[Smash] Fixed Shadows

This commit is contained in:
Michael 2017-03-02 19:58:00 -08:00
parent 9e523f9f21
commit 58409bba99
3 changed files with 6 additions and 48 deletions

View File

@ -6,20 +6,6 @@ name = "Super Smash Bros. - High Res Shadows"
[TextureRedefine] [TextureRedefine]
width = 512 width = 512
height = 512 height = 512
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap formats = 0x00f,0x00b
overwriteWidth = 1024 overwriteWidth = 1024
overwriteHeight = 1024 overwriteHeight = 1024
[TextureRedefine]
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 2048
overwriteHeight = 2048
[TextureRedefine]
width = 2048
height = 2048
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 4096
overwriteHeight = 4096

View File

@ -8,27 +8,13 @@ height = 1080
overwriteWidth = 640 overwriteWidth = 640
overwriteHeight = 360 overwriteHeight = 360
[TextureRedefine] # shadow 1 [TextureRedefine] # shadows
width = 512 width = 512
height = 512 height = 512
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap formats = 0x00f,0x00b
overwriteWidth = 256 overwriteWidth = 256
overwriteHeight = 256 overwriteHeight = 256
[TextureRedefine] # shadow 2
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # shadow 3
width = 2048
height = 2048
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 1024
overwriteHeight = 1024
[TextureRedefine] # boxing ring screen [TextureRedefine] # boxing ring screen
width = 220 width = 220
height = 124 height = 124

View File

@ -8,27 +8,13 @@ height = 1080
overwriteWidth = 960 overwriteWidth = 960
overwriteHeight = 540 overwriteHeight = 540
[TextureRedefine] # shadow 1 [TextureRedefine] # shadows
width = 512 width = 512
height = 512 height = 512
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap formats = 0x00f,0x00b
overwriteWidth = 256 overwriteWidth = 256
overwriteHeight = 256 overwriteHeight = 256
[TextureRedefine] # shadow 2
width = 1024
height = 1024
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 512
overwriteHeight = 512
[TextureRedefine] # shadow 3
width = 2048
height = 2048
formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
overwriteWidth = 1024
overwriteHeight = 1024
[TextureRedefine] # boxing ring screen [TextureRedefine] # boxing ring screen
width = 220 width = 220
height = 124 height = 124