From 57a5a684c83a76b72d93a66d921c737692c8f040 Mon Sep 17 00:00:00 2001 From: Jamie Date: Sat, 13 Jan 2018 20:11:32 -0800 Subject: [PATCH] Clarity --- .../37040a485a29d54e_00000000000003c9_ps.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Enhancement/BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt b/Enhancement/BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt index 5077cfbb..c15830bd 100644 --- a/Enhancement/BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt +++ b/Enhancement/BreathOfTheWild_Clarity/37040a485a29d54e_00000000000003c9_ps.txt @@ -21,9 +21,9 @@ const float bloomFactor = 0.197; // Default is 0.020 (roug #define HDRpassing 1 // 0: disable, 1: enable. //Fake High Dynamic Range. -const float HDRPower = 1.030; // 0.0 to 8.0 Default 1.30. -const float radius1 = 0.793; // 0.0 to 8.0 Default 0.793 -const float radius2 = 0.870; // 0.0 to 8.0 Default 0.87 "Raising this seems to make the effect stronger and also brighter." +const float HDRPower = 1.00; // 0.0 to 8.0 Default 1.30. +const float radius1 = 1.00; // 0.0 to 8.0 Default 0.793 +const float radius2 = 0.80 ; // 0.0 to 8.0 Default 0.87 "Raising this seems to make the effect stronger and also brighter." #define lumapassing 1 // 0: disable, 1: enable. //LumaShapening @@ -44,7 +44,7 @@ const float offset_bias = 1.0; //[0.0 to 6.0] Offset bia // Uncharted2ToneMapping Option 8 // ACES Filmic Option 9 // Reshade ToneMap Controls -const float Exposure = 1.0; // [0.0, 1.0+] Adjust exposure +const float Exposure = 1.17; // [0.0, 1.0+] Adjust exposure const float Bleach = 0.0; // "More bleach means more contrasted and less colorful image" min -0.5 max 1.0 Default 0.0 const float Gamma = 1.0; // "Adjust midtones. 1.000 is neutral. This setting does exactly the same as the one in Lift Gamma Gain, only with less control." const float defog = 0.004; // Default is 0.0 //How much of the overall color you want removed form the values of FogColor.