Reduce Color Banding on Smash

This commit is contained in:
Michael 2018-11-11 13:20:06 -08:00
parent 86fcbae1d8
commit 5ad8b4eb42

View File

@ -92,12 +92,14 @@ $gameHeight = 1080
[TextureRedefine] # Game Resolution [TextureRedefine] # Game Resolution
width = 1920 width = 1920
height = 1088 height = 1088
formatsExcluded = 0x219,0x1a
overwriteWidth = ($width / $gameWidth) * 1920 overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088 overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine] # Game Resolution [TextureRedefine] # Game Resolution
width = 1920 width = 1920
height = 1080 height = 1080
formatsExcluded = 0x219,0x1a
overwriteWidth = ($width / $gameWidth) * 1920 overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080 overwriteHeight = ($height / $gameHeight) * 1080
@ -116,12 +118,14 @@ overwriteHeight = ($height / $gameHeight) * 480
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
height = 544 height = 544
formatsExcluded = 0x21a
overwriteWidth = ($width / $gameWidth) * 960 overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 544 overwriteHeight = ($height / $gameHeight) * 544
[TextureRedefine] [TextureRedefine]
width = 960 width = 960
height = 540 height = 540
formatsExcluded = 0x21a
overwriteWidth = ($width / $gameWidth) * 960 overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 540 overwriteHeight = ($height / $gameHeight) * 540
@ -176,12 +180,14 @@ overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine] [TextureRedefine]
width = 480 width = 480
height = 272 height = 272
formatsExcluded = 0x21a,0x816
overwriteWidth = ($width / $gameWidth) * 480 overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272 overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine] [TextureRedefine]
width = 480 width = 480
height = 270 height = 270
formatsExcluded = 0x21a,0x816
overwriteWidth = ($width / $gameWidth) * 480 overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270 overwriteHeight = ($height / $gameHeight) * 270
@ -219,6 +225,7 @@ overwriteHeight = ($height / $gameHeight) * 256
[TextureRedefine] [TextureRedefine]
width = 256 width = 256
height = 144 height = 144
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 256 overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144 overwriteHeight = ($height / $gameHeight) * 144
@ -231,6 +238,7 @@ overwriteHeight = ($height / $gameHeight) * 250
[TextureRedefine] [TextureRedefine]
width = 240 width = 240
height = 135 height = 135
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 240 overwriteWidth = ($width / $gameWidth) * 240
overwriteHeight = ($height / $gameHeight) * 135 overwriteHeight = ($height / $gameHeight) * 135
@ -267,6 +275,7 @@ overwriteHeight = ($height / $gameHeight) * 135
[TextureRedefine] [TextureRedefine]
width = 128 width = 128
height = 80 height = 80
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 128 overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80 overwriteHeight = ($height / $gameHeight) * 80
@ -280,30 +289,173 @@ overwriteHeight = ($height / $gameHeight) * 128
[TextureRedefine] [TextureRedefine]
width = 120 width = 120
height = 67 height = 67
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 120 overwriteWidth = ($width / $gameWidth) * 120
overwriteHeight = ($height / $gameHeight) * 67 overwriteHeight = ($height / $gameHeight) * 67
[TextureRedefine] [TextureRedefine]
width = 64 width = 64
height = 48 height = 48
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 64 overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48 overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine] [TextureRedefine]
width = 60 width = 60
height = 33 height = 33
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 60 overwriteWidth = ($width / $gameWidth) * 60
overwriteHeight = ($height / $gameHeight) * 33 overwriteHeight = ($height / $gameHeight) * 33
[TextureRedefine] [TextureRedefine]
width = 30
height = 16
formatsExcluded = 0x816
overwriteWidth = ($width / $gameWidth) * 30
overwriteHeight = ($height / $gameHeight) * 16
// Reduce Color Banding
[TextureRedefine] # 1920x1088, f0219
width = 1920
height = 1088
formats = 0x219
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine] # 1920x1088, f001a
width = 1920
height = 1088
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1088
[TextureRedefine] # 1920x1080, f0219
width = 1920
height = 1080
formats = 0x219
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine] # 1920x1080, f001a
width = 1920
height = 1080
formats = 0x1a
overwriteFormat = 0x1f
overwriteWidth = ($width / $gameWidth) * 1920
overwriteHeight = ($height / $gameHeight) * 1080
[TextureRedefine] # 960x544, f021a
width = 960
height = 544
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 544
[TextureRedefine] # 960x540, f021a
width = 960
height = 540
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 960
overwriteHeight = ($height / $gameHeight) * 540
[TextureRedefine] # 480x272, f021a
width = 480
height = 272
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine] # 480x272, f0816
width = 480
height = 272
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 272
[TextureRedefine] # 480x270, f021a
width = 480
height = 270
formats = 0x21a
overwriteFormat = 0x21f
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270
[TextureRedefine] # 480x270, f0816
width = 480
height = 270
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 480
overwriteHeight = ($height / $gameHeight) * 270
[TextureRedefine] # 256x144, f0816
width = 256
height = 144
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 256
overwriteHeight = ($height / $gameHeight) * 144
[TextureRedefine] # 240x135, f0816
width = 240
height = 135
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 240
overwriteHeight = ($height / $gameHeight) * 135
[TextureRedefine] # 128x80, f0816
width = 128
height = 80
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 128
overwriteHeight = ($height / $gameHeight) * 80
[TextureRedefine] # 120x67, f0816
width = 120
height = 67
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 120
overwriteHeight = ($height / $gameHeight) * 67
[TextureRedefine] # 64x48, f0816
width = 64
height = 48
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 64
overwriteHeight = ($height / $gameHeight) * 48
[TextureRedefine] # 60x33, f0816
width = 60
height = 33
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 60
overwriteHeight = ($height / $gameHeight) * 33
[TextureRedefine] # 32x16, f0816
width = 32 width = 32
height = 16 height = 16
formats = 0x816 formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 32 overwriteWidth = ($width / $gameWidth) * 32
overwriteHeight = ($height / $gameHeight) * 16 overwriteHeight = ($height / $gameHeight) * 16
[TextureRedefine] [TextureRedefine] # 30x16, f0816
width = 30 width = 30
height = 16 height = 16
formats = 0x816
overwriteFormat = 0x823
overwriteWidth = ($width / $gameWidth) * 30 overwriteWidth = ($width / $gameWidth) * 30
overwriteHeight = ($height / $gameHeight) * 16 overwriteHeight = ($height / $gameHeight) * 16