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[XCX] scaling test 3, to be reverted
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@ -85,8 +85,8 @@ width = 640
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height = 360
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formatsExcluded = 0x41A,0x033,0x031 #dialog prompt fixes, XCX Logo NLA exclude obvious textures
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tileModesExcluded = 0x001
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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overwriteWidth = <?=round($scaleFactorX*640*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*360*(2/1.5))?>
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[TextureRedefine] #XCX Dynamic shadow scale both same for smoother transitions
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width = 512
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@ -98,40 +98,40 @@ overwriteHeight = <?=round($scaleFactorY)*1024?>
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[TextureRedefine] # Sun, Light Sources (plants, armor etc)
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width = 512
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height = 288
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overwriteWidth = <?=round($scaleFactorX*512)?>
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overwriteHeight = <?=round($scaleFactorY*288)?>
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overwriteWidth = <?=round($scaleFactorX*512*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*288*(2/1.5))?>
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[TextureRedefine] # Fog
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width = 426
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height = 240
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overwriteWidth = <?=round($scaleFactorX*640)?>
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overwriteHeight = <?=round($scaleFactorY*360)?>
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overwriteWidth = <?=round($scaleFactorX*640*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*360*(2/1.5))?>
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[TextureRedefine] # q-res alpha (Previously not added due to potential conflict, please remove rule when using Xeno GCN4 workaround)
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width = 320
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height = 180
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overwriteWidth = <?=round($scaleFactorX*320)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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overwriteWidth = <?=round($scaleFactorX*320*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*180*(2/1.5))?>
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[TextureRedefine]
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width = 261
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height = 223
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#formatsExcluded =
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overwriteWidth = <?=round($scaleFactorX*261)?>
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overwriteHeight = <?=round($scaleFactorY*223)?>
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overwriteWidth = <?=round($scaleFactorX*261*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*223*(2/1.5))?>
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[TextureRedefine]
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width = 256
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height = 180
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#formatsExcluded =
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overwriteWidth = <?=round($scaleFactorX*256)?>
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overwriteHeight = <?=round($scaleFactorY*180)?>
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overwriteWidth = <?=round($scaleFactorX*256*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*180*(2/1.5))?>
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[TextureRedefine] # "God rays" stencil res, lens reflections.
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width = 256
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height = 144
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overwriteWidth = <?=round($scaleFactorX*256)?>
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overwriteHeight = <?=round($scaleFactorY*144)?>
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overwriteWidth = <?=round($scaleFactorX*256*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*144*(2/1.5))?>
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#[TextureRedefine] # lod switch dithering, don't scale
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#width = 256
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@ -155,8 +155,8 @@ overwriteHeight = <?=round($scaleFactorY*255)?>
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width = 160
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height = 90
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#formatsExcluded = 0x816 #fixed in shader
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overwriteWidth = <?=round($scaleFactorX*160)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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overwriteWidth = <?=round($scaleFactorX*160*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*90*(2/1.5))?>
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[TextureRedefine]
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width = 128
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@ -169,15 +169,15 @@ overwriteHeight = <?=round($scaleFactorY*128)?>
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width = 128
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height = 90
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#formatsExcluded =
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overwriteWidth = <?=round($scaleFactorX*128)?>
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overwriteHeight = <?=round($scaleFactorY*90)?>
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overwriteWidth = <?=round($scaleFactorX*128*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*90*(2/1.5))?>
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[TextureRedefine]# should up-scale from 35 to keep aligment with other 16:9 buffers
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width = 80
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height = 46
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#formatsExcluded = 0x816 #fixed in shader
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overwriteWidth = <?=round($scaleFactorX*80)?>
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overwriteHeight = <?=round($scaleFactorY*45)?>
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overwriteWidth = <?=round($scaleFactorX*80*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*45*(2/1.5))?>
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[TextureRedefine] #
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width = 64
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@ -190,8 +190,8 @@ overwriteHeight = <?=round($scaleFactorY*64)?>
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width = 64
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height = 46
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#formatsExcluded =
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overwriteWidth = <?=round($scaleFactorX*64)?>
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overwriteHeight = <?=round($scaleFactorY*46)?>
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overwriteWidth = <?=round($scaleFactorX*64*(2/1.5))?>
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overwriteHeight = <?=round($scaleFactorY*46*(2/1.5))?>
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[TextureRedefine] #
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height = 32
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