diff --git a/Resolutions/NewSuperMarioBrosU_Resolution/03285368cf940e37_0000000000000079_ps.txt b/Resolutions/NewSuperMarioBrosU_Resolution/03285368cf940e37_0000000000000079_ps.txt index 67e2f582..0d31dd7b 100644 --- a/Resolutions/NewSuperMarioBrosU_Resolution/03285368cf940e37_0000000000000079_ps.txt +++ b/Resolutions/NewSuperMarioBrosU_Resolution/03285368cf940e37_0000000000000079_ps.txt @@ -3,11 +3,11 @@ #extension GL_ARB_separate_shader_objects : enable // shader 03285368cf940e37 //box bg -float dither = $dither ; -float scaleShader = $scaleShader; +//float dither = $dither ; +//float scaleShader = $scaleShader; float scaleBlur = ($scaleBlur); //0.25 4k int sampleScale = 2; -float lightBloom = 0.95; +//float lightBloom = 0.95; layout(binding = 0) uniform sampler2D textureUnitPS0;// Tex0 addr 0xf4240800 res 1280x720x1 dim 1 tm: 4 format 001a compSel: 0 1 2 3 mipView: 0x0 (num 0x1) sliceView: 0x0 (num 0x1) Sampler0 ClampX/Y/Z: 2 2 2 border: 1