mirror of
https://github.com/cemu-project/cemu_graphic_packs.git
synced 2024-11-22 17:49:17 +01:00
[SM3DW] Zoom, heat fx etc
This commit is contained in:
parent
e8c17a306f
commit
5d4db9d808
@ -167,6 +167,20 @@ formatsExcluded = 0x008,0x41A,0x034,0x035 0x008
|
||||
overwriteWidth = ($width/$gameWidth) * 1280
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine] #heat haze
|
||||
width = 1152
|
||||
height = 720
|
||||
#formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 1152
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine] #heat haze
|
||||
width = 1128
|
||||
height = 720
|
||||
#formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 1128
|
||||
overwriteHeight = ($height/$gameHeight) * 720
|
||||
|
||||
[TextureRedefine] #shadow
|
||||
width = 1024
|
||||
height = 1024
|
||||
@ -174,6 +188,33 @@ formats = 0x005
|
||||
overwriteWidth = ($width/$gameWidth) * 1024
|
||||
overwriteHeight = ($height/$gameHeight) * 1024
|
||||
|
||||
[TextureRedefine] #Zoom
|
||||
width = 1024
|
||||
height = 608
|
||||
#formats = 0x80e,0x810
|
||||
overwriteWidth = ($width/$gameWidth) * 1024
|
||||
overwriteHeight = ($height/$gameHeight) * 608
|
||||
|
||||
[TextureRedefine] #Heat haze
|
||||
width = 1024
|
||||
height = 512
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 1024
|
||||
overwriteHeight = ($height/$gameHeight) * 512
|
||||
|
||||
[TextureRedefine] #Zoom
|
||||
width = 1000
|
||||
height = 600
|
||||
#formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 1000
|
||||
overwriteHeight = ($height/$gameHeight) * 600
|
||||
|
||||
[TextureRedefine] #sparkly mine
|
||||
width = 896
|
||||
height = 480
|
||||
overwriteWidth = ($width/$gameWidth) * 896
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
[TextureRedefine]
|
||||
width = 864
|
||||
height = 480
|
||||
@ -185,7 +226,7 @@ width = 854
|
||||
height = 480
|
||||
overwriteWidth = ($width/$gameWidth) * 854
|
||||
overwriteHeight = ($height/$gameHeight) * 480
|
||||
|
||||
##672x405
|
||||
[TextureRedefine] #Depth 8
|
||||
width = 640
|
||||
height = 368
|
||||
@ -200,20 +241,41 @@ height = 360
|
||||
overwriteWidth = ($width/$gameWidth) * 640
|
||||
overwriteHeight = ($height/$gameHeight) * 360
|
||||
|
||||
#[TextureRedefine] #Looks like it's texture formats only, verify 0x80e
|
||||
#width = 512
|
||||
#height = 512
|
||||
#formatsExcluded = 0x431,0x235,0x80e,0x034
|
||||
#overwriteWidth = ($width/$gameWidth) * 512
|
||||
#overwriteHeight = ($height/$gameHeight) * 512
|
||||
[TextureRedefine] #heat haze zoomed
|
||||
width = 576
|
||||
height = 368
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 576
|
||||
overwriteHeight = ($height/$gameHeight) * 368
|
||||
|
||||
[TextureRedefine] #816 fire transition, 80e?
|
||||
width = 512
|
||||
height = 512
|
||||
formats = 0x816 # #0x431,0x235,0x034
|
||||
overwriteWidth = ($width/$gameWidth) * 512
|
||||
overwriteHeight = ($height/$gameHeight) * 512
|
||||
|
||||
[TextureRedefine]
|
||||
width = 512
|
||||
height = 304
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 512
|
||||
overwriteHeight = ($height/$gameHeight) * 304
|
||||
|
||||
[TextureRedefine]
|
||||
width = 512
|
||||
height = 256
|
||||
formats = 0x816
|
||||
formats = 0x816,0x806
|
||||
overwriteWidth = ($width/$gameWidth) * 512
|
||||
overwriteHeight = ($height/$gameHeight) * 256
|
||||
|
||||
[TextureRedefine]
|
||||
width = 500
|
||||
height = 300
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 500
|
||||
overwriteHeight = ($height/$gameHeight) * 300
|
||||
|
||||
[TextureRedefine] #
|
||||
width = 480
|
||||
height = 272
|
||||
@ -242,6 +304,21 @@ height = 180
|
||||
overwriteWidth = ($width/$gameWidth) * 320
|
||||
overwriteHeight = ($height/$gameHeight) * 180
|
||||
|
||||
[TextureRedefine] #heat haze
|
||||
width = 288
|
||||
height = 192
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 288
|
||||
overwriteHeight = ($height/$gameHeight) * 192
|
||||
|
||||
[TextureRedefine] #Transition fire
|
||||
width = 282
|
||||
height = 180
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 282
|
||||
overwriteHeight = ($height/$gameHeight) * 180
|
||||
|
||||
|
||||
[TextureRedefine]
|
||||
width = 256
|
||||
height = 256
|
||||
@ -249,6 +326,13 @@ formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 256
|
||||
overwriteHeight = ($height/$gameHeight) * 256
|
||||
|
||||
[TextureRedefine]
|
||||
width = 256
|
||||
height = 160
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 256
|
||||
overwriteHeight = ($height/$gameHeight) * 160
|
||||
|
||||
[TextureRedefine]
|
||||
width = 256
|
||||
height = 144
|
||||
@ -259,10 +343,17 @@ overwriteHeight = ($height/$gameHeight) * 144
|
||||
[TextureRedefine]
|
||||
width = 256
|
||||
height = 128
|
||||
formats = 0x816
|
||||
formats = 0x816,0x806
|
||||
overwriteWidth = ($width/$gameWidth) * 256
|
||||
overwriteHeight = ($height/$gameHeight) * 128
|
||||
|
||||
[TextureRedefine]
|
||||
width = 250
|
||||
height = 150
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 250
|
||||
overwriteHeight = ($height/$gameHeight) * 150
|
||||
|
||||
[TextureRedefine]
|
||||
width = 240
|
||||
height = 135
|
||||
@ -270,6 +361,20 @@ formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 240
|
||||
overwriteHeight = ($height/$gameHeight) * 135
|
||||
|
||||
[TextureRedefine] # mine sparkles
|
||||
width = 224
|
||||
height = 128
|
||||
#formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 224
|
||||
overwriteHeight = ($height/$gameHeight) * 128
|
||||
|
||||
[TextureRedefine] # mine sparkles
|
||||
width = 213
|
||||
height = 120
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 213
|
||||
overwriteHeight = ($height/$gameHeight) * 120
|
||||
|
||||
[TextureRedefine]
|
||||
width = 160
|
||||
height = 96
|
||||
@ -291,6 +396,13 @@ formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 128
|
||||
|
||||
[TextureRedefine] #Transition fire
|
||||
width = 141
|
||||
height = 90
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 141
|
||||
overwriteHeight = ($height/$gameHeight) * 90
|
||||
|
||||
[TextureRedefine]
|
||||
width = 128
|
||||
height = 80
|
||||
@ -305,6 +417,20 @@ formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 64
|
||||
|
||||
[TextureRedefine] #haze
|
||||
width = 128
|
||||
height = 16
|
||||
formats = 0x823
|
||||
overwriteWidth = ($width/$gameWidth) * 128
|
||||
overwriteHeight = ($height/$gameHeight) * 16
|
||||
|
||||
[TextureRedefine]
|
||||
width = 125
|
||||
height = 75
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 125
|
||||
overwriteHeight = ($height/$gameHeight) * 75
|
||||
|
||||
[TextureRedefine]
|
||||
width = 120
|
||||
height = 67
|
||||
@ -326,6 +452,13 @@ height = 45
|
||||
overwriteWidth = ($width/$gameWidth) * 80
|
||||
overwriteHeight = ($height/$gameHeight) * 45
|
||||
|
||||
[TextureRedefine] # Transition fire
|
||||
width = 70
|
||||
height = 45
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 70
|
||||
overwriteHeight = ($height/$gameHeight) * 45
|
||||
|
||||
[TextureRedefine]
|
||||
width = 64
|
||||
height = 64
|
||||
@ -347,6 +480,13 @@ formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 64
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
[TextureRedefine]
|
||||
width = 62
|
||||
height = 37
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 60
|
||||
overwriteHeight = ($height/$gameHeight) * 37
|
||||
|
||||
[TextureRedefine]
|
||||
width = 60
|
||||
height = 33
|
||||
@ -354,9 +494,72 @@ formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 60
|
||||
overwriteHeight = ($height/$gameHeight) * 33
|
||||
|
||||
[TextureRedefine]
|
||||
[TextureRedefine] #transition fire
|
||||
width = 40
|
||||
height = 22
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 40
|
||||
overwriteHeight = ($height/$gameHeight) * 22
|
||||
|
||||
[TextureRedefine]
|
||||
width = 35
|
||||
height = 22
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 35
|
||||
overwriteHeight = ($height/$gameHeight) * 22
|
||||
|
||||
[TextureRedefine]
|
||||
width = 32
|
||||
height = 32
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 32
|
||||
overwriteHeight = ($height/$gameHeight) * 32
|
||||
|
||||
[TextureRedefine]
|
||||
width = 32
|
||||
height = 16
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 32
|
||||
overwriteHeight = ($height/$gameHeight) * 16
|
||||
|
||||
[TextureRedefine]
|
||||
width = 31
|
||||
height = 18
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 31
|
||||
overwriteHeight = ($height/$gameHeight) * 18
|
||||
|
||||
[TextureRedefine]
|
||||
width = 24
|
||||
height = 16
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 24
|
||||
overwriteHeight = ($height/$gameHeight) * 16
|
||||
|
||||
[TextureRedefine]
|
||||
width = 20
|
||||
height = 11
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 20
|
||||
overwriteHeight = ($height/$gameHeight) * 11
|
||||
|
||||
[TextureRedefine] #Transition fire
|
||||
width = 17
|
||||
height = 11
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 17
|
||||
overwriteHeight = ($height/$gameHeight) * 11
|
||||
|
||||
[TextureRedefine]
|
||||
width = 16
|
||||
height = 16
|
||||
formats = 0x816
|
||||
overwriteWidth = ($width/$gameWidth) * 16
|
||||
overwriteHeight = ($height/$gameHeight) * 16
|
||||
|
||||
[TextureRedefine]
|
||||
width = 15
|
||||
height = 9
|
||||
formats = 0x816,0x823
|
||||
overwriteWidth = ($width/$gameWidth) * 15
|
||||
overwriteHeight = ($height/$gameHeight) * 9
|
||||
|
Loading…
Reference in New Issue
Block a user