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https://github.com/cemu-project/cemu_graphic_packs.git
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[WW] Revert update, breaks zoom etc
Update - Revert changes, currently breaks zoom and possible heat haze effect
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@ -16,26 +16,26 @@ overwriteHeight = 4320
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#overwriteWidth = 3413
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#overwriteHeight = 1920
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[TextureRedefine] # Blur, bloom
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width = 960
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height = 540
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#[TextureRedefine] # Blur, bloom
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#width = 960
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#height = 540
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#formatsExcluded =
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overwriteWidth = 3840
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overwriteHeight = 2160
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#overwriteWidth = 3840
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#overwriteHeight = 2160
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[TextureRedefine] # AO
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width = 240
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height = 135
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#[TextureRedefine] # AO
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#width = 240
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#height = 135
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#formatsExcluded =
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overwriteWidth = 960
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overwriteHeight = 540
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#overwriteWidth = 960
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#overwriteHeight = 540
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[TextureRedefine] # AO
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width = 480
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#width = 480
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height = 240
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#formatsExcluded =
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overwriteWidth = 1920
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overwriteHeight = 960
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#overwriteWidth = 1920
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#overwriteHeight = 960
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##Textures
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[TextureRedefine] # 3 lod shadows
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@ -16,31 +16,31 @@ overwriteHeight = 1440
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#overwriteWidth = 1138
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#overwriteHeight = 640
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[TextureRedefine] # Blur, bloom
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width = 960
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height = 540
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#[TextureRedefine] # Blur, bloom
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#width = 960
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#height = 540
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#formatsExcluded =
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overwriteWidth = 1280
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overwriteHeight = 720
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#overwriteWidth = 1280
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#overwriteHeight = 720
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[TextureRedefine] # AO
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width = 240
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height = 135
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#[TextureRedefine] # AO
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#width = 240
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#height = 135
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#formatsExcluded =
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overwriteWidth = 320
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overwriteHeight = 180
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#overwriteWidth = 320
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#overwriteHeight = 180
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[TextureRedefine] # AO
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width = 480
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height = 240
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#[TextureRedefine] # AO
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#width = 480
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#height = 240
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#formatsExcluded =
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overwriteWidth = 640
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overwriteHeight = 320
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#overwriteWidth = 640
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#overwriteHeight = 320
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##Textures
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[TextureRedefine] # 3 lod shadows
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = 2048
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overwriteHeight = 2048
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#[TextureRedefine] # 3 lod shadows
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#width = 1024
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#height = 1024
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#formats = 0x005
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#overwriteWidth = 2048
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#overwriteHeight = 2048
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@ -16,31 +16,31 @@ overwriteHeight = 2160
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#overwriteWidth = 1707
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#overwriteHeight = 960
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[TextureRedefine] # Blur, bloom
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width = 960
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#[TextureRedefine] # Blur, bloom
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#width = 960
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height = 540
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#formatsExcluded =
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overwriteWidth = 1920
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overwriteHeight = 1080
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#overwriteWidth = 1920
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#overwriteHeight = 1080
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[TextureRedefine] # AO
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width = 240
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height = 135
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#[TextureRedefine] # AO
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#width = 240
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#height = 135
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#formatsExcluded =
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overwriteWidth = 480
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overwriteHeight = 270
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#overwriteWidth = 480
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#overwriteHeight = 270
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[TextureRedefine] # AO
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width = 480
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height = 240
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#[TextureRedefine] # AO
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#width = 480
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#height = 240
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#formatsExcluded =
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overwriteWidth = 960
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overwriteHeight = 480
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#overwriteWidth = 960
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#overwriteHeight = 480
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##Textures
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[TextureRedefine] # 3 lod shadows
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width = 1024
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height = 1024
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formats = 0x005
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overwriteWidth = 2048
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overwriteHeight = 2048
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#[TextureRedefine] # 3 lod shadows
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#width = 1024
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#height = 1024
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#formats = 0x005
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#overwriteWidth = 2048
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#overwriteHeight = 2048
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