z),intBitsToFloat(uf_remappedVS[22].w)));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R1f.z = tempf.x;
// 7
tempf.x = dot(vec4(R15f.x,R15f.y,R15f.z,R6f.y),vec4(intBitsToFloat(uf_remappedVS[23].x),intBitsToFloat(uf_remappedVS[23].y),intBitsToFloat(uf_remappedVS[23].z),intBitsToFloat(uf_remappedVS[23].w)));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R1f.w = tempf.x;
R6f.z = PV0f.x;
PS1f = R6f.z;
// 8
tempf.x = dot(vec4(R3f.x,R4f.y,R8f.x,-0.0),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),0.0));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R6f.x = R1f.x + PV1f.x;
R6f.x /= 2.0;
PS0f = R6f.x;
// 9
tempf.x = dot(vec4(R3f.x,R4f.y,R8f.x,-0.0),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),0.0));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R14f.x = PV0f.x;
PS1f = R14f.x;
// 10
tempf.x = dot(vec4(R3f.x,R4f.y,R8f.x,-0.0),vec4(intBitsToFloat(uf_remappedVS[19].x),intBitsToFloat(uf_remappedVS[19].y),intBitsToFloat(uf_remappedVS[19].z),0.0));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R14f.y = PV1f.x;
PS0f = R14f.y;
// 11
R13f.x = dot(vec4(R9f.x,R3f.y,R2f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[17].x),intBitsToFloat(uf_remappedVS[17].y),intBitsToFloat(uf_remappedVS[17].z),0.0));
PV1f.x = R13f.x;
PV1f.y = R13f.x;
PV1f.z = R13f.x;
PV1f.w = R13f.x;
R14f.z = PV0f.x;
PS1f = R14f.z;
// 12
tempf.x = dot(vec4(R9f.x,R3f.y,R2f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[18].x),intBitsToFloat(uf_remappedVS[18].y),intBitsToFloat(uf_remappedVS[18].z),0.0));
PV0f.x = tempf.x;
PV0f.y = tempf.x;
PV0f.z = tempf.x;
PV0f.w = tempf.x;
R13f.y = tempf.x;
R6f.y = R126f.z + R1f.w;
R6f.y /= 2.0;
PS0f = R6f.y;
// 13
tempf.x = dot(vec4(R9f.x,R3f.y,R2f.z,-0.0),vec4(intBitsToFloat(uf_remappedVS[19].x),intBitsToFloat(uf_remappedVS[19].y),intBitsToFloat(uf_remappedVS[19].z),0.0));
PV1f.x = tempf.x;
PV1f.y = tempf.x;
PV1f.z = tempf.x;
PV1f.w = tempf.x;
R13f.z = tempf.x;
R6f.w = R1f.w;
PS1f = R6f.w;
// 14
R12f.x = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedVS[15].z)) + R7f.y);
R12f.y = (mul_nonIEEE(R5f.y,intBitsToFloat(uf_remappedVS[15].w)) + R0f.x);
// export
gl_Position = vec4(R1f.x, R1f.y, R1f.z, R1f.w);
// export
passParameterSem0 = vec4(R10f.x, R10f.y, R10f.z, R10f.w);
// export
passParameterSem1 = vec4(R11f.x, R11f.y, R11f.z, R11f.w);
// export
passParameterSem2 = vec4(R12f.x, R12f.y, R12f.z, R12f.w);
// export
passParameterSem4 = vec4(R13f.x, R13f.y, R13f.z, R13f.w);
// export
passParameterSem7 = vec4(R6f.x, R6f.y, R6f.z, R6f.w);
// export
passParameterSem3 = vec4(R14f.x, R14f.y, R14f.z, R14f.w);
// export
passParameterSem6 = vec4(R15f.x, R15f.y, R15f.z, R15f.w);
}

View File

@ -8,4 +8,6 @@ version = 2
width = 640
height = 360
formats = 0x00a
overwriteFormat = 0x81c # Might cause an error, but seems to work. Might not work on AMD.
#overwriteFormat = 0x81c # Might cause an error, but seems to work. Might not work on AMD.
overwriteWidth = 0
overwriteHeight = 0

View File

@ -1,73 +0,0 @@
# Appveyor configuration file for bash build of packs
version: '{build}'
skip_tags: true
environment:
# It's prefered to have the GithubAuthToken (encrypted) set in the UI. Follow this guide for the instructions https://www.appveyor.com/docs/deployment/github/#provider-settings.
CommitTimestamp: 0
CYG_MIRROR: http://cygwin.mirror.constant.com
CYG_PACKAGES: bash,php,dos2unix
matrix:
- BUILD_TYPE: 64bit
CYG_ROOT: C:\mycygwin64
CYG_CACHE: C:\mycygwin64\var\cache\setup
CYG_SETUP: setup-x86_64.exe
BASH: C:\mycygwin64\bin\bash
# - BUILD_TYPE: 32bit
# CYG_ROOT: C:\mycygwin
# CYG_CACHE: C:\mycygwin\var\cache\setup
# CYG_SETUP: setup-x86.exe
# BASH: C:\mycygwin\bin\bash
# Cache Cygwin files to speed up build
cache:
- '%CYG_SETUP%'
- '%CYG_CACHE%'
clone_depth: 1
# We want to convert line endings to CRLF because thats what the txt files in the zip should end up as
init:
- git config --global core.autocrlf true
# Use appveyor http proxy
- ps: iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-http-proxy.ps1'))
# Allows RDP
# - ps: iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
# Install needed build dependencies
install:
- if defined appveyor_repo_commit_message_extended (echo "Found commit description!") else (set appveyor_repo_commit_message_extended='No description was added to this commit.') # If there's is a description set it to that, otherwise leave it.
- ps: $env:CommitTimestamp=[System.DateTime]::UtcNow # Readable timestamp
- ps: if (Test-Path Env:\CYG_ROOT) { Start-FileDownload "http://cygwin.com/$env:CYG_SETUP" -FileName "cygsetup.exe" -Timeout 30000 }
- ps: if ((Get-Content "cygsetup.exe") -eq $Null) { Copy-Item "$env:CYG_SETUP" -Destination "cygsetup.exe" -Force } else { Copy-Item "cygsetup.exe" -Destination "$env:CYG_SETUP" -Force }
# Quiet-mode isn't really working but this does work.
- if defined CYG_ROOT ((%CYG_SETUP% --quiet-mode --no-shortcuts --only-site --root "%CYG_ROOT%" --site "%CYG_MIRROR%" --local-package-dir "%CYG_CACHE%" --packages "%CYG_PACKAGES%" --upgrade-also) > $null)
build_script:
- if defined BASH (%BASH% -lc "cd $(cygpath ${APPVEYOR_BUILD_FOLDER}) && dos2unix build.sh && sh build.sh")
- xcopy %APPVEYOR_BUILD_FOLDER%\Enhancement %APPVEYOR_BUILD_FOLDER%\AppVeyor /E /I /Q
- xcopy %APPVEYOR_BUILD_FOLDER%\Enthusiast %APPVEYOR_BUILD_FOLDER%\AppVeyor /E /I /Q
- xcopy %APPVEYOR_BUILD_FOLDER%\Modifications %APPVEYOR_BUILD_FOLDER%\AppVeyor /E /I /Q
- xcopy %APPVEYOR_BUILD_FOLDER%\Performance %APPVEYOR_BUILD_FOLDER%\AppVeyor /E /I /Q
- xcopy %APPVEYOR_BUILD_FOLDER%\Quality %APPVEYOR_BUILD_FOLDER%\AppVeyor /E /I /Q
- xcopy %APPVEYOR_BUILD_FOLDER%\Workaround %APPVEYOR_BUILD_FOLDER%\AppVeyor /E /I /Q
# waits for RDP confirmation before finishing
#on_finish:
# - ps: $blockRdp = $true; iex ((new-object net.webclient).DownloadString('https://raw.githubusercontent.com/appveyor/ci/master/scripts/enable-rdp.ps1'))
artifacts:
- path: AppVeyor
name: 'graphicPacks_2-$(appveyor_build_version)'
type: zip
deploy:
tag: "appveyor$(appveyor_build_version)"
# Tag needs to be the same otherwise it won't overwrite.
release: "Graphic Packs: version 2-$(appveyor_build_version)"
description: "Updated to **v2-$(appveyor_build_version)** at $(CommitTimestamp) (UTC)\n\n### Changelog:\n**$(appveyor_repo_commit_message)** - Commit $(appveyor_repo_commit) by $(appveyor_repo_commit_author):\n```\n$(appveyor_repo_commit_message_extended)\n```\n#### [Installation instructions](https://$(appveyor_account_name).github.io/$(appveyor_project_name)/) - [Previous versions](https://ci.appveyor.com/project/$(appveyor_account_name)/cemu-graphic-packs/history)"
provider: GitHub
# Auth token is generated by using https://www.appveyor.com/docs/deployment/github/#provider-settings
auth_token: $(GithubAuthToken)
prerelease: false
# Makes it so that it overwrites the previous files.
force_update: true
artifact: /.*\.zip/
on:
branch: master

29
build.sh Normal file → Executable file
View File

@ -6,6 +6,8 @@ RED='\033[0;31m'
NC='\033[0m' # Removes Color
echo -e "${RED}Building $buildType resolutions of the graphic packs.\n"
baseOutDir=$1
if [ -n "$baseOutDir" ]; then
if [ ! -d "$baseOutDir" ]; then
@ -42,8 +44,10 @@ build_dir () {
done
}
res_240p=( "Performance" 426 240 )
res_360p489=( "Performance" 1920 360 )
res_360p=( "Performance" 640 360 )
res_420p=( "Performance" 854 480 )
res_480p489=( "Performance" 2562 480 )
res_480p=( "Performance" 854 480 )
res_540p219=( "Performance" 1280 540 )
@ -81,7 +85,7 @@ std_respack () {
gameName=$1
params=( "$@" )
rest=( "${params[@]:1}" )
echo -e "travis_fold:start:$gameName"
echo -e "${GREEN}[Building] ${BCYAN}$gameName ${NC}for ${rest[@]}"
for arrg in "${rest[@]}"
do
@ -106,13 +110,14 @@ std_respack () {
exit 1
fi
done
echo -e "travis_fold:end:$gameName"
}
mod_onearg () {
params=( "$@" )
subparams=( "${params[@]:1}" )
mod_folder="${params[0]}"
echo -e "travis_fold:start:$mod_folder"
echo -e "${GREEN}[Building] ${BCYAN}$mod_folder ${NC}with arguments: ${subparams[@]}"
for arrg in "${subparams[@]}"
do
@ -123,13 +128,21 @@ mod_onearg () {
#echo "${arrg} inFolder: $inFolder outFolder: $outFolder"
build_dir "$inFolder" "$outFolder" "$arrg"
done
echo -e "travis_fold:end:$mod_folder"
}
res16by9=( "360p" "480p" "540p" "720p" "900p" "1080p" "1440p" "1800p" "2160p" "2880p" "4320p" "5760p" )
res21by9=( "540p219" "720p219" "900p219" "1080p219" "1440p219" "1800p219" "2160p219" "2880p219" "4320p219" "5760p219" )
res48by9=( "360p489" "480p489" "540p489" "720p489" "900p489" "1080p489" "1440p489" "1800p489" "2160p489" "2880p489" "4320p489" "5760p489" )
just720p=( "720p" )
just1080p=( "1080p" )
if [ "$buildType" = "Common" ]; then
res16by9=( "480p" "720p" "900p" "1080p" "1440p" "2160p" "2880p" )
res21by9=( "720p219" "1080p219" "1440p219" "2160p219" "2880p219" )
just720p=( "720p" )
just1080p=( "1080p" )
else
res16by9=( "240p" "360p" "420p" "480p" "540p" "720p" "900p" "1080p" "1440p" "1800p" "2160p" "2880p" "4320p" "5760p" )
res21by9=( "540p219" "720p219" "900p219" "1080p219" "1440p219" "1800p219" "2160p219" "2880p219" "4320p219" "5760p219" )
res48by9=( "360p489" "480p489" "540p489" "720p489" "900p489" "1080p489" "1440p489" "1800p489" "2160p489" "2880p489" "4320p489" "5760p489" )
just720p=( "720p" )
just1080p=( "1080p" )
fi
std_respack "AdventureTimeEtDBIDK" "${res16by9[@]/$just1080p}"
std_respack "AdventureTimeFJI" "${res16by9[@]/$just720p}"
@ -171,6 +184,7 @@ std_respack "MarioSonicRio" "${res16by9[@]/$just720p}"
std_respack "MarioSonicSochi" "${res16by9[@]/$just720p}"
std_respack "MarioTennis" "${res16by9[@]/$just720p}"
std_respack "MarioParty10" "${res16by9[@]/$just720p}"
std_respack "Minecraft" "${res16by9[@]/$just720p}"
std_respack "MinecraftStory" "${res16by9[@]/$just720p}"
std_respack "MonsterHunter3Ultimate" "${res16by9[@]/$just1080p}"
std_respack "NBA2K13" "${res16by9[@]/$just720p}"
@ -185,6 +199,7 @@ std_respack "PokkenTournament" "${res16by9[@]/$just720p}"
std_respack "ProjectZero" "${res16by9[@]/$just720p}"
std_respack "PuyoPuyoTetris" "${res16by9[@]/$just1080p}"
std_respack "RiseOfLyric" "${res16by9[@]/$just720p}"
std_respack "Runner2" "${res16by9[@]/$just720p}"
std_respack "SanatoryHallways" "${res16by9[@]/$just720p}"
std_respack "ScribblenautsUnlimited" "${res16by9[@]/$just720p}"
std_respack "ScribblenautsUnmasked" "${res16by9[@]/$just720p}"