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https://github.com/cemu-project/cemu_graphic_packs.git
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[SM3DW] Zoom, heat fx etc
This commit is contained in:
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@ -167,6 +167,20 @@ formatsExcluded = 0x008,0x41A,0x034,0x035 0x008
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteWidth = ($width/$gameWidth) * 1280
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overwriteHeight = ($height/$gameHeight) * 720
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #heat haze
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width = 1152
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height = 720
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1152
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #heat haze
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width = 1128
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height = 720
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1128
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overwriteHeight = ($height/$gameHeight) * 720
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[TextureRedefine] #shadow
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[TextureRedefine] #shadow
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width = 1024
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width = 1024
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height = 1024
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height = 1024
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@ -174,6 +188,33 @@ formats = 0x005
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 1024
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overwriteHeight = ($height/$gameHeight) * 1024
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[TextureRedefine] #Zoom
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width = 1024
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height = 608
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#formats = 0x80e,0x810
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 608
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[TextureRedefine] #Heat haze
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width = 1024
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height = 512
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1024
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine] #Zoom
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width = 1000
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height = 600
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 1000
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overwriteHeight = ($height/$gameHeight) * 600
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[TextureRedefine] #sparkly mine
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width = 896
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height = 480
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overwriteWidth = ($width/$gameWidth) * 896
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overwriteHeight = ($height/$gameHeight) * 480
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[TextureRedefine]
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[TextureRedefine]
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width = 864
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width = 864
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height = 480
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height = 480
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@ -185,7 +226,7 @@ width = 854
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height = 480
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height = 480
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteWidth = ($width/$gameWidth) * 854
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overwriteHeight = ($height/$gameHeight) * 480
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overwriteHeight = ($height/$gameHeight) * 480
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##672x405
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[TextureRedefine] #Depth 8
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[TextureRedefine] #Depth 8
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width = 640
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width = 640
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height = 368
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height = 368
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@ -200,20 +241,41 @@ height = 360
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteWidth = ($width/$gameWidth) * 640
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overwriteHeight = ($height/$gameHeight) * 360
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overwriteHeight = ($height/$gameHeight) * 360
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#[TextureRedefine] #Looks like it's texture formats only, verify 0x80e
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[TextureRedefine] #heat haze zoomed
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#width = 512
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width = 576
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#height = 512
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height = 368
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#formatsExcluded = 0x431,0x235,0x80e,0x034
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formats = 0x816
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#overwriteWidth = ($width/$gameWidth) * 512
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overwriteWidth = ($width/$gameWidth) * 576
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#overwriteHeight = ($height/$gameHeight) * 512
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overwriteHeight = ($height/$gameHeight) * 368
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[TextureRedefine] #816 fire transition, 80e?
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width = 512
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height = 512
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formats = 0x816 # #0x431,0x235,0x034
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 512
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[TextureRedefine]
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width = 512
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height = 304
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 304
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[TextureRedefine]
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[TextureRedefine]
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width = 512
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width = 512
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height = 256
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height = 256
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formats = 0x816
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formats = 0x816,0x806
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteWidth = ($width/$gameWidth) * 512
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overwriteHeight = ($height/$gameHeight) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 500
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height = 300
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 500
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overwriteHeight = ($height/$gameHeight) * 300
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[TextureRedefine] #
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[TextureRedefine] #
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width = 480
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width = 480
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height = 272
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height = 272
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@ -242,6 +304,21 @@ height = 180
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteWidth = ($width/$gameWidth) * 320
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overwriteHeight = ($height/$gameHeight) * 180
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine] #heat haze
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width = 288
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height = 192
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 288
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overwriteHeight = ($height/$gameHeight) * 192
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[TextureRedefine] #Transition fire
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width = 282
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height = 180
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 282
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overwriteHeight = ($height/$gameHeight) * 180
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[TextureRedefine]
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[TextureRedefine]
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width = 256
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width = 256
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height = 256
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height = 256
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@ -249,6 +326,13 @@ formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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overwriteHeight = ($height/$gameHeight) * 256
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[TextureRedefine]
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width = 256
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height = 160
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 160
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[TextureRedefine]
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[TextureRedefine]
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width = 256
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width = 256
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height = 144
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height = 144
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@ -259,10 +343,17 @@ overwriteHeight = ($height/$gameHeight) * 144
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[TextureRedefine]
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[TextureRedefine]
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width = 256
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width = 256
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height = 128
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height = 128
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formats = 0x816
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formats = 0x816,0x806
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteWidth = ($width/$gameWidth) * 256
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overwriteHeight = ($height/$gameHeight) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine]
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width = 250
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height = 150
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 250
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overwriteHeight = ($height/$gameHeight) * 150
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[TextureRedefine]
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[TextureRedefine]
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width = 240
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width = 240
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height = 135
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height = 135
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@ -270,6 +361,20 @@ formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 240
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overwriteWidth = ($width/$gameWidth) * 240
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overwriteHeight = ($height/$gameHeight) * 135
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overwriteHeight = ($height/$gameHeight) * 135
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[TextureRedefine] # mine sparkles
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width = 224
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height = 128
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#formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 224
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine] # mine sparkles
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width = 213
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height = 120
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 213
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overwriteHeight = ($height/$gameHeight) * 120
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[TextureRedefine]
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[TextureRedefine]
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width = 160
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width = 160
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height = 96
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height = 96
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@ -291,6 +396,13 @@ formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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overwriteHeight = ($height/$gameHeight) * 128
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[TextureRedefine] #Transition fire
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width = 141
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height = 90
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 141
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overwriteHeight = ($height/$gameHeight) * 90
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[TextureRedefine]
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[TextureRedefine]
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width = 128
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width = 128
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height = 80
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height = 80
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@ -305,6 +417,20 @@ formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 64
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overwriteHeight = ($height/$gameHeight) * 64
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[TextureRedefine] #haze
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width = 128
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height = 16
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formats = 0x823
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overwriteWidth = ($width/$gameWidth) * 128
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 125
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height = 75
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 125
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overwriteHeight = ($height/$gameHeight) * 75
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[TextureRedefine]
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[TextureRedefine]
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width = 120
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width = 120
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height = 67
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height = 67
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@ -326,6 +452,13 @@ height = 45
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteWidth = ($width/$gameWidth) * 80
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overwriteHeight = ($height/$gameHeight) * 45
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine] # Transition fire
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width = 70
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height = 45
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 70
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overwriteHeight = ($height/$gameHeight) * 45
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[TextureRedefine]
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[TextureRedefine]
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width = 64
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width = 64
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height = 64
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height = 64
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@ -347,6 +480,13 @@ formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteWidth = ($width/$gameWidth) * 64
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overwriteHeight = ($height/$gameHeight) * 32
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 62
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height = 37
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 60
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overwriteHeight = ($height/$gameHeight) * 37
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[TextureRedefine]
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[TextureRedefine]
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width = 60
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width = 60
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height = 33
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height = 33
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@ -354,9 +494,72 @@ formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 60
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overwriteWidth = ($width/$gameWidth) * 60
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overwriteHeight = ($height/$gameHeight) * 33
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overwriteHeight = ($height/$gameHeight) * 33
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[TextureRedefine]
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[TextureRedefine] #transition fire
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width = 40
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width = 40
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height = 22
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height = 22
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formats = 0x816
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 40
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overwriteWidth = ($width/$gameWidth) * 40
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overwriteHeight = ($height/$gameHeight) * 22
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overwriteHeight = ($height/$gameHeight) * 22
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[TextureRedefine]
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width = 35
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height = 22
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 35
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overwriteHeight = ($height/$gameHeight) * 22
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[TextureRedefine]
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width = 32
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height = 32
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 32
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[TextureRedefine]
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width = 32
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height = 16
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 32
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 31
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height = 18
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 31
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overwriteHeight = ($height/$gameHeight) * 18
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[TextureRedefine]
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width = 24
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height = 16
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 24
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 20
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height = 11
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 20
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overwriteHeight = ($height/$gameHeight) * 11
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[TextureRedefine] #Transition fire
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width = 17
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height = 11
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 17
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overwriteHeight = ($height/$gameHeight) * 11
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[TextureRedefine]
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width = 16
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height = 16
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formats = 0x816
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overwriteWidth = ($width/$gameWidth) * 16
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overwriteHeight = ($height/$gameHeight) * 16
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[TextureRedefine]
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width = 15
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height = 9
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formats = 0x816,0x823
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overwriteWidth = ($width/$gameWidth) * 15
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overwriteHeight = ($height/$gameHeight) * 9
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