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https://github.com/cemu-project/cemu_graphic_packs.git
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[Smash] Fixed Shadows
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@ -6,20 +6,6 @@ name = "Super Smash Bros. - High Res Shadows"
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[TextureRedefine]
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width = 512
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height = 512
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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formats = 0x00f,0x00b
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overwriteWidth = 1024
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overwriteHeight = 1024
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[TextureRedefine]
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width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 2048
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overwriteHeight = 2048
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[TextureRedefine]
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width = 2048
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height = 2048
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 4096
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overwriteHeight = 4096
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overwriteHeight = 1024
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@ -8,27 +8,13 @@ height = 1080
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overwriteWidth = 640
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overwriteHeight = 360
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[TextureRedefine] # shadow 1
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[TextureRedefine] # shadows
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width = 512
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height = 512
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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formats = 0x00f,0x00b
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overwriteWidth = 256
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overwriteHeight = 256
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[TextureRedefine] # shadow 2
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width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 512
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overwriteHeight = 512
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[TextureRedefine] # shadow 3
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width = 2048
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height = 2048
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 1024
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overwriteHeight = 1024
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[TextureRedefine] # boxing ring screen
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width = 220
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height = 124
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@ -8,27 +8,13 @@ height = 1080
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overwriteWidth = 960
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overwriteHeight = 540
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[TextureRedefine] # shadow 1
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[TextureRedefine] # shadows
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width = 512
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height = 512
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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formats = 0x00f,0x00b
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overwriteWidth = 256
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overwriteHeight = 256
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[TextureRedefine] # shadow 2
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width = 1024
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height = 1024
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 512
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overwriteHeight = 512
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[TextureRedefine] # shadow 3
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width = 2048
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height = 2048
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formatsExcluded = 0x008,0x41A,0x031,0x033,0x034,0x035,0x431,0x235,0x433,0x01a # exclude everything but shadowmap
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overwriteWidth = 1024
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overwriteHeight = 1024
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[TextureRedefine] # boxing ring screen
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width = 220
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height = 124
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