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Reduce Color Banding on Smash
This commit is contained in:
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@ -92,12 +92,14 @@ $gameHeight = 1080
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[TextureRedefine] # Game Resolution
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[TextureRedefine] # Game Resolution
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width = 1920
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width = 1920
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height = 1088
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height = 1088
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formatsExcluded = 0x219,0x1a
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1088
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overwriteHeight = ($height / $gameHeight) * 1088
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[TextureRedefine] # Game Resolution
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[TextureRedefine] # Game Resolution
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width = 1920
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width = 1920
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height = 1080
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height = 1080
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formatsExcluded = 0x219,0x1a
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1080
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overwriteHeight = ($height / $gameHeight) * 1080
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@ -116,12 +118,14 @@ overwriteHeight = ($height / $gameHeight) * 480
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[TextureRedefine]
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[TextureRedefine]
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width = 960
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width = 960
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height = 544
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height = 544
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formatsExcluded = 0x21a
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 544
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overwriteHeight = ($height / $gameHeight) * 544
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[TextureRedefine]
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[TextureRedefine]
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width = 960
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width = 960
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height = 540
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height = 540
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formatsExcluded = 0x21a
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 540
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overwriteHeight = ($height / $gameHeight) * 540
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@ -176,12 +180,14 @@ overwriteHeight = ($height / $gameHeight) * 272
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[TextureRedefine]
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[TextureRedefine]
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width = 480
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width = 480
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height = 272
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height = 272
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formatsExcluded = 0x21a,0x816
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 272
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overwriteHeight = ($height / $gameHeight) * 272
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[TextureRedefine]
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[TextureRedefine]
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width = 480
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width = 480
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height = 270
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height = 270
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formatsExcluded = 0x21a,0x816
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 270
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overwriteHeight = ($height / $gameHeight) * 270
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@ -219,6 +225,7 @@ overwriteHeight = ($height / $gameHeight) * 256
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[TextureRedefine]
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[TextureRedefine]
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width = 256
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width = 256
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height = 144
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height = 144
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 144
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overwriteHeight = ($height / $gameHeight) * 144
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@ -231,6 +238,7 @@ overwriteHeight = ($height / $gameHeight) * 250
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[TextureRedefine]
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[TextureRedefine]
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width = 240
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width = 240
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height = 135
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height = 135
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 240
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overwriteWidth = ($width / $gameWidth) * 240
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overwriteHeight = ($height / $gameHeight) * 135
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overwriteHeight = ($height / $gameHeight) * 135
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@ -267,6 +275,7 @@ overwriteHeight = ($height / $gameHeight) * 135
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[TextureRedefine]
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[TextureRedefine]
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width = 128
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width = 128
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height = 80
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height = 80
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 80
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overwriteHeight = ($height / $gameHeight) * 80
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@ -280,30 +289,173 @@ overwriteHeight = ($height / $gameHeight) * 128
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[TextureRedefine]
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[TextureRedefine]
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width = 120
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width = 120
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height = 67
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height = 67
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 120
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overwriteWidth = ($width / $gameWidth) * 120
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overwriteHeight = ($height / $gameHeight) * 67
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overwriteHeight = ($height / $gameHeight) * 67
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[TextureRedefine]
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[TextureRedefine]
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width = 64
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width = 64
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height = 48
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height = 48
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 48
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine]
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[TextureRedefine]
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width = 60
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width = 60
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height = 33
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height = 33
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 60
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overwriteWidth = ($width / $gameWidth) * 60
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overwriteHeight = ($height / $gameHeight) * 33
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overwriteHeight = ($height / $gameHeight) * 33
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[TextureRedefine]
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[TextureRedefine]
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width = 30
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height = 16
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formatsExcluded = 0x816
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overwriteWidth = ($width / $gameWidth) * 30
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overwriteHeight = ($height / $gameHeight) * 16
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// Reduce Color Banding
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[TextureRedefine] # 1920x1088, f0219
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width = 1920
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height = 1088
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formats = 0x219
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1088
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[TextureRedefine] # 1920x1088, f001a
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width = 1920
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height = 1088
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1088
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[TextureRedefine] # 1920x1080, f0219
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width = 1920
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height = 1080
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formats = 0x219
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1080
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[TextureRedefine] # 1920x1080, f001a
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width = 1920
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height = 1080
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formats = 0x1a
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overwriteFormat = 0x1f
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overwriteWidth = ($width / $gameWidth) * 1920
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overwriteHeight = ($height / $gameHeight) * 1080
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[TextureRedefine] # 960x544, f021a
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width = 960
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height = 544
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formats = 0x21a
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 544
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[TextureRedefine] # 960x540, f021a
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width = 960
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height = 540
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formats = 0x21a
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 960
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overwriteHeight = ($height / $gameHeight) * 540
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[TextureRedefine] # 480x272, f021a
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width = 480
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height = 272
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formats = 0x21a
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 272
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[TextureRedefine] # 480x272, f0816
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width = 480
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height = 272
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 272
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[TextureRedefine] # 480x270, f021a
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width = 480
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height = 270
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formats = 0x21a
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overwriteFormat = 0x21f
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 270
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[TextureRedefine] # 480x270, f0816
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width = 480
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height = 270
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 480
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overwriteHeight = ($height / $gameHeight) * 270
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[TextureRedefine] # 256x144, f0816
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width = 256
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height = 144
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 256
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overwriteHeight = ($height / $gameHeight) * 144
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[TextureRedefine] # 240x135, f0816
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width = 240
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height = 135
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 240
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overwriteHeight = ($height / $gameHeight) * 135
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[TextureRedefine] # 128x80, f0816
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width = 128
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height = 80
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 128
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overwriteHeight = ($height / $gameHeight) * 80
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[TextureRedefine] # 120x67, f0816
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width = 120
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height = 67
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 120
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overwriteHeight = ($height / $gameHeight) * 67
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[TextureRedefine] # 64x48, f0816
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width = 64
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height = 48
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 64
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overwriteHeight = ($height / $gameHeight) * 48
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[TextureRedefine] # 60x33, f0816
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width = 60
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height = 33
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 60
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overwriteHeight = ($height / $gameHeight) * 33
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[TextureRedefine] # 32x16, f0816
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width = 32
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width = 32
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height = 16
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height = 16
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formats = 0x816
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 32
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overwriteWidth = ($width / $gameWidth) * 32
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overwriteHeight = ($height / $gameHeight) * 16
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overwriteHeight = ($height / $gameHeight) * 16
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[TextureRedefine]
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[TextureRedefine] # 30x16, f0816
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width = 30
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width = 30
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height = 16
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height = 16
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formats = 0x816
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overwriteFormat = 0x823
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overwriteWidth = ($width / $gameWidth) * 30
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overwriteWidth = ($width / $gameWidth) * 30
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overwriteHeight = ($height / $gameHeight) * 16
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overwriteHeight = ($height / $gameHeight) * 16
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